CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Datasets and Benchmarks · 364 papers · Reset filters

Integrating Efficient Optimal Transport and Functional Maps For Unsupervised Shape Correspondence Learning

Tung Le, Khai Nguyen, shanlin sun, Nhat Ho, Xiaohui Xie

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In the realm of computer vision and graphics accurately establishing correspondences between geometric 3D shapes is pivotal for applications like object tracking registration texture transfer and statistical shape analysis. Moving beyond traditional hand-crafted and data-driven feature learning methods we incorporate spectral methods with deep learning focusing on functional maps (FMs) and optimal transport (OT). Traditional OT-based approaches often reliant on entropy regularization OT in learning-based framework face computational challenges due to their quadratic cost. Our key contribution is to employ the sliced Wasserstein distance (SWD) for OT which is a valid fast optimal transport metric in an unsupervised shape matching framework. This unsupervised framework integrates functional map regularizers with a novel OT-based loss derived from SWD enhancing feature alignment between shapes treated as discrete probability measures. We also introduce an adaptive refinement process utilizing entropy regularized OT further refining feature alignments for accurate point-to-point correspondences. Our method demonstrates superior performance in non-rigid shape matching including near-isometric and non-isometric scenarios and excels in downstream tasks like segmentation transfer. The empirical results on diverse datasets highlight our framework's effectiveness and generalization capabilities setting new standards in non-rigid shape matching with efficient OT metrics and an adaptive refinement module.

Poster
Instance Tracking in 3D Scenes from Egocentric Videos

Yunhan Zhao, Haoyu Ma, Shu Kong, Charless Fowlkes

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Egocentric sensors such as AR/VR devices capture human-object interactions and offer the potential to provide task-assistance by recalling 3D locations of objects of interest in the surrounding environment. This capability requires instance tracking in real-world 3D scenes from egocentric videos (IT3DEgo). We explore this problem by first introducing a new benchmark dataset consisting of RGB and depth videos per-frame camera pose and instance-level annotations in both 2D camera and 3D world coordinates. We present an evaluation protocol which evaluates tracking performance in 3D coordinates with two settings for enrolling instances to track: (1) single-view online enrollment where an instance is specified on-the-fly based on the human wearer's interactions. and (2) multi-view pre-enrollment where images of an instance to be tracked are stored in memory ahead of time. To address IT3DEgo we first re-purpose methods from relevant areas e.g. single object tracking (SOT) -- running SOT methods to track instances in 2D frames and lifting them to 3D using camera pose and depth. We also present a simple method that leverages pretrained segmentation and detection models to generate proposals from RGB frames and match proposals with enrolled instance images. Our experiments show that our method (with no finetuning) significantly outperforms SOT-based approaches in the egocentric setting. We conclude by arguing that the problem of egocentric instance tracking is made easier by leveraging camera pose and using a 3D allocentric (world) coordinate representation.

Poster
Insights from the Use of Previously Unseen Neural Architecture Search Datasets

Rob Geada, David Towers, Matthew Forshaw, Amir Atapour-Abarghouei, A. Stephen McGough

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The boundless possibility of neural networks which can be used to solve a problem - each with different performance - leads to a situation where a Deep Learning expert is required to identify the best neural network. This goes against the hope of removing the need for experts. Neural Architecture Search (NAS) offers a solution to this by automatically identifying the best architecture. However to date NAS work has focused on a small set of datasets which we argue are not representative of real-world problems. We introduce eight new datasets created for a series of NAS Challenges: AddNIST Language MultNIST CIFARTile Gutenberg Isabella GeoClassing and Chesseract. These datasets and challenges are developed to direct attention to issues in NAS development and to encourage authors to consider how their models will perform on datasets unknown to them at development time. We present experimentation using standard Deep Learning methods as well as the best results from challenge participants

Poster
Insect-Foundation: A Foundation Model and Large-scale 1M Dataset for Visual Insect Understanding

Hoang-Quan Nguyen, Thanh-Dat Truong, Xuan Bac Nguyen, Ashley Dowling, Xin Li, Khoa Luu

