ICLR 2021 Papers

International Conference on Learning Representations

Decision breakdown

860papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    536.2%
  • Spotlight
    11413.3%
  • Poster
    69380.6%

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Retrieval-Augmented Generation for Code Summarization via Hybrid GNN

Shangqing Liu, Yu Chen, Xiaofei Xie, Jing Kai Siow, Yang Liu

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Source code summarization aims to generate natural language summaries from structured code snippets for better understanding code functionalities. However, automatic code summarization is challenging due to the complexity of the source code and the language gap between the source code and natural language summaries. Most previous approaches either rely on retrieval-based (which can take advantage of similar examples seen from the retrieval database, but have low generalization performance) or generation-based methods (which have better generalization performance, but cannot take advantage of similar examples). This paper proposes a novel retrieval-augmented mechanism to combine the benefits of both worlds. Furthermore, to mitigate the limitation of Graph Neural Networks (GNNs) on capturing global graph structure information of source code, we propose a novel attention-based dynamic graph to complement the static graph representation of the source code, and design a hybrid message passing GNN for capturing both the local and global structural information. To evaluate the proposed approach, we release a new challenging benchmark, crawled from diversified large-scale open-source C projects (total 95k+ unique functions in the dataset). Our method achieves the state-of-the-art performance, improving existing methods by 1.42, 2.44 and 1.29 in terms of BLEU-4, ROUGE-L and METEOR.

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Behavioral Cloning from Noisy Demonstrations

Fumihiro Sasaki, Ryota Yamashina

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We consider the problem of learning an optimal expert behavior policy given noisy demonstrations that contain observations from both optimal and non-optimal expert behaviors. Popular imitation learning algorithms, such as generative adversarial imitation learning, assume that (clear) demonstrations are given from optimal expert policies but not the non-optimal ones, and thus often fail to imitate the optimal expert behaviors given the noisy demonstrations. Prior works that address the problem require (1) learning policies through environment interactions in the same fashion as reinforcement learning, and (2) annotating each demonstration with confidence scores or rankings. However, such environment interactions and annotations in real-world settings take impractically long training time and a significant human effort. In this paper, we propose an imitation learning algorithm to address the problem without any environment interactions and annotations associated with the non-optimal demonstrations. The proposed algorithm learns ensemble policies with a generalized behavioral cloning (BC) objective function where we exploit another policy already learned by BC. Experimental results show that the proposed algorithm can learn behavior policies that are much closer to the optimal policies than ones learned by BC.

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Fast Geometric Projections for Local Robustness Certification

Aymeric Fromherz, Klas Leino, Matt Fredrikson, Bryan Parno, Corina Pasareanu

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Local robustness ensures that a model classifies all inputs within an $\ell_p$-ball consistently, which precludes various forms of adversarial inputs. In this paper, we present a fast procedure for checking local robustness in feed-forward neural networks with piecewise-linear activation functions. Such networks partition the input space into a set of convex polyhedral regions in which the network’s behavior is linear; hence, a systematic search for decision boundaries within the regions around a given input is sufficient for assessing robustness. Crucially, we show how the regions around a point can be analyzed using simple geometric projections, thus admitting an efficient, highly-parallel GPU implementation that excels particularly for the $\ell_2$ norm, where previous work has been less effective. Empirically we find this approach to be far more precise than many approximate verification approaches, while at the same time performing multiple orders of magnitude faster than complete verifiers, and scaling to much deeper networks.

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Improving Adversarial Robustness via Channel-wise Activation Suppressing

Yang Bai, Yuyuan Zeng, Yong Jiang, Shu-Tao Xia, Xingjun Ma, Yisen Wang

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The study of adversarial examples and their activations have attracted significant attention for secure and robust learning with deep neural networks (DNNs). Different from existing works, in this paper, we highlight two new characteristics of adversarial examples from the channel-wise activation perspective: 1) the activation magnitudes of adversarial examples are higher than that of natural examples; and 2) the channels are activated more uniformly by adversarial examples than natural examples. We find that, while the state-of-the-art defense adversarial training has addressed the first issue of high activation magnitude via training on adversarial examples, the second issue of uniform activation remains. This motivates us to suppress redundant activations from being activated by adversarial perturbations during the adversarial training process, via a Channel-wise Activation Suppressing (CAS) training strategy. We show that CAS can train a model that inherently suppresses adversarial activations, and can be easily applied to existing defense methods to further improve their robustness. Our work provides a simplebut generic training strategy for robustifying the intermediate layer activations of DNNs.

