CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

Browse all papers

PIDNet: A Real-Time Semantic Segmentation Network Inspired by PID Controllers

Jiacong Xu, Zixiang Xiong, Shankar P. Bhattacharyya

Expand abstract

Two-branch network architecture has shown its efficiency and effectiveness in real-time semantic segmentation tasks. However, direct fusion of high-resolution details and low-frequency context has the drawback of detailed features being easily overwhelmed by surrounding contextual information. This overshoot phenomenon limits the improvement of the segmentation accuracy of existing two-branch models. In this paper, we make a connection between Convolutional Neural Networks (CNN) and Proportional-Integral-Derivative (PID) controllers and reveal that a two-branch network is equivalent to a Proportional-Integral (PI) controller, which inherently suffers from similar overshoot issues. To alleviate this problem, we propose a novel three-branch network architecture: PIDNet, which contains three branches to parse detailed, context and boundary information, respectively, and employs boundary attention to guide the fusion of detailed and context branches. Our family of PIDNets achieve the best trade-off between inference speed and accuracy and their accuracy surpasses all the existing models with similar inference speed on the Cityscapes and CamVid datasets. Specifically, PIDNet-S achieves 78.6 mIOU with inference speed of 93.2 FPS on Cityscapes and 80.1 mIOU with speed of 153.7 FPS on CamVid.

Poster
NoPe-NeRF: Optimising Neural Radiance Field With No Pose Prior

Wenjing Bian, Zirui Wang, Kejie Li, Jia-Wang Bian, Victor Adrian Prisacariu

Expand abstract

Training a Neural Radiance Field (NeRF) without pre-computed camera poses is challenging. Recent advances in this direction demonstrate the possibility of jointly optimising a NeRF and camera poses in forward-facing scenes. However, these methods still face difficulties during dramatic camera movement. We tackle this challenging problem by incorporating undistorted monocular depth priors. These priors are generated by correcting scale and shift parameters during training, with which we are then able to constrain the relative poses between consecutive frames. This constraint is achieved using our proposed novel loss functions. Experiments on real-world indoor and outdoor scenes show that our method can handle challenging camera trajectories and outperforms existing methods in terms of novel view rendering quality and pose estimation accuracy. Our project page is https://nope-nerf.active.vision.

Highlight
NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-Shot Real Image Animation

Yu Yin, Kamran Ghasedi, HsiangTao Wu, Jiaolong Yang, Xin Tong, Yun Fu

Expand abstract

Nerf-based Generative models have shown impressive capacity in generating high-quality images with consistent 3D geometry. Despite successful synthesis of fake identity images randomly sampled from latent space, adopting these models for generating face images of real subjects is still a challenging task due to its so-called inversion issue. In this paper, we propose a universal method to surgically fine-tune these NeRF-GAN models in order to achieve high-fidelity animation of real subjects only by a single image. Given the optimized latent code for an out-of-domain real image, we employ 2D loss functions on the rendered image to reduce the identity gap. Furthermore, our method leverages explicit and implicit 3D regularizations using the in-domain neighborhood samples around the optimized latent code to remove geometrical and visual artifacts. Our experiments confirm the effectiveness of our method in realistic, high-fidelity, and 3D consistent animation of real faces on multiple NeRF-GAN models across different datasets.

Poster
NULL-Text Inversion for Editing Real Images Using Guided Diffusion Models

Ron Mokady, Amir Hertz, Kfir Aberman, Yael Pritch, Daniel Cohen-or

Expand abstract

Recent large-scale text-guided diffusion models provide powerful image generation capabilities. Currently, a massive effort is given to enable the modification of these images using text only as means to offer intuitive and versatile editing tools. To edit a real image using these state-of-the-art tools, one must first invert the image with a meaningful text prompt into the pretrained model's domain. In this paper, we introduce an accurate inversion technique and thus facilitate an intuitive text-based modification of the image. Our proposed inversion consists of two key novel components: (i) Pivotal inversion for diffusion models. While current methods aim at mapping random noise samples to a single input image, we use a single pivotal noise vector for each timestamp and optimize around it. We recognize that a direct DDIM inversion is inadequate on its own, but does provide a rather good anchor for our optimization. (ii) NULL-text optimization, where we only modify the unconditional textual embedding that is used for classifier-free guidance, rather than the input text embedding. This allows for keeping both the model weights and the conditional embedding intact and hence enables applying prompt-based editing while avoiding the cumbersome tuning of the model's weights. Our Null-text inversion, based on the publicly available Stable Diffusion model, is extensively evaluated on a variety of images and various prompt editing, showing high-fidelity editing of real images.

