CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Image Generation · 543 papers · Reset filters

Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models

Huan Ling, Seung Wook Kim, Antonio Torralba, Sanja Fidler, Karsten Kreis

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Text-guided diffusion models have revolutionized image and video generation and have also been successfully used for optimization-based 3D object synthesis. Here we instead focus on the underexplored text-to-4D setting and synthesize dynamic animated 3D objects using score distillation methods with an additional temporal dimension. Compared to previous work we pursue a novel compositional generation-based approach and combine text-to-image text-to-video and 3D-aware multiview diffusion models to provide feedback during 4D object optimization thereby simultaneously enforcing temporal consistency high-quality visual appearance and realistic geometry. Our method called Align Your Gaussians (AYG) leverages dynamic 3D Gaussian Splatting with deformation fields as 4D representation. Crucial to AYG is a novel method to regularize the distribution of the moving 3D Gaussians and thereby stabilize the optimization and induce motion. We also propose a motion amplification mechanism as well as a new autoregressive synthesis scheme to generate and combine multiple 4D sequences for longer generation. These techniques allow us to synthesize vivid dynamic scenes outperform previous work qualitatively and quantitatively and achieve state-of-the-art text-to-4D performance. Due to the Gaussian 4D representation different 4D animations can be seamlessly combined as we demonstrate. AYG opens up promising avenues for animation simulation and digital content creation as well as synthetic data generation.

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Adversarial Text to Continuous Image Generation

Kilichbek Haydarov, Aashiq Muhamed, Xiaoqian Shen, Jovana Lazarevic, Ivan Skorokhodov, Chamuditha Jayanga Galappaththige, Mohamed Elhoseiny

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Existing GAN-based text-to-image models treat images as 2D pixel arrays. In this paper we approach the text-to-image task from a different perspective where a 2D image is represented as an implicit neural representation (INR). We show that straightforward conditioning of the unconditional INR-based GAN method on text inputs is not enough to achieve good performance. We propose a word-level attention-based weight modulation operator that controls the generation process of INR-GAN based on hypernetworks. Our experiments on benchmark datasets show that HyperCGAN achieves competitive performance to existing pixel-based methods and retains the properties of continuous generative models.

Poster
Adaptive Bidirectional Displacement for Semi-Supervised Medical Image Segmentation

Hanyang Chi, Jian Pang, Bingfeng Zhang, Weifeng Liu

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Consistency learning is a central strategy to tackle unlabeled data in semi-supervised medical image segmentation (SSMIS) which enforces the model to produce consistent predictions under the perturbation. However most current approaches solely focus on utilizing a specific single perturbation which can only cope with limited cases while employing multiple perturbations simultaneously is hard to guarantee the quality of consistency learning. In this paper we propose an Adaptive Bidirectional Displacement (ABD) approach to solve the above challenge. Specifically we first design a bidirectional patch displacement based on reliable prediction confidence for unlabeled data to generate new samples which can effectively suppress uncontrollable regions and still retain the influence of input perturbations. Meanwhile to enforce the model to learn the potentially uncontrollable content a bidirectional displacement operation with inverse confidence is proposed for the labeled images which generates samples with more unreliable information to facilitate model learning. Extensive experiments show that ABD achieves new state-of-the-art performances for SSMIS significantly improving different baselines. Source code is available at https://github.com/chy-upc/ABD.

Poster
Adapt or Perish: Adaptive Sparse Transformer with Attentive Feature Refinement for Image Restoration

