CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Lite DETR: An Interleaved Multi-Scale Encoder for Efficient DETR

Feng Li, Ailing Zeng, Shilong Liu, Hao Zhang, Hongyang Li, Lei Zhang, Lionel M. Ni

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Recent DEtection TRansformer-based (DETR) models have obtained remarkable performance. Its success cannot be achieved without the re-introduction of multi-scale feature fusion in the encoder. However, the excessively increased tokens in multi-scale features, especially for about 75% of low-level features, are quite computationally inefficient, which hinders real applications of DETR models. In this paper, we present Lite DETR, a simple yet efficient end-to-end object detection framework that can effectively reduce the GFLOPs of the detection head by 60% while keeping 99% of the original performance. Specifically, we design an efficient encoder block to update high-level features (corresponding to small-resolution feature maps) and low-level features (corresponding to large-resolution feature maps) in an interleaved way. In addition, to better fuse cross-scale features, we develop a key-aware deformable attention to predict more reliable attention weights. Comprehensive experiments validate the effectiveness and efficiency of the proposed Lite DETR, and the efficient encoder strategy can generalize well across existing DETR-based models. The code will be released after the blind review.

Poster
Listening Human Behavior: 3D Human Pose Estimation With Acoustic Signals

Yuto Shibata, Yutaka Kawashima, Mariko Isogawa, Go Irie, Akisato Kimura, Yoshimitsu Aoki

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Given only acoustic signals without any high-level information, such as voices or sounds of scenes/actions, how much can we infer about the behavior of humans? Unlike existing methods, which suffer from privacy issues because they use signals that include human speech or the sounds of specific actions, we explore how low-level acoustic signals can provide enough clues to estimate 3D human poses by active acoustic sensing with a single pair of microphones and loudspeakers (see Fig. 1). This is a challenging task since sound is much more diffractive than other signals and therefore covers up the shape of objects in a scene. Accordingly, we introduce a framework that encodes multichannel audio features into 3D human poses. Aiming to capture subtle sound changes to reveal detailed pose information, we explicitly extract phase features from the acoustic signals together with typical spectrum features and feed them into our human pose estimation network. Also, we show that reflected or diffracted sounds are easily influenced by subjects' physique differences e.g., height and muscularity, which deteriorates prediction accuracy. We reduce these gaps by using a subject discriminator to improve accuracy. Our experiments suggest that with the use of only low-dimensional acoustic information, our method outperforms baseline methods. The datasets and codes used in this project will be publicly available.

Poster
LipFormer: High-Fidelity and Generalizable Talking Face Generation With a Pre-Learned Facial Codebook

Jiayu Wang, Kang Zhao, Shiwei Zhang, Yingya Zhang, Yujun Shen, Deli Zhao, Jingren Zhou

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Generating a talking face video from the input audio sequence is a practical yet challenging task. Most existing methods either fail to capture fine facial details or need to train a specific model for each identity. We argue that a codebook pre-learned on high-quality face images can serve as a useful prior that facilitates high-fidelity and generalizable talking head synthesis. Thanks to the strong capability of the codebook in representing face textures, we simplify the talking face generation task as finding proper lip-codes to characterize the variation of lips during a portrait talking. To this end, we propose LipFormer, a transformer-based framework, to model the audio-visual coherence and predict the lip-codes sequence based on the input audio features. We further introduce an adaptive face warping module, which helps warp the reference face to the target pose in the feature space, to alleviate the difficulty of lip-code prediction under different poses. By this means, LipFormer can make better use of the pre-learned priors in images and is robust to posture change. Extensive experiments show that LipFormer can produce more realistic talking face videos compared to previous methods and faithfully generalize to unseen identities.

Poster
LinK: Linear Kernel for LiDAR-Based 3D Perception

Tao Lu, Xiang Ding, Haisong Liu, Gangshan Wu, Limin Wang

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Extending the success of 2D Large Kernel to 3D perception is challenging due to: 1. the cubically-increasing overhead in processing 3D data; 2. the optimization difficulties from data scarcity and sparsity. Previous work has taken the first step to scale up the kernel size from 3x3x3 to 7x7x7 by introducing block-shared weights. However, to reduce the feature variations within a block, it only employs modest block size and fails to achieve larger kernels like the 21x21x21. To address this issue, we propose a new method, called LinK, to achieve a wider-range perception receptive field in a convolution-like manner with two core designs. The first is to replace the static kernel matrix with a linear kernel generator, which adaptively provides weights only for non-empty voxels. The second is to reuse the pre-computed aggregation results in the overlapped blocks to reduce computation complexity. The proposed method successfully enables each voxel to perceive context within a range of 21x21x21. Extensive experiments on two basic perception tasks, 3D object detection and 3D semantic segmentation, demonstrate the effectiveness of our method. Notably, we rank 1st on the public leaderboard of the 3D detection benchmark of nuScenes (LiDAR track), by simply incorporating a LinK-based backbone into the basic detector, CenterPoint. We also boost the strong segmentation baseline's mIoU with 2.7% in the SemanticKITTI test set. Code is available at https://github.com/MCG-NJU/LinK.

