CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows

Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao, Bowen Wen, Jonathan Tremblay, Stan Birchfield, Alexander Schwing

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We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flowspecifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points we introduce a novel correspondence algorithm that first matches RGB-based pairs then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset contains 113 scenes leveraging 47 3D assets.We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods and we also explore different methods for filtering correspondences.

Poster
NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation

Sicheng Li, Hao Li, Yiyi Liao, Lu Yu

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The emergence of Neural Radiance Fields (NeRF) has greatly impacted 3D scene modeling and novel-view synthesis. As a kind of visual media for 3D scene representation compression with high rate-distortion performance is an eternal target. Motivated by advances in neural compression and neural field representation we propose NeRFCodec an end-to-end NeRF compression framework that integrates non-linear transform quantization and entropy coding for memory-efficient scene representation. Since training a non-linear transform directly on a large scale of NeRF feature planes is impractical we discover that pre-trained neural 2D image codec can be utilized for compressing the features when adding content-specific parameters. Specifically we reuse neural 2D image codec but modify its encoder and decoder heads while keeping the other parts of the pre-trained decoder frozen. This allows us to train the full pipeline via supervision of rendering loss and entropy loss yielding the rate-distortion balance by updating the content-specific parameters. At test time the bitstreams containing latent code feature decoder head and other side information are transmitted for communication. Experimental results demonstrate our method outperforms existing NeRF compression methods enabling high-quality novel view synthesis with a memory budget of 0.5 MB.

Poster
NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation

Jiahao Chen, Yipeng Qin, Lingjie Liu, Jiangbo Lu, Guanbin Li

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Neural Radiance Field (NeRF) has been widely recognized for its excellence in novel view synthesis and 3D scene reconstruction. However their effectiveness is inherently tied to the assumption of static scenes rendering them susceptible to undesirable artifacts when confronted with transient distractors such as moving objects or shadows. In this work we propose a novel paradigm namely "Heuristics-Guided Segmentation" (HuGS) which significantly enhances the separation of static scenes from transient distractors by harmoniously combining the strengths of hand-crafted heuristics and state-of-the-art segmentation models thus significantly transcending the limitations of previous solutions. Furthermore we delve into the meticulous design of heuristics introducing a seamless fusion of Structure-from-Motion (SfM)-based heuristics and color residual heuristics catering to a diverse range of texture profiles. Extensive experiments demonstrate the superiority and robustness of our method in mitigating transient distractors for NeRFs trained in non-static scenes. Project page: https://cnhaox.github.io/NeRF-HuGS/

Poster
NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild

Weining Ren, Zihan Zhu, Boyang Sun, Jiaqi Chen, Marc Pollefeys, Songyou Peng

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Neural Radiance Fields (NeRFs) have shown remarkable success in synthesizing photorealistic views from multi-view images of static scenes but face challenges in dynamic real-world environments with distractors like moving objects shadows and lighting changes. Existing methods manage controlled environments and low occlusion ratios but fall short in render quality especially under high occlusion scenarios. In this paper we introduce NeRF On-the-go a simple yet effective approach that enables the robust synthesis of novel views in complex in-the-wild scenes from only casually captured image sequences. Delving into uncertainty our method not only efficiently eliminates distractors even when they are predominant in captures but also achieves a notably faster convergence speed. Through comprehensive experiments on various scenes our method demonstrates a significant improvement over state-of-the-art techniques. This advancement opens new avenues for NeRF in diverse and dynamic real-world applications.

