CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

Browse all papers

You Only Segment Once: Towards Real-Time Panoptic Segmentation

Jie Hu, Linyan Huang, Tianhe Ren, Shengchuan Zhang, Rongrong Ji, Liujuan Cao

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In this paper, we propose YOSO, a real-time panoptic segmentation framework. YOSO predicts masks via dynamic convolutions between panoptic kernels and image feature maps, in which you only need to segment once for both instance and semantic segmentation tasks. To reduce the computational overhead, we design a feature pyramid aggregator for the feature map extraction, and a separable dynamic decoder for the panoptic kernel generation. The aggregator re-parameterizes interpolation-first modules in a convolution-first way, which significantly speeds up the pipeline without any additional costs. The decoder performs multi-head cross-attention via separable dynamic convolution for better efficiency and accuracy. To the best of our knowledge, YOSO is the first real-time panoptic segmentation framework that delivers competitive performance compared to state-of-the-art models. Specifically, YOSO achieves 46.4 PQ, 45.6 FPS on COCO; 52.5 PQ, 22.6 FPS on Cityscapes; 38.0 PQ, 35.4 FPS on ADE20K; and 34.1 PQ, 7.1 FPS on Mapillary Vistas. Code is available at https://github.com/hujiecpp/YOSO.

Poster
You Need Multiple Exiting: Dynamic Early Exiting for Accelerating Unified Vision Language Model

Shengkun Tang, Yaqing Wang, Zhenglun Kong, Tianchi Zhang, Yao Li, Caiwen Ding, Yanzhi Wang, Yi Liang, Dongkuan Xu

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Large-scale transformer models bring significant improvements for various downstream vision language tasks with a unified architecture. The performance improvements come with increasing model size, resulting in slow inference speed and increased cost for severing. While some certain predictions benefit from the full complexity of the large-scale model, not all of input need the same amount of computation to conduct, potentially leading to computation resource waste. To handle this challenge, early exiting is proposed to adaptively allocate computational power in term of input complexity to improve inference efficiency. The existing early exiting strategies usually adopt output confidence based on intermediate layers as a proxy of input complexity to incur the decision of skipping following layers. However, such strategies cannot apply to encoder in the widely-used unified architecture with both encoder and decoder due to difficulty of output confidence estimation in the encoder. It is suboptimal in term of saving computation power to ignore the early exiting in encoder component. To handle this challenge, we propose a novel early exiting strategy for unified visual language models, which allows dynamically skip the layers in encoder and decoder simultaneously in term of input layer-wise similarities with multiple times of early exiting, namely MuE. By decomposing the image and text modalities in the encoder, MuE is flexible and can skip different layers in term of modalities, advancing the inference efficiency while minimizing performance drop. Experiments on the SNLI-VE and MS COCO datasets show that the proposed approach MuE can reduce inference time by up to 50% and 40% while maintaining 99% and 96% performance respectively.

Poster
You Do Not Need Additional Priors or Regularizers in Retinex-Based Low-Light Image Enhancement

Huiyuan Fu, Wenkai Zheng, Xiangyu Meng, Xin Wang, Chuanming Wang, Huadong Ma

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Images captured in low-light conditions often suffer from significant quality degradation. Recent works have built a large variety of deep Retinex-based networks to enhance low-light images. The Retinex-based methods require decomposing the image into reflectance and illumination components, which is a highly ill-posed problem and there is no available ground truth. Previous works addressed this problem by imposing some additional priors or regularizers. However, finding an effective prior or regularizer that can be applied in various scenes is challenging, and the performance of the model suffers from too many additional constraints. We propose a contrastive learning method and a self-knowledge distillation method that allow training our Retinex-based model for Retinex decomposition without elaborate hand-crafted regularization functions. Rather than estimating reflectance and illuminance images and representing the final images as their element-wise products as in previous works, our regularizer-free Retinex decomposition and synthesis network (RFR) extracts reflectance and illuminance features and synthesizes them end-to-end. In addition, we propose a loss function for contrastive learning and a progressive learning strategy for self-knowledge distillation. Extensive experimental results demonstrate that our proposed methods can achieve superior performance compared with state-of-the-art approaches.

