EMNLP 2019 Papers

Conference on Empirical Methods in Natural Language Processing

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681papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Universal Adversarial Triggers for Attacking and Analyzing NLP

Eric Wallace, Shi Feng, Nikhil Kandpal, Matt Gardner, Sameer Singh

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Adversarial examples highlight model vulnerabilities and are useful for evaluation and interpretation. We define universal adversarial triggers: input-agnostic sequences of tokens that trigger a model to produce a specific prediction when concatenated to any input from a dataset. We propose a gradient-guided search over tokens which finds short trigger sequences (e.g., one word for classification and four words for language modeling) that successfully trigger the target prediction. For example, triggers cause SNLI entailment accuracy to drop from 89.94% to 0.55%, 72% of “why” questions in SQuAD to be answered “to kill american people”, and the GPT-2 language model to spew racist output even when conditioned on non-racial contexts. Furthermore, although the triggers are optimized using white-box access to a specific model, they transfer to other models for all tasks we consider. Finally, since triggers are input-agnostic, they provide an analysis of global model behavior. For instance, they confirm that SNLI models exploit dataset biases and help to diagnose heuristics learned by reading comprehension models.

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TIGEr: Text-to-Image Grounding for Image Caption Evaluation

Ming Jiang, Qiuyuan Huang, Lei Zhang, Xin Wang, Pengchuan Zhang, Zhe Gan, Jana Diesner, Jianfeng Gao

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This paper presents a new metric called TIGEr for the automatic evaluation of image captioning systems. Popular metrics, such as BLEU and CIDEr, are based solely on text matching between reference captions and machine-generated captions, potentially leading to biased evaluations because references may not fully cover the image content and natural language is inherently ambiguous. Building upon a machine-learned text-image grounding model, TIGEr allows to evaluate caption quality not only based on how well a caption represents image content, but also on how well machine-generated captions match human-generated captions. Our empirical tests show that TIGEr has a higher consistency with human judgments than alternative existing metrics. We also comprehensively assess the metric’s effectiveness in caption evaluation by measuring the correlation between human judgments and metric scores.

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Fusion of Detected Objects in Text for Visual Question Answering

Chris Alberti, Jeffrey Ling, Michael Collins, David Reitter

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To advance models of multimodal context, we introduce a simple yet powerful neural architecture for data that combines vision and natural language. The “Bounding Boxes in Text Transformer” (B2T2) also leverages referential information binding words to portions of the image in a single unified architecture. B2T2 is highly effective on the Visual Commonsense Reasoning benchmark, achieving a new state-of-the-art with a 25% relative reduction in error rate compared to published baselines and obtaining the best performance to date on the public leaderboard (as of May 22, 2019). A detailed ablation analysis shows that the early integration of the visual features into the text analysis is key to the effectiveness of the new architecture. A reference implementation of our models is provided.

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Executing Instructions in Situated Collaborative Interactions

Alane Suhr, Claudia Yan, Charlotte Schluger, Stanley Yu, Hadi Khader, Marwa Mouallem, Iris Zhang, Yoav Artzi

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We study a collaborative scenario where a user not only instructs a system to complete tasks, but also acts alongside it. This allows the user to adapt to the system abilities by changing their language or deciding to simply accomplish some tasks themselves, and requires the system to effectively recover from errors as the user strategically assigns it new goals. We build a game environment to study this scenario, and learn to map user instructions to system actions. We introduce a learning approach focused on recovery from cascading errors between instructions, and modeling methods to explicitly reason about instructions with multiple goals. We evaluate with a new evaluation protocol using recorded interactions and online games with human users, and observe how users adapt to the system abilities.

