CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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PICTURE: PhotorealistIC virtual Try-on from UnconstRained dEsigns

Shuliang Ning, Duomin Wang, Yipeng Qin, Zirong Jin, Baoyuan Wang, Xiaoguang Han

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In this paper we propose a novel virtual try-on from unconstrained designs (ucVTON) task to enable photorealistic synthesis of personalized composite clothing on input human images. Unlike prior arts constrained by specific input types our method allows flexible specification of style (text or image) and texture (full garment cropped sections or texture patches) conditions. To address the entanglement challenge when using full garment images as conditions we develop a two-stage pipeline with explicit disentanglement of style and texture. In the first stage we generate a human parsing map reflecting the desired style conditioned on the input. In the second stage we composite textures onto the parsing map areas based on the texture input. To represent complex and non-stationary textures that have never been achieved in previous fashion editing works we first propose extracting hierarchical and balanced CLIP features and applying position encoding in VTON. Experiments demonstrate superior synthesis quality and personalization enabled by our method. The flexible control over style and texture mixing brings virtual try-on to a new level of user experience for online shopping and fashion design.

Poster
OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videos

Dongyoung Choi, Hyeonjoong Jang, Min H. Kim

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Omnidirectional cameras are extensively used in various applications to provide a wide field of vision. However they face a challenge in synthesizing novel views due to the inevitable presence of dynamic objects including the photographer in their wide field of view. In this paper we introduce a new approach called Omnidirectional Local Radiance Fields (OmniLocalRF) that can render static-only scene views removing and inpainting dynamic objects simultaneously. Our approach combines the principles of local radiance fields with the bidirectional optimization of omnidirectional rays. Our input is an omnidirectional video and we evaluate the mutual observations of the entire angle between the previous and current frames. To reduce ghosting artifacts of dynamic objects and inpaint occlusions we devise a multi-resolution motion mask prediction module. Unlike existing methods that primarily separate dynamic components through the temporal domain our method uses multi-resolution neural feature planes for precise segmentation which is more suitable for long 360-degree videos. Our experiments validate that OmniLocalRF outperforms existing methods in both qualitative and quantitative metrics especially in scenarios with complex real-world scenes. In particular our approach eliminates the need for manual interaction such as drawing motion masks by hand and additional pose estimation making it a highly effective and efficient solution.

Poster
NARUTO: Neural Active Reconstruction from Uncertain Target Observations

Ziyue Feng, Huangying Zhan, Zheng Chen, Qingan Yan, Xiangyu Xu, Changjiang Cai, Bing Li, Qilun Zhu, Yi Xu

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We present NARUTO a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments using an indoor scene simulator confirm its superior performance and state-of-the-art status in active reconstruction as evidenced by its impressive results on benchmark datasets like Replica and MP3D.

Poster
MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

Zeren Jiang, Chen Guo, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song

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We present MultiPly a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover it requires recovering intricate and complete 3D human shapes from short video sequences intensifying the level of difficulty. To tackle these challenges we first define a layered neural representation for the entire scene composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.

Poster
MonoNPHM: Dynamic Head Reconstruction from Monocular Videos

Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos, Martin Rünz, Lourdes Agapito, Matthias Nießner

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We present Monocular Neural Parametric Head Models (MonoNPHM) for dynamic 3D head reconstructions from monocular RGB videos. To this end we propose a latent appearance space that parameterizes a texture field on top of a neural parametric model. We constrain predicted color values to be correlated with the underlying geometry such that gradients from RGB effectively influence latent geometry codes during inverse rendering. To increase the representational capacity of our expression space we augment our backward deformation field with hyper-dimensions thus improving color and geometry representation in topologically challenging expressions. Using MonoNPHM as a learned prior we approach the task of 3D head reconstruction using signed distance field based volumetric rendering. By numerically inverting our backward deformation field we incorporated a landmark loss using facial anchor points that are closely tied to our canonical geometry representation. We incorporate a facial landmark loss by numerically inverting our backward deformation field tied with our canonical geometry to observed 2D facial landmarks in posed space. To evaluate the task of dynamic face reconstruction from monocular RGB videos we record 20 challenging Kinect sequences under casual conditions. MonoNPHM outperforms all baselines with a significant margin and makes an important step towards easily accessible neural parametric face models through RGB tracking.

