CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding

Zi-Ting Chou, Sheng-Yu Huang, I-Jieh Liu, Yu-Chiang Frank Wang

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Utilizing multi-view inputs to synthesize novel-view images Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work we introduce a Generalizable Semantic Neural Radiance Field (GSNeRF) which uniquely takes image semantics into the synthesis process so that both novel view images and the associated semantic maps can be produced for unseen scenes. Our GSNeRF is composed of two stages: Semantic Geo-Reasoning and Depth-Guided Visual rendering. The former is able to observe multi-view image inputs to extract semantic and geometry features from a scene. Guided by the resulting image geometry information the latter performs both image and semantic rendering with improved performances. Our experiments not only confirm that GSNeRF performs favorably against prior works on both novel-view image and semantic segmentation synthesis but the effectiveness of our sampling strategy for visual rendering is further verified.

Poster
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

Chi Yan, Delin Qu, Dan Xu, Bin Zhao, Zhigang Wang, Dong Wang, Xuelong Li

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In this paper we introduce GS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover in the pose tracking process an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica TUM-RGBD datasets. Project page: \href https://gs-slam.github.io/ https://gs-slam.github.io/ .

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GS-IR: 3D Gaussian Splatting for Inverse Rendering

Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, Kui Jia

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We propose GS-IR a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use implicit neural representations and volume rendering (e.g. NeRF) which suffer from low expressive power and high computational complexity we extend GS a top-performance representation for novel view synthesis to estimate scene geometry surface material and environment illumination from multi-view images captured under unknown lighting conditions. There are two main problems when introducing GS to inverse rendering: 1) GS does not support producing plausible normal natively; 2) forward mapping (e.g. rasterization and splatting) cannot trace the occlusion like backward mapping (e.g. ray tracing). To address these challenges our GS-IR proposes an efficient optimization scheme that incorporates a depth-derivation-based regularization for normal estimation and a baking-based occlusion to model indirect lighting. The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction photorealistic novel view synthesis and effective physically-based rendering. We demonstrate the superiority of our method over baseline methods through qualitative and quantitative evaluations on various challenging scenes.

Poster
GROUNDHOG: Grounding Large Language Models to Holistic Segmentation

Yichi Zhang, Ziqiao Ma, Xiaofeng Gao, Suhaila Shakiah, Qiaozi Gao, Joyce Chai

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Most multimodal large language models (MLLMs) learn language-to-object grounding through causal language modeling where grounded objects are captured by bounding boxes as sequences of location tokens. This paradigm lacks pixel-level representations that are important for fine-grained visual understanding and diagnosis. In this work we introduce GROUNDHOG an MLLM developed by grounding Large Language Models to holistic segmentation. GROUNDHOG incorporates a masked feature extractor and converts extracted features into visual entity tokens for the MLLM backbone which then connects groundable phrases to unified grounding masks by retrieving and merging the entity masks. To train GROUNDHOG we carefully curated M3G2 a grounded visual instruction tuning dataset with Multi-Modal Multi-Grained Grounding by harvesting a collection of segmentation-grounded datasets with rich annotations. Our experimental results show that GROUNDHOG achieves superior performance on various language grounding tasks without task-specific fine-tuning and significantly reduces object hallucination. GROUNDHOG also demonstrates better grounding towards complex forms of visual input and provides easy-to-understand diagnosis in failure cases.

Poster
GRAM: Global Reasoning for Multi-Page VQA

Tsachi Blau, Sharon Fogel, Roi Ronen, Alona Golts, Roy Ganz, Elad Ben Avraham, Aviad Aberdam, Shahar Tsiper, Ron Litman

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The increasing use of transformer-based large language models brings forward the challenge of processing long sequences. In document visual question answering (DocVQA) leading methods focus on the single-page setting while documents can span hundreds of pages. We present GRAM a method that seamlessly extends pre-trained single-page models to the multi-page setting without requiring computationally-heavy pretraining. To do so we leverage a single-page encoder for local page-level understanding and enhance it with document-level designated layers and learnable tokens facilitating the flow of information across pages for global reasoning. To enforce our model to utilize the newly introduced document tokens we propose a tailored bias adaptation method. For additional computational savings during decoding we introduce an optional compression stage using our compression-transformer (CFormer)reducing the encoded sequence length thereby allowing a tradeoff between quality and latency. Extensive experiments showcase GRAM's state-of-the-art performance on the benchmarks for multi-page DocVQA demonstrating the effectiveness of our approach.