Poster
You Can Ground Earlier Than See: An Effective and Efficient Pipeline for Temporal Sentence Grounding in Compressed Videos

Xiang Fang, Daizong Liu, Pan Zhou, Guoshun Nan

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Given an untrimmed video, temporal sentence grounding (TSG) aims to locate a target moment semantically according to a sentence query. Although previous respectable works have made decent success, they only focus on high-level visual features extracted from the consecutive decoded frames and fail to handle the compressed videos for query modelling, suffering from insufficient representation capability and significant computational complexity during training and testing. In this paper, we pose a new setting, compressed-domain TSG, which directly utilizes compressed videos rather than fully-decompressed frames as the visual input. To handle the raw video bit-stream input, we propose a novel Three-branch Compressed-domain Spatial-temporal Fusion (TCSF) framework, which extracts and aggregates three kinds of low-level visual features (I-frame, motion vector and residual features) for effective and efficient grounding. Particularly, instead of encoding the whole decoded frames like previous works, we capture the appearance representation by only learning the I-frame feature to reduce delay or latency. Besides, we explore the motion information not only by learning the motion vector feature, but also by exploring the relations of neighboring frames via the residual feature. In this way, a three-branch spatial-temporal attention layer with an adaptive motion-appearance fusion module is further designed to extract and aggregate both appearance and motion information for the final grounding. Experiments on three challenging datasets shows that our TCSF achieves better performance than other state-of-the-art methods with lower complexity.

Poster
You Are Catching My Attention: Are Vision Transformers Bad Learners Under Backdoor Attacks?

Zenghui Yuan, Pan Zhou, Kai Zou, Yu Cheng

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Vision Transformers (ViTs), which made a splash in the field of computer vision (CV), have shaken the dominance of convolutional neural networks (CNNs). However, in the process of industrializing ViTs, backdoor attacks have brought severe challenges to security. The success of ViTs benefits from the self-attention mechanism. However, compared with CNNs, we find that this mechanism of capturing global information within patches makes ViTs more sensitive to patch-wise triggers. Under such observations, we delicately design a novel backdoor attack framework for ViTs, dubbed BadViT, which utilizes a universal patch-wise trigger to catch the model's attention from patches beneficial for classification to those with triggers, thereby manipulating the mechanism on which ViTs survive to confuse itself. Furthermore, we propose invisible variants of BadViT to increase the stealth of the attack by limiting the strength of the trigger perturbation. Through a large number of experiments, it is proved that BadViT is an efficient backdoor attack method against ViTs, which is less dependent on the number of poisons, with satisfactory convergence, and is transferable for downstream tasks. Furthermore, the risks inside of ViTs to backdoor attacks are also explored from the perspective of existing advanced defense schemes.

Poster
YOLOv7: Trainable Bag-of-Freebies Sets New State-of-the-Art for Real-Time Object Detectors

Chien-Yao Wang, Alexey Bochkovskiy, Hong-Yuan Mark Liao

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Real-time object detection is one of the most important research topics in computer vision. As new approaches regarding architecture optimization and training optimization are continually being developed, we have found two research topics that have spawned when dealing with these latest state-of-the-art methods. To address the topics, we propose a trainable bag-of-freebies oriented solution. We combine the flexible and efficient training tools with the proposed architecture and the compound scaling method. YOLOv7 surpasses all known object detectors in both speed and accuracy in the range from 5 FPS to 120 FPS and has the highest accuracy 56.8% AP among all known realtime object detectors with 30 FPS or higher on GPU V100. Source code is released in https://github.com/ WongKinYiu/yolov7.

Poster
X3KD: Knowledge Distillation Across Modalities, Tasks and Stages for Multi-Camera 3D Object Detection

Marvin Klingner, Shubhankar Borse, Varun Ravi Kumar, Behnaz Rezaei, Venkatraman Narayanan, Senthil Yogamani, Fatih Porikli

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Recent advances in 3D object detection (3DOD) have obtained remarkably strong results for LiDAR-based models. In contrast, surround-view 3DOD models based on multiple camera images underperform due to the necessary view transformation of features from perspective view (PV) to a 3D world representation which is ambiguous due to missing depth information. This paper introduces X3KD, a comprehensive knowledge distillation framework across different modalities, tasks, and stages for multi-camera 3DOD. Specifically, we propose cross-task distillation from an instance segmentation teacher (X-IS) in the PV feature extraction stage providing supervision without ambiguous error backpropagation through the view transformation. After the transformation, we apply cross-modal feature distillation (X-FD) and adversarial training (X-AT) to improve the 3D world representation of multi-camera features through the information contained in a LiDAR-based 3DOD teacher. Finally, we also employ this teacher for cross-modal output distillation (X-OD), providing dense supervision at the prediction stage. We perform extensive ablations of knowledge distillation at different stages of multi-camera 3DOD. Our final X3KD model outperforms previous state-of-the-art approaches on the nuScenes and Waymo datasets and generalizes to RADAR-based 3DOD. Qualitative results video at https://youtu.be/1do9DPFmr38.