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GAN "Steerability" without optimization

Nurit Spingarn, Ron Banner, Tomer Michaeli

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Recent research has shown remarkable success in revealing "steering" directions in the latent spaces of pre-trained GANs. These directions correspond to semantically meaningful image transformations (e.g., shift, zoom, color manipulations), and have the same interpretable effect across all categories that the GAN can generate. Some methods focus on user-specified transformations, while others discover transformations in an unsupervised manner. However, all existing techniques rely on an optimization procedure to expose those directions, and offer no control over the degree of allowed interaction between different transformations. In this paper, we show that "steering" trajectories can be computed in closed form directly from the generator's weights without any form of training or optimization. This applies to user-prescribed geometric transformations, as well as to unsupervised discovery of more complex effects. Our approach allows determining both linear and nonlinear trajectories, and has many advantages over previous methods. In particular, we can control whether one transformation is allowed to come on the expense of another (e.g., zoom-in with or without allowing translation to keep the object centered). Moreover, we can determine the natural end-point of the trajectory, which corresponds to the largest extent to which a transformation can be applied without incurring degradation. Finally, we show how transferring attributes between images can be achieved without optimization, even across different categories.

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Regularization Matters in Policy Optimization - An Empirical Study on Continuous Control

Zhuang Liu, Xuanlin Li, Bingyi Kang, Trevor Darrell

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Deep Reinforcement Learning (Deep RL) has been receiving increasingly more attention thanks to its encouraging performance on a variety of control tasks. Yet, conventional regularization techniques in training neural networks (e.g., $L_2$ regularization, dropout) have been largely ignored in RL methods, possibly because agents are typically trained and evaluated in the same environment, and because the deep RL community focuses more on high-level algorithm designs. In this work, we present the first comprehensive study of regularization techniques with multiple policy optimization algorithms on continuous control tasks. Interestingly, we find conventional regularization techniques on the policy networks can often bring large improvement, especially on harder tasks. Our findings are shown to be robust against training hyperparameter variations. We also compare these techniques with the more widely used entropy regularization. In addition, we study regularizing different components and find that only regularizing the policy network is typically the best. We further analyze why regularization may help generalization in RL from four perspectives - sample complexity, reward distribution, weight norm, and noise robustness. We hope our study provides guidance for future practices in regularizing policy optimization algorithms. Our code is available at https://github.com/xuanlinli17/iclr2021_rlreg .

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BUSTLE: Bottom-Up Program Synthesis Through Learning-Guided Exploration

Augustus Odena, Kensen Shi, David Bieber, Rishabh Singh, Charles Sutton, Hanjun Dai

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Program synthesis is challenging largely because of the difficulty of search in a large space of programs. Human programmers routinely tackle the task of writing complex programs by writing sub-programs and then analyzing their intermediate results to compose them in appropriate ways. Motivated by this intuition, we present a new synthesis approach that leverages learning to guide a bottom-up search over programs. In particular, we train a model to prioritize compositions of intermediate values during search conditioned on a given set of input-output examples. This is a powerful combination because of several emergent properties. First, in bottom-up search, intermediate programs can be executed, providing semantic information to the neural network. Second, given the concrete values from those executions, we can exploit rich features based on recent work on property signatures. Finally, bottom-up search allows the system substantial flexibility in what order to generate the solution, allowing the synthesizer to build up a program from multiple smaller sub-programs. Overall, our empirical evaluation finds that the combination of learning and bottom-up search is remarkably effective, even with simple supervised learning approaches. We demonstrate the effectiveness of our technique on two datasets, one from the SyGuS competition and one of our own creation.

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Correcting experience replay for multi-agent communication

Sanjeevan Ahilan, Peter Dayan

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We consider the problem of learning to communicate using multi-agent reinforcement learning (MARL). A common approach is to learn off-policy, using data sampled from a replay buffer. However, messages received in the past may not accurately reflect the current communication policy of each agent, and this complicates learning. We therefore introduce a 'communication correction' which accounts for the non-stationarity of observed communication induced by multi-agent learning. It works by relabelling the received message to make it likely under the communicator's current policy, and thus be a better reflection of the receiver's current environment. To account for cases in which agents are both senders and receivers, we introduce an ordered relabelling scheme. Our correction is computationally efficient and can be integrated with a range of off-policy algorithms. We find in our experiments that it substantially improves the ability of communicating MARL systems to learn across a variety of cooperative and competitive tasks.

