ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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VTool-R1: VLMs Learn to Think with Images via Reinforcement Learning on Multimodal Tool Use

Mingyuan Wu, Jingcheng Yang, Jize Jiang, Meitang Li, Kaizhuo Yan, Hanchao Yu, Minjia Zhang, ChengXiang Zhai, Klara Nahrstedt

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Reinforcement learning finetuning (RFT) has significantly advanced the reasoning capabilities of large language models (LLMs) by enabling long chains of thought, multi-turn self-correction, and effective tool use. While recent works attempt to extend RFT to vision-language models (VLMs), these efforts largely produce text-only reasoning conditioned on original image inputs, falling short of incorporating visual reasoning in the response. In contrast, test-time methods like Visual Sketchpad incorporate visual steps but lack training mechanisms. We introduce VTool-R1, the first RFT framework that trains VLMs to generate multimodal chains of thought by interleaving text and intermediate visual reasoning steps. VTool-R1 integrates Python-based visual editing tools into the RFT process, enabling VLMs to learn when and how to generate visual reasoning steps that benefit final reasoning. Trained with outcome-based rewards, our approach elicits strategic visual tool use for multi-modal reasoning without relying on process-based supervision. Extensive experiments on structured visual reasoning over charts and tables show that VTool-R1 enhances reasoning performance by teaching VLMs to "think with images" and generate multimodal chain of thoughts with tools. To support future research in multi-turn multi-modal reasoning, we will release our full training and evaluation code as open source.

Poster
Reference Guided Skill Discovery

Seungeun Rho, Aaron Trinh, Danfei Xu, Sehoon Ha

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Scaling unsupervised skill discovery algorithms to high-DoF agents remains challenging. As dimensionality increases, the exploration space grows exponentially, while the manifold of meaningful skills remains limited. Therefore, semantic meaningfulness becomes essential to effectively guide exploration in high-dimensional spaces. In this work, we present **Reference-Grounded Skill Discovery (RGSD)**, a novel algorithm that grounds skill discovery in a semantically meaningful latent space using reference data. RGSD first performs contrastive pretraining to embed motions on a unit hypersphere, clustering each reference trajectory into a distinct direction. This grounding enables skill discovery to simultaneously involve both imitation of reference behaviors and the discovery of semantically related diverse behaviors. On a simulated SMPL humanoid with $359$-D observations and $69$-D actions, RGSD successfully imitates skills such as walking, running, punching, and sidestepping, while also discover variations of these behaviors. In downstream locomotion tasks, RGSD leverages the discovered skills to faithfully satisfy user-specified style commands and outperforms imitation-learning baselines, which often fail to maintain the commanded style. Overall, our results suggest that lightweight reference-grounding offers a practical path to discovering semantically rich and structured skills in high-DoF systems.

Poster
Policy Likelihood-based Query Sampling and Critic-Exploited Reset for Efficient Preference-based Reinforcement Learning

Jongkook Heo, Jaehoon Kim, Young Jae Lee, Min Gu Kwak, Youngjoon Park, Seoung Bum Kim

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Preference-based reinforcement learning (PbRL) enables agent training without explicit reward design by leveraging human feedback. Although various query sampling strategies have been proposed to improve feedback efficiency, many fail to enhance performance because they select queries from outdated experiences with low likelihood under the current policy. Such queries may no longer represent the agent's evolving behavior patterns, reducing the informativeness of human feedback. To address this issue, we propose a policy likelihood-based query sampling and critic-exploited reset (PoLiCER). Our approach uses policy likelihood-based query sampling to ensure that queries remain aligned with the agent’s evolving behavior. However, relying solely on policy-aligned sampling can result in overly localized guidance, leading to overestimation bias, as the model tends to overfit to early feedback experiences. To mitigate this, PoLiCER incorporates a dynamic resetting mechanism that selectively resets the reward estimator and its associated Q-function based on critic outputs. Experimental evaluation across diverse locomotion and robotic manipulation tasks demonstrates that PoLiCER consistently outperforms existing PbRL methods. Our code is available at https://github.com/JongKook-Heo/PoLiCER.

