ICLR 2026 Papers

International Conference on Learning Representations

Decision breakdown

5,358papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2244.2%
  • Poster
    5,13495.8%

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Topic: AI Agents · 500 papers · Reset filters

Grokking in LLM Pretraining? Monitor Memorization-to-Generalization without Test

Ziyue Li, Chenrui Fan, Tianyi Zhou

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This paper presents *the first study of grokking in practical LLM pretraining*. Specifically, we investigate when an LLM memorizes the training data, when its generalization on downstream tasks starts to improve, and what happens if there is a lag between the two. Unlike existing works studying when a small model generalizes to limited and specified tasks during thousands epochs' training on algorithmic data, we focus on a practical setting for LLMs, i.e., near single-pass pretraining of next-token prediction on a cross-domain, large-scale corpus, and generalization on diverse benchmark tasks covering math/commonsense reasoning, code generation, and domain-specific retrieval. Our study, *for the first time, verifies that grokking still emerges in pretraining mixture-of-experts (MoE) LLMs*, though different local data groups may enter their grokking stages asynchronously due to the heterogeneity of their distributions and attributions to others. To find a mechanistic interpretation of this local grokking, we investigate the dynamics of training data's pathways (i.e., expert choices across layers in MoE). Our primary discovery is that *the pathways evolve from random, non-smooth across layers, instance-specific to more structured and transferable across samples*, despite the converged pretraining loss. This depicts a transition from memorization to generalization. Two novel metrics are developed to quantify these patterns: one computes the pathway similarity between samples, while the other measures the consistency of aggregated experts between subsequent layers for each sample. These training data based metrics induce near zero cost but can faithfully track and monitor the generalization of LLMs on downstream tasks, reducing reliance on costly instruction tuning and benchmark evaluations. We also ground our findings in a theoretical analysis of one-layer MoE, showing that more structured pathways improve the generalization bound.

Poster
SCUBA: Salesforce Computer Use Benchmark

Yutong Dai, Krithika Ramakrishnan, Jing Gu, Matthew Fernandez, Yanqi Luo, Viraj Prabhu, Zhenyu Hu, Silvio Savarese, Caiming Xiong, Zeyuan Chen, Ran Xu

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We introduce SCUBA, a benchmark designed to evaluate computer-use agents on customer relationship management (CRM) workflows within the Salesforce platform. SCUBA contains 300 task instances derived from real user interviews, spanning three primary personas—platform administrators, sales representatives, and service agents. The tasks test a range of enterprise-critical abilities, including Enterprise Software UI navigation, data manipulation, workflow automation, information retrieval, and troubleshooting. To ensure realism, SCUBA operates in Salesforce sandbox environments with support for parallel execution and fine-grained evaluation metrics to capture milestone progress. We benchmark a diverse set of agents under both zero-shot and demonstration-augmented settings. We observed huge performance gaps in different agent design paradigm and gaps between the open-source model and the closed-source model. In the zero-shot setting, open-source model powered computer-use agents that have strong performance on related benchmarks like OSWorld only have less than 5\% success rate on SCUBA, while methods built on closed-source models can still have up to 39\% percent task success rate. In the demonstration-augmented settings, task success rates can be improved to 50\% while simultaneously reducing time and costs by 13\% and 16\%, respectively. These findings highlight both the challenges of enterprise tasks automation and the promise of agentic solutions. By offering a realistic benchmark with interpretable evaluation, SCUBA aims to accelerate progress in building reliable computer-use agents for complex business software ecosystems.