Poster
X-Pruner: eXplainable Pruning for Vision Transformers

Lu Yu, Wei Xiang

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Recently vision transformer models have become prominent models for a range of tasks. These models, however, usually suffer from intensive computational costs and heavy memory requirements, making them impractical for deployment on edge platforms. Recent studies have proposed to prune transformers in an unexplainable manner, which overlook the relationship between internal units of the model and the target class, thereby leading to inferior performance. To alleviate this problem, we propose a novel explainable pruning framework dubbed X-Pruner, which is designed by considering the explainability of the pruning criterion. Specifically, to measure each prunable unit's contribution to predicting each target class, a novel explainability-aware mask is proposed and learned in an end-to-end manner. Then, to preserve the most informative units and learn the layer-wise pruning rate, we adaptively search the layer-wise threshold that differentiates between unpruned and pruned units based on their explainability-aware mask values. To verify and evaluate our method, we apply the X-Pruner on representative transformer models including the DeiT and Swin Transformer. Comprehensive simulation results demonstrate that the proposed X-Pruner outperforms the state-of-the-art black-box methods with significantly reduced computational costs and slight performance degradation.

Poster
X-Avatar: Expressive Human Avatars

Kaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song, Otmar Hilliges

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We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames.

Poster
WinCLIP: Zero-/Few-Shot Anomaly Classification and Segmentation

Jongheon Jeong, Yang Zou, Taewan Kim, Dongqing Zhang, Avinash Ravichandran, Onkar Dabeer

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Visual anomaly classification and segmentation are vital for automating industrial quality inspection. The focus of prior research in the field has been on training custom models for each quality inspection task, which requires task-specific images and annotation. In this paper we move away from this regime, addressing zero-shot and few-normal-shot anomaly classification and segmentation. Recently CLIP, a vision-language model, has shown revolutionary generality with competitive zero/few-shot performance in comparison to full-supervision. But CLIP falls short on anomaly classification and segmentation tasks. Hence, we propose window-based CLIP (WinCLIP) with (1) a compositional ensemble on state words and prompt templates and (2) efficient extraction and aggregation of window/patch/image-level features aligned with text. We also propose its few-normal-shot extension WinCLIP+, which uses complementary information from normal images. In MVTec-AD (and VisA), without further tuning, WinCLIP achieves 91.8%/85.1% (78.1%/79.6%) AUROC in zero-shot anomaly classification and segmentation while WinCLIP+ does 93.1%/95.2% (83.8%/96.4%) in 1-normal-shot, surpassing state-of-the-art by large margins.

Poster
WildLight: In-the-Wild Inverse Rendering With a Flashlight

Ziang Cheng, Junxuan Li, Hongdong Li

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This paper proposes a practical photometric solution for the challenging problem of in-the-wild inverse rendering under unknown ambient lighting. Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone. The key idea is to exploit smartphone's built-in flashlight as a minimally controlled light source, and decompose image intensities into two photometric components -- a static appearance corresponds to ambient flux, plus a dynamic reflection induced by the moving flashlight. Our method does not require flash/non-flash images to be captured in pairs. Building on the success of neural light fields, we use an off-the-shelf method to capture the ambient reflections, while the flashlight component enables physically accurate photometric constraints to decouple reflectance and illumination. Compared to existing inverse rendering methods, our setup is applicable to non-darkroom environments yet sidesteps the inherent difficulties of explicit solving ambient reflections. We demonstrate by extensive experiments that our method is easy to implement, casual to set up, and consistently outperforms existing in-the-wild inverse rendering techniques. Finally, our neural reconstruction can be easily exported to PBR textured triangle mesh ready for industrial renderers. Our source code and data are released to https://github.com/za-cheng/WildLight

Poster
Wide-Angle Rectification via Content-Aware Conformal Mapping

Qi Zhang, Hongdong Li, Qing Wang

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Despite the proliferation of ultra wide-angle lenses on smartphone cameras, such lenses often come with severe image distortion (e.g. curved linear structure, unnaturally skewed faces). Most existing rectification methods adopt a global warping transformation to undistort the input wide-angle image, yet their performances are not entirely satisfactory, leaving many unwanted residue distortions uncorrected or at the sacrifice of the intended wide FoV (field-of-view). This paper proposes a new method to tackle these challenges. Specifically, we derive a locally-adaptive polar-domain conformal mapping to rectify a wide-angle image. Parameters of the mapping are found automatically by analyzing image contents via deep neural networks. Experiments on large number of photos have confirmed the superior performance of the proposed method compared with all available previous methods.

