ICLR 2021 Papers

International Conference on Learning Representations

Decision breakdown

860papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    536.2%
  • Spotlight
    11413.3%
  • Poster
    69380.6%

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C-Learning: Horizon-Aware Cumulative Accessibility Estimation

Panteha Naderian, Gabriel Loaiza-Ganem, Harry J. Braviner, Anthony L. Caterini, Jesse C. Cresswell, Tong Li, Animesh Garg

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Multi-goal reaching is an important problem in reinforcement learning needed to achieve algorithmic generalization. Despite recent advances in this field, current algorithms suffer from three major challenges: high sample complexity, learning only a single way of reaching the goals, and difficulties in solving complex motion planning tasks. In order to address these limitations, we introduce the concept of cumulative accessibility functions, which measure the reachability of a goal from a given state within a specified horizon. We show that these functions obey a recurrence relation, which enables learning from offline interactions. We also prove that optimal cumulative accessibility functions are monotonic in the planning horizon. Additionally, our method can trade off speed and reliability in goal-reaching by suggesting multiple paths to a single goal depending on the provided horizon. We evaluate our approach on a set of multi-goal discrete and continuous control tasks. We show that our method outperforms state-of-the-art goal-reaching algorithms in success rate, sample complexity, and path optimality. Our code is available at https://github.com/layer6ai-labs/CAE, and additional visualizations can be found at https://sites.google.com/view/learning-cae/.

Poster
MIROSTAT: A NEURAL TEXT DECODING ALGORITHM THAT DIRECTLY CONTROLS PERPLEXITY

Sourya Basu, Govardana Sachitanandam Ramachandran, Nitish Shirish Keskar, Lav R. Varshney

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Neural text decoding algorithms strongly influence the quality of texts generated using language models, but popular algorithms like top-k, top-p (nucleus), and temperature-based sampling may yield texts that have objectionable repetition or incoherence. Although these methods generate high-quality text after ad hoc parameter tuning that depends on the language model and the length of generated text, not much is known about the control they provide over the statistics of the output. This is important, however, since recent reports show that humans prefer when perplexity is neither too much nor too little and since we experimentally show that cross-entropy (log of perplexity) has a near-linear relation with repetition. First, we provide a theoretical analysis of perplexity in top-k, top-p, and temperature sampling, under Zipfian statistics. Then, we use this analysis to design a feedback-based adaptive top-k text decoding algorithm called mirostat that generates text (of any length) with a predetermined target value of perplexity without any tuning. Experiments show that for low values of k and p, perplexity drops significantly with generated text length and leads to excessive repetitions (the boredom trap). Contrarily, for large values of k and p, perplexity increases with generated text length and leads to incoherence (confusion trap). Mirostat avoids both traps. Specifically, we show that setting target perplexity value beyond a threshold yields negligible sentence-level repetitions. Experiments with human raters for fluency, coherence, and quality further verify our findings.

Poster
Deep Neural Network Fingerprinting by Conferrable Adversarial Examples

Nils Lukas, Yuxuan Zhang, Florian Kerschbaum

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In Machine Learning as a Service, a provider trains a deep neural network and gives many users access. The hosted (source) model is susceptible to model stealing attacks, where an adversary derives a surrogate model from API access to the source model. For post hoc detection of such attacks, the provider needs a robust method to determine whether a suspect model is a surrogate of their model. We propose a fingerprinting method for deep neural network classifiers that extracts a set of inputs from the source model so that only surrogates agree with the source model on the classification of such inputs. These inputs are a subclass of transferable adversarial examples which we call conferrable adversarial examples that exclusively transfer with a target label from a source model to its surrogates. We propose a new method to generate these conferrable adversarial examples. We present an extensive study on the irremovability of our fingerprint against fine-tuning, weight pruning, retraining, retraining with different architectures, three model extraction attacks from related work, transfer learning, adversarial training, and two new adaptive attacks. Our fingerprint is robust against distillation, related model extraction attacks, and even transfer learning when the attacker has no access to the model provider's dataset. Our fingerprint is the first method that reaches a ROC AUC of 1.0 in verifying surrogates, compared to a ROC AUC of 0.63 by previous fingerprints.

