CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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HOIAnimator: Generating Text-prompt Human-object Animations using Novel Perceptive Diffusion Models

Wenfeng Song, Xinyu Zhang, Shuai Li, Yang Gao, Aimin Hao, Xia Hou, Chenglizhao Chen, Ning Li, Hong Qin

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To date the quest to rapidly and effectively produce human-object interaction (HOI) animations directly from textual descriptions stands at the forefront of computer vision research. The underlying challenge demands both a discriminating interpretation of language and a comprehensive physics-centric model supporting real-world dynamics. To ameliorate this paper advocates HOIAnimator a novel and interactive diffusion model with perception ability and also ingeniously crafted to revolutionize the animation of complex interactions from linguistic narratives. The effectiveness of our model is anchored in two ground-breaking innovations: (1) Our Perceptive Diffusion Models (PDM) brings together two types of models: one focused on human movements and the other on objects. This combination allows for animations where humans and objects move in concert with each other making the overall motion more realistic. Additionally we propose a Perceptive Message Passing (PMP) mechanism to enhance the communication bridging the two models ensuring that the animations are smooth and unified; (2) We devise an Interaction Contact Field (ICF) a sophisticated model that implicitly captures the essence of HOIs. Beyond mere predictive contact points the ICF assesses the proximity of human and object to their respective environment informed by a probabilistic distribution of interactions learned throughout the denoising phase. Our comprehensive evaluation showcases HOIanimator's superior ability to produce dynamic context-aware animations that surpass existing benchmarks in text-driven animation synthesis.

Poster
HOI-M^3: Capture Multiple Humans and Objects Interaction within Contextual Environment

Juze Zhang, Jingyan Zhang, Zining Song, Zhanhe Shi, Chengfeng Zhao, Ye Shi, Jingyi Yu, Lan Xu, Jingya Wang

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Humans naturally interact with both others and the surrounding multiple objects engaging in various social activities. However recent advances in modeling human-object interactions mostly focus on perceiving isolated individuals and objects due to fundamental data scarcity. In this paper we introduce HOI-M^3 a novel large-scale dataset for modeling the interactions of Multiple huMans and Multiple objects. Notably it provides accurate 3D tracking for both humans and objects from dense RGB and object-mounted IMU inputs covering 199 sequences and 181M frames of diverse humans and objects under rich activities. With the unique HOI-M^3 dataset we introduce two novel data-driven tasks with companion strong baselines: monocular capture and unstructured generation of multiple human-object interactions. Extensive experiments demonstrate that our dataset is challenging and worthy of further research about multiple human-object interactions and behavior analysis. Our HOI-M^3 dataset corresponding codes and pre-trained models will be disseminated to the community for future research.

Highlight
HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observations

Peng Dai, Yang Zhang, Tao Liu, Zhen Fan, Tianyuan Du, Zhuo Su, Xiaozheng Zheng, Zeming Li

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It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper we propose HMD-Poser the first unified approach to recover full-body motions using scalable sparse observations from HMD and body-worn IMUs. In particular it can support a variety of input scenarios such as HMD HMD+2IMUs HMD+3IMUs etc. The scalability of inputs may accommodate users' choices for both high tracking accuracy and easy-to-wear. A lightweight temporal-spatial feature learning network is proposed in HMD-Poser to guarantee that the model runs in real-time on HMDs. Furthermore HMD-Poser presents online body shape estimation to improve the position accuracy of body joints. Extensive experimental results on the challenging AMASS dataset show that HMD-Poser achieves new state-of-the-art results in both accuracy and real-time performance. We also build a new free-dancing motion dataset to evaluate HMD-Poser's on-device performance and investigate the performance gap between synthetic data and real-captured sensor data. Finally we demonstrate our HMD-Poser with a real-time Avatar-driving application on a commercial HMD. Our code and free-dancing motion dataset are available \href https://pico-ai-team.github.io/hmd-poser here .

Poster
HIT: Estimating Internal Human Implicit Tissues from the Body Surface

Marilyn Keller, Vaibhav ARORA, Abdelmouttaleb Dakri, Shivam Chandhok, Jürgen Machann, Andreas Fritsche, Michael J. Black, Sergi Pujades

