ICLR 2025 Papers

International Conference on Learning Representations

Decision breakdown

3,703papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2135.8%
  • Spotlight
    38010.3%
  • Poster
    3,11084.0%

Browse all papers

Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion

Kaizhe Hu, Zihang Rui, Yao He, Yuyao Liu, Pu Hua, Huazhe Xu

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Visual imitation learning methods demonstrate strong performance, yet they lack generalization when faced with visual input perturbations like variations in lighting and textures. This limitation hampers their practical application in real-world settings. To address this, we propose ***Stem-OB*** that leverages the inversion process of pretrained image diffusion models to suppress low-level visual differences while maintaining high-level scene structures. This image inversion process is akin to transforming the observation into a shared representation, from which other observations also stem. *Stem-OB* offers a simple yet effective plug-and-play solution that stands in contrast to data augmentation approaches. It demonstrates robustness to various unspecified appearance changes without the need for additional training. We provide theoretical insights and empirical results that validate the efficacy of our approach in simulated and real settings. *Stem-OB* shows an exceptionally significant improvement in real-world robotic tasks, where challenging light and appearance changes are present, with an average increase of **22.2%** in success rates compared to the best baseline. Please refer to [this link](https://stem-ob.github.io/) for more videos and details.

Spotlight
Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control

Devdhar Patel, Hava T Siegelmann

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Reinforcement learning (RL) is rapidly reaching and surpassing human-level control capabilities. However, state-of-the-art RL algorithms often require timesteps and reaction times significantly faster than human capabilities, which is impractical in real-world settings and typically necessitates specialized hardware. We introduce Sequence Reinforcement Learning (SRL), an RL algorithm designed to produce a sequence of actions for a given input state, enabling effective control at lower decision frequencies. SRL addresses the challenges of learning action sequences by employing both a model and an actor-critic architecture operating at different temporal scales. We propose a "temporal recall" mechanism, where the critic uses the model to estimate intermediate states between primitive actions, providing a learning signal for each individual action within the sequence. Once training is complete, the actor can generate action sequences independently of the model, achieving model-free control at a slower frequency. We evaluate SRL on a suite of continuous control tasks, demonstrating that it achieves performance comparable to state-of-the-art algorithms while significantly reducing actor sample complexity. To better assess performance across varying decision frequencies, we introduce the Frequency-Averaged Score (FAS) metric. Our results show that SRL significantly outperforms traditional RL algorithms in terms of FAS, making it particularly suitable for applications requiring variable decision frequencies. Furthermore, we compare SRL with model-based online planning, showing that SRL achieves comparable FAS while leveraging the same model during training that online planners use for planning.

Poster
ImagineNav: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination

Xinxin Zhao, Wenzhe Cai, Likun Tang, Teng Wang

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Visual navigation is an essential skill for home-assistance robots, providing the object-searching ability to accomplish long-horizon daily tasks. Many recent approaches use Large Language Models (LLMs) for commonsense inference to improve exploration efficiency. However, the planning process of LLMs is limited within texts and it is difficult to represent the spatial occupancy and geometry layout only by texts. Both are important for making rational navigation decisions. In this work, we seek to unleash the spatial perception and planning ability of Vision-Language Models (VLMs), and explore whether the VLM, with only on-board camera captured RGB/RGB-D stream inputs, can efficiently finish the visual navigation tasks in a mapless manner. We achieve this by developing the imagination-powered navigation framework ImagineNav, which imagines the future observation images at valuable robot views and translates the complex navigation planning process into a rather simple best-view image selection problem for VLM. To generate appropriate candidate robot views for imagination, we introduce the Where2Imagine module, which is distilled to align with human navigation habits. Finally, to reach the VLM preferred views, an off-the-shelf point-goal navigation policy is utilized. Empirical experiments on the challenging open-vocabulary object navigation benchmarks demonstrates the superiority of our proposed system.

