ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Applications · computer vision · 538 papers · Reset filters

From Pixels to Semantics: Unified Facial Action Representation Learning for Micro-Expression Analysis

Yicheng Deng, Hideaki Hayashi, Hajime Nagahara

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Micro-expression recognition (MER) is highly challenging due to the subtle and rapid facial muscle movements and the scarcity of annotated data. Existing methods typically rely on pixel-level motion descriptors such as optical flow and frame difference, which tend to be sensitive to identity and lack generalization. In this work, we propose D-FACE, a Discrete Facial ACtion Encoding framework that leverages large-scale facial video data to pretrain an identity- and domain-invariant facial action tokenizer, for MER. For the first time, MER is shifted from relying on pixel-level motion descriptors to leveraging semantic-level facial action tokens, providing compact and generalizable representations of facial dynamics. Empirical analyses reveal that these tokens exhibit position-dependent semantics, motivating sequential modeling. Building on this insight, we employ a Transformer with sparse attention pooling to selectively capture discriminative action cues. Furthermore, to explicitly bridge action tokens with human-understandable emotions, we introduce an emotion-description-guided CLIP (EDCLIP) alignment. EDCLIP leverages textual prompts as semantic anchors for representation learning, while enforcing that the "others" category, which lacks corresponding prompts due to its ambiguity, remains distant from all anchor prompts. Extensive experiments on multiple datasets demonstrate that our method achieves not only state-of-the-art recognition accuracy but also high-quality cross-identity and even cross-domain micro-expression generation, suggesting a paradigm shift from pixel-level to generalizable semantic-level facial motion analysis.

Poster
Grounding-IQA: Grounding Multimodal Language Model for Image Quality Assessment

Zheng Chen, Xun Zhang, Wenbo Li, Renjing Pei, Fenglong Song, Xiongkuo Min, Xiaohong Liu, Xin Yuan, Yong Guo, Yulun Zhang

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The development of multimodal large language models (MLLMs) enables the evaluation of image quality through natural language descriptions. This advancement allows for more detailed assessments. However, these MLLM-based IQA methods primarily rely on general contextual descriptions, sometimes limiting fine-grained quality assessment. To address this limitation, we introduce a new image quality assessment (IQA) task paradigm, **grounding-IQA**. This paradigm integrates multimodal referring and grounding with IQA to realize more fine-grained quality perception, thereby extending existing IQA. Specifically, grounding-IQA comprises two subtasks: grounding-IQA-description (GIQA-DES) and visual question answering (GIQA-VQA). GIQA-DES involves detailed descriptions with precise locations (e.g., bounding boxes), while GIQA-VQA focuses on quality QA for local regions. To realize grounding-IQA, we construct a corresponding dataset, GIQA-160K, through our proposed automated annotation pipeline. Furthermore, we develop a well-designed benchmark, GIQA-Bench. The benchmark comprehensively evaluates the model grounding-IQA performance from three perspectives: description quality, VQA accuracy, and grounding precision. Experiments demonstrate that our proposed task paradigm, dataset, and benchmark facilitate the more fine-grained IQA application. Code will be made public.

Poster
ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data

Zhaoyang Liu, JingJing Xie, Zichen Ding, Zehao Li, Bowen Yang, Zhenyu Wu, Xuehui Wang, Qiushi Sun, Shi Liu, Weiyun Wang, Shenglong Ye, Qingyun Li, Zeyue Tian, Gen Luo, Xiangyu Yue, Biqing Qi, Kai Chen, Bowen Zhou, Yu Qiao, Qifeng Chen, Wenhai Wang

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Vision-Language Models (VLMs) have enabled computer use agents (CUAs) that operate GUIs autonomously, showing great potential, yet progress is limited by the lack of large-scale, open-source computer use data and foundation models. In this work, we introduce ScaleCUA, a step toward scaling open-source CUAs. It offers a large-scale dataset spanning 6 operating systems and 3 task domains, built via a closed-loop pipeline uniting automated agents with human experts. Trained on this scaled-up data, ScaleCUA can operate seamlessly across platforms. Specifically, it delivers strong gains over baselines (+26.6 on WebArena-Lite-v2, +10.7 on ScreenSpot-Pro) and sets new state-of-the-art results (94.4% on MMBench-GUI L1-Hard, 60.6% on OSWorld-G, 47.4% on WebArena-Lite-v2). These findings underscore the power of data-driven scaling for general-purpose computer use agents. We will release data, models, and code to advance future research.

