CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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High-Fidelity 3D Face Generation From Natural Language Descriptions

Menghua Wu, Hao Zhu, Linjia Huang, Yiyu Zhuang, Yuanxun Lu, Xun Cao

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Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build DESCRIBE3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and DESCRIBE3D dataset are released at https://github.com/zhuhao-nju/describe3d.

Poster
Graph Transformer GANs for Graph-Constrained House Generation

Hao Tang, Zhenyu Zhang, Humphrey Shi, Bo Li, Ling Shao, Nicu Sebe, Radu Timofte, Luc Van Gool

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We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for the challenging graph-constrained house generation task. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. Finally, we propose a novel graph-based cycle-consistency loss that aims at maintaining the relative spatial relationships between ground truth and predicted graphs. Experiments on two challenging graph-constrained house generation tasks (i.e., house layout and roof generation) with two public datasets demonstrate the effectiveness of GTGAN in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on both tasks.

Poster
Freestyle Layout-to-Image Synthesis

Han Xue, Zhiwu Huang, Qianru Sun, Li Song, Wenjun Zhang

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Typical layout-to-image synthesis (LIS) models generate images for a closed set of semantic classes, e.g., 182 common objects in COCO-Stuff. In this work, we explore the freestyle capability of the model, i.e., how far can it generate unseen semantics (e.g., classes, attributes, and styles) onto a given layout, and call the task Freestyle LIS (FLIS). Thanks to the development of large-scale pre-trained language-image models, a number of discriminative models (e.g., image classification and object detection) trained on limited base classes are empowered with the ability of unseen class prediction. Inspired by this, we opt to leverage large-scale pre-trained text-to-image diffusion models to achieve the generation of unseen semantics. The key challenge of FLIS is how to enable the diffusion model to synthesize images from a specific layout which very likely violates its pre-learned knowledge, e.g., the model never sees "a unicorn sitting on a bench" during its pre-training. To this end, we introduce a new module called Rectified Cross-Attention (RCA) that can be conveniently plugged in the diffusion model to integrate semantic masks. This "plug-in" is applied in each cross-attention layer of the model to rectify the attention maps between image and text tokens. The key idea of RCA is to enforce each text token to act on the pixels in a specified region, allowing us to freely put a wide variety of semantics from pre-trained knowledge (which is general) onto the given layout (which is specific). Extensive experiments show that the proposed diffusion network produces realistic and freestyle layout-to-image generation results with diverse text inputs, which has a high potential to spawn a bunch of interesting applications. Code is available at https://github.com/essunny310/FreestyleNet.

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FeatureBooster: Boosting Feature Descriptors With a Lightweight Neural Network

Xinjiang Wang, Zeyu Liu, Yu Hu, Wei Xi, Wenxian Yu, Danping Zou

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We introduce a lightweight network to improve descriptors of keypoints within the same image. The network takes the original descriptors and the geometric properties of keypoints as the input, and uses an MLP-based self-boosting stage and a Transformer-based cross-boosting stage to enhance the descriptors. The boosted descriptors can be either real-valued or binary ones. We use the proposed network to boost both hand-crafted (ORB, SIFT) and the state-of-the-art learning-based descriptors (SuperPoint, ALIKE) and evaluate them on image matching, visual localization, and structure-from-motion tasks. The results show that our method significantly improves the performance of each task, particularly in challenging cases such as large illumination changes or repetitive patterns. Our method requires only 3.2ms on desktop GPU and 27ms on embedded GPU to process 2000 features, which is fast enough to be applied to a practical system. The code and trained weights are publicly available at github.com/SJTU-ViSYS/FeatureBooster.

Poster
Feature Representation Learning With Adaptive Displacement Generation and Transformer Fusion for Micro-Expression Recognition

Zhijun Zhai, Jianhui Zhao, Chengjiang Long, Wenju Xu, Shuangjiang He, Huijuan Zhao

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Micro-expressions are spontaneous, rapid and subtle facial movements that can neither be forged nor suppressed. They are very important nonverbal communication clues, but are transient and of low intensity thus difficult to recognize. Recently deep learning based methods have been developed for micro-expression recognition using feature extraction and fusion techniques, however, targeted feature learning and efficient feature fusion still lack further study according to micro-expression characteristics. To address these issues, we propose a novel framework Feature Representation Learning with adaptive Displacement Generation and Transformer fusion (FRL-DGT), in which a convolutional Displacement Generation Module (DGM) with self-supervised learning is used to extract dynamic feature targeted to the subsequent ME recognition task, and a well-designed Transformer fusion mechanism composed of the Transformer-based local fusion module, global fusion module, and full-face fusion module is applied to extract the multi-level informative feature from the output of the DGM for the final micro-expression prediction. Extensive experiments with solid leave-one-subject-out (LOSO) evaluation results have strongly demonstrated the superiority of our proposed FRL-DGT to state-of-the-art methods.

