ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning

Marco Bagatella, Matteo Pirotta, Ahmed Touati, Alessandro Lazaric, Andrea Tirinzoni

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Latent prediction–where agents learn by predicting their own latents–has emerged as a powerful paradigm for training general representations in machine learning. In reinforcement learning (RL), this approach has been explored to define auxiliary losses for a variety of settings, including reward-based and unsupervised RL, behavior cloning, and world modeling. While existing methods are typically limited to single-task learning, one-step prediction, or on-policy trajectory data, we show that temporal difference (TD) learning enables learning representations predictive of long-term latent dynamics across multiple policies from offline, reward-free transitions. Building on this, we introduce TD-JEPA, which leverages TD-based latent-predictive representations into unsupervised RL. TD-JEPA trains explicit state and task encoders, a policy-conditioned multi-step predictor, and a set of parameterized policies directly in latent space. This enables zero-shot optimization of any reward function at test time. Theoretically, we show that an idealized variant of TD-JEPA avoids collapse with proper initialization, and learns encoders that capture a low-rank factorization of long-term policy dynamics, while the predictor recovers their successor features in latent space. Empirically, TD-JEPA matches or outperforms state-of-the-art baselines on locomotion, navigation, and manipulation tasks across 13 datasets in ExoRL and OGBench, especially in the challenging setting of zero-shot RL from pixels.

Oral
Asynchronous Policy Gradient Aggregation for Efficient Distributed Reinforcement Learning

Alexander Tyurin, Andrei Spiridonov, Varvara Rudenko

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We study distributed reinforcement learning (RL) with policy gradient methods under asynchronous and parallel computations and communications. While non-distributed methods are well understood theoretically and have achieved remarkable empirical success, their distributed counterparts remain less explored, particularly in the presence of heterogeneous asynchronous computations and communication bottlenecks. We introduce two new algorithms, Rennala NIGT and Malenia NIGT, which implement asynchronous policy gradient aggregation and achieve state-of-the-art efficiency. In the homogeneous setting, Rennala NIGT provably improves the total computational and communication complexity while supporting the AllReduce operation. In the heterogeneous setting, Malenia NIGT simultaneously handles asynchronous computations and heterogeneous environments with strictly better theoretical guarantees. Our results are further corroborated by experiments, showing that our methods significantly outperform prior approaches.

Poster
Guided Policy Optimization under Partial Observability

Yueheng Li, Guangming Xie, Zongqing Lu

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Reinforcement Learning (RL) in partially observable environments poses significant challenges due to the complexity of learning under uncertainty. While additional information, such as that available in simulations, can enhance training, effectively leveraging it remains an open problem. To address this, we introduce Guided Policy Optimization (GPO), a framework that co-trains a guider and a learner. The guider takes advantage of privileged information while ensuring alignment with the learner's policy that is primarily trained via imitation learning. We theoretically demonstrate that this learning scheme achieves optimality comparable to direct RL, thereby overcoming key limitations inherent in existing approaches. Empirical evaluations show strong performance of GPO across various tasks, including continuous control with partial observability and noise, and memory-based challenges, significantly outperforming existing methods.

Poster
Parameter-Efficient Reinforcement Learning using Prefix Optimization

Itamar Rocha Filho, Rosie Zhao, Sham M. Kakade, eran malach, Samy Jelassi

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Reinforcement Learning with Verifiable Rewards (RLVR) is a leading approach for tuning language models on mathematical reasoning tasks. However, it remains unclear whether RLVR's gains stem from genuine reasoning improvements or simply from steering the model toward answer formats that already appear in the reference distribution. Inspired by recent evidence \citep{zhao2025echo,yue2025does}, we study this question by optimizing only the first $k$ tokens (e.g. $k=32$) of each solution, generating the remainder of the response from the reference model. We study two methods for prefix optimization, using a naive algorithm that clusters prefixes and selects the best prefix (Prefix Clustering), and a method that optimizes the prefix by finetuning a lightweight adapter model with RL (Prefix-RL). We show that tuning only the first $k$ tokens can significantly improve the accuracy on math, suggesting that at least some of the gains from RL are due to upweighting a preferable solution strategy. Our results suggest that simple prefix optimization methods can provide an efficient alternative to RL, delivering substantial improvements across different models and benchmarks for a tiny fraction of the compute required for standard RL, and that these gains are robust across prefix lengths and random seeds.

