CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: 3D Vision · 389 papers · Reset filters

DGC-GNN: Leveraging Geometry and Color Cues for Visual Descriptor-Free 2D-3D Matching

Shuzhe Wang, Juho Kannala, Daniel Barath

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Matching 2D keypoints in an image to a sparse 3D point cloud of the scene without requiring visual descriptors has garnered increased interest due to its low memory requirements inherent privacy preservation and reduced need for expensive 3D model maintenance compared to visual descriptor-based methods. However existing algorithms often compromise on performance resulting in a significant deterioration compared to their descriptor-based counterparts. In this paper we introduce DGC-GNN a novel algorithm that employs a global-to-local Graph Neural Network (GNN) that progressively exploits geometric and color cues to rep- resent keypoints thereby improving matching accuracy. Our procedure encodes both Euclidean and angular relations at a coarse level forming the geometric embedding to guide the point matching. We evaluate DGC-GNN on both indoor and outdoor datasets demonstrating that it not only doubles the accuracy of the state-of-the-art visual descriptor-free algorithm but also substantially narrows the performance gap between descriptor-based and descriptor free methods.

Poster
DART: Implicit Doppler Tomography for Radar Novel View Synthesis

Tianshu Huang, John Miller, Akarsh Prabhakara, Tao Jin, Tarana Laroia, Zico Kolter, Anthony Rowe

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Simulation is an invaluable tool for radio-frequency system designers that enables rapid prototyping of various algorithms for imaging target detection classification and tracking. However simulating realistic radar scans is a challenging task that requires an accurate model of the scene radio frequency material properties and a corresponding radar synthesis function. Rather than specifying these models explicitly we propose DART - Doppler Aided Radar Tomography a Neural Radiance Field-inspired method which uses radar-specific physics to create a reflectance and transmittance-based rendering pipeline for range-Doppler images. We then evaluate DART by constructing a custom data collection platform and collecting a novel radar dataset together with accurate position and instantaneous velocity measurements from lidar-based localization. In comparison to state-of-the-art baselines DART synthesizes superior radar range-Doppler images from novel views across all datasets and additionally can be used to generate high quality tomographic images.

Poster
Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training

Runze He, Shaofei Huang, Xuecheng Nie, Tianrui Hui, Luoqi Liu, Jiao Dai, Jizhong Han, Guanbin Li, Si Liu

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In this paper we target the adaptive source driven 3D scene editing task by proposing a CustomNeRF model that unifies a text description or a reference image as the editing prompt. However obtaining desired editing results conformed with the editing prompt is nontrivial since there exist two significant challenges including accurate editing of only foreground regions and multi-view consistency given a single-view reference image. To tackle the first challenge we propose a Local-Global Iterative Editing (LGIE) training scheme that alternates between foreground region editing and full-image editing aimed at foreground-only manipulation while preserving the background. For the second challenge we also design a class-guided regularization that exploits class priors within the generation model to alleviate the inconsistency problem among different views in image-driven editing. Extensive experiments show that our CustomNeRF produces precise editing results under various real scenes for both text- and image-driven settings. The code is available at: https://github. com/hrz2000/CustomNeRF.

Poster
CurveCloudNet: Processing Point Clouds with 1D Structure

Colton Stearns, Alex Fu, Jiateng Liu, Jeong Joon Park, Davis Rempe, Despoina Paschalidou, Leonidas J. Guibas

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Modern depth sensors such as LiDAR operate by sweeping laser-beams across the scene resulting in a point cloud with notable 1D curve-like structures. In this work we introduce a new point cloud processing scheme and backbone called CurveCloudNet which takes advantage of the curve-like structure inherent to these sensors. While existing backbones discard the rich 1D traversal patterns and rely on generic 3D operations CurveCloudNet parameterizes the point cloud as a collection of polylines (dubbed a "curve cloud") establishing a local surface-aware ordering on the points. By reasoning along curves CurveCloudNet captures lightweight curve-aware priors to efficiently and accurately reason in several diverse 3D environments. We evaluate CurveCloudNet on multiple synthetic and real datasets that exhibit distinct 3D size and structure. We demonstrate that CurveCloudNet outperforms both point-based and sparse-voxel backbones in various segmentation settings notably scaling to large scenes better than point-based alternatives while exhibiting improved single-object performance over sparse-voxel alternatives. In all CurveCloudNet is an efficient and accurate backbone that can handle a larger variety of 3D environments than past works.