Poster
OccProphet: Pushing the Efficiency Frontier of Camera-Only 4D Occupancy Forecasting with an Observer-Forecaster-Refiner Framework

Junliang Chen, Huaiyuan Xu, Yi Wang, Lap-Pui Chau

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Predicting variations in complex traffic environments is crucial for the safety of autonomous driving. Recent advancements in occupancy forecasting have enabled forecasting future 3D occupied status in driving environments by observing historical 2D images. However, high computational demands make occupancy forecasting less efficient during training and inference stages, hindering its feasibility for deployment on edge agents. In this paper, we propose a novel framework, \textit{i.e.}, OccProphet, to efficiently and effectively learn occupancy forecasting with significantly lower computational requirements while improving forecasting accuracy. OccProphet comprises three lightweight components: Observer, Forecaster, and Refiner. The Observer extracts spatio-temporal features from 3D multi-frame voxels using the proposed Efficient 4D Aggregation with Tripling-Attention Fusion, while the Forecaster and Refiner conditionally predict and refine future occupancy inferences. Experimental results on nuScenes, Lyft-Level5, and nuScenes-Occupancy datasets demonstrate that OccProphet is both training- and inference-friendly. OccProphet reduces 58\%$\sim$78\% of the computational cost with a 2.6$\times$ speedup compared with the state-of-the-art Cam4DOcc. Moreover, it achieves 4\%$\sim$18\% relatively higher forecasting accuracy. Code and models are publicly available at https://github.com/JLChen-C/OccProphet.

Poster
Cross-Embodiment Dexterous Grasping with Reinforcement Learning

Haoqi Yuan, Bohan Zhou, Yuhui Fu, Zongqing Lu

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Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80\% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page (https://sites.google.com/view/crossdex).

Poster
ThinkBot: Embodied Instruction Following with Thought Chain Reasoning

Guanxing Lu, Ziwei Wang, Changliu Liu, Jiwen Lu, Yansong Tang

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Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans for agents, which usually fail to achieve human goals because of the instruction incoherence in action descriptions. On the contrary, we propose ThinkBot that reasons the thought chain in human instruction to recover the missing action descriptions, so that the agent can successfully complete human goals by following the coherent instruction. Specifically, we first design an instruction completer based on large language models to recover the missing actions with interacted objects between consecutive human instruction, where the perceived surrounding environments and the completed sub-goals are considered for instruction completion. Based on the partially observed scene semantic maps, we present an object localizer to infer the position of interacted objects and the related Bayesian uncertainty for close-loop planning. Extensive experiments in the simulated environment show that our ThinkBot outperforms the state-of-the-art EIF methods by a sizable margin in both success rate and execution efficiency. Project page: https://guanxinglu.github.io/thinkbot/.

Poster
What's the Move? Hybrid Imitation Learning via Salient Points

Priya Sundaresan, Hengyuan Hu, Quan Vuong, Jeannette Bohg, Dorsa Sadigh

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While imitation learning (IL) offers a promising framework for teaching robots various behaviors, learning complex tasks remains challenging. Existing IL policies struggle to generalize effectively across visual and spatial variations even for simple tasks. In this work, we introduce **SPHINX**: **S**alient **P**oint-based **H**ybrid **I**mitatio**N** and e**X**ecution, a flexible IL policy that leverages multimodal observations (point clouds and wrist images), along with a hybrid action space of low-frequency, sparse waypoints and high-frequency, dense end effector movements. Given 3D point cloud observations, SPHINX learns to infer task-relevant points within a point cloud, or *salient points*, which support spatial generalization by focusing on semantically meaningful features. These salient points serve as anchor points to predict waypoints for long-range movement, such as reaching target poses in free-space. Once near a salient point, SPHINX learns to switch to predicting dense end-effector movements given close-up wrist images for precise phases of a task. By exploiting the strengths of different input modalities and action representations for different manipulation phases, SPHINX tackles complex tasks in a sample-efficient, generalizable manner. Our method achieves **86.7%** success across 4 real-world and 2 simulated tasks, outperforming the next best state-of-the-art IL baseline by **41.1%** on average across **440** real world trials. SPHINX additionally generalizes to novel viewpoints, visual distractors, spatial arrangements, and execution speeds with a **1.7x** speedup over the most competitive baseline. Our website (http://sphinx-manip.github.io) provides open-sourced code for data collection, training, and evaluation, along with supplementary videos.

