CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Gu Zhang, Qicheng Xu, Haozhe Zhang, Jianhan Ma, Long He, Yiming Bao, Zeyu Ping, Zhecheng Yuan, Chenhao Lu, Chengbo Yuan, Tianhai Liang, Xiaoyu Tian, Maanping Shao, Feihong Zhang, Mingyu Ding, Yang Gao, Hao Zhao, Hang Zhao, Huazhe Xu

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Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6-24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.

Poster
ORV: 4D Occupancy-centric Robot Video Generation

Xiuyu Yang, Bohan Li, Shaocong Xu, Nan Wang, Chongjie Ye, Zhaoxi Chen, Minghan Qin, Yikang Ding, Zheng Zhu, Xin Jin, Hang Zhao, Hao Zhao

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Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short: generated videos are limited in fidelity and temporal consistency, poorly aligned with controls, and often constrained to singleview settings. We attribute these issues to the representational gap between sparse control inputs and dense pixel outputs. Thus, we introduce ORV, a 4D occupancy-centric framework for robot video generation that couples action priors with occupancy-derived visual priors. Concretely, we align chunked 7-DoF actions with video latents via an Action-Expert AdaLN modulation, and inject 2D renderings of 4D semantic occupancy into the generation process as soft guidance. Meanwhile, a central obstacle is the lack of occupancy data for embodied scenarios; we therefore curate ORV-Data, a large-scale, high-quality 4D semantic occupancy dataset of robot manipulation. Across BridgeV2, DROID, and RT-1, ORV improves video generation quality and controllability, achieving 18.8% lower FVD than state of the art, +3.5% success rate on visual planning, and +6.4% success rate on policy learning. Beyond singleview generation, ORV natively supports multiview consistent synthesis and enables simulation-to-real transfer despite significant domain gaps. Code, models, and data will be released upon acceptance.

Poster
CycleManip: Enabling Cycle-based Manipulation via Effective History Perception and Understanding

Yi-Lin Wei, Haoran Liao, Yuhao Lin, Pengyue Wang, Zhizhao Liang, Guiliang Liu, Wei-Shi Zheng

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In this paper, we explore an important yet underexplored task in robot manipulation: cycle-based manipulation, where robots need to perform cyclic or repetitive actions with an expected terminal time. These tasks are crucial in daily life, such as shaking a bottle or knocking a nail. However, few prior works have explored this task, leading to two main challenges: 1) the imitation methods often fail to complete these tasks within the expected terminal time due to the ineffective utilization of history; 2) the absence of a benchmark with sufficient data and automatic evaluation tools hinders development of effective solutions in this area. To address these challenges, we first propose the CycleManip framework to achieve cycle-based task manipulation in an end-to-end imitation manner without requiring any extra models, hierarchical structure or significant computational overhead. The core insight is to enhance effective history perception by a cost-aware sampling strategy and to improve historical understanding by multi-task learning. Second, we introduce a cycle-based task manipulation benchmark, which provides diverse cycle-based tasks, and an automatic evaluation method. Extensive experiments conducted in both simulation and real-world settings demonstrate that our method achieves high success rates in cycle-based task manipulation. The results further show strong adaptability performance in general manipulation, and the plug-and-play ability on imitation policies such as Vision-Language-Action (VLA) models. Moreover, the results show that our approach can be applied across diverse robotic platforms, including bi-arm grippers, dexterous hands, and humanoid robots.

Poster
SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding

Nikolay Nikolov, Giuliano Albanese, Sombit Dey, Aleksandar Yanev, Luc Van Gool, Jan-Nico Zaech, Danda Pani Paudel

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Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control.Yet their ability to generalize across new environments, tasks, and embodiments remains limited.We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs).However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world.Bridging this gap directly with large-scale robotic data is costly and difficult to scale.Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities.Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image.Building on SPEAR-VLM, we introduce our main contribution, SPEAR-1: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control.Trained on ~45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as \pi_0-FAST and \pi_ 0.5 , while it uses 20xfewer robot demonstrations.This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data.We make our model weights and 3D-annotated datasets publicly available.

