CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

TaskIT: Memory-Efficient Fine-Tuning of Multi-LoRA LLMs via Cross-Task Importance Transfer

Cheng Fang, Zimu Zhou, Ke Ma, Bin Guo

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On-device AI systems increasingly adopt a single foundation model equipped with task-specific Low-Rank Adaptation (LoRA) modules, forming a multi-LoRA LLM that supports multiple tasks.We study how to adapt such a model to a new task on memory-constrainted devices.Although LoRA reduces trainable parameters, fine-tuning a full set of modules remains memory-intensive.To improve efficiency, we apply sparse updating, training a subset of LoRA modules within the memory budget.However, existing sparse updating methods assume all candidate parameters are instantiated and cannot estimate the importance of modules that do not yet exist, while prior memory models designed for sequential networks fail to capture the blockwise parallel structure of Transformers.We propose TaskIT, a framework for memory-efficient fine-tuning via cross-task importance transfer. TaskIT predicts pre-insertion module importance by transferring from previously tuned tasks and employs a block-based memory predictor that captures parallel and sequential dependencies of Transformer blocks. A dynamic programming scheduler then selects module locations, numbers, and ranks to maximize accuracy within the memory budget.Experiments on uni-modal and cross-modal benchmarks show that TaskIT achieves superior accuracy-memory tradeoffs compared with Zero-FT, non-LoRA, and LoRA-based fine-tuning methods.

Poster
Dual-Prototype-Guided Multi-task Learning for Unsupervised Anomaly Detection and Classification

Qianhao Luo, Jiajia Mi, Mingtao Yan, JingSheng Liu, ShuYang Pang, Weiling Li

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Unsupervised Anomaly Detection (UAD) and anomaly classification are frequently used in industrial and medical scenarios. Specifically, UAD identifies anomalous regions at the fine-grained pixel-level, while anomaly classification distinguishes anomaly types at the anomaly region level. However, existing approaches typically treat these tasks independently and sequentially, overlooking the benefits of jointly training them to suppress Local Visual Ambiguity (LVA) caused by the similarities of different types of anomalies in local visual patterns. Moreover, a multi-task learning framework cannot be directly applied to jointly train the two tasks, since UAD and anomaly classification exhibit feature preference incompatibility. To address these limitations, we propose the Prototype-Guided Semi-Supervised Feature Disentanglement (PG-SFD) framework, which makes a paradigm shift from implicit feature sharing to explicit feature disentanglement and explicitly constructs normal and category prototypes to eliminate implicit normal-abnormal semantic coupling via a Dual-Prototype Disentanglement Module (DPRM). Moreover, for cross-task feature differential injection and gradient conflict mitigation, the Differential Gated Interaction (DGI) and Geometry-Regularized Optimization (GRO) are proposed to form a cohesive framework with DPRM. PG-SFD demonstrates high effectiveness in both UAD tasks and weakly supervised classification tasks. Meanwhile, it exhibits stable performance across multiple types of datasets, including industrial and medical datasets, indicating its strong generalizability.

Poster
4DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models

Yiting Lu, Wei Luo, Peiyan Tu, Haoran Li, Hanxin Zhu, Zihao Yu, Xingrui Wang, Xinyi Chen, Xinge Peng, Xin Li, Zhibo Chen

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World Generation Models are emerging as a cornerstone of next-generation multimodal intelligence systems. Unlike traditional 2D visual generation, World Models aim to construct realistic, dynamic, and physically consistent 3D/4D worlds from images, videos, or text. These models not only need to produce high-fidelity visual content but also maintain coherence across space, time, physics, and instruction control, enabling applications in virtual reality, autonomous driving, Embodied Intelligence, and content creation.However, prior benchmarks, however, each emphasize different evaluation dimensions and lack a unified assessment of world-realism capability.To systematically evaluate World Models, we introduce the 4DWorldBench, which measures models across four key dimensions: Perceptual Quality, Condition-4D Alignment, Physical Realism, and 4D Consistency. The benchmark covers tasks such as Image-to-3D/4D, Video-to-4D, Text-to-3D/4D. Beyond these, we innovatively introduce adaptive conditioning across multiple modalities, which not only integrates but also extends traditional evaluation paradigms. To accommodate different modality-conditioned inputs, we map all modality conditions into a unified textual space during evaluation, and further integrate LLM-as-judge, MLLM-as-judge, and traditional network-based methods. This unified and adaptive design enables more comprehensive and consistent evaluation of alignment, physical Realism, and cross-modal coherence.Preliminary human studies further demonstrate that our adaptive tool selection achieves closer agreement with subjective human judgments.We hope this benchmark will serve as a foundation for objective comparisons and improvements, accelerating the transition from "visual generation" to "world generation." Our project can be found at https://yeppp27.github.io/4DWorldBench.github.io/.

