CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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DisCo: Disentangled Control for Realistic Human Dance Generation

Tan Wang, Linjie Li, Kevin Lin, Yuanhao Zhai, Chung-Ching Lin, Zhengyuan Yang, Hanwang Zhang, Zicheng Liu, Lijuan Wang

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Generative AI has made significant strides in computer vision particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements it remains challenging in human-centric content synthesis such as realistic dance generation. Current methodologies primarily tailored for human motion transfer encounter difficulties when confronted with real-world dance scenarios (e.g. social media dance) which require to generalize across a wide spectrum of poses and intricate human details. In this paper we depart from the traditional paradigm of human motion transfer and emphasize two additional critical attributes for the synthesis of human dance content in social media contexts: (i) Generalizability: the model should be able to generalize beyond generic human viewpoints as well as unseen human subjects backgrounds and poses; (ii) Compositionality: it should allow for the seamless composition of seen/unseen subjects backgrounds and poses from different sources. To address these challenges we introduce DISCO which includes a novel model architecture with disentangled control to improve the compositionality of dance synthesis and an effective human attribute pre-training for better generalizability to unseen humans. Extensive qualitative and quantitative results demonstrate that DISCO can generate high-quality human dance images and videos with diverse appearances and flexible motions. Code is available at https://disco-dance.github.io/.

Poster
Diffusion Time-step Curriculum for One Image to 3D Generation

Xuanyu Yi, Zike Wu, Qingshan Xu, Pan Zhou, Joo-Hwee Lim, Hanwang Zhang

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Score distillation sampling (SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123) which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4 RealFusion15 GSO and Level50 benchmark demonstrate that DTC123 can produce multi-view consistent high-quality and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123.

Poster
DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation

Xiaoliang Ju, Zhaoyang Huang, Yijin Li, Guofeng Zhang, Yu Qiao, Hongsheng Li

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We present DiffInDScene a novel framework for tackling the problem of high-quality 3D indoor scene generation which is challenging due to the complexity and diversity of the indoor scene geometry. Although diffusion-based generative models have previously demonstrated impressive performance in image generation and object-level 3D generation they have not yet been applied to room-level 3D generation due to their computationally intensive costs. In DiffInDScene we propose a cascaded 3D diffusion pipeline that is efficient and possesses strong generative performance for Truncated Signed Distance Function (TSDF). The whole pipeline is designed to run on a sparse occupancy space in a coarse-to-fine fashion. Inspired by KinectFusion's incremental alignment and fusion of local TSDF volumes we propose a diffusion-based SDF fusion approach that iteratively diffuses and fuses local TSDF volumes facilitating the generation of an entire room environment. The generated results demonstrate that our work is capable to achieve high-quality room generation directly in three-dimensional space starting from scratch. In addition to the scene generation the final part of DiffInDScene can be used as a post-processing module to refine the 3D reconstruction results from multi-view stereo. According to the user study the mesh quality generated by our DiffInDScene can even outperform the ground truth mesh provided by ScanNet.

Poster
Design2Cloth: 3D Cloth Generation from 2D Masks

Jiali Zheng, Rolandos Alexandros Potamias, Stefanos Zafeiriou

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In recent years there has been a significant shift in the field of digital avatar research towards modeling animating and reconstructing clothed human representations as a key step towards creating realistic avatars. However current 3D cloth generation methods are garment specific or trained completely on synthetic data hence lacking fine details and realism. In this work we make a step towards automatic realistic garment design and propose Design2Cloth a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry we developed a user-friendly adversarial model capable of generating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments we showcase that Design2Cloth outperforms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset code and pre-trained model will become publicly available.