Oral
PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Zhe Zhu, Le Wan, Rui Xu, Yiheng Zhang, Honghua Chen, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei

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Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-world part segmentation. These approaches typically transfer supervision from 2D foundation models, such as SAM, by lifting multi-view masks into 3D. However, this indirect paradigm fails to capture intrinsic geometry, leading to surface-only understanding, uncontrolled decomposition, and limited generalization. We present PartSAM, the first promptable part segmentation model trained natively on large-scale 3D data. Following the design philosophy of SAM, PartSAM employs an encoder–decoder architecture in which a triplane-based dual-branch encoder produces spatially structured tokens for scalable part-aware representation learning. To enable large-scale supervision, we further introduce a model-in-the-loop annotation pipeline that curates over five million 3D shape–part pairs from online assets, providing diverse and fine-grained labels. This combination of scalable architecture and diverse 3D data yields emergent open-world capabilities: with a single prompt, PartSAM achieves highly accurate part identification, and in a “Segment-Every-Part” mode, it automatically decomposes shapes into both surface and internal structures. Extensive experiments show that PartSAM outperforms state-of-the-art methods by large margins across multiple benchmarks, marking a decisive step toward foundation models for 3D part understanding.

Poster
Human3R: Everyone Everywhere All at Once

Yue Chen, Xingyu Chen, Yuxuan Xue, Anpei Chen, Yuliang Xiu, Gerard Pons-Moll

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We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies (“everyone”), dense 3D scene (“everywhere”), and camera trajectories in a single forward pass (“all-at-once”). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R’s rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, in real-time (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, which can be easily adapted for downstream applications. Code, models and 4D interactive demos are available at https://fanegg.github.io/Human3R/.

Poster
villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models

Xiaoyu Chen, Hangxing Wei, Pushi Zhang, Chuheng Zhang, Kaixin Wang, Yanjiang Guo, Rushuai Yang, Yucen Wang, Xinquan Xiao, Li Zhao, Jianyu Chen, Jiang Bian

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Vision-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent works have begun to explore the incorporation of latent actions, abstract representations of motion between two frames, into VLA pre-training. In this paper, we introduce villa-X a novel Vision-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. We demonstrate that villa-X can generate latent action plans in a zero-shot fashion, even for unseen embodiments and open-vocabulary symbolic understanding. This capability enables villa-X to achieve superior performance across diverse simulation tasks in SIMPLER and on two real-world robotic setups involving both gripper and dexterous hand manipulation. These results establish villa-X as a principled and scalable paradigm for learning generalizable robot manipulation policies. We believe it provides a strong foundation for future research.

Poster
GaitSnippet: Gait Recognition Beyond Unordered Sets and Ordered Sequences

Saihui Hou, Chenye Wang, Wenpeng Lang, Zhengxiang Lan, Yongzhen Huang

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Recent advancements in gait recognition have significantly enhanced performance by treating silhouettes as either an unordered set or an ordered sequence. However, both set-based and sequence-based approaches exhibit notable limitations. Specifically, set-based methods tend to overlook short-range temporal context for individual frames, while sequence-based methods struggle to capture long-range temporal dependencies effectively. To address these challenges, we draw inspiration from human identification and propose a new perspective that conceptualizes human gait as a composition of individualized actions. Each action is represented by a series of frames, randomly selected from a continuous segment of the sequence, which we term a snippet. Fundamentally, the collection of snippets for a given sequence enables the incorporation of multi-scale temporal context, facilitating more comprehensive gait feature learning. Moreover, we introduce a non-trivial solution for snippet-based gait recognition, focusing on Snippet Sampling and Snippet Modeling as key components. Extensive experiments on four widely-used gait datasets validate the effectiveness of our proposed approach and, more importantly, highlight the potential of gait snippets. For instance, our method achieves the rank-1 accuracy of 77.5% on Gait3D and 81.7% on GREW using a 2D convolution-based backbone.