Poster
SUSD: Structured Unsupervised Skill Discovery through State Factorization

Seyed Mohammad Hadi Hosseini, Mahdieh Soleymani Baghshah

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Unsupervised Skill Discovery (USD) aims to autonomously learn a diverse set of skills without relying on extrinsic rewards. One of the most common USD approaches is to maximize the Mutual Information (MI) between skill latent variables and states. However, MI-based methods tend to favor simple, static skills due to their invariance properties, limiting the discovery of dynamic, task-relevant behaviors. Distance-Maximizing Skill Discovery (DSD) promotes more dynamic skills by leveraging state-space distances, yet still fall short in encouraging comprehensive skill sets that engage all controllable factors or entities in the environment. In this work, we introduce SUSD, a novel framework that harnesses the compositional structure of environments by factorizing the state space into independent components (e.g., objects or controllable entities). SUSD allocates distinct skill variables to different factors, enabling more fine-grained control on the skill discovery process. A dynamic model also tracks learning across factors, adaptively steering the agent’s focus toward underexplored factors. This structured approach not only promotes the discovery of richer and more diverse skills, but also yields a factorized skill representation that enables fine-grained and disentangled control over individual entities which facilitates efficient training of compositional downstream tasks via Hierarchical Reinforcement Learning (HRL). Our experimental results across three environments, with factors ranging from 1 to 10, demonstrate that our method can discover diverse and complex skills without supervision, significantly outperforming existing unsupervised skill discovery methods in factorized and complex environments. Code is available at the anonymous repository: [https://anonymous.4open.science/r/SUSD](https://anonymous.4open.science/r/SUSD).

Poster
Learning To Draft: Adaptive Speculative Decoding with Reinforcement Learning

Jiebin Zhang, Zhenghan Yu, Liang Wang, Nan Yang, Eugene J. Yu, Zheng Li, Yifan Song, Dawei Zhu, Xingxing Zhang, Furu Wei, Sujian Li

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Speculative decoding accelerates large language model (LLM) inference by using a small draft model to generate candidate tokens for a larger target model to verify. The efficacy of this technique hinges on the trade-off between the time spent on drafting candidates and verifying them. However, current state-of-the-art methods rely on a static time allocation, while recent dynamic approaches optimize for proxy metrics like acceptance length, often neglecting the true time cost and treating the drafting and verification phases in isolation. To address these limitations, we introduce Learning to Draft (LTD), a novel method that directly optimizes for throughput of each draft-and-verify cycle. We formulate the problem as a reinforcement learning environment and train two co-adaptive policies to dynamically coordinate the draft and verification phases. This encourages the policies to adapt to each other and explicitly maximize decoding efficiency. We conducted extensive evaluations on five diverse LLMs and four distinct tasks. Our results show that LTD achieves speedup ratios ranging from 2.24x to 4.32x, outperforming the state-of-the-art method Eagle3 up to 36.4\%.

Poster
ADM-v2: Pursuing Full-Horizon Roll-out in Dynamics Models for Offline Policy Learning and Evaluation

Haoxin Lin, Siyuan Xiao, Yi-Chen Li, Zhilong Zhang, Yihao Sun, Chengxing Jia, Yang Yu

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Model-based methods for offline Reinforcement Learning transfer extensive policy exploration and evaluation to data-driven dynamics models, effectively saving real-world samples in the offline setting. We expect the dynamics model to allow the policy to roll out full-horizon episodes, which is crucial for ensuring sufficient exploration and reliable evaluation. However, many previous dynamics models exhibit limited capability in long-horizon prediction. This work follows the paradigm of the Any-step Dynamics Model (ADM) that improves future predictions by reducing bootstrapping prediction to direct prediction. We structurally decouple each recurrent forward of the RNN cell from the backtracked state and propose the second version of ADM (ADM-v2), making the direct prediction more flexible. ADM-v2 not only enhances the accuracy of direct predictions for making full-horizon roll-outs but also supports parallel estimation of the any-step prediction uncertainty to improve efficiency. The results on DOPE validate the reliability of ADM-v2 for policy evaluation. Moreover, via full-horizon roll-out, ADM-v2 for policy optimization enables substantial advancements, whereas other dynamics models degrade due to long-horizon error accumulation. We are the first to achieve SOTA under the full-horizon roll-out setting on both D4RL and NeoRL.