Poster
FLAG3D: A 3D Fitness Activity Dataset With Language Instruction

Yansong Tang, Jinpeng Liu, Aoyang Liu, Bin Yang, Wenxun Dai, Yongming Rao, Jiwen Lu, Jie Zhou, Xiu Li

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With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code are publicly available at https://andytang15.github.io/FLAG3D.

Poster
Executing Your Commands via Motion Diffusion in Latent Space

Xin Chen, Biao Jiang, Wen Liu, Zilong Huang, Bin Fu, Tao Chen, Gang Yu

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We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse and have a property of quite different distribution from conditional modalities, such as textual descriptors in natural languages, it is hard to learn a probabilistic mapping from the desired conditional modality to the human motion sequences. Besides, the raw motion data from the motion capture system might be redundant in sequences and contain noises; directly modeling the joint distribution over the raw motion sequences and conditional modalities would need a heavy computational overhead and might result in artifacts introduced by the captured noises. To learn a better representation of the various human motion sequences, we first design a powerful Variational AutoEncoder (VAE) and arrive at a representative and low-dimensional latent code for a human motion sequence. Then, instead of using a diffusion model to establish the connections between the raw motion sequences and the conditional inputs, we perform a diffusion process on the motion latent space. Our proposed Motion Latent-based Diffusion model (MLD) could produce vivid motion sequences conforming to the given conditional inputs and substantially reduce the computational overhead in both the training and inference stages. Extensive experiments on various human motion generation tasks demonstrate that our MLD achieves significant improvements over the state-of-the-art methods among extensive human motion generation tasks, with two orders of magnitude faster than previous diffusion models on raw motion sequences.

Poster
DualVector: Unsupervised Vector Font Synthesis With Dual-Part Representation

Ying-Tian Liu, Zhifei Zhang, Yuan-Chen Guo, Matthew Fisher, Zhaowen Wang, Song-Hai Zhang

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Automatic generation of fonts can be an important aid to typeface design. Many current approaches regard glyphs as pixelated images, which present artifacts when scaling and inevitable quality losses after vectorization. On the other hand, existing vector font synthesis methods either fail to represent the shape concisely or require vector supervision during training. To push the quality of vector font synthesis to the next level, we propose a novel dual-part representation for vector glyphs, where each glyph is modeled as a collection of closed "positive" and "negative" path pairs. The glyph contour is then obtained by boolean operations on these paths. We first learn such a representation only from glyph images and devise a subsequent contour refinement step to align the contour with an image representation to further enhance details. Our method, named DualVector, outperforms state-of-the-art methods in vector font synthesis both quantitatively and qualitatively. Our synthesized vector fonts can be easily converted to common digital font formats like TrueType Font for practical use. The code is released at https://github.com/thuliu-yt16/dualvector.

Poster
Dual-Bridging With Adversarial Noise Generation for Domain Adaptive rPPG Estimation

Jingda Du, Si-Qi Liu, Bochao Zhang, Pong C. Yuen

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The remote photoplethysmography (rPPG) technique can estimate pulse-related metrics (e.g. heart rate and respiratory rate) from facial videos and has a high potential for health monitoring. The latest deep rPPG methods can model in-distribution noise due to head motion, video compression, etc., and estimate high-quality rPPG signals under similar scenarios. However, deep rPPG models may not generalize well to the target test domain with unseen noise and distortions. In this paper, to improve the generalization ability of rPPG models, we propose a dual-bridging network to reduce the domain discrepancy by aligning intermediate domains and synthesizing the target noise in the source domain for better noise reduction. To comprehensively explore the target domain noise, we propose a novel adversarial noise generation in which the noise generator indirectly competes with the noise reducer. To further improve the robustness of the noise reducer, we propose hard noise pattern mining to encourage the generator to learn hard noise patterns contained in the target domain features. We evaluated the proposed method on three public datasets with different types of interferences. Under different cross-domain scenarios, the comprehensive results show the effectiveness of our method.

