ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: Applications · speech and audio · 451 papers · Reset filters

Towards Physically Executable 3D Gaussian for Embodied Navigation

Bingchen Miao, Rong Wei, Zhiqi Ge, Xiaoquan sun, Shiqi Gao, Jingzhe Zhu, Renhan Wang, Siliang Tang, Jun Xiao, Rui Tang, Juncheng Li

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3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. However, it lacks fine-grained semantics and physical executability for Visual-Language Navigation (VLN). To address this, we propose **SAGE-3D** (**S**emantically and Physically **A**ligned **G**aussian **E**nvironments for **3D** Navigation), a new paradigm that upgrades 3DGS into an executable, semantically and physically aligned environment. It comprises two components: **(1) Object-Centric Semantic Grounding**, which adds object-level fine-grained annotations to 3DGS; and **(2) Physics-Aware Execution Jointing**, which embeds collision objects into 3DGS and constructs rich physical interfaces. We release **InteriorGS**, containing 1K object-annotated 3DGS indoor scene data, and introduce **SAGE-Bench**, the first 3DGS-based VLN benchmark with 2M VLN data. Experiments show that 3DGS scene data is more difficult to converge, while exhibiting strong generalizability, improving baseline performance by 31% on the VLN-CE Unseen task.

Poster
DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

Changpu Li, Shuang Wu, Songlin Tang, Guangming Lu, Jun Yu, Wenjie Pei

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Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transparency and surface specular reflections, or with only surface materials, which substantially constrains their practical applicability in real-world settings. In this work, we propose a differentiable rendering framework for transparent objects, dubbed \emph{DiffTrans}, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects, thereby reconstructing transparent objects accurately in intricate scenes with diverse topology and complex texture. Specifically, we first utilize FlexiCubes with dilation and smoothness regularization as the iso-surface representation to reconstruct an initial geometry efficiently from the multi-view object silhouette. Meanwhile, we employ the environment light radiance field to recover the environment of the scene. Then we devise a recursive differentiable ray tracer to further optimize the geometry, index of refraction and absorption rate simultaneously in a unified and end-to-end manner, leading to high-quality reconstruction of transparent objects in intricate scenes. A prominent advantage of the designed ray tracer is that it can be implemented in CUDA, enabling a significantly reduced computational cost. Extensive experiments on multiple benchmarks demonstrate the superior reconstruction performance of our \emph{DiffTrans} compared with other methods, especially in intricate scenes involving transparent objects with diverse topology and complex texture. Code will be released.

Poster
MMTok: Multimodal Coverage Maximization for Efficient Inference of VLMs

Sixun Dong, Juhua Hu, Mian Zhang, Ming Yin, Yanjie Fu, Qi Qian

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Vision-Language Models (VLMs) demonstrate impressive performance in understanding visual content with language instruction by converting visual inputs to vision tokens. However, redundancy in vision tokens results in the degenerated inference efficiency of VLMs. While many algorithms have been proposed to reduce the number of vision tokens, most of them apply only unimodal information (i.e., vision/text) for pruning and ignore the inherent multimodal property of vision-language tasks. Moreover, it lacks a generic criterion that can be applied to different modalities. To mitigate this limitation, in this work, we propose to leverage both vision and text tokens to select informative vision tokens by the coverage criterion. We first formulate the subset selection problem as a maximum coverage problem. Afterwards, a subset of vision tokens is optimized to cover the text tokens and the original set of vision tokens, simultaneously. The proposed method MMTok is extensively evaluated on benchmark datasets with different VLMs. The comparison illustrates that vision and text information are complementary, and combining multimodal information can surpass the unimodal baseline with a clear margin. Moreover, under the maximum coverage criterion on the POPE dataset, our method achieves a 1.87× speedup while maintaining 98.7\% of the original performance on LLaVA-NeXT-13B. Furthermore, with only four vision tokens, 87.7\% of the original performance is still preserved on LLaVA-1.5-7B. These results highlight the effectiveness of coverage in token selection.