Poster
GraspLDP: Towards Generalizable Grasping Policy via Latent Diffusion

Enda Xiang, Haoxiang Ma, Xinzhu Ma, Zicheng Liu, Di Huang

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This paper focuses on enhancing the grasping precision and generalization of manipulation policies learned via imitation learning. Diffusion-based policy learning methods have recently become the mainstream approach for robotic manipulation tasks. As grasping is a critical subtask in manipulation, the ability of imitation-learned policies to execute precise and generalizable grasps merits particular attention. Existing imitation learning techniques for grasping often suffer from imprecise grasp executions, limited spatial generalization, and poor object generalization. To address these challenges, we incorporate grasp prior knowledge into the diffusion policy framework. In particular, we employ a latent diffusion policy to guide action chunk decoding with grasp pose prior, ensuring that generated motion trajectories adhere closely to feasible grasp configurations. Furthermore, we introduce a self-supervised reconstruction objective during diffusion to embed the graspness prior: at each reverse diffusion step, we reconstruct wrist-camera images back-projected the graspness from the intermediate representations. Both simulation and real robot experiments demonstrate that our approach significantly outperforms baseline methods and exhibits strong dynamic grasping capabilities.

Poster
All-in-One Slider for Attribute Manipulation in Diffusion Models

Weixin Ye, Hongguang Zhu, Wei Wang, Yahui Liu, Mengyu Wang, Xuecheng Nie

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Text-to-image (T2I) diffusion models have made significant strides in generating high-quality images. However, progressively manipulating certain attributes of generated images to meet the desired user expectations remains challenging, particularly for content with rich details, such as human faces. Some studies have attempted to address this by training slider modules. However, they follow a One-for-One manner, where an independent slider is trained for each attribute, requiring additional training whenever a new attribute is introduced. This not only results in parameter redundancy accumulated by sliders but also restricts the flexibility of practical applications and the scalability of attribute manipulation. To address this issue, we introduce the All-in-One Slider, a lightweight module that decomposes the text embedding space into sparse, semantically meaningful attribute directions. Once trained, it functions as a general-purpose slider, enabling interpretable and fine-grained continuous control over various attributes. Moreover, by recombining the learned directions, the All-in-One Slider supports zero-shot manipulation of unseen attributes (e.g., races and celebrities) and the composition of multiple attributes. Extensive experiments demonstrate that our method enables accurate and scalable attribute manipulation, achieving notable improvements compared to previous methods. Furthermore, our method can be extended to integrate with the inversion framework to perform attribute manipulation on real images, broadening its applicability to various real-world scenarios. The code and trained model will be released.

Poster
StaMo: Unsupervised Learning of Generalizable Robot Motion from Compact State Representation

Mingyu Liu, Jiuhe Shu, Hui Chen, Zeju Li, Canyu Zhao, Jiange Yang, Shenyuan Gao, Hao Chen, Chunhua Shen

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A fundamental challenge in embodied intelligence is developing expressive and compact state representations for efficient world modeling and decision making. However, existing methods often fail to achieve this balance, yielding representations that are either overly redundant or lacking in task-critical information. We propose an unsupervised approach that learns a highly compressed two-token state representation using a lightweight encoder and a pre-trained Diffusion Transformer (DiT) decoder, capitalizing on its strong generative prior. Our representation is efficient, interpretable, and integrates seamlessly into existing VLA-based models, improving performance by 11.6% on LIBERO and 31% in real-world task success with minimal inference overhead. More importantly, we find that the difference between these tokens, obtained via latent interpolation, naturally serves as a highly effective latent action, which can be further decoded into executable robot actions. This emergent capability reveals that our representation captures structured dynamics without explicit supervision. We name our method StaMo for its ability to learn generalizable robotic Motion from compact State representation, which is encoded from static images, challenging the prevalent dependence to learning latent action on complex architectures and video data. The resulting latent actions also enhance policy co-training, outperforming prior methods by 10.4% with improved interpretability. Moreover, our approach scales effectively across diverse data sources, including real-world robot data, simulation, and human egocentric video.

Poster
Bootstrap Dynamic-Aware 3D Visual Representation for Scalable Robot Learning

Qiwei Liang, Boyang Cai, Minghao Lai, Sitong Zhuang, Tao Lin, Yan Qin, Yixuan Ye, Jiaming Liang, Renjing Xu

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Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/

Poster
PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation

Wenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu, Dieter Fox, Kaichun Mo, Li Fei-Fei

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Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.

Poster
DynBridge: Bridging Imagination and Control through Interaction Dynamics for Robot Manipulation

Alex Wang, Zhiwei Dong, Qicheng Bai, Chenshi Zhang, Yujie Yi, Guang Dai, Yong Liu, Mengmeng Wang

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Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.

