CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification

Kenji Tojo, Bernd Bickel, Nobuyuki Umetani

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Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into traditional graphics pipelines and interactive rendering on consumer-grade laptops and mobile devices.

Poster
SPREAD: Spatial-Physical REasoning via geometry Aware Diffusion

Minzhang Li, Kuixiang Shao, Xuebing Li, Yuyang Jiao, Yinuo Bai, Hengan Zhou, Sixian Shen, Jiayuan Gu, Jingyi Yu

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Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world complexity which current data-driven methods struggle to achieve due to limited unstructured training data and insufficient spatial and physical modeling. We propose SPREAD, a diffusion-based framework that jointly learns spatial and physical relationships through a graph transformer, explicitly conditioning on posed scene point clouds for geometric awareness. Moreover, our model integrates differentiable guidance for collision avoidance, relational constraint, and gravity, ensuring physically coherent scenes without sacrificing relational context. Our experiments on 3D-FRONT and ProcTHOR datasets demonstrate state-of-the-art performance in spatial-relational reasoning and physical metrics. Moreover, our method significantly outperforms baselines in scene consistency and stability during pre- and post-physics simulation, proving its capability to generate simulation-ready environments for embodied AI agents.

Poster
GeoCoT: Towards Reliable Remote Sensing Reasoning with Manifold Perspective

Daixun Li, Zirui Li, Sibo He, Jiayun Tian, Mingxiang Cao, Weiying Xie, Yunke Wang, Xin Zhang, Yusi Zhang, Yunsong Li, Chang Xu, Leyuan Fang

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Multimodal Large Language Models (MLLMs) have shown strong potential in remote sensing (RS) through multi-task reasoning and cross-modal generalization.However, existing RS-MLLMs mainly rely on a single shared expert for all tasks, making it hard to produce reliable results. Meanwhile, the intrinsic redundancy and homogeneity of RS images bring substantial difficulties for both training and inference. These challenges directly conflict with the demands of remote sensing, which values task precision and trustworthy reasoning.To address these limitations, we propose GeoCoT, a manifold-driven mixture-of-experts (MoE) system with Chain-of-Thought (CoT) reasoning. GeoCoT introduces Mani-MoE, a sparse expert architecture grounded in local manifold mapping. It projects high-dimensional tokens onto low-rank subspaces adaptively to eliminate redundancy and uncover intrinsic structure, and then routes them through a sparse expert pathway, where gating decisions are guided by the manifold structure of the input.To optimize this architecture, we adopt a CoT-driven multi-stage training strategy. It leverages a cold-start phase for domain adaptation, followed by our RS Vision Group Relative Policy Optimization (RSV-GRPO) to systematically strengthen structured reasoning from global to objectives. Furthermore, we innovatively build *RS-CoT-20k* dataset for task-specific supervision.Extensive experiments on multi-task datasets demonstrate that GeoCoT outperforms prior approaches, achieving 5.27 \% higher average accuracy than the state-of-the-art method. Our code will be available.

Poster
Hermite Radial Basis Function for Surface Reconstruction via Differentiable Rendering

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

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Recent advances in novel view synthesis have enabled differentiable rendering methods to reconstruct 3D scenes directly from images. Algorithms such as 3D Gaussian Splatting and RayGauss use local basis functions to represent radiance fields, enabling fast, high-quality rendering of real-world scenes. However, these methods lack an exact geometric representation of the scene. In this work, inspired by Hermite Radial Basis Function (HRBF) implicits, we introduce a global implicit function constructed from local RBFs and their derivatives to represent surfaces. The proposed formulation enables learning scene geometry through differentiable rendering of an implicit function. By leveraging local basis functions, it achieves both an efficient geometric representation and fast rendering, using a bounding volume hierarchy (BVH) to accelerate intersections with the local basis functions. The implementation of our approach will be made publicly available upon the paper's publication.