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Self-supervised Visual Reinforcement Learning with Object-centric Representations

Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius

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Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of the whole scene. We propose to use object-centric representations as a modular and structured observation space, which is learned with a compositional generative world model. We show that the structure in the representations in combination with goal-conditioned attention policies helps the autonomous agent to discover and learn useful skills. These skills can be further combined to address compositional tasks like the manipulation of several different objects.

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LambdaNetworks: Modeling long-range Interactions without Attention

Irwan Bello

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We present lambda layers -- an alternative framework to self-attention -- for capturing long-range interactions between an input and structured contextual information (e.g. a pixel surrounded by other pixels). Lambda layers capture such interactions by transforming available contexts into linear functions, termed lambdas, and applying these linear functions to each input separately. Similar to linear attention, lambda layers bypass expensive attention maps, but in contrast, they model both content and position-based interactions which enables their application to large structured inputs such as images. The resulting neural network architectures, LambdaNetworks, significantly outperform their convolutional and attentional counterparts on ImageNet classification, COCO object detection and instance segmentation, while being more computationally efficient. Additionally, we design LambdaResNets, a family of hybrid architectures across different scales, that considerably improves the speed-accuracy tradeoff of image classification models. LambdaResNets reach excellent accuracies on ImageNet while being 3.2 - 4.4x faster than the popular EfficientNets on modern machine learning accelerators. In large-scale semi-supervised training with an additional 130M pseudo-labeled images, LambdaResNets achieve up to 86.7% ImageNet accuracy while being 9.5x faster than EfficientNet NoisyStudent and 9x faster than a Vision Transformer with comparable accuracies.

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PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics

Zhiao Huang, Yuanming Hu, Tao Du, Siyuan Zhou, Hao Su, Joshua B. Tenenbaum, Chuang Gan

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Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into a desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks. PlasticineLab will be made publicly available.

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Grounded Language Learning Fast and Slow

Felix Hill, Olivier Tieleman, Tamara von Glehn, Nathaniel Wong, Hamza Merzic, Stephen Clark

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Recent work has shown that large text-based neural language models acquire a surprising propensity for one-shot learning. Here, we show that an agent situated in a simulated 3D world, and endowed with a novel dual-coding external memory, can exhibit similar one-shot word learning when trained with conventional RL algorithms. After a single introduction to a novel object via visual perception and language ("This is a dax"), the agent can manipulate the object as instructed ("Put the dax on the bed"), combining short-term, within-episode knowledge of the nonsense word with long-term lexical and motor knowledge. We find that, under certain training conditions and with a particular memory writing mechanism, the agent's one-shot word-object binding generalizes to novel exemplars within the same ShapeNet category, and is effective in settings with unfamiliar numbers of objects. We further show how dual-coding memory can be exploited as a signal for intrinsic motivation, stimulating the agent to seek names for objects that may be useful later. Together, the results demonstrate that deep neural networks can exploit meta-learning, episodic memory and an explicitly multi-modal environment to account for 'fast-mapping', a fundamental pillar of human cognitive development and a potentially transformative capacity for artificial agents.

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Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration

Xavier Puig, Tianmin Shu, Shuang Li, Zilin Wang, Yuan-Hong Liao, Joshua B. Tenenbaum, Sanja Fidler, Antonio Torralba

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In this paper, we introduce Watch-And-Help (WAH), a challenge for testing social intelligence in agents. In WAH, an AI agent needs to help a human-like agent perform a complex household task efficiently. To succeed, the AI agent needs to i) understand the underlying goal of the task by watching a single demonstration of the human-like agent performing the same task (social perception), and ii) coordinate with the human-like agent to solve the task in an unseen environment as fast as possible (human-AI collaboration). For this challenge, we build VirtualHome-Social, a multi-agent household environment, and provide a benchmark including both planning and learning based baselines. We evaluate the performance of AI agents with the human-like agent as well as and with real humans using objective metrics and subjective user ratings. Experimental results demonstrate that our challenge and virtual environment enable a systematic evaluation on the important aspects of machine social intelligence at scale.