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The creation of personalized anatomical digital twins is important in the fields of medicine computer graphics sports science and biomechanics. To observe a subject's anatomy expensive medical devices (MRI or CT) are required and the creation of the digital model is often time-consuming and involves manual effort. Instead we leverage the fact that the shape of the body surface is correlated with the internal anatomy; e.g. from surface observations alone one can predict body composition and skeletal structure. In this work we go further and learn to infer the 3D location of three important anatomic tissues: subcutaneous adipose tissue (fat) lean tissue (muscles and organs) and long bones. To learn to infer these tissues we tackle several key challenges. We first create a dataset of human tissues by segmenting full-body MRI scans and registering the SMPL body mesh to the body surface. With this dataset we train HIT (Human Implicit Tissues) an implicit function that given a point inside a body predicts its tissue class. HIT leverages the SMPL body model shape and pose parameters to canonicalize the medical data. Unlike SMPL which is trained from upright 3D scans MRI scans are acquired with subjects lying on a table resulting in significant soft-tissue deformation. Consequently HIT uses a learned volumetric deformation field that undoes these deformations. Since HIT is parameterized by SMPL we can repose bodies or change the shape of subjects and the internal structures deform appropriately. We perform extensive experiments to validate HIT's ability to predict a plausible internal structure for novel subjects. The dataset and HIT model are available at https://hit.is.tue.mpg.de to foster future research in this direction.

Poster
Generating Human Motion in 3D Scenes from Text Descriptions

Zhi Cen, Huaijin Pi, Sida Peng, Zehong Shen, Minghui Yang, Shuai Zhu, Hujun Bao, Xiaowei Zhou

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Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However only a few works consider human-scene interactions together with text conditions which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multimodality nature of text scene and motion as well as the need for spatial reasoning. To address these challenges we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object we leverage the power of large language models. For motion generation we design an object-centric scene representation for the generative model to focus on the target object thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices. Code will be available at https://zju3dv.github.io/text_scene_motion.

Poster
GenZI: Zero-Shot 3D Human-Scene Interaction Generation

Lei Li, Angela Dai

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Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of interaction priors from large vision-language models (VLMs) which have learned a rich semantic space of 2D human-scene compositions. Given a natural language description and a coarse point location of the desired interaction in a 3D scene we first leverage VLMs to imagine plausible 2D human interactions inpainted into multiple rendered views of the scene. We then formulate a robust iterative optimization to synthesize the pose and shape of a 3D human model in the scene guided by consistency with the 2D interaction hypotheses. In contrast to existing learning-based approaches GenZI circumvents the conventional need for captured 3D interaction data and allows for flexible control of the 3D interaction synthesis with easy-to-use text prompts. Extensive experiments show that our zero-shot approach has high flexibility and generality making it applicable to diverse scene types including both indoor and outdoor environments.

Poster
GauHuman: Articulated Gaussian Splatting from Monocular Human Videos

Shoukang Hu, Tao Hu, Ziwei Liu

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We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2 minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based implicit representation modelling frameworks demanding hours of training and seconds of rendering per frame. Specifically GauHuman encodes Gaussian Splatting in the canonical space and transforms 3D Gaussians from canonical space to posed space with linear blend skinning (LBS) in which effective pose and LBS refinement modules are designed to learn fine details of 3D humans under negligible computational cost. Moreover to enable fast optimization of GauHuman we initialize and prune 3D Gaussians with 3D human prior while splitting/cloning via KL divergence guidance along with a novel merge operation for further speeding up. Extensive experiments on ZJU_Mocap and MonoCap datasets demonstrate that GauHuman achieves state-of-the-art performance quantitatively and qualitatively with fast training and real-time rendering speed. Notably without sacrificing rendering quality GauHuman can fast model the 3D human performer with 13k 3D Gaussians. Our code is available at https://github.com/skhu101/GauHuman.

Poster
GEARS: Local Geometry-aware Hand-object Interaction Synthesis

Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll

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Generating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless these methods show limited generalizability across object categories shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors and 2) scarcity of available training data. To tackle this challenge we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step towards mitigating the learning complexity we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training in turn enhancing our model's generalization capability. We evaluate on two public datasets GRAB and InterCap where our method shows superiority over baselines both quantitatively and perceptually.

Poster
FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observations

Christian Diller, Thomas Funkhouser, Angela Dai

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We present a generative approach to forecast long-term future human behavior in 3D requiring only weak supervision from readily available 2D human action data. This is a fundamental task enabling many downstream applications. The required ground-truth data is hard to capture in 3D (mocap suits expensive setups) but easy to acquire in 2D (simple RGB cameras). Thus we design our method to only require 2D RGB data at inference time while being able to generate 3D human motion sequences. We use a differentiable 2D projection scheme in an autoregressive manner for weak supervision and an adversarial loss for 3D regularization. Our method predicts long and complex human behavior sequences (e.g. cooking assembly) consisting of multiple sub-actions. We tackle this in a semantically hierarchical manner jointly predicting high-level coarse action labels together with their low-level fine-grained realizations as characteristic 3D human poses. We observe that these two action representations are coupled in nature and joint prediction benefits both action and pose forecasting. Our experiments demonstrate the complementary nature of joint action and 3D pose prediction: our joint approach outperforms each task treated individually enables robust longer-term sequence prediction and improves over alternative approaches to forecast actions and characteristic 3D poses.

