CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

Frequency-domain Manipulation for Face Obfuscation

Jintae Kim, Keunsoo Ko, Chang-Su Kim

Expand abstract

Facial image datasets have become essential resources for various face analysis tasks, but their use raises significant privacy concerns. To address this issue, face obfuscation has emerged as a practical approach to hide identity from humans while retaining cues decipherable by machines. However, existing methods often leave exploitable visual traces, making them vulnerable to reconstruction attacks that restore hidden identity. To address this issue, we propose a frequency-domain manipulation framework, called FreM, which adjusts frequency subbands differently to hide identity, retain machine-decipherable cues, and improve robustness against reconstruction attacks. Specifically, the proposed FreM first decomposes a facial image into frequency subbands and applies subband-adaptive modulation that regulates information according to the characteristics of each subband. The modulation parameters are then refined to yield the reliable obfuscated result. Extensive experiments across multiple face analysis benchmarks demonstrate that FreM achieves superior obfuscation quality and strong robustness against reconstruction attacks.

Poster
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

Beining Han, Yu-Wei Chao, Erwin Coumans, Clemens Eppner, Jia Deng, Stan Birchfield, Adithyavairavan Murali

Expand abstract

We study cross-embodiment 6-DOF robot grasping. Unlike prior works, we require the model not only to generalize to novel objects / scenes but also to novel gripper morphologies and physical grasping processes. Our method extends diffusion model based generative 6-DOF grasping models to condition on the additional gripper's representation. We propose a swept-volume heuristic for encoding the gripper. We train our cross-embodiment model with procedural grippers and a large-scale dataset of 395 Million grasps. In simulation experiments, our model has the best zero-shot generalization to novel real-world grippers and objects over baseline methods. Our model also serves as a good initialization for fine-tuning to adapt to novel grippers. In ablations, we demonstrate the efficiency of our sweep-volume gripper representation and our procedural gripper training dataset. Last, we show zero-shot generalization to real-world novel grippers for 6-DOF grasping, surpassing baselines in cross-embodiment generalization.

Poster
AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking

Jianibieke Adalibieke, Qianwei Han, Xueyi Liu, Yuzhe Qin, Li Yi

Expand abstract

Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of what to track), object-latent modulation (online adaptation of the object representation to recruit suitable skills), and positional-target modulation (small state-dependent refinements for execution). The tracker is learned via large-scale specialist to generalist distillation on a corpus of language-conditioned hand-object trajectories; the modulator is trained with RL under the same task objective, ensuring tight coupling. Across large-scale evaluations, AdaDexTrack consistently outperforms prior SOTA on unseen-trajectory and unseen-object sets in both average tracking error and success rate, demonstrating robustness and generalization. We further show zero-shot sim-to-real transfer on real hardware, where adding the modulator yields substantial gains over a tracker-only variant. AdaDexTrack reframes language-conditioned dexterous manipulation as modulated tracking, replacing the open-loop, fixed-reference tracking with in-loop modulation that adjusts the reference, object latent, and positional target, yielding drift-resistant execution from noisy text references.

Poster
INSIGHT Bench: Towards Grounded IN-SItu Guidance for Robotic ManipulaTion

Seonho Kim, Junhyeong Hong, Kyungjae Lee, Yoonseon Oh

Expand abstract

Humans intuitively rely on text and symbols inscribed on objects (e.g. "PULL", "Squeeze and Turn") to perform tasks safely and correctly. In contrast, vision-language-action models excel at following external language commands, but remain largely unaware of this object-centric information. This capability is essential for reliable robotic operation, yet progress remains unmeasured due to the absence of standardized benchmarks. To address this gap, we introduce INSIGHT Bench, a benchmark that formalizes the task of "in-situ guide grounding". INSIGHT Bench provides a comprehensive taxonomy that evaluates how agents utilize diverse guide information, including action-direction cues and procedural instructions. It also includes a scalable simulation framework that procedurally generates tasks and programmatically links each visual guide to its corresponding physical constraint. We release both the benchmark and the resulting trajectory dataset to support future research. Our evaluation of recent VLA models reveals a critical limitation: their ability to ground in-situ guides is inconsistent and strongly dependent on the type of information. While models succeed on some guide categories, they frequently fail on others. However, performance improves substantially when the same information is provided as language instructions, indicating that in-situ guides could contribute to manipulation performance if VLAs were capable of interpreting them. These findings underscore the need for further research on understanding and grounding in-situ guides.