Poster
Multi-View Inverse Rendering for Large-Scale Real-World Indoor Scenes

Zhen Li, Lingli Wang, Mofang Cheng, Cihui Pan, Jiaqi Yang

Expand abstract

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

Poster
Modernizing Old Photos Using Multiple References via Photorealistic Style Transfer

Agus Gunawan, Soo Ye Kim, Hyeonjun Sim, Jae-Ho Lee, Munchurl Kim

Expand abstract

This paper firstly presents old photo modernization using multiple references by performing stylization and enhancement in a unified manner. In order to modernize old photos, we propose a novel multi-reference-based old photo modernization (MROPM) framework consisting of a network MROPM-Net and a novel synthetic data generation scheme. MROPM-Net stylizes old photos using multiple references via photorealistic style transfer (PST) and further enhances the results to produce modern-looking images. Meanwhile, the synthetic data generation scheme trains the network to effectively utilize multiple references to perform modernization. To evaluate the performance, we propose a new old photos benchmark dataset (CHD) consisting of diverse natural indoor and outdoor scenes. Extensive experiments show that the proposed method outperforms other baselines in performing modernization on real old photos, even though no old photos were used during training. Moreover, our method can appropriately select styles from multiple references for each semantic region in the old photo to further improve the modernization performance.

Poster
Markerless Camera-to-Robot Pose Estimation via Self-Supervised Sim-to-Real Transfer

Jingpei Lu, Florian Richter, Michael C. Yip

Expand abstract

Solving the camera-to-robot pose is a fundamental requirement for vision-based robot control, and is a process that takes considerable effort and cares to make accurate. Traditional approaches require modification of the robot via markers, and subsequent deep learning approaches enabled markerless feature extraction. Mainstream deep learning methods only use synthetic data and rely on Domain Randomization to fill the sim-to-real gap, because acquiring the 3D annotation is labor-intensive. In this work, we go beyond the limitation of 3D annotations for real-world data. We propose an end-to-end pose estimation framework that is capable of online camera-to-robot calibration and a self-supervised training method to scale the training to unlabeled real-world data. Our framework combines deep learning and geometric vision for solving the robot pose, and the pipeline is fully differentiable. To train the Camera-to-Robot Pose Estimation Network (CtRNet), we leverage foreground segmentation and differentiable rendering for image-level self-supervision. The pose prediction is visualized through a renderer and the image loss with the input image is back-propagated to train the neural network. Our experimental results on two public real datasets confirm the effectiveness of our approach over existing works. We also integrate our framework into a visual servoing system to demonstrate the promise of real-time precise robot pose estimation for automation tasks.

Poster
Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

Ziyu Wan, Christian Richardt, Aljaž Božič, Chao Li, Vijay Rengarajan, Seonghyeon Nam, Xiaoyu Xiang, Tuotuo Li, Bo Zhu, Rakesh Ranjan, Jing Liao

Expand abstract

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations -- for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.

Poster
Learning Geometric-Aware Properties in 2D Representation Using Lightweight CAD Models, or Zero Real 3D Pairs

Pattaramanee Arsomngern, Sarana Nutanong, Supasorn Suwajanakorn

Expand abstract

Cross-modal training using 2D-3D paired datasets, such as those containing multi-view images and 3D scene scans, presents an effective way to enhance 2D scene understanding by introducing geometric and view-invariance priors into 2D features. However, the need for large-scale scene datasets can impede scalability and further improvements. This paper explores an alternative learning method by leveraging a lightweight and publicly available type of 3D data in the form of CAD models. We construct a 3D space with geometric-aware alignment where the similarity in this space reflects the geometric similarity of CAD models based on the Chamfer distance. The acquired geometric-aware properties are then induced into 2D features, which boost performance on downstream tasks more effectively than existing RGB-CAD approaches. Our technique is not limited to paired RGB-CAD datasets. By training exclusively on pseudo pairs generated from CAD-based reconstruction methods, we enhance the performance of SOTA 2D pre-trained models that use ResNet-50 or ViT-B backbones on various 2D understanding tasks. We also achieve comparable results to SOTA methods trained on scene scans on four tasks in NYUv2, SUNRGB-D, indoor ADE20k, and indoor/outdoor COCO, despite using lightweight CAD models or pseudo data.

