CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis

Zicheng Zhang, Ruobing Zheng, Bonan Li, Congying Han, Tianqi Li, Meng Wang, Tiande Guo, JingDong Chen, Ziwen Liu, Ming Yang

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Recent works in implicit representations such as Neural Radiance Fields (NeRF) have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper we introduce Dynamic Tetrahedra (DynTet) a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance deformation and material texture anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra DynTet efficiently decodes textured meshes with a consistent topology enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works DynTet demonstrates significant improvements in fidelity lip synchronization and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos our method also outputs the dynamic meshes which is promising to enable many emerging applications. Code is available at https://github.com/zhangzc21/DynTet.

Poster
Learning Disentangled Identifiers for Action-Customized Text-to-Image Generation

Siteng Huang, Biao Gong, Yutong Feng, Xi Chen, Yuqian Fu, Yu Liu, Donglin Wang

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This study focuses on a novel task in text-to-image (T2I) generation namely action customization. The objective of this task is to learn the co-existing action from limited data and generalize it to unseen humans or even animals. Experimental results show that existing subject-driven customization methods fail to learn the representative characteristics of actions and struggle in decoupling actions from context features including appearance. To overcome the preference for low-level features and the entanglement of high-level features we propose an inversion-based method Action-Disentangled Identifier (ADI) to learn action-specific identifiers from the exemplar images. ADI first expands the semantic conditioning space by introducing layer-wise identifier tokens thereby increasing the representational richness while distributing the inversion across different features. Then to block the inversion of action-agnostic features ADI extracts the gradient invariance from the constructed sample triples and masks the updates of irrelevant channels. To comprehensively evaluate the task we present an ActionBench that includes a variety of actions each accompanied by meticulously selected samples. Both quantitative and qualitative results show that our ADI outperforms existing baselines in action-customized T2I generation. Our project page is at https://adi-t2i.github.io/ADI.

Poster
Learned Representation-Guided Diffusion Models for Large-Image Generation

Alexandros Graikos, Srikar Yellapragada, Minh-Quan Le, Saarthak Kapse, Prateek Prasanna, Joel Saltz, Dimitris Samaras

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To synthesize high-fidelity samples diffusion models typically require auxiliary data to guide the generation process. However it is impractical to procure the painstaking patch-level annotation effort required in specialized domains like histopathology and satellite imagery; it is often performed by domain experts and involves hundreds of millions of patches. Modern-day self-supervised learning (SSL) representations encode rich semantic and visual information. In this paper we posit that such representations are expressive enough to act as proxies to fine-grained human labels. We introduce a novel approach that trains diffusion models conditioned on embeddings from SSL. Our diffusion models successfully project these features back to high-quality histopathology and remote sensing images. In addition we construct larger images by assembling spatially consistent patches inferred from SSL embeddings preserving long-range dependencies. Augmenting real data by generating variations of real images improves downstream classifier accuracy for patch-level and larger image-scale classification tasks. Our models are effective even on datasets not encountered during training demonstrating their robustness and generalizability. Generating images from learned embeddings is agnostic to the source of the embeddings. The SSL embeddings used to generate a large image can either be extracted from a reference image or sampled from an auxiliary model conditioned on any related modality (e.g. class labels text genomic data). As proof of concept we introduce the text-to-large image synthesis paradigm where we successfully synthesize large pathology and satellite images out of text descriptions.

Poster
LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example

Soyeon Yoon, Kwan Yun, Kwanggyoon Seo, Sihun Cha, Jung Eun Yoo, Junyong Noh

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Recent advances in 3D face stylization have made significant strides in few to zero-shot settings. However the degree of stylization achieved by existing methods is often not sufficient for practical applications because they are mostly based on statistical 3D Morphable Models (3DMM) with limited variations. To this end we propose a method that can produce a highly stylized 3D face model with desired topology. Our methods train a surface deformation network with 3DMM and translate its domain to the target style using a paired exemplar. The network achieves stylization of the 3D face mesh by mimicking the style of the target using a differentiable renderer and directional CLIP losses. Additionally during the inference process we utilize a Mesh Agnostic Encoder (MAGE) that takes deformation target a mesh of diverse topologies as input to the stylization process and encodes its shape into our latent space. The resulting stylized face model can be animated by commonly used 3DMM blend shapes. A set of quantitative and qualitative evaluations demonstrate that our method can produce highly stylized face meshes according to a given style and output them in a desired topology. We also demonstrate example applications of our method including image-based stylized avatar generation linear interpolation of geometric styles and facial animation of stylized avatars.

