CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Composed Video Retrieval via Enriched Context and Discriminative Embeddings

Omkar Thawakar, Muzammal Naseer, Rao Muhammad Anwer, Salman Khan, Michael Felsberg, Mubarak Shah, Fahad Shahbaz Khan

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Composed video retrieval (CoVR) is a challenging prob- lem in computer vision which has recently highlighted the in- tegration of modification text with visual queries for more so- phisticated video search in large databases. Existing works predominantly rely on visual queries combined with modi- fication text to distinguish relevant videos. However such a strategy struggles to fully preserve the rich query-specific context in retrieved target videos and only represents the target video using visual embedding. We introduce a novel CoVR framework that leverages detailed language descrip- tions to explicitly encode query-specific contextual informa- tion and learns discriminative embeddings of vision only text only and vision-text for better alignment to accurately retrieve matched target videos. Our proposed framework can be flexibly employed for both composed video (CoVR) and image (CoIR) retrieval tasks. Experiments on three datasets show that our approach obtains state-of-the-art per- formance for both CovR and zero-shot CoIR tasks achiev- ing gains as high as around 7% in terms of recall@K=1 score. Our code detailed language descriptions for WebViD- CoVR dataset are available at https://github.com/ OmkarThawakar/composed-video-retrieval.

Poster
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction

Jianping Jiang, Xinyu Zhou, Bingxuan Wang, Xiaoming Deng, Chao Xu, Boxin Shi

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Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties but it lacks key texture appearance for hand mesh reconstruction. In this paper we propose EvRGBHand -- the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time space and information dimensionsEvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity and background overflow issues in event-based HMR. We further propose EvRGBDegrader which allows our model to generalize effectively in challenging scenes even when trained solely on standard scenes thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both and shows the potential of generalization to outdoor scenes and another type of event camera. Our code models and dataset will be made public after acceptance.

Poster
Comparing the Decision-Making Mechanisms by Transformers and CNNs via Explanation Methods

Mingqi Jiang, Saeed Khorram, Li Fuxin

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In order to gain insights about the decision-making of different visual recognition backbones we propose two methodologies sub-explanation counting and cross-testing that systematically applies deep explanation algorithms on a dataset-wide basis and compares the statistics generated from the amount and nature of the explanations. These methodologies reveal the difference among networks in terms of two properties called compositionality and disjunctivism. Transformers and ConvNeXt are found to be more compositional in the sense that they jointly consider multiple parts of the image in building their decisions whereas traditional CNNs and distilled transformers are less compositional and more disjunctive which means that they use multiple diverse but smaller set of parts to achieve a confident prediction. Through further experiments we pinpointed the choice of normalization to be especially important in the compositionality of a model in that batch normalization leads to less compositionality while group and layer normalization lead to more. Finally we also analyze the features shared by different backbones and plot a landscape of different models based on their feature-use similarity.

Poster
Compact 3D Gaussian Representation for Radiance Field

Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park

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Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering achieving very fast rendering speed and promising image quality. However a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images which requires a large amount of memory and storage. To address this critical issue we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes such as view-dependent color and covariance. To this end we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. With model compression techniques such as quantization and entropy coding we consistently show over 25x reduced storage and enhanced rendering speed while maintaining the quality of the scene representation compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation achieving high performance fast training compactness and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

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Communication-Efficient Federated Learning with Accelerated Client Gradient

Geeho Kim, Jinkyu Kim, Bohyung Han

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Federated learning often suffers from slow and unstable convergence due to the heterogeneous characteristics of participating client datasets. Such a tendency is aggravated when the client participation ratio is low since the information collected from the clients has large variations. To address this challenge we propose a simple but effective federated learning framework which improves the consistency across clients and facilitates the convergence of the server model. This is achieved by making the server broadcast a global model with a lookahead gradient. This strategy enables the proposed approach to convey the projected global update information to participants effectively without additional client memory and extra communication costs. We also regularize local updates by aligning each client with the overshot global model to reduce bias and improve the stability of our algorithm. We provide the theoretical convergence rate of our algorithm and demonstrate remarkable performance gains in terms of accuracy and communication efficiency compared to the state-of-the-art methods especially with low client participation rates. The source code is available at our project page.

