ICLR 2022 Papers

International Conference on Learning Representations

Decision breakdown

1,095papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    555.0%
  • Spotlight
    17415.9%
  • Poster
    86679.1%

Browse all papers

What Happens after SGD Reaches Zero Loss? --A Mathematical Framework

Zhiyuan Li, Tianhao Wang, Sanjeev Arora

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Understanding the implicit bias of Stochastic Gradient Descent (SGD) is one of the key challenges in deep learning, especially for overparametrized models, where the local minimizers of the loss function $L$ can form a manifold. Intuitively, with a sufficiently small learning rate $\eta$, SGD tracks Gradient Descent (GD) until it gets close to such manifold, where the gradient noise prevents further convergence. In such regime, Blanc et al. (2020) proved that SGD with label noise locally decreases a regularizer-like term, the sharpness of loss, $\text{tr}[\nabla^2 L]$. The current paper gives a general framework for such analysis by adapting ideas from Katzenberger (1991). It allows in principle a complete characterization for the regularization effect of SGD around such manifold---i.e., the "implicit bias"---using a stochastic differential equation (SDE) describing the limiting dynamics of the parameters, which is determined jointly by the loss function and the noise covariance. This yields some new results: (1) a *global* analysis of the implicit bias valid for $\eta^{-2}$ steps, in contrast to the local analysis of Blanc et al. (2020) that is only valid for $\eta^{-1.6}$ steps and (2) allowing *arbitrary* noise covariance. As an application, we show with arbitrary large initialization, label noise SGD can always escape the kernel regime and only requires $O(\kappa\ln d)$ samples for learning an $\kappa$-sparse overparametrized linear model in $\mathbb{R}^d$ (Woodworth et al., 2020), while GD initialized in the kernel regime requires $\Omega(d)$ samples. This upper bound is minimax optimal and improves the previous $\widetilde{O}(\kappa^2)$ upper bound (HaoChen et al., 2020).

Spotlight
8-bit Optimizers via Block-wise Quantization

Tim Dettmers, Mike Lewis, Sam Shleifer, Luke Zettlemoyer

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Stateful optimizers maintain gradient statistics over time, e.g., the exponentially smoothed sum (SGD with momentum) or squared sum (Adam) of past gradient values. This state can be used to accelerate optimization significantly, compared to plain stochastic gradient descent, but uses memory that might otherwise be allocated to model parameters, thereby limiting the maximum size of models trained in practice. In this paper, we develop the first optimizers that use 8-bit statistics while maintaining the performance levels of using 32-bit optimizer states. To overcome the resulting computational, quantization, and stability challenges, we develop block-wise dynamic quantization. Block-wise quantization divides input tensors into smaller blocks that are independently quantized. Each block is processed in parallel across cores, yielding faster optimization and high precision quantization. To maintain stability and performance, we combine block-wise quantization with two additional changes: (1) dynamic quantization, a form of non-linear optimization that is precise for both large and small magnitude values, and (2) a stable embedding layer to reduce gradient variance that comes from the highly non-uniform distribution of input tokens in language models. As a result, our 8-bit optimizers maintain 32-bit performance with a small fraction of the memory footprint on a range of tasks, including 1.5B parameter language modeling, GLUE finetuning, ImageNet classification, WMT'14 machine translation, MoCo v2 contrastive ImageNet pretraining+finetuning, and RoBERTa pretraining, without changes to the original optimizer hyperparameters. We open-source our 8-bit optimizers as a drop-in replacement that only requires a two-line code change.

