CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

Browse all papers

Dexterous World Models

Byungjun Kim, Taeksoo Kim, Junyoung Lee, Hanbyul Joo

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Recent progress in 3D reconstruction has made it easy to create realistic digital twins from everyday environments. However, current digital twins remain largely static--limited to navigation and view synthesis without embodied interactivity. To bridge this gap, we introduce Dexterous World Model (DWM), an scene-action-conditioned video diffusion model enabling embodied interaction within static 3D scenes. Given a static 3D scene rendering and an egocentric hand motion sequence, DWM generates temporally coherent videos depicting plausible human-scene interactions. Our approach conditions video generation on (1) static scene renderings following a specified camera trajectory to ensure spatial consistency, and (2) egocentric hand mesh renderings that encode both geometry and motion cues in the egocentric view to model action-conditioned dynamics directly. We train our model on a synthetic human-scene interaction dataset and real-world object manipulation dataset, then evaluate it across both synthetic and real-world egocentric benchmarks. Experiments demonstrate that DWM enables realistic, physically grounded interactions, such as grasping, opening, or moving objects, while maintaining camera and scene consistency. This framework establishes the first step toward video diffusion-based interactive digital twins, enabling embodied simulation and 3D scene interactivity from egocentric actions.

Poster
NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction

Fei Liu, Shichao Xie, Minghua Luo, Zedong Chu, Junjun Hu, Xiaolong Wu, Mu Xu

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Embodied navigation for long-horizon tasks, guided by complex natural language instructions, remains a formidable challenge in artificial intelligence. Existing agents often struggle with robust long-term planning about unseen environments, leading to high failure rates. To address these limitations, we introduce NavForesee, a novel Vision-Language Model (VLM) that unifies high-level language planning and predictive world model imagination within a single, unified framework.Our approach empowers a single VLM to concurrently perform planning and predictive foresight. Conditioned on the full instruction and historical observations, the model is trained to understand the navigation instructions by decomposing the task, tracking its progress, and formulating the subsequent sub-goal. Simultaneously, it functions as a generative world model, providing crucial foresight by predicting short-term environmental dynamics and long-term navigation milestones. The VLM's structured plan guides its targeted prediction, while the imagined future provides rich context to inform the navigation actions, creating a powerful internal feedback loop of perception-planning/prediction-action. We demonstrate through extensive experiments on the R2R-CE and RxR-CE benchmark that NavForesee achieves highly competitive performance in complex scenarios. Our work highlights the immense potential of fusing explicit language planning with implicit spatiotemporal prediction, paving the way for more intelligent and capable embodied agents.

Poster
RehearseVLA: Simulated Post-Training for VLAs with Physically-Consistent World Model

Junjin Xiao, Yandan Yang, Xinyuan Chang, Ronghan Chen, Feng Xiong, Mu Xu, Wei-Shi Zheng, Qing Zhang

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Vision-Language-Action (VLA) models trained via imitation learning suffer from significant performance degradation in data-scarce scenarios due to their reliance on large-scale demonstration datasets. Although reinforcement learning (RL)-based post-training has proven effective in addressing data scarcity, its application to VLA models is hindered by the non-resettable nature of real-world environments. This limitation is particularly critical in high-risk domains such as industrial automation, where interactions often induce state changes that are costly or infeasible to revert. Furthermore, existing VLA approaches lack a reliable mechanism for detecting task completion, leading to redundant actions that reduce overall task success rates. To address these challenges, we propose RehearseVLA, an RL-based post-training framework that replaces physical interaction with a low-cost world model-based virtual simulator. RehearseVLA consists of two key components: (1) a physically-consistent world simulator that generates temporally consistent future visual observations, and (2) a vision-language model (VLM)-guided instant reflector that provides continuous reward signals and predicts action termination. This simulated environment enables VLA models to safely explore and generalize beyond their initial imitation learning distribution. Our method achieves notable performance gains with as few as five expert demonstrations per task. Experiments on complex robotic manipulation tasks demonstrate that RehearseVLA effectively overcomes the data inefficiency, safety constraints, and inefficient execution of conventional VLA models that rely on real-world interaction, offering a practical and scalable solution for post-training in resource-constrained settings. Our code is available at https://github.com/iSEE-Laboratory/RehearseVLA.