Poster
GPT4Point: A Unified Framework for Point-Language Understanding and Generation

Zhangyang Qi, Ye Fang, Zeyi Sun, Xiaoyang Wu, Tong Wu, Jiaqi Wang, Dahua Lin, Hengshuang Zhao

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Multimodal Large Language Models (MLLMs) have excelled in 2D image-text comprehension and image generation but their understanding of the 3D world is notably deficient limiting progress in 3D language understanding and generation. To solve this problem we introduce GPT4Point an innovative groundbreaking point-language multimodal model designed specifically for unified 3D object understanding and generation within the MLLM framework. GPT4Point as a powerful 3D MLLM seamlessly can execute a variety of point-text reference tasks such as point-cloud captioning and Q&A. Additionally GPT4Point is equipped with advanced capabilities for controllable 3D generation it can get high-quality results through a low-quality point-text feature maintaining the geometric shapes and colors. To support the expansive needs of 3D object-text pairs we develop Pyramid-XL a point-language dataset annotation engine. It constructs a large-scale database over 1M objects of varied text granularity levels from the Objaverse-XL dataset essential for training GPT4Point. A comprehensive benchmark has been proposed to evaluate 3D point-language understanding capabilities. In extensive evaluations GPT4Point has demonstrated superior performance in understanding and generation.

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GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generation

Tong Wu, Guandao Yang, Zhibing Li, Kai Zhang, Ziwei Liu, Leonidas Guibas, Dahua Lin, Gordon Wetzstein

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Despite recent advances in text-to-3D generative methods there is a notable absence of reliable evaluation metrics. Existing metrics usually focus on a single criterion each such as how well the asset aligned with the input text. These metrics lack the flexibility to generalize to different evaluation criteria and might not align well with human preferences. Conducting user preference studies is an alternative that offers both adaptability and human-aligned results. User studies however can be very expensive to scale. This paper presents an automatic versatile and human-aligned evaluation metric for text-to-3D generative models. To this end we first develop a prompt generator using GPT-4V to generate evaluating prompts which serve as input to compare text-to-3D models. We further design a method instructing GPT-4V to compare two 3D assets according to user-defined criteria. Finally we use these pairwise comparison results to assign these models Elo ratings. Experimental results suggest our metric strongly align with human preference across different evaluation criteria.

Poster
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu

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We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end we train our Gaussian parameter regression module on a large amount of human scan data jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.

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GPLD3D: Latent Diffusion of 3D Shape Generative Models by Enforcing Geometric and Physical Priors

Yuan Dong, Qi Zuo, Xiaodong Gu, Weihao Yuan, zhengyi zhao, Zilong Dong, Liefeng Bo, Qixing Huang

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State-of-the-art man-made shape generative models usually adopt established generative models under a suitable implicit shape representation. A common theme is to perform distribution alignment which does not explicitly model important shape priors. As a result many synthetic shapes are not connected. Other synthetic shapes present problems of physical stability and geometric feasibility. This paper introduces a novel latent diffusion shape-generative model regularized by a quality checker that outputs a score of a latent code. The scoring function employs a learned function that provides a geometric feasibility score and a deterministic procedure to quantify a physical stability score. The key to our approach is a new diffusion procedure that combines the discrete empirical data distribution and a continuous distribution induced by the quality checker. We introduce a principled approach to determine the tradeoff parameters for learning the denoising network at different noise levels. Experimental results show that our approach outperforms state-of-the-art shape generations quantitatively and qualitatively on ShapeNet-v2.