Poster
ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Xiaoxue Wu, Xinyuan Chen, Yaohui Wang, Yu Qiao

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Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling.However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting.Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions.To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

Poster
Multi-Modal Representation Learning via Semi-Supervised Rate Reduction for Generalized Category Discovery

Wei He, Xianghan Meng, Zhiyuan Huang, Xianbiao Qi, Rong Xiao, Chun-Guang Li

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Generalized Category Discovery (GCD) aims to identify both known and unknown categories, with only partial labels given for the known categories, posing a challenging open-set recognition problem. State-of-the-art approaches for GCD are usually built on multi-modality representation learning, which pays heavily attention upon inter-modality alignment rather than intra-modality alignment. In this paper, we propose a novel and effective multi-modal representation learning approach for GCD via Semi-Supervised Rate Reduction, called SSR^2-GCD, to learn cross-modality representations with desired underlying structure properties via properly harnessing intra-modality alignment. Moreover, to boost knowledge transfer, we integrate prompt candidates by leveraging the inter-modal alignment offered by Vision Language Models. We conduct extensive experiments on generic and fine-grained benchmark datasets, demonstrating superior performance of the proposed approach and verifying the importance of harnessing an proper intra-modality alignment.

Poster
Real-World Point Tracking with Verifier-Guided Pseudo-Labeling

Görkay Aydemir, Fatma Guney, Weidi Xie

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Models for long-term point tracking are typically trained on large synthetic datasets. The performance of these models degrades in real-world videos due todifferent characteristics and the absence of dense ground-truth annotations.Self-training on unlabeled videos has been explored as a practical solution, but the quality of pseudo-labels strongly depends on the reliability of teacher predictions, which vary across frames and scenes.In this paper, we address the problem of real-world fine-tuning and introduce Verifier, a meta-model that learns to assess the reliability of tracker predictions and guide pseudo-label generation.Given candidate trajectories from multiple pretrained trackers, the verifier evaluates them per frame and selects the most trustworthy predictions to construct refined pseudo-label trajectories.When applied during fine-tuning, verifier-guided pseudo-labeling substantially improves the quality of supervision and enables data-efficient adaptation to unlabeled videos.Extensive experiments on four real-world benchmarks demonstrate that our approach achieves state-of-the-art results while requiring less data than prior self-training methods.

Poster
Scalable Feature Matching via State Space Modeling and Sparse Correlation

Sin Wai Choo, Bo Li

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Efficient and robust feature matching is crucial for latency-sensitive and resource-constrained applications. However, many current semi-dense feature matching methods scale quadratically with spatial resolution, either due to transformer-based long-range context modeling or from redundant full correlation computations. To overcome these limitations, we present SLiM (Salient Lightweight Matching), a novel scalable feature matching method that delivers reliable matches with low memory footprint and latency, especially at high resolutions. Our approach introduces three key innovations: (1) a hybrid Conv-Mamba backbone for efficient cross-scale and cross-view feature extraction with linear complexity, (2) a training-free norm-based feature filtering mechanism, enabling sparse correlation that significantly reduces computation overhead during inference, and (3) a lightweight recurrent coordinate refinement that surpasses expectation-based regression in subpixel accuracy. Experimental results show that SLiM consistently achieves a strong accuracy-efficiency trade-off across indoor and outdoor benchmarks, with clear advantages in memory usage, inference speed, and high-resolution scalability. These results demonstrate the practical efficiency and strong scalability of SLiM. Project page: https://github.com/Band-127/SLiM

Poster
VisMem: Latent Vision Memory Unlocks Potential of Vision-Language Models

Xinlei Yu, Chengming Xu, Guibin Zhang, Zhangquan Chen, Yudong Zhang, Yongbo He, Peng-Tao Jiang, Jiangning Zhang, Xiaobin Hu, Shuicheng YAN

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Despite the remarkable success of Vision-Language Models (VLMs), their performance on a range of complex visual tasks is often hindered by a "visual processing bottleneck": a propensity to lose grounding in visual evidence and exhibit a deficit in contextualized visual experience during prolonged generation. Drawing inspiration from human cognitive memory theory, which distinguishes short-term visually-dominant memory and long-term semantically-dominant memory, we propose VisMem, a cognitively-aligned framework that equips VLMs with dynamic latent vision memories, a short-term module for fine-grained perceptual retention and a long-term module for abstract semantic consolidation. These memories are seamlessly invoked during inference, allowing VLMs to maintain both perceptual fidelity and semantic consistency across thinking and generation. Extensive experiments across diverse visual benchmarks for understanding, reasoning, and generation reveal that VisMem delivers a significant average performance boost of 11.0% relative to the vanilla model and outperforms all counterparts, establishing a new paradigm for latent-space memory enhancement. The code will be available: https://github.com/YU-deep/VisMem.git.

