CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

Browse all papers

MIME: Human-Aware 3D Scene Generation

Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi, Lea Hering, Justus Thies, Michael J. Black

Expand abstract

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data will be available for research.

Poster
METransformer: Radiology Report Generation by Transformer With Multiple Learnable Expert Tokens

Zhanyu Wang, Lingqiao Liu, Lei Wang, Luping Zhou

Expand abstract

In clinical scenarios, multi-specialist consultation could significantly benefit the diagnosis, especially for intricate cases. This inspires us to explore a "multi-expert joint diagnosis" mechanism to upgrade the existing "single expert" framework commonly seen in the current literature. To this end, we propose METransformer, a method to realize this idea with a transformer-based backbone. The key design of our method is the introduction of multiple learnable "expert" tokens into both the transformer encoder and decoder. In the encoder, each expert token interacts with both vision tokens and other expert tokens to learn to attend different image regions for image representation. These expert tokens are encouraged to capture complementary information by an orthogonal loss that minimizes their overlap. In the decoder, each attended expert token guides the cross-attention between input words and visual tokens, thus influencing the generated report. A metrics-based expert voting strategy is further developed to generate the final report. By the multi-experts concept, our model enjoys the merits of an ensemble-based approach but through a manner that is computationally more efficient and supports more sophisticated interactions among experts. Experimental results demonstrate the promising performance of our proposed model on two widely used benchmarks. Last but not least, the framework-level innovation makes our work ready to incorporate advances on existing "single-expert" models to further improve its performance.

Poster
MAGE: MAsked Generative Encoder To Unify Representation Learning and Image Synthesis

Tianhong Li, Huiwen Chang, Shlok Mishra, Han Zhang, Dina Katabi, Dilip Krishnan

Expand abstract

Generative modeling and representation learning are two key tasks in computer vision. However, these models are typically trained independently, which ignores the potential for each task to help the other, and leads to training and model maintenance overheads. In this work, we propose MAsked Generative Encoder (MAGE), the first framework to unify SOTA image generation and self-supervised representation learning. Our key insight is that using variable masking ratios in masked image modeling pre-training can allow generative training (very high masking ratio) and representation learning (lower masking ratio) under the same training framework. Inspired by previous generative models, MAGE uses semantic tokens learned by a vector-quantized GAN at inputs and outputs, combining this with masking. We can further improve the representation by adding a contrastive loss to the encoder output. We extensively evaluate the generation and representation learning capabilities of MAGE. On ImageNet-1K, a single MAGE ViT-L model obtains 9.10 FID in the task of class-unconditional image generation and 78.9% top-1 accuracy for linear probing, achieving state-of-the-art performance in both image generation and representation learning. Code is available at https://github.com/LTH14/mage.

Poster
LipFormer: High-Fidelity and Generalizable Talking Face Generation With a Pre-Learned Facial Codebook

Jiayu Wang, Kang Zhao, Shiwei Zhang, Yingya Zhang, Yujun Shen, Deli Zhao, Jingren Zhou

Expand abstract

Generating a talking face video from the input audio sequence is a practical yet challenging task. Most existing methods either fail to capture fine facial details or need to train a specific model for each identity. We argue that a codebook pre-learned on high-quality face images can serve as a useful prior that facilitates high-fidelity and generalizable talking head synthesis. Thanks to the strong capability of the codebook in representing face textures, we simplify the talking face generation task as finding proper lip-codes to characterize the variation of lips during a portrait talking. To this end, we propose LipFormer, a transformer-based framework, to model the audio-visual coherence and predict the lip-codes sequence based on the input audio features. We further introduce an adaptive face warping module, which helps warp the reference face to the target pose in the feature space, to alleviate the difficulty of lip-code prediction under different poses. By this means, LipFormer can make better use of the pre-learned priors in images and is robust to posture change. Extensive experiments show that LipFormer can produce more realistic talking face videos compared to previous methods and faithfully generalize to unseen identities.