Poster
Low-Latency Neural LiDAR Compression with 2D Context Models

Rui Song, Yan Wang, Tongda Xu, Zhening Liu, Zehong Lin, Jun Zhang

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Context modeling is fundamental to LiDAR point cloud compression. Existing methods rely on computationally intensive 3D contexts, such as voxel and octree, which struggle to balance the compression efficiency and coding speed. In this work, we propose a neural LiDAR compressor based on 2D context models that simultaneously supports high-efficiency compression, fast coding, and universal geometry-intensity compression. The 2D context structure significantly reduces the coding latency. We further develop a comprehensive context model that integrates spatial latents, temporal references, and cross-modal camera context in the 2D domain to enhance the compression performance. Specifically, we first represent the point cloud as a range image and propose a multi-scale spatial context model to capture the intra-frame dependencies. Furthermore, we design an optical-flow-based temporal context model for inter-frame prediction. Moreover, we incorporate a deformable attention module and a context refinement strategy to predict LiDAR scans from camera images. In addition, we develop a backbone for joint geometry and intensity compression, which unifies the compression of both modalities while minimizing redundant computation. Experiments demonstrate significant improvements in both rate-distortion performance and coding speed. The code will be released upon the acceptance of the paper.

Poster
Meta-Adaptive Prompt Distillation for Few-Shot Visual Question Answering

Akash Gupta, Amos Storkey, Mirella Lapata

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Large Multimodal Models (LMMs) often rely on in-context learning (ICL) to perform new visual question answering (VQA) tasks with minimal supervision. However, ICL performance, especially in smaller LMMs, does not always improve monotonically when increasing the number of examples. We hypothesize that this happens because the LMM is overwhelmed by extraneous information in the image embeddings that is irrelevant to the downstream task. To address this, we propose a meta-learning approach that induces few-shot capabilities in LMMs through a fixed set of soft prompts distilled from task-relevant visual features, which are adapted at test time using a small number of examples. We facilitate this distillation through an attention-mapper module that can be easily integrated with any LMM architecture and is jointly learned with soft prompts. Evaluation on the VL-ICL Bench shows that our method successfully achieves task adaptation in low-data regimes with just a few gradient steps, outperforming ICL by 21.2%. Comparisons with parameter-efficient finetuning methods demonstrate that meta-learning further enhances this adaptation by 7.7% for various VQA tasks.

Poster
VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos

Dunjie Lu, Yiheng Xu, Junli Wang, Haoyuan Wu, Xinyuan Wang, Zekun Wang, Junlin Yang, Hongjin SU, Jixuan Chen, Junda Chen, Yuchen Mao, Junyang Lin, Binyuan Hui, Tao Yu

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Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.

Poster
Photon: Speedup Volume Understanding with Efficient Multimodal Large Language Models

Chengyu Fang, Heng Guo, Zheng Jiang, Chunming He, Xiu Li, Minfeng Xu

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Multimodal large language models are promising for clinical visual question answering tasks, but scaling to 3D imaging is hindered by high computational costs. Prior methods often rely on 2D slices or fixed-length token compression, disrupting volumetric continuity and obscuring subtle findings. We present Photon, a framework that represents 3D medical volumes with token sequences of variable length. Photon introduces instruction-conditioned token scheduling and surrogate gradient propagation to adaptively reduce tokens during both training and inference, which lowers computational cost while mitigating the attention dilution caused by redundant tokens. It incorporates a custom backpropagation rule with gradient restoration to enable differentiable optimization despite discrete token drop. To stabilize token compression and ensure reliable use of visual evidence, Photon further applies regularization objectives that mitigate language-only bias and improve reliability. Experiments on diverse medical visual question answering tasks show that Photon achieves state-of-the-art accuracy while reducing resource usage and accelerating both training and inference.