Poster
Structural Action Transformer for 3D Dexterous Manipulation

Xiaohan Lei, Min Wang, Bohong Weng, Wengang Zhou, Houqiang Li

Expand abstract

Achieving human-level dexterity in robots via imitation learning from heterogeneous datasets is hindered by the challenge of cross-embodiment skill transfer, particularly for high-DoF robotic hands. Existing methods, often relying on 2D observations and temporal-centric action representation, struggle to capture 3D spatial relations and fail to handle embodiment heterogeneity. This paper proposes the Structural Action Transformer (SAT), a new 3D dexterous manipulation policy that challenges this paradigm by introducing a structural-centric perspective. We reframe each action chunk not as a temporal sequence, but as a variable-length, unordered sequence of joint-wise trajectories. This structural formulation allows a Transformer to natively handle heterogeneous embodiments, treating the joint count as a variable sequence length. To encode structural priors and resolve ambiguity, we introduce an Embodied Joint Codebook that embeds each joint's functional role and kinematic properties. Our model learns to generate these trajectories from 3D point clouds via a continuous-time flow matching objective. We validate our approach by pre-training on large-scale heterogeneous datasets and fine-tuning on simulation and real-world dexterous manipulation tasks. Our method consistently outperforms all baselines, demonstrating superior sample efficiency and effective cross-embodiment skill transfer. This structural-centric representation offers a new path toward scaling policies for high-DoF, heterogeneous manipulators.

Oral
Clay-to-Stone: Phase-wise 3D Gaussian Splatting for Monocular Articulated Hand-Object Manipulation Modeling

Xingyu Liu, Pengfei Ren, Qi Qi, Haifeng Sun, Zirui Zhuang, Jianxin Liao, Jingyu Wang

Expand abstract

Understanding interacting hand-object from monocular videos is crucial for immersive and dexterous interactions in AR/VR and robotic applications. However, existing monocular reconstruction methods primarily assume rigid grasping and static object geometry. When applied to articulated manipulations, the continuous joint rotations and frequent component deformations introduce a strong coupling between shape and motion, leading to severe ambiguity and instability in articulation optimization under monocular observation. To address this challenge, we propose a Clay-to-Stone dual-phase framework, modeling the articulated manipulation at hierarchical granularities, enabling a progression from flexible semantic exploration to structured articulation recovery. In the CLAY phase, our method performs fine-grained control over geometric deformation, guided by inter-part semantic correlation learning. As semantic and motion priors emerge, the STONE phase enforces rigid constraints to consolidate articulated structures and explicitly estimates motion parameters. Experiments on a real-world manipulation dataset show that our method achieves state-of-the-art reconstruction quality and plausible articulation modeling from monocular videos. Code is available at https://github.com/ru1ven/ARGS.

Poster
Scalable Trajectory Generation for Whole-Body Mobile Manipulation

Yida Niu, Xinhai Chang, Xin Liu, Ziyuan Jiao, Yixin Zhu

Expand abstract

Robots deployed in unstructured environments must coordinate whole-body motion---simultaneously moving a mobile base and arm---to interact with the physical world. This coupled mobility and dexterity yields a state space that grows combinatorially with scene and object diversity, demanding datasets far larger than those sufficient for fixed-base manipulation. Yet existing acquisition methods, including teleoperation and planning, are either labor-intensive or computationally prohibitive at scale. The core bottleneck is the lack of a scalable pipeline for generating large-scale, physically valid, coordinated trajectory data across diverse embodiments and environments. Here we introduce AutoMoMa, a GPU-accelerated framework that unifies AKR modeling, which consolidates base, arm, and object kinematics into a single chain, with parallelized trajectory optimization. AutoMoMa achieves 5,000 episodes per GPU-hour (over 80x faster than CPU-based baselines), producing a dataset of over 500k physically valid trajectories spanning 330 scenes, diverse articulated objects, and multiple robot embodiments. Prior datasets were forced to compromise on scale, diversity, or kinematic fidelity; AutoMoMa addresses all three simultaneously. Training downstream IL policies further reveals that even a single articulated-object task requires tens of thousands of demonstrations for State-of-the-Art (SOTA) methods to reach 80% success, confirming that data scarcity--not algorithmic limitations--has been the binding constraint. AutoMoMa thus bridges high-performance planning and reliable IL-based control, providing the infrastructure previously missing for coordinated mobile manipulation research. By making large-scale, kinematically valid training data practical, AutoMoMa showcases generalizable whole-body robot policies capable of operating in the diverse, unstructured settings of the real world.