Poster
NeRF Director: Revisiting View Selection in Neural Volume Rendering

Wenhui Xiao, Rodrigo Santa Cruz, David Ahmedt-Aristizabal, Olivier Salvado, Clinton Fookes, Leo Lebrat

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Neural Rendering representations have significantly contributed to the field of 3D computer vision. Given their potential considerable efforts have been invested to improve their performance. Nonetheless the essential question of selecting training views is yet to be thoroughly investigated. This key aspect plays a vital role in achieving high-quality results and aligns with the well-known tenet of deep learning: "garbage in garbage out". In this paper we first illustrate the importance of view selection by demonstrating how a simple rotation of the test views within the most pervasive NeRF dataset can lead to consequential shifts in the performance rankings of state-of-the-art techniques. To address this challenge we introduce a unified framework for view selection methods and devise a thorough benchmark to assess its impact. Significant improvements can be achieved without leveraging error or uncertainty estimation but focusing on uniform view coverage of the reconstructed object resulting in a training-free approach. Using this technique we show that high-quality renderings can be achieved faster by using fewer views. We conduct extensive experiments on both synthetic datasets and realistic data to demonstrate the effectiveness of our proposed method compared with random conventional error-based and uncertainty-guided view selection.

Poster
NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

Michael Fischer, Zhengqin Li, Thu Nguyen-Phuoc, Aljaz Bozic, Zhao Dong, Carl Marshall, Tobias Ritschel

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A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source NeRF onto a target 3D geometry in a semantically meaningful way such that the resulting new NeRF retains the target geometry but has an appearance that is an analogy to the source NeRF. To this end we generalize classic image analogies from 2D images to NeRFs. We leverage correspondence transfer along semantic affinity that is driven by semantic features from large pre-trained 2D image models to achieve multi-view consistent appearance transfer. Our method allows exploring the mix-and-match product space of 3D geometry and appearance. We show that our method outperforms traditional stylization-based methods and that a large majority of users prefer our method over several typical baselines. Project page: https://mfischer-ucl.github.io/nerf_analogies

Poster
NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis

Zinuo You, Andreas Geiger, Anpei Chen

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We present NeLF-Pro a novel representation to model and reconstruct light fields in diverse natural scenes that vary in extent and spatial granularity. In contrast to previous fast reconstruction methods that represent the 3D scene globally we model the light field of a scene as a set of local light field feature probes parameterized with position and multi-channel 2D feature maps. Our central idea is to bake the scene's light field into spatially varying learnable representations and to query point features by weighted blending of probes close to the camera - allowing for mipmap representation and rendering. We introduce a novel vector-matrix-matrix (VMM) factorization technique that effectively represents the light field feature probes as products of core factors (i.e. VM) shared among local feature probes and a basis factor (i.e. M) - efficiently encoding internal relationships and patterns within the scene.Experimentally we demonstrate that NeLF-Pro significantly boosts the performance of feature grid-based representations and achieves fast reconstruction with better rendering quality while maintaining compact modeling. Project page: sinoyou.github.io/nelf-pro

Poster
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation

Chenhao Li, Taishi Ono, Takeshi Uemori, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi

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Multi-view inverse rendering is the problem of estimating the scene parameters such as shapes materials or illuminations from a sequence of images captured under different viewpoints. Many approaches however assume single light bounce and thus fail to recover challenging scenarios like inter-reflections. On the other hand simply extending those methods to consider multi-bounced light requires more assumptions to alleviate the ambiguity. To address this problem we propose Neural Incident Stokes Fields (NeISF) a multi-view inverse rendering framework that reduces ambiguities using polarization cues. The primary motivation for using polarization cues is that it is the accumulation of multi-bounced light providing rich information about geometry and material. Based on this knowledge the proposed incident Stokes field efficiently models the accumulated polarization effect with the aid of an original physically-based differentiable polarimetric renderer. Lastly experimental results show that our method outperforms the existing works in synthetic and real scenarios.