Shihao Zhou, Duosheng Chen, Jinshan Pan, Jinglei Shi, Jufeng Yang

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Transformer-based approaches have achieved promising performance in image restoration tasks given their ability to model long-range dependencies which is crucial for recovering clear images. Though diverse efficient attention mechanism designs have addressed the intensive computations associated with using transformers they often involve redundant information and noisy interactions from irrelevant regions by considering all available tokens. In this work we propose an Adaptive Sparse Transformer (AST) to mitigate the noisy interactions of irrelevant areas and remove feature redundancy in both spatial and channel domains. AST comprises two core designs i.e. an Adaptive Sparse Self-Attention (ASSA) block and a Feature Refinement Feed-forward Network (FRFN). Specifically ASSA is adaptively computed using a two-branch paradigm where the sparse branch is introduced to filter out the negative impacts of low query-key matching scores for aggregating features while the dense one ensures sufficient information flow through the network for learning discriminative representations. Meanwhile FRFN employs an enhance-and-ease scheme to eliminate feature redundancy in channels enhancing the restoration of clear latent images. Experimental results on commonly used benchmarks have demonstrated the versatility and competitive performance of our method in several tasks including rain streak removal real haze removal and raindrop removal. The code and pre-trained models are available at https://github.com/joshyZhou/AST.

Poster
AdaRevD: Adaptive Patch Exiting Reversible Decoder Pushes the Limit of Image Deblurring

Xintian Mao, Qingli Li, Yan Wang

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Despite the recent progress in enhancing the efficacy of image deblurring the limited decoding capability constrains the upper limit of State-Of-The-Art (SOTA) methods. This paper proposes a pioneering work Adaptive Patch Exiting Reversible Decoder (AdaRevD) to explore their insufficient decoding capability. By inheriting the weights of the well-trained encoder we refactor a reversible decoder which scales up the single-decoder training to multi-decoder training while remaining GPU memory-friendly. Meanwhile we show that our reversible structure gradually disentangles high-level degradation degree and low-level blur pattern (residual of the blur image and its sharp counterpart) from compact degradation representation. Besides due to the spatially-variant motion blur kernels different blur patches have various deblurring difficulties. We further introduce a classifier to learn the degradation degree of image patches enabling them to exit at different sub-decoders for speedup. Experiments show that our AdaRevD pushes the limit of image deblurring e.g. achieving 34.60 dB in PSNR on GoPro dataset.

Poster
AdaBM: On-the-Fly Adaptive Bit Mapping for Image Super-Resolution

Cheeun Hong, Kyoung Mu Lee

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Although image super-resolution (SR) problem has experienced unprecedented restoration accuracy with deep neural networks it has yet limited versatile applications due to the substantial computational costs. Since different input images for SR face different restoration difficulties adapting computational costs based on the input image referred to as adaptive inference has emerged as a promising solution to compress SR networks. Specifically adapting the quantization bit-widths has successfully reduced the inference and memory cost without sacrificing the accuracy. However despite the benefits of the resultant adaptive network existing works rely on time-intensive quantization-aware training with full access to the original training pairs to learn the appropriate bit allocation policies which limits its ubiquitous usage. To this end we introduce the first on-the-fly adaptive quantization framework that accelerates the processing time from hours to seconds. We formulate the bit allocation problem with only two bit mapping modules: one to map the input image to the image-wise bit adaptation factor and one to obtain the layer-wise adaptation factors. These bit mappings are calibrated and fine-tuned using only a small number of calibration images. We achieve competitive performance with the previous adaptive quantization methods while the processing time is accelerated by x2000. Codes are available at https://github.com/Cheeun/AdaBM.

Poster
Action Detection via an Image Diffusion Process

Lin Geng Foo, Tianjiao Li, Hossein Rahmani, Jun Liu

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Action detection aims to localize the starting and ending points of action instances in untrimmed videos and predict the classes of those instances. In this paper we make the observation that the outputs of the action detection task can be formulated as images. Thus from a novel perspective we tackle action detection via a three-image generation process to generate starting point ending point and action-class predictions as images via our proposed Action Detection Image Diffusion (ADI-Diff) framework. Furthermore since our images differ from natural images and exhibit special properties we further explore a Discrete Action-Detection Diffusion Process and a Row-Column Transformer design to better handle their processing. Our ADI-Diff framework achieves state-of-the-art results on two widely-used datasets.