Poster
Text2Grad: Reinforcement Learning from Natural Language Feedback

Hanyang Wang, Lu Wang, Chaoyun Zhang, Tianjun Mao, Si Qin, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang

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Traditional RLHF optimizes language models with coarse, scalar rewards that mask the fine-grained reasons behind success or failure, leading to slow, opaque learning. Recent work augments RL with textual critiques through prompting or reflection, improving interpretability but leaving model parameters untouched. We introduce **Text2Grad**, a reinforcement-learning paradigm that *turns free-form textual feedback into span-level gradients*. Given human (or programmatic) critiques, Text2Grad aligns each feedback phrase with the relevant token spans, converts these alignments into differentiable reward signals, and performs gradient updates that directly refine the offending portions of the model's policy. This yields precise, feedback-conditioned adjustments instead of global nudges. Text2Grad is realized through three components: (1) a high-quality feedback–annotation pipeline that pairs critiques with token spans; (2) a fine-grained reward model that predicts span-level reward on answers while generating explanatory critiques; and (3) a span-level policy optimizer that back-propagates *natural-language gradients*. Across summarization, code generation, and question answering, Text2Grad consistently surpasses scalar-reward RL and prompt-only baselines, providing both higher task metrics and richer interpretability. Our results suggest that natural-language feedback can serve not only as explanations, but also as actionable training signals for fine-grained alignment. The code for our method is available at *[https://github.com/microsoft/Text2Grad](https://github.com/microsoft/Text2Grad)*.

Poster
Combinatorial Rising Bandits

Seockbean Song, Youngsik Yoon, Siwei Wang, Wei Chen, Jungseul Ok

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Combinatorial online learning is a fundamental task for selecting the optimal action (or super arm) as a combination of base arms in sequential interactions with systems providing stochastic rewards. It is applicable to diverse domains such as robotics, social advertising, network routing, and recommendation systems. In many real-world scenarios, we often encounter rising rewards, where playing a base arm not only provides an instantaneous reward but also contributes to the enhancement of future rewards, e.g., robots improving through practice and social influence strengthening in the history of successful recommendations. Crucially, these enhancements may propagate to multiple super arms that share the same base arms, introducing dependencies beyond the scope of existing bandit models. To address this gap, we introduce the Combinatorial Rising Bandit (CRB) framework and propose a provably efficient and empirically effective algorithm, Combinatorial Rising Upper Confidence Bound (CRUCB). We empirically demonstrate the effectiveness of CRUCB in realistic deep reinforcement learning environments and synthetic settings, while our theoretical analysis establishes tight regret bounds. Together, they underscore the practical impact and theoretical rigor of our approach.

Poster
Representation-Based Exploration for Language Models: From Test-Time to Post-Training

Jens Tuyls, Dylan J Foster, Akshay Krishnamurthy, Jordan T. Ash

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Reinforcement learning (RL) promises to expand the capabilities of language models, but it is unclear if current RL techniques promote the discovery of novel behaviors, or simply sharpen those already present in the base model. In this paper, we investigate the value of deliberate exploration---explicitly incentivizing the model to discover novel and diverse behaviors---and aim to understand how the knowledge in pre-trained models can guide this search. Our main finding is that exploration with a simple, principled, representation-based bonus derived from the pre-trained language model's hidden states significantly improves diversity and pass@k rates---both for post-training, and in a novel inference-time scaling setting we introduce. (1) For inference-time, exploration with representation-based diversity improves efficiency, consistently improving pass@k rates across a variety of models and reasoning tasks. For example, for Qwen-2.5-14b-Instruct we obtain over 50\% improvement in verifier efficiency on almost all considered tasks. (2) For post-training, we show that integrating this exploration strategy into an RL pipeline improves reasoning performance over that of the initial model and over standard RL post-training. For example, on AIME 2024, our post-trained Qwen-2.5-7b-Instruct's pass@80 matches the pass@256 of GRPO on the same model, demonstrating a 3x improvement in test-time sample efficiency. Overall, our findings suggest that deliberate exploration---with the right notion of diversity---is a practical path toward discovery of new behaviors beyond sharpening.