Poster
Pursuing Minimal Sufficiency in Spatial Reasoning

Yejie Guo, Yunzhong Hou, Wufei Ma, Meng Tang, Ming-Hsuan Yang

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Spatial reasoning, the ability to ground language in 3D understanding, remains a persistent challenge for Vision-Language Models (VLMs). We identify two fundamental bottlenecks: \textit{inadequate} 3D understanding capabilities stemming from 2D-centric pre-training, and reasoning failures induced by \textit{redundant} 3D information. To address these, we first construct a Minimal Sufficient Set (MSS) of information before answering a given question: a \textit{compact} selection of 3D perception results from \textit{expert models}. We introduce \textbf{MSSR} (Minimal Sufficient Spatial Reasoner), a dual-agent framework that implements this principle. A \textit{Perception Agent} programmatically queries 3D scenes using a versatile perception toolbox to extract sufficient information, including a novel \textbf{SOG} (Situated Orientation Grounding) module that robustly extracts language-grounded directions. A \textit{Reasoning Agent} then iteratively refines this information to pursue minimality, pruning redundant details and requesting missing ones in a closed loop until the MSS is curated. Extensive experiments demonstrate that our method, by explicitly pursuing both sufficiency and minimality, significantly improves accuracy and achieves state-of-the-art performance across two challenging benchmarks. Furthermore, our framework produces interpretable reasoning paths, offering a promising source of high-quality training data for future models. Source code will be made publicly available.

Poster
Thought Branches: Interpreting LLM Reasoning Requires Resampling

Uzay Macar, Paul C. Bogdan, Senthooran Rajamanoharan, Neel Nanda

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We argue that interpreting reasoning models from a single chain-of-thought (CoT) is fundamentally inadequate. To understand computation and causal influence, one must study reasoning as a distribution of possible trajectories elicited by a given prompt. We approximate this distribution via on-policy resampling and use it to answer concrete questions about the causes of model decisions. First, when a model states a reason for its action, does that reason actually cause the action? In agentic misalignment scenarios where models seemingly blackmail to preserve themselves, we resample specific sentences to measure their downstream effects. We find that normative self-preservation sentences have unusually small and non-resilient causal impact on the final decision across models, indicating they are not a meaningful driver of blackmail. Second, are handwritten edits to CoT sufficient for steering reasoning? We find that off-policy sentence insertions common in earlier literature yield small and unstable effects in decision-making tasks, whereas on-policy resampling produces larger and more consistent effects. Third, how do we attribute causal influence when models modify their plans or correct prior errors during reasoning? We introduce a resilience metric and counterfactual importance that repeatedly resample to remove sentences such that similar content doesn't reappear downstream. Critical planning statements resist removal but have large effects when successfully eliminated. Fourth, what can our methods, which focus on the mechanistic roles of CoT, teach us about unfaithful reasoning? Adapting causal mediation analysis, we edit hint pathways mid-trajectory and find that prompt hints exert smooth and cumulative influences rather than single-step pivots. Hidden information can influence the trajectory of reasoning by shifting what decisions are made at different junctures in a CoT, and these biases can be modeled and quantified with resampling. Overall, studying distributions via resampling enables reliable causal analysis, clearer narratives of model reasoning, and principled guidance for CoT interventions.

Poster
DevOps-Gym: Benchmarking AI Agents in Software DevOps Cycle

Yuheng Tang, Kaijie Zhu, Bonan Ruan, Chuqi Zhang, Michael Yang, Hongwei Li, Suyue Guo, Tianneng Shi, Zekun Li, Christopher Kruegel, Giovanni Vigna, Dawn Song, William Yang Wang, Lun Wang, Yangruibo Ding, Zhenkai Liang, Wenbo Guo

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Even though demonstrating extraordinary capabilities in code generation and software issue resolving, AI agents' capabilities in the full software DevOps cycle are still unknown. Different from pure code generation, handling the DevOps cycle in real-world software, including developing, deploying, and managing, requires analyzing large-scale projects, understanding dynamic program behaviors, leveraging domain-specific tools, and making sequential decisions. However, existing benchmarks focus on isolated problems and lack environments and tool interfaces for DevOps. We introduce DevOps-Gym, the first end-to-end benchmark for evaluating AI agents across core DevOps workflows: build and configuration, monitoring, issue resolving, and test generation. DevOps-Gym includes 700+ real-world tasks collected from 30+ projects in Java and Go. We develop a semi-automated data collection mechanism with rigorous and non-trivial expert efforts in ensuring the task coverage and quality. Our evaluation of state-of-the-art models and agents reveals fundamental limitations: they struggle with issue resolving and test generation in Java and Go, and remain unable to handle new tasks such as monitoring and build and configuration. These results highlight the need for essential research in automating the full DevOps cycle with AI agents.