Poster
Spurious Correlation-Aware Embedding Regularization for Worst-Group Robustness

Subeen Park, JOOWANG KIM, Hakyung Lee, Sunjae yoo, Kyungwoo Song

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Deep learning models achieve strong performance across various domains but often rely on spurious correlations, making them vulnerable to distribution shifts. This issue is particularly severe in subpopulation shift scenarios, where models struggle in underrepresented groups. While existing methods have made progress in mitigating this issue, their performance gains are still constrained. They lack a theoretical \red{motivation} connecting the embedding space representations with worst-group error. To address this limitation, we propose Spurious Correlation-Aware Embedding Regularization for Worst-Group Robustness (SCER), a novel approach that directly regularizes feature representations to suppress spurious cues. We theoretically show that worst-group error is influenced by how strongly the classifier relies on spurious versus core directions, as identified from differences in group-wise mean embeddings across domains and classes. By imposing theoretical constraints at the embedding level, SCER encourages models to focus on core features while reducing sensitivity to spurious patterns. \blue{Through systematic evaluation on multiple vision and language tasks, we show that SCER outperforms prior state-of-the-art methods in worst-group accuracy.} Our code is available at \href{https://anonymous.4open.science/r/SCER_repo/}{https://anonymous.4open.science/r/SCER}.

Poster
VoxPrivacy: A Benchmark for Evaluating Interactional Privacy of Speech Language Models

Yuxiang Wang, Hongyu Liu, Dekun Chen, Xueyao Zhang, Zhizheng Wu

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As Speech Language Models (SLMs) transition from personal devices to shared, multi-user environments such as smart homes, a new challenge emerges: the model is expected to distinguish between users to manage information flow appropriately. Without this capability, an SLM could reveal one user’s confidential schedule to another—a privacy failure we term **interactional privacy**. Thus, the ability to generate speaker-aware responses becomes essential for SLM safe deployment. Current SLM benchmarks test dialogue ability but overlook speaker identity. Multi-speaker benchmarks check who said what without assessing whether SLMs adapt their responses. Privacy benchmarks focus on globally sensitive data (e.g., bank passwords) while neglecting contextually sensitive information (e.g., a user’s private appointment). To address this gap, we introduce **VoxPrivacy**, the first benchmark designed to evaluate interactional privacy in SLMs. VoxPrivacy spans three tiers of increasing difficulty, from following direct secrecy commands to proactively protecting privacy. Our evaluation of nine SLMs on a 32-hour bilingual dataset reveals a widespread vulnerability: most open-source models perform close to random chance (around 50\% accuracy) on conditional privacy decisions, while even strong closed-source systems still fall short on proactive privacy inference. We further validate these findings on Real-VoxPrivacy, a human-recorded subset, confirming that the failures observed on synthetic data persist in real speech. We also demonstrate a viable path forward: by fine-tuning on a new 4,000-hour training set, we improve the model’s privacy-preserving capabilities while achieving fair robustness. To support future work, we are releasing the VoxPrivacy benchmark, the large-scale training set, and the fine-tuned model to help the development of safer and more context-aware SLMs.

Poster
Inlier-Centric Post-Training Quantization for Object Detection Models

Minsu Kim, Dongyeun Lee, Jaemyung Yu, Jiwan Hur, Giseop Kim, Junmo Kim

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Object detection is pivotal in robotics, but its immense computational demands make the models slow and power-hungry, underscoring the need for quantization. However, when the quantization is applied in practice, cluttered backgrounds and irregular object morphologies cause redundant activations (or anomalies) that inflate precision requirements and waste bit capacity, hindering the preservation of informative features. Moreover, without a clear criterion for defining such anomalies, attempts to exclude or mitigate them often distort useful features. To address this problem, we present InlierQ, an inlier-centric post-training quantization approach that establishes a general criterion to differentiate anomalies from informative inliers. Specifically, InlierQ computes gradient-aware volume saliency scores, classifies each volume as an inlier or outlier, and fits a posterior distribution over these scores using the Expectation–Maximization (EM) algorithm. This design effectively suppresses the influence of outliers while preserving informative inlier features. InlierQ is a label-free, drop-in method and uses only 64 samples for calibration. Experiments on the COCO and nuScenes benchmarks demonstrate consistent reductions in quantization errors across camera-based (2D and 3D) and LiDAR-based (3D) object detection.

