CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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ASPnet: Action Segmentation With Shared-Private Representation of Multiple Data Sources

Beatrice van Amsterdam, Abdolrahim Kadkhodamohammadi, Imanol Luengo, Danail Stoyanov

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Most state-of-the-art methods for action segmentation are based on single input modalities or naive fusion of multiple data sources. However, effective fusion of complementary information can potentially strengthen segmentation models and make them more robust to sensor noise and more accurate with smaller training datasets. In order to improve multimodal representation learning for action segmentation, we propose to disentangle hidden features of a multi-stream segmentation model into modality-shared components, containing common information across data sources, and private components; we then use an attention bottleneck to capture long-range temporal dependencies in the data while preserving disentanglement in consecutive processing layers. Evaluation on 50salads, Breakfast and RARP45 datasets shows that our multimodal approach outperforms different data fusion baselines on both multiview and multimodal data sources, obtaining competitive or better results compared with the state-of-the-art. Our model is also more robust to additive sensor noise and can achieve performance on par with strong video baselines even with less training data.

Poster
ARO-Net: Learning Implicit Fields From Anchored Radial Observations

Yizhi Wang, Zeyu Huang, Ariel Shamir, Hui Huang, Hao Zhang, Ruizhen Hu

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We introduce anchored radial observations (ARO), a novel shape encoding for learning implicit field representation of 3D shapes that is category-agnostic and generalizable amid significant shape variations. The main idea behind our work is to reason about shapes through partial observations from a set of viewpoints, called anchors. We develop a general and unified shape representation by employing a fixed set of anchors, via Fibonacci sampling, and designing a coordinate-based deep neural network to predict the occupancy value of a query point in space. Differently from prior neural implicit models that use global shape feature, our shape encoder operates on contextual, query-specific features. To predict point occupancy, locally observed shape information from the perspective of the anchors surrounding the input query point are encoded and aggregated through an attention module, before implicit decoding is performed. We demonstrate the quality and generality of our network, coined ARO-Net, on surface reconstruction from sparse point clouds, with tests on novel and unseen object categories, "one-shape" training, and comparisons to state-of-the-art neural and classical methods for reconstruction and tessellation.

Poster
ARKitTrack: A New Diverse Dataset for Tracking Using Mobile RGB-D Data

Haojie Zhao, Junsong Chen, Lijun Wang, Huchuan Lu

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Compared with traditional RGB-only visual tracking, few datasets have been constructed for RGB-D tracking. In this paper, we propose ARKitTrack, a new RGB-D tracking dataset for both static and dynamic scenes captured by consumer-grade LiDAR scanners equipped on Apple's iPhone and iPad. ARKitTrack contains 300 RGB-D sequences, 455 targets, and 229.7K video frames in total. Along with the bounding box annotations and frame-level attributes, we also annotate this dataset with 123.9K pixel-level target masks. Besides, the camera intrinsic and camera pose of each frame are provided for future developments. To demonstrate the potential usefulness of this dataset, we further present a unified baseline for both box-level and pixel-level tracking, which integrates RGB features with bird's-eye-view representations to better explore cross-modality 3D geometry. In-depth empirical analysis has verified that the ARKitTrack dataset can significantly facilitate RGB-D tracking and that the proposed baseline method compares favorably against the state of the arts. The source code and dataset will be released.

Poster
ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation

Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, Otmar Hilliges

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Humans intuitively understand that inanimate objects do not move by themselves, but that state changes are typically caused by human manipulation (e.g., the opening of a book). This is not yet the case for machines. In part this is because there exist no datasets with ground-truth 3D annotations for the study of physically consistent and synchronised motion of hands and articulated objects. To this end, we introduce ARCTIC -- a dataset of two hands that dexterously manipulate objects, containing 2.1M video frames paired with accurate 3D hand and object meshes and detailed, dynamic contact information. It contains bi-manual articulation of objects such as scissors or laptops, where hand poses and object states evolve jointly in time. We propose two novel articulated hand-object interaction tasks: (1) Consistent motion reconstruction: Given a monocular video, the goal is to reconstruct two hands and articulated objects in 3D, so that their motions are spatio-temporally consistent. (2) Interaction field estimation: Dense relative hand-object distances must be estimated from images. We introduce two baselines ArcticNet and InterField, respectively and evaluate them qualitatively and quantitatively on ARCTIC. Our code and data are available at https://arctic.is.tue.mpg.de.

