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Applications · human computer interaction

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Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps

SHAN WANG, Peixia Li, Chenchen Xu, Ziang Cheng, Jiayu Yang, Hongdong Li, Pulak Purkait

We propose Light–Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light–shadow interactions reliably and accurately, computed from off-the-shelf 2.5D depth map predictions. LGI explicitly ties illumination direction to geometry, providing a physics-inspired prior that constrains generative models. Without such prior, these models often produce floating shadows, inconsistent illumination, and implausible shadow geometry. Building on this representation, we propose a unified pipeline for joint shadow generation and relighting-unlike prior methods that treat them as disjoint tasks-capturing the intrinsic coupling of illumination and shadowing essential for modeling indirect effects. By embedding LGI into a bridge-matching generative backbone, we reduce ambiguity and enforce physically consistent light–shadow reasoning. To enable effective training, we curated the first large-scale benchmark dataset for joint shadow and relighting, covering reflections, transparency, and complex interreflections. Experiments show significant gains in realism and consistency across synthetic and real images. LGI thus bridges geometry-inspired rendering with generative modeling, enabling efficient, physically consistent shadow generation and relighting.

AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators

Michael J Ryan, Yanzhe Zhang, Amol Salunkhe, Yi Chu, Di Xu, Diyi Yang

Evaluating user-facing AI applications remains a central challenge, especially in open-ended domains such as travel planning, clinical note generation, or dialogue. The gold standard is user feedback (e.g., thumbs up/down) or behavioral signals (e.g., retention), but these are often scarce in prototypes and research projects, or too-slow to use for system optimization. We present **AutoMetrics**, a framework for synthesizing evaluation metrics under low-data constraints. AutoMetrics combines retrieval from **MetricBank**, a collection of 48 metrics we curate, with automatically generated LLM-as-a-Judge criteria informed by lightweight human feedback. These metrics are composed via regression to maximize correlation with human signal. AutoMetrics takes you from expensive measures to interpretable automatic metrics. Across 5 diverse tasks, AutoMetrics improves Kendall correlation with human ratings by up to 33.4% over LLM-as-a-Judge while requiring fewer than 100 feedback points. We show that AutoMetrics can be used as a proxy reward to equal effect as a verifiable reward. We release the full AutoMetrics toolkit and MetricBank to accelerate adaptive evaluation of LLM applications.

MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction

Zilin Xiao, Qi Ma, Mengting Gu, Chun-cheng Jason Chen, Xintao Chen, Vicente Ordonez, Vijai Mohan

Universal multimodal embedding models have achieved great success in capturing semantic relevance between queries and candidates. However, current methods either condense queries and candidates into a single vector, potentially limiting the expressiveness for fine-grained information, or produce too many vectors that are prohibitively expensive for multi-vector retrieval. In this work, we introduce MetaEmbed, a new framework for multimodal retrieval that rethinks how multimodal embeddings are constructed and interacted with at scale. During training, a fixed number of learnable Meta Tokens are appended to the input sequence. At test-time, their last-layer contextualized representations serve as compact yet expressive multi-vector embeddings. Through the proposed Matryoshka Multi-Vector Retrieval training, MetaEmbed learns to organize information by granularity across multiple vectors. As a result, we enable test-time scaling in multimodal retrieval where users can balance retrieval quality against efficiency demands by selecting the number of tokens used for indexing and retrieval interactions. Extensive evaluations on the Massive Multimodal Embedding Benchmark (MMEB) and the Visual Document Retrieval Benchmark (ViDoRe) confirm that MetaEmbed achieves state-of-the-art retrieval performance while scaling robustly to models with 32B parameters. Code is available at https://github.com/facebookresearch/MetaEmbed.

Human3R: Everyone Everywhere All at Once

Yue Chen, Xingyu Chen, Yuxuan Xue, Anpei Chen, Yuliang Xiu, Gerard Pons-Moll

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies (“everyone”), dense 3D scene (“everywhere”), and camera trajectories in a single forward pass (“all-at-once”). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R’s rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, in real-time (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, which can be easily adapted for downstream applications. Code, models and 4D interactive demos are available at https://fanegg.github.io/Human3R/.

VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos

Dunjie Lu, Yiheng Xu, Junli Wang, Haoyuan Wu, Xinyuan Wang, Zekun Wang, Junlin Yang, Hongjin SU, Jixuan Chen, Junda Chen, Yuchen Mao, Junyang Lin, Binyuan Hui, Tao Yu

Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.

Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives

Zihan Wang, Jiashun Wang, Jeff Tan, Yiwen Zhao, Jessica K. Hodgins, Shubham Tulsiani, Deva Ramanan

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human--scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion-tracking policies with scene interactions to fail. In contrast, our key insight is to fit simulation-ready convex planar primitives to a depth-based point cloud reconstruction of the scene via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we use human--scene contact modeling (e.g., using human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion-tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering 43\% faster RL simulation throughput. This demonstrates CRISP's ability to generate physically valid human motion and interaction environments at scale, advancing real-to-sim applications for robotics.

CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization

Yicheng Hu, Xinyu Lin, Shulin Li, Wenjie Wang, Fengbin ZHU, Fuli Feng

Subcellular localization is a crucial biological task for drug target identification and function annotation. Although it has been biologically realized that subcellular localization is closely associated with protein structure, no existing dataset offers comprehensive 3D structural information with detailed subcellular localization annotations, thus severely hindering the application of promising structure-based models on this task. To address this gap, we introduce a new benchmark called $\textbf{CAPSUL}$, a $\textbf{C}$omprehensive hum$\textbf{A}$n $\textbf{P}$rotein benchmark for $\textbf{SU}$bcellular $\textbf{L}$ocalization. It features a dataset that integrates diverse 3D structural representations with fine-grained subcellular localization annotations carefully curated by domain experts. We evaluate this benchmark using a variety of state-of-the-art sequence-based and structure-based models, showcasing the importance of involving structural features in this task. Furthermore, we explore reweighting and single-label classification strategies to facilitate future investigation on structure-based methods for this task. Lastly, we showcase the powerful interpretability of structure-based methods through a case study on the Golgi apparatus, where we discover a decisive localization pattern $\alpha$-helix from attention mechanisms, demonstrating the potential for bridging the gap with intuitive biological interpretability and paving the way for data-driven discoveries in cell biology.

REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?

Chenxi Jiang, Chuhao Zhou, Jianfei Yang

Robot task planning decomposes human instructions into executable action sequences that enable robots to complete a series of complex tasks. Although recent large language model (LLM)-based task planners achieve amazing performance, they assume that human instructions are clear and straightforward. However, real-world users are not experts, and their instructions to robots often contain significant vagueness. Linguists suggest that such vagueness frequently arises from referring expressions (REs), whose meanings depend heavily on dialogue context and environment. This vagueness is even more prevalent among the elderly and children, whom robots should serve more. This paper studies how such vagueness in REs within human instructions affects LLM-based robot task planning and how to overcome this issue. To this end, we propose the first robot task planning benchmark with vague REs (REI-Bench), where we discover that the vagueness of REs can severely degrade robot planning performance, leading to success rate drops of up to 36.9\%. We also observe that most failure cases stem from missing objects in planners. To mitigate the REs issue, we propose a simple yet effective approach: task-oriented context cognition, which generates clear instructions for robots, achieving state-of-the-art performance compared to aware prompts, chains of thought, and in-context learning. By tackling the overlooked issue of vagueness, this work contributes to the research community by advancing real-world task planning and making robots more accessible to non-expert users, e.g., the elderly and children.

KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction

Ye Lu, Jie Wang, Tianyi Liu, Jianjun Gao, Kim-Hui Yap

Stochastic Human Motion Prediction (HMP) has become an essential task for the realm of computer vision, for its capacity to anticipate accurate and diverse future human trajectories. Current diffusion-based techniques typically enforce skeletal consistency by encoding structural priors into network architectures. Although effective in promoting plausible kinematics, this approach provides only indirect control over the generative process and often fails to guarantee strict physical constraint satisfaction. In this work, we propose a structure-aligned and joint-aware diffusion framework that enforces physical constraints by embedding skeletal topology and joint-specific dynamics directly into the diffusion process. Specifically, our framework consists of two key modules, the Joint-Adaptive Noise Generator and the Structure-Aligned Constraint Enforcer. The former component, Joint-Adaptive Noise Generator, infers joint-specific dynamics and injects heterogeneous, instance-aware noise per joint and sample to capture spatial variability and enhance motion diversity. The latter component, Structure-Aligned Constraint Enforcer, encodes skeletal topology by modeling joint connectivity and bone lengths from historical motions, and it constrains each denoising step to preserve anatomical consistency. Through their synergistic operation, these modules grant KinemaDiff direct control over physical realism and motion diversity, addressing the common limitations of indirect structural priors and uniform noise application. Extensive experiments on multiple benchmarks demonstrate the effectiveness of our method, attributable to tailoring the diffusion process through structural alignment and joint-adaptive noise modeling.

UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling

Zhihao Sun, Tong Wu, Ruirui Tu, Daoguo Dong, Zuxuan Wu

Hand motion plays a central role in human interaction, yet modeling realistic 4D hand motion (*i.e.*, 3D hand pose sequences over time) remains challenging. Research in this area is typically divided into two tasks: (1) Estimation approaches reconstruct precise motion from visual observations, but often fail under hand occlusion or absence; (2) Generation approaches focus on synthesizing hand poses by exploiting generative priors under multi-modal structured inputs and infilling motion from incomplete sequences. However, this separation not only limits the effective use of heterogeneous condition signals that frequently arise in practice, but also prevents knowledge transfer between the two tasks. We present **UniHand**, a unified diffusion-based framework that formulates both estimation and generation as conditional motion synthesis. UniHand integrates heterogeneous inputs by embedding structured signals into a shared latent space through a joint variational autoencoder, which aligns conditions such as MANO parameters and 2D skeletons. Visual observations are encoded with a frozen vision backbone, while a dedicated hand perceptron extracts hand-specific cues directly from image features, removing the need for complex detection and cropping pipelines. A latent diffusion model then synthesizes consistent motion sequences from these diverse conditions. Extensive experiments across multiple benchmarks demonstrate that UniHand delivers robust and accurate hand motion modeling, maintaining performance under severe occlusions and temporally incomplete inputs.

PluriHarms: Benchmarking the Full Spectrum of Human Judgments on AI Harm

Jing-Jing Li, Joel Mire, Eve Fleisig, Valentina Pyatkin, Anne Collins, Maarten Sap, Sydney Levine

Current AI safety frameworks, which often treat harmfulness as binary, lack the flexibility to handle borderline cases where humans meaningfully disagree. To build more pluralistic systems, it is essential to move beyond consensus and instead understand where and why disagreements arise. We introduce PluriHarms, a benchmark designed to systematically study human harm judgments across two key dimensions—the harm axis (benign to harmful) and the agreement axis (agreement to disagreement). Our scalable framework generates prompts that capture diverse AI harms and human values while targeting cases with high disagreement rates, validated by human data. The benchmark includes 150 prompts with 15,000 ratings from 100 human annotators, enriched with demographic and psychological traits and prompt-level features of harmful actions, effects, and values. Our analyses show that prompts that relate to imminent risks and tangible harms amplify perceived harmfulness, while annotator traits (e.g., toxicity experience, education) and their interactions with prompt content explain systematic disagreement. We benchmark AI safety models and alignment methods on PluriHarms, finding that while personalization significantly improves prediction of human harm judgments, considerable room remains for future progress. By explicitly targeting value diversity and disagreement, our work provides a principled benchmark for moving beyond "one-size-fits-all" safety toward pluralistically safe AI.

