CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Life-IQA: Boosting Blind Image Quality Assessment through GCN-enhanced Layer Interaction and MoE-based Feature Decoupling

Long Tang, Huiyu Duan, Guoquan Zheng, Jianbo Zhang, Jie Hao, Liang Yuan

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Blind image quality assessment (BIQA) plays a crucial role in evaluating and optimizing visual experience. Most existing BIQA approaches fuse shallow and deep features extracted from backbone networks, while overlooking the unequal contributions to quality prediction. Moreover, while various vision encoder backbones are widely adopted in BIQA, the effective quality decoding architectures remain underexplored. To address these limitations, this paper investigates the contributions of shallow and deep features to BIQA, and proposes a effective quality feature decoding framework via GCN-enhanced \underline l ayer\underline i nteraction and MoE-based \underline f eature d\underline e coupling, termed (Life-IQA). Specifically, the GCN-enhanced layer interaction module utilizes the GCN-enhanced deepest-layer features as query and the penultimate-layer features as key, value, then performs cross-attention to achieve feature interaction. Moreover, a MoE-based feature decoupling module is proposed to decouple fused representations though different experts specialized for specific distortion types or quality dimensions. Extensive experiments demonstrate that Life-IQA shows more favorable balance between accuracy and cost than a vanilla Transformer decoder and achieves state-of-the-art performance on multiple BIQA benchmarks.

Poster
MoVie: Broaden Your Views with Human Motion for Action Detection

Di Yang, Mahmoud Ali, Xuanlong Yu, Xi Shen, Quan Kong, Gianpiero Francesca, Francois Bremond

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Human action detection in videos requires both semantic recognition and accurate modeling of motion. While recent video foundation models have advanced visual semantics, they still struggle to capture complex and compositional actions due to the limited representation ability of motion. Human skeleton sequences, which explicitly describe the body structure and movement, provide valuable physical and geometric motions that complement RGB videos. However, combining video and skeleton modalities faces two key challenges: (i) label-driven skeleton features are too coarse to describe fine-grained motion, and (ii) skeleton motion and RGB video lie in heterogeneous feature spaces, so current fusion strategies often cause feature interference. To address these, we propose MoVie, a unified Motion-Video processing framework that uses structured human motion as a bridge between the two signals. We first propose a Structural Motion Projection module that decomposes motion into primitive components using a learnable motion dictionary, to produce fine-grained descriptors. Then, we design a Motion-guided Feature Regularization mechanism that aligns visual features with motion through an orthogonality-based transformation, so that fine-grained motion cues can guide visual representations without collapsing semantic diversity. Extensive evaluations on Toyota Smarthome Untrimmed, Charades, Multi-THUMOS and PKU-MMD datasets demonstrate that MoVie significantly improves state-of-the-art action detection performance.

Poster
Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos

Dingkun Wei, Zehong Shen, Yan Xia, Georgios Pavlakos, Yujun Shen, Xiaowei Zhou

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Human motion recovered from monocular videos often appears overly smooth or dynamically inconsistent, even when joint positions are numerically accurate. We observe that this limitation stems from the absence of reliable high-order temporal cues--velocity and acceleration--which are essential for reconstructing motion that exhibits realistic momentum, timing, and high-frequency detail. We introduce HTD-Refine, a post-processing framework that augments existing Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics. At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video. These predicted dynamics serve as soft yet informative constraints in a global optimization procedure that refines world-space trajectories, significantly reducing jitter, suppressing oversmoothing, and restoring physically plausible motion. Extensive experiments on challenging in-the-wild benchmarks show that HTD-Refine consistently improves state-of-the-art HMR methods, yielding more accurate global trajectories and substantially more natural motion dynamics. Our results highlight the critical role of high-order temporal modeling in advancing monocular human motion recovery.