Poster
Learning Compact Representations for LiDAR Completion and Generation

Yuwen Xiong, Wei-Chiu Ma, Jingkang Wang, Raquel Urtasun

Expand abstract

LiDAR provides accurate geometric measurements of the 3D world. Unfortunately, dense LiDARs are very expensive and the point clouds captured by low-beam LiDAR are often sparse. To address these issues, we present UltraLiDAR, a data-driven framework for scene-level LiDAR completion, LiDAR generation, and LiDAR manipulation. The crux of UltraLiDAR is a compact, discrete representation that encodes the point cloud's geometric structure, is robust to noise, and is easy to manipulate. We show that by aligning the representation of a sparse point cloud to that of a dense point cloud, we can densify the sparse point clouds as if they were captured by a real high-density LiDAR, drastically reducing the cost. Furthermore, by learning a prior over the discrete codebook, we can generate diverse, realistic LiDAR point clouds for self-driving. We evaluate the effectiveness of UltraLiDAR on sparse-to-dense LiDAR completion and LiDAR generation. Experiments show that densifying real-world point clouds with our approach can significantly improve the performance of downstream perception systems. Compared to prior art on LiDAR generation, our approach generates much more realistic point clouds. According to A/B test, over 98.5% of the time human participants prefer our results over those of previous methods. Please refer to project page https://waabi.ai/research/ultralidar/ for more information.

Poster
LayoutFormer++: Conditional Graphic Layout Generation via Constraint Serialization and Decoding Space Restriction

Zhaoyun Jiang, Jiaqi Guo, Shizhao Sun, Huayu Deng, Zhongkai Wu, Vuksan Mijovic, Zijiang James Yang, Jian-Guang Lou, Dongmei Zhang

Expand abstract

Conditional graphic layout generation, which generates realistic layouts according to user constraints, is a challenging task that has not been well-studied yet. First, there is limited discussion about how to handle diverse user constraints flexibly and uniformly. Second, to make the layouts conform to user constraints, existing work often sacrifices generation quality significantly. In this work, we propose LayoutFormer++ to tackle the above problems. First, to flexibly handle diverse constraints, we propose a constraint serialization scheme, which represents different user constraints as sequences of tokens with a predefined format. Then, we formulate conditional layout generation as a sequence-to-sequence transformation, and leverage encoder-decoder framework with Transformer as the basic architecture. Furthermore, to make the layout better meet user requirements without harming quality, we propose a decoding space restriction strategy. Specifically, we prune the predicted distribution by ignoring the options that definitely violate user constraints and likely result in low-quality layouts, and make the model samples from the restricted distribution. Experiments demonstrate that LayoutFormer++ outperforms existing approaches on all the tasks in terms of both better generation quality and less constraint violation.

Poster
LayoutDiffusion: Controllable Diffusion Model for Layout-to-Image Generation

Guangcong Zheng, Xianpan Zhou, Xuewei Li, Zhongang Qi, Ying Shan, Xi Li

Expand abstract

Recently, diffusion models have achieved great success in image synthesis. However, when it comes to the layout-to-image generation where an image often has a complex scene of multiple objects, how to make strong control over both the global layout map and each detailed object remains a challenging task. In this paper, we propose a diffusion model named LayoutDiffusion that can obtain higher generation quality and greater controllability than the previous works. To overcome the difficult multimodal fusion of image and layout, we propose to construct a structural image patch with region information and transform the patched image into a special layout to fuse with the normal layout in a unified form. Moreover, Layout Fusion Module (LFM) and Object-aware Cross Attention (OaCA) are proposed to model the relationship among multiple objects and designed to be object-aware and position-sensitive, allowing for precisely controlling the spatial related information. Extensive experiments show that our LayoutDiffusion outperforms the previous SOTA methods on FID, CAS by relatively 46.35%, 26.70% on COCO-stuff and 44.29%, 41.82% on VG. Code is available at https://github.com/ZGCTroy/LayoutDiffusion.

Poster
LayoutDM: Transformer-Based Diffusion Model for Layout Generation

Shang Chai, Liansheng Zhuang, Fengying Yan

Expand abstract

Automatic layout generation that can synthesize high-quality layouts is an important tool for graphic design in many applications. Though existing methods based on generative models such as Generative Adversarial Networks (GANs) and Variational Auto-Encoders (VAEs) have progressed, they still leave much room for improving the quality and diversity of the results. Inspired by the recent success of diffusion models in generating high-quality images, this paper explores their potential for conditional layout generation and proposes Transformer-based Layout Diffusion Model (LayoutDM) by instantiating the conditional denoising diffusion probabilistic model (DDPM) with a purely transformer-based architecture. Instead of using convolutional neural networks, a transformer-based conditional Layout Denoiser is proposed to learn the reverse diffusion process to generate samples from noised layout data. Benefitting from both transformer and DDPM, our LayoutDM is of desired properties such as high-quality generation, strong sample diversity, faithful distribution coverage, and stationary training in comparison to GANs and VAEs. Quantitative and qualitative experimental results show that our method outperforms state-of-the-art generative models in terms of quality and diversity.