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In precision agriculture the detection and recognition of insects play an essential role in the ability of crops to grow healthy and produce a high-quality yield. The current machine vision model requires a large volume of data to achieve high performance. However there are approximately 5.5 million different insect species in the world. None of the existing insect datasets can cover even a fraction of them due to varying geographic locations and acquisition costs. In this paper we introduce a novel "Insect-1M" dataset a game-changing resource poised to revolutionize insect-related foundation model training. Covering a vast spectrum of insect species our dataset including 1 million images with dense identification labels of taxonomy hierarchy and insect descriptions offers a panoramic view of entomology enabling foundation models to comprehend visual and semantic information about insects like never before. Then to efficiently establish an Insect Foundation Model we develop a micro-feature self-supervised learning method with a Patch-wise Relevant Attention mechanism capable of discerning the subtle differences among insect images. In addition we introduce Description Consistency loss to improve micro-feature modeling via insect descriptions. Through our experiments we illustrate the effectiveness of our proposed approach in insect modeling and achieve State-of-the-Art performance on standard benchmarks of insect-related tasks. Our Insect Foundation Model and Dataset promise to empower the next generation of insect-related vision models bringing them closer to the ultimate goal of precision agriculture.

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Incremental Nuclei Segmentation from Histopathological Images via Future-class Awareness and Compatibility-inspired Distillation

Huyong Wang, Huisi Wu, Jing Qin

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We present a novel semantic segmentation approach for incremental nuclei segmentation from histopathological images which is a very challenging task as we have to incrementally optimize existing models to make them perform well in both old and new classes without using training samples of old classes. Yet it is an indispensable component of computer-aided diagnosis systems. The proposed approach has two key techniques. First we propose a new future-class awareness mechanism by separating some potential regions for future classes from background based on their similarities to both old and new classes in the representation space. With this mechanism we can not only reserve more parameter space for future updates but also enhance the representation capability of learned features. We further propose an innovative compatibility-inspired distillation scheme to make our model take full advantage of the knowledge learned by the old model. We conducted extensive experiments on two famous histopathological datasets and the results demonstrate the proposed approach achieves much better performance than state-of-the-art approaches. The code is available at https://github.com/why19991/InSeg.

Poster
InceptionNeXt: When Inception Meets ConvNeXt

Weihao Yu, Pan Zhou, Shuicheng YAN, Xinchao Wang

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Inspired by the long-range modeling ability of ViTs large-kernel convolutions are widely studied and adopted recently to enlarge the receptive field and improve model performance like the remarkable work ConvNeXt which employs 7x7 depthwise convolution. Although such depthwise operator only consumes a few FLOPs it largely harms the model efficiency on powerful computing devices due to the high memory access costs. For example ConvNeXt-T has similar FLOPs with ResNet-50 but only achieves 60% throughputs when trained on A100 GPUs with full precision. Although reducing the kernel size of ConvNeXt can improve speed it results in significant performance degradation which poses a challenging problem: How to speed up large-kernel-based CNN models while preserving their performance. To tackle this issue inspired by Inceptions we propose to decompose large-kernel depthwise convolution into four parallel branches along channel dimension i.e. small square kernel two orthogonal band kernels and an identity mapping. With this new Inception depthwise convolution we build a series of networks namely IncepitonNeXt which not only enjoy high throughputs but also maintain competitive performance. For instance InceptionNeXt-T achieves 1.6x higher training throughputs than ConvNeX-T as well as attains 0.2% top-1 accuracy improvement on ImageNet-1K. We anticipate InceptionNeXt can serve as an economical baseline for future architecture design to reduce carbon footprint.

Poster
Improving Semantic Correspondence with Viewpoint-Guided Spherical Maps

Octave Mariotti, Oisin Mac Aodha, Hakan Bilen

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Recent self-supervised models produce visual features that are not only effective at encoding image-level but also pixel-level semantics. They have been reported to obtain impressive results for dense visual semantic correspondence estimation even outperforming fully-supervised methods. Nevertheless these models still fail in the presence of challenging image characteristics such as symmetries and repeated parts. To address these limitations we propose a new semantic correspondence estimation method that supplements state-of-the-art self-supervised features with 3D understanding via a weak geometric spherical prior. Compared to more involved 3D pipelines our model provides a simple and effective way of injecting informative geometric priors into the learned representation while requiring only weak viewpoint information. We also propose a new evaluation metric that better accounts for repeated part and symmetry-induced mistakes. We show that our method succeeds in distinguishing between symmetric views and repeated parts across many object categories in the challenging SPair-71k dataset and also in generalizing to previously unseen classes in the AwA dataset.