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Navigating Beyond Dropout: An Intriguing Solution towards Generalizable Image Super Resolution

Hongjun Wang, Jiyuan Chen, Yinqiang Zheng, Tieyong Zeng

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Deep learning has led to a dramatic leap on Single Image Super-Resolution (SISR) performances in recent years. While most existing work assumes a simple and fixed degradation model (e.g. bicubic downsampling) the research of Blind SR seeks to improve model generalization ability with unknown degradation. Recently Kong et al. pioneer the investigation of a more suitable training strategy for Blind SR using Dropout. Although such method indeed brings substantial generalization improvements via mitigating overfitting we argue that Dropout simultaneously introduces undesirable side-effect that compromises model's capacity to faithfully reconstruct fine details. We show both the theoretical and experimental analyses in our paper and furthermore we present another easy yet effective training strategy that enhances the generalization ability of the model by simply modulating its first and second-order features statistics. Experimental results have shown that our method could serve as a model-agnostic regularization and outperforms Dropout on seven benchmark datasets including both synthetic and real-world scenarios.

Poster
Navigate Beyond Shortcuts: Debiased Learning Through the Lens of Neural Collapse

Yining Wang, Junjie Sun, Chenyue Wang, Mi Zhang, Min Yang

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Recent studies have noted an intriguing phenomenon termed Neural Collapse that is when the neural networks establish the right correlation between feature spaces and the training targets their last-layer features together with the classifier weights will collapse into a stable and symmetric structure. In this paper we extend the investigation of Neural Collapse to the biased datasets with imbalanced attributes. We observe that models will easily fall into the pitfall of shortcut learning and form a biased non-collapsed feature space at the early period of training which is hard to reverse and limits the generalization capability. To tackle the root cause of biased classification we follow the recent inspiration of prime training and propose an avoid-shortcut learning framework without additional training complexity. With well-designed shortcut primes based on Neural Collapse structure the models are encouraged to skip the pursuit of simple shortcuts and naturally capture the intrinsic correlations. Experimental results demonstrate that our method induces a better convergence property during training and achieves state-of-the-art generalization performance on both synthetic and real-world biased datasets.

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Naturally Supervised 3D Visual Grounding with Language-Regularized Concept Learners

Chun Feng, Joy Hsu, Weiyu Liu, Jiajun Wu

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3D visual grounding is a challenging task that often requires direct and dense supervision notably the semantic label for each object in the scene. In this paper we instead study the naturally supervised setting that learns from only 3D scene and QA pairs where prior works underperform. We propose the Language-Regularized Concept Learner (LARC) which uses constraints from language as regularization to significantly improve the accuracy of neuro-symbolic concept learners in the naturally supervised setting. Our approach is based on two core insights: the first is that language constraints (e.g. a word's relation to another) can serve as effective regularization for structured representations in neuro-symbolic models; the second is that we can query large language models to distill such constraints from language properties. We show that LARC improves performance of prior works in naturally supervised 3D visual grounding and demonstrates a wide range of 3D visual reasoning capabilities--from zero-shot composition to data efficiency and transferability. Our method represents a promising step towards regularizing structured visual reasoning frameworks with language-based priors for learning in settings without dense supervision.

Poster
Narrative Action Evaluation with Prompt-Guided Multimodal Interaction

Shiyi Zhang, Sule Bai, Guangyi Chen, Lei Chen, Jiwen Lu, Junle Wang, Yansong Tang

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In this paper we investigate a new problem called narrative action evaluation (NAE). NAE aims to generate professional commentary that evaluates the execution of an action. Unlike traditional tasks such as score-based action quality assessment and video captioning involving superficial sentences NAE focuses on creating detailed narratives in natural language. These narratives provide intricate descriptions of actions along with objective evaluations. NAE is a more challenging task because it requires both narrative flexibility and evaluation rigor. One existing possible solution is to use multi-task learning where narrative language and evaluative information are predicted separately. However this approach results in reduced performance for individual tasks because of variations between tasks and differences in modality between language information and evaluation information. To address this we propose a prompt-guided multimodal interaction framework. This framework utilizes a pair of transformers to facilitate the interaction between different modalities of information. It also uses prompts to transform the score regression task into a video-text matching task thus enabling task interactivity. To support further research in this field we re-annotate the MTL-AQA and FineGym datasets with high-quality and comprehensive action narration. Additionally we establish benchmarks for NAE. Extensive experiment results prove that our method outperforms separate learning methods and naive multi-task learning methods. Data and code will be released at https://github.com/shiyi-zh0408/NAE_CVPR2024.