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Meta-GMVAE: Mixture of Gaussian VAE for Unsupervised Meta-Learning

Dong Bok Lee, Dongchan Min, Seanie Lee, Sung Ju Hwang

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Unsupervised learning aims to learn meaningful representations from unlabeled data which can captures its intrinsic structure, that can be transferred to downstream tasks. Meta-learning, whose objective is to learn to generalize across tasks such that the learned model can rapidly adapt to a novel task, shares the spirit of unsupervised learning in that the both seek to learn more effective and efficient learning procedure than learning from scratch. The fundamental difference of the two is that the most meta-learning approaches are supervised, assuming full access to the labels. However, acquiring labeled dataset for meta-training not only is costly as it requires human efforts in labeling but also limits its applications to pre-defined task distributions. In this paper, we propose a principled unsupervised meta-learning model, namely Meta-GMVAE, based on Variational Autoencoder (VAE) and set-level variational inference. Moreover, we introduce a mixture of Gaussian (GMM) prior, assuming that each modality represents each class-concept in a randomly sampled episode, which we optimize with Expectation-Maximization (EM). Then, the learned model can be used for downstream few-shot classification tasks, where we obtain task-specific parameters by performing semi-supervised EM on the latent representations of the support and query set, and predict labels of the query set by computing aggregated posteriors. We validate our model on Omniglot and Mini-ImageNet datasets by evaluating its performance on downstream few-shot classification tasks. The results show that our model obtain impressive performance gains over existing unsupervised meta-learning baselines, even outperforming supervised MAML on a certain setting.

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UPDeT: Universal Multi-agent RL via Policy Decoupling with Transformers

Siyi Hu, Fengda Zhu, Xiaojun Chang, Xiaodan Liang

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Recent advances in multi-agent reinforcement learning have been largely limited in training one model from scratch for every new task. The limitation is due to the restricted model architecture related to fixed input and output dimensions. This hinders the experience accumulation and transfer of the learned agent over tasks with diverse levels of difficulty (e.g. 3 vs 3 or 5 vs 6 multi-agent games). In this paper, we make the first attempt to explore a universal multi-agent reinforcement learning pipeline, designing one single architecture to fit tasks with the requirement of different observation and action configurations. Unlike previous RNN-based models, we utilize a transformer-based model to generate a flexible policy by decoupling the policy distribution from the intertwined input observation with an importance weight measured by the merits of the self-attention mechanism. Compared to a standard transformer block, the proposed model, named as Universal Policy Decoupling Transformer (UPDeT), further relaxes the action restriction and makes the multi-agent task's decision process more explainable. UPDeT is general enough to be plugged into any multi-agent reinforcement learning pipeline and equip them with strong generalization abilities that enables the handling of multiple tasks at a time. Extensive experiments on large-scale SMAC multi-agent competitive games demonstrate that the proposed UPDeT-based multi-agent reinforcement learning achieves significant results relative to state-of-the-art approaches, demonstrating advantageous transfer capability in terms of both performance and training speed (10 times faster).

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Tent: Fully Test-Time Adaptation by Entropy Minimization

Dequan Wang, Evan Shelhamer, Shaoteng Liu, Bruno Olshausen, Trevor Darrell

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A model must adapt itself to generalize to new and different data during testing. In this setting of fully test-time adaptation the model has only the test data and its own parameters. We propose to adapt by test entropy minimization (tent): we optimize the model for confidence as measured by the entropy of its predictions. Our method estimates normalization statistics and optimizes channel-wise affine transformations to update online on each batch. Tent reduces generalization error for image classification on corrupted ImageNet and CIFAR-10/100 and reaches a new state-of-the-art error on ImageNet-C. Tent handles source-free domain adaptation on digit recognition from SVHN to MNIST/MNIST-M/USPS, on semantic segmentation from GTA to Cityscapes, and on the VisDA-C benchmark. These results are achieved in one epoch of test-time optimization without altering training.