Poster
Prior-aware and Context-guided Group Sampling for Active Probabilistic Subsampling

Beomgu Kang, Hyunseok Seo

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Subsampling significantly reduces the number of measurements, thereby streamlining data processing and transfer overhead, and shortening acquisition time across diverse real-world applications. The recently introduced Active Deep Probabilistic Subsampling (A-DPS) approach jointly optimizes both the subsampling pattern and the downstream task model, enabling instance- and subject-specific sampling trajectories and effective adaptation to new data at inference time. However, this approach does not fully leverage valuable dataset priors and relies on top-1 sampling, which can impede the optimization process. Herein, we enhance A-DPS by integrating a deterministic (fixed) prior-informed sampling pattern derived from the training dataset, along with group-based sampling via top-k sampling, to achieve more robust optimization—method we call Prior-aware and context-guided Group-based Active DPS (PGA-DPS). We also provide a theoretical analysis supporting improved optimization via group sampling, and validate this with empirical results. We evaluated PGA-DPS on three tasks: classification, image reconstruction, and segmentation, using the MNIST, CIFAR-10, fastMRI knee, and hyperspectral AeroRIT datasets, respectively. In every case, PGA-DPS outperformed A-DPS, DPS, and all other sampling methods.

Poster
Distractor-free Generalizable 3D Gaussian Splatting

Yanqi Bao, Jing Liao, Jing Huo, Yang Gao

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We present DGGS, a novel framework that addresses the previously unexplored challenge: \textbf{Distractor-free Generalizable 3D Gaussian Splatting} (3DGS). Previous generalizable 3DGS works are often limited to static scenes, struggling to mitigate distractor impacts in training and inference phases, which leads to training instability and inference artifacts. To address this new challenge, we propose a distractor-free generalizable training paradigm and corresponding inference framework, which can be directly integrated into existing Generalizable 3DGS frameworks. Specifically, in our training paradigm, DGGS proposes a feed-forward mask prediction and refinement module based on the 3D consistency of references and semantic prior, effectively eliminating the impact of distractor on training loss. Based on these masks, we combat distractor-induced artifacts and holes at inference time through a novel two-stage inference framework for reference scoring and re-selection, complemented by a distractor pruning mechanism that further removes residual distractor 3DGS-primitive influences. Extensive feed-forward experiments on the real and our synthetic data show DGGS's reconstruction capability when dealing with novel distractor scenes. Moreover, our feed-forward mask prediction even achieves an accuracy superior to scene-specific Distractor-free methods.

Poster
SuperF: Neural Implicit Fields for Multi-Image Super-Resolution

Sander Riisøen Jyhne, Christian Igel, Morten Goodwin, Per-Arne Andersen, Serge Belongie, Nico Lang

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High-resolution imagery is often hindered by limitations in sensor technology, atmospheric conditions, and costs. Such challenges occur in satellite remote sensing, but also with handheld cameras, such as our smartphones. Hence, super-resolution aims to enhance the image resolution algorithmically. Since single-image super-resolution requires to solve an inverse problem, such methods must exploit strong priors, e.g. learned from high-resolution training data, or be constrained by auxiliary data, e.g. by a high-resolution guide from another modality. While qualitatively pleasing, such approaches often lead to "hallucinated" structures that do not match reality. In contrast, multi-image super-resolution (MISR) aims to improve the (optical) resolution by constraining the super-resolution process with multiple views taken with sub-pixel shifts. Here, we propose SuperF, a test-time optimization approach for MISR that leverages coordinate-based neural networks, also called neural fields. Their ability to represent continuous signals with an implicit neural representation (INR) makes them an ideal fit for the MISR task. The key characteristic of our approach is to share an INR for multiple shifted low-resolution frames and to jointly optimize the frame alignment with the INR. Our approach advances related INR baselines, adopted from burst fusion for layer separation, by directly parameterizing the sub-pixel alignment as optimizable affine transformation parameters and by optimizing via a super-sampled coordinate grid that corresponds to the output resolution. Our experiments yield compelling results on simulated bursts of satellite imagery and ground-level images from handheld cameras, with upsampling factors of up to 8. A key advantage of SuperF is that this approach does not rely on any high-resolution training data.