Poster
DreamSAC: Learning Hamiltonian World Models via Symmetry Exploration

Jinzhou Tang, Fan Feng, Minghao Fu, Wenjun Lin, Jing Yang, Biwei Huang, Keze Wang

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Learned world models excel at interpolative generalization but fail at extrapolative generalization to novel physical properties. This limitation arises because they learn statistical correlations rather than the environment's underlying generative rules, such as physical invariances and conservation laws. We argue that learning these invariances is key to robust extrapolation. To achieve this, we first introduce Symmetry Exploration, an unsupervised exploration strategy where an agent is intrinsically motivated by a Hamiltonian-based curiosity bonus to actively probe and challenge its understanding of conservation laws, thereby collecting physically informative data. Second, we design a Hamiltonian-based world model that learns from the collected data, using a novel self-supervised contrastive objective to identify the invariant physical state from raw, view-dependent pixel observations. Our framework, DreamSAC, trained on this actively curated data, significantly outperforms state-of-the-art baselines in 3D physics simulations on tasks requiring extrapolation.

Poster
SparseWorld-TC: Trajectory-Conditioned Sparse Occupancy World Model

Jiayuan Du, Yiming Zhao, Zhenglong Guo, Yong Pan, Wenbo Hou, Zhihui Hao, Kun Zhan, Qijun Chen

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This paper introduces a novel architecture for trajectory-conditioned forecasting of future 3D scene occupancy. In contrast to methods that rely on variational autoencoders (VAEs) to generate discrete occupancy tokens, which inherently limit representational capacity, our approach predicts multi-frame future occupancy in an end-to-end manner directly from raw image features. Inspired by the success of attention-based transformer architectures in foundational vision and language models such as GPT and VGGT, we employ a sparse occupancy representation that bypasses the intermediate bird's eye view (BEV) projection and its explicit geometric priors. This design allows the transformer to capture spatiotemporal dependencies more effectively. By avoiding both the finite-capacity constraint of discrete tokenization and the structural limitations of BEV representations, our method achieves state-of-the-art performance on the nuScenes benchmark for 1-3 second occupancy forecasting, outperforming existing approaches by a significant margin. Furthermore, it demonstrates robust scene dynamics understanding, consistently delivering high accuracy under arbitrary future trajectory conditioning.

Oral
MAD: Motion Appearance Decoupling for efficient Driving World Models

Ahmad Rahimi, Valentin Gerard, Eloi Zablocki, Matthieu Cord, Alexandre Alahi

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Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: \href https://vita-epfl.github.io/MAD-World-Model/ https://vita-epfl.github.io/MAD-World-Model/

Poster
WPT: World-to-Policy Transfer via Online World Model Distillation

Guangfeng Jiang, Yueru Luo, Jun Liu, Yi Huang, Yiyao Zhu, zhan qu, Dave Zhenyu Chen, Bingbing Liu, Xu Yan

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Recent years have witnessed remarkable progress in world models, which primarily aim to capture the spatiotemporal correlations between an agent's actions and the evolving environment. However, existing approaches often suffer from tight runtime coupling or depend on offline reward signals, resulting in substantial inference overhead or hindering end-to-end optimization. To overcome these limitations, we introduce WPT, a World-to-Policy Transfer training paradigm that enables online distillation under the guidance of an end-to-end world model. Specifically, we develop a trainable reward model that infuses world knowledge into a teacher policy by aligning candidate trajectories with the future dynamics predicted by the world model. Subsequently, we propose policy distillation and world reward distillation to transfer the teacher's reasoning ability into a lightweight student policy, enhancing planning performance while preserving real-time deployability. Extensive experiments on both open-loop and closed-loop benchmarks show that WPT achieves state-of-the-art performance with a simple policy architecture: it attains a 0.11 collision rate (open-loop) and achieves a 79.23 driving score (closed-loop), surpassing both world-model-based and imitation-learning methods in accuracy and safety. Moreover, the student sustains up to 4.9xfaster inference, while retaining most of the gains.