Poster
CoNavBench: Collaborative Long-Horizon Vision-Language Navigation Benchmark

Tianhang Wang, Xinhai Li, Fan Lu, Tianshi Gong, Jiankun Dong, Weiyi Xue, Sanqing Qu, Chenjia Bai, Guang Chen

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Vision-and-Language Navigation (VLN) primarily focuses on a single-agent-centric approach that executes human instructions step-by-step. In real environments with high demand or parallel workflows, collaboration VLN offers distinct benefits including shorter makespan and greater robustness through parallelism and role specialization. Collaboration VLN also brings new challenges including congestion, handoff errors, and rendezvous timing, which single-agent formulations overlook. Current datasets and protocols remain single-agent centered, which hides opportunities for assistance and ignores inter-robot interference. We fill this gap with Collaborative Long-Horizon VLN benchmark (\textbf{CoNavBench}), consisting of 4048 single and collaborative episodes with graph-level annotations and a collaboration type taxonomy that controls handoff styles and rendezvous patterns. To generate and evaluate at scale, we build \textbf{NavCraft}, an automated graph-grounded data generation platform. A two-stage hierarchical agent first produces a long-horizon base mission for the primary robot and then instantiates helper robots, allocates subgoals, and specifies validated handoffs and rendezvous. The agents operate with a scene graph in the loop derived from Habitat-Sim, which enables reachability checks, travel time, and interference assessment, and iterative schedule repair via an efficiency tool library. As a reference, we provide a collaborative baseline based on a finetuned Qwen2.5-VL-3B. Trained with CoNavBench, collaborative policies reduce makespan and improve reliability over strong single robot counterparts, yielding \textbf{18.11\%} step level success. Anonymous Website: https://navcraft.github.io.

Poster
DASH: Deterministic Attention Scheduling for High-throughput Reproducible LLM Training

Xinwei Qiang, Hongmin chen, Shixuan Sun, Jingwen Leng, Xin Liu, Minyi Guo

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Determinism is indispensable for reproducibility in large language model (LLM) training, yet it often exacts a steep performance cost. In widely used attention implementations such as FlashAttention-3, the deterministic backward pass can incur up to a 37.9% throughput reduction relative to its non‑deterministic counterpart, primarily because gradient accumulation operations must be serialized to guarantee numerical consistency. This performance loss stems from suboptimal scheduling of compute and gradient‑reduction phases, leading to significant hardware underutilization. To address this challenge, we formulate the backward pass of deterministic attention as a scheduling problem on a Directed Acyclic Graph (DAG) and derive schedules that minimize the critical path length. Building on this formulation, we present DASH (Deterministic Attention Scheduling for High-Throughput), which encapsulates two complementary scheduling strategies: (i) Descending Q‑Tile Iteration, a reversed query‑block traversal that shrinks pipeline stalls in causal attention, and (ii) Shift Scheduling, a theoretically optimal schedule within our DAG model that reduces pipeline stalls for both full and causal masks. Our empirical evaluations on NVIDIA H800 GPUs demonstrate that DASH narrows the performance gap of deterministic attention. The proposed strategies improve the throughput of the attention backward pass by up to 1.28$\times$ compared to the baseline, significantly advancing the efficiency of reproducible LLM training.

Poster
ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific Workflows

Qiushi Sun, Zhoumianze Liu, Chang Ma, Zichen Ding, Fangzhi Xu, Zhangyue Yin, Haiteng Zhao, Zhenyu Wu, Kanzhi Cheng, Zhaoyang Liu, Jianing Wang, Qintong Li, Xiangru Tang, Tianbao Xie, Xiachong Feng, Xiang Li, Ben Kao, Wenhai Wang, Biqing Qi, Lingpeng Kong, Zhiyong Wu