Poster
LayoutDM: Discrete Diffusion Model for Controllable Layout Generation

Naoto Inoue, Kotaro Kikuchi, Edgar Simo-Serra, Mayu Otani, Kota Yamaguchi

Expand abstract

Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation tasks in a single model that is based on discrete state-space diffusion models. Our model, named LayoutDM, naturally handles the structured layout data in the discrete representation and learns to progressively infer a noiseless layout from the initial input, where we model the layout corruption process by modality-wise discrete diffusion. For conditional generation, we propose to inject layout constraints in the form of masking or logit adjustment during inference. We show in the experiments that our LayoutDM successfully generates high-quality layouts and outperforms both task-specific and task-agnostic baselines on several layout tasks.

Poster
LANA: A Language-Capable Navigator for Instruction Following and Generation

Xiaohan Wang, Wenguan Wang, Jiayi Shao, Yi Yang

Expand abstract

Recently, visual-language navigation (VLN) -- entailing robot agents to follow navigation instructions -- has shown great advance. However, existing literature put most emphasis on interpreting instructions into actions, only delivering "dumb" wayfinding agents. In this article, we devise LANA, a language-capable navigation agent which is able to not only execute human-written navigation commands, but also provide route descriptions to humans. This is achieved by simultaneously learning instruction following and generation with only one single model. More specifically, two encoders, respectively for route and language encoding, are built and shared by two decoders, respectively, for action prediction and instruction generation, so as to exploit cross-task knowledge and capture task-specific characteristics. Throughout pretraining and fine-tuning, both instruction following and generation are set as optimization objectives. We empirically verify that, compared with recent advanced task-specific solutions, LANA attains better performances on both instruction following and route description, with nearly half complexity. In addition, endowed with language generation capability, LANA can explain to humans its behaviors and assist human's wayfinding. This work is expected to foster future efforts towards building more trustworthy and socially-intelligent navigation robots. Our code will be released.

Poster
KD-DLGAN: Data Limited Image Generation via Knowledge Distillation

Kaiwen Cui, Yingchen Yu, Fangneng Zhan, Shengcai Liao, Shijian Lu, Eric P. Xing

Expand abstract

Generative Adversarial Networks (GANs) rely heavily on large-scale training data for training high-quality image generation models. With limited training data, the GAN discriminator often suffers from severe overfitting which directly leads to degraded generation especially in generation diversity. Inspired by the recent advances in knowledge distillation (KD), we propose KD-GAN, a knowledge-distillation based generation framework that introduces pre-trained vision-language models for training effective data-limited image generation models. KD-GAN consists of two innovative designs. The first is aggregated generative KD that mitigates the discriminator overfitting by challenging the discriminator with harder learning tasks and distilling more generalizable knowledge from the pre-trained models. The second is correlated generative KD that improves the generation diversity by distilling and preserving the diverse image-text correlation within the pre-trained models. Extensive experiments over multiple benchmarks show that KD-GAN achieves superior image generation with limited training data. In addition, KD-GAN complements the state-of-the-art with consistent and substantial performance gains. Note that codes will be released.

Poster
IterativePFN: True Iterative Point Cloud Filtering

Dasith de Silva Edirimuni, Xuequan Lu, Zhiwen Shao, Gang Li, Antonio Robles-Kelly, Ying He

Expand abstract

The quality of point clouds is often limited by noise introduced during their capture process. Consequently, a fundamental 3D vision task is the removal of noise, known as point cloud filtering or denoising. State-of-the-art learning based methods focus on training neural networks to infer filtered displacements and directly shift noisy points onto the underlying clean surfaces. In high noise conditions, they iterate the filtering process. However, this iterative filtering is only done at test time and is less effective at ensuring points converge quickly onto the clean surfaces. We propose IterativePFN (iterative point cloud filtering network), which consists of multiple IterationModules that model the true iterative filtering process internally, within a single network. We train our IterativePFN network using a novel loss function that utilizes an adaptive ground truth target at each iteration to capture the relationship between intermediate filtering results during training. This ensures that the filtered results converge faster to the clean surfaces. Our method is able to obtain better performance compared to state-of-the-art methods. The source code can be found at: https://github.com/ddsediri/IterativePFN.

