CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Topic: Simulation for Driving · 350 papers · Reset filters

Neural Voting Field for Camera-Space 3D Hand Pose Estimation

Lin Huang, Chung-Ching Lin, Kevin Lin, Lin Liang, Lijuan Wang, Junsong Yuan, Zicheng Liu

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We present a unified framework for camera-space 3D hand pose estimation from a single RGB image based on 3D implicit representation. As opposed to recent works, most of which first adopt holistic or pixel-level dense regression to obtain relative 3D hand pose and then follow with complex second-stage operations for 3D global root or scale recovery, we propose a novel unified 3D dense regression scheme to estimate camera-space 3D hand pose via dense 3D point-wise voting in camera frustum. Through direct dense modeling in 3D domain inspired by Pixel-aligned Implicit Functions for 3D detailed reconstruction, our proposed Neural Voting Field (NVF) fully models 3D dense local evidence and hand global geometry, helping to alleviate common 2D-to-3D ambiguities. Specifically, for a 3D query point in camera frustum and its pixel-aligned image feature, NVF, represented by a Multi-Layer Perceptron, regresses: (i) its signed distance to the hand surface; (ii) a set of 4D offset vectors (1D voting weight and 3D directional vector to each hand joint). Following a vote-casting scheme, 4D offset vectors from near-surface points are selected to calculate the 3D hand joint coordinates by a weighted average. Experiments demonstrate that NVF outperforms existing state-of-the-art algorithms on FreiHAND dataset for camera-space 3D hand pose estimation. We also adapt NVF to the classic task of root-relative 3D hand pose estimation, for which NVF also obtains state-of-the-art results on HO3D dataset.

Poster
Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos

Liao Wang, Qiang Hu, Qihan He, Ziyu Wang, Jingyi Yu, Tinne Tuytelaars, Lan Xu, Minye Wu

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The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that utilize neural rendering for facilitating free-view videos (FVVs) are restricted to either offline rendering or are capable of processing only brief sequences with minimal motion. In this paper, we present a novel technique, Residual Radiance Field or ReRF, as a highly compact neural representation to achieve real-time FVV rendering on long-duration dynamic scenes. ReRF explicitly models the residual information between adjacent timestamps in the spatial-temporal feature space, with a global coordinate-based tiny MLP as the feature decoder. Specifically, ReRF employs a compact motion grid along with a residual feature grid to exploit inter-frame feature similarities. We show such a strategy can handle large motions without sacrificing quality. We further present a sequential training scheme to maintain the smoothness and the sparsity of the motion/residual grids. Based on ReRF, we design a special FVV codec that achieves three orders of magnitudes compression rate and provides a companion ReRF player to support online streaming of long-duration FVVs of dynamic scenes. Extensive experiments demonstrate the effectiveness of ReRF for compactly representing dynamic radiance fields, enabling an unprecedented free-viewpoint viewing experience in speed and quality.

Poster
Neural Preset for Color Style Transfer

Zhanghan Ke, Yuhao Liu, Lei Zhu, Nanxuan Zhao, Rynson W.H. Lau

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In this paper, we present a Neural Preset technique to address the limitations of existing color style transfer methods, including visual artifacts, vast memory requirement, and slow style switching speed. Our method is based on two core designs. First, we propose Deterministic Neural Color Mapping (DNCM) to consistently operate on each pixel via an image-adaptive color mapping matrix, avoiding artifacts and supporting high-resolution inputs with a small memory footprint. Second, we develop a two-stage pipeline by dividing the task into color normalization and stylization, which allows efficient style switching by extracting color styles as presets and reusing them on normalized input images. Due to the unavailability of pairwise datasets, we describe how to train Neural Preset via a self-supervised strategy. Various advantages of Neural Preset over existing methods are demonstrated through comprehensive evaluations. Besides, we show that our trained model can naturally support multiple applications without fine-tuning, including low-light image enhancement, underwater image correction, image dehazing, and image harmonization.

Poster
Neural Map Prior for Autonomous Driving

Xuan Xiong, Yicheng Liu, Tianyuan Yuan, Yue Wang, Yilun Wang, Hang Zhao

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High-definition (HD) semantic maps are a crucial component for autonomous driving on urban streets. Traditional offline HD maps are created through labor-intensive manual annotation processes, which are costly and do not accommodate timely updates. Recently, researchers have proposed to infer local maps based on online sensor observations. However, the range of online map inference is constrained by sensor perception range and is easily affected by occlusions. In this work, we propose Neural Map Prior (NMP), a neural representation of global maps that enables automatic global map updates and enhances local map inference performance. To incorporate the strong map prior into local map inference, we leverage cross-attention to dynamically capture the correlations between current features and prior features. For updating the global neural map prior, we use a learning-based fusion module to guide the network in fusing features from previous traversals. This design allows the network to capture a global neural map prior while making sequential online map predictions. Experimental results on the nuScenes dataset demonstrate that our framework is compatible with most map segmentation/detection methods, improving map prediction performance in challenging weather conditions and over an extended horizon. To the best of our knowledge, this represents the first learning-based system for constructing a global map prior.