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Large Language Models (LLMs) have extended their impact beyond Natural Language Processing, substantially fostering the development of interdisciplinary research. Recently, various LLM-based agents have been developed to assist scientific discovery progress across multiple aspects and domains. Among these, computer-using agents, capable of interacting with operating systems as humans do, are paving the way to automated scientific problem-solving and addressing routines in researchers' workflows. Recognizing the transformative potential of these agents, we introduce ScienceBoard, which encompasses two complementary contributions: (i) a realistic, multi-domain environment featuring dynamic and visually rich scientific workflows with integrated professional software, where agents can autonomously interact via different interfaces to accelerate complex research tasks and experiments; and (ii) a challenging benchmark of 169 high-quality, rigorously validated real-world tasks curated by humans, spanning scientific-discovery workflows in domains such as biochemistry, astronomy, and geoinformatics. Extensive evaluations of agents with state-of-the-art backbones (e.g., GPT-4o, Claude 3.7, UI-TARS) show that, despite some promising results, they still fall short of reliably assisting scientists in complex workflows, achieving only a 15% overall success rate. In-depth analysis further provides valuable insights for addressing current agent limitations and more effective design principles, paving the way to build more capable agents for scientific discovery.

Poster
LiveWeb-IE: A Benchmark For Online Web Information Extraction

Seungbin Yang, Jihwan Kim, Jaemin Choi, Dongjin Kim, Soyoung Yang, ChaeHun Park, Jaegul Choo

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Web information extraction (WIE) is the task of automatically extracting data from web pages, offering high utility for various applications. The evaluation of WIE systems has traditionally relied on benchmarks built from HTML snapshots captured at a single point in time. However, this offline evaluation paradigm fails to account for the temporally evolving nature of the web; consequently, performance on these static benchmarks often fails to generalize to dynamic real-world scenarios. To bridge this gap, we introduce LiveWeb-IE, a new benchmark designed for evaluating WIE systems directly against live websites. Based on trusted and permission-granted websites, we curate natural language queries that require information extraction of various data categories, such as text, images, and hyperlinks. We further design these queries to represent four levels of complexity, based on the number and cardinality of attributes to be extracted, enabling a granular assessment of WIE systems. In addition, we propose Visual Grounding Scraper (VGS), a novel multi-stage agentic framework that mimics human cognitive processes by visually narrowing down web page content to extract desired information. Extensive experiments across diverse backbone models demonstrate the effectiveness and robustness of VGS. We believe that this study lays the foundation for developing practical and robust WIE systems.

Poster
Dual-Scale World Models for LLM Agents towards Hard-Exploration Problems

Minsoo Kim, seung-won hwang

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LLM-based agents have seen promising advances, yet they are still limited in “hard-exploration” tasks requiring learning new knowledge through exploration. We present GLoW, a novel approach leveraging dual-scale world models, maintaining a trajectory frontier of high-value discoveries at the global scale, while learning from local trial-and-error in exploration through a Multi-path Advantage Reflection mechanism which infers advantage-based progress signals to guide exploration. To evaluate our framework for hard-exploration, we tackle the Jericho benchmark suite of text-based games, where GLoW achieves a new state-of-the-art performance for LLM-based approaches. Compared to state-of-the-art RL-based methods, our approach achieves comparable performance while requiring 100-800× fewer environment interactions.

Poster
Eigen-1: Scientific Reasoning through Adaptive Multi-Agent Refinement and Monitor-based RAG

Xiangru Tang, Wanghan Xu, Yujie Wang, Zijie Guo, Daniel Shao, Cixuan Zhang, Ziyi Wang, Lixin Zhang, Guancheng Wan, Zhenfei Yin, Wenlong Zhang, Lei Bai, Philip Torr, Hanrui Wang, Di Jin