Poster
Desigen: A Pipeline for Controllable Design Template Generation

Haohan Weng, Danqing Huang, Yu Qiao, Zheng Hu, Chin-Yew Lin, Tong Zhang, C. L. Philip Chen

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Templates serve as a good starting point to implement a design (e.g. banner slide) but it takes great effort from designers to manually create. In this paper we present Desigen an automatic template creation pipeline which generates background images as well as harmonious layout elements over the background. Different from natural images a background image should preserve enough non-salient space for the overlaying layout elements. To equip existing advanced diffusion-based models with stronger spatial control we propose two simple but effective techniques to constrain the saliency distribution and reduce the attention weight in desired regions during the background generation process. Then conditioned on the background we synthesize the layout with a Transformer-based autoregressive generator. To achieve a more harmonious composition we propose an iterative inference strategy to adjust the synthesized background and layout in multiple rounds. We constructed a design dataset with more than 40k advertisement banners to verify our approach. Extensive experiments demonstrate that the proposed pipeline generates high-quality templates comparable to human designers. More than a single-page design we further show an application of presentation generation that outputs a set of theme-consistent slides. The data and code are available at https://whaohan.github.io/desigen.

Poster
DemoFusion: Democratising High-Resolution Image Generation With No $$$

Ruoyi Du, Dongliang Chang, Timothy Hospedales, Yi-Zhe Song, Zhanyu Ma

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High-resolution image generation with Generative Artificial Intelligence (GenAI) has immense potential but due to the enormous capital investment required for training it is increasingly centralised to a few large corporations and hidden behind paywalls. This paper aims to democratise high-resolution GenAI by advancing the frontier of high-resolution generation while remaining accessible to a broad audience. We demonstrate that existing Latent Diffusion Models (LDMs) possess untapped potential for higher-resolution image generation. Our novel DemoFusion framework seamlessly extends open-source GenAI models employing Progressive Upscaling Skip Residual and Dilated Sampling mechanisms to achieve higher-resolution image generation. The progressive nature of DemoFusion requires more passes but the intermediate results can serve as "previews" facilitating rapid prompt iteration.

Poster
DemoCaricature: Democratising Caricature Generation with a Rough Sketch

Dar-Yen Chen, Ayan Kumar Bhunia, Subhadeep Koley, Aneeshan Sain, Pinaki Nath Chowdhury, Yi-Zhe Song

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In this paper we democratise caricature generation empowering individuals to effortlessly craft personalised caricatures with just a photo and a conceptual sketch. Our objective is to strike a delicate balance between abstraction and identity while preserving the creativity and subjectivity inherent in a sketch. To achieve this we present Explicit Rank-1 Model Editing alongside single-image personalisation selectively applying nuanced edits to cross-attention layers for a seamless merge of identity and style. Additionally we propose Random Mask Reconstruction to enhance robustness directing the model to focus on distinctive identity and style features. Crucially our aim is not to replace artists but to eliminate accessibility barriers allowing enthusiasts to engage in the artistry.

Poster
DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance

Zixuan Wang, Jia Jia, Shikun Sun, Haozhe Wu, Rong Han, Zhenyu Li, Di Tang, Jiaqing Zhou, Jiebo Luo

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Choreographers determine what the dances look like while cameramen determine the final presentation of dances. Recently various methods and datasets have showcased the feasibility of dance synthesis. However camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus we present DCM a new multi-modal 3D dataset which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community covering 4 music genres. With this dataset we uncover that dance camera movement is multifaceted and human-centric and possesses multiple influencing factors making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties we propose DanceCamera3D a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation we devise new metrics measuring camera movement quality diversity and dancer fidelity. Utilizing these metrics we conduct extensive experiments on our DCM dataset providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/ Carmenw1203/DanceCamera3D-Official.

Poster
DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation

Zeeshan Hayder, Xuming He

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Scene graph generation aims to capture detailed spatial and semantic relationships between objects in an image which is challenging due to incomplete labeling long-tailed relationship categories and relational semantic overlap. Existing Transformer-based methods either employ distinct queries for objects and predicates or utilize holistic queries for relation triplets and hence often suffer from limited capacity in learning low-frequency relationships. In this paper we present a new Transformer-based method called DSGG that views scene graph detection as a direct graph prediction problem based on a unique set of graph-aware queries. In particular each graph-aware query encodes a compact representation of both the node and all of its relations in the graph acquired through the utilization of a relaxed sub-graph matching during the training process. Moreover to address the problem of relational semantic overlap we utilize a strategy for relation distillation aiming to efficiently learn multiple instances of semantic relationships. Extensive experiments on the VG and the PSG datasets show that our model achieves state-of-the-art results showing a significant improvement of 3.5% and 6.7% in mR@50 and mR@100 for the scene-graph generation task and achieves an even more substantial improvement of 8.5% and 10.3% in mR@50 and mR@100 for the panoptic scene graph generation task. Code is available at https://github.com/zeeshanhayder/DSGG.