Spotlight
Dynamic Tensor Rematerialization

Marisa Kirisame, Steven Lyubomirsky, Altan Haan, Jennifer Brennan, Mike He, Jared Roesch, Tianqi Chen, Zachary Tatlock

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Checkpointing enables the training of deep learning models under restricted memory budgets by freeing intermediate activations from memory and recomputing them on demand. Current checkpointing techniques statically plan these recomputations offline and assume static computation graphs. We demonstrate that a simple online algorithm can achieve comparable performance by introducing Dynamic Tensor Rematerialization (DTR), a greedy online algorithm for checkpointing that is extensible and general, is parameterized by eviction policy, and supports dynamic models. We prove that DTR can train an $N$-layer linear feedforward network on an $\Omega(\sqrt{N})$ memory budget with only $\mathcal{O}(N)$ tensor operations. DTR closely matches the performance of optimal static checkpointing in simulated experiments. We incorporate a DTR prototype into PyTorch merely by interposing on tensor allocations and operator calls and collecting lightweight metadata on tensors.

Spotlight
Anchor & Transform: Learning Sparse Embeddings for Large Vocabularies

Paul Pu Liang, Manzil Zaheer, Yuan Wang, Amr Ahmed

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Learning continuous representations of discrete objects such as text, users, movies, and URLs lies at the heart of many applications including language and user modeling. When using discrete objects as input to neural networks, we often ignore the underlying structures (e.g., natural groupings and similarities) and embed the objects independently into individual vectors. As a result, existing methods do not scale to large vocabulary sizes. In this paper, we design a simple and efficient embedding algorithm that learns a small set of anchor embeddings and a sparse transformation matrix. We call our method Anchor & Transform (ANT) as the embeddings of discrete objects are a sparse linear combination of the anchors, weighted according to the transformation matrix. ANT is scalable, flexible, and end-to-end trainable. We further provide a statistical interpretation of our algorithm as a Bayesian nonparametric prior for embeddings that encourages sparsity and leverages natural groupings among objects. By deriving an approximate inference algorithm based on Small Variance Asymptotics, we obtain a natural extension that automatically learns the optimal number of anchors instead of having to tune it as a hyperparameter. On text classification, language modeling, and movie recommendation benchmarks, we show that ANT is particularly suitable for large vocabulary sizes and demonstrates stronger performance with fewer parameters (up to 40x compression) as compared to existing compression baselines.

Poster
Estimating Lipschitz constants of monotone deep equilibrium models

Chirag Pabbaraju, Ezra Winston, J Zico Kolter

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Several methods have been proposed in recent years to provide bounds on the Lipschitz constants of deep networks, which can be used to provide robustness guarantees, generalization bounds, and characterize the smoothness of decision boundaries. However, existing bounds get substantially weaker with increasing depth of the network, which makes it unclear how to apply such bounds to recently proposed models such as the deep equilibrium (DEQ) model, which can be viewed as representing an infinitely-deep network. In this paper, we show that monotone DEQs, a recently-proposed subclass of DEQs, have Lipschitz constants that can be bounded as a simple function of the strong monotonicity parameter of the network. We derive simple-yet-tight bounds on both the input-output mapping and the weight-output mapping defined by these networks, and demonstrate that they are small relative to those for comparable standard DNNs. We show that one can use these bounds to design monotone DEQ models, even with e.g. multi-scale convolutional structure, that still have constraints on the Lipschitz constant. We also highlight how to use these bounds to develop PAC-Bayes generalization bounds that do not depend on any depth of the network, and which avoid the exponential depth-dependence of comparable DNN bounds.

Poster
ECONOMIC HYPERPARAMETER OPTIMIZATION WITH BLENDED SEARCH STRATEGY

Chi Wang, Qingyun Wu, Silu Huang, Amin Saied

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We study the problem of using low cost to search for hyperparameter configurations in a large search space with heterogeneous evaluation cost and model quality. We propose a blended search strategy to combine the strengths of global and local search, and prioritize them on the fly with the goal of minimizing the total cost spent in finding good configurations. Our approach demonstrates robust performance for tuning both tree-based models and deep neural networks on a large AutoML benchmark, as well as superior performance in model quality, time, and resource consumption for a production transformer-based NLP model fine-tuning task.