Poster
Leveraging Explanation to Improve Generalization of Meta Reinforcement Learning

Shicheng Liu, Minghui Zhu

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A common and effective human strategy to improve a poor outcome is to first identify prior experiences most relevant to the outcome and then focus on learning from those experiences. This paper investigates whether this human strategy can improve generalization of meta-reinforcement learning (MRL). MRL learns a meta-prior from a set of training tasks such that the meta-prior can adapt to new tasks in a distribution. However, the meta-prior usually has imbalanced generalization, i.e., it adapts well to some tasks but adapts poorly to others. We propose a two-stage approach to improve generalization. The first stage identifies "critical" training tasks that are most relevant to achieve good performance on the poorly adapted tasks. The second stage improves generalization by encouraging the meta-prior to pay more attention to the critical tasks. We use conditional mutual information to mathematically formalize the notion of "paying more attention". We formulate a bilevel optimization problem to maximize the conditional mutual information by augmenting the critical tasks and propose an algorithm to solve the bilevel optimization problem. We theoretically guarantee that (1) the algorithm converges at the rate of $O(1/\sqrt{K})$ and (2) the generalization improves after the task augmentation. We use two real-world experiments, two MuJoCo experiments, and a Meta-World experiment to validate the algorithm.

Poster
Does “Do Differentiable Simulators Give Better Policy Gradients?” Give Better Policy Gradients?

Ku Onoda, Paavo Parmas, Manato Yaguchi, Yutaka Matsuo

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In policy gradient reinforcement learning, access to a differentiable model enables 1st-order gradient estimation that accelerates learning compared to relying solely on derivative-free 0th-order estimators. However, discontinuous dynamics cause bias and undermine the effectiveness of 1st-order estimators. Prior work addressed this bias by constructing a confidence interval around the REINFORCE 0th-order gradient estimator and using these bounds to detect discontinuities. However, the REINFORCE estimator is notoriously noisy, and we find that this method requires task-specific hyperparameter tuning and has low sample efficiency. This paper asks whether such bias is the primary obstacle and what minimal fixes suffice. First, we re-examine standard discontinuous settings from prior work and introduce DDCG, a lightweight test that switches estimators in nonsmooth regions; with a single hyperparameter, DDCG achieves robust performance and remains reliable with small samples. Second, on differentiable robotics control tasks, we present IVW-H, a per-step inverse-variance implementation that stabilizes variance without explicit discontinuity detection and yields strong results. Together, these findings indicate that while estimator switching improves robustness in controlled studies, careful variance control often dominates in practical deployments.

Poster
Dichotomous Diffusion Policy Optimization

Ruiming Liang, Yinan Zheng, Kexin Zheng, Tianyi Tan, Jianxiong Li, Liyuan Mao, Zhihao Wang, Guang Chen, Hangjun Ye, Jingjing Liu, Jinqiao Wang, Xianyuan Zhan

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Diffusion-based policies have gained growing popularity in solving a wide range of decision-making tasks due to their superior expressiveness and controllable generation during inference. However, effectively training large diffusion policies using reinforcement learning (RL) remains challenging. Existing methods either suffer from unstable training due to directly maximizing value objectives, or face computational issues due to relying on crude Gaussian likelihood approximation, which requires a large amount of sufficiently small denoising steps. In this work, we propose DIPOLE (Dichotomous diffusion Policy improvement), a novel RL algorithm designed for stable and controllable diffusion policy optimization. We begin by revisiting the KL-regularized objective in RL, which offers a desirable weighted regression objective for diffusion policy extraction, but often struggles to balance greediness and stability. We then formulate a greedified policy regularization scheme, which naturally enables decomposing the optimal policy into a pair of stably learned dichotomous policies: one aims at reward maximization, and the other focuses on reward minimization. Under such a design, optimized actions can be generated by linearly combining the scores of dichotomous policies during inference, thereby enabling flexible control over the level of greediness.Evaluations in offline and offline-to-online RL settings on ExORL and OGBench demonstrate the effectiveness of our approach. We also use DIPOLE to train a large vision-language-action (VLA) model for end-to-end autonomous driving (AD) and evaluate it on the large-scale real-world AD benchmark NAVSIM, highlighting its potential for complex real-world applications.