Poster
Why Is the Winner the Best?

Matthias Eisenmann, Annika Reinke, Vivienn Weru, Minu D. Tizabi, Fabian Isensee, Tim J. Adler, Sharib Ali, Vincent Andrearczyk, Marc Aubreville, Ujjwal Baid, Spyridon Bakas, Niranjan Balu, Sophia Bano, Jorge Bernal, Sebastian Bodenstedt, Alessandro Casella, Veronika Cheplygina, Marie Daum, Marleen de Bruijne, Adrien Depeursinge, Reuben Dorent, Jan Egger, David G. Ellis, Sandy Engelhardt, Melanie Ganz, Noha Ghatwary, Gabriel Girard, Patrick Godau, Anubha Gupta, Lasse Hansen, Kanako Harada, Mattias P. Heinrich, Nicholas Heller, Alessa Hering, Arnaud Huaulmé, Pierre Jannin, Ali Emre Kavur, Oldřich Kodym, Michal Kozubek, Jianning Li, Hongwei Li, Jun Ma, Carlos Martín-Isla, Bjoern Menze, Alison Noble, Valentin Oreiller, Nicolas Padoy, Sarthak Pati, Kelly Payette, Tim Rädsch, Jonathan Rafael-Patiño, Vivek Singh Bawa, Stefanie Speidel, Carole H. Sudre, Kimberlin van Wijnen, Martin Wagner, Donglai Wei, Amine Yamlahi, Moi Hoon Yap, Chun Yuan, Maximilian Zenk, Aneeq Zia, David Zimmerer, Dogu Baran Aydogan, Binod Bhattarai, Louise Bloch, Raphael Brüngel, Jihoon Cho, Chanyeol Choi, Qi Dou, Ivan Ezhov, Christoph M. Friedrich, Clifton D. Fuller, Rebati Raman Gaire, Adrian Galdran, Álvaro García Faura, Maria Grammatikopoulou, SeulGi Hong, Mostafa Jahanifar, Ikbeom Jang, Abdolrahim Kadkhodamohammadi, Inha Kang, Florian Kofler, Satoshi Kondo, Hugo Kuijf, Mingxing Li, Minh Luu, Tomaž Martinčič, Pedro Morais, Mohamed A. Naser, Bruno Oliveira, David Owen, Subeen Pang, Jinah Park, Sung-Hong Park, Szymon Plotka, Elodie Puybareau, Nasir Rajpoot, Kanghyun Ryu, Numan Saeed, Adam Shephard, Pengcheng Shi, Dejan Štepec, Ronast Subedi, Guillaume Tochon, Helena R. Torres, Helene Urien, João L. Vilaça, Kareem A. Wahid, Haojie Wang, Jiacheng Wang, Liansheng Wang, Xiyue Wang, Benedikt Wiestler, Marek Wodzinski, Fangfang Xia, Juanying Xie, Zhiwei Xiong, Sen Yang, Yanwu Yang, Zixuan Zhao, Klaus Maier-Hein, Paul F. Jäger, Annette Kopp-Schneider, Lena Maier-hein

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International benchmarking competitions have become fundamental for the comparative performance assessment of image analysis methods. However, little attention has been given to investigating what can be learnt from these competitions. Do they really generate scientific progress? What are common and successful participation strategies? What makes a solution superior to a competing method? To address this gap in the literature, we performed a multi-center study with all 80 competitions that were conducted in the scope of IEEE ISBI 2021 and MICCAI 2021. Statistical analyses performed based on comprehensive descriptions of the submitted algorithms linked to their rank as well as the underlying participation strategies revealed common characteristics of winning solutions. These typically include the use of multi-task learning (63%) and/or multi-stage pipelines (61%), and a focus on augmentation (100%), image preprocessing (97%), data curation (79%), and postprocessing (66%). The "typical" lead of a winning team is a computer scientist with a doctoral degree, five years of experience in biomedical image analysis, and four years of experience in deep learning. Two core general development strategies stood out for highly-ranked teams: the reflection of the metrics in the method design and the focus on analyzing and handling failure cases. According to the organizers, 43% of the winning algorithms exceeded the state of the art but only 11% completely solved the respective domain problem. The insights of our study could help researchers (1) improve algorithm development strategies when approaching new problems, and (2) focus on open research questions revealed by this work.