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Large language models (LLMs) have recently shown strong progress on scientific reasoning, yet two major bottlenecks remain. First, explicit retrieval fragments reasoning, imposing a hidden tool tax of extra tokens and steps. Second, multi-agent pipelines often dilute strong solutions by averaging across all candidates. We address these challenges with a unified framework that combines implicit retrieval and structured collaboration. At its foundation, a Monitor-based retrieval module operates at the token level, integrating external knowledge with minimal disruption to reasoning. On top of this substrate, Hierarchical Solution Refinement (HSR) iteratively designates each candidate as an anchor to be repaired by its peers, while Quality-Aware Iterative Reasoning (QAIR) adapts refinement to solution quality. On Humanity’s Last Exam (HLE) Bio/Chem Gold, our framework achieves 48.3% accuracy—the highest reported to date, surpassing the strongest agent baseline by 13.4 points and leading frontier LLMs by up to 18.1 points, while simultaneously reducing token usage by 53.5% and agent steps by 43.7%. Results on SuperGPQA and TRQA confirm robustness across domains. Error analysis shows that reasoning failures and knowledge gaps co-occur in over 85% of cases, while diversity analysis reveals a clear dichotomy: retrieval tasks benefit from solution variety, whereas reasoning tasks favor consensus. Together, these findings demonstrate how implicit augmentation and structured refinement overcome the inefficiencies of explicit tool use and uniform aggregation.

Poster
MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

Chengshu Li, Mengdi Xu, Arpit Bahety, Hang Yin, Yunfan Jiang, Huang Huang, Josiah Wong, Sujay Garlanka, Cem Gokmen, Ruohan Zhang, Weiyu Liu, Jiajun Wu, Roberto Martín-Martín, Li Fei-Fei

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Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.

Poster
UIS-Digger: Towards Comprehensive Research Agent Systems for Real-world Unindexed Information Seeking

Chang Liu, Chuqiao Kuang, Tianyi Zhuang, Yuxin Cheng, Huichi Zhou, Xiaoguang Li, Lifeng Shang

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Recent advancements in LLM-based information-seeking agents have achieved record-breaking performance on established benchmarks. However, these agents remain heavily reliant on search-engine-indexed knowledge, leaving a critical blind spot: Unindexed Information Seeking (UIS). This paper identifies and explores the UIS problem, where vital information is not captured by search engine crawlers, such as overlooked content, dynamic webpages, and embedded files. Despite its significance, UIS remains an underexplored challenge. To address this gap, we introduce UIS-QA, the first dedicated UIS benchmark, comprising 110 expert-annotated QA pairs. Notably, even state-of-the-art agents experience a drastic performance drop on UIS-QA (e.g., from 70.90 on GAIA and 46.70 on BrowseComp-zh to 24.55 on UIS-QA), underscoring the severity of the problem. To mitigate this, we propose UIS-Digger, a novel multi-agent framework that incorporates dual-mode browsing and enables simultaneous webpage searching and file parsing. With a relatively small $\sim$30B-parameter backbone LLM optimized using SFT and RFT training strategies, UIS-Digger sets a strong baseline at 26.36\%, outperforming systems integrating sophisticated LLMs such as O3 and GPT-4.1. This demonstrates the importance of proactive interaction with unindexed sources for effective and comprehensive information-seeking. Our work not only uncovers a fundamental limitation in current agent evaluation paradigms but also provides the first toolkit for advancing UIS research, defining a new and promising direction for robust information-seeking systems.

Poster
OccDriver: Future Occupancy Guided Dual-branch Trajectory Planner in Autonomous Driving

Zhao Huang, Bowen Zhang, Zhongzhu Li, Di Lin

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Trajectory planning for autonomous driving is challenging due to agents' behavioral uncertainty and intricate multi-agent interaction modeling. Most existing studies generate trajectories without explicitly exploiting possible scene evolution, while world models predict consequences from ego behavior, enabling more informed planning decisions. Inspired by the world model, we propose OccDriver, a novel rasterized-to-vectorized dual-branch framework for trajectory planning. This pipeline performs a coarse-to-fine trajectory decoding process: The vectorized branch first generate multimodal coarse trajectories; Then the rasterized branch predicts future scene evolutions conditioned on each coarse trajectory via occupancy flow prediction; Lastly, the vectorized branch leverages intuitive future interaction evolution of each modality from the rasterized branch and produces refined trajectories. Several cross-modality (occupancy and trajectory) losses are further introduced to improve the consistency between trajectory and occupancy prediction. Additionally, we apply a contingency objective in both occupancy space, considering marginal and joint occupancy distributions in different planning scopes. Our model is assessed on the large-scale real-world nuPlan dataset and its associated planning benchmark. Experiments show that OccDriver achieves state-of-the-art in both Non-Reactive and Reactive closed-loop performance.