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Data-Efficient Reinforcement Learning with Self-Predictive Representations

Max Schwarzer, Ankesh Anand, Rishab Goel, R Devon Hjelm, Aaron Courville, Philip Bachman

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While deep reinforcement learning excels at solving tasks where large amounts of data can be collected through virtually unlimited interaction with the environment, learning from limited interaction remains a key challenge. We posit that an agent can learn more efficiently if we augment reward maximization with self-supervised objectives based on structure in its visual input and sequential interaction with the environment. Our method, Self-Predictive Representations (SPR), trains an agent to predict its own latent state representations multiple steps into the future. We compute target representations for future states using an encoder which is an exponential moving average of the agent’s parameters and we make predictions using a learned transition model. On its own, this future prediction objective outperforms prior methods for sample-efficient deep RL from pixels. We further improve performance by adding data augmentation to the future prediction loss, which forces the agent’s representations to be consistent across multiple views of an observation. Our full self-supervised objective, which combines future prediction and data augmentation, achieves a median human-normalized score of 0.415 on Atari in a setting limited to 100k steps of environment interaction, which represents a 55% relative improvement over the previous state-of-the-art. Notably, even in this limited data regime, SPR exceeds expert human scores on 7 out of 26 games. We’ve made the code associated with this work available at https://github.com/mila-iqia/spr.

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Learning-based Support Estimation in Sublinear Time

Talya Eden, Piotr Indyk, Shyam Narayanan, Ronitt Rubinfeld, Sandeep Silwal, Tal Wagner

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We consider the problem of estimating the number of distinct elements in a large data set (or, equivalently, the support size of the distribution induced by the data set) from a random sample of its elements. The problem occurs in many applications, including biology, genomics, computer systems and linguistics. A line of research spanning the last decade resulted in algorithms that estimate the support up to $ \pm \varepsilon n$ from a sample of size $O(\log^2(1/\varepsilon) \cdot n/\log n)$, where $n$ is the data set size. Unfortunately, this bound is known to be tight, limiting further improvements to the complexity of this problem. In this paper we consider estimation algorithms augmented with a machine-learning-based predictor that, given any element, returns an estimation of its frequency. We show that if the predictor is correct up to a constant approximation factor, then the sample complexity can be reduced significantly, to $$ \ \log (1/\varepsilon) \cdot n^{1-\Theta(1/\log(1/\varepsilon))}. $$ We evaluate the proposed algorithms on a collection of data sets, using the neural-network based estimators from {Hsu et al, ICLR'19} as predictors. Our experiments demonstrate substantial (up to 3x) improvements in the estimation accuracy compared to the state of the art algorithm.

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Large Scale Image Completion via Co-Modulated Generative Adversarial Networks

Shengyu Zhao, Jonathan Cui, Yilun Sheng, Yue Dong, Xiao Liang, Eric I-Chao Chang, Yan Xu

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Numerous task-specific variants of conditional generative adversarial networks have been developed for image completion. Yet, a serious limitation remains that all existing algorithms tend to fail when handling large-scale missing regions. To overcome this challenge, we propose a generic new approach that bridges the gap between image-conditional and recent modulated unconditional generative architectures via co-modulation of both conditional and stochastic style representations. Also, due to the lack of good quantitative metrics for image completion, we propose the new Paired/Unpaired Inception Discriminative Score (P-IDS/U-IDS), which robustly measures the perceptual fidelity of inpainted images compared to real images via linear separability in a feature space. Experiments demonstrate superior performance in terms of both quality and diversity over state-of-the-art methods in free-form image completion and easy generalization to image-to-image translation. Code is available at https://github.com/zsyzzsoft/co-mod-gan.

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A Gradient Flow Framework For Analyzing Network Pruning

Ekdeep Singh Lubana, Robert P. Dick

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Recent network pruning methods focus on pruning models early-on in training. To estimate the impact of removing a parameter, these methods use importance measures that were originally designed to prune trained models. Despite lacking justification for their use early-on in training, such measures result in surprisingly low accuracy loss. To better explain this behavior, we develop a general framework that uses gradient flow to unify state-of-the-art importance measures through the norm of model parameters. We use this framework to determine the relationship between pruning measures and evolution of model parameters, establishing several results related to pruning models early-on in training: (i) magnitude-based pruning removes parameters that contribute least to reduction in loss, resulting in models that converge faster than magnitude-agnostic methods; (ii) loss-preservation based pruning preserves first-order model evolution dynamics and its use is therefore justified for pruning minimally trained models; and (iii) gradient-norm based pruning affects second-order model evolution dynamics, such that increasing gradient norm via pruning can produce poorly performing models. We validate our claims on several VGG-13, MobileNet-V1, and ResNet-56 models trained on CIFAR-10/CIFAR-100.

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