Poster
VibeVoice: Expressive Podcast Generation with Next-Token Diffusion

Zhiliang Peng, Jianwei Yu, Wenhui Wang, Yaoyao Chang, Yutao Sun, Li Dong, Yi Zhu, Weijiang Xu, Hangbo Bao, Zehua Wang, Shaohan Huang, Yan Xia, Furu Wei

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Generating long-form, multi-speaker conversational audio like podcasts poses significant challenges for traditional Text-to-Speech (TTS) systems, particularly in scalability, speaker consistency, and natural turn-taking. We present VibeVoice , a novel model designed to synthesize expressive, long-form speech with multiple speakers in a zero-shot manner. A core component of our approach is the continuous speech tokenizers operating at an ultra-low frame rate of 7.5. This tokenizer effectively preserves audio fidelity while significantly boosting computational efficiency for processing long sequences. To facilitate training on authentic conversational dynamics, we have developed an annotation pipeline that generates pseudo transcriptions and turn-taking labels for extensive podcast data. Leveraging this data and our efficient tokenizer, VibeVoice employs the next-token diffusion framework. This enables VibeVoice to: (1) synthesize long-form speech (up to 30 minutes) with up to 4 speakers, surpassing the typical 1-2 speaker limits of many prior models; and (2) achieve a high degree of naturalness in turn-taking, pacing, and the rendition of subtle non-lexical cues (such as breaths and lip smacks), which are crucial for listener immersion and capturing the authentic vibe of expressive conversations.

Oral
Talking Points: Describing and Localizing Pixels

Matan Rusanovsky, Shimon Malnick, Shai Avidan

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Vision-language models have achieved remarkable success in cross-modal understanding. Yet, these models remain limited to object-level or region-level grounding, lacking the capability for pixel-precise keypoint comprehension through natural language. We introduce a novel framework for pixel level grounding. The framework consists of two complementary components: a Point Descriptor that generates rich, contextual descriptions of individual keypoints, and a Point Localizer that regresses precise pixel coordinates from these descriptions. Unlike prior work that relies on templated prompts or keypoint names, our approach produces free-form, coarse-to-fine descriptions that situate keypoints within their visual context. Since there is no available dataset to train such a system, we introduce LlamaPointInPart, a carefully curated dataset of 20K+ image-keypoint-description triplets synthesized from multiple vision-language models, capturing multi-scale information from scene-level context to visual features around the keypoint. For cross-category generalization, we optimize the Point Descriptor on AP-10K via GRPO, using the frozen Point Localizer as a reward model to produce descriptions that maximize localization accuracy. To evaluate our results we establish a new evaluation protocol. Instead of comparing the text description produced by our method to the ground truth, we use the localizer to determine how close is the predicted point generated to the ground truth point. Experiments demonstrate superior performance compared to baseline models on LlamaPointInPart. The bidirectional nature of our framework enables applications in both keypoint-guided image understanding and language-guided precise localization. Our code and dataset are publicly available at https://matanr.github.io/Talking_Points .

Poster
Unmute the Patch Tokens: Rethinking Probing in Multi-Label Audio Classification

Lukas Rauch, René Heinrich, Houtan Ghaffari, Lukas Miklautz, Ilyass Moummad, Bernhard Sick, Christoph Scholz

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Although probing frozen models has become a standard evaluation paradigm, self-supervised learning in audio defaults to fine-tuning when pursuing state-of-the-art on AudioSet. A key reason is that global pooling creates an information bottleneck causing linear probes to misrepresent the embedding quality: The $\texttt{cls}$-token discards crucial token information about dispersed, localized events in multi-label audio. This weakness is rooted in the mismatch between the pretraining objective (operating globally) and the downstream task (localized events). Across a comprehensive benchmark of 13 datasets and 6 spectrogram-based encoders, we first investigate the global pooling bottleneck. We then introduce binarized prototypical probes: a lightweight and simple pooling method that learns prototypes to perform class-wise information aggregation. Despite its simplicity, our method notably outperforms linear and attentive probing. Our work establishes probing as a competitive and efficient paradigm for evaluating audio SSL models, challenging the reliance on costly fine-tuning.

Poster
PromptHub: Enhancing Multi-Prompt Visual In-Context Learning with Locality-Aware Fusion, Concentration and Alignment

Tianci Luo, Jinpeng Wang, Shiyu Qin, Niu Lian, Yan Feng, Bin CHEN, Chun Yuan, Shu-Tao Xia

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Visual In-Context Learning (VICL) aims to complete vision tasks by imitating pixel demonstrations. Recent work Condenser pioneered prompt fusion that combines the advantages of various demonstrations, which shows a promising way to extend VICL. Unfortunately, the patch-wise fusion framework and model-agnostic supervision hinder the exploitation of informative cues, thereby limiting performance gains. To overcome this deficiency, we introduce PromptHub, a framework that holistically strengthens multi-prompting through locality-aware fusion, concentration and alignment. PromptHub exploits spatial priors to capture richer contextual information, employs complementary concentration, alignment, and prediction objectives to mutually guide training, and incorporates data augmentation to further reinforce supervision. Extensive experiments on three fundamental vision tasks demonstrate the superiority of PromptHub. Moreover, we validate its universality, transferability, and robustness across diverse backbones, out-of-distribution settings, and various retrieval scenarios. This work establishes a reliable locality-aware paradigm for prompt fusion, moving beyond prior patch-wise approaches. Code will be available at https://anonymous.4open.science/r/PromptHub-1770.