Poster
ANetQA: A Large-Scale Benchmark for Fine-Grained Compositional Reasoning Over Untrimmed Videos

Zhou Yu, Lixiang Zheng, Zhou Zhao, Fei Wu, Jianping Fan, Kui Ren, Jun Yu

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Building benchmarks to systemically analyze different capabilities of video question answering (VideoQA) models is challenging yet crucial. Existing benchmarks often use non-compositional simple questions and suffer from language biases, making it difficult to diagnose model weaknesses incisively. A recent benchmark AGQA poses a promising paradigm to generate QA pairs automatically from pre-annotated scene graphs, enabling it to measure diverse reasoning abilities with granular control. However, its questions have limitations in reasoning about the fine-grained semantics in videos as such information is absent in its scene graphs. To this end, we present ANetQA, a large-scale benchmark that supports fine-grained compositional reasoning over the challenging untrimmed videos from ActivityNet. Similar to AGQA, the QA pairs in ANetQA are automatically generated from annotated video scene graphs. The fine-grained properties of ANetQA are reflected in the following: (i) untrimmed videos with fine-grained semantics; (ii) spatio-temporal scene graphs with fine-grained taxonomies; and (iii) diverse questions generated from fine-grained templates. ANetQA attains 1.4 billion unbalanced and 13.4 million balanced QA pairs, which is an order of magnitude larger than AGQA with a similar number of videos. Comprehensive experiments are performed for state-of-the-art methods. The best model achieves 44.5% accuracy while human performance tops out at 84.5%, leaving sufficient room for improvement.

Poster
AMT: All-Pairs Multi-Field Transforms for Efficient Frame Interpolation

Zhen Li, Zuo-Liang Zhu, Ling-Hao Han, Qibin Hou, Chun-Le Guo, Ming-Ming Cheng

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We present All-Pairs Multi-Field Transforms (AMT), a new network architecture for video frame interpolation. It is based on two essential designs. First, we build bidirectional correlation volumes for all pairs of pixels and use the predicted bilateral flows to retrieve correlations for updating both flows and the interpolated content feature. Second, we derive multiple groups of fine-grained flow fields from one pair of updated coarse flows for performing backward warping on the input frames separately. Combining these two designs enables us to generate promising task-oriented flows and reduce the difficulties in modeling large motions and handling occluded areas during frame interpolation. These qualities promote our model to achieve state-of-the-art performance on various benchmarks with high efficiency. Moreover, our convolution-based model competes favorably compared to Transformer-based models in terms of accuracy and efficiency. Our code is available at https://github.com/MCG-NKU/AMT.

Poster
ALTO: Alternating Latent Topologies for Implicit 3D Reconstruction

Zhen Wang, Shijie Zhou, Jeong Joon Park, Despoina Paschalidou, Suya You, Gordon Wetzstein, Leonidas Guibas, Achuta Kadambi

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This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of 3-10x. Anonymized source code at https://visual.ee.ucla.edu/alto.htm/.

Poster
ALSO: Automotive Lidar Self-Supervision by Occupancy Estimation

Alexandre Boulch, Corentin Sautier, Björn Michele, Gilles Puy, Renaud Marlet

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We propose a new self-supervised method for pre-training the backbone of deep perception models operating on point clouds. The core idea is to train the model on a pretext task which is the reconstruction of the surface on which the 3D points are sampled, and to use the underlying latent vectors as input to the perception head. The intuition is that if the network is able to reconstruct the scene surface, given only sparse input points, then it probably also captures some fragments of semantic information, that can be used to boost an actual perception task. This principle has a very simple formulation, which makes it both easy to implement and widely applicable to a large range of 3D sensors and deep networks performing semantic segmentation or object detection. In fact, it supports a single-stream pipeline, as opposed to most contrastive learning approaches, allowing training on limited resources. We conducted extensive experiments on various autonomous driving datasets, involving very different kinds of lidars, for both semantic segmentation and object detection. The results show the effectiveness of our method to learn useful representations without any annotation, compared to existing approaches. The code is available at github.com/valeoai/ALSO

Poster
ALOFT: A Lightweight MLP-Like Architecture With Dynamic Low-Frequency Transform for Domain Generalization