Poster
FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection

Mingyu Ouyang, Kevin Qinghong Lin, Mike Zheng Shou, Hwee Tou Ng

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Vision-Language Models (VLMs) have shown strong performance on User Interface (UI) grounding tasks, driven by their ability to process increasingly high-resolution screenshots. However, screenshots are tokenized into thousands of visual tokens (e.g., about 4,700 for 2K resolution), which incurs significant computational overhead and dilutes attention. In contrast, humans typically focus on regions of interest when interacting with UIs. In this work, we pioneer the task of efficient UI grounding. We propose FocusUI, an efficient UI grounding framework that selects patches most relevant to the instruction while preserving positional continuity for precise grounding. FocusUI addresses two key challenges: (1) eliminating redundant tokens in visual encoding by constructing patch-level supervision that fuses an instruction-conditioned score with a rule-based UI-graph score, down-weighting large homogeneous regions to select distinct and instruction-relevant visual tokens; and (2) preserving positional continuity during visual token selection. We find that general visual token pruning methods suffer from severe accuracy degradation on UI grounding tasks due to broken positional information. To address this, we introduce a PosPad strategy, which compresses each contiguous sequence of dropped visual tokens into a single special marker placed at the sequence's last index to preserve positional continuity. Comprehensive experiments on four grounding benchmarks demonstrate that FocusUI surpasses GUI-specific baselines. On the ScreenSpot-Pro benchmark, FocusUI-7B achieves a 3.7% performance improvement over GUI-Actor-7B. Even with only 30% visual token retention, the performance of FocusUI-7B drops by just 3.2%, while achieving up to 1.44x faster inference and 17% lower peak GPU memory.

Poster
SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation

Zixuan Pan, Kaiyuan Tang, Jun Xia, Yifan Qin, Lin Gu, Chaoli Wang, Jianxu Chen, Yiyu Shi

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2D Gaussian Splatting has emerged as a novel image representation technique that can support efficient rendering on low-end devices. However, scaling to high-resolution images requires optimizing and storing millions of unstructured Gaussian primitives independently, leading to slow convergence and redundant parameters. To address this, we propose Structured Gaussian Image (SGI), a compact and efficient framework for representing high-resolution images. SGI decomposes a complex image into multi-scale local spaces defined by a set of seeds. Each seed corresponds to a spatially coherent region and, together with lightweight multi-layer perceptrons (MLPs), generates structured implicit 2D neural Gaussians. This seed-based formulation imposes structural regularity on otherwise unstructured Gaussian primitives, which facilitates entropy-based compression at the seed level to reduce the total storage. However, optimizing seed parameters directly on high-resolution images is a challenging and non-trivial task. Therefore, we designed a multi-scale fitting strategy that refines the seed representation in a coarse-to-fine manner, substantially accelerating convergence. Quantitative and qualitative evaluations demonstrate that SGI achieves up to 7.5xcompression over prior non-quantized 2D Gaussian methods and 1.6xover quantized ones, while also delivering 1.6xand 6.5xfaster optimization, respectively, without degrading, and often improving, image fidelity. Code is available at https://github.com/zx-pan/SGI.

Poster
CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

Xianghui Xie, Bowen Wen, Yan Chang, Hesam Rabeti, Jiefeng Li, Ye Yuan, Gerard Pons-Moll, Stan Birchfield

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Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

Poster
SSM-Aware Token-Efficient VMamba via Adaptive Patch Pruning and Merging for Person Re-Identification

Huiyuan Huang, Sang Min Yoon

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Person re-identification (Re-ID) requires a balance between discriminative capability and computational efficiency for real-world deployment. However, even the Visual State Space Model (SSM), despite its linear complexity, suffers from redundant computation due to dense token processing. We propose SSM-aware Token-Efficient VMamba (TE-VMamba), which integrates adaptive patch pruning and merging modules to reduce redundant tokens while preserving identity-discriminative cues. The layer-adaptive pruning strategy removes low-importance tokens in shallow layers to enhance efficiency, whereas the depth-aware merging strategy consolidates semantically similar tokens in deeper layers to improve representation compactness. Learnable layer-wise thresholds dynamically balance accuracy and computational cost across the network. On the Market-1501 benchmark, TE-VMamba reduces FLOPs by over 60%, achieving significant computational savings while maintaining competitive accuracy. These results highlight the potential of structured token reduction in state-space models for efficient and powerful person re-identification.