Poster
D-Convexity: A Unified Differentiable Convex Shape Prior via Quasi-Concavity for Data-driven Image Segmentation

Shengzhe Chen, Hao Yan

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Convexity is a fundamental geometric prior that underlies many natural and man-made structures, yet remains challenging to impose effectively in end-to-end trainable segmentation networks. We revisit convexity from a functional perspective and propose a unified, threshold-free convexity prior based on the quasi-concavity of the network's output mask function u. Instead of constraining a single binary segmentation, we require all super-level sets of u to be convex, transforming global shape constraints into local, differentiable inequalities on u and its derivatives. From this principle, we derive zero, first, and second-order characterizations, yielding respectively a local midpoint convexification algorithm, a gradient-based condition linked to supporting hyperplanes, and a sufficient second-order inequality expressed as a quadratic form on the tangent plane. The first and second-order formulations produce a compact convolutional loss that can be densely applied across the image without thresholding. Our quasi-concavity losses integrate seamlessly with modern segmentation networks via the proposed convex gradient projection module (CGPM). They consistently enforce convexity and improve shape regularity across multiple datasets, outperforming networks tailored for retinal segmentation and surpassing previous shape-aware methods. Remarkably, our analysis unifies a wide spectrum of previous convex shape models, from discrete 1-0-1 line constraints and graph-cuts convexity formulations to curvature or signed distance Laplacian based level-set priors, within a single continuous and differentiable framework.

Poster
Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance

Huakeng Ding, Yaowen Chen, Kun Zhou, Hongzhi Wu

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We present a differentiable framework to adaptively compute 4D illumination conditions with respect to an object, for efficient, high-quality simultaneous acquisition of its shape and reflectance, with a unified spatial-angular structured light and a single camera. Using a simple histogram-based pixel-level probability model for depth and reflectance, we differentiably link the next illumination condition(s) with a loss that encourages the reduction in depth uncertainty. As new structured illumination is cast, corresponding image measurements are used to update the uncertainty at each pixel. Finally, a fine-tuning-based approach reconstructs the depth map and reflectance parameter maps, by minimizing the differences between all physical measurements and their simulated counterparts. The effectiveness of our framework is demonstrated on physical objects with wide variations in shape and appearance. Our depth results compare favorably with state-of-the-art techniques, while our reflectance results are comparable when validated against photographs.

Poster
Perceiving the Near, Reasoning the Distant: Coherent Long-Horizon Trajectory Prediction for Autonomous Driving

Hua Hu, Zikang Zhou, Qian Zhou, Zihao Wen, Junjie Hu, Xinhong Chen, Zhengmin Jiang, Yung-Hui Li, Jianping Wang

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Reliable long-horizon trajectory prediction requires both high positional accuracy and physically plausible temporal motion consistency. However, existing methods suffer from two fundamental limitations. First, they overlook the inherent difference in prediction logic: near-future trajectories are primarily governed by historical dynamics, whereas distant-future behaviors are driven by high-level semantic context. Yet, most methods employ a unified decoding pathway that blurs the temporal distinction.Second, although the near future is relatively easier to predict, existing methods lack mechanisms for coherent trajectory propagation across time horizons, often resulting in kinematically implausible predictions with inconsistent heading evolution and degraded long-horizon performance. To address these challenges, we propose NDPNet, a dual-stage architecture that decouples near- and distant-horizon modeling into specialized pathways, with a dedicated transition module ensuring smooth temporal bridging. Furthermore, we introduce a novel motion-aware coherence loss that explicitly embeds kinematic priors to enforce trajectory consistency. Extensive experiments show that NDPNet achieves SOTA performance on Argoverse 2 and WOMD. Notably, on WOMD, it ranks 1^ \text st in both minFDE _6 and minADE _6 across all standard horizons (3s, 5s, 8s) without ensemble learning or NMS post-processing, and is the first to achieve sub-1.75 minFDE _6 for 8s prediction, surpassing prior methods by a large margin. The code will be released subsequently.