Poster
Coupled Laplacian Eigenmaps for Locally-Aware 3D Rigid Point Cloud Matching

Matteo Bastico, Etienne Decencière, Laurent Corté, Yannick Tillier, David Ryckelynck

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Point cloud matching a crucial technique in computer vision medical and robotics fields is primarily concerned with finding correspondences between pairs of point clouds or voxels. In some practical scenarios emphasizing local differences is crucial for accurately identifying a correct match thereby enhancing the overall robustness and reliability of the matching process. Commonly used shape descriptors have several limitations and often fail to provide meaningful local insights about the paired geometries. In this work we propose a new technique based on graph Laplacian eigenmaps to match point clouds by taking into account fine local structures. To deal with the order and sign ambiguity of Laplacian eigenmaps we introduce a new operator called Coupled Laplacian that allows to easily generate aligned eigenspaces for multiple registered geometries. We show that the similarity between those aligned high-dimensional spaces provides a locally meaningful score to match shapes. We firstly evaluate the performance of the proposed technique in a point-wise manner focusing on the task of object anomaly localization on the MVTec 3D-AD dataset. Additionally we define a new medical task called automatic Bone Side Estimation (BSE) which we address through a global similarity score derived from coupled eigenspaces. In order to test it we propose a benchmark collecting bone surface structures from various public datasets. Our matching technique based on Coupled Laplacian outperforms other methods by reaching an impressive accuracy on both tasks.

Poster
Control4D: Efficient 4D Portrait Editing with Text

Ruizhi Shao, Jingxiang Sun, Cheng Peng, Zerong Zheng, Boyao Zhou, Hongwen Zhang, Yebin Liu

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We introduce Control4D an innovative framework for editing dynamic 4D portraits using text instructions. Our method addresses the prevalent challenges in 4D editing notably the inefficiencies of existing 4D representations and the inconsistent editing effect caused by diffusion-based editors. We first propose GaussianPlanes a novel 4D representation that makes Gaussian Splatting more structured by applying plane-based decomposition in 3D space and time. This enhances both efficiency and robustness in 4D editing. Furthermore we propose to leverage a 4D generator to learn a more continuous generation space from inconsistent edited images produced by the diffusion-based editor which effectively improves the consistency and quality of 4D editing. Comprehensive evaluation demonstrates the superiority of Control4D including significantly reduced training time high-quality rendering and spatial-temporal consistency in 4D portrait editing.

Poster
Contrastive Pre-Training with Multi-View Fusion for No-Reference Point Cloud Quality Assessment

Ziyu Shan, Yujie Zhang, Qi Yang, Haichen Yang, Yiling Xu, Jenq-Neng Hwang, Xiaozhong Xu, Shan Liu

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No-reference point cloud quality assessment (NR-PCQA) aims to automatically evaluate the perceptual quality of distorted point clouds without available reference which have achieved tremendous improvements due to the utilization of deep neural networks. However learning-based NR-PCQA methods suffer from the scarcity of labeled data and usually perform suboptimally in terms of generalization. To solve the problem we propose a novel contrastive pre-training framework tailored for PCQA (CoPA) which enables the pre-trained model to learn quality-aware representations from unlabeled data. To obtain anchors in the representation space we project point clouds with different distortions into images and randomly mix their local patches to form mixed images with multiple distortions. Utilizing the generated anchors we constrain the pre-training process via a quality-aware contrastive loss following the philosophy that perceptual quality is closely related to both content and distortion. Furthermore in the model fine-tuning stage we propose a semantic-guided multi-view fusion module to effectively integrate the features of projected images from multiple perspectives. Extensive experiments show that our method outperforms the state-of-the-art PCQA methods on popular benchmarks. Further investigations demonstrate that CoPA can also benefit existing learning-based PCQA models.