Poster
Neural Intrinsic Embedding for Non-Rigid Point Cloud Matching

Puhua Jiang, Mingze Sun, Ruqi Huang

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As a primitive 3D data representation, point clouds are prevailing in 3D sensing, yet short of intrinsic structural information of the underlying objects. Such discrepancy poses great challenges in directly establishing correspondences between point clouds sampled from deformable shapes. In light of this, we propose Neural Intrinsic Embedding (NIE) to embed each vertex into a high-dimensional space in a way that respects the intrinsic structure. Based upon NIE, we further present a weakly-supervised learning framework for non-rigid point cloud registration. Unlike the prior works, we do not require expansive and sensitive off-line basis construction (e.g., eigen-decomposition of Laplacians), nor do we require ground-truth correspondence labels for supervision. We empirically show that our framework performs on par with or even better than the state-of-the-art baselines, which generally require more supervision and/or more structural geometric input.

Poster
Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes

ZiAn Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler

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Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.

Poster
NeurOCS: Neural NOCS Supervision for Monocular 3D Object Localization

Zhixiang Min, Bingbing Zhuang, Samuel Schulter, Buyu Liu, Enrique Dunn, Manmohan Chandraker

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Monocular 3D object localization in driving scenes is a crucial task, but challenging due to its ill-posed nature. Estimating 3D coordinates for each pixel on the object surface holds great potential as it provides dense 2D-3D geometric constraints for the underlying PnP problem. However, high-quality ground truth supervision is not available in driving scenes due to sparsity and various artifacts of Lidar data, as well as the practical infeasibility of collecting per-instance CAD models. In this work, we present NeurOCS, a framework that uses instance masks and 3D boxes as input to learn 3D object shapes by means of differentiable rendering, which further serves as supervision for learning dense object coordinates. Our approach rests on insights in learning a category-level shape prior directly from real driving scenes, while properly handling single-view ambiguities. Furthermore, we study and make critical design choices to learn object coordinates more effectively from an object-centric view. Altogether, our framework leads to new state-of-the-art in monocular 3D localization that ranks 1st on the KITTI-Object benchmark among published monocular methods.

Poster
Neumann Network With Recursive Kernels for Single Image Defocus Deblurring

Yuhui Quan, Zicong Wu, Hui Ji

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Single image defocus deblurring (SIDD) refers to recovering an all-in-focus image from a defocused blurry one. It is a challenging recovery task due to the spatially-varying defocus blurring effects with significant size variation. Motivated by the strong correlation among defocus kernels of different sizes and the blob-type structure of defocus kernels, we propose a learnable recursive kernel representation (RKR) for defocus kernels that expresses a defocus kernel by a linear combination of recursive, separable and positive atom kernels, leading to a compact yet effective and physics-encoded parametrization of the spatially-varying defocus blurring process. Afterwards, a physics-driven and efficient deep model with a cross-scale fusion structure is presented for SIDD, with inspirations from the truncated Neumann series for approximating the matrix inversion of the RKR-based blurring operator. In addition, a reblurring loss is proposed to regularize the RKR learning. Extensive experiments show that, our proposed approach significantly outperforms existing ones, with a model size comparable to that of the top methods.

Poster
NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation

Ziyan Wang, Giljoo Nam, Tuur Stuyck, Stephen Lombardi, Chen Cao, Jason Saragih, Michael Zollhöfer, Jessica Hodgins, Christoph Lassner

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The capture and animation of human hair are two of the major challenges in the creation of realistic avatars for the virtual reality. Both problems are highly challenging, because hair has complex geometry and appearance, as well as exhibits challenging motion. In this paper, we present a two-stage approach that models hair independently from the head to address these challenges in a data-driven manner. The first stage, state compression, learns a low-dimensional latent space of 3D hair states containing motion and appearance, via a novel autoencoder-as-a-tracker strategy. To better disentangle the hair and head in appearance learning, we employ multi-view hair segmentation masks in combination with a differentiable volumetric renderer. The second stage learns a novel hair dynamics model that performs temporal hair transfer based on the discovered latent codes. To enforce higher stability while driving our dynamics model, we employ the 3D point-cloud autoencoder from the compression stage for de-noising of the hair state. Our model outperforms the state of the art in novel view synthesis and is capable of creating novel hair animations without having to rely on hair observations as a driving signal