Spotlight
Understanding and Leveraging Overparameterization in Recursive Value Estimation

Chenjun Xiao, Bo Dai, Jincheng Mei, Oscar A Ramirez, Ramki Gummadi, Chris Harris, Dale Schuurmans

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The theory of function approximation in reinforcement learning (RL) typically considers low capacity representations that incur a tradeoff between approximation error, stability and generalization. Current deep architectures, however, operate in an overparameterized regime where approximation error is not necessarily a bottleneck. To better understand the utility of deep models in RL we present an analysis of recursive value estimation using \emph{overparameterized} linear representations that provides useful, transferable findings. First, we show that classical updates such as temporal difference (TD) learning or fitted-value-iteration (FVI) converge to \emph{different} fixed points than residual minimization (RM) in the overparameterized linear case. We then develop a unified interpretation of overparameterized linear value estimation as minimizing the Euclidean norm of the weights subject to alternative constraints. A practical consequence is that RM can be modified by a simple alteration of the backup targets to obtain the same fixed points as FVI and TD (when they converge), while universally ensuring stability. Further, we provide an analysis of the generalization error of these methods, demonstrating per iterate bounds on the value prediction error of FVI, and fixed point bounds for TD and RM. Given this understanding, we then develop new algorithmic tools for improving recursive value estimation with deep models. In particular, we extract two regularizers that penalize out-of-span top-layer weights and co-linearity in top-layer features respectively. Empirically we find that these regularizers dramatically improve the stability of TD and FVI, while allowing RM to match and even sometimes surpass their generalization performance with assured stability.

Poster
Pretraining Text Encoders with Adversarial Mixture of Training Signal Generators

Yu Meng, Chenyan Xiong, Payal Bajaj, Saurabh Tiwary, Paul N. Bennett, Jiawei Han, Xia Song

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We present a new framework AMOS that pretrains text encoders with an Adversarial learning curriculum via a Mixture Of Signals from multiple auxiliary generators. Following ELECTRA-style pretraining, the main encoder is trained as a discriminator to detect replaced tokens generated by auxiliary masked language models (MLMs). Different from ELECTRA which trains one MLM as the generator, we jointly train multiple MLMs of different sizes to provide training signals at various levels of difficulty. To push the discriminator to learn better with challenging replaced tokens, we learn mixture weights over the auxiliary MLMs' outputs to maximize the discriminator loss by backpropagating the gradient from the discriminator via Gumbel-Softmax. For better pretraining efficiency, we propose a way to assemble multiple MLMs into one unified auxiliary model. AMOS outperforms ELECTRA and recent state-of-the-art pretrained models by about 1 point on the GLUE benchmark for BERT base-sized models.

Poster
Graphon based Clustering and Testing of Networks: Algorithms and Theory

Mahalakshmi Sabanayagam, Leena Chennuru Vankadara, Debarghya Ghoshdastidar

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Network-valued data are encountered in a wide range of applications, and pose challenges in learning due to their complex structure and absence of vertex correspondence. Typical examples of such problems include classification or grouping of protein structures and social networks. Various methods, ranging from graph kernels to graph neural networks, have been proposed that achieve some success in graph classification problems. However, most methods have limited theoretical justification, and their applicability beyond classification remains unexplored. In this work, we propose methods for clustering multiple graphs, without vertex correspondence, that are inspired by the recent literature on estimating graphons---symmetric functions corresponding to infinite vertex limit of graphs. We propose a novel graph distance based on sorting-and-smoothing graphon estimators. Using the proposed graph distance, we present two clustering algorithms and show that they achieve state-of-the-art results. We prove the statistical consistency of both algorithms under Lipschitz assumptions on the graph degrees. We further study the applicability of the proposed distance for graph two-sample testing problems.

Poster
CoBERL: Contrastive BERT for Reinforcement Learning

Andrea Banino, Adria Puigdomenech Badia, Jacob C Walker, Tim Scholtes, Jovana Mitrovic, Charles Blundell

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Many reinforcement learning (RL) agents require a large amount of experience to solve tasks. We propose Contrastive BERT for RL (COBERL), an agent that combines a new contrastive loss and a hybrid LSTM-transformer architecture to tackle the challenge of improving data efficiency. COBERL enables efficient and robust learning from pixels across a wide variety of domains. We use bidirectional masked prediction in combination with a generalization of a recent contrastive method to learn better representations for RL, without the need of hand engineered data augmentations. We find that COBERL consistently improves data efficiency across the full Atari suite, a set of control tasks and a challenging 3D environment, and often it also increases final score performance.