Poster
Pixel Motion Diffusion is What We Need for Robot Control

E-Ro Nguyen, Yichi Zhang, Kanchana Ranasinghe, Xiang Li, Michael S Ryoo

Expand abstract

We present DAWN (Diffusion is All We Need for robot control), a unified diffusion-based framework for language-conditioned robotic manipulation that bridges high-level motion intent and low-level robot action via structured pixel motion representation. In DAWN, both the high-level and low-level controllers are modeled as diffusion processes, yielding a fully trainable, end-to-end system with interpretable intermediate motion abstractions. DAWN achieves state-of-the-art results on the challenging CALVIN benchmark, demonstrating strong multi-task performance, and further validates its effectiveness on MetaWorld. Despite the substantial domain gap between simulation and reality and limited real-world data, we demonstrate reliable real-world transfer with only minimal finetuning, illustrating the practical viability of diffusion-based motion abstractions for robotic control. Our results show the effectiveness of combining diffusion modeling with motion-centric representations as a strong baseline for scalable and robust robot learning.

Poster
Hoi! - A Multimodal Dataset for Force-Grounded, Cross-View Articulated Manipulation

Tim Engelbracht, René Zurbrügg, Matteo Wohlrapp, Martin Büchner, Abhinav Valada, Marc Pollefeys, Hermann Blum, Zuria Bauer

Expand abstract

We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in 38 environments. Each object is operated in four embodiments - (i) human hand, (ii) human hand with a wrist-mounted camera, (iii) handheld UMI gripper, and (iv) a custom Hoi! gripper, where the tool embodiment provides end-effector forces and tactile sensing. Our dataset offers a holistic view of interaction understanding from video, enabling researchers to evaluate how well methods transfer between human and robotic viewpoints, but also investigate underexplored modalities such as interaction forces. The Project Website can be found at https://hoi-dataset.ethz.ch.

Poster
BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration

Yan Shen, Feng Jiang, Zichen He, Xiaoqi Li, Yuchen Liu, Zhiyu li, Ruihai Wu, Hao Dong

Expand abstract

Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action--for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.

Poster
VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation

Tairan He, Zi Wang, Haoru Xue, Qingwei Ben, Zhengyi Luo, Wenli Xiao, Ye Yuan, Xingye Da, Fernando Castaneda, Shankar Sastry, Changliu Liu, Guanya Shi, Linxi Fan, Yuke Zhu

Expand abstract

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-student design: a privileged RL teacher, operating on full state, learns long-horizon loco-manipulation using a delta action space and reference state initialization. A vision-based student policy is then distilled from the teacher via large-scale simulation with tiled rendering, trained with a mixture of online DAgger and behavior cloning. We find that compute scale is critical: scaling simulation to tens of GPUs (up to 64) makes both teacher and student training reliable, while low-compute regimes often fail. To bridge the sim-to-real gap, VIRAL combines large-scale visual domain randomization--over lighting, materials, camera parameters, image quality, and sensor delays--with real-to-sim alignment of the dexterous hand and cameras. Deployed on a Unitree G1 humanoid, the resulting RGB-based policy performs continuous loco-manipulation for up to 54 cycles, generalizing to diverse spatial and appearance variations without any real-world fine-tuning, and approaching expert-level teleoperation performance. Extensive ablations dissect the key design choices required to make RGB-based humanoid loco-manipulation work in practice.

Poster
A Unified Perspective on Adversarial Membership Manipulation in Vision Models

Ruize Gao, Kaiwen Zhou, Yongqiang Chen, Feng Liu

Expand abstract

Membership inference attacks (MIAs) aim to determine whether a specific data point was part of a model's training set, serving as effective tools for evaluating privacy leakage of vision models. However, existing MIAs implicitly assume honest query inputs, and their adversarial robustness remains unexplored. We show that MIAs for vision models expose a previously overlooked adversarial surface: adversarial membership manipulation, where imperceptible perturbations can reliably push non-member images into the member region of state-of-the-art MIAs. In this paper, we provide the first unified perspective on this phenomenon by analyzing its mechanism and implications. We begin by demonstrating that adversarial membership fabrication is consistently effective across diverse architectures and datasets. We then reveal a distinctive geometric signature--a characteristic gradient-norm collapse trajectory--that reliably separates fabricated from true members despite their nearly identical semantic representations. Building on this insight, we introduce a principled detection strategy grounded in gradient-geometry signals and develop a robust inference framework that substantially mitigates adversarial manipulation. Extensive experiments show that fabrication is broadly effective, while our detection and robust inference strategies significantly enhance resilience. This work establishes the first comprehensive framework for adversarial membership manipulation in vision models.