Poster
Tackling Heavy-Tailed Q-Value Bias in Offline-to-Online Reinforcement Learning with Laplace-Robust Modeling

Ruibo Guo, Lei Liu, Rui Yang, Junjie Shen, Guoping Wu, Jie Wang, Bin Li

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Offline-to-online reinforcement learning (O2O RL) aims to improve the performance of offline pretrained agents through online fine-tuning. Existing O2O RL methods have achieved advances in mitigating the overestimation of Q-value biases (i.e., biases of cumulative rewards), improving the performance. However, in this paper, we are the first to reveal that Q-value biases of these methods often follow a heavy-tailed distribution during online fine-tuning. Such biases induce high estimation variance and hinder performance improvement. To address this challenge, we propose a Laplace-based robust offline-to-online RL (LAROO) approach. LAROO introduces a parameterized Laplace-distributed noise and transfers the heavy-tailed nature of Q-value biases into this noise, alleviating heavy tailedness of biases for training stability and performance improvement. Specifically, (1) since Laplace distribution is well-suited for modeling heavy-tailed data, LAROO introduces a parameterized Laplace-distributed noise that can adaptively capture heavy tailedness of any data. (2) By combining estimated Q-values with the noise to approximate true Q-values, LAROO transfers the heavy-tailed nature of biases into the noise, reducing estimation variance. (3) LAROO employs conservative ensemble-based estimates to re-center Q-value biases, shifting their mean towards zero. Based on (2) and (3), LAROO promotes heavy-tailed Q-value biases into a standardized form, improving training stability and performance. Extensive experiments demonstrate that LAROO achieves significant performance improvement, outperforming several state-of-the-art O2O RL baselines.

Poster
Analysis of approximate linear programming solution to Markov decision problem with log barrier function

Donghwan Lee, Hyukjun Yang, Bumgeun Park

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There are two primary approaches to solving Markov decision problems (MDPs): dynamic programming based on the Bellman equation and linear programming (LP). Dynamic programming methods are the most widely used and form the foundation of both classical and modern reinforcement learning (RL). By contrast, LP-based methods have been less commonly employed, although they have recently gained attention in contexts such as offline RL. The relative underuse of the LP-based methods stems from the fact that it leads to an inequality-constrained optimization problem, which is generally more challenging to solve effectively compared with Bellman-equation-based methods. The purpose of this paper is to establish a theoretical foundation for solving LP-based MDPs in a more effective and practical manner. Our key idea is to leverage the log-barrier function, widely used in inequality-constrained optimization, to transform the LP formulation of the MDP into an unconstrained optimization problem. This reformulation enables approximate solutions to be obtained easily via gradient descent. While the method may appear naive, to the best of our knowledge, a thorough theoretical interpretation of this approach has not yet been developed. This paper aims to bridge this gap.

Poster
Uncovering Robot Vulnerabilities through Semantic Potential Fields

Som Sagar, Jiafei Duan, Sreevishakh Vasudevan, Yifan Zhou, Heni Ben Amor, Dieter Fox, Ransalu Senanayake

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Robot manipulation policies, while central to the promise of physical AI, are highly vulnerable in the presence of external variations in the real world. Diagnosing these vulnerabilities is hindered by two key challenges: (i) the relevant variations to test against are often unknown, and (ii) direct testing in the real world is costly and unsafe. We introduce a framework that tackles both issues by learning a separate deep reinforcement learning (deep RL) policy for vulnerability prediction through virtual runs on a continuous vision-language embedding trained with limited success-failure data. By treating this embedding space, which is rich in semantic and visual variations, as a potential field, the policy learns to move toward vulnerable regions while being repelled from success regions. This vulnerability prediction policy, trained on virtual rollouts, enables scalable and safe vulnerability analysis without expensive physical trials. By querying this policy, our framework builds a probabilistic vulnerability-likelihood map. Experiments across simulation benchmarks and a physical robot arm show that our framework uncovers up to 23\% more unique vulnerabilities than state-of-the-art vision-language baselines, revealing subtle vulnerabilities overlooked by heuristic testing. Additionally, we show that fine-tuning the manipulation policy with the vulnerabilities discovered by our framework improves manipulation performance with much less fine-tuning data.

Poster
Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets

Haruki Abe, Takayuki Osa, YUSUKE Mukuta, Tatsuya Harada

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Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.