Poster
Visual-RRT: Finding Paths toward Visual-Goals via Differentiable Rendering

Sebin Lee, Jumin Lee, Taeyeon Kim, Youngju Na, Woobin Im, Sung-Eui Yoon

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Rapidly-exploring random trees (RRTs) have been widely adopted for robot motion planning due to their robustness and theoretical guarantees. However, existing RRT-based planners require explicit goal configurations specified as numerical joint angles, while many practical applications provide goal specifications through visual observations such as images or demonstration videos where precise goal configurations are unavailable. In this paper, we propose visual-RRT (vRRT), a motion planner that enables visual-goal planning by unifying gradient-based exploitation from differentiable robot rendering with sampling-based exploration from RRTs. We further introduce (1) a frontier-based exploration-exploitation strategy that adaptively prioritizes visually promising search regions, and (2) inertial gradient tree expansion that inherits optimization states across tree branches for momentum-consistent gradient exploitation. Extensive experiments across various robot manipulators including Franka, UR5e, and Fetch demonstrate that vRRT achieves effective visual-goal planning in both simulated and real-world settings, bridging the gap between sampling-based planning and vision-centric robot applications. Our code is available at https://sgvr.kaist.ac.kr/Visual-RRT.

Poster
MVInverse: Feed-forward Multiview Inverse Rendering in Seconds

Xiangzuo Wu, Chengwei Ren, JUN ZHOU, Xiu Li, Yuan Liu

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Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. Existing single-view approaches often ignore cross-view relationships, leading to inconsistent results, while multi-view optimization methods rely on slow differentiable rendering and per-scene refinement, making them computationally expensive and hard to scale. To address these limitations, we introduce a feed-forward multi-view inverse rendering framework that directly predicts spatially varying albedo, metallicity, roughness, diffuse shading, and surface normals from sequences of RGB images. By alternating attention across views, our model captures both intra-view long-range lighting interactions and inter-view material consistency, enabling coherent scene-level reasoning within a single forward pass. Due to the scarcity of real-world training data, models trained on existing synthetic datasets often struggle to generalize to real-world scenes. To overcome this limitation, we propose a consistency-based finetuning strategy that leverages unlabeled real-world videos to enhance both multi-view coherence and robustness under in-the-wild conditions. Extensive experiments on benchmark datasets demonstrate that our method achieves state-of-the-art performance in terms of multi-view consistency, material and normal estimation quality, and generalization to real-world imagery.

Poster
Differentiable Laplacian Matrix Guided Superpixel Segmentation

Jeremy Juybari, Josh Hamilton, Shuvra Das, Chaofan Chen, Andre Khalil, Yifeng Zhu

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Superpixels partition an image into perceptually coherent regions, reducing the cost of downstream vision tasks. Modern deep learning methods excel at superpixel generation but often yield irregular boundaries and isolated pixels, necessitating non-differentiable post-processing to enforce connectivity. This undermines the end-to-end learning capabilities. We propose a simple, fully differentiable graph-Laplacian loss that encourages spatial regularity and connectivity during training. The loss is model-agnostic and can be seamlessly integrated into the training of existing architectures to improve the quality of superpixels. In addition, we introduce two novel metrics, the average stray pixel count and excess component count, to measure the quality of superpixels. We demonstrate both qualitative and quantitative improvements over state-of-the-art methods with and without enforced connectivity. Our approach represents a significant step toward eliminating non-differentiable post-processing. Project code: https://github.com/jeremyJJB/Differentiable-Laplacian-Matrix-Guided-Superpixel-Segmentation.

