ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Programming by Backprop: Learning Behaviour from Symbolic Descriptions

Jonathan Cook, Silvia Sapora, Arash Ahmadian, Akbir Khan, Tim Rocktäschel, Jakob Nicolaus Foerster, Laura Ruis

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Large language models (LLMs) are typically trained to acquire behaviours from demonstrations or experience, yet much of their training data consists of symbolic descriptions: instructions, rules, and strategies that specify procedures without examples. We investigate whether LLMs can learn to execute such behaviours directly from their abstract description, a process we term *Programming by Backprop* (PBB). We study this phenomenon in two domains: first, using source code as a canonical form of procedural description by comparing models finetuned on algorithms versus execution examples; and second, extending beyond code to abstract grammar rules, testing whether models learn to generate compliant text. Our findings show that PBB can be elicited through targeted finetuning, demonstrating that LLMs can acquire new behaviours from symbolic descriptions, albeit not yet with full reliability. Once elicited, PBB enables models to internalise reusable procedural abstractions - generalising across inputs, executing procedures implicitly in a forward pass, and benefiting further from chain-of-thought reasoning. These results position PBB as a distinct pathway through which LLMs acquire behavioural skills from symbolic descriptions, with implications for both more efficient capability acquisition and aligning models through formal specifications rather than demonstrations alone.

Poster
Meta-Adaptive Prompt Distillation for Few-Shot Visual Question Answering

Akash Gupta, Amos Storkey, Mirella Lapata

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Large Multimodal Models (LMMs) often rely on in-context learning (ICL) to perform new visual question answering (VQA) tasks with minimal supervision. However, ICL performance, especially in smaller LMMs, does not always improve monotonically when increasing the number of examples. We hypothesize that this happens because the LMM is overwhelmed by extraneous information in the image embeddings that is irrelevant to the downstream task. To address this, we propose a meta-learning approach that induces few-shot capabilities in LMMs through a fixed set of soft prompts distilled from task-relevant visual features, which are adapted at test time using a small number of examples. We facilitate this distillation through an attention-mapper module that can be easily integrated with any LMM architecture and is jointly learned with soft prompts. Evaluation on the VL-ICL Bench shows that our method successfully achieves task adaptation in low-data regimes with just a few gradient steps, outperforming ICL by 21.2%. Comparisons with parameter-efficient finetuning methods demonstrate that meta-learning further enhances this adaptation by 7.7% for various VQA tasks.

Poster
What matters for Representation Alignment: Global Information or Spatial Structure?

Jaskirat Singh, Xingjian Leng, Zongze Wu, Liang Zheng, Richard Zhang, Eli Shechtman, Saining Xie

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Representation alignment helps generation by distilling representations from a pretrained vision encoder to intermediate diffusion features. We investigate a fundamental question - `what aspect of the target representation matters for generation, its global information (measured by Imagenet1K accuracy) or its spatial structure (pairwise cosine similarity between patch tokens)''? Prevalent wisdom holds that stronger global performance leads to better generation as a target representation. To study this, we first perform a large-scale empirical analysis across 27 different vision encoders and different model scales. The results are surprising - spatial structure, rather than global performance drives the generation performance of a target representation. To further study this, we introduce two straightforward modifications, which specifically accentuate the transfer of spatial information. We replace the standard MLP projection layer in REPA with a simple convolution layer and introduce a spatial normalization layer for the external representation. Surprisingly, our simple method (implemented in <4 lines of code), termed iREPA, consistently improves convergence speed of REPA, across a diverse set of vision encoders, model sizes, and training variants (such as REPA-E and meanflow with REPA). Our work motivates revisiting the fundamental working mechanism of representational alignment and how it can be leveraged for improved training of generative models.

Poster
Representational Alignment Across Model Layers and Brain Regions with Hierarchical Optimal Transport