Poster
Accept the Modality Gap: An Exploration in the Hyperbolic Space

Sameera Ramasinghe, Violetta Shevchenko, Gil Avraham, Ajanthan Thalaiyasingam

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Recent advancements in machine learning have spotlighted the potential of hyperbolic spaces as they effectively learn hierarchical feature representations. While there has been progress in leveraging hyperbolic spaces in single-modality contexts its exploration in multimodal settings remains under explored. Some recent efforts have sought to transpose Euclidean multimodal learning techniques to hyperbolic spaces by adopting geodesic distance based contrastive losses. However we show both theoretically and empirically that such spatial proximity based contrastive loss significantly disrupts hierarchies in the latent space. To remedy this we advocate that the cross-modal representations should accept the inherent modality gap between text and images and introduce a novel approach to measure cross-modal similarity that does not enforce spatial proximity. Our approach show remarkable capabilities in preserving unimodal hierarchies while aligning the two modalities. Our experiments on a series of downstream tasks demonstrate that better latent structure emerges with our objective function while being superior in text-to-image and image-to-text retrieval tasks.

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ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D Image

Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Ziyan Wang, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton, Tony Tung

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Recent progress in human shape learning shows that neural implicit models are effective in generating 3D human surfaces from limited number of views and even from a single RGB image. However existing monocular approaches still struggle to recover fine geometric details such as face hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geometries along the camera optical axis. In this paper we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relationships mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy which improves the accuracy of the signed distance field estimation of points that lie on the reconstructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB surface normals point cloud or RGB-D data as input. In addition we introduce ANIM-Real a new multi-modal dataset comprising high-quality scans paired with consumer-grade RGB-D camera and our protocol to fine-tune ANIM enabling high-quality reconstruction from real-world human capture.

Poster
AAMDM: Accelerated Auto-regressive Motion Diffusion Model

Tianyu Li, Calvin Qiao, Guanqiao Ren, KangKang Yin, Sehoon Ha

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Interactive motion synthesis is essential in creating immersive experiences in entertainment applications such as video games and virtual reality. However generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM) a novel motion synthesis framework designed to achieve quality diversity and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality diversity and runtime efficiency through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.

Poster
A Unified and Interpretable Emotion Representation and Expression Generation

Reni Paskaleva, Mykyta Holubakha, Andela Ilic, Saman Motamed, Luc Van Gool, Danda Paudel

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Canonical emotions such as happy sad and fear are easy to understand and annotate. However emotions are often compound e.g. happily surprised and can be mapped to the action units (AUs) used for expressing emotions and trivially to the canonical ones. Intuitively emotions are continuous as represented by the arousal-valence (AV) model. An interpretable unification of these four modalities --namely Canonical Compound AUs and AV-- is highly desirable for a better representation and understanding of emotions. However such unification remains to be unknown in the current literature. In this work we propose an interpretable and unified emotion model referred as C2A2. We also develop a method that leverages labels of the non-unified models to annotate the novel unified one. Finally we modify the text-conditional diffusion models to understand continuous numbers which are then used to generate continuous expressions using our unified emotion model. Through quantitative and qualitative experiments we show that our generated images are rich and capture subtle expressions. Our work allows a fine-grained generation of expressions in conjunction with other textual inputs and offers a new label space for emotions at the same time.

Poster
A Unified Approach for Text- and Image-guided 4D Scene Generation

Yufeng Zheng, Xueting Li, Koki Nagano, Sifei Liu, Otmar Hilliges, Shalini De Mello

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Large-scale diffusion generative models are greatly simplifying image video and 3D asset creation from user provided text prompts and images. However the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored. We propose Dream-in-4D which features a novel two-stage approach for text-to-4D synthesis leveraging (1) 3D and 2D diffusion guidance to effectively learn a high-quality static 3D asset in the first stage; (2) a deformable neural radiance field that explicitly disentangles the learned static asset from its deformation preserving quality during motion learning; and (3) a multi-resolution feature grid for the deformation field with a displacement total variation loss to effectively learn motion with video diffusion guidance in the second stage. Through a user preference study we demonstrate that our approach significantly advances image and motion quality 3D consistency and text fidelity for text-to-4D generation compared to baseline approaches. Thanks to its motion-disentangled representation Dream-in-4D can also be easily adapted for controllable generation where appearance is defined by one or multiple images without the need to modify the motion learning stage. Thus our method offers for the first time a unified approach for text-to-4D image-to-4D and personalized 4D generation tasks.