Poster
Learning to Reason Efficiently with Discounted Reinforcement Learning

Alex Ayoub, Kavosh Asadi, Dale Schuurmans, Csaba Szepesvari, Karim Bouyarmane

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Large reasoning models (LRMs) often consume excessive tokens, inflating computational cost and latency. We challenge the assumption that longer responses improve accuracy. By penalizing the reasoning tokens using a discounted reinforcement-learning setup (interpretable as a small per-token cost) and analyzing Blackwell optimality in restricted policy classes, we encourage concise yet accurate reasoning; in practice we discount only the environment (correctness) reward. Experiments confirm our theoretical results that this approach shortens chains of thought while preserving accuracy.

Poster
Invert4TVG: A Temporal Video Grounding Framework with Inversion Tasks Preserving Action Understanding Ability

Chenzhaoyu, Hongnan Lin, Yongwei Nie, Fei Ma, Xuemiao Xu, Fei Yu, Chengjiang Long

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Temporal Video Grounding (TVG) aims to localize video segments corresponding to a given textual query, which often describes human actions. However, we observe that current methods, usually optimizing for high temporal Intersection-over-Union (IoU), frequently struggle to accurately recognize or understand the underlying actions in both the video and query, thus reducing the effectiveness of these methods. To address this, we propose a novel TVG framework that integrates inversion-based TVG as auxiliary objectives to maintain the model's action understanding ability. We introduce three kinds of inversion TVG tasks derived from the original TVG annotations: (1) Verb Completion, predicting masked verbs (actions) in queries given video segments; (2) Action Recognition, identifying query-described actions; and (3) Video Description, generating descriptions containing query-relevant actions given video segments. These inversion tasks are entirely derived from the original TVG tasks and are probabilistically integrated with them within a reinforcement learning framework. By leveraging carefully designed reward functions, the model preserves its ability to understand actions, thereby improving the accuracy of temporal grounding. Experiments show our method outperforms state-of-the-art approaches, achieving a 7.1\% improvement in R1@0.7 on Charades-STA for a 3B model.

Poster
OPRIDE: Efficient Offline Preference-based Reinforcement Learning via In-Dataset Exploration

Yiqin Yang, Hao Hu, Yihuan Mao, Jin Zhang, Chengjie Wu, Yuhua Jiang, Xu Yang, Runpeng Xie, Yi Fan, Bo Liu, Yang Gao, bo xu, Chongjie Zhang

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Preference-based reinforcement learning (PbRL) can help avoid sophisticated reward designs and align better with human intentions, showing great promise in various real-world applications. However, obtaining human feedback for preferences can be expensive and time-consuming, which forms a strong barrier for PbRL. In this work, we address the problem of low query efficiency in offline PbRL, pinpointing two primary reasons: inefficient exploration and overoptimization of learned reward functions. In response to these challenges, we propose a novel algorithm, Offline PbRL via In-Dataset Exploration (OPRIDE), designed to enhance the query efficiency of offline PbRL. OPRIDE consists of two key features: a principled exploration strategy that maximizes the informativeness of the queries and a discount scheduling mechanism aimed at mitigating overoptimization of the learned reward functions. Through empirical evaluations, we demonstrate that OPRIDE significantly outperforms prior methods, achieving strong performance with notably fewer queries. Moreover, we provide theoretical guarantees of the algorithm's efficiency. Experimental results across various locomotion, manipulation, and navigation tasks underscore the efficacy and versatility of our approach.

Poster
Minimax Optimal Adversarial Reinforcement Learning

Yudan Wang, Kaiyi Ji, Ming Shi, Shaofeng Zou

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Consider episodic Markov decision processes (MDPs) with adversarially chosen transition kernels, where the transition kernel is adversarially chosen at each episode. Prior works have established regret upper bounds of $\widetilde{\mathcal{O}}(\sqrt{T} + C^P)$, where $T$ is the number of episodes and $C^P$ quantifies the degree of adversarial change in the transition dynamics. This regret bound may scale as large as $\mathcal{O}(T)$, leading to a linear regret. This raises a fundamental question: *Can sublinear regret be achieved under fully adversarial transition kernels?* We answer this question affirmatively. First, we show that the optimal policy for MDPs with adversarial transition kernels must be history-dependent. We then design an algorithm of Adversarial Dynamics Follow-the-Regularized-Leader (AD-FTRL), and prove that it achieves a sublinear regret of $\mathcal{O}(\sqrt{(|\mathcal{S}||\mathcal{A}|)^K T})$, where $K$ is the horizon length, $|\mathcal{S}|$ is the number of states, and $|\mathcal{A}|$ is the number of actions. Such a regret cannot be achieved by simply solving this problem as a contextual bandit. We further construct a hard MDP instance and prove a matching lower bound on the regret, which thereby demonstrates the **minimax optimality** of our algorithm.