Shaan Shah, Meenakshi Khosla

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Standard representational similarity methods align each layer of a network to its best match in another independently, producing asymmetric results, lacking a global alignment score, and struggling with networks of different depths. These limitations arise from ignoring global activation structure and restricting mappings to rigid one-to-one layer correspondences. We propose Hierarchical Optimal Transport (HOT), a unified framework that jointly infers soft, globally consistent layer-to-layer couplings and neuron-level transport plans. HOT allows source neurons to distribute mass across multiple target layers while minimizing total transport cost under marginal constraints. This yields both a single alignment score for the entire network comparison and a soft transport plan that naturally handles depth mismatches through mass distribution. We evaluate HOT on vision models, large language models, and human visual cortex recordings. Across all domains, HOT matches or surpasses standard pairwise matching in alignment quality. Moreover, it reveals smooth, fine-grained hierarchical correspondences: early layers map to early layers, deeper layers maintain relative positions, and depth mismatches are resolved by distributing representations across multiple layers. These structured patterns emerge naturally from global optimization without being imposed, yet are absent in greedy layer-wise methods. HOT thus enables richer, more interpretable comparisons between representations, particularly when networks differ in architecture or depth. We further extend our method to a three-level HOT framework, providing a proof-of-concept alignment of two networks across their training trajectories and demonstrating that HOT uncovers checkpoint-wise correspondences missed by greedy layer-wise matching.

Poster
Designing Rules to Pick a Rule: Aggregation by Consistency

Ratip Emin Berker, Ben Armstrong, Vincent Conitzer, Nihar B Shah

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Rank aggregation has critical applications for developing AI agents, as well as for evaluating them. However, different methods can give rise to significantly different aggregate rankings, impacting these applications. Indeed, work in social choice and statistics has produced many rank aggregation methods, each with its desirable properties, but also with its limitations. Given this trade-off, how do we decide which aggregation rule to use, _i.e._, what is a good _rule picking rule (RPR)_? In this paper, we design a data-driven RPR that identifies the best method for each dataset without assuming a generative model. The principle behind our RPR is to maximize consistency if the data collection process was repeated. We show that our method satisfies several consistency-related axioms failed by a wide class of natural RPRs. While we prove that the computational problem of maximizing consistency is hard, we provide a sampling-based implementation that is efficient in practice. We run this implementation on known statistical models to experimentally demonstrate its desirable properties, as well as on real-world data where our method provides important insights into how to improve consistency.

Poster
VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos

Dunjie Lu, Yiheng Xu, Junli Wang, Haoyuan Wu, Xinyuan Wang, Zekun Wang, Junlin Yang, Hongjin SU, Jixuan Chen, Junda Chen, Yuchen Mao, Junyang Lin, Binyuan Hui, Tao Yu

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Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.

Poster
Revisiting Long-context Modeling from Context Denoising Perspective

Zecheng Tang, Baibei Ji, Juntao Li, Lijun Wu, Haijia Gui, Min Zhang

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Long-context models (LCMs) have demonstrated great potential in processing long sequences, facilitating many real-world applications. The success of LCMs can be attributed to their ability to locate implicit critical information within the context for further prediction. However, recent research reveals that LCMs are often susceptible to contextual noise, i.e., irrelevant tokens, that can mislead model attention. In this paper, we conduct a fine-grained analysis of the context noise and propose an effective metric, the Integrated Gradient (IG) score, to detect and quantify the noise information within the context. Our findings reveal that even simple mitigation of detected context noise can substantially boost the model's attention on critical tokens and benefit subsequent predictions. Building on this insight, we propose Context Denoising Training (CDT), a straightforward yet effective training strategy that improves attention on critical tokens while reinforcing their influence on model predictions. Extensive experiments across four tasks, under both context window scaling and long-context alignment settings, demonstrate the superiority of CDT. Notably, when trained with CDT, an open-source 8B model can achieve performance (50.92) comparable to GPT-4o (51.00).

Poster
Kevin: Multi-Turn RL for Generating CUDA Kernels

Carlo Baronio, Pietro Marsella, Ben Pan, Simon Guo, Silas Alberti

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Writing GPU kernels is a challenging task and critical for AI systems' efficiency. It is also highly iterative: domain experts write code and improve performance through execution feedback. Moreover, it presents verifiable rewards like correctness and speedup, making it a natural environment to apply Reinforcement Learning (RL). To explicitly incorporate the iterative nature of this process into training, we develop a flexible multi-turn RL recipe that addresses unique challenges encountered in real-world settings, such as learning from long trajectories and effective reward attribution across turns. We present Kevin the Kernel Writer, the first model trained with multi-turn RL for CUDA kernel generation and optimization. In our evaluation setup, Kevin shows significant gains over its base model (QwQ-32B), improving correctness of generated kernels (in pure CUDA) from 56% to 82% and mean speedup from 0.53x to 1.10x of baseline (PyTorch Eager), and surpassing frontier models like o4-mini (0.78x). Finally, we study its behavior across test-time scaling axes: we found scaling serial refinement more beneficial than parallel sampling. In particular, when given more refinement turns, Kevin shows a higher rate of improvement.