Poster
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding

Hao Li, Dingwen Zhang, Yalun Dai, Nian Liu, Lechao Cheng, Jingfeng Li, Jingdong Wang, Junwei Han

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Applying Neural Radiance Fields (NeRF) to downstream perception tasks for scene understanding and representation is becoming increasingly popular. Most existing methods treat semantic prediction as an additional rendering task i.e. the "label rendering" task to build semantic NeRFs. However by rendering semantic/instance labels per pixel without considering the contextual information of the rendered image these methods usually suffer from unclear boundary segmentation and abnormal segmentation of pixels within an object. To solve this problem we propose Generalized Perception NeRF (GP-NeRF) a novel pipeline that makes the widely used segmentation model and NeRF work compatibly under a unified framework for facilitating context-aware 3D scene perception. To accomplish this goal we introduce transformers to aggregate radiance as well as semantic embedding fields jointly for novel views and facilitate the joint volumetric rendering of both fields. In addition we propose two self-distillation mechanisms i.e. the Semantic Distill Loss and the Depth-Guided Semantic Distill Loss to enhance the discrimination and quality of the semantic field and the maintenance of geometric consistency. In evaluation as shown in Fig. 1 we conduct experimental comparisons under two perception tasks (i.e. semantic and instance segmentation) using both synthetic and real-world datasets. Notably our method outperforms SOTA approaches by 6.94% 11.76% and 8.47% on generalized semantic segmentation finetuning semantic segmentation and instance segmentation respectively

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GOV-NeSF: Generalizable Open-Vocabulary Neural Semantic Fields

Yunsong Wang, Hanlin Chen, Gim Hee Lee

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Recent advancements in vision-language foundation models have significantly enhanced open-vocabulary 3D scene understanding. However the generalizability of existing methods is constrained due to their framework designs and their reliance on 3D data. We address this limitation by introducing Generalizable Open-Vocabulary Neural Semantic Fields (GOV-NeSF) a novel approach offering a generalizable implicit representation of 3D scenes with open-vocabulary semantics. We aggregate the geometry-aware features using a cost volume and propose a Multi-view Joint Fusion module to aggregate multi-view features through a cross-view attention mechanism which effectively predicts view-specific blending weights for both colors and open-vocabulary features. Remarkably our GOV-NeSF exhibits state-of-the-art performance in both 2D and 3D open-vocabulary semantic segmentation eliminating the need for ground truth semantic labels or depth priors and effectively generalize across scenes and datasets without fine-tuning.

Poster
GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Theophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi

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The Embodied AI community has recently made significant strides in visual navigation tasks exploring targets from 3D coordinates objects language description and images. However these navigation models often handle only a single input modality as the target. With the progress achieved so far it is time to move towards universal navigation models capable of handling various goal types enabling more effective user interaction with robots. To facilitate this goal we propose GOAT-Bench a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task the agent is directed to navigate to a sequence of targets specified by the category name language description or instance image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task analyzing their performance across modalities the role of explicit and implicit scene memories their robustness to noise in goal specifications and the impact of memory in lifelong scenarios.

Poster
GLiDR: Topologically Regularized Graph Generative Network for Sparse LiDAR Point Clouds

Prashant Kumar, Kshitij Madhav Bhat, Vedang Bhupesh Shenvi Nadkarni, Prem Kalra

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Sparse LiDAR point clouds cause severe loss of detail of static structures and reduce the density of static points available for navigation. Reduced density can be detrimental to navigation under several scenarios. We observe that despite high sparsity in most cases the global topology of LiDAR outlining the static structures can be inferred. We utilize this property to obtain a backbone skeleton of a LiDAR scan in the form of a single connected component that is a proxy to its global topology. We utilize the backbone to augment new points along static structures to overcome sparsity. Newly introduced points could correspond to existing static structures or to static points that were earlier obstructed by dynamic objects. To the best of our knowledge we are the first to use such a strategy for sparse LiDAR point clouds. Existing solutions close to our approach fail to identify and preserve the global static LiDAR topology and generate sub-optimal points. We propose GLiDR a Graph Generative network that is topologically regularized using 0-dimensional Persistent Homology (PH) constraints. This enables GLiDR to introduce newer static points along a topologically consistent global static LiDAR backbone. GLiDR generates precise static points using 32x sparser dynamic scans and performs better than the baselines across three datasets. GLiDR generates a valuable byproduct - an accurate binary segmentation mask of static and dynamic objects that are helpful for navigation planning and safety in constrained environments. The newly introduced static points allow GLiDR to outperform LiDAR-based navigation using SLAM in several settings.