Jintao Guo, Na Wang, Lei Qi, Yinghuan Shi

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Domain generalization (DG) aims to learn a model that generalizes well to unseen target domains utilizing multiple source domains without re-training. Most existing DG works are based on convolutional neural networks (CNNs). However, the local operation of the convolution kernel makes the model focus too much on local representations (e.g., texture), which inherently causes the model more prone to overfit to the source domains and hampers its generalization ability. Recently, several MLP-based methods have achieved promising results in supervised learning tasks by learning global interactions among different patches of the image. Inspired by this, in this paper, we first analyze the difference between CNN and MLP methods in DG and find that MLP methods exhibit a better generalization ability because they can better capture the global representations (e.g., structure) than CNN methods. Then, based on a recent lightweight MLP method, we obtain a strong baseline that outperforms most start-of-the-art CNN-based methods. The baseline can learn global structure representations with a filter to suppress structure-irrelevant information in the frequency space. Moreover, we propose a dynAmic LOw-Frequency spectrum Transform (ALOFT) that can perturb local texture features while preserving global structure features, thus enabling the filter to remove structure-irrelevant information sufficiently. Extensive experiments on four benchmarks have demonstrated that our method can achieve great performance improvement with a small number of parameters compared to SOTA CNN-based DG methods. Our code is available at https://github.com/lingeringlight/ALOFT/.

Poster
AGAIN: Adversarial Training With Attribution Span Enlargement and Hybrid Feature Fusion

Shenglin Yin, kelu Yao, Sheng Shi, Yangzhou Du, Zhen Xiao

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The deep neural networks (DNNs) trained by adversarial training (AT) usually suffered from significant robust generalization gap, i.e., DNNs achieve high training robustness but low test robustness. In this paper, we propose a generic method to boost the robust generalization of AT methods from the novel perspective of attribution span. To this end, compared with standard DNNs, we discover that the generalization gap of adversarially trained DNNs is caused by the smaller attribution span on the input image. In other words, adversarially trained DNNs tend to focus on specific visual concepts on training images, causing its limitation on test robustness. In this way, to enhance the robustness, we propose an effective method to enlarge the learned attribution span. Besides, we use hybrid feature statistics for feature fusion to enrich the diversity of features. Extensive experiments show that our method can effectively improves robustness of adversarially trained DNNs, outperforming previous SOTA methods. Furthermore, we provide a theoretical analysis of our method to prove its effectiveness.

Poster
ACSeg: Adaptive Conceptualization for Unsupervised Semantic Segmentation

Kehan Li, Zhennan Wang, Zesen Cheng, Runyi Yu, Yian Zhao, Guoli Song, Chang Liu, Li Yuan, Jie Chen

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Recently, self-supervised large-scale visual pre-training models have shown great promise in representing pixel-level semantic relationships, significantly promoting the development of unsupervised dense prediction tasks, e.g., unsupervised semantic segmentation (USS). The extracted relationship among pixel-level representations typically contains rich class-aware information that semantically identical pixel embeddings in the representation space gather together to form sophisticated concepts. However, leveraging the learned models to ascertain semantically consistent pixel groups or regions in the image is non-trivial since over/ under-clustering overwhelms the conceptualization procedure under various semantic distributions of different images. In this work, we investigate the pixel-level semantic aggregation in self-supervised ViT pre-trained models as image Segmentation and propose the Adaptive Conceptualization approach for USS, termed ACSeg. Concretely, we explicitly encode concepts into learnable prototypes and design the Adaptive Concept Generator (ACG), which adaptively maps these prototypes to informative concepts for each image. Meanwhile, considering the scene complexity of different images, we propose the modularity loss to optimize ACG independent of the concept number based on estimating the intensity of pixel pairs belonging to the same concept. Finally, we turn the USS task into classifying the discovered concepts in an unsupervised manner. Extensive experiments with state-of-the-art results demonstrate the effectiveness of the proposed ACSeg.