Oral
Learning Differentiable Hierarchies in 3D Gaussian Splatting

Youqi Pan, Wugen Zhou, Hongbin Zha

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Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its unordered Gaussians make level-of-detail (LoD) construction and model compression highly challenging, limiting its applicability in customized scenarios.In this work, we propose a learning-based Gaussian hierarchy representation that ranks Gaussians by their contribution to the scene, enabling flexible LoD representations across arbitrary Gaussian counts.We first introduce a unified, continuous formulation and metric for Gaussian hierarchy. Then, we introduce a hierarchy-based modulated rendering method built upon a Differentiable Decreasing Step Function, which enables efficient hierarchy learning while maintaining approximately equivalent rendering. Moreover, we develop a PDF-Guided Active-Region Sampling strategy that encourages the learned hierarchy to become widely distributed within its value range.Our method requires no additional training stages and produces Gaussian hierarchies within training time comparable to classical 3DGS. Experiments on multiple datasets show that our approach achieves performance comparable to or surpassing state-of-the-art methods in both LoD rendering and model pruning.

Poster
Proof-of-Perception: Certified Tool-Using Multimodal Reasoning with Compositional Conformal Guarantees

Arya Fayyazi, Haleh Akrami

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We present Proof-of-Perception (PoP), a tool-using framework that casts multimodal reasoning as an executable graph with explicit reliability guarantees. Each perception or logic node outputs a conformal set \Gamma^ (t) _\delta(x), yielding calibrated, stepwise uncertainty; a lightweight controller uses these certificates to allocate compute under a budget--expanding with extra tool calls only when needed and stopping early otherwise. This grounds answers in verifiable evidence, reduces error compounding and hallucinations, and enables principled accuracy-compute trade-offs. Across document, chart, and multi-image QA benchmarks, PoP improves performance and reliability over strong chain-of-thought, ReAct-style, and program-of-thought baselines while using computation more efficiently. Code is available at \href https://github.com/AryaFayyazi/PoP https://github.com/AryaFayyazi/PoP .

Poster
Towards Reasoning-Preserving Unlearning in Multimodal Large Language Models

Hongji Li, Manjiang Yu, Junchi Yao, PRIYANKA SINGH, Xue Li, Di Wang, Lijie Hu

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Machine unlearning aims to erase requested data from trained models without full retraining. For Reasoning Multimodal Large Language Models (RMLLMs), this is uniquely challenging: intermediate chain-of-thought steps can still leak sensitive information even when final answers are forgotten, and overly aggressive interventions easily damage general reasoning ability. Yet no benchmark jointly evaluates how well unlearning methods suppress reasoning-level leakage while preserving reasoning competence. We address this gap with RMLLMU-Bench, the first benchmark for RMLLM unlearning that extends standard forgetting metrics with dedicated measures of reasoning leakage and reasoning retention. A systematic evaluation on RMLLMU-Bench reveals that existing unlearning methods for MLLMs and Large (Language) Reasoning Models (LRMs) either leave substantial leakage in the reasoning process or severely degrade reasoning performance. To address these gaps, we propose R-MUSE (\underline R easoning-preserving \underline M LLM \underline U nlearning via \underline S ubspace guidance and Adaptive St \underline E ering), a training-free and inference-time intervention framework that steers internal representations to forget both answers and reasoning traces while explicitly preserving general reasoning. Experiments on RMLLMU-Bench demonstrate that R-MUSE achieves a substantially better balance between effective forgetting and reasoning retention.

Poster
Parallelised Differentiable Straightest Geodesics for 3D Meshes

Hippolyte Verninas, Caner Korkmaz, Stefanos Zafeiriou, Tolga Birdal, Simone Foti

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Machine learning has been progressively generalised to operate within non-Euclidean domains, but geometrically accurate methods for learning on surfaces are still falling behind. The lack of closed-form Riemannian operators, the non-differentiability of their discrete counterparts, and poor parallelisation capabilities have been the main obstacles to the development of the field on meshes. A principled framework to compute the exponential map on Riemannian surfaces discretised as meshes is straightest geodesics, which also allows to trace geodesics and parallel-transport vectors as a by-product. We provide a parallel GPU implementation and derive two different methods for differentiating through the straightest geodesics, one leveraging an extrinsic proxy function and one based upon a geodesic finite differences scheme. After proving our parallelisation performance and accuracy, we demonstrate how our differentiable exponential map can supercharge geometrically-correct learning and optimisation pipelines. In particular, to showcase the versatility of our method, we propose a new geodesic convolutional layer, a new flow matching method for learning on meshes, and a second-order optimiser that we apply to centroidal Voroni tesselation. Our code, pre-trained models, and pip-installable library will be made available upon publication.