Poster
Named Entity Driven Zero-Shot Image Manipulation

Zhida Feng, Li Chen, Jing Tian, Jiaxiang Liu, Shikun Feng

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We introduced StyleEntity a zero-shot image manipulation model that utilizes named entities as proxies during its training phase. This strategy enables our model to manipulate images using unseen textual descriptions during inference all within a single training phase. Additionally we proposed an inference technique termed Prompt Ensemble Latent Averaging (PELA). PELA averages the manipulation directions derived from various named entities during inference effectively eliminating the noise directions thus achieving stable manipulation. In our experiments StyleEntity exhibited superior performance in a zero-shot setting compared to other methods. The code model weights and datasets is available at https://github.com/feng-zhida/StyleEntity.

Poster
NViST: In the Wild New View Synthesis from a Single Image with Transformers

Wonbong Jang, Lourdes Agapito

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We propose NViST a transformer-based model for efficient and generalizable novel-view synthesis from a single image for real-world scenes. In contrast to many methods that are trained on synthetic data object-centred scenarios or in a category-specific manner NViST is trained on MVImgNet a large-scale dataset of casually-captured real-world videos of hundreds of object categories with diverse backgrounds. NViST transforms image inputs directly into a radiance field conditioned on camera parameters via adaptive layer normalisation. In practice NViST exploits fine-tuned masked autoencoder (MAE) features and translates them to 3D output tokens via cross-attention while addressing occlusions with self-attention. To move away from object-centred datasets and enable full scene synthesis NViST adopts a 6-DOF camera pose model and only requires relative pose dropping the need for canonicalization of the training data which removes a substantial barrier to it being used on casually captured datasets. We show results on unseen objects and categories from MVImgNet and even generalization to casual phone captures. We conduct qualitative and quantitative evaluations on MVImgNet and ShapeNet to show that our model represents a step forward towards enabling true in-the-wild generalizable novel-view synthesis from a single image. Project webpage: https://wbjang.github.io/nvist_webpage.

Poster
NTO3D: Neural Target Object 3D Reconstruction with Segment Anything

Xiaobao Wei, Renrui Zhang, Jiarui Wu, Jiaming Liu, Ming Lu, Yandong Guo, Shanghang Zhang

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Neural 3D reconstruction from multi-view images has recently attracted increasing attention from the community. Existing methods normally learn a neural field for the whole scene while it is still under-explored how to reconstruct a target object indicated by users. Considering the Segment Anything Model (SAM) has shown effectiveness in segmenting any 2D images in this paper we propose NTO3D a novel high-quality Neural Target Object 3D (NTO3D) reconstruction method which leverages the benefits of both neural field and SAM. We first propose a novel strategy to lift the multi-view 2D segmentation masks of SAM into a unified 3D occupancy field. The 3D occupancy field is then projected into 2D space and generates the new prompts for SAM. This process is iterative until convergence to separate the target object from the scene. After this we then lift the 2D features of the SAM encoder into a 3D feature field in order to improve the reconstruction quality of the target object. NTO3D lifts the 2D masks and features of SAM into the 3D neural field for high-quality neural target object 3D reconstruction. We conduct detailed experiments on several benchmark datasets to demonstrate the advantages of our method. The code will be available at: https://github.com/ucwxb/NTO3D.