Poster
Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask Learning

Moritz Reuss, Jyothish Pari, Pulkit Agrawal, Rudolf Lioutikov

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Diffusion Policies have become widely used in Imitation Learning, offering several appealing properties, such as generating multimodal and discontinuous behavior. As models are becoming larger to capture more complex capabilities, their computational demands increase, as shown by recent scaling laws. Therefore, continuing with the current architectures will present a computational roadblock. To address this gap, we propose Mixture-of-Denoising Experts (MoDE) as a novel policy for Imitation Learning. MoDE surpasses current state-of-the-art Transformer-based Diffusion Policies while enabling parameter-efficient scaling through sparse experts and noise-conditioned routing, reducing both active parameters by 40\% and inference costs by 90\% via expert caching. Our architecture combines this efficient scaling with noise-conditioned self-attention mechanism, enabling more effective denoising across different noise levels. MoDE achieves state-of-the-art performance on 134 tasks in four established imitation learning benchmarks (CALVIN and LIBERO). Notably, by pretraining MoDE on diverse robotics data, we achieve 4.01 on CALVIN ABC and 0.95 on LIBERO-90. It surpasses both CNN-based and Transformer Diffusion Policies by an average of $57\%$ across 4 benchmarks, while using 90\% fewer FLOPs and fewer active parameters compared to default Diffusion Transformer architectures. Furthermore, we conduct comprehensive ablations on MoDE's components, providing insights for designing efficient and scalable Transformer architectures for Diffusion Policies. Code and demonstrations are available at https://mbreuss.github.io/MoDE_Diffusion_Policy.

Poster
Contractive Dynamical Imitation Policies for Efficient Out-of-Sample Recovery

Amin Abyaneh, Mahrokh Ghoddousi Boroujeni, Hsiu-Chin Lin, Giancarlo Ferrari-Trecate

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Imitation learning is a data-driven approach to learning policies from expert behavior, but it is prone to unreliable outcomes in out-of-sample (OOS) regions. While previous research relying on stable dynamical systems guarantees convergence to a desired state, it often overlooks transient behavior. We propose a framework for learning policies modeled by contractive dynamical systems, ensuring that all policy rollouts converge regardless of perturbations, and in turn, enable efficient OOS recovery. By leveraging recurrent equilibrium networks and coupling layers, the policy structure guarantees contractivity for any parameter choice, which facilitates unconstrained optimization. We also provide theoretical upper bounds for worst-case and expected loss to rigorously establish the reliability of our method in deployment. Empirically, we demonstrate substantial OOS performance improvements for simulated robotic manipulation and navigation tasks. See [sites.google.com/view/contractive-dynamical-policies](https://sites.google.com/view/contractive-dynamical-policies) for our codebase and highlight of the results.

Poster
UniDrive: Towards Universal Driving Perception Across Camera Configurations

Ye Li, Wenzhao Zheng, Xiaonan Huang, Kurt Keutzer

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Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on CARLA by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.

Poster
Generating Freeform Endoskeletal Robots

Muhan Li, Lingji Kong, Sam Kriegman

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The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of ``higher robots'' that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.

Spotlight
LaMPlace: Learning to Optimize Cross-Stage Metrics in Macro Placement

Zijie Geng, Jie Wang, Ziyan Liu, Siyuan Xu, Zhentao Tang, Shixiong Kai, Mingxuan Yuan, Jianye Hao, Feng Wu

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Machine learning techniques have shown great potential in enhancing macro placement, a critical stage in modern chip design. However, existing methods primarily focus on *online* optimization of *intermediate surrogate metrics* that are available at the current placement stage, rather than directly targeting the *cross-stage metrics*---such as the timing performance---that measure the final chip quality. This is mainly because of the high computational costs associated with performing post-placement stages for evaluating such metrics, making the *online* optimization impractical. Consequently, these optimizations struggle to align with actual performance improvements and can even lead to severe manufacturing issues. To bridge this gap, we propose **LaMPlace**, which **L**earns **a** **M**ask for optimizing cross-stage metrics in macro placement. Specifically, LaMPlace trains a predictor on *offline* data to estimate these *cross-stage metrics* and then leverages the predictor to quickly generate a mask, i.e., a pixel-level feature map that quantifies the impact of placing a macro in each chip grid location on the design metrics. This mask essentially acts as a fast evaluator, enabling placement decisions based on *cross-stage metrics* rather than *intermediate surrogate metrics*. Experiments on commonly used benchmarks demonstrate that LaMPlace significantly improves the chip quality across several key design metrics, achieving an average improvement of 9.6\%, notably 43.0\% and 30.4\% in terms of WNS and TNS, respectively, which are two crucial cross-stage metrics that reflect the final chip quality in terms of the timing performance.