Poster
Learning Surgical Robotic Manipulation with 3D Spatial Priors

Yu Sheng, Lidian Wang, Xiaomeng Chu, Jiajun Deng, Min Cheng, Yanyong Zhang, Bei Hua, Houqiang Li, Jianmin Ji

Expand abstract

Achieving 3D spatial awareness is crucial for surgical robotic manipulation, where precise and delicate operations are required. Existing methods either explicitly reconstruct the surgical scene prior to manipulation, or enhance multi-view features by adding wrist-mounted cameras to supplement the default stereo endoscopes. However, both paradigms suffer from notable limitations: the former easily leads to error accumulation and prevents end-to-end optimization due to its multi-stage nature, while the latter is rarely adopted in clinical practice since wrist-mounted cameras can interfere with the motion of surgical robot arms. In this work, we introduce the Spatial Surgical Transformer (SST), an end-to-end visuomotor policy that empowers surgical robots with 3D spatial awareness by directly exploring 3D spatial cues embedded in endoscopic images. First, we build Surgical3D, a large-scale photorealistic dataset containing 30K stereo endoscopic image pairs with accurate 3D geometry, addressing the scarcity of 3D data in surgical scenes. Based on Surgical3D, we finetune a powerful geometric transformer to extract robust 3D latent representations from stereo endoscopes images. These representations are then seamlessly aligned with the robot's action space via a lightweight multi-level spatial feature connector (MSFC), all within an endoscope-centric coordinate frame. Extensive real-robot experiments demonstrate that SST achieves state-of-the-art performance and strong spatial generalization on complex surgical tasks such as knot tying and ex-vivo organ dissection, representing a significant step toward practical clinical deployment. The dataset and code will be released.

Poster
RoboTAG: End-to-end Robot Pose Estimation via Topological Alignment Graph

Yifan Liu, Fangneng Zhan, Wanhua Li, Haowen Sun, Katerina Fragkiadaki, Hanspeter Pfister

Expand abstract

Estimating robot pose from a monocular RGB image is a challenge in robotics and computer vision. Existing methods typically build networks on top of 2D visual backbones and depend heavily on labeled data for training, which is often scarce in real-world scenarios, causing a sim-to-real gap. Moreover, these approaches reduce the 3D-based problem to 2D domain, neglecting the 3D priors. To address these, we propose Robot Topological Alignment Graph (RoboTAG), which incorporates a 3D branch to inject 3D priors while enabling co-evolution of the 2D and 3D representations, alleviating the reliance on labels. Specifically, the RoboTAG consists of a 3D branch and a 2D branch, where nodes represent the states of the camera and robot system, and edges capture the dependencies between these variables or denote alignments between them. Closed loops are then defined in the graph, on which a consistency supervision across branches can be applied. Experimental results demonstrate that our method is effective across robot types, suggesting new possibilities of alleviating the data bottleneck in robotics.

Poster
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion

James Jincheng Hu, Yuxiao Wu, Youcheng Cai, Ligang Liu

Expand abstract

Controllable, high-fidelity mesh editing remains a significant challenge in the domain of 3D content creation. Existing generative methods often struggle with complex geometries and fail to preserve fine-scale details. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation based on Poisson Seamless Fusion. We decompose mesh editing into a pipeline that leverages the strengths of 2D image editing and 3D generation models: we first edit a 2D reference image, then generate a 3D mesh corresponding to the edited region, and fuse it seamlessly into the original mesh through a Geometry and Texture Fusion method. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. We demonstrate state-of-the-art structural consistency, geometric fidelity, and texture quality in challenging editing scenarios.

Poster
SaPaVe: Towards Active Perception and Manipulation in Vision-Language Action Models for Robotics

Mengzhen Liu, Enshen Zhou, Cheng Chi, Yi Han, Shanyu Rong, Liming Chen, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang

Expand abstract

Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven perception actively with robust, viewpoint-invariant execution accordingly. To this end, we propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Central to our approach is a decoupling of camera and manipulation actions, contrary to shared-action-space, and learning in a bottom-up strategy: we first train semantic camera control on our proposed large-scale dataset, then jointly optimizes both action types via hybrid data. To support this, we introduce ActiveViewPose-200K, comprising 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We further present ActiveManip-Bench, the first benchmark filling the gap to evaluate active manipulation. Extensive experiments in both simulation and real-world settings show that SaPaVe outperforms recent VLA models such as GR00T N1 and pi0, achieving up to 31.25% higher success rates in real-world tasks. Our results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation.