Poster
Factorizing Declarative and Procedural Knowledge in Structured, Dynamical Environments

Anirudh Goyal, Alex Lamb, Phanideep Gampa, Philippe Beaudoin, Charles Blundell, Sergey Levine, Yoshua Bengio, Michael Curtis Mozer

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Modeling a structured, dynamic environment like a video game requires keeping track of the objects and their states (declarative knowledge) as well as predicting how objects behave (procedural knowledge). Black-box models with a monolithic hidden state often fail to apply procedural knowledge consistently and uniformly, i.e., they lack systematicity. For example, in a video game, correct prediction of one enemy's trajectory does not ensure correct prediction of another's. We address this issue via an architecture that factorizes declarative and procedural knowledge and that imposes modularity within each form of knowledge. The architecture consists of active modules called object files that maintain the state of a single object and invoke passive external knowledge sources called schemata that prescribe state updates. To use a video game as an illustration, two enemies of the same type will share schemata but will have separate object files to encode their distinct state (e.g., health, position). We propose to use attention to determine which object files to update, the selection of schemata, and the propagation of information between object files. The resulting architecture is a drop-in replacement conforming to the same input-output interface as normal recurrent networks (e.g., LSTM, GRU) yet achieves substantially better generalization on environments that have multiple object tokens of the same type, including a challenging intuitive physics benchmark.

Poster
Conditional Generative Modeling via Learning the Latent Space

Sameera Ramasinghe, Kanchana Nisal Ranasinghe, Salman Khan, Nick Barnes, Stephen Gould

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Although deep learning has achieved appealing results on several machine learning tasks, most of the models are deterministic at inference, limiting their application to single-modal settings. We propose a novel general-purpose framework for conditional generation in multimodal spaces, that uses latent variables to model generalizable learning patterns while minimizing a family of regression cost functions. At inference, the latent variables are optimized to find solutions corresponding to multiple output modes. Compared to existing generative solutions, our approach demonstrates faster and more stable convergence, and can learn better representations for downstream tasks. Importantly, it provides a simple generic model that can perform better than highly engineered pipelines tailored using domain expertise on a variety of tasks, while generating diverse outputs. Code available at https://github.com/samgregoost/cGML.

Poster
Convex Regularization behind Neural Reconstruction

Arda Sahiner, Morteza Mardani, Batu Ozturkler, Mert Pilanci, John M. Pauly

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Neural networks have shown tremendous potential for reconstructing high-resolution images in inverse problems. The non-convex and opaque nature of neural networks, however, hinders their utility in sensitive applications such as medical imaging. To cope with this challenge, this paper advocates a convex duality framework that makes a two-layer fully-convolutional ReLU denoising network amenable to convex optimization. The convex dual network not only offers the optimum training with convex solvers, but also facilitates interpreting training and prediction. In particular, it implies training neural networks with weight decay regularization induces path sparsity while the prediction is piecewise linear filtering. A range of experiments with MNIST and fastMRI datasets confirm the efficacy of the dual network optimization problem.

Poster
CoCon: A Self-Supervised Approach for Controlled Text Generation

Alvin Chan, Yew-Soon Ong, Bill Pung, Aston Zhang, Jie Fu

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Pretrained Transformer-based language models (LMs) display remarkable natural language generation capabilities. With their immense potential, controlling text generation of such LMs is getting attention. While there are studies that seek to control high-level attributes (such as sentiment and topic) of generated text, there is still a lack of more precise control over its content at the word- and phrase-level. Here, we propose Content-Conditioner (CoCon) to control an LM's output text with a content input, at a fine-grained level. In our self-supervised approach, the CoCon block learns to help the LM complete a partially-observed text sequence by conditioning with content inputs that are withheld from the LM. Through experiments, we show that CoCon can naturally incorporate target content into generated texts and control high-level text attributes in a zero-shot manner.

Poster
On the geometry of generalization and memorization in deep neural networks

Cory Stephenson, suchismita padhy, Abhinav Ganesh, Yue Hui, Hanlin Tang, SueYeon Chung

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Understanding how large neural networks avoid memorizing training data is key to explaining their high generalization performance. To examine the structure of when and where memorization occurs in a deep network, we use a recently developed replica-based mean field theoretic geometric analysis method. We find that all layers preferentially learn from examples which share features, and link this behavior to generalization performance. Memorization predominately occurs in the deeper layers, due to decreasing object manifolds’ radius and dimension, whereas early layers are minimally affected. This predicts that generalization can be restored by reverting the final few layer weights to earlier epochs before significant memorization occurred, which is confirmed by the experiments. Additionally, by studying generalization under different model sizes, we reveal the connection between the double descent phenomenon and the underlying model geometry. Finally, analytical analysis shows that networks avoid memorization early in training because close to initialization, the gradient contribution from permuted examples are small. These findings provide quantitative evidence for the structure of memorization across layers of a deep neural network, the drivers for such structure, and its connection to manifold geometric properties.