Poster
LSA: Layer-wise Sparsity Allocation for Large Language Model Pruning Based on Minimal Linear Reconstruction Error

Zhiguo Yang, Changjian Deng, Qinke Chen, Zijing Zhou, Jian Cheng

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Deploying large language models (LLMs) on platforms with insufficient computational resources remains a key challenge. Weight pruning is an efficient model compression technique that can reduce model size without retraining LLMs. However, due to the massive number of parameters, it is infeasible to estimate the importance of weights globally, and most prior studies assign a uniform sparsity ratio across all layers. Recent findings reveal that layers contribute unevenly to LLM performance, making it necessary to investigate Layer-wise importance. Existing Layer-wise sparsity allocation methods, such as OWL and DLP, rely on weight scoring and carefully designed score proxies to estimate Layer-wise importance and sparsity ratios, while enforcing identical sparsity to blocks and projection weights within a layer to avoid performance degradation. In this work, we propose Layer-wise Sparsity Allocation (LSA) for LLM pruning, which quantifies Layer-wise importance by evaluating the minimal linear reconstruction error (LSE) of each transformer layer under the assumption that 50\% of its least important weights are removed. Moreover, our method supports non-uniform sparsity allocation at block- or projection-level granularity within layers, without incurring catastrophic performance degradation. Experimental results demonstrate that LSA maintains high performance at high sparsity levels. At an overall sparsity ratio of 70\%, LSA surpasses state-of-the-art methods across language modeling tasks and seven zero-shot tasks.

Poster
GPS: Directed Acyclic Graph guided Proactive Information Seeking in Large Language Models

Ruiqing Li, Yifeng Xu, Xinke Jiang, Zhibang Yang, Xinyu Ma, Yue Fang, Junfeng Zhao, Yasha Wang, Xu Chu

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Equipping Large Language Models (LLMs) with the ability to proactively ask clarifying questions is essential to mitigate ambiguity when faced with underspecified user queries in retrieval-augmented generation (RAG) systems. However, existing methods often neglect the rule-based reasoning structures embedded in the retrieved knowledge that are central to ambiguity, making it challenging to learn an effective and efficient question-asking strategy. To address these issues, we introduce \textbf{GPS}, a two-stage framework for enhancing proactive information seeking abilities of LLMs in RAG systems. In the reasoning stage, we propose a Directed Acyclic Graph (DAG) reasoning structure with theoretical guarantees of logical completeness, which facilitates capturing all condition logic in the retrieved knowledge and supports effective clarification. In the clarification stage, we design a traversal-based algorithm that dynamically prunes the DAG based on user responses, enabling efficient clarification. To further enhance DAG construction, we first propose a data synthesis method to address data scarcity challenge, then we apply a clarification-oriented reinforcement learning method with a hybrid reward that jointly considers effectiveness and efficiency to optimize the LLM. Experiments on three benchmarks demonstrate that \textbf{GPS} significantly outperforms baseline methods in both answer accuracy and interaction cost.

Poster
Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Chenjian Gao, Lihe Ding, Xin Cai, Zhanpeng Huang, Zibin Wang, Tianfan Xue

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Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks fine-grained control over the edit's subsequent temporal evolution. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video models for flexible video editing. Our key innovation is using a spatiotemporal mask to strategically guide the LoRA fine-tuning process. This teaches the model two distinct skills: first, to interpret the mask as a command to either preserve content from the source video or generate new content in designated regions. Second, for these generated regions, LoRA learns to synthesize either temporally consistent motion inherited from the video or novel appearances guided by user-provided reference frames. This dual-capability LoRA grants users control over the edit's entire temporal evolution, allowing complex transformations like an object rotating or a flower blooming. Experimental results show our method achieves superior video editing performance compared to baseline methods.