Poster
Bridging the Modality Gap in Compositional Zero-Shot Learning via Sparse Alignment and Unimodal Memory Bank

Yang Zhang, Zhixiang Chi, Xudong Yan, Yang Wang, Songhe Feng

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Compositional Zero-Shot Learning (CZSL) aims to recognize unseen attribute-object compositions with learned primitives (attribute and object) knowledge from seen compositions. While previous approaches gain their notable performance through the powerful cross-modal alignment of CLIP, they often overlook the modality gap, an inherent constraint stemming from information-imbalanced training data. In this work, we propose SAM, a novel \underline \text S parse \underline \text A lignment and Unimoal \underline \text M emory Bank to effectively bridging modality gap for CZSL. Specifically, we conduct sparse alignment that links textual representations directly to their semantically pertinent visual patches. This direct linking serves to prune redundant visual data and counter the information imbalance in image-text pairs. Subsequently, with the sparsely aligned visual information as its guidance, the visual adaptive condensation module adaptively fuses these critical cues into a unified representation. Finally, we introduce a dynamically updated memory bank that stores samples from both seen and unseen compositions. This bank serves a dual purpose: it bypasses the modality gap through visual-only classification and concurrently strengthens generalization to unseen compositions. Experiments on three benchmarks demonstrate that our method gains significant improvements over CLIP-based methods under closed-world and open-world settings.

Poster
Spot The Ball: A Benchmark for Visual Social Inference

Neha Balamurugan, Sarah Wu, Cristobal Eyzaguirre, Tobias Gerstenberg

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Humans excel at visual social inference, the ability to infer hidden elements of a scene from subtle behavioral cues such as other people's gaze, pose, and orientation. This capacity drives everyday social reasoning in humans and is critical for developing more human-like AI agents. We introduce Spot The Ball, a challenging benchmark for evaluating visual social inference in vision-language models (VLMs) using sports as a test domain. The task is to localize a removed sports ball from soccer, basketball, and volleyball images. We present a curated evaluation set with human baselines and a scalable pipeline for generating additional test items. We evaluate four state-of-the-art VLMs (Gemini, GPT, LLaMA, Qwen) using three prompting strategies, finding that humans are consistently two to three times more accurate (20-34%) than models (<=17%) across all sports. Our analyses show that models rely on superficial spatial heuristics--such as guessing near the image center or nearby players--while humans leverage social cues like gaze direction and body pose. These findings reveal a persistent human-model gap in visual social reasoning and underscore the need for architectures that explicitly encode structured behavioral cues to achieve robust, human-like inference.

Poster
HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars

Gent Serifi, Marcel C. Buehler

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We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. While tremendous successes have been achieved for static faces, animatable avatars from dynamic videos still fall in the uncanny valley. The de facto standard, 3D Gaussian Splatting (3DGS), represents a face through a collection of 3D Gaussian primitives. 3DGS excels at rendering static faces, but the state-of-the-art still struggles with nonlinear deformations, complex lighting effects, and fine details. While most related works focus on predicting better Gaussian parameters from expression codes, we rethink the 3D Gaussian representation itself and how to make it more expressive. Our insights lead to a novel extension of 3D Gaussians to high-dimensional multivariate Gaussians, dubbed 'HyperGaussians'. The higher dimensionality increases expressivity through conditioning on a learnable local embedding. However, splatting HyperGaussians is computationally expensive because it requires inverting a high-dimensional covariance matrix. We solve this by reparameterizing the covariance matrix, dubbed the 'inverse covariance trick'. This trick boosts the efficiency so that HyperGaussians can be seamlessly integrated into existing models. To demonstrate this, we plug in HyperGaussians into two state-of-the-art methods for face avatars: FlashAvatar and GaussianHeadAvatar. Our evaluation on 29 subjects from 6 face datasets shows that HyperGaussians outperform 3DGS numerically and visually, particularly for high-frequency details like eyes, teeth, wrinkles, and specular reflections.

Poster
DDiT: Dynamic Patch Scheduling for Efficient Diffusion Transformers

Dahye Kim, Deepti Ghadiyaram, Raghudeep Gadde

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Diffusion Transformers (DiTs) have achieved state-of-the-art performance in image and video generation, but their success comes at the cost of heavy computation. This inefficiency is largely due to the fixed tokenization process, which uses constant-sized patches throughout the entire denoising phase, regardless of the content's complexity. We propose dynamic tokenization, an efficient test-time strategy that varies patch sizes based on content complexity and the denoising timestep. Our key insight is that early timesteps usually require coarser patches to model global structure, while later iterations demand finer (smaller-sized) patches to refine local details. During inference, our method dynamically reallocates patch sizes across denoising steps for image and video generation and substantially reduces cost while preserving perceptual generation quality. Extensive experiments demonstrate the effectiveness of our approach: it achieves up to 3.52xand 3.2xspeedup on FLUX-1.Dev and Wan 2.1, respectively, without compromising the generation quality and prompt adherence.