Poster
Where We Are and What We're Looking At: Query Based Worldwide Image Geo-Localization Using Hierarchies and Scenes

Brandon Clark, Alec Kerrigan, Parth Parag Kulkarni, Vicente Vivanco Cepeda, Mubarak Shah

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Determining the exact latitude and longitude that a photo was taken is a useful and widely applicable task, yet it remains exceptionally difficult despite the accelerated progress of other computer vision tasks. Most previous approaches have opted to learn single representations of query images, which are then classified at different levels of geographic granularity. These approaches fail to exploit the different visual cues that give context to different hierarchies, such as the country, state, and city level. To this end, we introduce an end-to-end transformer-based architecture that exploits the relationship between different geographic levels (which we refer to as hierarchies) and the corresponding visual scene information in an image through hierarchical cross-attention. We achieve this by learning a query for each geographic hierarchy and scene type. Furthermore, we learn a separate representation for different environmental scenes, as different scenes in the same location are often defined by completely different visual features. We achieve state of the art accuracy on 4 standard geo-localization datasets : Im2GPS, Im2GPS3k, YFCC4k, and YFCC26k, as well as qualitatively demonstrate how our method learns different representations for different visual hierarchies and scenes, which has not been demonstrated in the previous methods. Above previous testing datasets mostly consist of iconic landmarks or images taken from social media, which makes the dataset a simple memory task, or makes it biased towards certain places. To address this issue we introduce a much harder testing dataset, Google-World-Streets-15k, comprised of images taken from Google Streetview covering the whole planet and present state of the art results. Our code can be found at https://github.com/AHKerrigan/GeoGuessNet.

Poster
Where Is My Wallet? Modeling Object Proposal Sets for Egocentric Visual Query Localization

Mengmeng Xu, Yanghao Li, Cheng-Yang Fu, Bernard Ghanem, Tao Xiang, Juan-Manuel Pérez-Rúa

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This paper deals with the problem of localizing objects in image and video datasets from visual exemplars. In particular, we focus on the challenging problem of egocentric visual query localization. We first identify grave implicit biases in current query-conditioned model design and visual query datasets. Then, we directly tackle such biases at both frame and object set levels. Concretely, our method solves these issues by expanding limited annotations and dynamically dropping object proposals during training. Additionally, we propose a novel transformer-based module that allows for object-proposal set context to be considered while incorporating query information. We name our module Conditioned Contextual Transformer or CocoFormer. Our experiments show that the proposed adaptations improve egocentric query detection, leading to a better visual query localization system in both 2D and 3D configurations. Thus, we are able to improve frame-level detection performance from 26.28% to 31.26% in AP, which correspondingly improves the VQ2D and VQ3D localization scores by significant margins. Our improved context-aware query object detector ranked first and second in the VQ2D and VQ3D tasks in the 2nd Ego4D challenge. In addition, we showcase the relevance of our proposed model in the Few-Shot Detection (FSD) task, where we also achieve SOTA results.

Poster
Where Is My Spot? Few-Shot Image Generation via Latent Subspace Optimization

Chenxi Zheng, Bangzhen Liu, Huaidong Zhang, Xuemiao Xu, Shengfeng He

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Image generation relies on massive training data that can hardly produce diverse images of an unseen category according to a few examples. In this paper, we address this dilemma by projecting sparse few-shot samples into a continuous latent space that can potentially generate infinite unseen samples. The rationale behind is that we aim to locate a centroid latent position in a conditional StyleGAN, where the corresponding output image on that centroid can maximize the similarity with the given samples. Although the given samples are unseen for the conditional StyleGAN, we assume the neighboring latent subspace around the centroid belongs to the novel category, and therefore introduce two latent subspace optimization objectives. In the first one we use few-shot samples as positive anchors of the novel class, and adjust the StyleGAN to produce the corresponding results with the new class label condition. The second objective is to govern the generation process from the other way around, by altering the centroid and its surrounding latent subspace for a more precise generation of the novel class. These reciprocal optimization objectives inject a novel class into the StyleGAN latent subspace, and therefore new unseen samples can be easily produced by sampling images from it. Extensive experiments demonstrate superior few-shot generation performances compared with state-of-the-art methods, especially in terms of diversity and generation quality. Code is available at https://github.com/chansey0529/LSO.