Poster
3D-aware Disentangled Representation for Compositional Reinforcement Learning

Sungbin Mun, Younghwan Lee, Cheol-Hui Min, Mineui Hong, Young Min Kim

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Vision-based reinforcement learning can benefit from object-centric scene representation, which factorizes the visual observation into individual objects and their attributes, such as color, shape, size, and position. While such object-centric representations can extract components that generalize well for various multi-object manipulation tasks, they are prone to issues with occlusions and 3D ambiguity of object properties due to their reliance on single-view 2D image features. Furthermore, the entanglement between object configurations and camera poses complicates the object-centric disentanglement in 3D, leading to poor 3D reasoning by the agent in vision-based reinforcement learning applications. To address the lack of 3D awareness and the object-camera entanglement problem, we propose an enhanced 3D object-centric representation that utilizes multi-view 3D features and enforces more explicit 3D-aware disentanglement. The enhancement is based on the integration of the recent success of multi-view Transformer and the prototypical representation learning among the object-centric representations. The representation, therefore, can stably identify proxies of 3D positions of individual objects along with their semantic and physical properties, exhibiting excellent interpretability and controllability. Then, our proposed block transformer policy effectively performs novel tasks by assembling desired properties adaptive to the new goal states, even when provided with unseen viewpoints at test time. We demonstrate that our 3D-aware block representation is scalable to compose diverse novel scenes and enjoys superior performance in out-of-distribution tasks with multi-object manipulations under both seen and unseen viewpoints compared to existing methods.

Poster
Bayesian Robust Cooperative Multi-Agent Reinforcement Learning Against Unknown Adversaries

Kiarash Kazari, György Dán

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We consider the problem of robustness against adversarial attacks in cooperative multi-agent reinforcement learning (c-MARL) at deployment time, where agents can face an adversary with an unknown objective. We address the uncertainty about the adversarial objective by proposing a Bayesian Dec-POMDP game model with a continuum of adversarial types, corresponding to distinct attack objectives. To compute a perfect Bayesian equilibrium (PBE) of the game, we introduce a novel partitioning scheme of adversarial policies based on their performance against a reference c-MARL policy. This allows us to cast the problem as finding a PBE in a finite-type Bayesian game. To compute the adversarial policies, we introduce the concept of an externally constrained reinforcement learning problem and present a provably convergent algorithm for solving it. Building on this, we propose to use a simultaneous gradient update scheme to obtain robust Bayesian c-MARL policies. Experiments on diverse benchmarks show that our approach, called BATPAL, outperforms state-of-the-art baselines under a wide variety of attack strategies, highlighting its robustness and adaptiveness.

Poster
Inter-Agent Relative Representations for Multi-Agent Option Discovery

Raul D. Steleac, Mohan Sridharan, David Abel

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Temporally extended actions improve the ability to explore and plan in single-agent settings. In multi-agent settings, the exponential growth of the joint state space with the number of agents makes coordinated behaviours even more valuable. Yet, this same exponential growth renders the design of multi-agent options particularly challenging. Existing multi-agent option discovery methods often sacrifice coordination by producing loosely coupled or fully independent behaviors. Toward addressing these limitations, we describe a novel approach for multi-agent option discovery. Specifically, we propose a joint-state abstraction that compresses the state space while preserving the information necessary to discover strongly coordinated behaviours. Our approach builds on the inductive bias that synchronisation over agent states provides a natural foundation for coordination in the absence of explicit objectives. We first approximate a fictitious state of maximal alignment with the team, the Fermat state, and use it to define a measure of spreadness, capturing team-level misalignment on each individual state dimension. Building on this representation, we then employ a neural graph Laplacian estimator to derive options that capture state synchronisation patterns between agents. We evaluate the resulting options across multiple scenarios in two multi-agent domains, showing that they yield stronger downstream coordination capabilities compared to alternative option discovery methods.

Poster
Negotiated Reasoning: On Provably Addressing Relative Over-Generalization

Junjie Sheng, Yantian Wang, Bo Jin, Hongyuan Zha, Jun Wang, Wenhao Li, Xiangfeng Wang

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We focus on the relative over-generalization (RO) issue in fully cooperative multi-agent reinforcement learning (MARL). Existing methods show that endowing agents with reasoning can help mitigate RO empirically, but there is little theoretical insight. We first prove that RO is avoided when agents satisfy a consistent reasoning requirement. We then propose a new negotiated reasoning framework connecting reasoning and RO with theoretical guarantees. Based on it, we develop an algorithm called Stein variational negotiated reasoning (SVNR), which uses Stein variational gradient descent to form a negotiation policy that provably bypasses RO under maximum-entropy policy iteration. SVNR is further parameterized with neural networks for computational efficiency. Experiments demonstrate that SVNR significantly outperforms baselines on RO-challenged tasks, including Multi-Agent Particle World and MaMuJoCo, confirming its advantage in achieving better cooperation.