Poster
Learning to Generate Stylized Handwritten Text via a Unified Representation of Style, Content, and Noise

Honglie Wang, Yan-Ming Zhang, Wangzi Yao, Fei Yin, Cheng-Lin Liu

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Handwritten Text Generation (HTG) seeks to synthesize realistic and personalized handwriting by modeling stylistic and structural traits. While recent diffusion-based approaches have advanced generation fidelity, they typically rely on auxiliary style or content encoders with handcrafted objectives, leading to complex training pipelines and limited interaction across factors. In this work, we present InkSpire, a diffusion transformer based model that unifies style, content, and noise within a shared latent space. By eliminating explicit encoders, InkSpire streamlines optimization while enabling richer feature interaction and stronger in-context generation. To further enhance flexibility, we introduce a multi-line masked infilling strategy that allows training directly on raw text-line images, together with a revised positional encoding that supports arbitrary-length multi-line synthesis and fine-grained character editing. Moreover, InkSpire is trained on a bilingual Chinese–English corpus, enabling a single model to handle both Chinese and English handwriting generation with high fidelity and stylistic diversity, thereby overcoming the need for language-specific systems. Extensive experiments on IAM and ICDAR2013 demonstrate that InkSpire achieves superior structural accuracy and stylistic diversity compared to prior state-of-the-art methods.

Poster
TTS Can Speak in Any Style with Any Voice

Dekun Chen, Xueyao Zhang, Yuancheng Wang, Kenan Dai, Li Ma, Zhizheng Wu

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This study proposes FlexiVoice, a text-to-speech (TTS) synthesis system capable of flexible style control with zero-shot voice cloning. The speaking style is controlled by a natural-language instruction and the voice timbre is provided by a speech reference in zero-shot manner. FlexiVoice is built with an LLM core, which takes text as input, and also takes an optional natural language instruction and an optional speech reference to control style and timbre, respectively. FlexiVoice is equipped with a novel Progressive Post-Training (PPT) scheme that progressively unlocks accurate and flexible controllability. In particular, it first employs Direct Preference Optimization (DPO) to enable FlexiVoice to accurately follow both natural language instruction and speech reference simultaneously. It then uses a multi-objective Group Relative Policy Optimization (GRPO) to disentangle style instruction, reference timbre, and textual content. Finally, it adapts instruction GRPO for more advanced instruction following. Experimental results show that FlexiVoice surpasses competing baselines and demonstrates strong capability in decoupling control factors. Human evaluations further confirm its naturalness, controllability, and robustness. Audio samples are available at https://flexi-voice.github.io/.

Poster
ToolTree: Efficient LLM Tool Planning via Dual-Feedback Monte Carlo Tree Search and Bidirectional Pruning

Shuo Yang, Caren Han, Yihao Ding, Shuhe Wang, Eduard Hovy

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Large Language Model (LLM) agents are increasingly applied to complex, multi-step tasks that require interaction with diverse external tools across various domains. However, current LLM agent tool planning methods typically rely on greedy, reactive tool selection strategies that lack foresight and fail to account for inter-tool dependencies. In this paper, we present ToolTree, a novel Monte-Carlo tree search-inspired planning paradigm for tool planning. ToolTree explores possible tool usage trajectories using a dual-stage LLM evaluation and bidirectional pruning mechanism that enables the agent to make informed, adaptive decisions over extended tool-use sequences while pruning less promising branches before and after the tool execution. Empirical evaluations across both open-set and closed-set tool planning tasks on 4 benchmarks demonstrate that ToolTree consistently improves performance while keeping the highest efficiency, achieving an average gain of around 10\% compared to the state-of-the-art planning paradigm.

Poster
A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation

Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo Chu

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Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A$^2$TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A$^2$TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements.