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Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondences

Axel Barroso-Laguna, Sowmya Munukutla, Victor Adrian Prisacariu, Eric Brachmann

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Given two images we can estimate the relative camera pose between them by establishing image-to-image correspondences. Usually correspondences are 2D-to-2D and the pose we estimate is defined only up to scale. Some applications aiming at instant augmented reality anywhere require scale-metric pose estimates and hence they rely on external depth estimators to recover the scale. We present MicKey a keypoint matching pipeline that is able to predict metric correspondences in 3D camera space. By learning to match 3D coordinates across images we are able to infer the metric relative pose without depth measurements. Depth measurements are also not required for training nor are scene reconstructions or image overlap information. MicKey is supervised only by pairs of images and their relative poses. MicKey achieves state-of-the-art performance on the Map-Free Relocalisation benchmark while requiring less supervision than competing approaches.

Poster
Light the Night: A Multi-Condition Diffusion Framework for Unpaired Low-Light Enhancement in Autonomous Driving

Jinlong Li, Baolu Li, Zhengzhong Tu, Xinyu Liu, Qing Guo, Felix Juefei-Xu, Runsheng Xu, Hongkai Yu

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Vision-centric perception systems for autonomous driving have gained considerable attention recently due to their cost-effectiveness and scalability especially compared to LiDAR-based systems. However these systems often struggle in low-light conditions potentially compromising their performance and safety. To address this our paper introduces LightDiff a domain-tailored framework designed to enhance the low-light image quality for autonomous driving applications. Specifically we employ a multi-condition controlled diffusion model. LightDiff works without any human-collected paired data leveraging a dynamic data degradation process instead. It incorporates a novel multi-condition adapter that adaptively controls the input weights from different modalities including depth maps RGB images and text captions to effectively illuminate dark scenes while maintaining context consistency. Furthermore to align the enhanced images with the detection model's knowledge LightDiff employs perception-specific scores as rewards to guide the diffusion training process through reinforcement learning. Extensive experiments on the nuScenes datasets demonstrate that LightDiff can significantly improve the performance of several state-of-the-art 3D detectors in night-time conditions while achieving high visual quality scores highlighting its potential to safeguard autonomous driving.

Poster
Learning without Exact Guidance: Updating Large-scale High-resolution Land Cover Maps from Low-resolution Historical Labels

Zhuohong Li, Wei He, Jiepan Li, Fangxiao Lu, Hongyan Zhang

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Large-scale high-resolution (HR) land-cover mapping is a vital task to survey the Earth's surface and resolve many challenges facing humanity. However it is still a non-trivial task hindered by complex ground details various landforms and the scarcity of accurate training labels over a wide-span geographic area. In this paper we propose an efficient weakly supervised framework (Paraformer) to guide large-scale HR land-cover mapping with easy-access historical land-cover data of low resolution (LR). Specifically existing land-cover mapping approaches reveal the dominance of CNNs in preserving local ground details but still suffer from insufficient global modeling in various landforms. Therefore we design a parallel CNN-Transformer feature extractor in Paraformer consisting of a downsampling-free CNN branch and a Transformer branch to jointly capture local and global contextual information. Besides facing the spatial mismatch of training data a pseudo-label-assisted training (PLAT) module is adopted to reasonably refine LR labels for weakly supervised semantic segmentation of HR images. Experiments on two large-scale datasets demonstrate the superiority of Paraformer over other state-of-the-art methods for automatically updating HR land-cover maps from LR historical labels.