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Laplacian-guided Entropy Model in Neural Codec with Blur-dissipated Synthesis

Atefeh Khoshkhahtinat, Ali Zafari, Piyush M. Mehta, Nasser M. Nasrabadi

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While replacing Gaussian decoders with a conditional diffusion model enhances the perceptual quality of reconstructions in neural image compression their lack of inductive bias for image data restricts their ability to achieve state-of-the-art perceptual levels. To address this limitation we adopt a non-isotropic diffusion model at the decoder side. This model imposes an inductive bias aimed at distinguishing between frequency contents thereby facilitating the generation of high-quality images. Moreover our framework is equipped with a novel entropy model that accurately models the probability distribution of latent representation by exploiting spatio-channel correlations in latent space while accelerating the entropy decoding step. This channel-wise entropy model leverages both local and global spatial contexts within each channel chunk. The global spatial context is built upon the Transformer which is specifically designed for image compression tasks. The designed Transformer employs a Laplacian-shaped positional encoding the learnable parameters of which are adaptively adjusted for each channel cluster. Our experiments demonstrate that our proposed framework yields better perceptual quality compared to cutting-edge generative-based codecs and the proposed entropy model contributes to notable bitrate savings. The code is available at https://github.com/Atefeh-Khoshtinat/Blur-dissipated-compression.

Poster
LLMs are Good Sign Language Translators

Jia Gong, Lin Geng Foo, Yixuan He, Hossein Rahmani, Jun Liu

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Sign Language Translation (SLT) is a challenging task that aims to translate sign videos into spoken language. Inspired by the strong translation capabilities of large language models (LLMs) that are trained on extensive multilingual text corpora we aim to harness off-the-shelf LLMs to handle SLT. In this paper we regularize the sign videos to embody linguistic characteristics of spoken language and propose a novel SignLLM framework to transform sign videos into a language-like representation for improved readability by off-the-shelf LLMs. SignLLM comprises two key modules: (1) The Vector-Quantized Visual Sign module converts sign videos into a sequence of discrete character-level sign tokens and (2) the Codebook Reconstruction and Alignment module converts these character-level tokens into word-level sign representations using an optimal transport formulation. A sign-text alignment loss further bridges the gap between sign and text tokens enhancing semantic compatibility. We achieve state-of-the-art gloss-free results on two widely-used SLT benchmarks.

Poster
LLMs are Good Action Recognizers

Haoxuan Qu, Yujun Cai, Jun Liu

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Skeleton-based action recognition has attracted lots of research attention. Recently to build an accurate skeleton-based action recognizer a variety of works have been proposed. Among them some works use large model architectures as backbones of their recognizers to boost the skeleton data representation capability while some other works pre-train their recognizers on external data to enrich the knowledge. In this work we observe that large language models which have been extensively used in various natural language processing tasks generally hold both large model architectures and rich implicit knowledge. Motivated by this we propose a novel LLM-AR framework in which we investigate treating the Large Language Model as an Action Recognizer. In our framework we propose a linguistic projection process to project each input action signal (i.e. each skeleton sequence) into its "sentence format" (i.e. an "action sentence"). Moreover we also incorporate our framework with several designs to further facilitate this linguistic projection process. Extensive experiments demonstrate the efficacy of our proposed framework.