Poster
VOGUE: Unified Understanding, Generation, and Editing for Videos

Cong Wei, Quande Liu, Zixuan Ye, Qiulin Wang, Xintao Wang, Pengfei Wan, Kun Gai, Wenhu Chen

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Unified multimodal understanding–generation models have shown promising results in image generation and editing, but remain largely constrained to the image domain. In this work, we present VOGUE, a versatile framework that extends unified modeling to the video domain. VOGUE adopts a dual-stream design, combining a Multimodal Large Language Model (MLLM) for instruction understanding with a Multimodal DiT (MMDiT) for video generation. This design enables accurate interpretation of complex multimodal instructions while preserving visual consistency. Built on this architecture, VOGUE unifies diverse video generation and editing tasks under a single multimodal instruction paradigm and is jointly trained across them. Extensive experiments demonstrate that VOGUE matches or surpasses state-of-the-art task-specific baselines in visual understanding, text/image-to-video generation, in-context video editing and generation. Beyond these core capabilities, the unified design allows VOGUE to generalize to unseen free-form editing tasks, such as green-screening characters or novel task composition (e.g., editing + style transfer) in a single instruction. Notably, VOGUE is the first system to support visual-prompt-based video generation in a unified model, where the MLLM interprets visual prompts and guides the MMDiT in synthesis. To foster future research, our model and code will be released.

Poster
AudioTrust: Benchmarking The Multifaceted Trustworthiness of Audio Large Language Models

Kai Li, Can Shen, Yile Liu, Jirui Han, Kelong zheng, Xuechao Zou, Lionel Z. WANG, Shun Zhang, Xingjian Du, Hanjun Luo, Yingbin Jin, Xinxin Xing, Ziyang Ma, Yue Liu, Yifan Zhang, Junfeng Fang, Kun Wang, Yibo Yan, Gelei Deng, Haoyang Li, Yiming Li, Xiaobin Zhuang, Tianlong Chen, Qingsong Wen, Tianwei Zhang, Yang Liu, Haibo Hu, Zhizheng Wu, Xiaolin Hu, Eng Siong Chng, Wenyuan Xu, Xiaofeng Wang, Wei Dong, Xinfeng Li

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The rapid development and widespread adoption of Audio Large Language Models (ALLMs) require a rigorous assessment of their trustworthiness. However, existing evaluation frameworks, primarily designed for text, are not equipped to handle the unique vulnerabilities introduced by audio’s acoustic properties. We find that significant trustworthiness risks in ALLMs arise from non-semantic acoustic cues, such as timbre, accent, and background noise, which can be used to manipulate model behavior. To address this gap, we propose AudioTrust, the first framework for large-scale and systematic evaluation of ALLM trustworthiness concerning these audio-specific risks. AudioTrust spans six key dimensions: fairness, hallucination, safety, privacy, robustness, and authenticition. It is implemented through 26 distinct sub-tasks and a curated dataset of over 4,420 audio samples collected from real-world scenarios (e.g., daily conversations, emergency calls, and voice assistant interactions), purposefully constructed to probe the trustworthiness of ALLMs across multiple dimensions. Our comprehensive evaluation includes 18 distinct experimental configurations and employs human-validated automated pipelines to objectively and scalably quantify model outputs. Experimental results reveal the boundaries and limitations of 14 state-of-the-art (SOTA) open-source and closed-source ALLMs when confronted with diverse high-risk audio scenarios, thereby offering critical insights into the secure and trustworthy deployment of future audio models. Our platform and benchmark are publicly available at https://anonymous.4open.science/r/AudioTrust-8715/.

Poster
FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

Xinya Ji, Sebastian Weiss, Manuel Kansy, Jacek Naruniec, Xun Cao, Barbara Solenthaler, Derek Bradley

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Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability and ease of use on unseen subjects. To overcome these efficiency drawbacks, we propose FastGHA, a feed-forward method to generate high-quality Gaussian head avatars from only a few input images while supporting real-time animation. Our approach directly learns a per-pixel Gaussian representation from the input images, and aggregates multi-view information using a transformer-based encoder that fuses image features from both DINOv3 and Stable Diffusion VAE. For real-time animation, we extend the explicit Gaussian representations with per-Gaussian features and introduce a lightweight MLP-based dynamic network to predict 3D Gaussian deformations from expression codes. Furthermore, to enhance geometric smoothness of the 3D head, we employ point maps from a pre-trained large reconstruction model as geometry supervision. Experiments show that our approach significantly outperforms existing methods in both rendering quality and inference efficiency, while supporting real-time dynamic avatar animation.

Poster