Poster
Interactive and Explainable Region-Guided Radiology Report Generation

Tim Tanida, Philip Müller, Georgios Kaissis, Daniel Rueckert

Expand abstract

The automatic generation of radiology reports has the potential to assist radiologists in the time-consuming task of report writing. Existing methods generate the full report from image-level features, failing to explicitly focus on anatomical regions in the image. We propose a simple yet effective region-guided report generation model that detects anatomical regions and then describes individual, salient regions to form the final report. While previous methods generate reports without the possibility of human intervention and with limited explainability, our method opens up novel clinical use cases through additional interactive capabilities and introduces a high degree of transparency and explainability. Comprehensive experiments demonstrate our method's effectiveness in report generation, outperforming previous state-of-the-art models, and highlight its interactive capabilities. The code and checkpoints are available at https://github.com/ttanida/rgrg.

Poster
Infinite Photorealistic Worlds Using Procedural Generation

Alexander Raistrick, Lahav Lipson, Zeyu Ma, Lingjie Mei, Mingzhe Wang, Yiming Zuo, Karhan Kayan, Hongyu Wen, Beining Han, Yihan Wang, Alejandro Newell, Hei Law, Ankit Goyal, Kaiyu Yang, Jia Deng

Expand abstract

We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit https://infinigen.org for videos, code and pre-generated data.

Poster
Implicit Neural Head Synthesis via Controllable Local Deformation Fields

Chuhan Chen, Matthew O’Toole, Gaurav Bharaj, Pablo Garrido

Expand abstract

High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head avatars with personalized shape, expressions, and facial parts, e.g., hair and mouth interior, that go beyond the linear 3D morphable model (3DMM). However, existing methods do not model faces with fine-scale facial features, or local control of facial parts that extrapolate asymmetric expressions from monocular videos. Further, most condition only on 3DMM parameters with poor(er) locality, and resolve local features with a global neural field. We build on part-based implicit shape models that decompose a global deformation field into local ones. Our novel formulation models multiple implicit deformation fields with local semantic rig-like control via 3DMM-based parameters, and representative facial landmarks. Further, we propose a local control loss and attention mask mechanism that promote sparsity of each learned deformation field. Our formulation renders sharper locally controllable nonlinear deformations than previous implicit monocular approaches, especially mouth interior, asymmetric expressions, and facial details. Project page:https://imaging.cs.cmu.edu/local_deformation_fields/

Poster
Identity-Preserving Talking Face Generation With Landmark and Appearance Priors

Weizhi Zhong, Chaowei Fang, Yinqi Cai, Pengxu Wei, Gangming Zhao, Liang Lin, Guanbin Li

Expand abstract

Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have difficulty in generating realistic and lip-synced videos while preserving identity information. To tackle this problem, we propose a two-stage framework consisting of audio-to-landmark generation and landmark-to-video rendering procedures. First, we devise a novel Transformer-based landmark generator to infer lip and jaw landmarks from the audio. Prior landmark characteristics of the speaker's face are employed to make the generated landmarks coincide with the facial outline of the speaker. Then, a video rendering model is built to translate the generated landmarks into face images. During this stage, prior appearance information is extracted from the lower-half occluded target face and static reference images, which helps generate realistic and identity-preserving visual content. For effectively exploring the prior information of static reference images, we align static reference images with the target face's pose and expression based on motion fields. Moreover, auditory features are reused to guarantee that the generated face images are well synchronized with the audio. Extensive experiments demonstrate that our method can produce more realistic, lip-synced, and identity-preserving videos than existing person-generic talking face generation methods.