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Video Dialog via Progressive Inference and Cross-Transformer

Weike Jin, Zhou Zhao, Mao Gu, Jun Xiao, Furu Wei, Yueting Zhuang

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Video dialog is a new and challenging task, which requires the agent to answer questions combining video information with dialog history. And different from single-turn video question answering, the additional dialog history is important for video dialog, which often includes contextual information for the question. Existing visual dialog methods mainly use RNN to encode the dialog history as a single vector representation, which might be rough and straightforward. Some more advanced methods utilize hierarchical structure, attention and memory mechanisms, which still lack an explicit reasoning process. In this paper, we introduce a novel progressive inference mechanism for video dialog, which progressively updates query information based on dialog history and video content until the agent think the information is sufficient and unambiguous. In order to tackle the multi-modal fusion problem, we propose a cross-transformer module, which could learn more fine-grained and comprehensive interactions both inside and between the modalities. And besides answer generation, we also consider question generation, which is more challenging but significant for a complete video dialog system. We evaluate our method on two large-scale datasets, and the extensive experiments show the effectiveness of our method.

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Fact-Checking Meets Fauxtography: Verifying Claims About Images

Dimitrina Zlatkova, Preslav Nakov, Ivan Koychev

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The recent explosion of false claims in social media and on the Web in general has given rise to a lot of manual fact-checking initiatives. Unfortunately, the number of claims that need to be fact-checked is several orders of magnitude larger than what humans can handle manually. Thus, there has been a lot of research aiming at automating the process. Interestingly, previous work has largely ignored the growing number of claims about images. This is despite the fact that visual imagery is more influential than text and naturally appears alongside fake news. Here we aim at bridging this gap. In particular, we create a new dataset for this problem, and we explore a variety of features modeling the claim, the image, and the relationship between the claim and the image. The evaluation results show sizable improvements over the baseline. We release our dataset, hoping to enable further research on fact-checking claims about images.

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Talk2Car: Taking Control of Your Self-Driving Car

Thierry Deruyttere, Simon Vandenhende, Dusan Grujicic, Luc Van Gool, Marie-Francine Moens

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A long-term goal of artificial intelligence is to have an agent execute commands communicated through natural language. In many cases the commands are grounded in a visual environment shared by the human who gives the command and the agent. Execution of the command then requires mapping the command into the physical visual space, after which the appropriate action can be taken. In this paper we consider the former. Or more specifically, we consider the problem in an autonomous driving setting, where a passenger requests an action that can be associated with an object found in a street scene. Our work presents the Talk2Car dataset, which is the first object referral dataset that contains commands written in natural language for self-driving cars. We provide a detailed comparison with related datasets such as ReferIt, RefCOCO, RefCOCO+, RefCOCOg, Cityscape-Ref and CLEVR-Ref. Additionally, we include a performance analysis using strong state-of-the-art models. The results show that the proposed object referral task is a challenging one for which the models show promising results but still require additional research in natural language processing, computer vision and the intersection of these fields. The dataset can be found on our website: http://macchina-ai.eu/

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A Stack-Propagation Framework with Token-Level Intent Detection for Spoken Language Understanding

Libo Qin, Wanxiang Che, Yangming Li, Haoyang Wen, Ting Liu

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Intent detection and slot filling are two main tasks for building a spoken language understanding (SLU) system. The two tasks are closely tied and the slots often highly depend on the intent. In this paper, we propose a novel framework for SLU to better incorporate the intent information, which further guiding the slot filling. In our framework, we adopt a joint model with Stack-Propagation which can directly use the intent information as input for slot filling, thus to capture the intent semantic knowledge. In addition, to further alleviate the error propagation, we perform the token-level intent detection for the Stack-Propagation framework. Experiments on two publicly datasets show that our model achieves the state-of-the-art performance and outperforms other previous methods by a large margin. Finally, we use the Bidirectional Encoder Representation from Transformer (BERT) model in our framework, which further boost our performance in SLU task.