Poster
ProRe: A Proactive Reward System for GUI Agents via Reasoner–Actor Collaboration

Gaole Dai, Shiqi Jiang, Ting Cao, Yuqing Yang, Yuanchun Li, Rui Tan, Mo Li, Lili Qiu

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Reward is critical to the evaluation and training of large language models (LLMs). However, existing rule-based or model-based reward methods struggle to generalize to GUI agents, where access to ground-truth trajectories or application databases is often unavailable, and static trajectory-based LLM-as-a-Judge approaches suffer from limited accuracy. To address these challenges, we propose ProRe, a proactive reward system that leverages a general-purpose reasoner and domain-specific evaluator agents (actors). The reasoner schedules targeted state probing tasks, which the evaluator agents then execute by actively interacting with the environment to collect additional observations. This enables the reasoner to assign more accurate and verifiable rewards to GUI agents. Empirical results on over 3K trajectories demonstrate that ProRe improves reward accuracy and F1 score by up to 5.3\% and 19.4\%, respectively. Furthermore, integrating ProRe with state-of-the-art policy agents yields a success rate improvement of up to 22.4\%.

Poster
Photon: Speedup Volume Understanding with Efficient Multimodal Large Language Models

Chengyu Fang, Heng Guo, Zheng Jiang, Chunming He, Xiu Li, Minfeng Xu

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Multimodal large language models are promising for clinical visual question answering tasks, but scaling to 3D imaging is hindered by high computational costs. Prior methods often rely on 2D slices or fixed-length token compression, disrupting volumetric continuity and obscuring subtle findings. We present Photon, a framework that represents 3D medical volumes with token sequences of variable length. Photon introduces instruction-conditioned token scheduling and surrogate gradient propagation to adaptively reduce tokens during both training and inference, which lowers computational cost while mitigating the attention dilution caused by redundant tokens. It incorporates a custom backpropagation rule with gradient restoration to enable differentiable optimization despite discrete token drop. To stabilize token compression and ensure reliable use of visual evidence, Photon further applies regularization objectives that mitigate language-only bias and improve reliability. Experiments on diverse medical visual question answering tasks show that Photon achieves state-of-the-art accuracy while reducing resource usage and accelerating both training and inference.

Poster
Skill Learning via Policy Diversity Yields Identifiable Representations for Reinforcement Learning

Patrik Reizinger, Bálint Mucsányi, Siyuan Guo, Benjamin Eysenbach, Bernhard Schölkopf, Wieland Brendel

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Self-supervised feature learning and pretraining methods in reinforcement learning (RL) often rely on information-theoretic principles, termed mutual information skill learning (MISL). These methods aim to learn a representation of the environment while also incentivizing exploration thereof. However, the role of the representation and mutual information parametrization in MISL is not yet well understood theoretically. Our work investigates MISL through the lens of identifiable representation learning by focusing on the Contrastive Successor Features (CSF) method. We prove that CSF can provably recover the environment's ground-truth features up to a linear transformation due to the inner product parametrization of the features and skill diversity in a discriminative sense. This first identifiability guarantee for representation learning in RL also helps explain the implications of different mutual information objectives and the downsides of entropy regularizers. We empirically validate our claims in MuJoCo and DeepMind Control and show how CSF provably recovers the ground-truth features both from states and pixels.

Poster
Revisiting [CLS] and Patch Token Interaction in Vision Transformers

Alexis Marouani, Oriane Siméoni, Herve Jegou, Piotr Bojanowski, Huy V. Vo

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Vision Transformers have emerged as powerful, scalable and versatile representation learners. To capture both global and local features, a learnable [CLS] class token is typically prepended to the input sequence of patch tokens. Despite their distinct nature, both token types are processed identically throughout the model. In this work, we investigate the friction between global and local feature learning under different pre-training strategies by analyzing the interactions between class and patch tokens. Our analysis reveals that standard normalization layers introduce an implicit differentiation between these token types. Building on this insight, we propose specialized processing paths that selectively disentangle the computational flow of class and patch tokens, particularly within normalization layers and early query-key-value projections. This targeted specialization leads to significantly improved patch representation quality for dense prediction tasks. Our experiments demonstrate segmentation performance gains of over 2 mIoU points on standard benchmarks, while maintaining strong classification accuracy. The proposed modifications introduce only an 8\% increase in parameters, with no additional computational overhead. Through comprehensive ablations, we provide insights into which architectural components benefit most from specialization and how our approach generalizes across model scales and learning frameworks.