Poster
Latency Matters: Real-Time Action Forecasting Transformer

Harshayu Girase, Nakul Agarwal, Chiho Choi, Karttikeya Mangalam

Expand abstract

We present RAFTformer, a real-time action forecasting transformer for latency aware real-world action forecasting applications. RAFTformer is a two-stage fully transformer based architecture which consists of a video transformer backbone that operates on high resolution, short range clips and a head transformer encoder that temporally aggregates information from multiple short range clips to span a long-term horizon. Additionally, we propose a self-supervised shuffled causal masking scheme to improve model generalization during training. Finally, we also propose a real-time evaluation setting that directly couples model inference latency to overall forecasting performance and brings forth an hitherto overlooked trade-off between latency and action forecasting performance. Our parsimonious network design facilitates RAFTformer inference latency to be 9x smaller than prior works at the same forecasting accuracy. Owing to its two-staged design, RAFTformer uses 94% less training compute and 90% lesser training parameters to outperform prior state-of-the-art baselines by 4.9 points on EGTEA Gaze+ and by 1.4 points on EPIC-Kitchens-100 dataset, as measured by Top-5 recall (T5R) in the offline setting. In the real-time setting, RAFTformer outperforms prior works by an even greater margin of upto 4.4 T5R points on the EPIC-Kitchens-100 dataset. Project Webpage: https://karttikeya.github.io/publication/RAFTformer/

Highlight
LG-BPN: Local and Global Blind-Patch Network for Self-Supervised Real-World Denoising

Zichun Wang, Ying Fu, Ji Liu, Yulun Zhang

Expand abstract

Despite the significant results on synthetic noise under simplified assumptions, most self-supervised denoising methods fail under real noise due to the strong spatial noise correlation, including the advanced self-supervised blind-spot networks (BSNs). For recent methods targeting real-world denoising, they either suffer from ignoring this spatial correlation, or are limited by the destruction of fine textures for under-considering the correlation. In this paper, we present a novel method called LG-BPN for self-supervised real-world denoising, which takes the spatial correlation statistic into our network design for local detail restoration, and also brings the long-range dependencies modeling ability to previously CNN-based BSN methods. First, based on the correlation statistic, we propose a densely-sampled patch-masked convolution module. By taking more neighbor pixels with low noise correlation into account, we enable a denser local receptive field, preserving more useful information for enhanced fine structure recovery. Second, we propose a dilated Transformer block to allow distant context exploitation in BSN. This global perception addresses the intrinsic deficiency of BSN, whose receptive field is constrained by the blind spot requirement, which can not be fully resolved by the previous CNN-based BSNs. These two designs enable LG-BPN to fully exploit both the detailed structure and the global interaction in a blind manner. Extensive results on real-world datasets demonstrate the superior performance of our method. https://github.com/Wang-XIaoDingdd/LGBPN

Poster
Joint HDR Denoising and Fusion: A Real-World Mobile HDR Image Dataset

Shuaizheng Liu, Xindong Zhang, Lingchen Sun, Zhetong Liang, Hui Zeng, Lei Zhang

Expand abstract

Mobile phones have become a ubiquitous and indispensable photographing device in our daily life, while the small aperture and sensor size make mobile phones more susceptible to noise and over-saturation, resulting in low dynamic range (LDR) and low image quality. It is thus crucial to develop high dynamic range (HDR) imaging techniques for mobile phones. Unfortunately, the existing HDR image datasets are mostly constructed by DSLR cameras in daytime, limiting their applicability to the study of HDR imaging for mobile phones. In this work, we develop, for the first time to our best knowledge, an HDR image dataset by using mobile phone cameras, namely Mobile-HDR dataset. Specifically, we utilize three mobile phone cameras to collect paired LDR-HDR images in the raw image domain, covering both daytime and nighttime scenes with different noise levels. We then propose a transformer based model with a pyramid cross-attention alignment module to aggregate highly correlated features from different exposure frames to perform joint HDR denoising and fusion. Experiments validate the advantages of our dataset and our method on mobile HDR imaging. Dataset and codes are available at https://github.com/shuaizhengliu/Joint-HDRDN.