Poster
Communication-Efficient Collaborative Perception via Information Filling with Codebook

Yue Hu, Juntong Peng, Sifei Liu, Junhao Ge, Si Liu, Siheng Chen

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Collaborative perception empowers each agent to improve its perceptual ability through the exchange of perceptual messages with other agents. It inherently results in a fundamental trade-off between perception ability and communication cost. To address this bottleneck issue our core idea is to optimize the collaborative messages from two key aspects: representation and selection. The proposed codebook-based message representation enables the transmission of integer codes rather than high-dimensional feature maps. The proposed information-filling-driven message selection optimizes local messages to collectively fill each agent's information demand preventing information overflow among multiple agents. By integrating these two designs we propose CodeFilling a novel communication-efficient collaborative perception system which significantly advances the perception-communication trade-off and is inclusive to both homogeneous and heterogeneous collaboration settings. We evaluate CodeFilling in both a real-world dataset DAIR-V2X and a new simulation dataset OPV2VH+. Results show that CodeFilling outperforms previous SOTA Where2comm on DAIR-V2X/OPV2VH+ with 1333/1206x lower communication volume. Our code is available at https://github.com/PhyllisH/CodeFilling.

Poster
Commonsense Prototype for Outdoor Unsupervised 3D Object Detection

Hai Wu, Shijia Zhao, Xun Huang, Chenglu Wen, Xin Li, Cheng Wang

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The prevalent approaches of unsupervised 3D object detection follow cluster-based pseudo-label generation and iterative self-training processes. However the challenge arises due to the sparsity of LiDAR scans which leads to pseudo-labels with erroneous size and position resulting in subpar detection performance. To tackle this problem this paper introduces a Commonsense Prototype-based Detector termed CPD for unsupervised 3D object detection. CPD first constructs Commonsense Prototype (CProto) characterized by high-quality bounding box and dense points based on commonsense intuition. Subsequently CPD refines the low-quality pseudo-labels by leveraging the size prior from CProto. Furthermore CPD enhances the detection accuracy of sparsely scanned objects by the geometric knowledge from CProto. CPD outperforms state-of-the-art unsupervised 3D detectors on Waymo Open Dataset (WOD) PandaSet and KITTI datasets by a large margin. Besides by training CPD on WOD and testing on KITTI CPD attains 90.85% and 81.01% 3D Average Precision on easy and moderate car classes respectively. These achievements position CPD in close proximity to fully supervised detectors highlighting the significance of our method. The code will be available at https://github.com/hailanyi/CPD.

Poster
CommonCanvas: Open Diffusion Models Trained on Creative-Commons Images

Aaron Gokaslan, A. Feder Cooper, Jasmine Collins, Landan Seguin, Austin Jacobson, Mihir Patel, Jonathan Frankle, Cory Stephenson, Volodymyr Kuleshov

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We train a set of open text-to-image (T2I) diffusion models on a dataset of curated Creative-Commons-licensed (CC) images which yields models that are competitive with Stable Diffusion 2 (SD2). This task presents two challenges: (1) high-resolution CC images lack the captions necessary to train T2I models; (2) CC images are relatively scarce. To address these challenges we use an intuitive transfer learning technique to produce a set of high-quality synthetic captions paired with our assembled CC images. We then develop a data- and compute-efficient training recipe that requires as little as 3% of the LAION data (i.e. roughly 70 million examples) needed to train existing SD2 models but obtains the same quality. These results indicate that we have a sufficient number of CC images (also roughly 70 million) for training high-quality models. Our recipe also implements a variety of optimizations that achieve 2.71x training speed-ups enabling rapid model iteration. We leverage this recipe to train several high-quality T2I mod- els which we dub the CommonCanvas family. Our largest model achieves comparable performance to SD2 on human evaluation even though we use a synthetically captioned CC-image dataset that is only <3% the size of LAION for training. We release our models data and code on GitHub.

Poster
Combining Frame and GOP Embeddings for Neural Video Representation

Jens Eirik Saethre, Roberto Azevedo, Christopher Schroers

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Implicit neural representations (INRs) were recently proposed as a new video compression paradigm with existing approaches performing on par with HEVC. However such methods only perform well in limited settings e.g. specific model sizes fixed aspect ratios and low-motion videos. We address this issue by proposing T-NeRV a hybrid video INR that combines frame-specific embeddings with GOP-specific features providing a lever for content-specific fine-tuning. We employ entropy-constrained training to jointly optimize our model for rate and distortion and demonstrate that T-NeRV can thereby automatically adjust this lever during training effectively fine-tuning itself to the target content. We evaluate T-NeRV on the UVG dataset where it achieves state-of-the-art results on the video representation task outperforming previous works by up to 3dB PSNR on challenging high-motion sequences. Further our method improves on the compression performance of previous methods and is the first video INR to outperform HEVC on all UVG sequences.