Poster
LSA: Layer-wise Sparsity Allocation for Large Language Model Pruning Based on Minimal Linear Reconstruction Error

Zhiguo Yang, Changjian Deng, Qinke Chen, Zijing Zhou, Jian Cheng

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Deploying large language models (LLMs) on platforms with insufficient computational resources remains a key challenge. Weight pruning is an efficient model compression technique that can reduce model size without retraining LLMs. However, due to the massive number of parameters, it is infeasible to estimate the importance of weights globally, and most prior studies assign a uniform sparsity ratio across all layers. Recent findings reveal that layers contribute unevenly to LLM performance, making it necessary to investigate Layer-wise importance. Existing Layer-wise sparsity allocation methods, such as OWL and DLP, rely on weight scoring and carefully designed score proxies to estimate Layer-wise importance and sparsity ratios, while enforcing identical sparsity to blocks and projection weights within a layer to avoid performance degradation. In this work, we propose Layer-wise Sparsity Allocation (LSA) for LLM pruning, which quantifies Layer-wise importance by evaluating the minimal linear reconstruction error (LSE) of each transformer layer under the assumption that 50\% of its least important weights are removed. Moreover, our method supports non-uniform sparsity allocation at block- or projection-level granularity within layers, without incurring catastrophic performance degradation. Experimental results demonstrate that LSA maintains high performance at high sparsity levels. At an overall sparsity ratio of 70\%, LSA surpasses state-of-the-art methods across language modeling tasks and seven zero-shot tasks.

Poster
GPS: Directed Acyclic Graph guided Proactive Information Seeking in Large Language Models

Ruiqing Li, Yifeng Xu, Xinke Jiang, Zhibang Yang, Xinyu Ma, Yue Fang, Junfeng Zhao, Yasha Wang, Xu Chu

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Equipping Large Language Models (LLMs) with the ability to proactively ask clarifying questions is essential to mitigate ambiguity when faced with underspecified user queries in retrieval-augmented generation (RAG) systems. However, existing methods often neglect the rule-based reasoning structures embedded in the retrieved knowledge that are central to ambiguity, making it challenging to learn an effective and efficient question-asking strategy. To address these issues, we introduce \textbf{GPS}, a two-stage framework for enhancing proactive information seeking abilities of LLMs in RAG systems. In the reasoning stage, we propose a Directed Acyclic Graph (DAG) reasoning structure with theoretical guarantees of logical completeness, which facilitates capturing all condition logic in the retrieved knowledge and supports effective clarification. In the clarification stage, we design a traversal-based algorithm that dynamically prunes the DAG based on user responses, enabling efficient clarification. To further enhance DAG construction, we first propose a data synthesis method to address data scarcity challenge, then we apply a clarification-oriented reinforcement learning method with a hybrid reward that jointly considers effectiveness and efficiency to optimize the LLM. Experiments on three benchmarks demonstrate that \textbf{GPS} significantly outperforms baseline methods in both answer accuracy and interaction cost.

Poster
CoMem: Compositional Concept-Graph Memory for Vision–Language Adaptation

Heng Zhou, Jing Tang, Jusheng zhang, Yanshu Li, Canran Xiao, Liwei Hou, Zong Ke, Jiawei Yao

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Continual vision–language learning is crucial for multimodal tasks such as image–text retrieval, visual question answering, and grounded reasoning in dynamic environments, yet deployed systems must learn from non-stationary streams under strict privacy and memory budgets, where naïve finetuning forgets and harms transfer. We aim to sustain stable yet plastic capability in this setting without storing raw data, enabling reuse and recombination across domains and tasks. We present CoMem, a framework that treats compositional structure as the unit of memory and rehearsal: it incrementally organizes knowledge into a compact graph of concepts and relations and rehearses directly in feature space by conditioning practice signals on sampled subgraphs. A lightweight compositional consistency objective keeps part–whole predictions coherent, while teacher-informed, uncertainty-aware filtering limits off-manifold drift. Across cross-domain retrieval, structured concept learning, and continual multimodal VQA, CoMem achieves state-of-the-art retention and transfer alongside consistent gains on SVLC and VQACL/CLOVE under matched memory and parameter budgets. By casting structure as memory and rehearsing where learning happens (feature space), CoMem provides a privacy-friendly and testable paradigm for reliable continual adaptation without raw exemplars.