Spotlight
Mapping conditional distributions for domain adaptation under generalized target shift

Matthieu Kirchmeyer, Alain Rakotomamonjy, Emmanuel de Bezenac, patrick gallinari

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We consider the problem of unsupervised domain adaptation (UDA) between a source and a target domain under conditional and label shift a.k.a Generalized Target Shift (GeTarS). Unlike simpler UDA settings, few works have addressed this challenging problem. Recent approaches learn domain-invariant representations, yet they have practical limitations and rely on strong assumptions that may not hold in practice. In this paper, we explore a novel and general approach to align pretrained representations, which circumvents existing drawbacks. Instead of constraining representation invariance, it learns an optimal transport map, implemented as a NN, which maps source representations onto target ones. Our approach is flexible and scalable, it preserves the problem's structure and it has strong theoretical guarantees under mild assumptions. In particular, our solution is unique, matches conditional distributions across domains, recovers target proportions and explicitly controls the target generalization risk. Through an exhaustive comparison on several datasets, we challenge the state-of-the-art in GeTarS.

Poster
Offline Neural Contextual Bandits: Pessimism, Optimization and Generalization

Thanh Nguyen-Tang, Sunil Gupta, A. Tuan Nguyen, Svetha Venkatesh

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Offline policy learning (OPL) leverages existing data collected a priori for policy optimization without any active exploration. Despite the prevalence and recent interest in this problem, its theoretical and algorithmic foundations in function approximation settings remain under-developed. In this paper, we consider this problem on the axes of distributional shift, optimization, and generalization in offline contextual bandits with neural networks. In particular, we propose a provably efficient offline contextual bandit with neural network function approximation that does not require any functional assumption on the reward. We show that our method provably generalizes over unseen contexts under a milder condition for distributional shift than the existing OPL works. Notably, unlike any other OPL method, our method learns from the offline data in an online manner using stochastic gradient descent, allowing us to leverage the benefits of online learning into an offline setting. Moreover, we show that our method is more computationally efficient and has a better dependence on the effective dimension of the neural network than an online counterpart. Finally, we demonstrate the empirical effectiveness of our method in a range of synthetic and real-world OPL problems.

Poster
Responsible Disclosure of Generative Models Using Scalable Fingerprinting

Ning Yu, Vladislav Skripniuk, Dingfan Chen, Larry S. Davis, Mario Fritz

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Over the past years, deep generative models have achieved a new level of performance. Generated data has become difficult, if not impossible, to be distinguished from real data. While there are plenty of use cases that benefit from this technology, there are also strong concerns on how this new technology can be misused to generate deep fakes and enable misinformation at scale. Unfortunately, current deep fake detection methods are not sustainable, as the gap between real and fake continues to close. In contrast, our work enables a responsible disclosure of such state-of-the-art generative models, that allows model inventors to fingerprint their models, so that the generated samples containing a fingerprint can be accurately detected and attributed to a source. Our technique achieves this by an efficient and scalable ad-hoc generation of a large population of models with distinct fingerprints. Our recommended operation point uses a 128-bit fingerprint which in principle results in more than 10^{38} identifiable models. Experiments show that our method fulfills key properties of a fingerprinting mechanism and achieves effectiveness in deep fake detection and attribution. Code and models are available at https://github.com/ningyu1991/ScalableGANFingerprints.