Poster
A Recipe for Scaling up Text-to-Video Generation with Text-free Videos

Xiang Wang, Shiwei Zhang, Hangjie Yuan, Zhiwu Qing, Biao Gong, Yingya Zhang, Yujun Shen, Changxin Gao, Nong Sang

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Diffusion-based text-to-video generation has witnessed impressive progress in the past year yet still falls behind text-to-image generation. One of the key reasons is the limited scale of publicly available data (e.g. 10M video-text pairs in WebVid10M vs. 5B image-text pairs in LAION) considering the high cost of video captioning. Instead it could be far easier to collect unlabeled clips from video platforms like YouTube. Motivated by this we come up with a novel text-to-video generation framework termed TF-T2V which can directly learn with text-free videos. The rationale behind is to separate the process of text decoding from that of temporal modeling. To this end we employ a content branch and a motion branch which are jointly optimized with weights shared. Following such a pipeline we study the effect of doubling the scale of training set (i.e. video-only WebVid10M) with some randomly collected text-free videos and are encouraged to observe the performance improvement (FID from 9.67 to 8.19 and FVD from 484 to 441) demonstrating the scalability of our approach. We also find that our model could enjoy sustainable performance gain (FID from 8.19 to 7.64 and FVD from 441 to 366) after reintroducing some text labels for training. Finally we validate the effectiveness and generalizability of our ideology on both native text-to-video generation and compositional video synthesis paradigms. Code and models will be publicly available at here.

Poster
A Picture is Worth More Than 77 Text Tokens: Evaluating CLIP-Style Models on Dense Captions

Jack Urbanek, Florian Bordes, Pietro Astolfi, Mary Williamson, Vasu Sharma, Adriana Romero-Soriano

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Curation methods for massive vision-language datasets trade off between dataset size and quality. However even the highest quality of available curated captions are far too short to capture the rich visual detail in an image. To show the value of dense and highly-aligned image-text pairs we collect the Densely Captioned Images (DCI) dataset containing 8012 natural images human-annotated with mask-aligned descriptions averaging above 1000 words each. With precise and reliable captions associated with specific parts of an image we can evaluate vision-language models' (VLMs) understanding of image content with a novel task that matches each caption with its corresponding subcrop. As current models are often limited to 77 text tokens we also introduce a summarized version (sDCI) in which each caption length is limited. We show that modern techniques that make progress on standard benchmarks do not correspond with significant improvement on our sDCI based benchmark. Lastly we finetune CLIP using sDCI and show significant improvements over the baseline despite a small training set. By releasing the first human annotated dense image captioning dataset we hope to enable the development of new benchmarks or fine-tuning recipes for the next generation of VLMs to come.

Poster
A Dynamic Kernel Prior Model for Unsupervised Blind Image Super-Resolution

Zhixiong Yang, Jingyuan Xia, Shengxi Li, Xinghua Huang, Shuanghui Zhang, Zhen Liu, Yaowen Fu, Yongxiang Liu

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Deep learning-based methods have achieved significant successes on solving the blind super-resolution (BSR) problem. However most of them request supervised pre-training on labelled datasets. This paper proposes an unsupervised kernel estimation model named dynamic kernel prior (DKP) to realize an unsupervised and pre-training-free learning-based algorithm for solving the BSR problem. DKP can adaptively learn dynamic kernel priors to realize real-time kernel estimation and thereby enables superior HR image restoration performances. This is achieved by a Markov chain Monte Carlo sampling process on random kernel distributions. The learned kernel prior is then assigned to optimize a blur kernel estimation network which entails a network-based Langevin dynamic optimization strategy. These two techniques ensure the accuracy of the kernel estimation. DKP can be easily used to replace the kernel estimation models in the existing methods such as Double-DIP and FKP-DIP or be added to the off-the-shelf image restoration model such as diffusion model. In this paper we incorporate our DKP model with DIP and diffusion model referring to DIP-DKP and Diff-DKP for validations. Extensive simulations on Gaussian and motion kernel scenarios demonstrate that the proposed DKP model can significantly improve the kernel estimation with comparable runtime and memory usage leading to state-of-the-art BSR results. The code is available at https://github.com/XYLGroup/DKP.