Poster
Self-Predictive Representations for Combinatorial Generalization in Behavioral Cloning

Daniel Lawson, Adriana Hugessen, Charlotte Cloutier, Glen Berseth, Khimya Khetarpal

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While goal-conditioned behavior cloning (GCBC) methods can perform well on in-distribution training tasks, they do not necessarily generalize zero-shot to tasks that require conditioning on novel state-goal pairs, i.e. combinatorial generalization. In part, this limitation can be attributed to a lack of temporal consistency in the state representation learned by BC; if temporally correlated states are properly encoded to similar latent representations, then the out-of-distribution gap for novel state-goal pairs would be reduced. We formalize this notion by demonstrating how encouraging long-range temporal consistency via successor representations (SR) can facilitate generalization. We then propose a simple yet effective representation learning objective, $\text{BYOL-}\gamma$ for GCBC, which theoretically approximates the successor representation in the finite MDP case through self-predictive representations, and achieves competitive empirical performance across a suite of challenging tasks requiring combinatorial generalization.

Poster
Sample Efficient Offline RL via T-Symmetry Enforced Latent State-Stitching

Peng Cheng, Zhihao Wu, Jianxiong Li, Ziteng He, Haoran Xu, Wei Sun, Youfang Lin, Yunxin Liu, Xianyuan Zhan

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Offline reinforcement learning (RL) has achieved notable progress in recent years. However, most existing offline RL methods require a large amount of training data to achieve reasonable performance and offer limited out-of-distribution (OOD) generalization capability due to conservative data-related regularizations. This seriously hinders the usability of offline RL in solving many real-world applications, where the available data are often limited. In this study, we introduce TELS, a highly sample-efficient offline RL algorithm that enables state-stitching in a compact latent space regulated by the fundamental time-reversal symmetry (T-symmetry) of dynamical systems. Specifically, we introduce a T-symmetry enforced inverse dynamics model (TS-IDM) to derive well-regulated latent state representations that greatly facilitate OOD generalization. A guide-policy can then be learned entirely in the latent space to optimize for the reward-maximizing next state, bypassing the conservative action-level behavioral regularization adopted in most offline RL methods. Finally, the optimized action can be extracted using the learned TS-IDM, together with the optimized latent next state from the guide-policy. We conducted comprehensive experiments on both the D4RL benchmark tasks and a real-world industrial control test environment, TELS achieves superior sample efficiency and OOD generalization performance, significantly outperforming existing offline RL methods in a wide range of challenging small-sample tasks.

Poster
Fathom-DeepResearch: Unlocking Long Horizon Information Retrieval and Synthesis for SLMs

Shreyas Singh, Kunal Singh, Pradeep Moturi

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Tool-integrated reasoning has emerged as a key focus for enabling agentic applications. Among these, DeepResearch Agents have gained significant attention for their strong performance on complex, open-ended information-seeking tasks. We introduce Fathom-DeepResearch, an agentic system composed of two specialized models. The first is Fathom-Search-4B, a DeepSearch model trained from Qwen3-4B and optimized for evidence-based investigation through live web search and targeted webpage querying. Its training combines three advances: (i) DUETQA, a ∼5K-sample dataset generated via multi-agent self-play that enforces strict web-search dependence and heterogeneous source grounding; (ii) RAPO, a zero-overhead extension of GRPO that stabilizes multi-turn Reinforcement Learning with Verifiable Rewards through curriculum pruning, reward-aware advantage scaling, and per-prompt replay buffers; and (iii) a steerable step-level reward that classifies each tool call by cognitive behavior and marginal utility, enabling explicit control over search trajectory breadth, depth, and horizon. These improvements enable reliable extension of tool-calling beyond 20 calls when warranted. The second is Fathom-Synthesizer-4B, trained from Qwen3-4B, which converts multi-turn DeepSearch traces into structured, citation-dense DeepResearch Reports for comprehensive synthesis. Evaluated on DeepSearch benchmarks (SimpleQA, FRAMES, WebWalker, Seal0, MuSiQue) and DeepResearch-Bench, the system achieves state-of-the-art performance in the open-weights category while closely rivaling proprietary closed systems, while also demonstrating strong performance in general reasoning benchmarks: HLE, AIME-25, GPQA-Diamond, and MedQA.