Poster
FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions

Jiong Wang, Fengyu Yang, Bingliang Li, Wenbo Gou, Danqi Yan, Ailing Zeng, Yijun Gao, Junle Wang, Yanqing Jing, Ruimao Zhang

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Estimating the 3D structure of the human body from nat- ural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction serving as a crucial tech- nique for understanding and interacting with human actions in real-world settings. However the current datasets often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation we present FreeMan the first large-scale multi-view dataset collected under the real- world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences viewed from different perspec- tives. These sequences cover 40 subjects across 10 different scenarios each with varying lighting conditions. We have also established an semi-automated pipeline containing er- ror detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive eval- uation baselines for a range of tasks underlining the sig- nificant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is publicly available at https://wangjiongw.github.io/freeman.

Poster
Forecasting of 3D Whole-body Human Poses with Grasping Objects

Haitao Yan, Qiongjie Cui, Jiexin Xie, Shijie Guo

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In the context of computer vision and human-robot interaction forecasting 3D human poses is crucial for understanding human behavior and enhancing the predictive capabilities of intelligent systems. While existing methods have made significant progress they often focus on predicting major body joints overlooking fine-grained gestures and their interaction with objects. Human hand movements particularly during object interactions play a pivotal role and provide more precise expressions of human poses. This work fills this gap and introduces a novel paradigm: forecasting 3D whole-body human poses with a focus on grasping objects. This task involves predicting activities across all joints in the body and hands encompassing the complexities of internal heterogeneity and external interactivity. To tackle these challenges we also propose a novel approach: C^3HOST cross-context cross-modal consolidation for 3D whole-body pose forecasting effectively handles the complexities of internal heterogeneity and external interactivity. C^3HOST involves distinct steps including the heterogeneous content encoding and alignment and cross-modal feature learning and interaction. These enable us to predict activities across all body and hand joints ensuring high-precision whole-body human pose prediction even during object grasping. Extensive experiments on two benchmarks demonstrate that our model significantly enhances the accuracy of whole-body human motion prediction. The project page is available at https://sites.google.com/view/c3host.

Poster
FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessment

Jinglin Xu, Sibo Yin, Guohao Zhao, Zishuo Wang, Yuxin Peng

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Existing action quality assessment (AQA) methods mainly learn deep representations at the video level for scoring diverse actions. Due to the lack of a fine-grained understanding of actions in videos they harshly suffer from low credibility and interpretability thus insufficient for stringent applications such as Olympic diving events. We argue that a fine-grained understanding of actions requires the model to perceive and parse actions in both time and space which is also the key to the credibility and interpretability of the AQA technique. Based on this insight we propose a new fine-grained spatial-temporal action parser named FineParser. It learns human-centric foreground action representations by focusing on target action regions within each frame and exploiting their fine-grained alignments in time and space to minimize the impact of invalid backgrounds during the assessment. In addition we construct fine-grained annotations of human-centric foreground action masks for the FineDiving dataset called FineDiving-HM. With refined annotations on diverse target action procedures FineDiving-HM can promote the development of real-world AQA systems. Through extensive experiments we demonstrate the effectiveness of FineParser which outperforms state-of-the-art methods while supporting more tasks of fine-grained action understanding. Data and code are available at https://github.com/PKU-ICST-MIPL/FineParser_CVPR2024.

Poster
FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models

Jinglin Xu, Yijie Guo, Yuxin Peng

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The 3D Human Pose Estimation (3D HPE) task uses 2D images or videos to predict human joint coordinates in 3D space. Despite recent advancements in deep learning-based methods they mostly ignore the capability of coupling accessible texts and naturally feasible knowledge of humans missing out on valuable implicit supervision to guide the 3D HPE task. Moreover previous efforts often study this task from the perspective of the whole human body neglecting fine-grained guidance hidden in different body parts. To this end we present a new Fine-Grained Prompt-Driven Denoiser based on a diffusion model for 3D HPE named FinePOSE. It consists of three core blocks enhancing the reverse process of the diffusion model: (1) Fine-grained Part-aware Prompt learning (FPP) block constructs fine-grained part-aware prompts via coupling accessible texts and naturally feasible knowledge of body parts with learnable prompts to model implicit guidance. (2) Fine-grained Prompt-pose Communication (FPC) block establishes fine-grained communications between learned part-aware prompts and poses to improve the denoising quality. (3) Prompt-driven Timestamp Stylization (PTS) block integrates learned prompt embedding and temporal information related to the noise level to enable adaptive adjustment at each denoising step. Extensive experiments on public single-human pose estimation datasets show that FinePOSE outperforms state-of-the-art methods. We further extend FinePOSE to multi-human pose estimation. Achieving 34.3mm average MPJPE on the EgoHumans dataset demonstrates the potential of FinePOSE to deal with complex multi-human scenarios. Code is available at https://github.com/PKU-ICST-MIPL/FinePOSE_CVPR2024.