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Guiding the Flowing of Semantics: Interpretable Video Captioning via POS Tag

Xinyu Xiao, Lingfeng Wang, Bin Fan, Shinming Xiang, Chunhong Pan

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In the current video captioning models, the video frames are collected in one network and the semantics are mixed into one feature, which not only increase the difficulty of the caption decoding, but also decrease the interpretability of the captioning models. To address these problems, we propose an Adaptive Semantic Guidance Network (ASGN), which instantiates the whole video semantics to different POS-aware semantics with the supervision of part of speech (POS) tag. In the encoding process, the POS tag activates the related neurons and parses the whole semantic information into corresponding encoded video representations. Furthermore, the potential of the model is stimulated by the POS-aware video features. In the decoding process, the related video features of noun and verb are used as the supervision to construct a new adaptive attention model which can decide whether to attend to the video feature or not. With the explicit improving of the interpretability of the network, the learning process is more transparent and the results are more predictable. Extensive experiments demonstrate the effectiveness of our model when compared with state-of-the-art models.

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Partners in Crime: Multi-view Sequential Inference for Movie Understanding

Nikos Papasarantopoulos, Lea Frermann, Mirella Lapata, Shay B Cohen

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Multi-view learning algorithms are powerful representation learning tools, often exploited in the context of multimodal problems. However, for problems requiring inference at the token-level of a sequence (that is, a separate prediction must be made for every time step), it is often the case that single-view systems are used, or that more than one views are fused in a simple manner. We describe an incremental neural architecture paired with a novel training objective for incremental inference. The network operates on multi-view data. We demonstrate the effectiveness of our approach on the problem of predicting perpetrators in crime drama series, for which our model significantly outperforms previous work and strong baselines. Moreover, we introduce two tasks, crime case and speaker type tagging, that contribute to movie understanding and demonstrate the effectiveness of our model on them.

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UR-FUNNY: A Multimodal Language Dataset for Understanding Humor

Md Kamrul Hasan, Wasifur Rahman, AmirAli Bagher Zadeh, Jianyuan Zhong, Md Iftekhar Tanveer, Louis-Philippe Morency, Mohammed (Ehsan) Hoque

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Humor is a unique and creative communicative behavior often displayed during social interactions. It is produced in a multimodal manner, through the usage of words (text), gestures (visual) and prosodic cues (acoustic). Understanding humor from these three modalities falls within boundaries of multimodal language; a recent research trend in natural language processing that models natural language as it happens in face-to-face communication. Although humor detection is an established research area in NLP, in a multimodal context it has been understudied. This paper presents a diverse multimodal dataset, called UR-FUNNY, to open the door to understanding multimodal language used in expressing humor. The dataset and accompanying studies, present a framework in multimodal humor detection for the natural language processing community. UR-FUNNY is publicly available for research.

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Unsupervised Discovery of Multimodal Links in Multi-image, Multi-sentence Documents

Jack Hessel, Lillian Lee, David Mimno

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Images and text co-occur constantly on the web, but explicit links between images and sentences (or other intra-document textual units) are often not present. We present algorithms that discover image-sentence relationships without relying on explicit multimodal annotation in training. We experiment on seven datasets of varying difficulty, ranging from documents consisting of groups of images captioned post hoc by crowdworkers to naturally-occurring user-generated multimodal documents. We find that a structured training objective based on identifying whether collections of images and sentences co-occur in documents can suffice to predict links between specific sentences and specific images within the same document at test time.

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Dual Attention Networks for Visual Reference Resolution in Visual Dialog

Gi-Cheon Kang, Jaeseo Lim, Byoung-Tak Zhang

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Visual dialog (VisDial) is a task which requires a dialog agent to answer a series of questions grounded in an image. Unlike in visual question answering (VQA), the series of questions should be able to capture a temporal context from a dialog history and utilizes visually-grounded information. Visual reference resolution is a problem that addresses these challenges, requiring the agent to resolve ambiguous references in a given question and to find the references in a given image. In this paper, we propose Dual Attention Networks (DAN) for visual reference resolution in VisDial. DAN consists of two kinds of attention modules, REFER and FIND. Specifically, REFER module learns latent relationships between a given question and a dialog history by employing a multi-head attention mechanism. FIND module takes image features and reference-aware representations (i.e., the output of REFER module) as input, and performs visual grounding via bottom-up attention mechanism. We qualitatively and quantitatively evaluate our model on VisDial v1.0 and v0.9 datasets, showing that DAN outperforms the previous state-of-the-art model by a significant margin.