Poster
MoReGen: Multi-Agent Motion-Reasoning Engine for Code-based Text-to-Video Synthesis

Xiangyu Bai, He Liang, Bishoy Galoaa, Utsav Nandi, Shayda Moezzi, Yuhang He, Sarah Ostadabbas

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While text-to-video (T2V) generation has achieved remarkable progress in photorealism, generating intent-aligned videos that faithfully obey physics principles remains a core challenge. In this work, we systematically study Newtonian motion-controlled text-to-video generation and evaluation, emphasizing physical precision and motion coherence. We introduce MoReGen, a motion-aware, physics-grounded T2V framework that integrates multi-agent large language models (LLMs), physics simulators, and renderers to generate reproducible, physically accurate videos from text prompts in the code domain. To quantitatively assess physical validity, we propose object-trajectory correspondence as a direct evaluation metric and present MoReSet, a benchmark of 1,275 human-annotated videos spanning nine classes of Newtonian phenomena with scene descriptions, spatiotemporal relations, and ground-truth trajectories. Using MoReSet, we conduct experiments on existing T2V models, evaluating their physical validity through both our MoRe metrics and existing physics-based evaluators. Our results reveal that state-of-the-art models struggle to maintain physical validity, while MoReGen establishes a principled direction toward physically coherent video synthesis.

Poster
Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment

Roy Amoyal, Oren Freifeld, Chaim Baskin

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We present Gaussian Splatting Alignment (GSA), a novel method for aligning two independent 3D Gaussian Splatting (3DGS) models via a similarity transformation (rotation, translation, and scale), even when they are of different objects in the same category (e.g., different cars). In contrast, existing methods can only align 3DGS models of the same object (e.g., the same car) and often must be given true scale as input, while we estimate it successfully. GSA leverages viewpoint-guided spherical map features to obtain robust correspondences and introduces a two-step optimization framework that aligns 3DGS models while keeping them fixed. First, we apply an iterative feature-guided absolute orientation solver as our coarse registration, which is robust to poor initialization (e.g., 180deg misalignment or a 10x scale gap). Next, we use a fine registration step that enforces multi-view feature consistency, inspired by inverse radiance-field formulations. The first step already achieves state-of-the-art performance, and the second further improves results. In the same-object case, GSA outperforms prior works, often by a large margin, even when the other methods are given the true scale. In the harder case of different objects in the same category, GSA vastly surpasses them, providing the first effective solution for category-level 3DGS registration and unlocking new applications. Project webpage: https://bgu-cs-vil.github.io/GSA-project

Poster
MicroFM: Physics-guided Flow Matching for Isotropic Microscopy Reconstruction

Xingzu Zhan, Runmin Jiang, Vatsal Gupta, Tanush Swaminathan, Yanwen Wang, Genpei Zhang, Haili Wang, Min Xu

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Isotropic microscopy reconstruction remains challenging because the anisotropic point spread function in optical systems yields much poorer axial resolution and hampers accurate 3D analysis. Hardware strategies can approach isotropy, yet they are complex, costly, susceptible to sidelobes, and introduce phototoxicity. Deep learning approaches reduce acquisition burden, yet synthetic pipelines often rely on Gaussian blur mismatched to physical degradation, and many methods lack explicit volumetric geometry constraints as they process 2D slices independently, resulting in low-fidelity reconstructions. To address these challenges, we present MicroFM, which synthesizes realistic training data using physical PSFs matched to the target microscope. MicroFM also introduces a physics-guided flow-matching framework for isotropic microscopy reconstruction, guided by a continuous implicit geometry prior to achieve high-fidelity isotropic recovery. Across four fluorescence microscopy systems and datasets, MicroFM achieves state-of-the-art (SOTA) performance, producing sharper structures, more isotropic spectra, and substantial gains in both full-reference and no-reference metrics.

Poster
SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Patrick Rim, Kevin Harris, Braden Copple, Shangchen Han, Xu Xie, Ivan Shugurov, Sizhe An, He Wen, Alex Wong, Tomas Hodan, Kun He

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Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. The dataset will be publicly released upon acceptance. show3d-dataset.github.io

Poster