Poster
AesCoder: Code Aesthetics with Agentic Reward Feedback

Bang Xiao, Lingjie Jiang, Shaohan Huang, Tengchao Lv, Yupan Huang, Xun Wu, Lei Cui, Furu Wei

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Large Language Models (LLMs) have become valuable assistants for developers in code-related tasks. While LLMs excel at traditional programming tasks such as code generation and bug fixing, they struggle with visually-oriented coding tasks, often producing suboptimal aesthetics. In this paper, we introduce a new pipeline to enhance the aesthetic quality of LLM-generated code. We first construct AesCode-358K, a large-scale instruction-tuning dataset focused on code aesthetics. Next, we propose agentic reward feedback, a multi-agent system that evaluates executability, static aesthetics, and interactive aesthetics. Building on this, we develop GRPO-AR, which integrates these signals into the GRPO algorithm for joint optimization of functionality and code aesthetics. Finally, we develop OpenDesign, a benchmark for assessing code aesthetics. Experimental results show that combining supervised fine-tuning on AesCode-358K with reinforcement learning using agentic reward feedback significantly improves performance on OpenDesign and enhances results on existing benchmarks such as PandasPlotBench. Notably, our AesCoder-4B surpasses GPT-4o and GPT-4.1, and achieves performance comparable to large open-source models with 480B–685B parameters, underscoring the effectiveness of our approach. We will release both the code and datasets to facilitate further research in code aesthetics.

Poster
SPACeR: Self-Play Anchoring with Centralized Reference Models

Wei-Jer Chang, Akshay Rangesh, Kevin Joseph, Matthew Strong, Masayoshi Tomizuka, Yihan Hu, Wei Zhan

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Developing autonomous vehicles (AVs) requires not only safety and efficiency, but also realistic, human-like behaviors that are socially aware and predictable. Achieving this requires sim agent policies that are human-like, fast, and scalable in multi-agent settings. Recent progress in imitation learning with large diffusion-based or tokenized models has shown that behaviors can be captured directly from human driving data, producing realistic policies. However, these models are computationally expensive, slow during inference, and struggle to adapt in reactive, closed-loop scenarios. In contrast, self-play reinforcement learning (RL) scales efficiently and naturally captures multi-agent interactions, but it often relies on heuristics and reward shaping, and the resulting policies can diverge from human norms. We propose human-like self-play, a framework that leverages a pretrained tokenized autoregressive motion model as a centralized reference policy to guide decentralized self-play. The reference model provides likelihood rewards and KL divergence, anchoring policies to the human driving distribution while preserving RL scalability. Evaluated on the Waymo Sim Agents Challenge, our method achieves competitive performance with imitation-learned policies while being up to 10× faster at inference and 50× smaller in parameter size than large generative models. In addition, we demonstrate in closed-loop ego planning evaluation tasks that our sim agents can effectively measure planner quality with fast and scalable traffic simulation, establishing a new paradigm for testing autonomous driving policies.

Poster
Policy Newton Algorithm in Reproducing Kernel Hilbert Space

Yixian Zhang, Huaze Tang, Changxu Wei, Chao Wang, Wenbo Ding

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Reinforcement learning (RL) policies represented in Reproducing Kernel Hilbert Spaces (RKHS) offer powerful representational capabilities. While second-order optimization methods like Newton's method demonstrate faster convergence than first-order approaches, current RKHS-based policy optimization remains constrained to first-order techniques. This limitation stems primarily from the intractability of explicitly computing and inverting the infinite-dimensional Hessian operator in RKHS. We introduce Policy Newton in RKHS, the first second-order optimization framework specifically designed for RL policies represented in RKHS. Our approach circumvents direct computation of the inverse Hessian operator by optimizing a cubic regularized auxiliary objective function. Crucially, we leverage the Representer Theorem to transform this infinite-dimensional optimization into an equivalent, computationally tractable finite-dimensional problem whose dimensionality scales with the trajectory data volume. We establish theoretical guarantees proving convergence to a local optimum with a local quadratic convergence rate. Empirical evaluations on a toy financial asset allocation problem validate these theoretical properties, while experiments on standard RL benchmarks demonstrate that Policy Newton in RKHS achieves superior convergence speed and higher episodic rewards compared to established first-order RKHS approaches and parametric second-order methods. Our work bridges a critical gap between non-parametric policy representations and second-order optimization methods in reinforcement learning.