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Image Captioning with Very Scarce Supervised Data: Adversarial Semi-Supervised Learning Approach

Dong-Jin Kim, Jinsoo Choi, Tae-Hyun Oh, In So Kweon

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Constructing an organized dataset comprised of a large number of images and several captions for each image is a laborious task, which requires vast human effort. On the other hand, collecting a large number of images and sentences separately may be immensely easier. In this paper, we develop a novel data-efficient semi-supervised framework for training an image captioning model. We leverage massive unpaired image and caption data by learning to associate them. To this end, our proposed semi-supervised learning method assigns pseudo-labels to unpaired samples via Generative Adversarial Networks to learn the joint distribution of image and caption. To evaluate, we construct scarcely-paired COCO dataset, a modified version of MS COCO caption dataset. The empirical results show the effectiveness of our method compared to several strong baselines, especially when the amount of the paired samples are scarce.

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Low-Rank HOCA: Efficient High-Order Cross-Modal Attention for Video Captioning

Tao Jin, Siyu Huang, Yingming Li, Zhongfei Zhang

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This paper addresses the challenging task of video captioning which aims to generate descriptions for video data. Recently, the attention-based encoder-decoder structures have been widely used in video captioning. In existing literature, the attention weights are often built from the information of an individual modality, while, the association relationships between multiple modalities are neglected. Motivated by this, we propose a video captioning model with High-Order Cross-Modal Attention (HOCA) where the attention weights are calculated based on the high-order correlation tensor to capture the frame-level cross-modal interaction of different modalities sufficiently. Furthermore, we novelly introduce Low-Rank HOCA which adopts tensor decomposition to reduce the extremely large space requirement of HOCA, leading to a practical and efficient implementation in real-world applications. Experimental results on two benchmark datasets, MSVD and MSR-VTT, show that Low-rank HOCA establishes a new state-of-the-art.

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How to Build User Simulators to Train RL-based Dialog Systems

Weiyan Shi, Kun Qian, Xuewei Wang, Zhou Yu

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User simulators are essential for training reinforcement learning (RL) based dialog models. The performance of the simulator directly impacts the RL policy. However, building a good user simulator that models real user behaviors is challenging. We propose a method of standardizing user simulator building that can be used by the community to compare dialog system quality using the same set of user simulators fairly. We present implementations of six user simulators trained with different dialog planning and generation methods. We then calculate a set of automatic metrics to evaluate the quality of these simulators both directly and indirectly. We also ask human users to assess the simulators directly and indirectly by rating the simulated dialogs and interacting with the trained systems. This paper presents a comprehensive evaluation framework for user simulator study and provides a better understanding of the pros and cons of different user simulators, as well as their impacts on the trained systems.

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A Practical Dialogue-Act-Driven Conversation Model for Multi-Turn Response Selection

Harshit Kumar, Arvind Agarwal, Sachindra Joshi

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Dialogue Acts play an important role in conversation modeling. Research has shown the utility of dialogue acts for the response selection task, however, the underlying assumption is that the dialogue acts are readily available, which is impractical, as dialogue acts are rarely available for new conversations. This paper proposes an end-to-end multi-task model for conversation modeling, which is optimized for two tasks, dialogue act prediction and response selection, with the latter being the task of interest. It proposes a novel way of combining the predicted dialogue acts of context and response with the context (previous utterances) and response (follow-up utterance) in a crossway fashion, such that, it achieves at par performance for the response selection task compared to the model that uses actual dialogue acts. Through experiments on two well known datasets, we demonstrate that the multi-task model not only improves the accuracy of the dialogue act prediction task but also improves the MRR for the response selection task. Also, the cross-stitching of dialogue acts of context and response with the context and response is better than using either one of them individually.

