CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Patch-Craft Self-Supervised Training for Correlated Image Denoising

Gregory Vaksman, Michael Elad

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Supervised neural networks are known to achieve excellent results in various image restoration tasks. However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the different images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise.

Poster
Patch-Based 3D Natural Scene Generation From a Single Example

Weiyu Li, Xuelin Chen, Jue Wang, Baoquan Chen

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We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. Data and code can be found at http://wyysf-98.github.io/Sin3DGen.

Poster
Passive Micron-Scale Time-of-Flight With Sunlight Interferometry

Alankar Kotwal, Anat Levin, Ioannis Gkioulekas

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We introduce an interferometric technique for passive time-of-flight imaging and depth sensing at micrometer axial resolutions. Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers.

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Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words

Chuan Tang, Xi Yang, Bojian Wu, Zhizhong Han, Yi Chang

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Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at https://github.com/JLUtangchuan/Parts2Words.

Poster
Partial Network Cloning

Jingwen Ye, Songhua Liu, Xinchao Wang

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In this paper, we study a novel task that enables partial knowledge transfer from pre-trained models, which we term as Partial Network Cloning (PNC). Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric "cloning" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of 5% in accuracy and 50% in locality when compared with parameter-tuning based methods.

Poster
PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models

Minghua Liu, Yinhao Zhu, Hong Cai, Shizhong Han, Zhan Ling, Fatih Porikli, Hao Su

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Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps.

Poster
PartMix: Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification

Minsu Kim, Seungryong Kim, Jungin Park, Seongheon Park, Kwanghoon Sohn

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Modern data augmentation using a mixture-based technique can regularize the models from overfitting to the training data in various computer vision applications, but a proper data augmentation technique tailored for the part-based Visible-Infrared person Re-IDentification (VI-ReID) models remains unexplored. In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies.

Poster
PartManip: Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations

Haoran Geng, Ziming Li, Yiran Geng, Jiayi Chen, Hao Dong, He Wang

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Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world.

Poster
PartDistillation: Learning Parts From Instance Segmentation

Jang Hyun Cho, Philipp Krähenbühl, Vignesh Ramanathan

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We present a scalable framework to learn part segmentation from object instance labels. State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation.

Poster
Parametric Implicit Face Representation for Audio-Driven Facial Reenactment

Ricong Huang, Peiwen Lai, Yipeng Qin, Guanbin Li

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Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power, hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers.

Poster
Parameter Efficient Local Implicit Image Function Network for Face Segmentation

Mausoom Sarkar, Nikitha SR, Mayur Hemani, Rishabh Jain, Balaji Krishnamurthy

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Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses 1/26th number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size.

Poster
Parallel Diffusion Models of Operator and Image for Blind Inverse Problems

Hyungjin Chung, Jeongsol Kim, Sehui Kim, Jong Chul Ye

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Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks --- blind deblurring, and imaging through turbulence --- and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps

Poster
Panoptic Video Scene Graph Generation

Jingkang Yang, WENXUAN PENG, Xiangtai Li, Zujin Guo, Liangyu Chen, Bo Li, Zheng Ma, Kaiyang Zhou, Wayne Zhang, Chen Change Loy, Ziwei Liu

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Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

Poster
Panoptic Lifting for 3D Scene Understanding With Neural Fields

Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Norman Müller, Matthias Nießner, Angela Dai, Peter Kontschieder

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We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and 10.6% in scene-level PQ over state of the art.

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Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning

Xinhua Cheng, Yanmin Wu, Mengxi Jia, Qian Wang, Jian Zhang

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Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results. The code will be available.