Poster
Planning from Pixels using Inverse Dynamics Models

Keiran Paster, Sheila A. McIlraith, Jimmy Ba

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Learning dynamics models in high-dimensional observation spaces can be challenging for model-based RL agents. We propose a novel way to learn models in a latent space by learning to predict sequences of future actions conditioned on task completion. These models track task-relevant environment dynamics over a distribution of tasks, while simultaneously serving as an effective heuristic for planning with sparse rewards. We evaluate our method on challenging visual goal completion tasks and show a substantial increase in performance compared to prior model-free approaches.

Poster
OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning

Anurag Ajay, Aviral Kumar, Pulkit Agrawal, Sergey Levine, Ofir Nachum

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Reinforcement learning (RL) has achieved impressive performance in a variety of online settings in which an agent’s ability to query the environment for transitions and rewards is effectively unlimited. However, in many practical applications, the situation is reversed: an agent may have access to large amounts of undirected offline experience data, while access to the online environment is severely limited. In this work, we focus on this offline setting. Our main insight is that, when presented with offline data composed of a variety of behaviors, an effective way to leverage this data is to extract a continuous space of recurring and temporally extended primitive behaviors before using these primitives for downstream task learning. Primitives extracted in this way serve two purposes: they delineate the behaviors that are supported by the data from those that are not, making them useful for avoiding distributional shift in offline RL; and they provide a degree of temporal abstraction, which reduces the effective horizon yielding better learning in theory, and improved offline RL in practice. In addition to benefiting offline policy optimization, we show that performing offline primitive learning in this way can also be leveraged for improving few-shot imitation learning as well as exploration and transfer in online RL on a variety of benchmark domains. Visualizations and code are available at https://sites.google.com/view/opal-iclr

Poster
Scaling Symbolic Methods using Gradients for Neural Model Explanation

Subham Sekhar Sahoo, Subhashini Venugopalan, Li Li, Rishabh Singh, Patrick Riley

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Symbolic techniques based on Satisfiability Modulo Theory (SMT) solvers have been proposed for analyzing and verifying neural network properties, but their usage has been fairly limited owing to their poor scalability with larger networks. In this work, we propose a technique for combining gradient-based methods with symbolic techniques to scale such analyses and demonstrate its application for model explanation. In particular, we apply this technique to identify minimal regions in an input that are most relevant for a neural network's prediction. Our approach uses gradient information (based on Integrated Gradients) to focus on a subset of neurons in the first layer, which allows our technique to scale to large networks. The corresponding SMT constraints encode the minimal input mask discovery problem such that after masking the input, the activations of the selected neurons are still above a threshold. After solving for the minimal masks, our approach scores the mask regions to generate a relative ordering of the features within the mask. This produces a saliency map which explains" where a model is looking" when making a prediction. We evaluate our technique on three datasets-MNIST, ImageNet, and Beer Reviews, and demonstrate both quantitatively and qualitatively that the regions generated by our approach are sparser and achieve higher saliency scores compared to the gradient-based methods alone. Code and examples are at - https://github.com/google-research/google-research/tree/master/smug_saliency

Poster
DC3: A learning method for optimization with hard constraints

Priya L. Donti, David Rolnick, J Zico Kolter

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Large optimization problems with hard constraints arise in many settings, yet classical solvers are often prohibitively slow, motivating the use of deep networks as cheap "approximate solvers." Unfortunately, naive deep learning approaches typically cannot enforce the hard constraints of such problems, leading to infeasible solutions. In this work, we present Deep Constraint Completion and Correction (DC3), an algorithm to address this challenge. Specifically, this method enforces feasibility via a differentiable procedure, which implicitly completes partial solutions to satisfy equality constraints and unrolls gradient-based corrections to satisfy inequality constraints. We demonstrate the effectiveness of DC3 in both synthetic optimization tasks and the real-world setting of AC optimal power flow, where hard constraints encode the physics of the electrical grid. In both cases, DC3 achieves near-optimal objective values while preserving feasibility.