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CoSQL: A Conversational Text-to-SQL Challenge Towards Cross-Domain Natural Language Interfaces to Databases

Tao Yu, Rui Zhang, Heyang Er, Suyi Li, Eric Xue, Bo Pang, Xi Victoria Lin, Yi Chern Tan, Tianze Shi, Zihan Li, Youxuan Jiang, Michihiro Yasunaga, Sungrok Shim, Tao Chen, Alexander Fabbri, Zifan Li, Luyao Chen, Yuwen Zhang, Shreya Dixit, Vincent Zhang, Caiming Xiong, Richard Socher, Walter Lasecki, Dragomir Radev

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We present CoSQL, a corpus for building cross-domain, general-purpose database (DB) querying dialogue systems. It consists of 30k+ turns plus 10k+ annotated SQL queries, obtained from a Wizard-of-Oz (WOZ) collection of 3k dialogues querying 200 complex DBs spanning 138 domains. Each dialogue simulates a real-world DB query scenario with a crowd worker as a user exploring the DB and a SQL expert retrieving answers with SQL, clarifying ambiguous questions, or otherwise informing of unanswerable questions. When user questions are answerable by SQL, the expert describes the SQL and execution results to the user, hence maintaining a natural interaction flow. CoSQL introduces new challenges compared to existing task-oriented dialogue datasets: (1) the dialogue states are grounded in SQL, a domain-independent executable representation, instead of domain-specific slot value pairs, and (2) because testing is done on unseen databases, success requires generalizing to new domains. CoSQL includes three tasks: SQL-grounded dialogue state tracking, response generation from query results, and user dialogue act prediction. We evaluate a set of strong baselines for each task and show that CoSQL presents significant challenges for future research. The dataset, baselines, and leaderboard will be released at https://yale-lily.github.io/cosql.

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Recommendation as a Communication Game: Self-Supervised Bot-Play for Goal-oriented Dialogue

Dongyeop Kang, Anusha Balakrishnan, Pararth Shah, Paul Crook, Y-Lan Boureau, Jason Weston

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Traditional recommendation systems produce static rather than interactive recommendations invariant to a user’s specific requests, clarifications, or current mood, and can suffer from the cold-start problem if their tastes are unknown. These issues can be alleviated by treating recommendation as an interactive dialogue task instead, where an expert recommender can sequentially ask about someone’s preferences, react to their requests, and recommend more appropriate items. In this work, we collect a goal-driven recommendation dialogue dataset (GoRecDial), which consists of 9,125 dialogue games and 81,260 conversation turns between pairs of human workers recommending movies to each other. The task is specifically designed as a cooperative game between two players working towards a quantifiable common goal. We leverage the dataset to develop an end-to-end dialogue system that can simultaneously converse and recommend. Models are first trained to imitate the behavior of human players without considering the task goal itself (supervised training). We then finetune our models on simulated bot-bot conversations between two paired pre-trained models (bot-play), in order to achieve the dialogue goal. Our experiments show that models finetuned with bot-play learn improved dialogue strategies, reach the dialogue goal more often when paired with a human, and are rated as more consistent by humans compared to models trained without bot-play. The dataset and code are publicly available through the ParlAI framework.

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Variational Hierarchical User-based Conversation Model

JinYeong Bak, Alice Oh

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Generating appropriate conversation responses requires careful modeling of the utterances and speakers together. Some recent approaches to response generation model both the utterances and the speakers, but these approaches tend to generate responses that are overly tailored to the speakers. To overcome this limitation, we propose a new model with a stochastic variable designed to capture the speaker information and deliver it to the conversational context. An important part of this model is the network of speakers in which each speaker is connected to one or more conversational partner, and this network is then used to model the speakers better. To test whether our model generates more appropriate conversation responses, we build a new conversation corpus containing approximately 27,000 speakers and 770,000 conversations. With this corpus, we run experiments of generating conversational responses and compare our model with other state-of-the-art models. By automatic evaluation metrics and human evaluation, we show that our model outperforms other models in generating appropriate responses. An additional advantage of our model is that it generates better responses for various new user scenarios, for example when one of the speakers is a known user in our corpus but the partner is a new user. For replicability, we make available all our code and data.

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