Poster
LightedDepth: Video Depth Estimation in Light of Limited Inference View Angles

Shengjie Zhu, Xiaoming Liu

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Video depth estimation infers the dense scene depth from immediate neighboring video frames. While recent works consider it a simplified structure-from-motion (SfM) problem, it still differs from the SfM in that significantly fewer view angels are available in inference. This setting, however, suits the mono-depth and optical flow estimation. This observation motivates us to decouple the video depth estimation into two components, a normalized pose estimation over a flowmap and a logged residual depth estimation over a mono-depth map. The two parts are unified with an efficient off-the-shelf scale alignment algorithm. Additionally, we stabilize the indoor two-view pose estimation by including additional projection constraints and ensuring sufficient camera translation. Though a two-view algorithm, we validate the benefit of the decoupling with the substantial performance improvement over multi-view iterative prior works on indoor and outdoor datasets. Codes and models are available at https://github.com/ShngJZ/LightedDepth.

Poster
LightPainter: Interactive Portrait Relighting With Freehand Scribble

Yiqun Mei, He Zhang, Xuaner Zhang, Jianming Zhang, Zhixin Shu, Yilin Wang, Zijun Wei, Shi Yan, HyunJoon Jung, Vishal M. Patel

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Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack precise lighting control. We introduce LightPainter, a scribble-based relighting system that allows users to interactively manipulate portrait lighting effect with ease. This is achieved by two conditional neural networks, a delighting module that recovers geometry and albedo optionally conditioned on skin tone, and a scribble-based module for relighting. To train the relighting module, we propose a novel scribble simulation procedure to mimic real user scribbles, which allows our pipeline to be trained without any human annotations. We demonstrate high-quality and flexible portrait lighting editing capability with both quantitative and qualitative experiments. User study comparisons with commercial lighting editing tools also demonstrate consistent user preference for our method.

Poster
Light Source Separation and Intrinsic Image Decomposition Under AC Illumination

Yusaku Yoshida, Ryo Kawahara, Takahiro Okabe

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Artificial light sources are often powered by an electric grid, and then their intensities rapidly oscillate in response to the grid's alternating current (AC). Interestingly, the flickers of scene radiance values due to AC illumination are useful for extracting rich information on a scene of interest. In this paper, we show that the flickers due to AC illumination is useful for intrinsic image decomposition (IID). Our proposed method conducts the light source separation (LSS) followed by the IID under AC illumination. In particular, we reveal the ambiguity in the blind LSS via matrix factorization and the ambiguity in the IID assuming the Lambert model, and then show why and how those ambiguities can be resolved. We experimentally confirmed that our method can recover the colors of the light sources, the diffuse reflectance values, and the diffuse and specular intensities (shadings) under each of the light sources, and that the IID under AC illumination is effective for application to auto white balancing.

Poster
Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance Field

Leheng Li, Qing Lian, Luozhou Wang, Ningning Ma, Ying-Cong Chen

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This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and the corresponding 3D attributes should be aligned with given sampling labels. However, we find that the recent NeRF-based 3D GANs hardly meet the above requirements due to their designed generation pipeline and the lack of explicit 3D supervision. In this work, we propose Lift3D, an inverted 2D-to-3D generation framework to achieve the data generation objectives. Lift3D has several merits compared to prior methods: (1) Unlike previous 3D GANs that the output resolution is fixed after training, Lift3D can generalize to any camera intrinsic with higher resolution and photorealistic output. (2) By lifting well-disentangled 2D GAN to 3D object NeRF, Lift3D provides explicit 3D information of generated objects, thus offering accurate 3D annotations for downstream tasks. We evaluate the effectiveness of our framework by augmenting autonomous driving datasets. Experimental results demonstrate that our data generation framework can effectively improve the performance of 3D object detectors. Code: len-li.github.io/lift3d-web