Poster
Heating up decision boundaries: isocapacitory saturation, adversarial scenarios and generalization bounds

Bogdan Georgiev, Lukas Franken, Mayukh Mukherjee

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In the present work we study classifiers' decision boundaries via Brownian motion processes in ambient data space and associated probabilistic techniques. Intuitively, our ideas correspond to placing a heat source at the decision boundary and observing how effectively the sample points warm up. We are largely motivated by the search for a soft measure that sheds further light on the decision boundary's geometry. En route, we bridge aspects of potential theory and geometric analysis (Maz'ya 2011, Grigor'Yan and Saloff-Coste 2002) with active fields of ML research such as adversarial examples and generalization bounds. First, we focus on the geometric behavior of decision boundaries in the light of adversarial attack/defense mechanisms. Experimentally, we observe a certain capacitory trend over different adversarial defense strategies: decision boundaries locally become flatter as measured by isoperimetric inequalities (Ford et al 2019); however, our more sensitive heat-diffusion metrics extend this analysis and further reveal that some non-trivial geometry invisible to plain distance-based methods is still preserved. Intuitively, we provide evidence that the decision boundaries nevertheless retain many persistent "wiggly and fuzzy" regions on a finer scale. Second, we show how Brownian hitting probabilities translate to soft generalization bounds which are in turn connected to compression and noise stability (Arora et al 2018), and these bounds are significantly stronger if the decision boundary has controlled geometric features.

Poster
Activation-level uncertainty in deep neural networks

Pablo Morales-Alvarez, Daniel Hernández-Lobato, Rafael Molina, José Miguel Hernández-Lobato

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Current approaches for uncertainty estimation in deep learning often produce too confident results. Bayesian Neural Networks (BNNs) model uncertainty in the space of weights, which is usually high-dimensional and limits the quality of variational approximations. The more recent functional BNNs (fBNNs) address this only partially because, although the prior is specified in the space of functions, the posterior approximation is still defined in terms of stochastic weights. In this work we propose to move uncertainty from the weights (which are deterministic) to the activation function. Specifically, the activations are modelled with simple 1D Gaussian Processes (GP), for which a triangular kernel inspired by the ReLu non-linearity is explored. Our experiments show that activation-level stochasticity provides more reliable uncertainty estimates than BNN and fBNN, whereas it performs competitively in standard prediction tasks. We also study the connection with deep GPs, both theoretically and empirically. More precisely, we show that activation-level uncertainty requires fewer inducing points and is better suited for deep architectures.

Poster
Learning Generalizable Visual Representations via Interactive Gameplay

Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani, Sarah M Pratt, Winson Han, Alvaro Herrasti, Eric Kolve, Dustin Schwenk, Roozbeh Mottaghi, Ali Farhadi

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A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization. Comparatively little is known regarding the impact of embodied gameplay upon artificial agents. While recent work has produced agents proficient in abstract games, these environments are far removed the real world and thus these agents can provide little insight into the advantages of embodied play. Hiding games, such as hide-and-seek, played universally, provide a rich ground for studying the impact of embodied gameplay on representation learning in the context of perspective taking, secret keeping, and false belief understanding. Here we are the first to show that embodied adversarial reinforcement learning agents playing Cache, a variant of hide-and-seek, in a high fidelity, interactive, environment, learn generalizable representations of their observations encoding information such as object permanence, free space, and containment. Moving closer to biologically motivated learning strategies, our agents' representations, enhanced by intentionality and memory, are developed through interaction and play. These results serve as a model for studying how facets of vision develop through interaction, provide an experimental framework for assessing what is learned by artificial agents, and demonstrates the value of moving from large, static, datasets towards experiential, interactive, representation learning.

Oral
On Learning Universal Representations Across Languages

Xiangpeng Wei, Rongxiang Weng, Yue Hu, Luxi Xing, Heng Yu, Weihua Luo

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Recent studies have demonstrated the overwhelming advantage of cross-lingual pre-trained models (PTMs), such as multilingual BERT and XLM, on cross-lingual NLP tasks. However, existing approaches essentially capture the co-occurrence among tokens through involving the masked language model (MLM) objective with token-level cross entropy. In this work, we extend these approaches to learn sentence-level representations and show the effectiveness on cross-lingual understanding and generation. Specifically, we propose a Hierarchical Contrastive Learning (HiCTL) method to (1) learn universal representations for parallel sentences distributed in one or multiple languages and (2) distinguish the semantically-related words from a shared cross-lingual vocabulary for each sentence. We conduct evaluations on two challenging cross-lingual tasks, XTREME and machine translation. Experimental results show that the HiCTL outperforms the state-of-the-art XLM-R by an absolute gain of 4.2% accuracy on the XTREME benchmark as well as achieves substantial improvements on both of the high resource and low-resource English$\rightarrow$X translation tasks over strong baselines.

Poster