Spotlight
Active Hierarchical Exploration with Stable Subgoal Representation Learning

Siyuan Li, Jin Zhang, Jianhao Wang, Yang Yu, Chongjie Zhang

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Goal-conditioned hierarchical reinforcement learning (GCHRL) provides a promising approach to solving long-horizon tasks. Recently, its success has been extended to more general settings by concurrently learning hierarchical policies and subgoal representations. Although GCHRL possesses superior exploration ability by decomposing tasks via subgoals, existing GCHRL methods struggle in temporally extended tasks with sparse external rewards, since the high-level policy learning relies on external rewards. As the high-level policy selects subgoals in an online learned representation space, the dynamic change of the subgoal space severely hinders effective high-level exploration. In this paper, we propose a novel regularization that contributes to both stable and efficient subgoal representation learning. Building upon the stable representation, we design measures of novelty and potential for subgoals, and develop an active hierarchical exploration strategy that seeks out new promising subgoals and states without intrinsic rewards. Experimental results show that our approach significantly outperforms state-of-the-art baselines in continuous control tasks with sparse rewards.

Poster
Towards General Function Approximation in Zero-Sum Markov Games

Baihe Huang, Jason D. Lee, Zhaoran Wang, Zhuoran Yang

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This paper considers two-player zero-sum finite-horizon Markov games with simultaneous moves. The study focuses on the challenging settings where the value function or the model is parameterized by general function classes. Provably efficient algorithms for both decoupled and coordinated settings are developed. In the decoupled setting where the agent controls a single player and plays against an arbitrary opponent, we propose a new model-free algorithm. The sample complexity is governed by the Minimax Eluder dimension—a new dimension of the function class in Markov games. As a special case, this method improves the state-of-the-art algorithm by a $\sqrt{d}$ factor in the regret when the reward function and transition kernel are parameterized with d-dimensional linear features. In the coordinated setting where both players are controlled by the agent, we propose a model-based algorithm and a model-free algorithm. In the model-based algorithm, we prove that sample complexity can be bounded by a generalization of Witness rank to Markov games. The model-free algorithm enjoys a $\sqrt{K}$-regret upper bound where $K$ is the number of episodes. Our algorithms are based on new techniques of alternate optimism

Poster
ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics

Boris N. Oreshkin, Florent Bocquelet, Felix G. Harvey, Bay Raitt, Dominic Laflamme

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Our work focuses on the development of a learnable neural representation of human pose for advanced AI assisted animation tooling. Specifically, we tackle the problem of constructing a full static human pose based on sparse and variable user inputs (e.g. locations and/or orientations of a subset of body joints). To solve this problem, we propose a novel neural architecture that combines residual connections with prototype encoding of a partially specified pose to create a new complete pose from the learned latent space. We show that our architecture outperforms a baseline based on Transformer, both in terms of accuracy and computational efficiency. Additionally, we develop a user interface to integrate our neural model in Unity, a real-time 3D development platform. Furthermore, we introduce two new datasets representing the static human pose modeling problem, based on high-quality human motion capture data, which will be released publicly along with model code.

Oral
Gradient Information Matters in Policy Optimization by Back-propagating through Model

Chongchong Li, Yue Wang, Wei Chen, Yuting Liu, Zhi-Ming Ma, Tie-Yan Liu

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Model-based reinforcement learning provides an efficient mechanism to find the optimal policy by interacting with the learned environment. In addition to treating the learned environment like a black-box simulator, a more effective way to use the model is to exploit its differentiability. Such methods require the gradient information of the learned environment model when calculating the policy gradient. However, since the error of gradient is not considered in the model learning phase, there is no guarantee for the model's accuracy. To address this problem, we first analyze the convergence rate for the policy optimization methods when the policy gradient is calculated using the learned environment model. The theoretical results show that the model gradient error matters in the policy optimization phrase. Then we propose a two-model-based learning method to control the prediction error and the gradient error. We separate the different roles of these two models at the model learning phase and coordinate them at the policy optimization phase. After proposing the method, we introduce the directional derivative projection policy optimization (DDPPO) algorithm as a practical implementation to find the optimal policy. Finally, we empirically demonstrate the proposed algorithm has better sample efficiency when achieving a comparable or better performance on benchmark continuous control tasks.