Poster
ColorPCR: Color Point Cloud Registration with Multi-Stage Geometric-Color Fusion

Juncheng Mu, Lin Bie, Shaoyi Du, Yue Gao

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Point cloud registration is still a challenging and open problem. For example when the overlap between two point clouds is extremely low geo-only features may be not sufficient. Therefore it is important to further explore how to utilize color data in this task. Under such circumstances we propose ColorPCR for color point cloud registration with multi-stage geometric-color fusion. We design a Hierarchical Color Enhanced Feature Extraction module to extract multi-level geometric-color features and a GeoColor Superpoint Matching Module to encode transformation-invariant geo-color global context for robust patch correspondences. In this way both geometric and color data can be used thus lead to robust performance even under extremely challenging scenarios such as low overlap between two point clouds. To evaluate the performance of our method we colorize 3DMatch/3DLoMatch datasets as Color3DMatch/Color3DLoMatch and evaluations on these datasets demonstrate the effectiveness of our proposed method. Our method achieves state-of-the-art registration recall of 97.5%/88.9% on them.

Poster
Color Shift Estimation-and-Correction for Image Enhancement

Yiyu Li, Ke Xu, Gerhard Petrus Hancke, Rynson W.H. Lau

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Images captured under sub-optimal illumination conditions may contain both over- and under-exposures. We observe that over- and over-exposed regions display opposite color tone distribution shifts which may not be easily normalized in joint modeling as they usually do not have "normal-exposed" regions/pixels as reference. In this paper we propose a novel method to enhance images with both over- and under-exposures by learning to estimate and correct such color shifts. Specifically we first derive the color feature maps of the brightened and darkened versions of the input image via a UNet-based network followed by a pseudo-normal feature generator to produce pseudo-normal color feature maps. We then propose a novel COlor Shift Estimation (COSE) module to estimate the color shifts between the derived brightened (or darkened) color feature maps and the pseudo-normal color feature maps. The COSE module corrects the estimated color shifts of the over- and under-exposed regions separately. We further propose a novel COlor MOdulation (COMO) module to modulate the separately corrected colors in the over- and under-exposed regions to produce the enhanced image. Comprehensive experiments show that our method outperforms existing approaches.

Poster
Collaborative Semantic Occupancy Prediction with Hybrid Feature Fusion in Connected Automated Vehicles

Rui Song, Chenwei Liang, Hu Cao, Zhiran Yan, Walter Zimmer, Markus Gross, Andreas Festag, Alois Knoll

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Collaborative perception in automated vehicles leverages the exchange of information between agents aiming to elevate perception results. Previous camera-based collaborative 3D perception methods typically employ 3D bounding boxes or bird's eye views as representations of the environment. However these approaches fall short in offering a comprehensive 3D environmental prediction. To bridge this gap we introduce the first method for collaborative 3D semantic occupancy prediction. Particularly it improves local 3D semantic occupancy predictions by hybrid fusion of (i) semantic and occupancy task features and (ii) compressed orthogonal attention features shared between vehicles. Additionally due to the lack of a collaborative perception dataset designed for semantic occupancy prediction we augment a current collaborative perception dataset to include 3D collaborative semantic occupancy labels for a more robust evaluation. The experimental findings highlight that: (i) our collaborative semantic occupancy predictions excel above the results from single vehicles by over 30% and (ii) models anchored on semantic occupancy outpace state-of-the-art collaborative 3D detection techniques in subsequent perception applications showcasing enhanced accuracy and enriched semantic-awareness in road environments.