Poster
Joint2Human: High-Quality 3D Human Generation via Compact Spherical Embedding of 3D Joints

Muxin Zhang, Qiao Feng, Zhuo Su, Chao Wen, Zhou Xue, Kun Li

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3D human generation is increasingly significant in various applications. However the direct use of 2D generative methods in 3D generation often results in losing local details while methods that reconstruct geometry from generated images struggle with global view consistency. In this work we introduce Joint2Human a novel method that leverages 2D diffusion models to generate detailed 3D human geometry directly ensuring both global structure and local details. To achieve this we employ the Fourier occupancy field (FOF) representation enabling the direct generation of 3D shapes as preliminary results with 2D generative models. With the proposed high-frequency enhancer and the multi-view recarving strategy our method can seamlessly integrate the details from different views into a uniform global shape. To better utilize the 3D human prior and enhance control over the generated geometry we introduce a compact spherical embedding of 3D joints. This allows for an effective guidance of pose during the generation process. Additionally our method can generate 3D humans guided by textual inputs. Our experimental results demonstrate the capability of our method to ensure global structure local details high resolution and low computational cost simultaneously. More results and the code can be found on our project page at http://cic.tju.edu.cn/faculty/likun/projects/Joint2Human.

Poster
JDEC: JPEG Decoding via Enhanced Continuous Cosine Coefficients

Woo Kyoung Han, Sunghoon Im, Jaedeok Kim, Kyong Hwan Jin

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We propose a practical approach to JPEG image decoding utilizing a local implicit neural representation with continuous cosine formulation. The JPEG algorithm significantly quantizes discrete cosine transform (DCT) spectra to achieve a high compression rate inevitably resulting in quality degradation while encoding an image. We have designed a continuous cosine spectrum estimator to address the quality degradation issue that restores the distorted spectrum. By leveraging local DCT formulations our network has the privilege to exploit dequantization and upsampling simultaneously. Our proposed model enables decoding compressed images directly across different quality factors using a single pre-trained model without relying on a conventional JPEG decoder. As a result our proposed network achieves state-of-the-art performance in flexible color image JPEG artifact removal tasks. Our source code is available at https://github.com/WooKyoungHan/JDEC

Poster
Interactive3D: Create What You Want by Interactive 3D Generation

Shaocong Dong, Lihe Ding, Zhanpeng Huang, Zibin Wang, Tianfan Xue, Dan Xu

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3D object generation has undergone significant advancements yielding high-quality results. However fall short in achieving precise user control often yielding results that do not align with user expectations thus limiting their applicability. User-envisioning 3D object generation faces significant challenges in realizing its concepts using current generative models due to limited interaction capabilities. Existing methods mainly offer two approaches: (i) interpreting textual instructions with constrained controllability or (ii) reconstructing 3D objects from 2D images. Both of them limit customization to the confines of the 2D reference and potentially introduce undesirable artifacts during the 3D lifting process restricting the scope for direct and versatile 3D modifications. In this work we introduce Interactive3D an innovative framework for interactive 3D generation that grants users precise control over the generative process through extensive 3D interaction capabilities. Interactive3D is constructed in two cascading stages utilizing distinct 3D representations. The first stage employs Gaussian Splatting for direct user interaction allowing modifications and guidance of the generative direction at any intermediate step through (i) Adding and Removing components (ii) Deformable and Rigid Dragging (iii) Geometric Transformations and (iv) Semantic Editing. Subsequently the Gaussian splats are transformed into InstantNGP. We introduce a novel (v) Interactive Hash Refinement module to further add details and extract the geometry in the second stage. Our experiments demonstrate that proposed Interactive3D markedly improves the controllability and quality of 3D generation. Our project webpage is available at https://interactive-3d.github.io/.

Poster
InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion

Jihyun Lee, Shunsuke Saito, Giljoo Nam, Minhyuk Sung, Tae-Kyun Kim

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We present InterHandGen a novel framework that learns the generative prior of two-hand interaction. Sampling from our model yields plausible and diverse two-hand shapes in close interaction with or without an object. Our prior can be incorporated into any optimization or learning methods to reduce ambiguity in an ill-posed setup. Our key observation is that directly modeling the joint distribution of multiple instances imposes high learning complexity due to its combinatorial nature. Thus we propose to decompose the modeling of joint distribution into the modeling of factored unconditional and conditional single instance distribution. In particular we introduce a diffusion model that learns the single-hand distribution unconditional and conditional to another hand via conditioning dropout. For sampling we combine anti-penetration and classifier-free guidance to enable plausible generation. Furthermore we establish the rigorous evaluation protocol of two-hand synthesis where our method significantly outperforms baseline generative models in terms of plausibility and diversity. We also demonstrate that our diffusion prior can boost the performance of two-hand reconstruction from monocular in-the-wild images achieving new state-of-the-art accuracy.