Poster
What You Can Reconstruct From a Shadow

Ruoshi Liu, Sachit Menon, Chengzhi Mao, Dennis Park, Simon Stent, Carl Vondrick

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3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in order to infer the possible 3D volumes under occlusion. We create a differentiable image formation model that allows us to jointly infer the 3D shape of an object, its pose, and the position of a light source. Since the approach is end-to-end differentiable, we are able to integrate learned priors of object geometry in order to generate realistic 3D shapes of different object categories. Experiments and visualizations show that the method is able to generate multiple possible solutions that are consistent with the observation of the shadow. Our approach works even when the position of the light source and object pose are both unknown. Our approach is also robust to real-world images where ground-truth shadow mask is unknown.

Poster
What Happened 3 Seconds Ago? Inferring the Past With Thermal Imaging

Zitian Tang, Wenjie Ye, Wei-Chiu Ma, Hang Zhao

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Inferring past human motion from RGB images is challenging due to the inherent uncertainty of the prediction problem. Thermal images, on the other hand, encode traces of past human-object interactions left in the environment via thermal radiation measurement. Based on this observation, we collect the first RGB-Thermal dataset for human motion analysis, dubbed Thermal-IM. Then we develop a three-stage neural network model for accurate past human pose estimation. Comprehensive experiments show that thermal cues significantly reduce the ambiguities of this task, and the proposed model achieves remarkable performance. The dataset is available at https://github.com/ZitianTang/Thermal-IM.

Poster
What Can Human Sketches Do for Object Detection?

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aneeshan Sain, Subhadeep Koley, Tao Xiang, Yi-Zhe Song

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Sketches are highly expressive, inherently capturing subjective and fine-grained visual cues. The exploration of such innate properties of human sketches has, however, been limited to that of image retrieval. In this paper, for the first time, we cultivate the expressiveness of sketches but for the fundamental vision task of object detection. The end result is a sketch-enabled object detection framework that detects based on what you sketch -- that "zebra" (e.g., one that is eating the grass) in a herd of zebras (instance-aware detection), and only the part (e.g., "head" of a "zebra") that you desire (part-aware detection). We further dictate that our model works without (i) knowing which category to expect at testing (zero-shot) and (ii) not requiring additional bounding boxes (as per fully supervised) and class labels (as per weakly supervised). Instead of devising a model from the ground up, we show an intuitive synergy between foundation models (e.g., CLIP) and existing sketch models build for sketch-based image retrieval (SBIR), which can already elegantly solve the task -- CLIP to provide model generalisation, and SBIR to bridge the (sketch->photo) gap. In particular, we first perform independent prompting on both sketch and photo branches of an SBIR model to build highly generalisable sketch and photo encoders on the back of the generalisation ability of CLIP. We then devise a training paradigm to adapt the learned encoders for object detection, such that the region embeddings of detected boxes are aligned with the sketch and photo embeddings from SBIR. Evaluating our framework on standard object detection datasets like PASCAL-VOC and MS-COCO outperforms both supervised (SOD) and weakly-supervised object detectors (WSOD) on zero-shot setups. Project Page: https://pinakinathc.github.io/sketch-detect

Poster
WeatherStream: Light Transport Automation of Single Image Deweathering

Howard Zhang, Yunhao Ba, Ethan Yang, Varan Mehra, Blake Gella, Akira Suzuki, Arnold Pfahnl, Chethan Chinder Chandrappa, Alex Wong, Achuta Kadambi

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Today single image deweathering is arguably more sensitive to the dataset type, rather than the model. We introduce WeatherStream, an automatic pipeline capturing all real-world weather effects (rain, snow, and rain fog degradations), along with their clean image pairs. Previous state-of-the-art methods that have attempted the all-weather removal task train on synthetic pairs, and are thus limited by the Sim2Real domain gap. Recent work has attempted to manually collect time multiplexed pairs, but the use of human labor limits the scale of such a dataset. We introduce a pipeline that uses the power of light-transport physics and a model trained on a small, initial seed dataset to reject approximately 99.6% of unwanted scenes. The pipeline is able to generalize to new scenes and degradations that can, in turn, be used to train existing models just like fully human-labeled data. Training on a dataset collected through this procedure leads to significant improvements on multiple existing weather removal methods on a carefully human-collected test set of real-world weather effects. The dataset and code can be found in the following website: http://visual.ee.ucla.edu/wstream.htm/.

Poster