Poster
Zephyrus: An Agentic Framework for Weather Science

Sumanth Varambally, Marshall Fisher, Jas Thakker, Yiwei Chen, Zhirui Xia, Yasaman Jafari, Ruijia Niu, Manas Jain, Veeramakali Vignesh Manivannan, Zachary Novack, Luyu Han, Srikar Eranky, Salva Rühling Cachay, Taylor Berg-Kirkpatrick, Duncan Watson-Parris, Yian Ma, Rose Yu

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Foundation models for weather science are pre-trained on vast amounts of structured numerical data and outperform traditional weather forecasting systems. However, these models lack language-based reasoning capabilities, limiting their utility in interactive scientific workflows. Large language models (LLMs) excel at understanding and generating text but cannot reason about high-dimensional meteorological datasets. We bridge this gap by building a novel agentic framework for weather science. Our framework includes a Python code-based environment for agents (ZephyrusWorld) to interact with weather data, featuring tools like an interface to WeatherBench 2 dataset, geoquerying for geographical masks from natural language, weather forecasting, and climate simulation capabilities. We design Zephyrus, a multi-turn LLM-based weather agent that iteratively analyzes weather datasets, observes results, and refines its approach through conversational feedback loops. We accompany the agent with a new benchmark, ZephyrusBench, with a scalable data generation pipeline that constructs diverse question-answer pairs across weather-related tasks, from basic lookups to advanced forecasting, extreme event detection, and counterfactual reasoning. Experiments on this benchmark demonstrate the strong performance of Zephyrus agents over text-only baselines, outperforming them by up to 35 percentage points in correctness. However, on harder tasks, Zephyrus performs similarly to text-only baselines, highlighting the challenging nature of our benchmark and suggesting promising directions for future work.

Poster
Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World

Yingzhao Jian, Zhongan Wang, Yi Yang, Hehe Fan

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In this paper, we explore how to empower general-purpose Vision-Language Models (VLMs) to control humanoid agents. General-purpose VLMs (e.g., GPT-4) exhibit strong open-world generalization, and remove the need for additional fine-tuning data. To build such an agent, two key components are required: (1) an embodied instruction compiler, which enables the VLM to observe the scene and translate high-level user instructions into low-level control parameters; and (2) a motion executor, which generates human motions from these parameters while adapting to real-time physical feedback. We present BiBo, a VLM-driven humanoid agent composed of an embodied instruction compiler and a diffusion-based motion executor. The compiler interprets user instructions in context with the environment, and leverages a chain of visual question answering (VQA) to guide the VLM in specifying control parameters (e.g., motion captions, locations). The diffusion executor extends future joint trajectories from prior motion, conditioned on both control parameters and environmental feedback. Experiments demonstrate that BiBo achieves an interaction task success rate of 90.2\% in open environments, and improves the precision of text-guided motion execution by 16.3\% over prior methods. BiBo handles not only basic interaction but also diverse motions, and even dancing while striking at a sandbag. The code will be released upon publication.

Poster
PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement

Yian Wang, Han Yang, Minghao Guo, Xiaowen Qiu, Tsun-Hsuan Wang, Wojciech Matusik, Joshua B. Tenenbaum, Chuang Gan

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Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.