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Learning to Transform Dynamically for Better Adversarial Transferability

Rongyi Zhu, Zeliang Zhang, Susan Liang, Zhuo Liu, Chenliang Xu

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Adversarial examples crafted by adding perturbations imperceptible to humans can deceive neural networks. Recent studies identify the adversarial transferability across various models i.e. the cross-model attack ability of adversarial samples. To enhance such adversarial transferability existing input transformation-based methods diversify input data with transformation augmentation. However their effectiveness is limited by the finite number of available transformations. In our study we introduce a novel approach named Learning to Transform (L2T). L2T increases the diversity of transformed images by selecting the optimal combination of operations from a pool of candidates consequently improving adversarial transferability. We conceptualize the selection of optimal transformation combinations as a trajectory optimization problem and employ a reinforcement learning strategy to effectively solve the problem. Comprehensive experiments on the ImageNet dataset as well as practical tests with Google Vision and GPT-4V reveal that L2T surpasses current methodologies in enhancing adversarial transferability thereby confirming its effectiveness and practical significance.

Poster
Learning to Select Views for Efficient Multi-View Understanding

Yunzhong Hou, Stephen Gould, Liang Zheng

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Multiple camera view (multi-view) setups have proven useful in many computer vision applications. However the high computational cost associated with multiple views creates a significant challenge for end devices with limited computational resources. In modern CPU pipelining breaks a longer job into steps and enables parallelism over sequential steps from multiple jobs. Inspired by this we study selective view pipelining for efficient multi-view understanding which breaks computation of multiple views into steps and only computes the most helpful views/steps in a parallel manner for the best efficiency. To this end we use reinforcement learning to learn a very light view selection module that analyzes the target object or scenario from initial views and selects the next-best-view for recognition or detection for pipeline computation. Experimental results on multi-view classification and detection tasks show that our approach achieves promising performance while using only 2 or 3 out of N available views significantly reducing computational costs while maintaining parallelism over GPU through selective view pipelining.

Poster
Learning to Control Camera Exposure via Reinforcement Learning

Kyunghyun Lee, Ukcheol Shin, Byeong-Uk Lee

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Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of computer vision applications. Poorly adjusted camera exposure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes making them unsuitable for dynamic lighting conditions. In this paper we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes 2) flickering and image attribute-aware reward design along with lightweight state design for real-time processing 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild. As a result our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1 ms). Also the acquired images are well-exposed and show superiority in various computer vision tasks such as feature extraction and object detection.

Poster
Learning from Observer Gaze: Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition

Yuchen Zhou, Linkai Liu, Chao Gou

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Most existing attention prediction research focuses on salient instances like humans and objects. However the more complex interaction-oriented attention arising from the comprehension of interactions between instances by human observers remains largely unexplored. This is equally crucial for advancing human-machine interaction and human-centered artificial intelligence. To bridge this gap we first collect a novel gaze fixation dataset named IG comprising 530000 fixation points across 740 diverse interaction categories capturing visual attention during human observers' cognitive processes of interactions. Subsequently we introduce the zero-shot interaction-oriented attention prediction task (ZeroIA) which challenges models to predict visual cues for interactions not encountered during training. Thirdly we present the Interactive Attention model (IA) designed to emulate human observers' cognitive processes to tackle the ZeroIA problem. Extensive experiments demonstrate that the proposed IA outperforms other state-of-the-art approaches in both ZeroIA and fully supervised settings. Lastly we endeavor to apply interaction-oriented attention to the interaction recognition task itself. Further experimental results demonstrate the promising potential to enhance the performance and interpretability of existing state-of-the-art HOI models by incorporating real human attention data from IG and attention labels generated by IA.