Oral
Tavatar: Topology-Aware Gaussian Attribute Derivation for Animatable Human Avatars

Hailin Luo, Yifan Yang, Jiazhi Shu, Zixiong Huang, Qi Chen, Qing Du, Mingkui Tan

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Reconstructing high-fidelity, animatable human avatars from monocular videos remains a critical challenge. Existing 3DGS-based human animation methods constrain Gaussian parameters but exclude scale, which we argue is crucial for adapting human poses to challenging out-of-distribution poses. To achieve robust animation under unseen poses, we propose Tavatar, which derives key parameters such as scale, rotation, and other geometric attributes directly from the local mesh geometry, instead of learning them through unconstrained optimization. This paradigm shift enforces topological consistency by design, as each Gaussian is analytically anchored to the local mesh geometry, inheriting its spatial structure and deformation behavior. Specifically, we bind Gaussians to mesh faces and vertices, deriving their scales and orientations from triangle properties and local edge lengths to ensure coherent surface coverage. To ensure the stability of this analytical mapping, we introduce a crucial equilateral regularization term that preserves mesh integrity. Extensive experiments demonstrate that Tavatar achieves superior animation robustness on challenging out-of-distribution poses, reducing normal error by 13.8% on X-Avatar and 17.9% on PeopleSnapshot against the best baseline, while maintaining competitive rendering quality.

Poster
Differentially Private 2D Human Pose Estimation

Kaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni

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Human pose estimation (HPE) underpins critical applications in healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. %Conventional anonymization techniques offer weak protection and are unquantifiable, while Differential Privacy (DP) provides formal guarantees but often results in steep performance costs.We introduce the first unified framework for differentially private 2D Human Pose Estimation (2D-HPE) that achieves strong privacy-utility trade-offs for structured visual prediction through complementary noise mitigation mechanisms. Our Feature-Projective DP integrates: (1) subspace projection that reduces noise variance by a factor k/p by restricting gradient updates to a k-principal subspace within the full p-dimensional parameter space, and (2) feature-level privacy, which selectively privatizes sensitive features while retaining public visual cues. Together these mechanisms yield a multiplicative utility gain under formal privacy constraints.%We further propose a feature-projective hybrid that combines both the mechanisms within a single post-processing framework.Extensive experiments on MPII and HumanART datasets across privacy budgets (\varepsilon \in \ 0.2, 0.4, 0.6, 0.8\ ), clipping thresholds (C \in \ 0.01, 0.1, 1.0\ ) and training strategies demonstrate consistent improvements over vanilla DP-SGD. At \varepsilon=0.8, our method achieves 82.61% PCKh@0.5, recovering 73% of the privacy induced performance gap. Cross-dataset evaluation on the HumanART confirms generalization (51.6 AP). Our study provides the first rigorous benchmark and a practical blueprint for privacy-preserving pose estimation in sensitive, real-world applications. Our source code will be made public on acceptance.

Poster
PHAC: Promptable Human Amodal Completion

Seung Young Noh, Ju Yong Chang

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Conditional image generation methods are increasingly used in human-centric applications, yet existing human amodal completion (HAC) models offer users limited control over the completed content. Given an occluded person image, they hallucinate invisible regions while preserving visible ones, but cannot reliably incorporate user-specified constraints such as a desired pose or spatial extent. As a result, users often resort to repeatedly sampling the model to obtain a satisfactory output. Pose-guided person image synthesis (PGPIS) methods allow explicit pose conditioning, but frequently fail to preserve the instance-specific visible appearance and tend to be biased toward the training distribution, even when built on strong diffusion model priors. To address these limitations, we introduce promptable human amodal completion (PHAC), a new task that completes occluded human images while satisfying both visible appearance constraints and multiple user prompts. Users provide simple point-based prompts, such as additional joints for the target pose or bounding boxes for desired regions; these prompts are encoded using ControlNet modules specialized for each prompt type. These modules inject the prompt signals into a pre-trained diffusion model, and we fine-tune only the cross-attention blocks to obtain strong prompt alignment without degrading the underlying generative prior. To further preserve visible content, we propose an inpainting-based refinement module that starts from a slightly noised coarse completion, faithfully preserves the visible regions, and ensures seamless blending at occlusion boundaries. Extensive experiments on standard HAC and PGPIS benchmarks show that our approach produces more physically plausible, higher-quality completions with significantly improved prompt alignment compared to existing amodal completion and pose-guided synthesis methods.