Poster
Contrastive Denoising Score for Text-guided Latent Diffusion Image Editing

Hyelin Nam, Gihyun Kwon, Geon Yeong Park, Jong Chul Ye

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With the remarkable advent of text-to-image diffusion models image editing methods have become more diverse and continue to evolve. A promising recent approach in this realm is Delta Denoising Score (DDS) - an image editing technique based on Score Distillation Sampling (SDS) framework that leverages the rich generative prior of text-to-image diffusion models. However relying solely on the difference between scoring functions is insufficient for preserving specific structural elements from the original image a crucial aspect of image editing. To address this here we present an embarrassingly simple yet very powerful modification of DDS called Contrastive Denoising Score (CDS) for latent diffusion models (LDM). Inspired by the similarities and differences between DDS and the contrastive learning for unpaired image-to-image translation(CUT) we introduce a straightforward approach using CUT loss within the DDS framework. Rather than employing auxiliary networks as in the original CUT approach we leverage the intermediate features of LDM specifically those from the self-attention layers which possesses rich spatial information. Our approach enables zero-shot image-to-image translation and neural radiance field (NeRF) editing achieving structural correspondence between the input and output while maintaining content controllability. Qualitative results and comparisons demonstrates the effectiveness of our proposed method.

Poster
Continuous Pose for Monocular Cameras in Neural Implicit Representation

Qi Ma, Danda Pani Paudel, Ajad Chhatkuli, Luc Van Gool

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In this paper we showcase the effectiveness of optimizing monocular camera poses as a continuous function of time. The camera poses are represented using an implicit neural function which maps the given time to the corresponding camera pose. The mapped camera poses are then used for the downstream tasks where joint camera pose optimization is also required. While doing so the network parameters - that implicitly represent camera poses - are optimized. We exploit the proposed method in four diverse experimental settings namely (1) NeRF from noisy poses; (2) NeRF from asynchronous Events; (3) Visual Simultaneous Localization and Mapping (vSLAM); and (4) vSLAM with IMUs. In all four settings the proposed method performs significantly better than the compared baselines and the state-of-the-art methods. Additionally using the assumption of continuous motion changes in pose may actually live in a manifold that has lower than 6 degrees of freedom (DOF) is also realized. We call this low DOF motion representation as the intrinsic motion and use the approach in vSLAM settings show ing impressive camera tracking performance.

Poster
Continual Forgetting for Pre-trained Vision Models

Hongbo Zhao, Bolin Ni, Junsong Fan, Yuxi Wang, Yuntao Chen, Gaofeng Meng, Zhaoxiang Zhang

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For privacy and security concerns the need to erase unwanted information from pre-trained vision models is becoming evident nowadays. In real-world scenarios erasure requests originate at any time from both users and model owners. These requests usually form a sequence. Therefore under such a setting selective information is expected to be continuously removed from a pre-trained model while maintaining the rest. We define this problem as continual forgetting and identify two key challenges. (i) For unwanted knowledge efficient and effective deleting is crucial. (ii) For remaining knowledge the impact brought by the forgetting procedure should be minimal. To address them we propose Group Sparse LoRA (GS-LoRA). Specifically towards (i) we use LoRA modules to fine-tune the FFN layers in Transformer blocks for each forgetting task independently and towards (ii) a simple group sparse regularization is adopted enabling automatic selection of specific LoRA groups and zeroing out the others. GS-LoRA is effective parameter-efficient data-efficient and easy to implement. We conduct extensive experiments on face recognition object detection and image classification and demonstrate that GS-LoRA manages to forget specific classes with minimal impact on other classes. Codes will be released on https://github.com/bjzhb666/GS-LoRA.

Poster
Construct to Associate: Cooperative Context Learning for Domain Adaptive Point Cloud Segmentation

Guangrui Li

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This paper tackles the domain adaptation problem in point cloud semantic segmentation which performs adaptation from a fully labeled domain (source domain) to an unlabeled target domain. Due to the unordered property of point clouds LiDAR scans typically show varying geometric structures across different regions in terms of density noises etc hence leading to increased dynamics on context. However such characteristics are not consistent across domains due to the difference in sensors environments etc thus hampering the effective scene comprehension across domains. To solve this we propose Cooperative Context Learning that performs context modeling and modulation from different aspects but in a cooperative manner. Specifically we first devise context embeddings to discover and model contextual relationships with close neighbors in a learnable manner. Then with the context embeddings from two domains we introduce a set of learnable prototypes to attend and associate them under the attention paradigm. As a result these prototypes naturally establish long-range dependency across regions and domains thereby encouraging the transfer of context knowledge and easing the adaptation. Moreover the attention in turn attunes and guides the local context modeling and urges them to focus on the domain-invariant context knowledge thus promoting the adaptation in a cooperative manner. Experiments on representative benchmarks verify that our method attains the new state-of-the-art.