Poster
Lane2Seq: Towards Unified Lane Detection via Sequence Generation

Kunyang Zhou

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In this paper we present a novel sequence generation-based framework for lane detection called Lane2Seq. It unifies various lane detection formats by casting lane detection as a sequence generation task. This is different from previous lane detection methods which depend on well-designed task-specific head networks and corresponding loss functions. Lane2Seq only adopts a plain transformer-based encoder-decoder architecture with a simple cross-entropy loss. Additionally we propose a new multi-format model tuning based on reinforcement learning to incorporate the task-specific knowledge into Lane2Seq. Experimental results demonstrate that such a simple sequence generation paradigm not only unifies lane detection but also achieves competitive performance on benchmarks. For example Lane2Seq gets 97.95% and 97.42% F1 score on Tusimple and LLAMAS datasets establishing a new state-of-the-art result for two benchmarks.

Poster
LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Yuhang Yang, Wei Zhai, Hongchen Luo, Yang Cao, Zheng-Jun Zha

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Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements e.g. human contact object affordance and human-object spatial relation primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object) and struggle to address the uncertainty in interactions. Actually objects' functionalities potentially affect humans' interaction intentions which reveals what the interaction is. Meanwhile the interacting humans and objects exhibit matching geometric structures which presents how to interact. In light of this we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this we present LEMON (LEarning 3D huMan-Object iNteraction relation) a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations combining them to anticipate the interaction elements. Besides the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation. The code and dataset are available at https://yyvhang.github.io/LEMON/

Poster
Jointly Training and Pruning CNNs via Learnable Agent Guidance and Alignment

Alireza Ganjdanesh, Shangqian Gao, Heng Huang

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Structural model pruning is a prominent approach used for reducing the computational cost of Convolutional Neural Networks (CNNs) before their deployment on resource-constrained devices. Yet the majority of proposed ideas require a pretrained model before pruning which is costly to secure. In this paper we propose a novel structural pruning approach to jointly learn the weights and structurally prune architectures of CNN models. The core element of our method is a Reinforcement Learning (RL) agent whose actions determine the pruning ratios of the CNN model's layers and the resulting model's accuracy serves as its reward. We conduct the joint training and pruning by iteratively training the model's weights and the agent's policy and we regularize the model's weights to align with the selected structure by the agent. The evolving model's weights result in a dynamic reward function for the agent which prevents using prominent episodic RL methods with stationary environment assumption for our purpose. We address this challenge by designing a mechanism to model the complex changing dynamics of the reward function and provide a representation of it to the RL agent. To do so we take a learnable embedding for each training epoch and employ a recurrent model to calculate a representation of the changing environment. We train the recurrent model and embeddings using a decoder model to reconstruct observed rewards. Such a design empowers our agent to effectively leverage episodic observations along with the environment representations to learn a proper policy to determine performant sub-networks of the CNN model. Our extensive experiments on CIFAR-10 and ImageNet using ResNets and MobileNets demonstrate the effectiveness of our method.

Poster
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

Shaofei Wang, Bozidar Antic, Andreas Geiger, Siyu Tang

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We present IntrinsicAvatar a novel approach to recovering the intrinsic properties of clothed human avatars including geometry albedo material and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However these methods bake intrinsic properties such as albedo material and environment lighting into a single entangled neural representation. On the other hand only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process and combine ray tracing with body articulation. Our approach can recover high-quality geometry albedo material and lighting properties of clothed humans from a single monocular video without requiring supervised pre-training using ground truth materials. Furthermore since we explicitly model the volumetric scattering process and ray tracing our model naturally generalizes to novel poses enabling animation of the reconstructed avatar in novel lighting conditions.