Poster
DrapeNet: Garment Generation and Self-Supervised Draping

Luca De Luigi, Ren Li, Benoît Guillard, Mathieu Salzmann, Pascal Fua

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Recent approaches to drape garments quickly over arbitrary human bodies leverage self-supervision to eliminate the need for large training sets. However, they are designed to train one network per clothing item, which severely limits their generalization abilities. In our work, we rely on self-supervision to train a single network to drape multiple garments. This is achieved by predicting a 3D deformation field conditioned on the latent codes of a generative network, which models garments as unsigned distance fields. Our pipeline can generate and drape previously unseen garments of any topology, whose shape can be edited by manipulating their latent codes. Being fully differentiable, our formulation makes it possible to recover accurate 3D models of garments from partial observations -- images or 3D scans -- via gradient descent. Our code is publicly available at https://github.com/liren2515/DrapeNet.

Poster
Disentangling Writer and Character Styles for Handwriting Generation

Gang Dai, Yifan Zhang, Qingfeng Wang, Qing Du, Zhuliang Yu, Zhuoman Liu, Shuangping Huang

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Training machines to synthesize diverse handwritings is an intriguing task. Recently, RNN-based methods have been proposed to generate stylized online Chinese characters. However, these methods mainly focus on capturing a person's overall writing style, neglecting subtle style inconsistencies between characters written by the same person. For example, while a person's handwriting typically exhibits general uniformity (e.g., glyph slant and aspect ratios), there are still small style variations in finer details (e.g., stroke length and curvature) of characters. In light of this, we propose to disentangle the style representations at both writer and character levels from individual handwritings to synthesize realistic stylized online handwritten characters. Specifically, we present the style-disentangled Transformer (SDT), which employs two complementary contrastive objectives to extract the style commonalities of reference samples and capture the detailed style patterns of each sample, respectively. Extensive experiments on various language scripts demonstrate the effectiveness of SDT. Notably, our empirical findings reveal that the two learned style representations provide information at different frequency magnitudes, underscoring the importance of separate style extraction. Our source code is public at: https://github.com/dailenson/SDT.

Poster
DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-Aware Scene Synthesis

Yinghao Xu, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee, Bolei Zhou, Sergey Tulyakov

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Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Our code will be made publicly available.

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Dimensionality-Varying Diffusion Process

Han Zhang, Ruili Feng, Zhantao Yang, Lianghua Huang, Yu Liu, Yifei Zhang, Yujun Shen, Deli Zhao, Jingren Zhou, Fan Cheng

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Diffusion models, which learn to reverse a signal destruction process to generate new data, typically require the signal at each step to have the same dimension. We argue that, considering the spatial redundancy in image signals, there is no need to maintain a high dimensionality in the evolution process, especially in the early generation phase. To this end, we make a theoretical generalization of the forward diffusion process via signal decomposition. Concretely, we manage to decompose an image into multiple orthogonal components and control the attenuation of each component when perturbing the image. That way, along with the noise strength increasing, we are able to diminish those inconsequential components and thus use a lower-dimensional signal to represent the source, barely losing information. Such a reformulation allows to vary dimensions in both training and inference of diffusion models. Extensive experiments on a range of datasets suggest that our approach substantially reduces the computational cost and achieves on-par or even better synthesis performance compared to baseline methods. We also show that our strategy facilitates high-resolution image synthesis and improves FID of diffusion model trained on FFHQ at 1024x1024 resolution from 52.40 to 10.46. Code is available at https://github.com/damo-vilab/dvdp.

Poster
Diffusion-Based Signed Distance Fields for 3D Shape Generation

Jaehyeok Shim, Changwoo Kang, Kyungdon Joo

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We propose a 3D shape generation framework (SDF-Diffusion in short) that uses denoising diffusion models with continuous 3D representation via signed distance fields (SDF). Unlike most existing methods that depend on discontinuous forms, such as point clouds, SDF-Diffusion generates high-resolution 3D shapes while alleviating memory issues by separating the generative process into two-stage: generation and super-resolution. In the first stage, a diffusion-based generative model generates a low-resolution SDF of 3D shapes. Using the estimated low-resolution SDF as a condition, the second stage diffusion model performs super-resolution to generate high-resolution SDF. Our framework can generate a high-fidelity 3D shape despite the extreme spatial complexity. On the ShapeNet dataset, our model shows competitive performance to the state-of-the-art methods and shows applicability on the shape completion task without modification.