Poster
NeuMap: Neural Coordinate Mapping by Auto-Transdecoder for Camera Localization

Shitao Tang, Sicong Tang, Andrea Tagliasacchi, Ping Tan, Yasutaka Furukawa

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This paper presents an end-to-end neural mapping method for camera localization, dubbed NeuMap, encoding a whole scene into a grid of latent codes, with which a Transformer-based auto-decoder regresses 3D coordinates of query pixels. State-of-the-art feature matching methods require each scene to be stored as a 3D point cloud with per-point features, consuming several gigabytes of storage per scene. While compression is possible, performance drops significantly at high compression rates. Conversely, coordinate regression methods achieve high compression by storing scene information in a neural network but suffer from reduced robustness. NeuMap combines the advantages of both approaches by utilizing 1) learnable latent codes for efficient scene representation and 2) a scene-agnostic Transformer-based auto-decoder to infer coordinates for query pixels. This scene-agnostic network design learns robust matching priors from large-scale data and enables rapid optimization of codes for new scenes while keeping the network weights fixed. Extensive evaluations on five benchmarks show that NeuMap significantly outperforms other coordinate regression methods and achieves comparable performance to feature matching methods while requiring a much smaller scene representation size. For example, NeuMap achieves 39.1% accuracy in the Aachen night benchmark with only 6MB of data, whereas alternative methods require 100MB or several gigabytes and fail completely under high compression settings. The codes are available at https://github.com/Tangshitao/NeuMap.

Poster
NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction

Bowen Cai, Jinchi Huang, Rongfei Jia, chengfei lv, Huan Fu

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This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicting and rendering the surface, thereby may fail to capture sharp local topologies such as small holes and structures. To mitigate the limitation, we propose a flexible neural implicit representation leveraging hierarchical voxel grids, namely Neural Deformable Anchor (NeuDA), for high-fidelity surface reconstruction. NeuDA maintains the hierarchical anchor grids where each vertex stores a 3d position (or anchor) instead of the direct embedding (or feature). We optimize the anchor grids such that different local geometry structures can be adaptively encoded. Besides, we dig into the frequency encoding strategies and introduce a simple hierarchical positional encoding method for the hierarchical anchor structure to flexibly exploited the properties of high-frequency and low-frequency geometry and appearance. Experiments on both the DTU and BlendedMVS datasets demonstrate that NeuDA can produce promising mesh surfaces.

Poster
Network Expansion for Practical Training Acceleration

Ning Ding, Yehui Tang, Kai Han, Chao Xu, Yunhe Wang

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Recently, the sizes of deep neural networks and training datasets both increase drastically to pursue better performance in a practical sense. With the prevalence of transformer-based models in vision tasks, even more pressure is laid on the GPU platforms to train these heavy models, which consumes a large amount of time and computing resources as well. Therefore, it's crucial to accelerate the training process of deep neural networks. In this paper, we propose a general network expansion method to reduce the practical time cost of the model training process. Specifically, we utilize both width- and depth-level sparsity of dense models to accelerate the training of deep neural networks. Firstly, we pick a sparse sub-network from the original dense model by reducing the number of parameters as the starting point of training. Then the sparse architecture will gradually expand during the training procedure and finally grow into a dense one. We design different expanding strategies to grow CNNs and ViTs respectively, due to the great heterogeneity in between the two architectures. Our method can be easily integrated into popular deep learning frameworks, which saves considerable training time and hardware resources. Extensive experiments show that our acceleration method can significantly speed up the training process of modern vision models on general GPU devices with negligible performance drop (e.g. 1.42x faster for ResNet-101 and 1.34x faster for DeiT-base on ImageNet-1k). The code is available at https://github.com/huawei-noah/Efficient-Computing/tree/master/TrainingAcceleration/NetworkExpansion and https://gitee.com/mindspore/hub/blob/master/mshub_res/assets/noah-cvlab/gpu/1.8/networkexpansion_v1.0_imagenet2012.md.

Poster
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

Chen Yang, Peihao Li, Zanwei Zhou, Shanxin Yuan, Bingbing Liu, Xiaokang Yang, Weichao Qiu, Wei Shen

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We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

Poster
NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects

Zhiwen Yan, Chen Li, Gim Hee Lee

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Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website https://github.com/JokerYan/NeRF-DS.