Poster
GLaMM: Pixel Grounding Large Multimodal Model

Hanoona Rasheed, Muhammad Maaz, Sahal Shaji, Abdelrahman Shaker, Salman Khan, Hisham Cholakkal, Rao M. Anwer, Eric Xing, Ming-Hsuan Yang, Fahad S. Khan

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Large Multimodal Models (LMMs) extend Large Language Models to the vision domain. Initial LMMs used holistic images and text prompts to generate ungrounded textual responses. Recently region-level LMMs have been used to generate visually grounded responses. However they are limited to only referring to a single object category at a time require users to specify the regions or cannot offer dense pixel-wise object grounding. In this work we present Grounding LMM (GLaMM) the first model that can generate natural language responses seamlessly intertwined with corresponding object segmentation masks. GLaMM not only grounds objects appearing in the conversations but is flexible enough to accept both textual and optional visual prompts (region of interest) as input. This empowers users to interact with the model at various levels of granularity both in textual and visual domains. Due to the lack of standard benchmarks for the novel setting of visually Grounded Conversation Generation (GCG) we introduce a comprehensive evaluation protocol with our curated grounded conversations. Our proposed GCG task requires densely grounded concepts in natural scenes at a large-scale. To this end we propose a densely annotated Grounding-anything Dataset (GranD) using our proposed automated annotation pipeline that encompasses 7.5M unique concepts grounded in a total of 810M regions available with segmentation masks. Besides GCG GLaMM also performs effectively on several downstream tasks e.g. referring expression segmentation image and region-level captioning and vision-language conversations.

Poster
GLOW: Global Layout Aware Attacks on Object Detection

Jun Bao, Buyu Liu, Kui Ren, Jun Yu

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Adversarial attacks aim to perturb images such that a predictor outputs incorrect results. Due to the limited research in structured attacks imposing consistency checks on natural multi-object scenes is a practical defense against conventional adversarial attacks. More desired attacks should be able to fool defenses with such consistency checks. Therefore we present the first approach GLOW that copes with various attack requests by generating global layout-aware adversarial attacks in which both categorical and geometric layout constraints are explicitly established. Specifically we focus on object detection tasks and given a victim image GLOW first localizes victim objects according to target labels. And then it generates multiple attack plans together with their context-consistency scores. GLOW on the one hand is capable of handling various types of requests including single or multiple victim objects with or without specified victim objects. On the other hand it produces a consistency score for each attack plan reflecting the overall contextual consistency that both semantic category and global scene layout are considered. We conduct our experiments on MS COCO and Pascal. Extensive experimental results demonstrate that we can achieve about 30% average relative improvement compared to state-of-the-art methods in conventional single object attack request; Moreover such superiority is also valid across more generic attack requests under both white-box and zero-query black-box settings. Finally we conduct comprehensive human analysis which not only validates our claim further but also provides strong evidence that our evaluation metrics reflect human reviews well.

Poster
GLID: Pre-training a Generalist Encoder-Decoder Vision Model

Jihao Liu, Jinliang Zheng, Yu Liu, Hongsheng Li

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This paper proposes a GeneraLIst encoder-Decoder (GLID) pre-training method for better handling various downstream computer vision tasks. While self-supervised pre-training approaches e.g. Masked Autoencoder have shown success in transfer learning task-specific sub-architectures are still required to be appended for different downstream tasks which cannot enjoy the benefits of large-scale pre-training. GLID overcomes this challenge by allowing the pre-trained generalist encoder-decoder to be fine-tuned on various vision tasks with minimal task-specific architecture modifications. In the GLID training scheme pre-training pretext task and other downstream tasks are modeled as "query-to-answer" problems including the pre-training pretext task and other downstream tasks. We pre-train a task-agnostic encoder-decoder with query-mask pairs. During fine-tuning GLID maintains the pre-trained encoder-decoder and queries only replacing the topmost linear transformation layer with task-specific linear heads. This minimizes the pretrain-finetune architecture inconsistency and enables the pre-trained model to better adapt to downstream tasks. GLID achieves competitive performance on various vision tasks including object detection image segmentation pose estimation and depth estimation outperforming or matching specialist models such as Mask2Former DETR ViTPose and BinsFormer.