Poster
TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size

Stefan Lionar, Gim Hee Lee

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Physics-based humanoid control has achieved remarkable progress in enabling realistic and high-performing single-agent behaviors, yet extending these capabilities to cooperative human-object interaction (HOI) remains challenging. We present TeamHOI, a framework that enables a single decentralized policy to handle cooperative HOIs across any number of cooperating agents. Each agent operates using local observations while attending to other teammates through a Transformer-based policy network with teammate tokens, allowing scalable coordination across variable team sizes. To enforce motion realism while addressing the scarcity of cooperative HOI data, we further introduce a masked Adversarial Motion Prior (AMP) strategy that uses single-human reference motions while masking object-interacting body parts during training. The masked regions are then guided through task rewards to produce diverse and physically plausible cooperative behaviors. We evaluate TeamHOI on a challenging cooperative carrying task involving two to eight humanoid agents and varied object geometries. Finally, to promote stable carrying, we design a team-size- and shape-agnostic formation reward. TeamHOI achieves high success rates and demonstrates coherent cooperation across diverse configurations with a single policy.

Poster
BIT: Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification

Haoxuan Xu, Guanglin Niu

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Visible-Infrared Person Re-Identification (VI-ReID) is a challenging retrieval task due to the substantial modality gap between visible and infrared images. While existing methods attempt to bridge this gap by learning modality-invariant features within a shared embedding space, they often overlook the complex and implicit correlations between modalities. This limitation becomes more severe under distribution shifts, where infrared samples are often far fewer than visible ones. To address these challenges, we propose a novel network termed Bi-directional Interaction Transformation (BIT). Instead of relying on rigid feature alignment, BIT adopts a matching-based strategy that explicitly models the interaction between visible and infrared image pairs. Specifically, BIT employs an encoder-decoder architecture where the encoder extracts preliminary feature representations, and the decoder performs bi-directional feature integration and query aware scoring to enhance cross-modality correspondence. To our best knowledge, BIT is the first to introduce such pairwise matching-driven interaction in VI-ReID. Extensive experiments on several benchmarks demonstrate that our BIT achieves state-of-the-art performance, highlighting its effectiveness in the VI-ReID task.

Poster
Progressive Guessing to Fixed Point: Rethinking Human Motion Prediction with Deep Equilibrium Models

Dong Wei, Huaijiang Sun, Fan Liu, Yuhui Zheng

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Many recent human motion prediction methods adopt a multi-stage refinement framework, where each stage produces an initial guess of future poses for the next stage. These guesses are progressively refined towards the target prediction through a sequence of spatial-temporal reasoning stages.However, such a cascaded design incurs large computation and memory overheads that grow at least linearly with network depth, and lack an explicit stopping criteria.In this paper, we propose MotionDEQ, a deep equilibrium motion predictor that reformulates progressive guessing paradigm as a fixed point problem within an implicit layer. This formulation is conceptually equivalent to performing infinitely many refinement steps, but requires only O(1) training memory and can be solved efficiently through any black-box solvers. We carefully design this implicit refinement process by integrating Euclidean geometric transformations into equilibrium learning, allowing the entire network to be equivariant. We also find DEQs naturally fit the real-world scenario where motion data comes streamingly: the converged fixed point can be reused as a warm initial guess, to help recycle the redundant inference computation when making subsequent predictions.Our experiments demonstrate that MotionDEQ achieves the state-of-the-art prediction performances with superior memory efficiency, using fewer than 300K parameters with 55.3mm prediction error at 400ms on the Human3.6M dataset.

Poster
GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Xuan Huang, Mochu Xiang, Zhelun Shen, Jinbo Wu, Chenming Wu, Chen Zhao, Kaisiyuan Wang, Hang Zhou, Shanshan Liu, Haocheng Feng, Wei He, Jingdong Wang

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Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.