Highlight
ACR: Attention Collaboration-Based Regressor for Arbitrary Two-Hand Reconstruction

Zhengdi Yu, Shaoli Huang, Chen Fang, Toby P. Breckon, Jue Wang

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Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps release the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction

Poster
ACL-SPC: Adaptive Closed-Loop System for Self-Supervised Point Cloud Completion

Sangmin Hong, Mohsen Yavartanoo, Reyhaneh Neshatavar, Kyoung Mu Lee

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Point cloud completion addresses filling in the missing parts of a partial point cloud obtained from depth sensors and generating a complete point cloud. Although there has been steep progress in the supervised methods on the synthetic point cloud completion task, it is hardly applicable in real-world scenarios due to the domain gap between the synthetic and real-world datasets or the requirement of prior information. To overcome these limitations, we propose a novel self-supervised framework ACL-SPC for point cloud completion to train and test on the same data. ACL-SPC takes a single partial input and attempts to output the complete point cloud using an adaptive closed-loop (ACL) system that enforces the output same for the variation of an input. We evaluate our ACL-SPC on various datasets to prove that it can successfully learn to complete a partial point cloud as the first self-supervised scheme. Results show that our method is comparable with unsupervised methods and achieves superior performance on the real-world dataset compared to the supervised methods trained on the synthetic dataset. Extensive experiments justify the necessity of self-supervised learning and the effectiveness of our proposed method for the real-world point cloud completion task. The code is publicly available from this link.

Poster
ABLE-NeRF: Attention-Based Rendering With Learnable Embeddings for Neural Radiance Field

Zhe Jun Tang, Tat-Jen Cham, Haiyu Zhao

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Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing view-dependent effects. As a consequence, glossy and transparent surfaces often appear murky. A remedy to reduce these artefacts is to constrain this VR equation by excluding volumes with back-facing normal. While this approach has some success in rendering glossy surfaces, translucent objects are still poorly represented. In this paper, we present an alternative to the physics-based VR approach by introducing a self-attention-based framework on volumes along a ray. In addition, inspired by modern game engines which utilise Light Probes to store local lighting passing through the scene, we incorporate Learnable Embeddings to capture view dependent effects within the scene. Our method, which we call ABLE-NeRF, significantly reduces 'blurry' glossy surfaces in rendering and produces realistic translucent surfaces which lack in prior art. In the Blender dataset, ABLE-NeRF achieves SOTA results and surpasses Ref-NeRF in all 3 image quality metrics PSNR, SSIM, LPIPS.

Poster
ABCD: Arbitrary Bitwise Coefficient for De-Quantization

Woo Kyoung Han, Byeonghun Lee, Sang Hyun Park, Kyong Hwan Jin

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Modern displays and contents support more than 8bits image and video. However, bit-starving situations such as compression codecs make low bit-depth (LBD) images (<8bits), occurring banding and blurry artifacts. Previous bit depth expansion (BDE) methods still produce unsatisfactory high bit-depth (HBD) images. To this end, we propose an implicit neural function with a bit query to recover de-quantized images from arbitrarily quantized inputs. We develop a phasor estimator to exploit the information of the nearest pixels. Our method shows superior performance against prior BDE methods on natural and animation images. We also demonstrate our model on YouTube UGC datasets for de-banding. Our source code is available at https://github.com/WooKyoungHan/ABCD

Poster
A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation From a Single RGB Image

Changlong Jiang, Yang Xiao, Cunlin Wu, Mingyang Zhang, Jinghong Zheng, Zhiguo Cao, Joey Tianyi Zhou

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3D interacting hand pose estimation from a single RGB image is a challenging task, due to serious self-occlusion and inter-occlusion towards hands, confusing similar appearance patterns between 2 hands, ill-posed joint position mapping from 2D to 3D, etc.. To address these, we propose to extend A2J-the state-of-the-art depth-based 3D single hand pose estimation method-to RGB domain under interacting hand condition. Our key idea is to equip A2J with strong local-global aware ability to well capture interacting hands' local fine details and global articulated clues among joints jointly. To this end, A2J is evolved under Transformer's non-local encoding-decoding framework to build A2J-Transformer. It holds 3 main advantages over A2J. First, self-attention across local anchor points is built to make them global spatial context aware to better capture joints' articulation clues for resisting occlusion. Secondly, each anchor point is regarded as learnable query with adaptive feature learning for facilitating pattern fitting capacity, instead of having the same local representation with the others. Last but not least, anchor point locates in 3D space instead of 2D as in A2J, to leverage 3D pose prediction. Experiments on challenging InterHand 2.6M demonstrate that, A2J-Transformer can achieve state-of-the-art model-free performance (3.38mm MPJPE advancement in 2-hand case) and can also be applied to depth domain with strong generalization.