Poster
Codified Finite-state Machines for Role-playing

Letian Peng, Yupeng Hou, Kun Zhou, Jingbo Shang

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Modeling latent character states is crucial for consistent and engaging role-playing (RP) with large language models (LLMs). Yet, existing prompting-based approaches mainly capture surface actions, often failing to track the latent states that drive interaction. We revisit finite-state machines (FSMs), long used in game design to model state transitions. While effective in small, well-specified state spaces, traditional hand-crafted, rule-based FSMs struggle to adapt to the open-ended semantic space of RP. To address this, we introduce Codified Finite-State Machines (CFSMs), a framework that automatically codifies textual character profiles into FSMs using LLM-based coding. CFSMs extract key states and transitions directly from the profile, producing interpretable structures that enforce character consistency. To further capture uncertainty and variability, we extend CFSMs into Codified Probabilistic Finite-State Machines (CPFSMs), where transitions are modeled as probability distributions over states. Through both synthetic evaluations and real-world RP scenarios in established artifacts, we demonstrate that CFSM and CPFSM outperform generally applied baselines, verifying effectiveness not only in structured tasks but also in open-ended stochastic state exploration.

Poster
Detecting Misbehaviors of Large Vision-Language Models by Evidential Uncertainty Quantification

Tao Huang, Rui Wang, Xiaofei Liu, Yi Qin, Li Duan, Liping Jing

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Large vision-language models (LVLMs) have shown substantial advances in multimodal understanding and generation. However, when presented with incompetent or adversarial inputs, they frequently produce unreliable or even harmful contents, such as fact hallucinations or dangerous instructions. This misalignment with human expectations, referred to as \emph{misbehaviors} of LVLMs, raises serious concerns for deployment in critical applications. These misbehaviors are found to stem from epistemic uncertainty, specifically either conflicting internal knowledge or the absence of supporting information. However, existing uncertainty quantification methods, which typically capture only overall epistemic uncertainty, have shown limited effectiveness in identifying such issues. To address this gap, we propose Evidential Uncertainty Quantification (EUQ), a fine-grained method that captures both information conflict and ignorance for effective detection of LVLM misbehaviors. In particular, we interpret features from the model output head as either supporting (positive) or opposing (negative) evidence. Leveraging Evidence Theory, we model and aggregate this evidence to quantify internal conflict and knowledge gaps within a single forward pass. We extensively evaluate our method across four categories of misbehavior, including hallucinations, jailbreaks, adversarial vulnerabilities, and out-of-distribution (OOD) failures, using state-of-the-art LVLMs, and find that EUQ consistently outperforms strong baselines, showing that hallucinations correspond to high internal conflict and OOD failures to high ignorance. Furthermore, layer-wise evidential uncertainty dynamics analysis helps interpret the evolution of internal representations from a new perspective.

Poster
DreamSwapV: Mask-guided Subject Swapping for Any Customized Video Editing

Weitao Wang, Zichen Wang, Hongdeng Shen, Yulei Lu, Xirui Fan, Suhui Wu, Jun Zhang, Haoqian Wang, Hao Zhang

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With the rapid progress of video generation, demand for customized video editing is surging, where subject swapping constitutes a key component yet remains under-explored. Prevailing swapping approaches either specialize in narrow domains—such as human-body animation or hand-object interaction—or rely on some indirect editing paradigm or ambiguous text prompts that compromise final fidelity. In this paper, we propose DreamSwapV, a mask-guided, subject-agnostic, end-to-end framework that swaps any subject in any video for customization with a user-specified mask and reference image. To inject fine-grained guidance, we introduce multiple conditions and a dedicated condition fusion module that integrates them efficiently. In addition, an adaptive mask strategy is designed to accommodate subjects of varying scales and attributes, further improving interactions between the swapped subject and its surrounding context. Through our elaborate two-phase dataset construction and training scheme, our DreamSwapV outperforms existing methods, as validated by comprehensive experiments on VBench indicators and our first introduced DreamSwapV-Benchmark.