Poster
AutoQD: Automatic Discovery of Diverse Behaviors with Quality-Diversity Optimization

Saeed Hedayatian, Stefanos Nikolaidis

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Quality-Diversity (QD) algorithms have shown remarkable success in discovering diverse, high-performing solutions, but rely heavily on hand-crafted behavioral descriptors that constrain exploration to predefined notions of diversity. Leveraging the equivalence between policies and occupancy measures, we present a theoretically grounded approach to automatically generate behavioral descriptors by embedding the occupancy measures of policies in Markov Decision Processes. Our method, AutoQD, leverages random Fourier features to approximate the Maximum Mean Discrepancy (MMD) between policy occupancy measures, creating embeddings whose distances reflect meaningful behavioral differences. A low-dimensional projection of these embeddings that captures the most behaviorally significant dimensions can then be used as behavioral descriptors for CMA-MAE, a state of the art blackbox QD method, to discover diverse policies. We prove that our embeddings converge to true MMD distances between occupancy measures as the number of sampled trajectories and embedding dimensions increase. Through experiments in multiple continuous control tasks we demonstrate AutoQD's ability in discovering diverse policies without predefined behavioral descriptors, presenting a well-motivated alternative to prior methods in unsupervised Reinforcement Learning and QD optimization. Our approach opens new possibilities for open-ended learning and automated behavior discovery in sequential decision making settings without requiring domain-specific knowledge.

Poster
Revisiting Matrix Sketching in Linear Bandits: Achieving Sublinear Regret via Dyadic Block Sketching

Dongxie Wen, Hanyan Yin, Xiao Zhang, Peng Zhao, Lijun Zhang, Zhewei Wei

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Linear bandits have become a cornerstone of online learning and sequential decision-making, providing solid theoretical foundations for balancing exploration and exploitation. Within this domain, matrix sketching serves as a critical component for achieving computational efficiency, especially when confronting high-dimensional problem instances. The sketch-based approaches reduce per-round complexity from $\Omega(d^2)$ to $O(dl)$, where $d$ is the dimension and $l<d$ is the sketch size. However, this computational efficiency comes with a fundamental pitfall: when the streaming matrix exhibits heavy spectral tails, such algorithms can incur vacuous *linear regret*. In this paper, we revisit the regret bounds and algorithmic design for sketch-based linear bandits. Our analysis reveals that inappropriate sketch sizes can lead to substantial spectral error, severely undermining regret guarantees. To overcome this issue, we propose Dyadic Block Sketching, a novel multi-scale matrix sketching approach that dynamically adjusts the sketch size during the learning process. We apply this technique to linear bandits and demonstrate that the new algorithm achieves *sublinear regret* bounds without requiring prior knowledge of the streaming matrix properties. It establishes a general framework for efficient sketch-based linear bandits, which can be integrated with any matrix sketching method that provides covariance guarantees. Comprehensive experimental evaluation demonstrates the superior utility-efficiency trade-off achieved by our approach.

Poster
Flowing Through States: Neural ODE Regularization for Reinforcement Learning

Mohamed Ghanem, Bernd Finkbeiner

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Neural networks applied to sequential decision-making tasks typically rely on latent representations of environment states. While environment dynamics dictate how semantic states evolve, the corresponding latent transitions are usually left implicit, leaving room for misalignment between the two. We propose to model latent dynamics explicitly by drawing an analogy between Markov decision process (MDP) trajectories and ordinary differential equation (ODE) flows: in both cases, the current state fully determines its successors. Building on this view, we introduce a neural ODE–based regularization method that enforces latent embeddings to follow consistent ODE flows, thereby aligning representation learning with environment dynamics. Although broadly applicable to deep learning agents, we demonstrate its effectiveness in reinforcement learning by integrating it into Actor–Critic algorithms, where it yields major performance gains across various standard Atari benchmarks for A2C as well as gridworld environments for PPO.

Poster