Poster
Chain of World: World Model Thinking in Latent Motion

Fuxiang Yang, Donglin Di, Lulu Tang, Xuancheng Zhang, Lei Fan, Hao Li, Wei Chen, Tonghua Su, Baorui Ma

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Vision-Language-Action (VLA) models are promising for embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. To overcome these limitations, we introduce CoWVLA, a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. Project website: https://fx-hit.github.io/cowvla-io.

Poster
Think Before You Drive: World Model-Inspired Multimodal Grounding

Haicheng Liao, Huanming Shen, Bonan Wang, Yongkang Li, Yihong Tang, Chengyue Wang, Dingyi Zhuang, Kehua Chen, Hai Yang, Chengzhong Xu, Zhenning Li

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Interpreting natural-language commands to localize target objects is critical for autonomous driving (AD). Existing visual grounding (VG) methods in AD struggle with ambiguous, context-dependent instructions, as they lack reasoning over 3D spatial relations and anticipated scene evolution. Grounded in the principles of world models, we propose ThinkDeeper, a framework that reasons about future spatial states before making grounding decisions. At its core is a Spatial-Aware World Model (SA-WM) that learns to reason ahead by distilling the current scene into a command-aware latent state and rolling out a sequence of future latent states, providing forward-looking cues for disambiguation. Complementing this, a hypergraph-guided decoder then hierarchically fuses these states with the multimodal input, capturing higher-order spatial dependencies for robust localization. In addition, we present DrivePilot, a multi-source VG dataset in AD, featuring semantic annotations generated by a Retrieval-Augmented Generation (RAG) and Chain-of-Thought (CoT)-prompted LLM pipeline. Empirical results on six benchmarks show that ThinkDeeper outperforms SOTA baselines on DrivePilot, MoCAD, Talk2Car, and RefCOCO/+/g. Notably, it also exhibits strong robustness and efficiency in challenging scenarios (long-text, multi-agent, ambiguity) and retains superior performance even when trained on 50% of the data.

Poster
GEM: Generating LiDAR World Model via Deformable Mamba

Yang Wu, Zhaojiang Liu, Qiang Meng, Youquan Liu, Renliang Weng, Jianjun Qian, Jian Yang, Jin Xie

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World models, which simulate environmental dynamics and generate sensor observations, are gaining increasing attention in autonomous driving. However, progress in LiDAR-based world models has lagged behind those built on camera videos or occupancy data, primarily due to two core challenges: the inherent disorder of LiDAR point clouds and the difficulty of distinguishing dynamic objects from static structures. To address these issues, we propose GEM: a Generative LiDAR world model that leverages dEformable Mamba architecture, significantly improving fidelity and imaginative capability. Specifically, leveraging the structural similarity between sequential laser scanning and Mamba's processing mechanism, we first tokenize LiDAR sweeps into compact representations via a custom LiDAR scene tokenizer. After unsupervised disentanglement of tokenized features via a dynamic-static separator, a tri-path deformable Mamba is introduced to perform selective scanning and adaptive gating fusion over the disentangled features, leading to enhanced spatial-temporal understanding of the world evolution. Optionally, a planner and a BEV layout controller can be integrated to explore the model's capability for autonomous rollout and its potential to generate "what-if" scenarios. Extensive experiments show that GEM achieves state-of-the-art performances across diverse benchmarks and evaluation settings, demonstrating its superiority and effectiveness. Project page: https://github.com/wuyang98/GEM .