Poster
Correcting Diffusion Generation through Resampling

Yujian Liu, Yang Zhang, Tommi Jaakkola, Shiyu Chang

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Despite diffusion models' superior capabilities in modeling complex distributions there are still non-trivial distributional discrepancies between generated and ground-truth images which has resulted in several notable problems in image generation including missing object errors in text-to-image generation and low image quality. Existing methods that attempt to address these problems mostly do not tend to address the fundamental cause behind these problems which is the distributional discrepancies and hence achieve sub-optimal results. In this paper we propose a particle filtering framework that can effectively address both problems by explicitly reducing the distributional discrepancies. Specifically our method relies on a set of external guidance including a small set of real images and a pre-trained object detector to gauge the distribution gap and then design the resampling weight accordingly to correct the gap. Experiments show that our methods can effectively correct missing object errors and improve image quality in various image generation tasks. Notably our method outperforms the existing strongest baseline by 5% in object occurrence and 1.0 in FID on MS-COCO. Our code is available at https://github.com/UCSB-NLP-Chang/diffusion_resampling.git.

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ControlRoom3D: Room Generation using Semantic Proxy Rooms

Jonas Schult, Sam Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang, Chih-Yao Ma, Kunpeng Li, Xiaofang Wang, Felix Wimbauer, Zijian He, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou

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Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet many of these automatically generated 3D meshes do not adhere to typical room layouts compromising their plausibility e.g. by placing several beds in one bedroom. To address these challenges we present ControlRoom3D a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations our method generates diverse and globally plausible 3D room meshes thus empowering users to design 3D rooms effortlessly without specialized knowledge.

Poster
Constrained Layout Generation with Factor Graphs

Mohammed Haroon Dupty, Yanfei Dong, Sicong Leng, Guoji Fu, Yong Liang Goh, Wei Lu, Wee Sun Lee

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This paper addresses the challenge of object-centric layout generation under spatial constraints seen in multiple domains including floorplan design process. The design process typically involves specifying a set of spatial constraints that include object attributes like size and inter-object relations such as relative positioning. Existing works which typically represent objects as single nodes lack the granularity to accurately model complex interactions between objects. For instance often only certain parts of an object like a room's right wall interact with adjacent objects. To address this gap we introduce a factor graph based approach with four latent variable nodes for each room and a factor node for each constraint. The factor nodes represent dependencies among the variables to which they are connected effectively capturing constraints that are potentially of a higher order. We then develop message-passing on the bipartite graph forming a factor graph neural network that is trained to produce a floorplan that aligns with the desired requirements. Our approach is simple and generates layouts faithful to the user requirements demonstrated by a large improvement in IOU scores over existing methods. Additionally our approach being inferential and accurate is well-suited to the practical human-in-the-loop design process where specifications evolve iteratively offering a practical and powerful tool for AI-guided design.

Poster
Condition-Aware Neural Network for Controlled Image Generation

Han Cai, Muyang Li, Qinsheng Zhang, Ming-Yu Liu, Song Han

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We present Condition-Aware Neural Network (CAN) a new method for adding control to image generative models. In parallel to prior conditional control methods CAN controls the image generation process by dynamically manipulating the weight of the neural network. This is achieved by introducing a condition-aware weight generation module that generates conditional weight for convolution/linear layers based on the input condition. We test CAN on class-conditional image generation on ImageNet and text-to-image generation on COCO. CAN consistently delivers significant improvements for diffusion transformer models including DiT and UViT. In particular CAN combined with EfficientViT (CaT) achieves 2.78 FID on ImageNet 512x512 surpassing DiT-XL/2 while requiring 52x fewer MACs per sampling step.