Poster
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

Simon Niedermayr, Josef Stumpfegger, rüdiger westermann

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Recently high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network streaming and rendering on low-power devices requires significantly reduced memory consumption as well as improved rendering efficiency. We propose a compressed 3D Gaussian splat representation that utilizes sensitivity-aware vector clustering with quantization-aware training to compress directional colors and Gaussian parameters. The learned codebooks have low bitrates and achieve a compression rate of up to 31 on real-world scenes with only minimal degradation of visual quality. We demonstrate that the compressed splat representation can be efficiently rendered with hardware rasterization on lightweight GPUs at up to 4 higher framerates than reported via an optimized GPU compute pipeline. Extensive experiments across multiple datasets demonstrate the robustness and rendering speed of the proposed approach.

Poster
Compact 3D Gaussian Representation for Radiance Field

Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park

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Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering achieving very fast rendering speed and promising image quality. However a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images which requires a large amount of memory and storage. To address this critical issue we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes such as view-dependent color and covariance. To this end we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding we consistently show over 25x reduced storage and enhanced rendering speed while maintaining the quality of the scene representation compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation achieving high performance fast training compactness and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

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Commonsense Prototype for Outdoor Unsupervised 3D Object Detection

Hai Wu, Shijia Zhao, Xun Huang, Chenglu Wen, Xin Li, Cheng Wang

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The prevalent approaches of unsupervised 3D object detection follow cluster-based pseudo-label generation and iterative self-training processes. However the challenge arises due to the sparsity of LiDAR scans which leads to pseudo-labels with erroneous size and position resulting in subpar detection performance. To tackle this problem this paper introduces a Commonsense Prototype-based Detector termed CPD for unsupervised 3D object detection. CPD first constructs Commonsense Prototype (CProto) characterized by high-quality bounding box and dense points based on commonsense intuition. Subsequently CPD refines the low-quality pseudo-labels by leveraging the size prior from CProto. Furthermore CPD enhances the detection accuracy of sparsely scanned objects by the geometric knowledge from CProto. CPD outperforms state-of-the-art unsupervised 3D detectors on Waymo Open Dataset (WOD) PandaSet and KITTI datasets by a large margin. Besides by training CPD on WOD and testing on KITTI CPD attains 90.85% and 81.01% 3D Average Precision on easy and moderate car classes respectively. These achievements position CPD in close proximity to fully supervised detectors highlighting the significance of our method. The code will be available at https://github.com/hailanyi/CPD.

Poster
ColorPCR: Color Point Cloud Registration with Multi-Stage Geometric-Color Fusion

Juncheng Mu, Lin Bie, Shaoyi Du, Yue Gao

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Point cloud registration is still a challenging and open problem. For example when the overlap between two point clouds is extremely low geo-only features may be not sufficient. Therefore it is important to further explore how to utilize color data in this task. Under such circumstances we propose ColorPCR for color point cloud registration with multi-stage geometric-color fusion. We design a Hierarchical Color Enhanced Feature Extraction module to extract multi-level geometric-color features and a GeoColor Superpoint Matching Module to encode transformation-invariant geo-color global context for robust patch correspondences. In this way both geometric and color data can be used thus lead to robust performance even under extremely challenging scenarios such as low overlap between two point clouds. To evaluate the performance of our method we colorize 3DMatch/3DLoMatch datasets as Color3DMatch/Color3DLoMatch and evaluations on these datasets demonstrate the effectiveness of our proposed method. Our method achieves state-of-the-art registration recall of 97.5%/88.9% on them.

Poster
Coherence As Texture - Passive Textureless 3D Reconstruction by Self-interference

Wei-Yu Chen, Aswin C. Sankaranarayanan, Anat Levin, Matthew O'Toole

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Passive depth estimation based on stereo or defocus relies on the presence of the texture on an object to resolve its depth. Hence recovering the depth of a textureless object-- for example a large white wall--is not just hard but perhaps even impossible. Or is it? We show that spatial coherence a property of natural light sources can be used to resolve the depth of a scene point even when it is textureless. Our approach relies on the idea that natural light scattered off a scene point is locally coherent with itself while incoherent with the light scattered from other surface points; we use this insight to design an optical setup that uses self-interference as a texture feature for estimating depth. Our lab prototype is capable of resolving the depths of textureless objects in sunlight as well as indoor lights.