Poster
PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representations

Mingqi Yuan, Tao Yu, Haolin Song, Bo Li, Xin Jin, Hua Chen, Wenjun Zeng

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Achieving efficient and robust whole-body control (WBC) is essential for enabling humanoid robots to perform complex tasks in dynamic environments. Despite the success of reinforcement learning (RL) in this domain, its sample inefficiency remains a significant challenge due to the intricate dynamics and partial observability of humanoid robots. To address this limitation, we propose **PvP**, a **P**roprioceptive-**P**rivileged contrastive learning framework that leverages the intrinsic complementarity between proprioceptive and privileged states. PvP learns compact and task-relevant latent representations without requiring hand-crafted data augmentations, enabling faster and more stable policy learning. To support systematic evaluation, we develop **SRL4Humanoid**, the first unified and modular framework that provides high-quality implementations of representative state representation learning (SRL) methods for humanoid robot learning. Extensive experiments on the LimX Oli robot across velocity tracking and motion imitation tasks demonstrate that PvP significantly improves sample efficiency and final performance compared to baseline SRL methods. Our study further provides practical insights into integrating SRL with RL for humanoid WBC, offering valuable guidance for data-efficient humanoid robot learning.

Poster
FM-Steer: Enhance Generalist Policies with Value-Guided Cascaded Denoising

Haoming Song, Delin Qu, Yuanqi Yao, Qizhi Chen, Jiarui Li, Qi Lv, Yiwen Tang, Li Kang, Heng Zhou, Xianqiang Gao, Yuhang Tang, Xiaofan Li, Modi Shi, Guanghui Ren, Maoqing Yao, Bin Zhao, Dong Wang, Xuelong Li

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Humans naturally allocate more time before acting when handling complex tasks in the physical world. This paradigm has recently led to remarkable advances in boosting Large Language Models (LLMs) on complex tasks in digital domains. However, the potential of test-time computing remains largely unexplored for robotic foundation models that interact with the physical world. In this work, we propose FM-Steer, a test-time computing framework that augments flow-based Vision-Language-Action (VLA) generalist policies with value-guided sampling and cascaded action denoising, enabling stronger control performance and real-time action rates for dexterous robot manipulation. FM-Steer first introduces an intermediate flow verifier to estimate state-action values for candidate actions. At test time, the policy iteratively samples multiple noisy action proposals and retains the one with the highest predicted value, yielding value-aligned, high-quality actions without retraining. To satisfy the stringent frequency demands of robot control, FM-Steer further introduces cascaded action denoising, decoupling expensive value-guided sampling from fast action refinement. A lightweight Lite-Flow denoiser asynchronously takes the selected high-value noisy action and rapidly denoises it to produce the final control signal, enabling fluid, high-rate execution. During deployment, the intermediate verifier operates at a low frequency to provide value-guided sampling, while the Lite-Flow denoiser continually processes selected candidates to maintain real-time control. Extensive experiments demonstrate that FM-Steer scales flow-based VLA models effectively at test time and achieves state-of-the-art performance across diverse simulation benchmarks and real-world dexterous robotic tasks. The source code is available on the project page: https://hume-vla.github.io.

Poster
Physically Ground Commonsense Knowledge for Articulated Object Manipulation with Analytic Concepts

Jiude Wei, Yuxuan Li, Cewu Lu, Jianhua Sun

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We humans rely on a wide range of commonsense knowledge to interact with an extensive number and categories of objects in the physical world. Likewise, such commonsense knowledge is also crucial for robots to successfully develop generalized object manipulation skills. While recent advancements in Multi-modal Large Language Models (MLLMs) have showcased their impressive capabilities in acquiring commonsense knowledge and conducting commonsense reasoning, effectively grounding this semantic-level knowledge produced by MLLMs to the physical world to thoroughly guide robots in generalized articulated object manipulation remains a challenge that has not been sufficiently addressed. To this end, we introduce analytic concepts, procedurally defined upon mathematical symbolism that can be directly computed and simulated by machines. By leveraging the analytic concepts as a bridge between the semantic-level knowledge inferred by MLLMs and the physical world where real robots operate, we can identify the knowledge of object structure and functionality with physics-informed representations, and then use the physically grounded knowledge to instruct robot control policies for generalized and accurate articulated object manipulation. Extensive experiments in both real world and simulation demonstrate the superiority of our approach.