Poster
Patch-as-Decodable-Token: Towards Unified Multi-Modal Vision Tasks in MLLMs

Yongyi Su, Haojie Zhang, Shijie Li, Nanqing Liu, Jingyi Liao, Junyi Pan, Yuan Liu, Xiaofen Xing, Chong Sun, Chen Li, Nancy F. Chen, Shuicheng YAN, Xulei Yang, Xun Xu

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Multimodal large language models (MLLMs) have advanced rapidly in recent years. However, existing approaches for vision tasks often rely on indirect representations, such as generating coordinates as text for detection, which limits performance and prevents dense prediction tasks like segmentation. To overcome these challenges, we introduce Patch-as-Decodable Token (PaDT), a unified paradigm that enables MLLMs to directly generate both textual and diverse visual outputs. Central to PaDT are Visual Reference Tokens (VRTs), derived from visual patch embeddings of query images and interleaved seamlessly with LLM's output textual tokens. A lightweight decoder then transforms LLM's outputs into detection, segmentation, and grounding predictions. Unlike prior methods, PaDT processes VRTs independently at each forward pass and dynamically expands the embedding table, thus improving localization and differentiation among similar objects. We further tailor a training strategy for PaDT by randomly selecting VRTs for supervised fine-tuning and introducing a robust per-token cross-entropy loss. Our empirical studies across four visual perception and understanding tasks suggest PaDT consistently achieving state-of-the-art performance, even compared with significantly larger MLLM models.

Poster
Multiplayer Nash Preference Optimization

Fang Wu, Xu Huang, Weihao Xuan, Zhiwei Zhang, Yijia Xiao, Guancheng Wan, Xiaomin Li, Bing Hu, Peng Xia, Jure Leskovec, Yejin Choi

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Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models (LLMs) with human preferences. However, reward-based methods built on the Bradley–Terry assumption struggle to capture the non-transitive and heterogeneous nature of real-world preferences. To address this, recent studies have reframed alignment as a two-player Nash game, giving rise to Nash learning from human feedback (NLHF). While this perspective has inspired algorithms such as INPO, ONPO, and EGPO with strong theoretical and empirical guarantees, they remain fundamentally restricted to two-player interactions, creating a single-opponent bias that fails to capture the full complexity of realistic preference structures. In this work, we introduce Multiplayer Nash Preference Optimization (MNPO), a novel framework that generalizes NLHF to the multiplayer regime. It formulates alignment as an $n$-player game, where each policy competes against a population of opponents while being regularized toward a reference model. Our framework establishes well-defined Nash equilibria in multiplayer settings and extends the concept of duality gap to quantify approximation quality. We demonstrate that MNPO inherits the equilibrium guarantees of two-player methods while enabling richer competitive dynamics and improved coverage of diverse preference structures. Through comprehensive empirical evaluation, we show that MNPO consistently outperforms existing NLHF baselines on instruction-following benchmarks, achieving superior alignment quality under heterogeneous annotator conditions and mixed-policy evaluation scenarios. Together, these results establish MNPO as a principled and scalable framework for aligning LLMs with complex, non-transitive human preferences.

Oral
TripleSumm: Adaptive Triple-Modality Fusion for Video Summarization

Sumin Kim, Hyemin Jeong, Mingu Kang, Yejin Kim, Yoori Oh, Joonseok Lee

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The exponential growth of video content highlights the importance of video summarization, a task that efficiently extracts key information from long videos. However, existing video summarization studies face inherent limitations in understanding complex, multimodal videos. This limitation stems from the fact that most existing architectures employ static or modality-agnostic fusion, which fails to account for the dynamic and frame-dependent variation in modality saliency that naturally occurs within a video. To overcome these limitations, we propose a novel architecture, TripleSumm, which adaptively weights and fuses the contributions of the three modalities at the frame level. Furthermore, a significant bottleneck for research into multimodal video summarization has been the lack of comprehensive benchmarks. Addressing this bottleneck, we introduce MoSu (Most Replayed Multimodal Video Summarization), the first large-scale benchmark that provides all three modalities. Our proposed TripleSumm demonstrates its superiority by achieving state-of-the-art performance by a large margin on four video summarization benchmarks, including MoSu.

Poster