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CoGS: Controllable Gaussian Splatting

Heng Yu, Joel Julin, Zoltán A. Milacski, Koichiro Niinuma, László A. Jeni

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Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive limiting their practical applicability. On the other hand while single-camera Neural Radiance Fields (NeRFs) offer a more streamlined approach they have excessive training and rendering costs. 3D Gaussian Splatting would be a suitable alternative but for two reasons. Firstly existing methods for 3D dynamic Gaussians require synchronized multi-view cameras and secondly the lack of controllability in dynamic scenarios. We present CoGS a method for Controllable Gaussian Splatting that enables the direct manipulation of scene elements offering real-time control of dynamic scenes without the prerequisite of pre-computing control signals. We evaluated CoGS using both synthetic and real-world datasets that include dynamic objects that differ in degree of difficulty. In our evaluations CoGS consistently outperformed existing dynamic and controllable neural representations in terms of visual fidelity.

Poster
Cinematic Behavior Transfer via NeRF-based Differentiable Filming

Xuekun Jiang, Anyi Rao, Jingbo Wang, Dahua Lin, Bo Dai

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In the evolving landscape of digital media and video production the precise manipulation and reproduction of visual elements like camera movements and character actions are highly desired. Existing SLAM methods face limitations in dynamic scenes and human pose estimation often focuses on 2D projections neglecting 3D statuses. To address these issues we first introduce a reverse filming behavior estimation technique. It optimizes camera trajectories by leveraging NeRF as a differentiable renderer and refining SMPL tracks. We then introduce a cinematic transfer pipeline that is able to transfer various shot types to a new 2D video or a 3D virtual environment. The incorporation of 3D engine workflow enables superior rendering and control abilities which also achieves a higher rating in the user study.

Poster
CausalPC: Improving the Robustness of Point Cloud Classification by Causal Effect Identification

Yuanmin Huang, Mi Zhang, Daizong Ding, Erling Jiang, Zhaoxiang Wang, Min Yang

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Deep neural networks have demonstrated remarkable performance in point cloud classification. However previous works show they are vulnerable to adversarial perturbations that can manipulate their predictions. Given the distinctive modality of point clouds various attack strategies have emerged posing challenges for existing defenses to achieve effective generalization. In this study we for the first time introduce causal modeling to enhance the robustness of point cloud classification models. Our insight is from the observation that adversarial examples closely resemble benign point clouds from the human perspective. In our causal modeling we incorporate two critical variables the structural information (standing for the key feature leading to the classification) and the hidden confounders (standing for the noise interfering with the classification). The resulting overall framework CausalPC consists of three sub-modules to identify the causal effect for robust classification. The framework is model-agnostic and adaptable for integration with various point cloud classifiers. Our approach significantly improves the adversarial robustness of three mainstream point cloud classification models on two benchmark datasets. For instance the classification accuracy for DGCNN on ModelNet40 increases from 29.2% to 72.0% with CausalPC whereas the best-performing baseline achieves only 42.4%.

Poster
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning

Desai Xie, Jiahao Li, Hao Tan, Xin Sun, Zhixin Shu, Yi Zhou, Sai Bi, Sören Pirk, Arie E. Kaufman

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Multi-view diffusion models obtained by applying Supervised Finetuning (SFT) to text-to-image diffusion models have driven recent breakthroughs in text-to-3D research. However due to the limited size and quality of existing 3D datasets they still suffer from multi-view inconsistencies and Neural Radiance Field (NeRF) reconstruction artifacts. We argue that multi-view diffusion models can benefit from further Reinforcement Learning Finetuning (RLFT) which allows models to learn from the data generated by themselves and improve beyond their dataset limitations during SFT. To this end we introduce Carve3D an improved RLFT algorithm coupled with a novel Multi-view Reconstruction Consistency (MRC) metric to enhance the consistency of multi-view diffusion models. To measure the MRC metric on a set of multi-view images we compare them with their corresponding NeRF renderings at the same camera viewpoints. The resulting model which we denote as Carve3DM demonstrates superior multi-view consistency and NeRF reconstruction quality than existing models. Our results suggest that pairing SFT with Carve3D's RLFT is essential for developing multi-view-consistent diffusion models mirroring the standard Large Language Model (LLM) alignment pipeline. Our code training and testing data and video results are available at: https://desaixie.github.io/carve-3d.

Poster