Poster
PanoSwin: A Pano-Style Swin Transformer for Panorama Understanding

Zhixin Ling, Zhen Xing, Xiangdong Zhou, Manliang Cao, Guichun Zhou

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In panorama understanding, the widely used equirectangular projection (ERP) entails boundary discontinuity and spatial distortion. It severely deteriorates the conventional CNNs and vision Transformers on panoramas. In this paper, we propose a simple yet effective architecture named PanoSwin to learn panorama representations with ERP. To deal with the challenges brought by equirectangular projection, we explore a pano-style shift windowing scheme and novel pitch attention to address the boundary discontinuity and the spatial distortion, respectively. Besides, based on spherical distance and Cartesian coordinates, we adapt absolute positional encodings and relative positional biases for panoramas to enhance panoramic geometry information. Realizing that planar image understanding might share some common knowledge with panorama understanding, we devise a novel two-stage learning framework to facilitate knowledge transfer from the planar images to panoramas. We conduct experiments against the state-of-the-art on various panoramic tasks, i.e., panoramic object detection, panoramic classification, and panoramic layout estimation. The experimental results demonstrate the effectiveness of PanoSwin in panorama understanding.

Poster
PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360deg

Sizhe An, Hongyi Xu, Yichun Shi, Guoxian Song, Umit Y. Ogras, Linjie Luo

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Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either limited to near-frontal views or hard to preserve 3D consistency in large view angles. We propose PanoHead, the first 3D-aware generative model that enables high-quality view-consistent image synthesis of full heads in 360deg with diverse appearance and detailed geometry using only in-the-wild unstructured images for training. At its core, we lift up the representation power of recent 3D GANs and bridge the data alignment gap when training from in-the-wild images with widely distributed views. Specifically, we propose a novel two-stage self-adaptive image alignment for robust 3D GAN training. We further introduce a tri-grid neural volume representation that effectively addresses front-face and back-head feature entanglement rooted in the widely-adopted tri-plane formulation. Our method instills prior knowledge of 2D image segmentation in adversarial learning of 3D neural scene structures, enabling compositable head synthesis in diverse backgrounds. Benefiting from these designs, our method significantly outperforms previous 3D GANs, generating high-quality 3D heads with accurate geometry and diverse appearances, even with long wavy and afro hairstyles, renderable from arbitrary poses. Furthermore, we show that our system can reconstruct full 3D heads from single input images for personalized realistic 3D avatars.

Poster
PanelNet: Understanding 360 Indoor Environment via Panel Representation

Haozheng Yu, Lu He, Bing Jian, Weiwei Feng, Shan Liu

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Indoor 360 panoramas have two essential properties. (1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation.

Poster
PaletteNeRF: Palette-Based Appearance Editing of Neural Radiance Fields

Zhengfei Kuang, Fujun Luan, Sai Bi, Zhixin Shu, Gordon Wetzstein, Kalyan Sunkavalli

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Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes.

Poster
Paired-Point Lifting for Enhanced Privacy-Preserving Visual Localization

Chunghwan Lee, Jaihoon Kim, Chanhyuk Yun, Je Hyeong Hong

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Visual localization refers to the process of recovering camera pose from input image relative to a known scene, forming a cornerstone of numerous vision and robotics systems. While many algorithms utilize sparse 3D point cloud of the scene obtained via structure-from-motion (SfM) for localization, recent studies have raised privacy concerns by successfully revealing high-fidelity appearance of the scene from such sparse 3D representation. One prominent approach for bypassing this attack was to lift 3D points to randomly oriented 3D lines thereby hiding scene geometry, but latest work have shown such random line cloud has a critical statistical flaw that can be exploited to break through protection. In this work, we present an alternative lightweight strategy called Paired-Point Lifting (PPL) for constructing 3D line clouds. Instead of drawing one randomly oriented line per 3D point, PPL splits 3D points into pairs and joins each pair to form 3D lines. This seemingly simple strategy yields 3 benefits, i) new ambiguity in feature selection, ii) increased line cloud sparsity, and iii) non-trivial distribution of 3D lines, all of which contributes to enhanced protection against privacy attacks. Extensive experimental results demonstrate the strength of PPL in concealing scene details without compromising localization accuracy, unlocking the true potential of 3D line clouds.

Poster