Oral
ET-SEED: EFFICIENT TRAJECTORY-LEVEL SE(3) EQUIVARIANT DIFFUSION POLICY

Chenrui Tie, Yue Chen, Ruihai Wu, Boxuan Dong, Zeyi Li, Chongkai Gao, Hao Dong

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Imitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks. However, extensive demonstrations are required for policy robustness and generalization. To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks. Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints. We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner. We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object. Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method, as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/

Poster
STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes

Jiawei Yang, Jiahui Huang, Boris Ivanovic, Yuxiao Chen, Yan Wang, Boyi Li, Yurong You, Apoorva Sharma, Maximilian Igl, Peter Karkus, Danfei Xu, Yue Wang, Marco Pavone

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We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations—parameterized by 3D Gaussians and their velocities—in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding. For more details, please visit our project at https://jiawei-yang.github.io/STORM/.

Poster
Grounding Video Models to Actions through Goal Conditioned Exploration

Yunhao Luo, Yilun Du

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Large video models, pretrained on massive quantities of amount of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and do not describe how to actuate the world to reach the visual states depicted in a video. To tackle this problem, current methods use a separate vision-based inverse dynamic model trained on embodiment-specific data to map image states to actions. Gathering data to train such a model is often expensive and challenging, and this model is limited to visual settings similar to the ones in which data is available. In this paper, we investigate how to directly ground video models to continuous actions through self-exploration in the embodied environment -- using generated video states as visual goals for exploration. We propose a framework that uses trajectory level action generation in combination with video guidance to enable an agent to solve complex tasks without any external supervision, e.g., rewards, action labels, or segmentation masks. We validate the proposed approach on 8 tasks in Libero, 6 tasks in MetaWorld, 4 tasks in Calvin, and 12 tasks in iThor Visual Navigation. We show how our approach is on par with or even surpasses multiple behavior cloning baselines trained on expert demonstrations while without requiring any action annotations.

Spotlight
Learning Shape-Independent Transformation via Spherical Representations for Category-Level Object Pose Estimation

Huan Ren, Wenfei Yang, Xiang Liu, Shifeng Zhang, Tianzhu Zhang

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Category-level object pose estimation aims to determine the pose and size of novel objects in specific categories. Existing correspondence-based approaches typically adopt point-based representations to establish the correspondences between primitive observed points and normalized object coordinates. However, due to the inherent shape-dependence of canonical coordinates, these methods suffer from semantic incoherence across diverse object shapes. To resolve this issue, we innovatively leverage the sphere as a shared proxy shape of objects to learn shape-independent transformation via spherical representations. Based on this insight, we introduce a novel architecture called SpherePose, which yields precise correspondence prediction through three core designs. Firstly, We endow the point-wise feature extraction with SO(3)-invariance, which facilitates robust mapping between camera coordinate space and object coordinate space regardless of rotation transformation. Secondly, the spherical attention mechanism is designed to propagate and integrate features among spherical anchors from a comprehensive perspective, thus mitigating the interference of noise and incomplete point cloud. Lastly, a hyperbolic correspondence loss function is designed to distinguish subtle distinctions, which can promote the precision of correspondence prediction. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate the superior performance of our method, verifying the effectiveness of spherical representations and architectural innovations.