Poster
GLACE: Global Local Accelerated Coordinate Encoding

Fangjinhua Wang, Xudong Jiang, Silvano Galliani, Christoph Vogel, Marc Pollefeys

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Scene coordinate regression (SCR) methods are a family of visual localization methods that directly regress 2D-3D matches for camera pose estimation. They are effective in small-scale scenes but face significant challenges in large-scale scenes that are further amplified in the absence of ground truth 3D point clouds for supervision. Here the model can only rely on reprojection constraints and needs to implicitly triangulate the points. The challenges stem from a fundamental dilemma: The network has to be invariant to observations of the same landmark at different viewpoints and lighting conditions etc. but at the same time discriminate unrelated but similar observations. The latter becomes more relevant and severe in larger scenes. In this work we tackle this problem by introducing the concept of co-visibility to the network. We propose GLACE which integrates pre-trained global and local encodings and enables SCR to scale to large scenes with only a single small-sized network. Specifically we propose a novel feature diffusion technique that implicitly groups the reprojection constraints with co-visibility and avoids overfitting to trivial solutions. Additionally our position decoder parameterizes the output positions for large-scale scenes more effectively. Without using 3D models or depth maps for supervision our method achieves state-of-the-art results on large-scale scenes with a low-map-size model. On Cambridge landmarks with a single model we achieve a 17% lower median position error than Poker the ensemble variant of the state-of-the-art SCR method ACE. Code is available at: https://github.com/cvg/glace.

Poster
GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering

Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi

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Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However it may require a large number of Gaussians which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting) a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (E.g. squares triangles parabolic signals) thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .

Poster
GEARS: Local Geometry-aware Hand-object Interaction Synthesis

Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll

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Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless these methods show limited generalizability across object categories shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors and 2) scarcity of available training data. To tackle this challenge we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step towards mitigating the learning complexity we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training in turn enhancing our model's generalization capability. We evaluate on two public datasets GRAB and InterCap where our method shows superiority over baselines both quantitatively and perceptually.

Poster
GDA: Generalized Diffusion for Robust Test-time Adaptation

Yun-Yun Tsai, Fu-Chen Chen, Albert Y. C. Chen, Junfeng Yang, Che-Chun Su, Min Sun, Cheng-hao Kuo

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Machine learning models face generalization challenges when exposed to out-of-distribution (OOD) samples with unforeseen distribution shifts. Recent research reveals that for vision tasks test-time adaptation employing diffusion models can achieve state-of-the-art accuracy improvements on OOD samples by generating domain-aligned samples without altering the model's weights. Unfortunately those studies have primarily focused on pixel-level corruptions thereby lacking the generalization to adapt to a broader range of OOD types. We introduce Generalized Diffusion Adaptation (GDA) a novel diffusion-based test-time adaptation method robust against diverse OOD types. Specifically GDA iteratively guides the diffusion by applying a marginal entropy loss derived from the model in conjunction with style and content preservation losses during the reverse sampling process. In other words GDA considers the model's output behavior and the samples' semantic information as a whole reducing ambiguity in downstream tasks. based adaptation. Evaluation across various model architectures and OOD benchmarks indicates that GDA consistently surpasses previous diffusion-based adaptation methods. Notably it achieves the highest classification accuracy improvements ranging from 4.4% to 5.02% on ImageNet-C and 2.5% to 7.4% on Rendition Sketch and Stylized benchmarks. This performance highlights GDA's generalization to a broader range of OOD benchmarks.

Poster