Poster
Ada-Diffuser: Latent-Aware Adaptive Diffusion for Decision-Making

Fan Feng, Selena Ge, Minghao Fu, Zijian Li, Yujia Zheng, Zeyu Tang, Yingyao Hu, Biwei Huang, Kun Zhang

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Recent work has framed decision-making as a sequence modeling problem using generative models such as diffusion models. Although promising, these approaches often overlook latent factors that exhibit evolving dynamics, elements that are fundamental to environment transitions, reward structures, and high-level agent behavior. Explicitly modeling these hidden processes is essential for both precise dynamics modeling and effective decision-making. In this paper, we propose a unified framework that explicitly incorporates latent dynamic inference into generative decision-making from minimal yet sufficient observations. We theoretically show that under mild conditions, the latent process can be identified from small temporal blocks of observations. Building on this insight, we introduce Ada-Diffuser, a causal diffusion model that learns the temporal structure of observed interactions and the underlying latent dynamics simultaneously, and furthermore, leverages them for planning and control. With a proper modular design, Ada-Diffuser supports both planning and policy learning tasks, enabling adaptation to latent variations in dynamics, rewards, and even recovering hidden action variables from action-free demonstrations. Extensive experiments on locomotion and robotic manipulation benchmarks demonstrate the model’s effectiveness in accurate latent inference, long-horizon planning, and adaptive policy learning.

Poster
Sample-efficient and Scalable Exploration in Continuous-Time RL

Klemens Iten, Lenart Treven, Bhavya Sukhija, Florian Dorfler, Andreas Krause

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Reinforcement learning algorithms are typically designed for discrete-time dynamics, even though the underlying real-world control systems are often continuous in time. In this paper, we study the problem of continuous-time reinforcement learning, where the unknown system dynamics are represented using nonlinear ordinary differential equations (ODEs). We leverage probabilistic models, such as Gaussian processes and Bayesian neural networks, to learn an uncertainty-aware model of the underlying ODE. Our algorithm, COMBRL, greedily maximizes a weighted sum of the extrinsic reward and model epistemic uncertainty. This yields a scalable and sample-efficient approach to continuous-time model-based RL. We show that COMBRL achieves sublinear regret in the reward-driven setting, and in the unsupervised RL setting (i.e., without extrinsic rewards), we provide a sample complexity bound. In our experiments, we evaluate COMBRL in both standard and unsupervised RL settings and demonstrate that it scales better, is more sample-efficient than prior methods, and outperforms baselines across several deep RL tasks.

Poster
Near-Optimal Second-Order Guarantees for Model-Based Adversarial Imitation Learning

Shangzhe Li, Dongruo Zhou, Weitong ZHANG

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We study online adversarial imitation learning (AIL), where an agent learns from offline expert demonstrations and interacts with the environment online without access to rewards. Despite strong empirical results, the benefits of online interaction and the impact of stochasticity remain poorly understood. We address these gaps by introducing a model-based AIL algorithm (MB-AIL) and establish its horizon-free, second-order sample-complexity guarantees under general function approximations for both expert data and reward-free interactions. These second-order bounds provide an instance-dependent result that can scale with the variance of returns under the relevant policies and therefore tighten as the system approaches determinism. Together with second-order, information-theoretic lower bounds on a newly constructed hard-instance family, we show that MB-AIL attains minimax-optimal sample complexity for online interaction (up to logarithmic factors) with limited expert demonstrations and matches the lower bound for expert demonstrations in terms of the dependence on horizon $H$, precision $\epsilon$ and the policy variance $\sigma^2$. Experiments further validate our theoretical findings and demonstrate that a practical implementation of MB-AIL matches or surpasses the sample efficiency of existing methods.

Poster