Poster
HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling

Yujian Zheng, Zirong Jin, Moran Li, Haibin Huang, Chongyang Ma, Shuguang Cui, Xiaoguang Han

Expand abstract

In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.

Highlight
H2ONet: Hand-Occlusion-and-Orientation-Aware Network for Real-Time 3D Hand Mesh Reconstruction

Hao Xu, Tianyu Wang, Xiao Tang, Chi-Wing Fu

Expand abstract

Real-time 3D hand mesh reconstruction is challenging, especially when the hand is holding some object. Beyond the previous methods, we design H2ONet to fully exploit non-occluded information from multiple frames to boost the reconstruction quality. First, we decouple hand mesh reconstruction into two branches, one to exploit finger-level non-occluded information and the other to exploit global hand orientation, with lightweight structures to promote real-time inference. Second, we propose finger-level occlusion-aware feature fusion, leveraging predicted finger-level occlusion information as guidance to fuse finger-level information across time frames. Further, we design hand-level occlusion-aware feature fusion to fetch non-occluded information from nearby time frames. We conduct experiments on the Dex-YCB and HO3D-v2 datasets with challenging hand-object occlusion cases, manifesting that H2ONet is able to run in real-time and achieves state-of-the-art performance on both the hand mesh and pose precision. The code will be released on GitHub.

Poster
Four-View Geometry With Unknown Radial Distortion

Petr Hruby, Viktor Korotynskiy, Timothy Duff, Luke Oeding, Marc Pollefeys, Tomas Pajdla, Viktor Larsson

Expand abstract

We present novel solutions to previously unsolved problems of relative pose estimation from images whose calibration parameters, namely focal lengths and radial distortion, are unknown. Our approach enables metric reconstruction without modeling these parameters. The minimal case for reconstruction requires 13 points in 4 views for both the calibrated and uncalibrated cameras. We describe and implement the first solution to these minimal problems. In the calibrated case, this may be modeled as a polynomial system of equations with 3584 solutions. Despite the apparent intractability, the problem decomposes spectacularly. Each solution falls into a Euclidean symmetry class of size 16, and we can estimate 224 class representatives by solving a sequence of three subproblems with 28, 2, and 4 solutions. We highlight the relationship between internal constraints on the radial quadrifocal tensor and the relations among the principal minors of a 4x4 matrix. We also address the case of 4 upright cameras, where 7 points are minimal. Finally, we evaluate our approach on simulated and real data and benchmark against previous calibration-free solutions, and show that our method provides an efficient startup for an SfM pipeline with radial cameras.

Poster
FastInst: A Simple Query-Based Model for Real-Time Instance Segmentation

Junjie He, Pengyu Li, Yifeng Geng, Xuansong Xie

Expand abstract

Recent attention in instance segmentation has focused on query-based models. Despite being non-maximum suppression (NMS)-free and end-to-end, the superiority of these models on high-accuracy real-time benchmarks has not been well demonstrated. In this paper, we show the strong potential of query-based models on efficient instance segmentation algorithm designs. We present FastInst, a simple, effective query-based framework for real-time instance segmentation. FastInst can execute at a real-time speed (i.e., 32.5 FPS) while yielding an AP of more than 40 (i.e., 40.5 AP) on COCO test-dev without bells and whistles. Specifically, FastInst follows the meta-architecture of recently introduced Mask2Former. Its key designs include instance activation-guided queries, dual-path update strategy, and ground truth mask-guided learning, which enable us to use lighter pixel decoders, fewer Transformer decoder layers, while achieving better performance. The experiments show that FastInst outperforms most state-of-the-art real-time counterparts, including strong fully convolutional baselines, in both speed and accuracy. Code can be found at https://github.com/junjiehe96/FastInst.