Poster
NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis

Allan Zhou, Moo Jin Kim, Lirui Wang, Pete Florence, Chelsea Finn

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Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations: using NeRFs to generate perturbed viewpoints while simultaneously calculating the corrective actions. This requires no additional expert supervision or environment interaction, and distills the geometric information in NeRFs into a real-time reactive RGB-only policy. In a simulated 6-DoF visual grasping benchmark, SPARTN improves offline success rates by 2.8x over imitation learning without the corrective augmentations and even outperforms some methods that use online supervision. It additionally closes the gap between RGB-only and RGB-D success rates, eliminating the previous need for depth sensors. In real-world 6-DoF robotic grasping experiments from limited human demonstrations, our method improves absolute success rates by 22.5% on average, including objects that are traditionally challenging for depth-based methods.

Poster
NeFII: Inverse Rendering for Reflectance Decomposition With Near-Field Indirect Illumination

Haoqian Wu, Zhipeng Hu, Lincheng Li, Yongqiang Zhang, Changjie Fan, Xin Yu

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Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.

Poster
Multiview Compressive Coding for 3D Reconstruction

Chao-Yuan Wu, Justin Johnson, Jitendra Malik, Christoph Feichtenhofer, Georgia Gkioxari

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A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. But, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALL*E 2 or captured in-the-wild with an iPhone.

Poster
Model Barrier: A Compact Un-Transferable Isolation Domain for Model Intellectual Property Protection

Lianyu Wang, Meng Wang, Daoqiang Zhang, Huazhu Fu

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As the scientific and technological achievements produced by human intellectual labor and computation cost, model intellectual property (IP) protection, which refers to preventing the usage of the well-trained model on an unauthorized domain, deserves further attention, so as to effectively mobilize the enthusiasm of model owners and creators. To this end, we propose a novel compact un-transferable isolation domain (CUTI-domain), which acts as a model barrier to block illegal transferring from the authorized domain to the unauthorized domain. Specifically, CUTI-domain is investigated to block cross-domain transferring by highlighting private style features of the authorized domain and lead to the failure of recognition on unauthorized domains that contain irrelative private style features. Furthermore, depending on whether the unauthorized domain is known or not, two solutions of using CUTI-domain are provided: target-specified CUTI-domain and target-free CUTI-domain. Comprehensive experimental results on four digit datasets, CIFAR10 & STL10, and VisDA-2017 dataset, demonstrate that our CUTI-domain can be easily implemented with different backbones as a plug-and-play module and provides an efficient solution for model IP protection.

Poster
Modality-Invariant Visual Odometry for Embodied Vision

Marius Memmel, Roman Bachmann, Amir Zamir

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Effectively localizing an agent in a realistic, noisy setting is crucial for many embodied vision tasks. Visual Odometry (VO) is a practical substitute for unreliable GPS and compass sensors, especially in indoor environments. While SLAM-based methods show a solid performance without large data requirements, they are less flexible and robust w.r.t. to noise and changes in the sensor suite compared to learning-based approaches. Recent deep VO models, however, limit themselves to a fixed set of input modalities, e.g., RGB and depth, while training on millions of samples. When sensors fail, sensor suites change, or modalities are intentionally looped out due to available resources, e.g., power consumption, the models fail catastrophically. Furthermore, training these models from scratch is even more expensive without simulator access or suitable existing models that can be fine-tuned. While such scenarios get mostly ignored in simulation, they commonly hinder a model's reusability in real-world applications. We propose a Transformer-based modality-invariant VO approach that can deal with diverse or changing sensor suites of navigation agents. Our model outperforms previous methods while training on only a fraction of the data. We hope this method opens the door to a broader range of real-world applications that can benefit from flexible and learned VO models.

Poster
MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures

Zhiqin Chen, Thomas Funkhouser, Peter Hedman, Andrea Tagliasacchi

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Neural Radiance Fields (NeRFs) have demonstrated amazing ability to synthesize images of 3D scenes from novel views. However, they rely upon specialized volumetric rendering algorithms based on ray marching that are mismatched to the capabilities of widely deployed graphics hardware. This paper introduces a new NeRF representation based on textured polygons that can synthesize novel images efficiently with standard rendering pipelines. The NeRF is represented as a set of polygons with textures representing binary opacities and feature vectors. Traditional rendering of the polygons with a z-buffer yields an image with features at every pixel, which are interpreted by a small, view-dependent MLP running in a fragment shader to produce a final pixel color. This approach enables NeRFs to be rendered with the traditional polygon rasterization pipeline, which provides massive pixel-level parallelism, achieving interactive frame rates on a wide range of compute platforms, including mobile phones.

Poster