Poster
WebChain: A Large-Scale Human-Annotated Dataset of Real-World Web Interaction Traces

Sicheng Fan, Rui Wan, Yifei Leng, Gaoning Liang, LI LING, Yanyi Shang, Dehan Kong

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We introduce WebChain, the largest open-source dataset of human-annotated trajectories on real-world websites, designed to accelerate reproducible research in web agents. It contains 31,725 trajectories and 318k steps, featuring a core Triple Alignment of visual, structural, and action data to provide rich, multi-modal supervision. The data is collected via a scalable pipeline that ensures coverage of complex, high-value tasks often missed by synthetic methods. Leveraging this dataset, we propose a Dual Mid-Training recipe that decouples spatial grounding from planning, achieving state-of-the-art performance on our proposed WebChainBench and other public GUI benchmarks. Our work provides the data and insights necessary to build and rigorously evaluate the next generation of scalable web agents.

Poster
DarkShake-DVS: Event-based Human Action Recognition under Low-light and Shaking Camera Conditions

Jiaqi Chen, Qinfu Xu, Liyuan Pan

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Human Action Recognition (HAR) is a fundamental computer vision task with diverse real-world applications. Practical deployments often involve low-light environments and unconstrained 6-DoF camera motion, conditions that degrade visual quality, disrupt temporal coherence, and compromise reliability of existing methods. Event cameras, with high low-light sensitivity and microsecond-level temporal resolution, paired with an inertial measurement unit (IMU), present a promising solution. However, current research faces two key challenges: absence of a benchmark integrating low-light conditions, 6-DoF motion, and synchronized IMU data; and lack of effective motion compensation techniques. To address these, we propose Event-IMU Stabilized HAR (EIS-HAR), with two modules. The first is an EIS module that reduces motion blur via a non-linear warping function to reconstruct a motion-compensated input. The second is a HAR module with a four-stage hybrid architecture to efficiently extract spatiotemporal features for accurate action recognition. To alleviate data scarcity, we introduce DarkShake-DVS, the first large-scale event-based HAR benchmark that includes 18,041 real-world clips captured in low light and intense 6-DoF motion, supplemented by synchronized IMU data. Extensive experiments on three datasets demonstrate consistent superiority of EIS-HAR over state-of-the-art methods.

Poster
Demo2Tutorial: From Human Experience to Multimodal Software Tutorials

Zechen Bai, Zhiheng Chen, Yiqi Lin, Kevin Qinghong Lin, Difei Gao, Xiangwu Guo, Xin Wang, Mike Zheng Shou

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Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at: https://github.com/showlab/Demo2Tutorial

Poster
InfinityHuman: Towards Long-Term Audio-Driven Human Animation

Xiaodi Li, Pan Xie, Yi Ren, Qijun Gan, Chen Zhang, Fangyuan Kong, Xiang Yin, Zehuan Yuan, BINGYUE PENG

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Audio-driven human animation has attracted wide attention thanks to its practical applications. However, critical challenges remain in generating high-resolution, long-duration videos with consistent appearance and natural hand motions. Existing methods extend videos using overlapping motion frames but suffer from error accumulation, leading to identity drift, color shifts, and scene instability. Additionally, hand movements are poorly modeled, resulting in noticeable distortions and misalignment with the audio. In this work, we propose InfinityHuman, a coarse-to-fine framework that first generates audio-synchronized representations, then progressively refines them into high-resolution, long-duration videos using a pose-guided refiner. Since pose sequences are decoupled from appearance and resist temporal degradation, our pose-guided refiner employs stable poses and the initial frame as a visual anchor to reduce drift and improve lip synchronization. Moreover, to enhance semantic accuracy and gesture realism, we introduce a hand-specific reward mechanism trained with high-quality hand motion data. Experiments on the EMTD and HDTF datasets show that InfinityHuman achieves state-of-the-art performance in video quality, identity preservation, hand accuracy, and lip-sync. Ablation studies further confirm the effectiveness of each module. And our project page is available at https://infinityhuman.github.io/.