Physically Valid Biomolecular Interaction Modeling with Gauss-Seidel Projection

Siyuan Chen, Minghao Guo, Caoliwen Wang, Anka He Chen, Yikun Zhang, Jingjing Chai, Yin Yang, Wojciech Matusik, Peter Yichen Chen

Biomolecular interaction modeling has been substantially advanced by foundation models, yet they often produce all-atom structures that violate basic steric feasibility. We address this limitation by enforcing physical validity as a strict constraint during both training and inference with a unified module. At its core is a differentiable projection that maps the provisional atom coordinates from the diffusion model to the nearest physically valid configuration. This projection is achieved using a Gauss-Seidel scheme, which exploits the locality and sparsity of the constraints to ensure stable and fast convergence at scale. By implicit differentiation to obtain gradients, our module integrates seamlessly into existing frameworks for end-to-end finetuning. With our Gauss-Seidel projection module in place, two denoising steps are sufficient to produce biomolecular complexes that are both physically valid and structurally accurate. Across six benchmarks, our $2$-step model achieves the same structural accuracy as state-of-the-art $200$-step diffusion baselines, delivering ${\sim}10\times$ wall-clock speedups while guaranteeing physical validity.

MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning

Yueqian Wang, Songxiang Liu, Disong Wang, Nuo Xu, Wan Guanglu, Huishuai Zhang, Dongyan Zhao

Recent advances in video multimodal large language models (Video MLLMs) have significantly enhanced video understanding and multi-modal interaction capabilities. While most existing systems operate in a turn-based manner where the model can only reply after user turns, proactively deciding when to reply during video playback presents a promising yet challenging direction for real-time applications. In this work, we propose a novel text-to-text approach to proactive interaction, where the model autonomously determines whether to respond or remain silent at each turn based on dialogue history and visual context up to current frame of an streaming video. To overcome difficulties in previous methods such as manually tuning response decision thresholds and annotating precise reply times, we introduce a multi-turn RL based training method that encourages timely and accurate responses without requiring precise response time annotations. We train our model MMDuet2 on a dataset of 52k videos with two types of dialogues via SFT and RL. Experimental results demonstrate that MMDuet2 outperforms existing proactive Video MLLM baselines in response timing and quality, achieving state-of-the-art performance on the ProactiveVideoQA benchmark.

VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications

Wei He, Yueqing Sun, Hongyan Hao, Xueyuan Hao, Zhikang Xia, Qi Gu, Hui Su, Xunliang Cai

As LLMs with agentic abilities are increasingly deployed in real-life scenarios, existing benchmarks fail to capture their inherent complexity of handling extensive information, leveraging diverse resources, and managing dynamic user interactions. To address this gap, we introduce VitaBench, a challenging benchmark that evaluates agents on versatile interactive tasks grounded in real-world settings. Drawing from daily applications in food delivery, in-store consumption, and online travel services, VitaBench presents agents with the most complex life-serving simulation environment to date, comprising 66 tools. Through a framework that eliminates domain-specific policies, we enable flexible composition of these scenarios and tools, yielding 100 cross-scenario tasks (main results) and 300 single-scenario tasks. Each task is derived from multiple real user requests and requires agents to reason across temporal and spatial dimensions, utilize complex tool sets, proactively clarify ambiguous instructions, and track shifting user intent throughout multi-turn conversations. Moreover, we propose a rubric-based sliding window evaluator, enabling robust assessment of diverse solution pathways in complex environments and stochastic interactions. Our comprehensive evaluation reveals that even the most advanced models achieve only 30% success rate on cross-scenario tasks, and less than 50% success rate on others. Overall, we believe VitaBench will serve as a valuable resource for advancing the development of AI agents in practical real-world applications.

OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents

Hongrui Jia, Jitong Liao, Xi Zhang, Haiyang Xu, Tianbao Xie, Chaoya Jiang, Ming Yan, Si Liu, Wei Ye, Fei Huang

With advances in decision-making and reasoning capabilities, multimodal agents show strong potential in computer application scenarios. Past evaluations have mainly assessed GUI interaction skills, while tool invocation abilities, such as those enabled by the Model Context Protocol (MCP), have been largely overlooked. Comparing agents with integrated tool invocation to those evaluated only on GUI interaction is inherently unfair. We present OSWorld-MCP, the first comprehensive and fair benchmark for assessing computer-use agents' tool invocation, GUI operation, and decision-making abilities in a real-world environment. We design a novel automated code-generation pipeline to create tools and combine them with a curated selection from existing tools. Rigorous manual validation yields 158 high-quality tools (covering 7 common applications), each verified for correct functionality, practical applicability, and versatility. Extensive evaluations of state-of-the-art multimodal agents on OSWorld-MCP show that MCP tools generally improve task success rates (e.g., from 8.3\% to 20.4\% for OpenAI o3 at 15 steps, from 40.1\% to 43.3\% for Claude 4 Sonnet at 50 steps), underscoring the importance of assessing tool invocation capabilities. However, even the strongest models have relatively low tool invocation rates, Only 36.3\%, indicating room for improvement and highlighting the benchmark's challenge. By explicitly measuring MCP tool usage skills, OSWorld-MCP deepens understanding of multimodal agents and sets a new standard for evaluating performance in complex, tool-assisted environments. We will release all code and data to the community.

Human-LLM Collaborative Feature Engineering for Tabular Data

Zhuoyan Li, Aditya Bansal, Jinzhao Li, Shishuang He, Zhuoran Lu, Mutian Zhang, Qin Liu, Yiwei Yang, Swati Jain, Ming Yin, Yunyao Li

Large language models (LLMs) are increasingly used to automate feature engineering in tabular learning. Given task-specific information, LLMs can propose diverse feature transformation operations to enhance downstream model performance. However, current approaches typically assign the LLM as a black-box optimizer, responsible for both proposing and selecting operations based solely on its internal heuristics, which often lack calibrated estimations of operation utility and consequently lead to repeated exploration of low-yield operations without a principled strategy for prioritizing promising directions. In this paper, we propose a human–LLM collaborative feature engineering framework for tabular learning. We begin by decoupling the transformation operation proposal and selection processes, where LLMs are used solely to generate operation candidates, while the selection is guided by explicitly modeling the utility and uncertainty of each proposed operation. Since accurate utility estimation can be difficult especially in the early rounds of feature engineering, we design a mechanism within the framework that selectively elicits and incorporates human expert preference feedback—comparing which operations are more promising—into the selection process to help identify more effective operations. Our evaluations on both the synthetic study and the real user study demonstrate that the proposed framework improves feature engineering performance across a variety of tabular datasets and reduces users’ cognitive load during the feature engineering process.

SAM-Veteran: An MLLM-Based Human-like SAM Agent for Reasoning Segmentation

Tianyuan Du, Haopeng Li, Zhen Fan, Jiarui Zhang, Panwang Pan, Yang Zhang

Significant progress has been made in reasoning segmentation by combining multi-modal large language models (MLLMs) with the Segment Anything Model (SAM): the former excel in reasoning and vision–language alignment, while the latter offers powerful pixel-level understanding. However, current paradigms fall short in exploiting SAM’s strengths, especially the ability to support iterative mask refinement by interactive segmentation, a process that human users can naturally perform. To bridge this gap, we introduce **SAM-Veteran**, an experienced mask-aware SAM agent capable of emulating human interaction with SAM via a reasoning-driven segmentation workflow that integrates (i) generating bounding boxes given image–query pairs for SAM input, (ii) proposing refinement points based on SAM-generated masks, and (iii) adaptively terminating the process. Aiming for this goal, we propose a multi-task reinforcement learning framework based on Group Relative Policy Optimization (GRPO), which enhances the MLLM’s abilities in textual grounding and mask comprehension. Furthermore, we introduce a dynamic sampling strategy tailored for generating both boxes and points to stabilize training. Extensive experiments across diverse datasets show that SAM-Veteran achieves human-like interaction with SAM and establishes new state-of-the-art performance on both in-domain and out-of-domain benchmarks.

Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition

Shiyu Xuan, Dongkai Wang, Zechao Li, Jinhui Tang

Zero-shot Human-object interaction (HOI) detection aims to locate humans and objects in images and recognize their interactions. While advances in open-vocabulary object detection provide promising solutions for object localization, interaction recognition (IR) remains challenging due to the combinatorial diversity of interactions. Existing methods, including two-stage methods, tightly couple IR with a specific detector and rely on coarse-grained vision-language model (VLM) features, which limit generalization to unseen interactions. In this work, we propose a decoupled framework that separates object detection from IR and leverages multi-modal large language models (MLLMs) for zero-shot IR. We introduce a deterministic generation method that formulates IR as a visual question answering task and enforces deterministic outputs, enabling training-free zero-shot IR. To further enhance performance and efficiency by fine-tuning the model, we design a spatial-aware pooling module that integrates appearance and pairwise spatial cues, and a one-pass deterministic matching method that predicts all candidate interactions in a single forward pass. Extensive experiments on HICO-DET and V-COCO demonstrate that our method achieves superior zero-shot performance, strong cross-dataset generalization, and the flexibility to integrate with any object detectors without retraining. Code will be released.

UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections

Zeyu Cai, Ziyang Li, Xiaoben Li, Boqian Li, Zeyu Wang, Zhenyu Zhang, Yuliang Xiu

We present UP2You, the first tuning-free solution for reconstructing high-fidelity 3D clothed portraits from extremely unconstrained in-the-wild 2D photos. Unlike previous approaches that require "clean" inputs (e.g., full-body images with minimal occlusions, or well calibrated cross-view captures), UP2You directly processes raw, unstructured photographs, which may vary significantly in pose, viewpoint, cropping, and occlusion. Instead of compressing data into tokens for slow online text-to-3D optimization, we introduce a data rectifier paradigm that efficiently converts unconstrained inputs into clean, orthogonal multi-view images in a single forward pass within seconds, simplifying the 3D reconstruction. Central to UP2You is a pose-correlated feature aggregation module PCFA, that selectively fuses information from multiple reference images w.r.t. target poses, enabling better identity preservation and nearly constant memory footprint, with more observations. Extensive experiments on 4D-Dress, PuzzleIOI, and in-the-wild captures demonstrate that UP2You consistently surpasses previous methods in both geometric accuracy (Chamfer-15\%$\\downarrow$, P2S-18\%$\\downarrow$ on PuzzleIOI) and texture fidelity (PSNR-21\%$\\uparrow$, LPIPS 46\%$\\downarrow$ on 4D-Dress). UP2You is efficient (1.5 minutes per person), and versatile (supports arbitrary pose control, and training-free multi-garment 3D virtual try-on), making it practical for real-world scenarios where humans are casually captured. Both models and code will be released to facilitate future research on this underexplored task.

ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents

Hanyu Lai, Xiao Liu, Yanxiao Zhao, Han Xu, Hanchen Zhang, Bohao Jing, Yanyu Ren, Shuntian Yao, Yuxiao Dong, Jie Tang

We introduce ComputerRL, a framework for autonomous desktop intelligence that enables agents to operate complex digital workspaces skillfully. ComputerRL features the API-GUI paradigm, which unifies programmatic API calls and direct GUI interaction to address the inherent mismatch between machine agents and human-centric desktop environments. Scaling end-to-end RL training is crucial for improvement and generalization across diverse desktop tasks; however, it remains challenging due to environmental inefficiency and instability during extended training. To support scalable and robust training, we develop a distributed RL infrastructure capable of orchestrating thousands of parallel virtual desktop environments to accelerate large-scale online RL. Furthermore, we propose Entropulse, a training strategy that alternates reinforcement learning with supervised fine-tuning, effectively mitigating entropy collapse during extended training runs. We employ ComputerRL on open models GLM-4-9B-0414 and GLM-4.1V-9B-Thinking, and evaluate them on the OSWorld benchmark. The GLM-ComputerRL-9B achieves a new state-of-the-art accuracy of 48.9%, demonstrating significant improvements for general agents in desktop automation. Our code and demos are available at https://computer-rl.vercel.app/.

Applications · human computer interaction · ICLR 2026 | paperlist.ai