Poster
Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces

Mike A Merrill, Alexander Glenn Shaw, Nicholas Carlini, Boxuan Li, Harsh Raj, Ivan Bercovich, Lin Shi, Jeong Yeon Shin, Thomas Walshe, E. Kelly Buchanan, Junhong Shen, Guanghao Ye, Haowei Lin, Jason Poulos, Maoyu Wang, Marianna Nezhurina, Di Lu, Orfeas Menis Mastromichalakis, Zhiwei Xu, Zizhao Chen, Yue Liu, Robert Zhang, Leon Liangyu Chen, Anurag Kashyap, Jan-Lucas Uslu, Jeffrey Li, Jianbo Wu, Minghao Yan, Song Bian, Vedang Sharma, Ke Sun, Steven Dillmann, Akshay Anand, Andrew Lanpouthakoun, Bardia Koopah, Changran Hu, Etash Kumar Guha, Gabriel H. S. Dreiman, Jiacheng Zhu, Karl Krauth, Li Zhong, Niklas Muennighoff, Robert Kwesi Amanfu, Shangyin Tan, Shreyas Pimpalgaonkar, Tushar Aggarwal, Xiangning Lin, Xin Lan, Xuandong Zhao, Yiqing Liang, Yuanli Wang, Zilong Wang, Changzhi Zhou, David Heineman, Hange Liu, Harsh Trivedi, John Yang, Junhong Lin, Manish Shetty, Michael Yang, Nabil Omi, Negin Raoof, Shanda Li, Terry Yue Zhuo, Wuwei Lin, Yiwei Dai, Yuxin Wang, Wenhao Chai, Shang Zhou, Dariush Wahdany, Ziyu She, Jiaming Hu, Zhikang Dong, Yuxuan Zhu, Sasha Cui, Ahson Saiyed, Arinbjörn Kolbeinsson, Christopher Michael Rytting, Ryan Marten, Yixin Wang, Jenia Jitsev, Alex Dimakis, Andy Konwinski, Ludwig Schmidt

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AI agents may soon become capable of autonomously completing valuable, long-horizon tasks in diverse domains. Current benchmarks either do not measure real-world tasks, or are not sufficiently difficult to meaningfully measure frontier models. To this end, we present Terminal-Bench 1.5: a carefully curated hard benchmark composed of 74 tasks in computer terminal environments inspired by problems from real workflows. Each task features a unique environment, human-written solution, and comprehensive tests for verification. We show that frontier models and agents score less than 50% on the benchmark and conduct an error analysis to identify areas for model and agent improvement. We publish the dataset and evaluation harness to assist developers and researchers in future work.

Poster
Learning Efficient and Interpretable Multi-Agent Communication

Wei Du, Benyu Wu, Yuqing Sun, Wei Guo, Yuntao Du, Zhongmin Yan, Guoxian Yu, Lizhen Cui

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Effective communication is crucial for multi-agent cooperation in partially observable environments. However, a fundamental trilemma exists among task performance, communication efficiency, and human interpretability. To resolve this, we propose a multi-agent communication framework via $\textbf{G}$rounding $\textbf{L}$anguage and $\textbf{C}$ontrastive learning (GLC) to learns efficient and interpretable communication protocols. Specifically, GLC employs an autoencoder to learn discretized and compressed communication symbols, ensuring high communication efficiency. These symbols are then semantically aligned with human concepts using data generated by a Large Language Model (LLM), making them human-interpretable. Furthermore, a contrastive learning objective is introduced to ensure consistency and mutual intelligibility among all agents, thereby securing high task utility. GLC dynamically balances these objectives by the Information Bottleneck principle. Extensive experiments show that GLC outperforms state-of-the-art methods across multiple benchmarks, delivering superior task performance, higher communication efficiency, and enhanced human interpretability.

Poster
Financial fraud collusion among generative AI agents in social networks

Qibing Ren, Zhijie Zheng, Jiaxuan Guo, Junchi Yan, Lizhuang Ma, Jing Shao

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In this work, we investigate the risks of collective financial fraud in large-scale multi-agent systems, driven by large language model (LLM) agents. We examine whether agents can collaborate in fraudulent activities, amplify the risks of such behaviors, and identify factors critical to fraud success. To facilitate this research, we introduce MultiAgentFraudBench, a large-scale benchmark for simulating financial fraud scenarios based on realistic online behaviors. The benchmark includes 21 typical online fraud scenarios, covering the full fraud lifecycle across both public and private domains. We explore the dynamics of fraud operations by analyzing interaction depth, hype-building effects, and collaboration failures. Finally, we propose two potential mitigation strategies: the development of monitor agents to block malicious agents and fostering group resilience through information sharing. Our findings highlight the real-world dangers of multi-agent fraud and suggest measures for reducing associated risks.

Poster