Poster
Human Guided Ground-Truth Generation for Realistic Image Super-Resolution

Du Chen, Jie Liang, Xindong Zhang, Ming Liu, Hui Zeng, Lei Zhang

Expand abstract

How to generate the ground-truth (GT) image is a critical issue for training realistic image super-resolution (Real-ISR) models. Existing methods mostly take a set of high-resolution (HR) images as GTs and apply various degradations to simulate their low-resolution (LR) counterparts. Though great progress has been achieved, such an LR-HR pair generation scheme has several limitations. First, the perceptual quality of HR images may not be high enough, limiting the quality of Real-ISR outputs. Second, existing schemes do not consider much human perception in GT generation, and the trained models tend to produce over-smoothed results or unpleasant artifacts. With the above considerations, we propose a human guided GT generation scheme. We first elaborately train multiple image enhancement models to improve the perceptual quality of HR images, and enable one LR image having multiple HR counterparts. Human subjects are then involved to annotate the high quality regions among the enhanced HR images as GTs, and label the regions with unpleasant artifacts as negative samples. A human guided GT image dataset with both positive and negative samples is then constructed, and a loss function is proposed to train the Real-ISR models. Experiments show that the Real-ISR models trained on our dataset can produce perceptually more realistic results with less artifacts. Dataset and codes can be found at https://github.com/ChrisDud0257/HGGT.

Poster
HouseDiffusion: Vector Floorplan Generation via a Diffusion Model With Discrete and Continuous Denoising

Mohammad Amin Shabani, Sepidehsadat Hosseini, Yasutaka Furukawa

Expand abstract

The paper presents a novel approach for vector-floorplan generation via a diffusion model, which denoises 2D coordinates of room/door corners with two inference objectives: 1) a single-step noise as the continuous quantity to precisely invert the continuous forward process; and 2) the final 2D coordinate as the discrete quantity to establish geometric incident relationships such as parallelism, orthogonality, and corner-sharing. Our task is graph-conditioned floorplan generation, a common workflow in floorplan design. We represent a floorplan as 1D polygonal loops, each of which corresponds to a room or a door. Our diffusion model employs a Transformer architecture at the core, which controls the attention masks based on the input graph-constraint and directly generates vector-graphics floorplans via a discrete and continuous denoising process. We have evaluated our approach on RPLAN dataset. The proposed approach makes significant improvements in all the metrics against the state-of-the-art with significant margins, while being capable of generating non-Manhattan structures and controlling the exact number of corners per room. We will share all our code and models.

Poster
High-Fidelity and Freely Controllable Talking Head Video Generation

Yue Gao, Yuan Zhou, Jinglu Wang, Xiao Li, Xiang Ming, Yan Lu

Expand abstract

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face often has unexpected deformation and severe distortions. Second, the driving image does not explicitly disentangle movement-relevant information, such as poses and expressions, which restricts the manipulation of different attributes during generation. Third, the generated videos tend to have flickering artifacts due to the inconsistency of the extracted landmarks between adjacent frames. In this paper, we propose a novel model that produces high-fidelity talking head videos with free control over head pose and expression. Our method leverages both self-supervised learned landmarks and 3D face model-based landmarks to model the motion. We also introduce a novel motion-aware multi-scale feature alignment module to effectively transfer the motion without face distortion. Furthermore, we enhance the smoothness of the synthesized talking head videos with a feature context adaptation and propagation module. We evaluate our model on challenging datasets and demonstrate its state-of-the-art performance. More information is available at https://yuegao.me/PECHead.

Poster
High-Fidelity Generalized Emotional Talking Face Generation With Multi-Modal Emotion Space Learning

Chao Xu, Junwei Zhu, Jiangning Zhang, Yue Han, Wenqing Chu, Ying Tai, Chengjie Wang, Zhifeng Xie, Yong Liu

Expand abstract

Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing to handle unseen emotion styles due to limited semantics. They either ignore the one-shot setting or the quality of generated faces. In this paper, we propose a more flexible and generalized framework. Specifically, we supplement the emotion style in text prompts and use an Aligned Multi-modal Emotion encoder to embed the text, image, and audio emotion modality into a unified space, which inherits rich semantic prior from CLIP. Consequently, effective multi-modal emotion space learning helps our method support arbitrary emotion modality during testing and could generalize to unseen emotion styles. Besides, an Emotion-aware Audio-to-3DMM Convertor is proposed to connect the emotion condition and the audio sequence to structural representation. A followed style-based High-fidelity Emotional Face generator is designed to generate arbitrary high-resolution realistic identities. Our texture generator hierarchically learns flow fields and animated faces in a residual manner. Extensive experiments demonstrate the flexibility and generalization of our method in emotion control and the effectiveness of high-quality face synthesis.

Poster