Poster
Improving Generalization via Meta-Learning on Hard Samples

Nishant Jain, Arun S. Suggala, Pradeep Shenoy

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Learned reweighting (LRW) approaches to supervised learning use an optimization criterion to assign weights for training instances in order to maximize performance on a representative validation dataset. We pose and formalize the problem of optimized selection of the validation set used in LRW training to improve classifier generalization. In particular we show that using hard-to-classify instances in the validation set has both a theoretical connection to and strong empirical evidence of generalization. We provide an efficient algorithm for training this meta-optimized model as well as a simple train-twice heuristic for careful comparative study. We demonstrate that LRW with easy validation data performs consistently worse than LRW with hard validation data establishing the validity of our meta-optimization problem. Our proposed algorithm outperforms a wide range of baselines on a range of datasets and domain shift challenges (Imagenet-1K CIFAR-100 Clothing-1M CAMELYON WILDS etc.) with 1% gains using VIT-B on Imagenet. We also show that using naturally hard examples for validation (Imagenet-R / Imagenet-A) in LRW training for Imagenet improves performance on both clean and naturally hard test instances by 1-2%. Secondary analyses show that using hard validation data in an LRW framework improves margins on test data hinting at the mechanism underlying our empirical gains. We believe this work opens up new research directions for the meta-optimization of meta-learning in a supervised learning context.

Poster
Implicit Event-RGBD Neural SLAM

Delin Qu, Chi Yan, Dong Wang, Jie Yin, Qizhi Chen, Dan Xu, Yiting Zhang, Bin Zhao, Xuelong Li

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Implicit neural SLAM has achieved remarkable progress recently. Nevertheless existing methods face significant challenges in non-ideal scenarios such as motion blur or lighting variation which often leads to issues like convergence failures localization drifts and distorted mapping. To address these challenges we propose EN-SLAM the first event-RGBD implicit neural SLAM framework which effectively leverages the high rate and high dynamic range advantages of event data for tracking and mapping. Specifically EN-SLAM proposes a differentiable CRF (Camera Response Function) rendering technique to generate distinct RGB and event camera data via a shared radiance field which is optimized by learning a unified implicit representation with the captured event and RGBD supervision. Moreover based on the temporal difference property of events we propose a temporal aggregating optimization strategy for the event joint tracking and global bundle adjustment capitalizing on the consecutive difference constraints of events significantly enhancing tracking accuracy and robustness. Finally we construct the simulated dataset DEV-Indoors and real captured dataset DEV-Reals containing 6 scenes 17 sequences with practical motion blur and lighting changes for evaluations. Experimental results show that our method outperforms the SOTA methods in both tracking ATE and mapping ACC with a real-time 17 FPS in various challenging environments. Project page: https://delinqu.github.io/EN-SLAM.

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IReNe: Instant Recoloring of Neural Radiance Fields

Alessio Mazzucchelli, Adrian Garcia-Garcia, Elena Garces, Fernando Rivas-Manzaneque, Francesc Moreno-Noguer, Adrian Penate-Sanchez

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Advances in NERFs have allowed for 3D scene reconstructions and novel view synthesis. Yet efficiently editing these representations while retaining photorealism is an emerging challenge. Recent methods face three primary limitations: they're slow for interactive use lack precision at object boundaries and struggle to ensure multi-view consistency. We introduce IReNe to address these limitations enabling swift near real-time color editing in NeRF. Leveraging a pre-trained NeRF model and a single training image with user-applied color edits IReNe swiftly adjusts network parameters in seconds. This adjustment allows the model to generate new scene views accurately representing the color changes from the training image while also controlling object boundaries and view-specific effects. Object boundary control is achieved by integrating a trainable segmentation module into the model. The process gains efficiency by retraining only the weights of the last network layer. We observed that neurons in this layer can be classified into those responsible for view-dependent appearance and those contributing to diffuse appearance. We introduce an automated classification approach to identify these neuron types and exclusively fine-tune the weights of the diffuse neurons. This further accelerates training and ensures consistent color edits across different views. A thorough validation on a new dataset with edited object colors shows significant quantitative and qualitative advancements over competitors accelerating speeds by 5x and 500x.

Poster
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollhöfer, Christian Richardt

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Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize most real-world objects can be modeled more efficiently with surfaces instead of volumes requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions but these may struggle to model semi-opaque and thin structures. We propose a method HybridNeRF that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines including recent rasterization-based approaches we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2K x 2K).

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How Far Can We Compress Instant-NGP-Based NeRF?