Poster
InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning

Jing Shi, Wei Xiong, Zhe Lin, Hyun Joon Jung

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Recent advances in personalized image generation have enabled pre-trained text-to-image models to learn new concepts from specific image sets. However these methods often necessitate extensive test-time finetuning for each new concept leading to inefficiencies in both time and scalability. To address this challenge we introduce InstantBooth an innovative approach leveraging existing text-to-image models for instantaneous text-guided image personalization eliminating the need for test-time finetuning. This efficiency is achieved through two primary innovations. Firstly we utilize an image encoder that transforms input images into a global embedding to grasp the general concept. Secondly we integrate new adapter layers into the pre-trained model enhancing its ability to capture intricate identity details while maintaining language coherence. Significantly our model is trained exclusively on text-image pairs without reliance on concept-specific paired images. When benchmarked against existing finetuning-based personalization techniques like DreamBooth and Textual-Inversion InstantBooth not only shows comparable proficiency in aligning language with image maintaining image quality and preserving identity but also boasts a 100-fold increase in processing speed.

Poster
InstanceDiffusion: Instance-level Control for Image Generation

Xudong Wang, Trevor Darrell, Sai Saketh Rambhatla, Rohit Girdhar, Ishan Misra

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Text-to-image diffusion models produce high quality images but do not offer control over individual instances in the image. We introduce InstanceDiffusion that adds precise instance-level control to text-to-image diffusion models. InstanceDiffusion supports free-form language conditions per instance and allows flexible ways to specify instance locations such as simple single points scribbles bounding boxes or intricate instance segmentation masks and combinations thereof. We propose three major changes to text-to-image models that enable precise instance-level control. Our UniFusion block enables instance-level conditions for text-to-image models the ScaleU block improves image fidelity and our Multi-instance Sampler improves generations for multiple instances. InstanceDiffusion significantly surpasses specialized state-of-the-art models for each location condition. Notably on the COCO dataset we outperform previous state-of-the-art by 20.4% AP50box for box inputs and 25.4% IoU for mask inputs.

Poster
Instance-level Expert Knowledge and Aggregate Discriminative Attention for Radiology Report Generation

Shenshen Bu, Taiji Li, Yuedong Yang, Zhiming Dai

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Automatic radiology report generation can provide substantial advantages to clinical physicians by effectively reducing their workload and improving efficiency. Despite the promising potential of current methods challenges persist in effectively extracting and preventing degradation of prominent features as well as enhancing attention on pivotal regions. In this paper we propose an Instance-level Expert Knowledge and Aggregate Discriminative Attention framework (EKAGen) for radiology report generation. We convert expert reports into an embedding space and generate comprehensive representations for each disease which serve as Preliminary Knowledge Support (PKS). To prevent feature disruption we select the representations in the embedding space with the smallest distances to PKS as Rectified Knowledge Support (RKS). Then EKAGen diagnoses the diseases and retrieves knowledge from RKS creating Instance-level Expert Knowledge (IEK) for each query image boosting generation. Additionally we introduce Aggregate Discriminative Attention Map (ADM) which uses weak supervision to create maps of discriminative regions that highlight pivotal regions. For training we propose a Global Information Self-Distillation (GID) strategy using an iteratively optimized model to distill global knowledge into EKAGen. Extensive experiments and analyses on IU X-Ray and MIMIC-CXR datasets demonstrate that EKAGen outperforms previous state-of-the-art methods.