Poster
EqNIO: Subequivariant Neural Inertial Odometry

Royina Karegoudra Jayanth, Yinshuang Xu, Ziyun Wang, Evangelos Chatzipantazis, Kostas Daniilidis, Daniel Gehrig

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Neural network-based odometry using accelerometer and gyroscope readings from a single IMU can achieve robust, and low-drift localization capabilities, through the use of _neural displacement priors (NDPs)_. These priors learn to produce denoised displacement measurements but need to ignore data variations due to specific IMU mount orientation and motion directions, hindering generalization. This work introduces EqNIO, which addresses this challenge with _canonical displacement priors_, i.e., priors that are invariant to the orientation of the gravity-aligned frame in which the IMU data is expressed. We train such priors on IMU measurements, that are mapped into a learnable canonical frame, which is uniquely defined via three axes: the first is gravity, making the frame gravity aligned, while the second and third are predicted from IMU data. The outputs (displacement and covariance) are mapped back to the original gravity-aligned frame. To maximize generalization, we find that these learnable frames must transform equivariantly with global gravity-preserving roto-reflections from the subgroup $O_g(3)\subset O(3)$, acting on the trajectory, rendering the NDP $O(3)$-_subequivariant_. We tailor specific linear, convolutional, and non-linear layers that commute with the actions of the group. Moreover, we introduce a bijective decomposition of angular rates into vectors that transform similarly to accelerations, allowing us to leverage both measurement types. Natively, angular rates would need to be inverted upon reflection, unlike acceleration, which hinders their joint processing. We highlight EqNIO's flexibility and generalization capabilities by applying it to both filter-based (TLIO), and end-to-end (RONIN) architectures, and outperforming existing methods that use _soft equivariance from auxiliary losses or data augmentation on various datasets. We believe this work paves the way for low-drift and generalizable neural inertial odometry on edge devices. The project details and code can be found at [https://github.com/RoyinaJayanth/EqNIO](https://github.com/RoyinaJayanth/EqNIO).

Poster
Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping

Ziye Huang, Haoqi Yuan, Yuhui Fu, Zongqing Lu

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Universal dexterous grasping across diverse objects presents a fundamental yet formidable challenge in robot learning. Existing approaches using reinforcement learning (RL) to develop policies on extensive object datasets face critical limitations, including complex curriculum design for multi-task learning and limited generalization to unseen objects. To overcome these challenges, we introduce ResDex, a novel approach that integrates residual policy learning with a mixture-of-experts (MoE) framework. ResDex is distinguished by its use of geometry-agnostic base policies that are efficiently acquired on individual objects and capable of generalizing across a wide range of unseen objects. Our MoE framework incorporates several base policies to facilitate diverse grasping styles suitable for various objects. By learning residual actions alongside weights that combine these base policies, ResDex enables efficient multi-task RL for universal dexterous grasping. ResDex achieves state-of-the-art performance on the DexGraspNet dataset comprising 3,200 objects with an 88.8% success rate. It exhibits no generalization gap with unseen objects and demonstrates superior training efficiency, mastering all tasks within only 12 hours on a single GPU. For further details and videos, visit our project page.

Poster
DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo

Junzhe Zhu, Yuanchen Ju, Junyi Zhang, Muhan Wang, Zhecheng Yuan, Kaizhe Hu, Huazhe Xu

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Dense 3D correspondence can enhance robotic manipulation by enabling the generalization of spatial, functional, and dynamic information from one object to an unseen counterpart. Compared to shape correspondence, semantic correspondence is more effective in generalizing across different object categories. To this end, we present DenseMatcher, a method capable of computing 3D correspondences between in-the-wild objects that share similar structures. DenseMatcher first computes vertex features by projecting multiview 2D features onto meshes and refining them with a 3D network, and subsequently finds dense correspondences with the obtained features using functional map. In addition, we craft the first 3D matching dataset that contains colored object meshes across diverse categories. We demonstrate the downstream effectiveness of DenseMatcher in (i) robotic manipulation, where it achieves cross-instance and cross-category generalization on long-horizon complex manipulation tasks from observing only one demo; (ii) zero-shot color mapping between digital assets, where appearance can be transferred between different objects with relatable geometry. More details and demonstrations can be found at https://tea-lab.github.io/DenseMatcher/.

Spotlight
NextBestPath: Efficient 3D Mapping of Unseen Environments

Shiyao Li, Antoine Guedon, Clémentin Boittiaux, Shizhe Chen, Vincent Lepetit

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This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity.

Poster