Poster
Coarse-to-Fine Latent Diffusion for Pose-Guided Person Image Synthesis

Yanzuo Lu, Manlin Zhang, Andy J Ma, Xiaohua Xie, Jianhuang Lai

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Diffusion model is a promising approach to image generation and has been employed for Pose-Guided Person Image Synthesis (PGPIS) with competitive performance. While existing methods simply align the person appearance to the target pose they are prone to overfitting due to the lack of a high-level semantic understanding on the source person image. In this paper we propose a novel Coarse-to-Fine Latent Diffusion (CFLD) method for PGPIS. In the absence of image-caption pairs and textual prompts we develop a novel training paradigm purely based on images to control the generation process of a pre-trained text-to-image diffusion model. A perception-refined decoder is designed to progressively refine a set of learnable queries and extract semantic understanding of person images as a coarse-grained prompt. This allows for the decoupling of fine-grained appearance and pose information controls at different stages and thus circumventing the potential overfitting problem. To generate more realistic texture details a hybrid-granularity attention module is proposed to encode multi-scale fine-grained appearance features as bias terms to augment the coarse-grained prompt. Both quantitative and qualitative experimental results on the DeepFashion benchmark demonstrate the superiority of our method over the state of the arts for PGPIS. Code is available at https://github.com/YanzuoLu/CFLD.

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CoDi: Conditional Diffusion Distillation for Higher-Fidelity and Faster Image Generation

Kangfu Mei, Mauricio Delbracio, Hossein Talebi, Zhengzhong Tu, Vishal M. Patel, Peyman Milanfar

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Large generative diffusion models have revolutionized text-to-image generation and offer immense potential for conditional generation tasks such as image enhancement restoration editing and compositing. However their widespread adoption is hindered by the high computational cost which limits their real-time application. To address this challenge we introduce a novel method dubbed CoDi that adapts a pre-trained latent diffusion model to accept additional image conditioning inputs while significantly reducing the sampling steps required to achieve high-quality results. Our method can leverage architectures such as ControlNet to incorporate conditioning inputs without compromising the model's prior knowledge gained during large scale pre-training. Additionally a conditional consistency loss enforces consistent predictions across diffusion steps effectively compelling the model to generate high-quality images with conditions in a few steps. Our conditional-task learning and distillation approach outperforms previous distillation methods achieving a new state-of-the-art in producing high-quality images with very few steps (e.g. 1-4) across multiple tasks including super-resolution text-guided image editing and depth-to-image generation.

Poster
CoDe: An Explicit Content Decoupling Framework for Image Restoration

Enxuan Gu, Hongwei Ge, Yong Guo

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The performance of image restoration (IR) is highly dependent on the reconstruction quality of diverse contents with varying complexity. However most IR approaches model the mapping between various complexity contents of inputs and outputs through the repeated feature calculation propagation mechanism in a unified pipeline which leads to unsatisfactory results. To address this issue we propose an explicit Content Decoupling framework for IR dubbed CoDe to end-to-end model the restoration process by utilizing decoupled content components in a divide-and-conquer-like architecture. Specifically a Content Decoupling Module is first designed to decouple content components of inputs and outputs according to the frequency spectra adaptively generated from the transform domain. In addition in order to harness the divide-and-conquer strategy for reconstructing decoupled content components we propose an IR Network Container. It contains an optimized version which is a streamlining of an arbitrary IR network comprising the cascaded modulated subnets and a Reconstruction Layers Pool. Finally a Content Consistency Loss is designed from the transform domain perspective to supervise the restoration process of each content component and further guide the feature fusion process. Extensive experiments on several IR tasks such as image super-resolution image denoising and image blurring covering both real and synthetic settings demonstrate that the proposed paradigm can effectively take the performance of the original network to a new state-of-the-art level in multiple benchmark datasets (e.g. 0.34dB@Set5 x4 over DAT).

Poster
Clockwork Diffusion: Efficient Generation With Model-Step Distillation

Amirhossein Habibian, Amir Ghodrati, Noor Fathima, Guillaume Sautiere, Risheek Garrepalli, Fatih Porikli, Jens Petersen

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This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationally expensive UNet-based denoising operations in every generation step we identify that not all operations are equally relevant for the final output quality. In particular we observe that UNet layers operating on high-res feature maps are relatively sensitive to small perturbations. In contrast low-res feature maps influence the semantic layout of the final image and can often be perturbed with no noticeable change in the output. Based on this observation we propose Clockwork Diffusion a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple base- lines and for both text-to-image generation and image editing we demonstrate that Clockwork leads to comparable or improved perceptual scores with drastically reduced computational complexity. As an example for Stable Diffusion v1.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change. We re- lease code at https://github.com/Qualcomm-AI-research/clockwork-diffusion