Poster
EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Zhenyu Li, Sai Kumar Dwivedi, Filip Marić, Carlos Chacón, Nadine Bertsch, Filippo Arcadu, Tomas Hodan, Michael Ramamonjisoa, Peter Wonka, Amy Zhao, Robin Kips, Cem Keskin, Anastasia Tkach, Chenhongyi Yang

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Egocentric 3D human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method that addresses these challenges through two key contributions: (1) a transformer-based model for temporally consistent and spatially grounded body pose estimation, and (2) an auto-labeling system that enables the use of large unlabeled datasets for training.The proposed model is fully differentiable, introduces identity-conditioned queries, multi-view spatial refinement, causal temporal attention, and supports both keypoints and parametric body representations under a constant compute budget.The proposed auto-labeling system scales learning to tens of millions of unlabeled frames via uncertainty-aware semi-supervised training. The system follows a teacher-student schema to generate pseudo-labels and guide training with uncertainty distillation, enabling the model to generalize to different environments. In experiments on the EgoBody3M benchmark, EgoPoseFormer v2 outperforms two state-of-the-art methods by 12.2% and 19.4% in accuracy, and reduces temporal jitter by 22.2% and 51.7%, respectively. Furthermore, our auto-labeling system additionally improves the wrist MPJPE by 13.1%.

Poster
Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation

Mengshi Qi, Jiaxuan Peng, Xianlin Zhang, Huadong Ma

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3D human pose estimation (3D HPE) has emerged as a prominent research topic, particularly in the realm of RGB-based methods. However, the use of RGB images is often limited by issues such as occlusion and privacy constraints. Consequently, multi-modal sensing, which leverages non-intrusive sensors, is gaining increasing attention. Nevertheless, multi-modal 3D HPE still faces challenges, including modality imbalance. In this work, we introduce a novel balanced multi-modal learning method for 3D HPE, which harnesses the power of RGB, LiDAR, mmWave, and WiFi. Specifically, we propose a Shapley value-based contribution algorithm to assess the contribution of each modality and detect modality imbalance. To address this imbalance, we design a modality learning regulation strategy that decelerates the learning process during the early stages of training. We conduct extensive experiments on the widely adopted multi-modal dataset, MM-Fi, demonstrating the superiority of our approach in enhancing 3D pose estimation under complex conditions. Our source code is available at https://github.com/MICLAB-BUPT/AWC.

Poster
Information-Theoretic Decomposition for Multimodal Interaction Learning

Zequn Yang, Yake Wei, HaoTian Ni, Zhihao Xu, Di Hu

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Multimodal learning hinges on capturing redundant, unique, and synergistic information across modalities, which collectively constitute multimodal interactions. A critical yet underexplored challenge is that these implicit interactions vary dynamically across samples. In this work, we present the first systematic, information-theoretic analysis highlighting why learning these dynamic, sample-specific interactions is critical for effective multimodal learning. Our analysis further reveals deficits in conventional paradigms at learning these distinct interaction types: modality ensemble approaches struggle to capture synergy, while joint learning paradigms often under-utilize redundant information. This highlights the need for an approach that can adaptively learn from different interaction types on a per-sample basis. To this end, we propose Decomposition-based Multimodal Interaction Learning (DMIL), a novel paradigm that explicitly models and learns from sample-specific interactions. First, we design a variational decomposition architecture to isolate the constituent interaction components. Second, we employ a new learning strategy that leverages these explicit interaction components in a fine-tuning process to achieve comprehensive interaction learning. Extensive experiments across diverse tasks and architectures demonstrate that DMIL consistently achieves superior performance by adapting to holistic sample-specific interactions. Our framework is flexible and broadly applicable, establishing an interaction-centric paradigm for multimodal learning.

