ICLR 2022 Papers

International Conference on Learning Representations

Decision breakdown

1,095papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    555.0%
  • Spotlight
    17415.9%
  • Poster
    86679.1%

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Topic: Embodied AI · 4 papers · Reset filters

FILM: Following Instructions in Language with Modular Methods

So Yeon Min, Devendra Singh Chaplot, Pradeep Kumar Ravikumar, Yonatan Bisk, Ruslan Salakhutdinov

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Recent methods for embodied instruction following are typically trained end-to-end using imitation learning. This often requires the use of expert trajectories and low-level language instructions. Such approaches assume that neural states will integrate multimodal semantics to perform state tracking, building spatial memory, exploration, and long-term planning. In contrast, we propose a modular method with structured representations that (1) builds a semantic map of the scene and (2) performs exploration with a semantic search policy, to achieve the natural language goal. Our modular method achieves SOTA performance (24.46 %) with a substantial (8.17 % absolute) gap from previous work while using less data by eschewing both expert trajectories and low-level instructions. Leveraging low-level language, however, can further increase our performance (26.49 %). Our findings suggest that an explicit spatial memory and a semantic search policy can provide a stronger and more general representation for state-tracking and guidance, even in the absence of expert trajectories or low-level instructions.

Poster
Autonomous Reinforcement Learning: Formalism and Benchmarking

Archit Sharma, Kelvin Xu, Nikhil Sardana, Abhishek Gupta, Karol Hausman, Sergey Levine, Chelsea Finn

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Reinforcement learning (RL) provides a naturalistic framing for learning through trial and error, which is appealing both because of its simplicity and effectiveness and because of its resemblance to how humans and animals acquire skills through experience. However, real-world embodied learning, such as that performed by humans and animals, is situated in a continual, non-episodic world, whereas common benchmark tasks in RL are episodic, with the environment resetting between trials to provide the agent with multiple attempts. This discrepancy presents a major challenge when we attempt to take RL algorithms developed for episodic simulated environments and run them on real-world platforms, such as robots. In this paper, we aim to address this discrepancy by laying out a framework for Autonomous Reinforcement Learning (ARL): reinforcement learning where the agent not only learns through its own experience, but also contends with lack of human supervision to reset between trials. We introduce a simulated benchmark EARL based on this framework, containing a set of diverse and challenging simulated tasks reflective of the hurdles introduced to learning when only a minimal reliance on extrinsic intervention can be assumed. We show that standard approaches to episodic RL and existing approaches struggle as interventions are minimized, underscoring the need for developing new algorithms for reinforcement learning with a greater focus on autonomy.

Poster
IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes

Qi Li, Kaichun Mo, Yanchao Yang, Hang Zhao, Leonidas Guibas

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Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our work proposes to study a novel, underexplored, kind of visual relations that is also important to perceive and model -- inter-object functional relationships (e.g., a switch on the wall turns on or off the light, a remote control operates the TV). Humans often spend no effort or only a little to infer these relationships, even when entering a new room, by using our strong prior knowledge (e.g., we know that buttons control electrical devices) or using only a few exploratory interactions in cases of uncertainty (e.g., multiple switches and lights in the same room). In this paper, we take the first step in building AI system learning inter-object functional relationships in 3D indoor environments with key technical contributions of modeling prior knowledge by training over large-scale scenes and designing interactive policies for effectively exploring the training scenes and quickly adapting to novel test scenes. We create a new dataset based on the AI2Thor and PartNet datasets and perform extensive experiments that prove the effectiveness of our proposed method.

Poster
Environment Predictive Coding for Visual Navigation

Santhosh Kumar Ramakrishnan, Tushar Nagarajan, Ziad Al-Halah, Kristen Grauman

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We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised learning for individual images, we aim to encode a 3D environment using a series of images observed by an agent moving in it. We learn these representations via a masked-zone prediction task, which segments an agent’s trajectory into zones and then predicts features of randomly masked zones, conditioned on the agent’s camera poses. This explicit spatial conditioning encourages learning representations that capture the geometric and semantic regularities of 3D environments. We learn such representations on a collection of video walkthroughs and demonstrate successful transfer to multiple downstream navigation tasks. Our experiments on the real-world scanned 3D environments of Gibson and Matterport3D show that our method obtains 2 - 6× higher sample-efficiency and up to 57% higher performance over standard image-representation learning.

Poster