Poster
RIVER: Real-time Video Interaction Benchmark

Yansong Shi, Qingsong Zhao, Tianxiang Jiang, Xiangyu Zeng, Yi Wang, Limin Wang

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The rapid advancement of multimodal large language models has demonstrated impressive capabilities, yet nearly all operate in an offline paradigm, hindering real-time interactivity. Addressing this gap, we introduce the Real-tIme Video intERaction Bench (RIVER Bench), designed for evaluating online video comprehension. RIVER Bench introduces a novel framework comprising Retrospective Memory, Live-Perception, and Proactive Anticipation tasks, closely mimicking interactive dialogues rather than responding to entire videos at once. We conducted detailed annotations using videos from diverse sources and varying lengths, and precisely defined the real-time interactive format. Evaluations across various model categories reveal that while offline models perform well in single question-answering tasks, they struggle with real-time processing. Addressing the limitations of existing models in online video interaction, especially their deficiencies in long-term memory and future perception, we proposed a general improvement method that enables models to interact with users more flexibly in real time. We believe this work will significantly advance the development of real-time interactive video understanding models and inspire future research in this emerging field. The code and data will be released.

Poster
Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives

Zihan Wang, Jiashun Wang, Jeff Tan, Yiwen Zhao, Jessica K. Hodgins, Shubham Tulsiani, Deva Ramanan

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We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human--scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion-tracking policies with scene interactions to fail. In contrast, our key insight is to fit simulation-ready convex planar primitives to a depth-based point cloud reconstruction of the scene via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we use human--scene contact modeling (e.g., using human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion-tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering 43\% faster RL simulation throughput. This demonstrates CRISP's ability to generate physically valid human motion and interaction environments at scale, advancing real-to-sim applications for robotics.

Poster
Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning

Chenjian Gao, Lihe Ding, Xin Cai, Zhanpeng Huang, Zibin Wang, Tianfan Xue

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Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided editing provides control over the first frame, but lacks fine-grained control over the edit's subsequent temporal evolution. To address this, we propose a mask-based LoRA (Low-Rank Adaptation) tuning method that adapts pretrained Image-to-Video models for flexible video editing. Our key innovation is using a spatiotemporal mask to strategically guide the LoRA fine-tuning process. This teaches the model two distinct skills: first, to interpret the mask as a command to either preserve content from the source video or generate new content in designated regions. Second, for these generated regions, LoRA learns to synthesize either temporally consistent motion inherited from the video or novel appearances guided by user-provided reference frames. This dual-capability LoRA grants users control over the edit's entire temporal evolution, allowing complex transformations like an object rotating or a flower blooming. Experimental results show our method achieves superior video editing performance compared to baseline methods.

Poster
MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos

Kejian Zhu, Zhuoran Jin, Hongbang Yuan, Jiachun Li, Shangqing Tu, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao

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The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame'') and perceive a few adjacent frames. To address this gap, we propose **MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos**. The benchmark is characterized by the following features. **(1) Long-range, multi-frame reasoning**: Models are required to infer and analyze evidence frames that may be far from the question frame. **(2) Beyond perception**: Questions cannot be answered through direct perception alone but require reasoning over hidden information. **(3) Reliability**: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. **(4) Confusability**: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, Gemini-2.5-pro, achieves only 64.3% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Error analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.

Poster
SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation

Ling Wang, Hao-Xiang Guo, Xinzhou Wang, Fuchun Sun, Kai Sun, Pengkun Liu, Hang Xiao, Zhong Wang, Guangyuan Fu, Eric Li, Yang Liu, Yikai Wang

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We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in open-world scenes. Through a debiased clustering probe, we reveal a critical insight: this failure stems from the lack of structural constraints within the model's internal assignment mechanism. Based on this finding, we reframe the task of structured 3D scene generation as a global correlation assignment problem. To solve this, SceneTransporter formulates and solves an entropic Optimal Transport (OT) objective within the denoising loop of the compositional DiT model. This formulation imposes two powerful structural constraints. First, the resulting transport plan gates cross-attention to enforce an exclusive, one-to-one routing of image patches to part-level 3D latents, preventing entanglement. Second, the competitive nature of the transport encourages the grouping of similar patches, a process that is further regularized by an edge-based cost, to form coherent objects and prevent fragmentation. Extensive experiments show that SceneTransporter outperforms existing methods on open-world scene generation, significantly improving instance-level coherence and geometric fidelity. Code and models will be publicly available at \url{https://scenetransporter.github.io/}

Poster