Poster
VIMCAN: Visual-Inertial 3D Human Pose Estimation with Hybrid Mamba-Cross-Attention Network

Zepeng Yang, Junxuan Bai, Hao Li, Ju Dai, Junjun Pan, Yongfeng Yin, Bin Li

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The rapid advances in deep learning have significantly enhanced the accuracy of multimodal 3D human pose estimation (HPE). However, the state-of-the-art (SOTA) HPE pipelines still rely on Transformers, whose quadratic complexity makes real-time processing for long sequences impractical. Mamba addresses this issue through selective state-space modeling, enabling efficient sequence processing without sacrificing representational power. Nevertheless, it struggles to capture complex spatial dependencies in multimodal settings. To bridge this gap, we propose VIMCAN, a hybrid architecture that combines the efficient sequence modeling of Mamba with the spatial reasoning of Cross-Attention, and performs robust visual-inertial fusion and human pose estimation between RGB keypoints and wearable IMU data. By leveraging Mamba's dynamic parameterization for temporal modeling and Attention for spatial dependency extraction, VIMCAN achieves superior accuracy, with mean per-joint position errors (MPJPE) of 17.2 mm on TotalCapture and 45.3 mm on 3DPW. VIMCAN outperforms prior Transformer-based and other SOTA approaches while supporting real-time inference at over 60 frames per second on consumer-grade hardware. The source code will be available on GitHub.

Poster
PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction

Zhi-Yi Lin, Thomas Markhorst, Jouh Yeong Chew, Xucong Zhang

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Human-like multimodal reaction generation is essential for natural group interactions between humans and intelligent embodied AI. However, existing approaches are often limited to single-modality or speaking-only responses in dyadic interactions, making them unsuitable for realistic social scenarios. Many also overlook nonverbal cues and the complex dynamics of polyadic interactions, both critical for engagement and conversational coherence. In this work, we present PolySLGen, an online framework for Polyadic multimodal Speaking and Listening reaction Generation. Given past conversation and motion from all participants, PolySLGen generates a future speaking or listening reaction for a target participant, including speech, body motion, and speaking state score.To model group interactions effectively, we propose a pose fusion module and a social cue encoder that jointly aggregate motion and social signals from the group. Extensive experiments, along with quantitative and qualitative evaluations, show that PolySLGen produces contextually appropriate and temporally coherent multimodal reactions, outperforming several adapted and state-of-the-art baselines in motion quality, motion-speech alignment, speaking state prediction, and human-perceived realism.

Poster
HUMAPS-4D: A Multimodal Dataset for HUman Motion Analysis with Physiological and Semantic informations

Matthieu Dabrowski, Ouala Ben Jemaa, Benjamin Allaert

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Current advancements in human motion understanding are strongly reliant on video data. Nevertheless, privacy regulations and operational constraints increasingly restrict the use of visual data in real-world scenarios. Inferring posture through wearable sensors, such as instrumented insoles measuring plantar activation, presents itself as a promising alternative. However, the absence of large-scale multimodal datasets hinders the rigorous benchmarking of these methodologies. We introduce HUMAPS-4D, a novel multimodal dataset designed for human motion analysis, effectively bridging computer vision and biomechanics. This dataset integrates synchronized motion capture, multi-view video, IMUs, plantar pressure signals, sEMG activation patterns, and high-level semantic annotations. The data was collected from 32 subjects performing 30 actions over a total duration of 14 hours. Participants demonstrate substantial anthropometric variability (age, body proportions, and morphology), which supports robust generalization across diverse body types. Distinct from existing resources, this collection offers a unique pairing of low-level physiological signals and high-level human motor descriptors. This capability enables the development of generative and inference models conditioned by both physical and semantic constraints, while simultaneously reducing the reliance on personally identifiable visual data. We establish benchmark tasks specifically targeting posture reconstruction from plantar pressure, semantic motion segmentation, physics-informed motricity analysis, and multimodal fusion under privacy-preserving conditions. The dataset, along with its associated annotation tools and visualization utilities, is scheduled for online release soon.

Poster