Poster
Insights from the Use of Previously Unseen Neural Architecture Search Datasets

Rob Geada, David Towers, Matthew Forshaw, Amir Atapour-Abarghouei, A. Stephen McGough

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The boundless possibility of neural networks which can be used to solve a problem - each with different performance - leads to a situation where a Deep Learning expert is required to identify the best neural network. This goes against the hope of removing the need for experts. Neural Architecture Search (NAS) offers a solution to this by automatically identifying the best architecture. However to date NAS work has focused on a small set of datasets which we argue are not representative of real-world problems. We introduce eight new datasets created for a series of NAS Challenges: AddNIST Language MultNIST CIFARTile Gutenberg Isabella GeoClassing and Chesseract. These datasets and challenges are developed to direct attention to issues in NAS development and to encourage authors to consider how their models will perform on datasets unknown to them at development time. We present experimentation using standard Deep Learning methods as well as the best results from challenge participants

Poster
Improving Unsupervised Hierarchical Representation with Reinforcement Learning

Ruyi An, Yewen Li, Xu He, Pengjie Gu, Mengchen Zhao, Dong Li, Jianye Hao, Chaojie Wang, Bo An, Mingyuan Zhou

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Learning representations to capture the very fundamental understanding of the world is a key challenge in machine learning. The hierarchical structure of explanatory factors hidden in data is such a general representation and could be potentially achieved with a hierarchical VAE. However training a hierarchical VAE always suffers from the "posterior collapse" where the data information is hard to propagate to the higher-level latent variables hence resulting in a bad hierarchical representation. To address this issue we first analyze the shortcomings of existing methods for mitigating the "posterior collapse" from an information theory perspective then highlight the necessity of regularization for explicitly propagating data information to higher-level latent variables while maintaining the dependency between different levels. This naturally leads to formulating the inference of the hierarchical latent representation as a sequential decision process which could benefit from applying reinforcement learning (RL). Aligning RL's objective with the regularization we first introduce a "skip-generative path" to acquire a reward for evaluating the information content of an inferred latent representation and then the developed Q-value function based on it could have a consistent optimization direction of the regularization. Finally policy gradient one of the typical RL methods is employed to train a hierarchical VAE without introducing a gradient estimator. Experimental results firmly support our analysis and demonstrate that our proposed method effectively mitigates the "posterior collapse" issue learns an informative hierarchy acquires explainable latent representations and significantly outperforms other hierarchical VAE-based methods in downstream tasks.

Poster
Hybrid Proposal Refiner: Revisiting DETR Series from the Faster R-CNN Perspective

Jinjing Zhao, Fangyun Wei, Chang Xu

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With the transformative impact of the Transformer DETR pioneered the application of the encoder-decoder architecture to object detection. A collection of follow-up research e.g. Deformable DETR aims to enhance DETR while adhering to the encoder-decoder design. In this work we revisit the DETR series through the lens of Faster R-CNN. We find that the DETR resonates with the underlying principles of Faster R-CNN's RPN-refiner design but benefits from end-to-end detection owing to the incorporation of Hungarian matching. We systematically adapt the Faster R-CNN towards the Deformable DETR by integrating or repurposing each component of Deformable DETR and note that Deformable DETR's improved performance over Faster R-CNN is attributed to the adoption of advanced modules such as a superior proposal refiner (e.g. deformable attention rather than RoI Align). When viewing the DETR through the RPN-refiner paradigm we delve into various proposal refinement techniques such as deformable attention cross attention and dynamic convolution. These proposal refiners cooperate well with each other; thus we synergistically combine them to establish a Hybrid Proposal Refiner (HPR). Our HPR is versatile and can be incorporated into various DETR detectors. For instance by integrating HPR to a strong DETR detector we achieve an AP of 54.9 on the COCO benchmark utilizing a ResNet-50 backbone and a 36-epoch training schedule. Code and models are available at https://github.com/ZhaoJingjing713/HPR.

Poster
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction

Xiao Chen, Quanyi Li, Tai Wang, Tianfan Xue, Jiangmiao Pang

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While recent advances in neural radiance field enable realistic digitization for large-scale scenes the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However the existing NBV policies heavily rely on hand-crafted criteria limited action space or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them we propose GenNBV an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint and even interact with unseen geometries during training. To boost the cross-dataset generalizability we also propose a novel multi-source state embedding including geometric semantic and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets respectively outperforming prior solutions.

Poster