Poster
DiffCollage: Parallel Generation of Large Content With Diffusion Models

Qinsheng Zhang, Jiaming Song, Xun Huang, Yongxin Chen, Ming-Yu Liu

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We present DiffCollage, a compositional diffusion model that can generate large content by leveraging diffusion models trained on generating pieces of the large content. Our approach is based on a factor graph representation where each factor node represents a portion of the content and a variable node represents their overlap. This representation allows us to aggregate intermediate outputs from diffusion models defined on individual nodes to generate content of arbitrary size and shape in parallel without resorting to an autoregressive generation procedure. We apply DiffCollage to various tasks, including infinite image generation, panorama image generation, and long-duration text-guided motion generation. Extensive experimental results with a comparison to strong autoregressive baselines verify the effectiveness of our approach.

Poster
Devil's on the Edges: Selective Quad Attention for Scene Graph Generation

Deunsol Jung, Sanghyun Kim, Won Hwa Kim, Minsu Cho

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Scene graph generation aims to construct a semantic graph structure from an image such that its nodes and edges respectively represent objects and their relationships. One of the major challenges for the task lies in the presence of distracting objects and relationships in images; contextual reasoning is strongly distracted by irrelevant objects or backgrounds and, more importantly, a vast number of irrelevant candidate relations. To tackle the issue, we propose the Selective Quad Attention Network (SQUAT) that learns to select relevant object pairs and disambiguate them via diverse contextual interactions. SQUAT consists of two main components: edge selection and quad attention. The edge selection module selects relevant object pairs, i.e., edges in the scene graph, which helps contextual reasoning, and the quad attention module then updates the edge features using both edge-to-node and edge-to-edge cross-attentions to capture contextual information between objects and object pairs. Experiments demonstrate the strong performance and robustness of SQUAT, achieving the state of the art on the Visual Genome and Open Images v6 benchmarks.

Poster
DeepVecFont-v2: Exploiting Transformers To Synthesize Vector Fonts With Higher Quality

Yuqing Wang, Yizhi Wang, Longhui Yu, Yuesheng Zhu, Zhouhui Lian

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Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target Bezier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.

Poster
DA Wand: Distortion-Aware Selection Using Neural Mesh Parameterization

Richard Liu, Noam Aigerman, Vladimir G. Kim, Rana Hanocka

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We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or painting on surfaces. Our key idea to to learn a local parameterization in a data-driven manner, using a novel differentiable parameterization layer within a neural network framework. We train a segmentation network to select 3D regions that are parameterized into 2D and penalized by the resulting distortion, giving rise to segmentations which are distortion-aware. Following training, a user can use our system to interactively select a point on the mesh and obtain a large, meaningful region around the selection which induces a low-distortion parameterization. Our code and project page are publicly available.

Poster
Controllable Mesh Generation Through Sparse Latent Point Diffusion Models

Zhaoyang Lyu, Jinyi Wang, Yuwei An, Ya Zhang, Dahua Lin, Bo Dai

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Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes in the same category. In this work, we design a novel sparse latent point diffusion model for mesh generation. Our key insight is to regard point clouds as an intermediate representation of meshes, and model the distribution of point clouds instead. While meshes can be generated from point clouds via techniques like Shape as Points (SAP), the challenges of directly generating meshes can be effectively avoided. To boost the efficiency and controllability of our mesh generation method, we propose to further encode point clouds to a set of sparse latent points with point-wise semantic meaningful features, where two DDPMs are trained in the space of sparse latent points to respectively model the distribution of the latent point positions and features at these latent points. We find that sampling in this latent space is faster than directly sampling dense point clouds. Moreover, the sparse latent points also enable us to explicitly control both the overall structures and local details of the generated meshes. Extensive experiments are conducted on the ShapeNet dataset, where our proposed sparse latent point diffusion model achieves superior performance in terms of generation quality and controllability when compared to existing methods.

Poster
Conjugate Product Graphs for Globally Optimal 2D-3D Shape Matching

Paul Roetzer, Zorah Lähner, Florian Bernard

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We consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing solutions heavily rely on unrealistic prior assumptions to avoid degenerate solutions (e.g. knowledge to which region of the 3D shape each point of the 2D contour is matched). To address this, we propose a novel 2D-3D shape matching formalism based on the conjugate product graph between the 2D contour and the 3D shape. Doing so allows us for the first time to consider higher-order costs, i.e. defined for edge chains, as opposed to costs defined for single edges. This offers substantially more flexibility, which we utilise to incorporate a local rigidity prior. By doing so, we effectively circumvent degenerate solutions and thereby obtain smoother and more realistic matchings, even when using only a one-dimensional feature descriptor. Overall, our method finds globally optimal and continuous 2D-3D matchings, has the same asymptotic complexity as previous solutions, produces state-of-the-art results for shape matching and is even capable of matching partial shapes. Our code is publicly available (https://github.com/paul0noah/sm-2D3D).

Poster