Yihang Chen, Qianyi Wu, Mehrtash Harandi, Jianfei Cai

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In recent years Neural Radiance Field (NeRF) has demonstrated remarkable capabilities in representing 3D scenes. To expedite the rendering process learnable explicit representations have been introduced for combination with implicit NeRF representation which however results in a large storage space requirement. In this paper we introduce the Context-based NeRF Compression (CNC) framework which leverages highly efficient context models to provide a storage-friendly NeRF representation. Specifically we excavate both level-wise and dimension-wise context dependencies to enable probability prediction for information entropy reduction. Additionally we exploit hash collision and occupancy grids as strong prior knowledge for better context modeling. To the best of our knowledge we are the first to construct and exploit context models for NeRF compression. We achieve a size reduction of 100X and 70X with improved fidelity against the baseline Instant-NGP on Synthesic-NeRF and Tanks and Temples datasets respectively. Additionally we attain 86.7% and 82.3% storage size reduction against the SOTA NeRF compression method BiRF. Our code is available here: https://github.com/YihangChen-ee/CNC.

Poster
HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios

Hyunjun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier, Daniel Roth, Nassir Navab, Benjamin Busam

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Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches research is shifting towards category-level pose estimation for practical applications. Current category-level datasets however fall short in annotation quality and pose variety. Addressing this we introduce HouseCat6D a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P) 2) encompasses 194 diverse objects across 10 household categories including two photometrically challenging ones and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage 5) a checkerboard-free environment and 6. dense 6D parallel-jaw robotic grasp annotations. Additionally we present benchmark results for leading category-level pose estimation networks.

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HoloVIC: Large-scale Dataset and Benchmark for Multi-Sensor Holographic Intersection and Vehicle-Infrastructure Cooperative

Cong Ma, Lei Qiao, Chengkai Zhu, Kai Liu, Zelong Kong, Qing Li, Xueqi Zhou, Yuheng KAN, Wei Wu

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Vehicle-to-everything (V2X) is a popular topic in the field of Autonomous Driving in recent years. Vehicle-infrastructure cooperation (VIC) becomes one of the important research area. Due to the complexity of traffic conditions such as blind spots and occlusion it greatly limits the perception capabilities of single-view roadside sensing systems. To further enhance the accuracy of roadside perception and provide better information to the vehicle side in this paper we constructed holographic intersections with various layouts to build a large-scale multi-sensor holographic vehicle-infrastructure cooperation dataset called HoloVIC. Our dataset includes 3 different types of sensors (Camera Lidar Fisheye) and employs 4 sensor-layouts based on the different intersections. Each intersection is equipped with 6-18 sensors to capture synchronous data. While autonomous vehicles pass through these intersections for collecting VIC data. HoloVIC contains in total on 100k+ synchronous frames from different sensors. Additionally we annotated 3D bounding boxes based on Camera Fisheye and Lidar. We also associate the IDs of the same objects across different devices and consecutive frames in sequence. Based on HoloVIC we formulated four tasks to facilitate the development of related research. We also provide benchmarks for these tasks.

Poster
Hierarchical Histogram Threshold Segmentation - Auto-terminating High-detail Oversegmentation

Thomas V. Chang, Simon Seibt, Bartosz von Rymon Lipinski

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Superpixels play a crucial role in image processing by partitioning an image into clusters of pixels with similar visual attributes. This facilitates subsequent image processing tasks offering computational advantages over the manipulation of individual pixels. While numerous oversegmentation techniques have emerged in recent years many rely on predefined initialization and termination criteria. In this paper a novel top-down superpixel segmentation algorithm called Hierarchical Histogram Threshold Segmentation (HHTS) is introduced. It eliminates the need for initialization and implements auto-termination outperforming state-of-the-art methods w.r.t boundary recall. This is achieved by iteratively partitioning individual pixel segments into foreground and background and applying intensity thresholding across multiple color channels. The underlying iterative process constructs a superpixel hierarchy that adapts to local detail distributions until color information exhaustion. Experimental results demonstrate the superiority of the proposed approach in terms of boundary adherence while maintaining competitive runtime performance on the BSDS500 and NYUV2 datasets. Furthermore an application of HHTS in refining machine learning-based semantic segmentation masks produced by the Segment Anything Foundation Model (SAM) is presented.

Poster
Hierarchical Correlation Clustering and Tree Preserving Embedding

Morteza Haghir Chehreghani, Mostafa Haghir Chehreghani

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We propose a hierarchical correlation clustering method that extends the well-known correlation clustering to produce hierarchical clusters applicable to both positive and negative pairwise dissimilarities. Then in the following we study unsupervised representation learning with such hierarchical correlation clustering. For this purpose we first investigate embedding the respective hierarchy to be used for tree preserving embedding and feature extraction. Thereafter we study the extension of minimax distance measures to correlation clustering as another representation learning paradigm. Finally we demonstrate the performance of our methods on several datasets.