Poster
Unsupervised Discovery of Object Radiance Fields

Hong-Xing Yu, Leonidas Guibas, Jiajun Wu

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We study the problem of inferring an object-centric scene representation from a single image, aiming to derive a representation that explains the image formation process, captures the scene's 3D nature, and is learned without supervision. Most existing methods on scene decomposition lack one or more of these characteristics, due to the fundamental challenge in integrating the complex 3D-to-2D image formation process into powerful inference schemes like deep networks. In this paper, we propose unsupervised discovery of Object Radiance Fields (uORF), integrating recent progresses in neural 3D scene representations and rendering with deep inference networks for unsupervised 3D scene decomposition. Trained on multi-view RGB images without annotations, uORF learns to decompose complex scenes with diverse, textured background from a single image. We show that uORF enables novel tasks, such as scene segmentation and editing in 3D, and it performs well on these tasks and on novel view synthesis on three datasets.

Poster
Concurrent Adversarial Learning for Large-Batch Training

Yong Liu, Xiangning Chen, Minhao Cheng, Cho-Jui Hsieh, Yang You

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Large-batch training has become a commonly used technique when training neural networks with a large number of GPU/TPU processors. As batch size increases, stochastic optimizers tend to converge to sharp local minima, leading to degraded test performance. Current methods usually use extensive data augmentation to increase the batch size, but we found the performance gain with data augmentation decreases as batch size increases, and data augmentation will become insufficient after certain point. In this paper, we propose to use adversarial learning to increase the batch size in large-batch training. Despite being a natural choice for smoothing the decision surface and biasing towards a flat region, adversarial learning has not been successfully applied in large-batch training since it requires at least two sequential gradient computations at each step, which will at least double the running time compared with vanilla training even with a large number of processors. To overcome this issue, we propose a novel Concurrent Adversarial Learning (ConAdv) method that decouple the sequential gradient computations in adversarial learning by utilizing staled parameters. Experimental results demonstrate that ConAdv can successfully increase the batch size on both ResNet-50 and EfficientNet training on ImageNet while maintaining high accuracy. In particular, we show ConAdv along can achieve 75.3\% top-1 accuracy on ImageNet ResNet-50 training with 96K batch size, and the accuracy can be further improved to 76.2\% when combining ConAdv with data augmentation. This is the first work successfully scales ResNet-50 training batch size to 96K.

Poster
Autonomous Learning of Object-Centric Abstractions for High-Level Planning

Steven James, Benjamin Rosman, George Konidaris

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We propose a method for autonomously learning an object-centric representation of a continuous and high-dimensional environment that is suitable for planning. Such representations can immediately be transferred between tasks that share the same types of objects, resulting in agents that require fewer samples to learn a model of a new task. We first demonstrate our approach on a 2D crafting domain consisting of numerous objects where the agent learns a compact, lifted representation that generalises across objects. We then apply it to a series of Minecraft tasks to learn object-centric representations and object types - directly from pixel data - that can be leveraged to solve new tasks quickly. The resulting learned representations enable the use of a task-level planner, resulting in an agent capable of transferring learned representations to form complex, long-term plans.

Poster
Proof Artifact Co-Training for Theorem Proving with Language Models

Jesse Michael Han, Jason Rute, Yuhuai Wu, Edward Ayers, Stanislas Polu

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Labeled data for imitation learning of theorem proving in large libraries of formalized mathematics is scarce as such libraries require years of concentrated effort by human specialists to be built. This is particularly challenging when applying large Transformer language models to tactic prediction, because the scaling of performance with respect to model size is quickly disrupted in the data-scarce, easily-overfitted regime. We propose PACT (Proof Artifact Co-Training), a general methodology for extracting abundant self-supervised data from kernel-level proof terms for joint training alongside the usual tactic prediction objective. We apply this methodology to Lean,an interactive proof assistant which hosts some of the most sophisticated formalized mathematics to date. We instrument Lean with a neural theorem prover driven by a Transformer language model and show that PACT improves theorem proving success rate on a held-out suite of test theorems from 32% to 48%.