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Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches

Qing Yu, Mikihiro Tanaka, Kent Fujiwara

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To build a cross-modal latent space between 3D human motion and language acquiring large-scale and high-quality human motion data is crucial. However unlike the abundance of image data the scarcity of motion data has limited the performance of existing motion-language models. To counter this we introduce "motion patches" a new representation of motion sequences and propose using Vision Transformers (ViT) as motion encoders via transfer learning aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches created by dividing and sorting skeleton joints based on body parts in motion sequences are robust to varying skeleton structures and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches used jointly with ViT achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval and other novel challenging tasks such as cross-skeleton recognition zero-shot motion classification and human interaction recognition which are currently impeded by the lack of data.

Poster
Exploring Pose-Aware Human-Object Interaction via Hybrid Learning

Eastman Z Y Wu, Yali Li, Yuan Wang, Shengjin Wang

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Human-Object Interaction (HOI) detection plays a crucial role in visual scene comprehension. In recent advancements two-stage detectors have taken a prominent position. However they are encumbered by two primary challenges. First the misalignment between feature representation and relation reasoning gives rise to a deficiency in discriminative features crucial for interaction detection. Second due to sparse annotation the second-stage interaction head generates numerous candidate <human object> pairs with only a small fraction receiving supervision. Towards these issues we propose a hybrid learning method based on pose-aware HOI feature refinement. Specifically we devise pose-aware feature refinement that encodes spatial features by considering human body pose characteristics. It can direct attention towards key regions ultimately offering a wealth of fine-grained features imperative for HOI detection. Further we introduce a hybrid learning method that combines HOI triplets with probabilistic soft labels supervision which is regenerated from decoupled verb-object pairs. This method explores the implicit connections between the interactions enhancing model generalization without requiring additional data. Our method establishes state-of-the-art performance on HICO-DET benchmark and excels notably in detecting rare HOIs.

Poster
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams

Christen Millerdurai, Hiroyasu Akada, Jian Wang, Diogo Luvizon, Christian Theobalt, Vladislav Golyanik

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Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions which can be restricting in many applications involving head-mounted devices. In response to the existing limitations this paper 1) introduces a new problem i.e. 3D human motion capture from an egocentric monocular event camera with a fisheye lens and 2) proposes the first approach to it called EventEgo3D (EE3D). Event streams have high temporal resolution and provide reliable cues for 3D human motion capture under high-speed human motions and rapidly changing illumination. The proposed EE3D framework is specifically tailored for learning with event streams in the LNES representation enabling high 3D reconstruction accuracy. We also design a prototype of a mobile head-mounted device with an event camera and record a real dataset with event observations and the ground-truth 3D human poses (in addition to the synthetic dataset). Our EE3D demonstrates robustness and superior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz.

Poster
Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors

Yu Zhang, Songpengcheng Xia, Lei Chu, Jiarui Yang, Qi Wu, Ling Pei

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This paper introduces a novel human pose estimation approach using sparse inertial sensors addressing the shortcomings of previous methods reliant on synthetic data. It leverages a diverse array of real inertial motion capture data from different skeleton formats to improve motion diversity and model generalization. This method features two innovative components: a pseudo-velocity regression model for dynamic motion capture with inertial sensors and a part-based model dividing the body and sensor data into three regions each focusing on their unique characteristics. The approach demonstrates superior performance over state-of-the-art models across five public datasets notably reducing pose error by 19% on the DIP-IMU dataset thus representing a significant improvement in inertial sensor-based human pose estimation. Our codes are available at https://github.com/dx118/dynaip

Poster
Distilling CLIP with Dual Guidance for Learning Discriminative Human Body Shape Representation

Feng Liu, Minchul Kim, Zhiyuan Ren, Xiaoming Liu

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Person Re-Identification (ReID) holds critical importance in computer vision with pivotal applications in public safety and crime prevention. Traditional ReID methods reliant on appearance attributes such as clothing and color encounter limitations in long-term scenarios and dynamic environments. To address these challenges we propose CLIP3DReID an innovative approach that enhances person ReID by integrating linguistic descriptions with visual perception leveraging pretrained CLIP model for knowledge distillation. Our method first employs CLIP to automatically label body shapes with linguistic descriptors. We then apply optimal transport theory to align the student model's local visual features with shape-aware tokens derived from CLIP's linguistic output. Additionally we align the student model's global visual features with those from the CLIP image encoder and the 3D SMPL identity space fostering enhanced domain robustness. CLIP3DReID notably excels in discerning discriminative body shape features achieving state-of-the-art results in person ReID. Our approach represents a significant advancement in ReID offering robust solutions to existing challenges and setting new directions for future research.

Poster