Poster
LidarGait: Benchmarking 3D Gait Recognition With Point Clouds

Chuanfu Shen, Chao Fan, Wei Wu, Rui Wang, George Q. Huang, Shiqi Yu

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Video-based gait recognition has achieved impressive results in constrained scenarios. However, visual cameras neglect human 3D structure information, which limits the feasibility of gait recognition in the 3D wild world. Instead of extracting gait features from images, this work explores precise 3D gait features from point clouds and proposes a simple yet efficient 3D gait recognition framework, termed LidarGait. Our proposed approach projects sparse point clouds into depth maps to learn the representations with 3D geometry information, which outperforms existing point-wise and camera-based methods by a significant margin. Due to the lack of point cloud datasets, we build the first large-scale LiDAR-based gait recognition dataset, SUSTech1K, collected by a LiDAR sensor and an RGB camera. The dataset contains 25,239 sequences from 1,050 subjects and covers many variations, including visibility, views, occlusions, clothing, carrying, and scenes. Extensive experiments show that (1) 3D structure information serves as a significant feature for gait recognition. (2) LidarGait outperforms existing point-based and silhouette-based methods by a significant margin, while it also offers stable cross-view results. (3) The LiDAR sensor is superior to the RGB camera for gait recognition in the outdoor environment. The source code and dataset have been made available at https://lidargait.github.io.

Poster
LiDAR2Map: In Defense of LiDAR-Based Semantic Map Construction Using Online Camera Distillation

Song Wang, Wentong Li, Wenyu Liu, Xiaolu Liu, Jianke Zhu

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Semantic map construction under bird's-eye view (BEV) plays an essential role in autonomous driving. In contrast to camera image, LiDAR provides the accurate 3D observations to project the captured 3D features onto BEV space inherently. However, the vanilla LiDAR-based BEV feature often contains many indefinite noises, where the spatial features have little texture and semantic cues. In this paper, we propose an effective LiDAR-based method to build semantic map. Specifically, we introduce a BEV pyramid feature decoder that learns the robust multi-scale BEV features for semantic map construction, which greatly boosts the accuracy of the LiDAR-based method. To mitigate the defects caused by lacking semantic cues in LiDAR data, we present an online Camera-to-LiDAR distillation scheme to facilitate the semantic learning from image to point cloud. Our distillation scheme consists of feature-level and logit-level distillation to absorb the semantic information from camera in BEV. The experimental results on challenging nuScenes dataset demonstrate the efficacy of our proposed LiDAR2Map on semantic map construction, which significantly outperforms the previous LiDAR-based methods over 27.9% mIoU and even performs better than the state-of-the-art camera-based approaches. Source code is available at: https://github.com/songw-zju/LiDAR2Map.

Poster
LiDAR-in-the-Loop Hyperparameter Optimization

Félix Goudreault, Dominik Scheuble, Mario Bijelic, Nicolas Robidoux, Felix Heide

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LiDAR has become a cornerstone sensing modality for 3D vision. LiDAR systems emit pulses of light into the scene, take measurements of the returned signal, and rely on hardware digital signal processing (DSP) pipelines to construct 3D point clouds from these measurements. The resulting point clouds output by these DSPs are input to downstream 3D vision models -- both, in the form of training datasets or as input at inference time. Existing LiDAR DSPs are composed of cascades of parameterized operations; modifying configuration parameters results in significant changes in the point clouds and consequently the output of downstream methods. Existing methods treat LiDAR systems as fixed black boxes and construct downstream task networks more robust with respect to measurement fluctuations. Departing from this approach, the proposed method directly optimizes LiDAR sensing and DSP parameters for downstream tasks. To investigate the optimization of LiDAR system parameters, we devise a realistic LiDAR simulation method that generates raw waveforms as input to a LiDAR DSP pipeline. We optimize LiDAR parameters for both 3D object detection IoU losses and depth error metrics by solving a nonlinear multi-objective optimization problem with a 0th-order stochastic algorithm. For automotive 3D object detection models, the proposed method outperforms manual expert tuning by 39.5% mean Average Precision (mAP).