Poster
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma, Jia Deng

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We introduce Infinigen Indoors a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system which focuses on natural scenes but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets including furniture architecture elements appliances and other day-to-day objects. It also introduces a constraint-based arrangement system which consists of a domain-specific language for expressing diverse constraints on scene composition and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.

Poster
Hyperspherical Classification with Dynamic Label-to-Prototype Assignment

Mohammad Saeed Ebrahimi Saadabadi, Ali Dabouei, Sahar Rahimi Malakshan, Nasser M. Nasrabadi

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Aiming to enhance the utilization of metric space by the parametric softmax classifier recent studies suggest replacing it with a non-parametric alternative. Although a non-parametric classifier may provide better metric space utilization it introduces the challenge of capturing inter-class relationships. A shared characteristic among prior non-parametric classifiers is the static assignment of labels to prototypes during the training i.e. each prototype consistently represents a class throughout the training course. Orthogonal to previous works we present a simple yet effective method to optimize the category assigned to each prototype (label-to-prototype assignment) during the training. To this aim we formalize the problem as a two-step optimization objective over network parameters and label-to-prototype assignment mapping. We solve this optimization using a sequential combination of gradient descent and Bipartide matching. We demonstrate the benefits of the proposed approach by conducting experiments on balanced and long-tail classification problems using different backbone network architectures. In particular our method outperforms its competitors by 1.22% accuracy on CIFAR-100 and 2.15% on ImageNet-200 using a metric space dimension half of the size of its competitors. \href https://github.com/msed-Ebrahimi/DL2PA_CVPR24 Code

Poster
HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation

Zhiying Leng, Tolga Birdal, Xiaohui Liang, Federico Tombari

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3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure where a general text like "chair" covers all 3D shapes of the chair while more detailed prompts refer to more specific shapes. Furthermore both text and 3D shapes are inherently hierarchical structures. However existing Text2Shape methods such as SDFusion do not exploit that. In this work we propose HyperSDFusion a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features we introduce a dual-branch structure to embed text features in 3D feature space. At last to endow the generated 3D shapes with a hierarchical structure we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset Text2Shape achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.

Poster
HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion

Jingbo Zhang, Xiaoyu Li, Qi Zhang, Yanpei Cao, Ying Shan, Jing Liao

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Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image resulting in inconsistent appearances in different views. In this paper we propose HumanRef a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS) which effectively incorporates image guidance into the generation process. Furthermore we introduce region-aware attention to Ref-SDS ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry photorealistic textures and view-consistent appearances. Code and model are available at https://eckertzhang.github.io/HumanRef.github.io/.

Poster
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

Xin Huang, Ruizhi Shao, Qi Zhang, Hongwen Zhang, Ying Feng, Yebin Liu, Qing Wang

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Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However these approaches face challenges due to the limitations of text-to-image diffusion models which lack an understanding of 3D structures. Consequently these methods struggle to achieve high-quality human generation resulting in smooth geometry and cartoon-like appearances. In this paper we propose HumanNorm a novel approach for high-quality and realistic 3D human generation. The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model. The normal-adapted diffusion model can generate high-fidelity normal maps corresponding to user prompts with view-dependent and body-aware text. The normal-aligned diffusion model learns to generate color images aligned with the normal maps thereby transforming physical geometry details into realistic appearance. Leveraging the proposed normal diffusion model we devise a progressive geometry generation strategy and a multi-step Score Distillation Sampling (SDS) loss to enhance the performance of 3D human generation. Comprehensive experiments substantiate HumanNorm's ability to generate 3D humans with intricate geometry and realistic appearances. HumanNorm outperforms existing text-to-3D methods in both geometry and texture quality. The project page of HumanNorm is https://humannorm.github.io/.

Poster
Holodeck: Language Guided Generation of 3D Embodied AI Environments

Yue Yang, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar, Aniruddha Kembhavi, Christopher Clark

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3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes e.g. arcades spas and museums adjust the designs for styles and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (i.e. GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI training agents to navigate in novel scenes like music rooms and daycares without human-constructed data which is a significant step forward in developing general-purpose embodied agents.

Poster