Poster
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering

Jiahao MA, miaomiao Liu, David Ahmedt-Aristizabal, Chuong Nguyen

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In this paper we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies leveraging rasterization for efficient point searching and sampling and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view organizing them in a hash table and facilitating rapid searches. Notably we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/

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HardMo: A Large-Scale Hardcase Dataset for Motion Capture

Jiaqi Liao, Chuanchen Luo, Yinuo Du, Yuxi Wang, Xucheng Yin, Man Zhang, Zhaoxiang Zhang, Junran Peng

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Recent years have witnessed rapid progress in monocular human mesh recovery. Despite their impressive performance on public benchmarks existing methods are vulnerable to unusual poses which prevents them from deploying to challenging scenarios such as dance and martial arts. This issue is mainly attributed to the domain gap induced by the data scarcity in relevant cases. Most existing datasets are captured in constrained scenarios and lack samples of such complex movements. For this reason we propose a data collection pipeline comprising automatic crawling precise annotation and hardcase mining. Based on this pipeline we establish a large dataset in a short time. The dataset named HardMo contains 7M images along with precise annotations covering 15 categories of dance and 14 categories of martial arts. Empirically we find that the prediction failure in dance and martial arts is mainly characterized by the misalignment of hand-wrist and foot-ankle. To dig deeper into the two hardcases we leverage the proposed automatic pipeline to filter collected data and construct two subsets named HardMo-Hand and HardMo-Foot. Extensive experiments demonstrate the effectiveness of the annotation pipeline and the data-driven solution to failure cases. Specifically after being trained on HardMo HMR an early pioneering method can even outperform the current state of the art 4DHumans on our benchmarks.

Poster
HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions

Hao Xu, Haipeng Li, Yinqiao Wang, Shuaicheng Liu, Chi-Wing Fu

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Reconstructing 3D hand mesh robustly from a single image is very challenging due to the lack of diversity in existing real-world datasets. While data synthesis helps relieve the issue the syn-to-real gap still hinders its usage. In this work we present HandBooster a new approach to uplift the data diversity and boost the 3D hand-mesh reconstruction performance by training a conditional generative space on hand-object interactions and purposely sampling the space to synthesize effective data samples. First we construct versatile content-aware conditions to guide a diffusion model to produce realistic images with diverse hand appearances poses views and backgrounds; favorably accurate 3D annotations are obtained for free. Then we design a novel condition creator based on our similarity-aware distribution sampling strategies to deliberately find novel and realistic interaction poses that are distinctive from the training set. Equipped with our method several baselines can be significantly improved beyond the SOTA on the HO3D and DexYCB benchmarks. Our code will be released on https://github.com/hxwork/HandBooster_Pytorch.

Poster
HallusionBench: An Advanced Diagnostic Suite for Entangled Language Hallucination and Visual Illusion in Large Vision-Language Models

Tianrui Guan, Fuxiao Liu, Xiyang Wu, Ruiqi Xian, Zongxia Li, Xiaoyu Liu, Xijun Wang, Lichang Chen, Furong Huang, Yaser Yacoob, Dinesh Manocha, Tianyi Zhou

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We introduce "HallusionBench" a comprehensive benchmark designed for the evaluation of image-context reasoning. This benchmark presents significant challenges to advanced large visual-language models (LVLMs) such as GPT-4V(ision) Gemini Pro Vision Claude 3 and LLaVA-1.5 by emphasizing nuanced understanding and interpretation of visual data. The benchmark comprises 346 images paired with 1129 questions all meticulously crafted by human experts. We introduce a novel structure for these visual questions designed to establish control groups. This structure enables us to conduct a quantitative analysis of the models' response tendencies logical consistency and various failure modes. In our evaluation on HallusionBench we benchmarked 15 different models highlighting a 31.42% question-pair accuracy achieved by the state-of-the-art GPT-4V. Notably all other evaluated models achieve accuracy below 16%. Moreover our analysis not only highlights the observed failure modes including language hallucination and visual illusion but also deepens an under standing of these pitfalls. Our comprehensive case studies within HallusionBench shed light on the challenges of hallucination and illusion in LVLMs. Based on these insights we suggest potential pathways for their future improvement. The benchmark and codebase can be accessed at https://github.com/tianyilab/HallusionBench.

Poster