Poster
NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose Priors

Yannan He, Garvita Tiwari, Tolga Birdal, Jan Eric Lenssen, Gerard Pons-Moll

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Faithfully modeling the space of articulations is a crucial task that allows recovery and generation of realistic poses and remains a notorious challenge. To this end we introduce Neural Riemannian Distance Fields (NRDFs) data-driven priors modeling the space of plausible articulations represented as the zero-level-set of a neural field in a high-dimensional product-quaternion space. To train NRDFs only on positive examples we introduce a new sampling algorithm ensuring that the geodesic distances follow a desired distribution yielding a principled distance field learning paradigm. We then devise a projection algorithm to map any random pose onto the level-set by an adaptive-step Riemannian optimizer adhering to the product manifold of joint rotations at all times. NRDFs can compute the Riemannian gradient via backpropagation and by mathematical analogy are related to Riemannian flow matching a recent generative model. We conduct a comprehensive evaluation of NRDF against other pose priors in various downstream tasks i.e. pose generation image-based pose estimation and solving inverse kinematics highlighting NRDF's superior performance. Besides humans NRDF's versatility extends to hand and animal poses as it can effectively represent any articulation.

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NOPE: Novel Object Pose Estimation from a Single Image

Van Nguyen Nguyen, Thibault Groueix, Georgy Ponimatkin, Yinlin Hu, Renaud Marlet, Mathieu Salzmann, Vincent Lepetit

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The practicality of 3D object pose estimation remains limited for many applications due to the need for prior knowledge of a 3D model and a training period for new objects. To address this limitation we propose an approach that takes a single image of a new object as input and predicts the relative pose of this object in new images without prior knowledge of the object's 3D model and without requiring training time for new objects and categories. We achieve this by training a model to directly predict discriminative embeddings for viewpoints surrounding the object. This prediction is done using a simple U-Net architecture with attention and conditioned on the desired pose which yields extremely fast inference. We compare our approach to state-of-the-art methods and show it outperforms them both in terms of accuracy and robustness.

Poster
NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation

Vikas Thamizharasan, Difan Liu, Matthew Fisher, Nanxuan Zhao, Evangelos Kalogerakis, Michal Lukac

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The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty as vector representations are non-trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative intermediate domain which preserves the desirable properties of vector graphics - mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable editable layers. Based on our experiments NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.

Poster
NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis

Nilesh Kulkarni, Davis Rempe, Kyle Genova, Abhijit Kundu, Justin Johnson, David Fouhey, Leonidas Guibas

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We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object which outputs the distance to the valid interaction manifold given a human pose as input. This interaction field guides the sampling of an object-conditioned human motion diffusion model so as to encourage plausible contacts and affordance semantics. To support interactions with scarcely available data we propose an automated synthetic data pipeline. For this we seed a pre-trained motion model which has priors for the basics of human movement with interaction-specific anchor poses extracted from limited motion capture data. Using our guided diffusion model trained on generated synthetic data we synthesize realistic motions for sitting and lifting with several objects outperforming alternative approaches in terms of motion quality and successful action completion. We call our framework NIFTY: Neural Interaction Fields for Trajectory sYnthesis.

Poster
NICE: Neurogenesis Inspired Contextual Encoding for Replay-free Class Incremental Learning

Mustafa Burak Gurbuz, Jean Michael Moorman, Constantine Dovrolis

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Deep neural networks (DNNs) struggle to learn in dynamic settings because they mainly rely on static datasets. Continual learning (CL) aims to overcome this limitation by enabling DNNs to incrementally accumulate knowledge. A widely adopted scenario in CL is class-incremental learning (CIL) where DNNs are required to sequentially learn more classes. Among the various strategies in CL replay methods which revisit previous classes stand out as the only effective ones in CIL. Other strategies such as architectural modifications to segregate information across weights and protect them from change are ineffective in CIL. This is because they need additional information during testing to select the correct network parts to use. In this paper we propose NICE Neurogenesis Inspired Contextual Encoding a replay-free architectural method inspired by adult neurogenesis in the hippocampus. NICE groups neurons in the DNN based on different maturation stages and infers which neurons to use during testing without any additional signal. Through extensive experiments across 6 datasets and 3 architectures we show that NICE performs on par with or often outperforms replay methods. We also make the case that neurons exhibit highly distinctive activation patterns for the classes in which they specialize enabling us to determine when they should be used. The code is available at https://github.com/BurakGurbuz97/NICE.

Poster