Poster
SIR: Structured Image Representations for Explainable Robot Learning

Paul Mattes, Jan Schwab, Jens Bosch, Maximilian Xiling Li, Nils Blank, Minh-Trung Tang, Moritz Haberland, Rudolf Lioutikov

Expand abstract

Existing robot policies based on learned visual embeddings lack explicit structure and are sensitive to visual distractions.Thus, the representations that drive their behaviour are often opaque, making their decision-making process difficult to interpret.To address this, we introduce Structured Image Representation, a method that leverages Scene Graphs as an intermediate representation for robot policy learning.Our approach first constructs a fully connected graph, using 2D or 3D image-derived features as initial node representations. Then, a module learns to sparsify this graph end-to-end, creating a minimal, task-relevant sub-graph that is passed to the action generation model.This process makes our model intrinsically explainable.Evaluations on RoboCasa show that our sparse graph policies outperform image-based baselines on average with 19.5% vs 14.81% success rate.We also demonstrate that our graph-based representations are significantly more robust to distractor objects, showing almost no performance degradation, as opposed to image representations.Most importantly, we show that the learned sparse graphs are a powerful tool for introspection.By analysing when the model's sub-graph deviates from human expectation, such as by including distractor nodes or omitting key objects, we successfully uncover dataset biases, including spurious correlations and positional biases.

Poster
IGen: Scalable Data Generation for Robot Learning from Open-World Images

Chenghao Gu, Haolan Kang, Junchao Lin, Jinghe Wang, Duo Wu, Shuzhao Xie, Fanding Huang, Junchen Ge, Ziyang Gong, Letian Li, Hongying Zheng, Changwei Lv, Zhi Wang

Expand abstract

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training. Code for IGen will be made publicly available.

Poster
Language-Grounded Decoupled Action Representation for Robotic Manipulation

Wuding Weng, Tongshu Wu, Liucheng Chen, Siyu Xie, Zheng Wang, Xing Xu, Jingkuan Song, Heng Tao Shen

Expand abstract

The heterogeneity between high-level vision-language understanding and low-level action control remains a fundamental challenge in robotic manipulation. Although recent methods have advanced task-specific action alignment, they often struggle to generate robust and accurate actions for novel or semantically related tasks. To address this, we propose the Language-Grounded Decoupled Action Representation (LaDA) framework, which leverages natural language as a semantic bridge to connect perception and control. LaDA introduces a fine-grained intermediate layer of three interpretable action primitives--translation, rotation, and gripper control--providing explicit semantic structure for low-level actions. It further employs a semantic-guided soft-label contrastive learning objective to align similar action primitives across tasks, enhancing generalization and motion consistency. An adaptive weighting strategy, inspired by curriculum learning, dynamically balances contrastive and imitation objectives for stable and effective training. Extensive experiments on simulated benchmarks (LIBERO and MimicGen) and real-world demonstrations validate that LaDA achieves strong performance and generalizes effectively to unseen or related tasks.

Poster
AGiLe: Learning Robust Long-Horizon Manipulation via Affordance-Grounded Bidirectional Latent Planning

Zixuan Chen, Xiangrong Feng, Jieqi Shi, Lin Shao, Jing Huo, Yang Gao

Expand abstract

The robust execution of long-horizon manipulation tasks remains a central challenge in embodied intelligence, necessitating both coherent high-level planning and reliable low-level control. Existing approaches often encounter two critical limitations: the accumulation of prediction errors in subgoal planning, leading to compounding deviations over time; and the planning-execution gap, where high-level abstract plans fail to be effectively grounded in the continuous perception-action space. To address these challenges, we propose a novel unified framework, Affordance-Grounded Bidirectional Latent Planning (AGiLe). AGiLe introduces a bidirectional latent planning mechanism that jointly optimizes a backward planner and a forward critic. The backward planner generates goal-directed subgoals from the final objective, while the forward critic assesses their reachability, ensuring temporal robustness through sustained consistency in long-horizon planning. Furthermore, AGiLe bridges the planning-execution gap by leveraging affordance as structural guidance, grounding abstract subgoals into dense, pixel-level visual affordances that drive action. This enhances spatial robustness, enabling the system to effectively adapt to semantic and visual distractors. Extensive empirical evaluations across both simulation and real-world settings confirm that AGiLe significantly outperforms strong baselines, achieving an 8.5% improvement over prior state-of-the-art methods and demonstrating strong effectiveness and robustness in long-horizon manipulation tasks. Project website: https://agile-long.github.io.

Poster