Poster
Latent Chain-of-Thought World Modeling for End-to-End Autonomous Driving

Shuhan Tan, Kashyap Chitta, Yuxiao Chen, Ran Tian, Yurong You, Yan Wang, Wenjie Luo, Yulong Cao, Philipp Krahenbuhl, Marco Pavone, Boris Ivanovic

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Recent Vision-Language-Action (VLA) models for autonomous driving explore inference-time reasoning as a way to improve driving performance and safety in challenging scenarios. Most prior work uses natural language to express chain-of-thought (CoT) reasoning before producing driving actions. However, text may not be the most efficient representation for reasoning. In this work, we present Latent-CoT-Drive (LDrive): a model that expresses CoT in a latent language that captures possible outcomes of the driving actions being considered. Our approach unifies CoT reasoning and decision making by representing both in an action-aligned latent space. Instead of natural language, the model reasons by interleaving (1) action-proposal tokens, which use the same vocabulary as the model's output actions; and (2) world model tokens, which are grounded in a learned latent world model and express future outcomes of these actions. We cold start latent CoT by supervising the model's action proposals and world model tokens based on ground-truth future rollouts of the scene. We then post-train with closed-loop reinforcement learning to strengthen reasoning capabilities. On a large-scale end-to-end driving benchmark, LDrive achieves faster inference, better trajectory quality, and larger improvements from interactive reinforcement learning compared to both non-reasoning and text-reasoning baselines.

Poster
Perceptual 3D Simulation With Physical World Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh, Jared Watrous, Daniel LK Yamins

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Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.

Poster
NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos

Yuxue Yang, Lue Fan, Ziqi Shi, Junran Peng, Feng Wang, Zhaoxiang Zhang

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In this paper, we propose NeoVerse, a versatile 4D world model that is capable of 4D reconstruction, novel-trajectory video generation, and rich downstream applications. We first identify a common limitation of scalability in current 4D world modeling methods, caused either by expensive and specialized multi-view 4D data or by cumbersome training pre-processing. In contrast, our NeoVerse is built upon a core philosophy that makes the full pipeline scalable to diverse in-the-wild monocular videos. Specifically, NeoVerse features pose-free feed-forward 4D reconstruction, online monocular degradation pattern simulation, and other well-aligned techniques. These designs empower NeoVerse with versatility and generalization to various domains. Meanwhile, NeoVerse achieves state-of-the-art performance in standard reconstruction and generation benchmarks.

Poster
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World

Ao Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu, Yu Yang, Ziqi Huang, Wei Yin, Jialong Zuo, Yixuan Hu, Dekai Zhu, Dongyue Lu, Youquan Liu, Guangfeng Jiang, Linfeng Li, Xiangtai Li, Long Zhuo, Lai Xing Ng, Benoit R. Cottereau, Changxin Gao, Liang Pan, Wei Tsang Ooi, Ziwei Liu

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Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.

Oral
Physical Object Understanding with a Physically Controllable World Model

Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Wanhee Lee, Gia Ancone, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Honglin Chen, Daniel Bear, Stefan Stojanov, Daniel LK Yamins

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A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations -- capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.

Poster
Active Intelligence in Video Avatars via Closed-loop World Modeling

Xuanhua He, Tianyu Yang, Ke Cao, Ruiqi Wu, Cheng Meng, Yong Zhang, Zhuoliang Kang, Xiaoming Wei, Qifeng Chen

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Current video avatar generation methods excel at identity preservation and motion alignment but lack genuine agency--they cannot autonomously pursue long-term goals through adaptive environmental interaction. We address this by introducing L-IVA (Long-horizon Interactive Visual Avatar), a task and benchmark for evaluating goal-directed planning in stochastic generative environments, and ORCA (Online Reasoning and Cognitive Architecture), the first framework enabling active intelligence in video avatars. ORCA embodies Internal World Model (IWM) capabilities through two key innovations: (1) a closed-loop OTAR cycle (Observe-Think-Act-Reflect) that maintains robust state tracking under generative uncertainty by continuously verifying predicted outcomes against actual generations, and (2) a hierarchical dual-system architecture where System 2 performs strategic reasoning with state prediction while System 1 translates abstract plans into precise, model-specific action captions. By formulating avatar control as a POMDP and implementing continuous belief updating with outcome verification, ORCA enables autonomous multi-step task completion in open-domain scenarios. Extensive experiments demonstrate that ORCA significantly outperforms open-loop and non-reflective baselines in task success rate and behavioral coherence, validating our IWM-inspired design for advancing video avatar intelligence from passive animation to active, goal-oriented behavior.