Poster
MeshSplatting: Differentiable Rendering with Opaque Meshes

Jan Held, Sanghyun Son, Renaud Vandeghen, Daniel Rebain, Matheus Gadelha, Yi Zhou, Anthony Cioppa, Ming C Lin, Marc Van Droogenbroeck, Andrea Tagliasacchi

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Primitive-based splatting methods like 3D Gaussian Splatting (3DGS) have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present Mesh Splatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, Mesh Splatting creates end-to-end smooth, high-fidelity meshes that render efficiently in real-time engines. On Mip-NeRF360 and Tanks&Temples, it boosts PSNR by +0.69dB, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.

Oral
When Visualizing is the First Step to Reasoning: MIRA, a Benchmark for Visual Chain-of-Thought

Yiyang Zhou, Haoqin Tu, Zijun Wang, Zeyu Wang, Niklas Muennighoff, Fan Nie, Chaorui Deng, Shen Yan, Haoqi Fan, Yejin Choi, James Zou, Cihang Xie, Huaxiu Yao, Qinghao Ye

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We propose MIRA (Multimodal Imagination for Reasoning Assessment), a new benchmark designed to evaluate models in scenarios where generating intermediate visual images is essential for successful reasoning. Unlike traditional Chain-of-thought (CoT) methods that rely solely on text, tasks in MIRA require models to generate and utilize intermediate images --- such as sketches, structural diagrams, or path drawings --- to guide their reasoning process. This setup closely mirrors how humans solve complex problems through "drawing to think". To solve this, MIRA focuses on tasks that are intrinsically challenging and involve complex structures, spatial relationships, or reasoning steps that are difficult to express through language alone (e.g., tracking a die's movement on a board and summing the face-down values after each roll). To ensure that our evaluation data is of high-quality, we include 546 multimodal problems, annotated with intermediate visual images and final answers. We also propose a unified evaluation protocol for MIRA that spans three levels of evaluation input: direct input with image and question only, text-only CoT (Text-CoT) input with image and thinking prompts, and Visual-CoT input with both annotated image clues and textual thinking prompts. To probe the upper bound of model capacity on our benchmark, we also report pass@k and majority voting accuracies under different k settings. Experimental results show that existing multimodal large language models (MLLMs), including strongest private models (e.g., GPT-5, o3, Gemini 2.5 Pro) as well as strong open-weight models (e.g., Qwen2.5-VL, GLM 4.5V), perform poorly when relying solely on textual prompts. However, when intermediate visual cues are provided, model performance improves consistently, yielding an average relative gain of 33.7% across all models and tasks. We also probe the upper bound by expanding the search space and designing textual prompts aligned with Visual-CoT, but both yield only limited improvements compared to our Visual-CoT setting. These results underscore the critical role of imagined visual information in enabling successful reasoning on MIRA.

Poster
DiffBMP: Differentiable Rendering with Bitmap Primitives

Seongmin Hong, Junghun James Kim, Daehyeop Kim, Insoo Chung, Se Young Chun

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We introduce **DiffBMP**, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most images in the world are bitmaps. Our core contribution is a highly parallelized rendering pipeline, featuring a custom CUDA implementation for calculating gradients. This system can, for example, optimize the position, rotation, scale, color, and opacity of thousands of bitmap primitives all in under 1 min using a consumer GPU. We employ and validate several techniques to facilitate the optimization: soft rasterization via Gaussian blur, structure-aware initialization, noisy canvas, and specialized losses/heuristics for videos or spatially constrained images. We demonstrate DiffBMP is not just an isolated tool, but a practical one designed to integrate into creative workflows. It supports exporting compositions to a native, layered file format, and the entire framework is publicly accessible via an easy-to-hack Python package.