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ChatScene: Knowledge-Enabled Safety-Critical Scenario Generation for Autonomous Vehicles

Jiawei Zhang, Chejian Xu, Bo Li

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We present ChatScene a Large Language Model (LLM)-based agent that leverages the capabilities of LLMs to generate safety-critical scenarios for autonomous vehicles. Given unstructured language instructions the agent first generates textually described traffic scenarios using LLMs. These scenario descriptions are subsequently broken down into several sub-descriptions for specified details such as behaviors and locations of vehicles. The agent then distinctively transforms the textually described sub-scenarios into domain-specific languages which then generate actual code for prediction and control in simulators facilitating the creation of diverse and complex scenarios within the CARLA simulation environment. A key part of our agent is a comprehensive knowledge retrieval component which efficiently translates specific textual descriptions into corresponding domain-specific code snippets by training a knowledge database containing the scenario description and code pairs. Extensive experimental results underscore the efficacy of ChatScene in improving the safety of autonomous vehicles. For instance the scenarios generated by ChatScene show a 15% increase in collision rates compared to state-of-the-art baselines when tested against different reinforcement learning-based ego vehicles. Furthermore we show that by using our generated safety-critical scenarios to fine-tune different RL-based autonomous driving models they can achieve a 9% reduction in collision rates surpassing current SOTA methods. ChatScene effectively bridges the gap between textual descriptions of traffic scenarios and practical CARLA simulations providing a unified way to conveniently generate safety-critical scenarios for safety testing and improvement for AVs.

Poster
Causal-CoG: A Causal-Effect Look at Context Generation for Boosting Multi-modal Language Models

Shitian Zhao, Zhuowan Li, Yadong Lu, Alan Yuille, Yan Wang

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While Multi-modal Language Models (MLMs) demon strate impressive multimodal ability they still struggle on providing factual and precise responses for tasks like vi sual question answering (VQA). In this paper we address this challenge from the perspective of contextual informa tion. We propose Causal Context Generation Causal-CoG which is a prompting strategy that engages contextual infor mation to enhance precise VQA during inference. Specifi cally we prompt MLMs to generate contexts i.e text de scription of an image and engage the generated contexts for question answering. Moreover we investigate the ad vantage of contexts on VQA from a causality perspective introducing causality filtering to select samples for which contextual information is helpful. To show the effective ness of Causal-CoG we run extensive experiments on 10 multimodal benchmarks and showconsistent improvements e.g. +6.30% on POPE +13.69% on Vizwiz and +6.43% on VQAv2 compared to direct decoding surpassing exist ing methods. We hope Casual-CoG inspires explorations of context knowledge in multimodal models and serves as a plug-and-play strategy for MLM decoding.

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CapHuman: Capture Your Moments in Parallel Universes

Chao Liang, Fan Ma, Linchao Zhu, Yingying Deng, Yi Yang

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We concentrate on a novel human-centric image synthesis task that is given only one reference facial photograph it is expected to generate specific individual images with diverse head positions poses facial expressions and illuminations in different contexts. To accomplish this goal we argue that our generative model should be capable of the following favorable characteristics: (1) a strong visual and semantic understanding of our world and human society for basic object and human image generation. (2) generalizable identity preservation ability. (3) flexible and fine-grained head control. Recently large pre-trained text-to-image diffusion models have shown remarkable results serving as a powerful generative foundation. As a basis we aim to unleash the above two capabilities of the pre-trained model. In this work we present a new framework named CapHuman. We embrace the "encode then learn to align" paradigm which enables generalizable identity preservation for new individuals without cumbersome tuning at inference. CapHuman encodes identity features and then learns to align them into the latent space. Moreover we introduce the 3D facial prior to equip our model with control over the human head in a flexible and 3D-consistent manner. Extensive qualitative and quantitative analyses demonstrate our CapHuman can produce well-identity-preserved photo-realistic and high-fidelity portraits with content-rich representations and various head renditions superior to established baselines. Code and checkpoint will be released at https://github.com/VamosC/CapHuman.

Poster