Poster
A-La-Carte Prompt Tuning (APT): Combining Distinct Data via Composable Prompting

Benjamin Bowman, Alessandro Achille, Luca Zancato, Matthew Trager, Pramuditha Perera, Giovanni Paolini, Stefano Soatto

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We introduce A-la-carte Prompt Tuning (APT), a transformer-based scheme to tune prompts on distinct data so that they can be arbitrarily composed at inference time. The individual prompts can be trained in isolation, possibly on different devices, at different times, and on different distributions or domains. Furthermore each prompt only contains information about the subset of data it was exposed to during training. During inference, models can be assembled based on arbitrary selections of data sources, which we call a-la-carte learning. A-la-carte learning enables constructing bespoke models specific to each user's individual access rights and preferences. We can add or remove information from the model by simply adding or removing the corresponding prompts without retraining from scratch. We demonstrate that a-la-carte built models achieve accuracy within 5% of models trained on the union of the respective sources, with comparable cost in terms of training and inference time. For the continual learning benchmarks Split CIFAR-100 and CORe50, we achieve state-of-the-art performance.

Poster
A-Cap: Anticipation Captioning With Commonsense Knowledge

Duc Minh Vo, Quoc-An Luong, Akihiro Sugimoto, Hideki Nakayama

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Humans possess the capacity to reason about the future based on a sparse collection of visual cues acquired over time. In order to emulate this ability, we introduce a novel task called Anticipation Captioning, which generates a caption for an unseen oracle image using a sparsely temporally-ordered set of images. To tackle this new task, we propose a model called A-CAP, which incorporates commonsense knowledge into a pre-trained vision-language model, allowing it to anticipate the caption. Through both qualitative and quantitative evaluations on a customized visual storytelling dataset, A-CAP outperforms other image captioning methods and establishes a strong baseline for anticipation captioning. We also address the challenges inherent in this task.

Poster
A Whac-a-Mole Dilemma: Shortcuts Come in Multiples Where Mitigating One Amplifies Others

Zhiheng Li, Ivan Evtimov, Albert Gordo, Caner Hazirbas, Tal Hassner, Cristian Canton Ferrer, Chenliang Xu, Mark Ibrahim

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Machine learning models have been found to learn shortcuts---unintended decision rules that are unable to generalize---undermining models' reliability. Previous works address this problem under the tenuous assumption that only a single shortcut exists in the training data. Real-world images are rife with multiple visual cues from background to texture. Key to advancing the reliability of vision systems is understanding whether existing methods can overcome multiple shortcuts or struggle in a Whac-A-Mole game, i.e., where mitigating one shortcut amplifies reliance on others. To address this shortcoming, we propose two benchmarks: 1) UrbanCars, a dataset with precisely controlled spurious cues, and 2) ImageNet-W, an evaluation set based on ImageNet for watermark, a shortcut we discovered affects nearly every modern vision model. Along with texture and background, ImageNet-W allows us to study multiple shortcuts emerging from training on natural images. We find computer vision models, including large foundation models---regardless of training set, architecture, and supervision---struggle when multiple shortcuts are present. Even methods explicitly designed to combat shortcuts struggle in a Whac-A-Mole dilemma. To tackle this challenge, we propose Last Layer Ensemble, a simple-yet-effective method to mitigate multiple shortcuts without Whac-A-Mole behavior. Our results surface multi-shortcut mitigation as an overlooked challenge critical to advancing the reliability of vision systems. The datasets and code are released: https://github.com/facebookresearch/Whac-A-Mole.

Poster
A Unified Spatial-Angular Structured Light for Single-View Acquisition of Shape and Reflectance

Xianmin Xu, Yuxin Lin, Haoyang Zhou, Chong Zeng, Yaxin Yu, Kun Zhou, Hongzhi Wu

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We propose a unified structured light, consisting of an LED array and an LCD mask, for high-quality acquisition of both shape and reflectance from a single view. For geometry, one LED projects a set of learned mask patterns to accurately encode spatial information; the decoded results from multiple LEDs are then aggregated to produce a final depth map. For appearance, learned light patterns are cast through a transparent mask to efficiently probe angularly-varying reflectance. Per-point BRDF parameters are differentiably optimized with respect to corresponding measurements, and stored in texture maps as the final reflectance. We establish a differentiable pipeline for the joint capture to automatically optimize both the mask and light patterns towards optimal acquisition quality. The effectiveness of our light is demonstrated with a wide variety of physical objects. Our results compare favorably with state-of-the-art techniques.

Poster