Poster
Lens Component Deletion based on Differentiable Ray Tracing

Wenguan Zhang, Qirun Zhang, Tuo Sun, Jiajian He, Jiahui Xu, Huajun Feng, Qi Li

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To achieve compactness or cost reduction for optical lens systems, designers typically rely on commercial software to design lens systems independently of post-processing algorithms, leading to excessive dependence on designers' expertise and often requiring significant time. Recently, joint optimization approaches utilizing differentiable ray tracing have emerged, demonstrating significant potential in lens design tasks. However, existing pipelines lack accurate and efficient diffraction modeling capabilities for miniature optical systems. In this work, we propose a novel lens component deletion pipeline for miniature optical systems, which automatically deletes the suitable lens component, and then optimizes both the lens system and the post-processing network to achieve joint aberration correction. Additionally, we introduce a novel metric for evaluating the contribution of each lens component within an optical system, aimed at identifying the lens component that has the least impact on the system. We also develop an efficient differentiable point spread function estimation method based on the Rayleigh-Sommerfeld diffraction model, significantly reducing GPU memory consumption. Our proposed pipeline achieves lens component deletion while maintaining imaging quality comparable to the original lens system, thereby enabling the compactness or cost-effective optimization of miniature optical systems. Project page: https://github.com/WenguanZhang/HappyLens

Poster
Geoint-R1: Formalizing Multimodal Geometric Reasoning with Dynamic Auxiliary Constructions

Jingxuan Wei, Caijun Jia, Qi Chen, Honghao He, Linzhuang Sun, Conghui He, Lijun Wu, Bihui Yu, Cheng Tan

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Mathematical geometric reasoning is essential for scientific discovery and educational development, requiring precise logic and rigorous formal verification. While recent advances in Multimodal Large Language Models (MLLMs) have improved reasoning tasks, existing models typically struggle with formal geometric reasoning, particularly when dynamically constructing and verifying auxiliary geometric elements. To address these challenges, we introduce Geoint-R1, a multimodal reasoning framework designed to generate formally verifiable geometric solutions from textual descriptions and visual diagrams. Geoint-R1 uniquely integrates auxiliary elements construction, formal reasoning represented via Lean4, and interactive visualization. To systematically evaluate and advance formal geometric reasoning, we propose the Geoint benchmark, comprising 1,885 rigorously annotated geometry problems across diverse topics such as plane, spatial, and solid geometry. Each problem includes structured textual annotations, precise Lean4 code for auxiliary constructions, and detailed solution steps verified by experts. Extensive experiments demonstrate that Geoint-R1 significantly surpasses existing multimodal and math-specific reasoning models, particularly on challenging problems requiring explicit auxiliary element constructions.

Poster
Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views

Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xufang Luo, Mingze Sun, Zihao Pan, Xiang An, Yan Feng, Peng Pei, Xunliang Cai, Ruqi Huang

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Though recent advances in vision-language models (VLMs) have achieved remarkable progress across a wide range of multimodal tasks, understanding 3D spatial relationships from limited views remains a significant challenge. Previous reasoning methods typically rely on pure text (e.g., topological cognitive maps) or on 2D visual cues. However, their limited representational capacity hinders performance in specific tasks that require 3D spatial imagination. To address this limitation, we propose 3DThinker, a framework that can effectively exploit the rich geometric information embedded within images while reasoning, like humans do. Our framework is the first to enable 3D mentaling during reasoning without any 3D prior input, and it does not rely on explicitly labeled 3D data for training. Specifically, our training consists of two stages. First, we perform supervised training to align the 3D latent generated by VLM while reasoning with that of a 3D foundation model (e.g., VGGT). Then, we optimize the entire reasoning trajectory solely based on outcome signals, thereby refining the underlying 3D mentaling. Extensive experiments across multiple benchmarks show that 3DThinker consistently outperforms strong baselines and offers a new perspective toward unifying 3D representations into multimodal reasoning. Our code is available at https://github.com/zhangquanchen/3DThinker.

Poster