Poster
Leveraging per Image-Token Consistency for Vision-Language Pre-Training

Yunhao Gou, Tom Ko, Hansi Yang, James Kwok, Yu Zhang, Mingxuan Wang

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Most existing vision-language pre-training (VLP) approaches adopt cross-modal masked language modeling (CMLM) to learn vision-language associations. However, we find that CMLM is insufficient for this purpose according to our observations: (1) Modality bias: a considerable amount of masked tokens in CMLM can be recovered with only the language information, ignoring the visual inputs. (2) Under-utilization of the unmasked tokens: CMLM primarily focuses on the masked token but it cannot simultaneously leverage other tokens to learn vision-language associations. To handle those limitations, we propose EPIC (lEveraging Per Image-Token Consistency for vision-language pre-training). In EPIC, for each image-sentence pair, we mask tokens that are salient to the image (i.e., Saliency-based Masking Strategy) and replace them with alternatives sampled from a language model (i.e., Inconsistent Token Generation Procedure), and then the model is required to determine for each token in the sentence whether it is consistent with the image (i.e., Image-Token Consistency Task). The proposed EPIC method is easily combined with pre-training methods. Extensive experiments show that the combination of the EPIC method and state-of-the-art pre-training approaches, including ViLT, ALBEF, METER, and X-VLM, leads to significant improvements on downstream tasks. Our coude is released at https://github.com/gyhdog99/epic

Poster
Leveraging Temporal Context in Low Representational Power Regimes

Camilo L. Fosco, SouYoung Jin, Emilie Josephs, Aude Oliva

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Computer vision models are excellent at identifying and exploiting regularities in the world. However, it is computationally costly to learn these regularities from scratch. This presents a challenge for low-parameter models, like those running on edge devices (e.g. smartphones). Can the performance of models with low representational power be improved by supplementing training with additional information about these statistical regularities? We explore this in the domains of action recognition and action anticipation, leveraging the fact that actions are typically embedded in stereotypical sequences. We introduce the Event Transition Matrix (ETM), computed from action labels in an untrimmed video dataset, which captures the temporal context of a given action, operationalized as the likelihood that it was preceded or followed by each other action in the set. We show that including information from the ETM during training improves action recognition and anticipation performance on various egocentric video datasets. Through ablation and control studies, we show that the coherent sequence of information captured by our ETM is key to this effect, and we find that the benefit of this explicit representation of temporal context is most pronounced for smaller models. Code, matrices and models are available in our project page: https://camilofosco.com/etm_website.

Poster
Leveraging Inter-Rater Agreement for Classification in the Presence of Noisy Labels

Maria Sofia Bucarelli, Lucas Cassano, Federico Siciliano, Amin Mantrach, Fabrizio Silvestri

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In practical settings, classification datasets are obtained through a labelling process that is usually done by humans. Labels can be noisy as they are obtained by aggregating the different individual labels assigned to the same sample by multiple, and possibly disagreeing, annotators. The inter-rater agreement on these datasets can be measured while the underlying noise distribution to which the labels are subject is assumed to be unknown. In this work, we: (i) show how to leverage the inter-annotator statistics to estimate the noise distribution to which labels are subject; (ii) introduce methods that use the estimate of the noise distribution to learn from the noisy dataset; and (iii) establish generalization bounds in the empirical risk minimization framework that depend on the estimated quantities. We conclude the paper by providing experiments that illustrate our findings.

Poster
Leveraging Hidden Positives for Unsupervised Semantic Segmentation

Hyun Seok Seong, WonJun Moon, SuBeen Lee, Jae-Pil Heo

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Dramatic demand for manpower to label pixel-level annotations triggered the advent of unsupervised semantic segmentation. Although the recent work employing the vision transformer (ViT) backbone shows exceptional performance, there is still a lack of consideration for task-specific training guidance and local semantic consistency. To tackle these issues, we leverage contrastive learning by excavating hidden positives to learn rich semantic relationships and ensure semantic consistency in local regions. Specifically, we first discover two types of global hidden positives, task-agnostic and task-specific ones for each anchor based on the feature similarities defined by a fixed pre-trained backbone and a segmentation head-in-training, respectively. A gradual increase in the contribution of the latter induces the model to capture task-specific semantic features. In addition, we introduce a gradient propagation strategy to learn semantic consistency between adjacent patches, under the inherent premise that nearby patches are highly likely to possess the same semantics. Specifically, we add the loss propagating to local hidden positives, semantically similar nearby patches, in proportion to the predefined similarity scores. With these training schemes, our proposed method achieves new state-of-the-art (SOTA) results in COCO-stuff, Cityscapes, and Potsdam-3 datasets. Our code is available at: https://github.com/hynnsk/HP.