Poster
Beyond Success: Refining Elegant Robot Manipulation from Mixed-Quality Data via Just-in-Time Intervention

Yanbo Mao, Jianlong Fu, Ruoxuan Zhang, Hongxia Xie, Meibao Yao

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Vision-Language-Action (VLA) models have enabled notable progress in general-purpose robotic manipulation, yet their learned policies often exhibit variable execution quality. We attribute this variability to the mixed-quality nature of human demonstrations, where the implicit principles that govern how actions should be carried out are only partially satisfied. To address this challenge, we introduce the LIBERO-Elegant benchmark with explicit criteria for evaluating execution quality. Using these criteria, we develop a decoupled refinement framework that improves execution quality without modifying or retraining the base VLA policy. We formalize Elegant Execution as the satisfaction of Implicit Task Constraints (ITCs) and train an Elegance Critic via offline Calibrated Q-Learning to estimate the expected quality of candidate actions. At inference time, a Just-in-Time Intervention (JITI) mechanism monitors critic confidence and intervenes only at decision-critical moments, providing selective, on-demand refinement. Experiments on LIBERO-Elegant and real-world manipulation tasks show that the learned Elegance Critic substantially improves execution quality, even on unseen tasks. The proposed model enables robotic control that values not only whether tasks succeed, but also how they are performed.

Poster
AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Affordance Correspondence

Jiawei Zhang, Kaizhe Hu, Yingqian Huang, Yuanchen Ju, Zhengrong Xue, Huazhe Xu

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Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies traine with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning.

Poster
Diagnose, Correct, and Learn from Manipulation Failures via Visual Symbols

Xianchao Zeng, Xinyu Zhou, Youcheng Li, Jiayou Shi, Tianle Li, Liangming Chen, Lei Ren, Yong-Lu Li

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Vision-Language-Action (VLA) models have recently achieved remarkable progress in robotic manipulation, yet they remain limited in failure diagnosis and learning from failures. Additionally, existing failure datasets are mostly generated programmatically in simulation, which limits their generalization to the real world. In light of these, we introduce ViFailback, a framework designed to diagnose robotic manipulation failures and provide both textual and visual correction guidance. Our framework utilizes explicit visual symbols to enhance annotation efficiency. We further release the ViFailback dataset, a large-scale collection of 58,128 Visual Question Answering (VQA) pairs along with their corresponding 5,202 real-world manipulation trajectories. Based on the dataset, we establish ViFailback-Bench, a benchmark of 11 fine-grained VQA tasks designed to assess the failure diagnosis and correction abilities of Vision-Language Models (VLMs), featuring ViFailback-Bench Lite for closed-ended and ViFailback-Bench Hard for open-ended evaluation. To demonstrate the effectiveness of our framework, we built the ViFailback-8B VLM, which not only achieves significant overall performance improvement on ViFailback-Bench but also generates visual symbols for corrective action guidance. Finally, by integrating ViFailback-8B with a VLA model, we conduct real-world robotic experiments demonstrating its ability to assist the VLA model in recovering from failures. Project page: https://x1nyuzhou.github.io/vifailback.github.io/

Poster
Action-Geometry Prediction with 3D Geometric Prior for Bimanual Manipulation

Chongyang Xu, Haipeng Li, Shen Cheng, Haoqiang Fan, Ziliang Feng, Shuaicheng Liu

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Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.

Poster
Rethinking Intermediate Representation for VLM-based Robot Manipulation

Weiliang Tang, Jialin Gao, Jia-Hui Pan, Gang Wang, Li Erran Li, Yun-Hui Liu, Mingyu Ding, Pheng-Ann Heng, Chi-Wing Fu

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Vision-Language Model (VLM) is now an important component to enable robust robot manipulation. Yet, using it to translate human instructions into an action-resolvable intermediate representation often needs a tradeoff between VLM-comprehensibility and generalizability. Inspired by context-free grammar structure, we design the Semantic Assembly representation named SEAM, by decomposing the intermediate representation into vocabulary and grammar. Doing so leads us to a concise vocabulary of semantically-rich operations and a VLM-friendly grammar for handling diverse unseen tasks. Also, we design a novel open-vocabulary segmentation paradigm with an in-context learning strategy to precisely localize fine-grained object parts for manipulation (e.g., cup handle, teapot opening) effectively with the shortest inference time over all state-of-the-art parallel works. We then formulate new metrics for action-generalizability and VLM-comprehensibility to evaluate mainstream representations, demonstrating the strong performance of SEAM on both aspects. Extensive real-world experiments further manifest the SOTA performance of SEAM under varying settings and tasks.

Poster