Poster
Fantastic Breaks: A Dataset of Paired 3D Scans of Real-World Broken Objects and Their Complete Counterparts

Nikolas Lamb, Cameron Palmer, Benjamin Molloy, Sean Banerjee, Natasha Kholgade Banerjee

Expand abstract

Automated shape repair approaches currently lack access to datasets that describe real-world damaged geometry. We present Fantastic Breaks (and Where to Find Them: https://terascale-all-sensing-research-studio.github.io/FantasticBreaks), a dataset containing scanned, waterproofed, and cleaned 3D meshes for 150 broken objects, paired and geometrically aligned with complete counterparts. Fantastic Breaks contains class and material labels, proxy repair parts that join to broken meshes to generate complete meshes, and manually annotated fracture boundaries. Through a detailed analysis of fracture geometry, we reveal differences between Fantastic Breaks and synthetic fracture datasets generated using geometric and physics-based methods. We show experimental shape repair evaluation with Fantastic Breaks using multiple learning-based approaches pre-trained with synthetic datasets and re-trained with subset of Fantastic Breaks.

Poster
Event-Based Blurry Frame Interpolation Under Blind Exposure

Wenming Weng, Yueyi Zhang, Zhiwei Xiong

Expand abstract

Restoring sharp high frame-rate videos from low frame-rate blurry videos is a challenging problem. Existing blurry frame interpolation methods assume a predefined and known exposure time, which suffer from severe performance drop when applied to videos captured in the wild. In this paper, we study the problem of blurry frame interpolation under blind exposure with the assistance of an event camera. The high temporal resolution of the event camera is beneficial to obtain the exposure prior that is lost during the imaging process. Besides, sharp frames can be restored using event streams and blurry frames relying on the mutual constraint among them. Therefore, we first propose an exposure estimation strategy guided by event streams to estimate the lost exposure prior, transforming the blind exposure problem well-posed. Second, we propose to model the mutual constraint with a temporal-exposure control strategy through iterative residual learning. Our blurry frame interpolation method achieves a distinct performance boost over existing methods on both synthetic and self-collected real-world datasets under blind exposure.

Poster
DyNCA: Real-Time Dynamic Texture Synthesis Using Neural Cellular Automata

Ehsan Pajouheshgar, Yitao Xu, Tong Zhang, Sabine Süsstrunk

Expand abstract

Current Dynamic Texture Synthesis (DyTS) models can synthesize realistic videos. However, they require a slow iterative optimization process to synthesize a single fixed-size short video, and they do not offer any post-training control over the synthesis process. We propose Dynamic Neural Cellular Automata (DyNCA), a framework for real-time and controllable dynamic texture synthesis. Our method is built upon the recently introduced NCA models and can synthesize infinitely long and arbitrary-size realistic video textures in real-time. We quantitatively and qualitatively evaluate our model and show that our synthesized videos appear more realistic than the existing results. We improve the SOTA DyTS performance by 2 4 orders of magnitude. Moreover, our model offers several real-time video controls including motion speed, motion direction, and an editing brush tool. We exhibit our trained models in an online interactive demo that runs on local hardware and is accessible on personal computers and smartphones.

Poster
Distilling Neural Fields for Real-Time Articulated Shape Reconstruction

Jeff Tan, Gengshan Yang, Deva Ramanan

Expand abstract

We present a method for reconstructing articulated 3D models from videos in real-time, without test-time optimization or manual 3D supervision at training time. Prior work often relies on pre-built deformable models (e.g. SMAL/SMPL), or slow per-scene optimization through differentiable rendering (e.g. dynamic NeRFs). Such methods fail to support arbitrary object categories, or are unsuitable for real-time applications. To address the challenge of collecting large-scale 3D training data for arbitrary deformable object categories, our key insight is to use off-the-shelf video-based dynamic NeRFs as 3D supervision to train a fast feed-forward network, turning 3D shape and motion prediction into a supervised distillation task. Our temporal-aware network uses articulated bones and blend skinning to represent arbitrary deformations, and is self-supervised on video datasets without requiring 3D shapes or viewpoints as input. Through distillation, our network learns to 3D-reconstruct unseen articulated objects at interactive frame rates. Our method yields higher-fidelity 3D reconstructions than prior real-time methods for animals, with the ability to render realistic images at novel viewpoints and poses.

Poster