Poster
Leverage Interactive Affinity for Affordance Learning

Hongchen Luo, Wei Zhai, Jing Zhang, Yang Cao, Dacheng Tao

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Perceiving potential "action possibilities" (i.e., affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, i.e., extracting interactive affinity from human-object interaction and transferring it to non-interactive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. Specifically, we propose a pose-aided interactive affinity learning framework that exploits human pose to guide the network to learn the interactive affinity from human-object interactions. Particularly, a keypoint heuristic perception (KHP) scheme is devised to exploit the keypoint association of human pose to alleviate the uncertainties due to interaction diversities and contact occlusions. Besides, a contact-driven affordance learning (CAL) dataset is constructed by collecting and labeling over 5,000 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code and dataset: github.com/lhc1224/PIAL-Net.

Poster
Level-S$^2$fM: Structure From Motion on Neural Level Set of Implicit Surfaces

Yuxi Xiao, Nan Xue, Tianfu Wu, Gui-Song Xia

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This paper presents a neural incremental Structure-from-Motion (SfM) approach, Level-S2fM, which estimates the camera poses and scene geometry from a set of uncalibrated images by learning coordinate MLPs for the implicit surfaces and the radiance fields from the established keypoint correspondences. Our novel formulation poses some new challenges due to inevitable two-view and few-view configurations in the incremental SfM pipeline, which complicates the optimization of coordinate MLPs for volumetric neural rendering with unknown camera poses. Nevertheless, we demonstrate that the strong inductive basis conveying in the 2D correspondences is promising to tackle those challenges by exploiting the relationship between the ray sampling schemes. Based on this, we revisit the pipeline of incremental SfM and renew the key components, including two-view geometry initialization, the camera poses registration, the 3D points triangulation, and Bundle Adjustment, with a fresh perspective based on neural implicit surfaces. By unifying the scene geometry in small MLP networks through coordinate MLPs, our Level-S2fM treats the zero-level set of the implicit surface as an informative top-down regularization to manage the reconstructed 3D points, reject the outliers in correspondences via querying SDF, and refine the estimated geometries by NBA (Neural BA). Not only does our Level-S2fM lead to promising results on camera pose estimation and scene geometry reconstruction, but it also shows a promising way for neural implicit rendering without knowing camera extrinsic beforehand.

Poster
Less Is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation

Li Li, Hubert P. H. Shum, Toby P. Breckon

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Whilst the availability of 3D LiDAR point cloud data has significantly grown in recent years, annotation remains expensive and time-consuming, leading to a demand for semi-supervised semantic segmentation methods with application domains such as autonomous driving. Existing work very often employs relatively large segmentation backbone networks to improve segmentation accuracy, at the expense of computational costs. In addition, many use uniform sampling to reduce ground truth data requirements for learning needed, often resulting in sub-optimal performance. To address these issues, we propose a new pipeline that employs a smaller architecture, requiring fewer ground-truth annotations to achieve superior segmentation accuracy compared to contemporary approaches. This is facilitated via a novel Sparse Depthwise Separable Convolution module that significantly reduces the network parameter count while retaining overall task performance. To effectively sub-sample our training data, we propose a new Spatio-Temporal Redundant Frame Downsampling (ST-RFD) method that leverages knowledge of sensor motion within the environment to extract a more diverse subset of training data frame samples. To leverage the use of limited annotated data samples, we further propose a soft pseudo-label method informed by LiDAR reflectivity. Our method outperforms contemporary semi-supervised work in terms of mIoU, using less labeled data, on the SemanticKITTI (59.5@5%) and ScribbleKITTI (58.1@5%) benchmark datasets, based on a 2.3x reduction in model parameters and 641x fewer multiply-add operations whilst also demonstrating significant performance improvement on limited training data (i.e., Less is More).

Poster
Learning the Distribution of Errors in Stereo Matching for Joint Disparity and Uncertainty Estimation

Liyan Chen, Weihan Wang, Philippos Mordohai

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We present a new loss function for joint disparity and uncertainty estimation in deep stereo matching. Our work is motivated by the need for precise uncertainty estimates and the observation that multi-task learning often leads to improved performance in all tasks. We show that this can be achieved by requiring the distribution of uncertainty to match the distribution of disparity errors via a KL divergence term in the network's loss function. A differentiable soft-histogramming technique is used to approximate the distributions so that they can be used in the loss. We experimentally assess the effectiveness of our approach and observe significant improvements in both disparity and uncertainty prediction on large datasets. Our code is available at https://github.com/lly00412/SEDNet.git.

Poster