Poster
X-WIN: Building Chest Radiograph World Model via Predictive Sensing

Zefan Yang, Ge Wang, James Hendler, Mannudeep K. Kalra, Pingkun Yan

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Chest X-ray radiography (CXR) is an essential medical imaging technique for disease diagnosis. However, as 2D projectional images, CXRs are limited by structural superposition and hence fail to capture 3D anatomies. This limitation makes representation learning and disease diagnosis challenging. To address this challenge, we propose a novel CXR world model named X-WIN, which distills volumetric knowledge from chest computed tomography (CT) by learning to predict its 2D projections in latent space. The core idea is that a world model with internalized knowledge of 3D anatomical structure can predict CXRs under various transformations in 3D space. During projection prediction, we introduce an affinity-guided contrastive alignment loss that leverages mutual similarities to capture rich, correlated information across projections from the same volume. To improve model adaptability, we incorporate real CXRs into training through masked image modeling and employ a domain classifier to encourage statistically similar representations for real and simulated CXRs. Comprehensive experiments show that X-WIN outperforms existing foundation models on diverse downstream tasks using linear probing and few-shot fine-tuning. X-WIN also demonstrates the ability to render 2D projections for reconstructing a 3D CT volume.

Poster
WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling

Shaoheng Fang, Hanwen Jiang, Yunpeng Bai, Niloy J. Mitra, Qixing Huang

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Recent video generators achieve striking photorealism, yet remain fundamentally inconsistent in 3D. We present WorldReel, a 4D video generator that is natively spatio-temporally consistent. WorldReel jointly produces RGB frames together with 4D scene representations, including pointmaps, camera trajectory, and dense flow mapping, enabling coherent geometry and appearance modeling over time. Our explicit 4D representation enforces a single underlying scene that persists across viewpoints and dynamic content, yielding videos that remain consistent even under large non-rigid motion and significant camera movement.We train WorldReel by carefully combining synthetic and real data: synthetic data provides precise 4D supervision (geometry, motion, and camera), while real videos contribute visual diversity and realism. This blend allows WorldReel to generalize to in-the-wild footage while preserving strong geometric fidelity. Extensive experiments demonstrate that WorldReel sets a new state-of-the-art for consistent video generation with dynamic scenes and moving cameras, improving metrics of geometric consistency, motion coherence, and reducing view-time artifacts over competing methods. We believe that WorldReel brings video generation closer to 4D-consistent world modeling, where agents can render, interact, and reason about scenes through a single and stable spatiotemporal representation. Project page: https://bshfang.github.io/worldreel/

Poster
Spatial Retrieval Augmented Autonomous Driving

Xiaosong Jia, Chenhe Zhang, Yule Jiang, Songbur Wong, Zhiyuan Zhang, Chen Chen, Shaofeng Zhang, Xuanhe Zhou, Xue Yang, Junchi Yan, Yu-Gang Jiang

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Existing autonomous driving systems rely on onboard sensors (cameras, LiDAR, IMU, etc) for environmental perception. However, this paradigm is limited by the drive-time perception horizon and often fails under limited view scope, occlusion or extreme conditions such as darkness and rain. In contrast, human drivers are able to recall road structure even under poor visibility. To endow models with this recall ability, we propose the spatial retrieval paradigm, introducing offline retrieved geographic images as an additional input. These images are easy to obtain from offline caches (e.g., Google Maps or stored autonomous driving datasets) without requiring additional sensors, making it a plug-and-play extension for existing AD tasks. For experiments, we first extend the nuScenes dataset with geographic images retrieved via Google Maps APIs and align the new data with ego-vehicle trajectories. We establish baselines across five core autonomous driving tasks: object detection, online mapping, occupancy prediction, end-to-end planning, and generative world modeling. Extensive experiments show that the extended modality could enhance the performance of certain tasks. We will open-source dataset curation code, data, and benchmarks for further study of this new autonomous driving paradigm.

Poster
GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation

Tianchen Deng, Xuefeng Chen, Yi Chen, Qu Chen, Yuyao Xu, Lijin Yang, Le Xu, Yu Zhang, Bo Zhang, Wuxiong Huang, Hesheng Wang

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Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub.

Poster