Poster
A Bayesian Approach to OOD Robustness in Image Classification

Prakhar Kaushik, Adam Kortylewski, Alan Yuille

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An important and unsolved problem in computer vision is to ensure that the algorithms are robust to changes in image domains. We address this problem in the scenario where we have access to images from the target domains but no annotations. Motivated by the challenges of the OOD-CV benchmark where we encounter real world Out-of-Domain (OOD) nuisances and occlusion we introduce a novel Bayesian approach to OOD robustness for object classification. Our work extends Compositional Neural Networks (CompNets) which have been shown to be robust to occlusion but degrade badly when tested on OOD data. We exploit the fact that CompNets contain a generative head defined over feature vectors represented by von Mises-Fisher (vMF) kernels which correspond roughly to object parts and can be learned without supervision. We obverse that some vMF kernels are similar between different domains while others are not. This enables us to learn a transitional dictionary of vMF kernels that are intermediate between the source and target domains and train the generative model on this dictionary using the annotations on the source domain followed by iterative refinement. This approach termed Unsupervised Generative Transition (UGT) performs very well in OOD scenarios even when occlusion is present. UGT is evaluated on different OOD benchmarks including the OOD-CV dataset several popular datasets (e.g. ImageNet-C artificial image corruptions (including adding occluders) and synthetic-to-real domain transfer and does well in all scenarios outperforming SOTA alternatives.

Poster
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling

Sherwin Bahmani, Ivan Skorokhodov, Victor Rong, Gordon Wetzstein, Leonidas Guibas, Peter Wonka, Sergey Tulyakov, Jeong Joon Park, Andrea Tagliasacchi, David B. Lindell

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Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However current text-to-4D methods face a three-way tradeoff between the quality of scene appearance 3D structure and motion. For example text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure---but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion but poorer appearance and 3D structure. While these models have complementary strengths they also have opposing weaknesses making it difficult to combine them in a way that alleviates this three-way tradeoff. Here we introduce hybrid score distillation sampling an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS we demonstrate synthesis of 4D scenes with compelling appearance 3D structure and motion.

Poster
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting

Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu Tang

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We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but often require days of training and are extremely slow at inference time. Recently the community has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training these methods can barely achieve an interactive rendering frame rate with around 15 FPS. In this paper we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30 minutes and rendered at real-time frame rates (50+ FPS). Given the explicit nature of our representation we further introduce as-isometric-as-possible regularizations on both the Gaussian mean vectors and the covariance matrices enhancing the generalization of our model on highly articulated unseen poses. Experimental results show that our method achieves comparable and even better performance compared to state-of-the-art approaches on animatable avatar creation from a monocular input while being 400x and 250x faster in training and inference respectively.

Poster
3DFIRES: Few Image 3D REconstruction for Scenes with Hidden Surfaces

Linyi Jin, Nilesh Kulkarni, David F. Fouhey

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This paper introduces 3DFIRES a novel system for scene-level 3D reconstruction from posed images. Designed to work with as few as one view 3DFIRES reconstructs the complete geometry of unseen scenes including hidden surfaces. With multiple view inputs our method produces full reconstruction within all camera frustums. A key feature of our approach is the fusion of multi-view information at the feature level enabling the production of coherent and comprehensive 3D reconstruction. We train our system on non-watertight scans from large-scale real scene dataset. We show it matches the efficacy of single-view reconstruction methods with only one input and surpasses existing techniques in both quantitative and qualitative measures for sparse-view 3D reconstruction.

Poster
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation

Songchun Zhang, Yibo Zhang, Quan Zheng, Rui Ma, Wei Hua, Hujun Bao, Weiwei Xu, Changqing Zou

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Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However these methods heavily rely on the outputs of existing models leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g. outdoor and unreal scenarios). To address this limitation we generatively refine the newly generated local views by querying and aggregating global 3D information and then progressively generate the 3D scene. Specifically we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that in comparison to previous methods our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.

Poster