Poster
Collaborative Learning of Anomalies with Privacy (CLAP) for Unsupervised Video Anomaly Detection: A New Baseline

Anas Al-lahham, Muhammad Zaigham Zaheer, Nurbek Tastan, Karthik Nandakumar

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nsupervised (US) video anomaly detection (VAD) in surveillance applications is gaining more popularity lately due to its practical real-world applications. Due to the extremely challenging nature of this task where learning is carried out without any annotations privacy-critical collaborative learning of US-VAD systems has not been studied yet. As surveillance videos are privacy sensitive and the availability of large-scale video data may enable better US-VAD systems collaborative learning can be highly rewarding in this setting. In this paper we propose a new baseline for anomaly detection capable of localizing anomalous events in complex surveillance scenarios in a fully unsupervised fashion without any labels on a privacy-retaining participant-based distributed training configuration. Additionally we propose three new evaluation protocols to extensively evaluate anomaly detection approaches on various scenarios of collaborations and data availability. Moreover based on these protocols we modify existing VAD datasets to extensively evaluate our approach as well as existing US SOTA methods on two large-scale datasets including UCF-Crime and XD-Violence. All proposed evaluation protocols dataset splits and codes are available here: \href https://github.com/AnasEmad11/CLAP https://github.com/AnasEmad11/CLAP .

Poster
Collaborating Foundation Models for Domain Generalized Semantic Segmentation

Yasser Benigmim, Subhankar Roy, Slim Essid, Vicky Kalogeiton, Stéphane Lathuilière

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Domain Generalized Semantic Segmentation (DGSS) deals with training a model on a labeled source domain with the aim of generalizing to unseen domains during inference. Existing DGSS methods typically effectuate robust features by means of Domain Randomization (DR). Such an approach is often limited as it can only account for style diversification and not content. In this work we take an orthogonal approach to DGSS and propose to use an assembly of CoLlaborative FOUndation models for Domain Generalized Semantic Segmentation (CLOUDS). In detail CLOUDS is a framework that integrates Foundation Models of various kinds: (i) CLIP backbone for its robust feature representation (ii) Diffusion Model to diversify the content thereby covering various modes of the possible target distribution and (iii) Segment Anything Model (SAM) for iteratively refining the predictions of the segmentation model. Extensive experiments show that our CLOUDS excels in adapting from synthetic to real DGSS benchmarks and under varying weather conditions notably outperforming prior methods by 5.6% and 6.7% on averaged mIoU respectively. Our code is available at https://github.com/yasserben/CLOUDS

Poster
Coherent Temporal Synthesis for Incremental Action Segmentation

Guodong Ding, Hans Golong, Angela Yao

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Data replay is a successful incremental learning technique for images. It prevents catastrophic forgetting by keeping a reservoir of previous data original or synthesized to ensure the model retains past knowledge while adapting to novel concepts. However its application in the video domain is rudimentary as it simply stores frame exemplars for action recognition. This paper presents the first exploration of video data replay techniques for incremental action segmentation focusing on action temporal modeling. We propose a Temporally Coherent Action (TCA) model which represents actions using a generative model instead of storing individual frames. The integration of a conditioning variable that captures temporal coherence allows our model to understand the evolution of action features over time. Therefore action segments generated by TCA for replay are diverse and temporally coherent. In a 10-task incremental setup on the Breakfast dataset our approach achieves significant increases in accuracy for up to 22% compared to the baselines.

Poster
Coherence As Texture - Passive Textureless 3D Reconstruction by Self-interference

Wei-Yu Chen, Aswin C. Sankaranarayanan, Anat Levin, Matthew O'Toole

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Passive depth estimation based on stereo or defocus relies on the presence of the texture on an object to resolve its depth. Hence recovering the depth of a textureless object-- for example a large white wall--is not just hard but perhaps even impossible. Or is it? We show that spatial coherence a property of natural light sources can be used to resolve the depth of a scene point even when it is textureless. Our approach relies on the idea that natural light scattered off a scene point is locally coherent with itself while incoherent with the light scattered from other surface points; we use this insight to design an optical setup that uses self-interference as a texture feature for estimating depth. Our lab prototype is capable of resolving the depths of textureless objects in sunlight as well as indoor lights.

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CogAgent: A Visual Language Model for GUI Agents

Wenyi Hong, Weihan Wang, Qingsong Lv, Jiazheng Xu, Wenmeng Yu, Junhui Ji, Yan Wang, Zihan Wang, Yuxiao Dong, Ming Ding, Jie Tang

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People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs) e.g. computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails but struggle to understand and interact with GUIs thus limiting their potential to increase automation levels. In this paper we introduce CogAgent an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders CogAgent supports input at a resolution of 1120*1120 enabling it to recognize tiny page elements and text. As a generalist visual language model CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks including VQAv2 OK-VQA Text-VQA ST-VQA ChartQA infoVQA DocVQA MM-Vet and POPE. CogAgent using only screenshots as input outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks---Mind2Web and AITW advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM.