Poster
Graph-Enhanced Exploration for Goal-oriented Reinforcement Learning

Jiarui Jin, Sijin Zhou, Weinan Zhang, Tong He, Yong Yu, Rasool Fakoor

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Goal-oriented Reinforcement Learning (GoRL) is a promising approach for scaling up RL techniques on sparse reward environments requiring long horizon planning. Recent works attempt to build suitable abstraction graph of the environment and enhance GoRL with classical graphical methods such as shortest path searching; however, these approaches mainly focus on either graph construction or agent exploitation, but leave the exploration lack of study. This paper proposes Graph-enhanced GoRL (G2RL), a new GoRL framework for effective exploration and efficient training based on the state-transition graph. We first introduce the optimal goals for exploration on the graph and then use them as supervised signals to train the goal generator in G2RL in a hindsight manner. Furthermore, we define relevant trajectories of a state based on its graph neighborhood and show that giving high priority to these trajectories would lead to an efficient policy learning. In addition to the theoretical results regarding optimal goal generation, our empirical results on standard discrete and continuous control benchmarks show that leveraging the state-transition graph is beneficial for GoRL to learn an effective and informative exploration strategy and outperform the state-of-the-art methods.

Poster
Enabling Arbitrary Translation Objectives with Adaptive Tree Search

Wang Ling, Wojciech Stokowiec, Domenic Donato, Chris Dyer, Lei Yu, Laurent Sartran, Austin Matthews

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We introduce an adaptive tree search algorithm, which is a deterministic variant of Monte Carlo tree search, that can find high-scoring outputs under translation models that make no assumptions about the form or structure of the search objective. This algorithm enables the exploration of new kinds of models that are unencumbered by constraints imposed to make decoding tractable, such as autoregressivity or conditional independence assumptions. When applied to autoregressive models, our algorithm has different biases than beam search has, which enables a new analysis of the role of decoding bias in autoregressive models. Empirically, we show that our adaptive tree search algorithm finds outputs with substantially better model scores compared to beam search in autoregressive models, and compared to reranking techniques in models whose scores do not decompose additively with respect to the words in the output. We also characterise the correlation of several translation model objectives with respect to BLEU. We find that while some standard models are poorly calibrated and benefit from the beam search bias, other often more robust models (autoregressive models tuned to maximize expected automatic metric scores, the noisy channel model and a newly proposed objective) benefit from increasing amounts of search using our proposed decoder, whereas the beam search bias limits the improvements obtained from such objectives. Thus, we argue that as models improve, the improvements may be masked by over-reliance on beam search or reranking based methods.

Poster
AdaAug: Learning Class- and Instance-adaptive Data Augmentation Policies

Tsz-Him Cheung, Dit-Yan Yeung

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Data augmentation is an effective way to improve the generalization capability of modern deep learning models. However, the underlying augmentation methods mostly rely on handcrafted operations. Moreover, an augmentation policy useful to one dataset may not transfer well to other datasets. Therefore, Automated Data Augmentation (AutoDA) methods, like \textit{AutoAugment} and \textit{Population-based Augmentation}, have been proposed recently to automate the process of searching for optimal augmentation policies. However, the augmentation policies found are not adaptive to the dataset used, hindering the effectiveness of these AutoDA methods. In this paper, we propose a novel AutoDA method called \texttt{AdaAug} to efficiently learn adaptive augmentation policies in a class-dependent and potentially instance-dependent manner. Our experiments show that the adaptive augmentation policies learned by our method transfer well to unseen datasets such as the Oxford Flowers, Oxford-IIT Pets, FGVC Aircraft, and Stanford Cars datasets when compared with other AutoDA baselines. In addition, our method also achieves state-of-the-art performance on the CIFAR-10, CIFAR-100, and SVHN datasets.

Poster