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CodedEvents: Optimal Point-Spread-Function Engineering for 3D-Tracking with Event Cameras

Sachin Shah, Matthew A. Chan, Haoming Cai, Jingxi Chen, Sakshum Kulshrestha, Chahat Deep Singh, Yiannis Aloimonos, Christopher A. Metzler

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Point-spread-function (PSF) engineering is a well-established computational imaging technique that uses phase masks and other optical elements to embed extra information (e.g. depth) into the images captured by conventional CMOS image sensors. To date however PSF-engineering has not been applied to neuromorphic event cameras; a powerful new image sensing technology that responds to changes in the log-intensity of light. This paper establishes theoretical limits (Cramer Rao bounds) on 3D point localization and tracking with PSF-engineered event cameras. Using these bounds we first demonstrate that existing Fisher phase masks are already near-optimal for localizing static flashing point sources (e.g. blinking fluorescent molecules). We then demonstrate that existing designs are sub-optimal for tracking moving point sources and proceed to use our theory to design optimal phase masks and binary amplitude masks for this task. To overcome the non-convexity of the design problem we leverage novel implicit neural representation based parameterizations of the phase and amplitude masks. We demonstrate the efficacy of our designs through extensive simulations. We also validate our method with a simple prototype.

Poster
Codebook Transfer with Part-of-Speech for Vector-Quantized Image Modeling

Baoquan Zhang, Huaibin Wang, Chuyao Luo, Xutao Li, Guotao Liang, Yunming Ye, Xiaochen Qi, Yao He

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Vector-Quantized Image Modeling (VQIM) is a fundamental research problem in image synthesis which aims to represent an image with a discrete token sequence. Existing studies effectively address this problem by learning a discrete codebook from scratch and in a code-independent manner to quantize continuous representations into discrete tokens. However learning a codebook from scratch and in a code-independent manner is highly challenging which may be a key reason causing codebook collapse i.e. some code vectors can rarely be optimized without regard to the relationship between codes and good codebook priors such that die off finally. In this paper inspired by pretrained language models we find that these language models have actually pretrained a superior codebook via a large number of text corpus but such information is rarely exploited in VQIM. To this end we propose a novel codebook transfer framework with part-of-speech called VQCT which aims to transfer a well-trained codebook from pretrained language models to VQIM for robust codebook learning. Specifically we first introduce a pretrained codebook from language models and part-of-speech knowledge as priors. Then we construct a vision-related codebook with these priors for achieving codebook transfer. Finally a novel codebook transfer network is designed to exploit abundant semantic relationships between codes contained in pretrained codebooks for robust VQIM codebook learning. Experimental results on four datasets show that our VQCT method achieves superior VQIM performance over previous state-of-the-art methods.

Poster
Coarse-to-Fine Latent Diffusion for Pose-Guided Person Image Synthesis

Yanzuo Lu, Manlin Zhang, Andy J Ma, Xiaohua Xie, Jianhuang Lai

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Diffusion model is a promising approach to image generation and has been employed for Pose-Guided Person Image Synthesis (PGPIS) with competitive performance. While existing methods simply align the person appearance to the target pose they are prone to overfitting due to the lack of a high-level semantic understanding on the source person image. In this paper we propose a novel Coarse-to-Fine Latent Diffusion (CFLD) method for PGPIS. In the absence of image-caption pairs and textual prompts we develop a novel training paradigm purely based on images to control the generation process of a pre-trained text-to-image diffusion model. A perception-refined decoder is designed to progressively refine a set of learnable queries and extract semantic understanding of person images as a coarse-grained prompt. This allows for the decoupling of fine-grained appearance and pose information controls at different stages and thus circumventing the potential overfitting problem. To generate more realistic texture details a hybrid-granularity attention module is proposed to encode multi-scale fine-grained appearance features as bias terms to augment the coarse-grained prompt. Both quantitative and qualitative experimental results on the DeepFashion benchmark demonstrate the superiority of our method over the state of the arts for PGPIS. Code is available at https://github.com/YanzuoLu/CFLD.

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