CVPR 2020 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

1,467papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    33522.8%
  • Poster
    1,13277.2%

Browse all papers

M-LVC: Multiple Frames Prediction for Learned Video Compression

Jianping Lin, Dong Liu, Houqiang Li, Feng Wu

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We propose an end-to-end learned video compression scheme for low-latency scenarios. Previous methods are limited in using the previous one frame as reference. Our method introduces the usage of the previous multiple frames as references. In our scheme, the motion vector (MV) field is calculated between the current frame and the previous one. With multiple reference frames and associated multiple MV fields, our designed network can generate more accurate prediction of the current frame, yielding less residual. Multiple reference frames also help generate MV prediction, which reduces the coding cost of MV field. We use two deep auto-encoders to compress the residual and the MV, respectively. To compensate for the compression error of the auto-encoders, we further design a MV refinement network and a residual refinement network, taking use of the multiple reference frames as well. All the modules in our scheme are jointly optimized through a single rate-distortion loss function. We use a step-by-step training strategy to optimize the entire scheme. Experimental results show that the proposed method outperforms the existing learned video compression methods for low-latency mode. Our method also performs better than H.265 in both PSNR and MS-SSIM. Our code and models are publicly available.

Poster
Low-Rank Compression of Neural Nets: Learning the Rank of Each Layer

Yerlan Idelbayev, Miguel A. Carreira-Perpinan

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Neural net compression can be achieved by approximating each layer's weight matrix by a low-rank matrix. The real difficulty in doing this is not in training the resulting neural net (made up of one low-rank matrix per layer), but in determining what the optimal rank of each layer is--effectively, an architecture search problem with one hyperparameter per layer. We show that, with a suitable formulation, this problem is amenable to a mixed discrete-continuous optimization jointly over the ranks and over the matrix elements, and give a corresponding algorithm. We show that this indeed can select ranks much better than existing approaches, making low-rank compression much more attractive than previously thought. For example, we can make a VGG network faster than a ResNet and with nearly the same classification error.

Poster
Look-Into-Object: Self-Supervised Structure Modeling for Object Recognition

Mohan Zhou, Yalong Bai, Wei Zhang, Tiejun Zhao, Tao Mei

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Most object recognition approaches predominantly focus on learning discriminative visual patterns, while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: https://github.com/JDAI-CV/LIO.

Poster
Local-Global Video-Text Interactions for Temporal Grounding

Jonghwan Mun, Minsu Cho, Bohyung Han

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This paper addresses the problem of text-to-video temporal grounding, which aims to identify the time interval in a video semantically relevant to a text query. We tackle this problem using a novel regression-based model that learns to extract a collection of mid-level features for semantic phrases in a text query, which corresponds to important semantic entities described in the query (e.g., actors, objects, and actions), and reflect bi-modal interactions between the linguistic features of the query and the visual features of the video in multiple levels. The proposed method effectively predicts the target time interval by exploiting contextual information from local to global during bi-modal interactions. Through in-depth ablation studies, we find out that incorporating both local and global context in video and text interactions is crucial to the accurate grounding. Our experiment shows that the proposed method outperforms the state of the arts on Charades-STA and ActivityNet Captions datasets by large margins, 7.44% and 4.61% points at Recall@tIoU=0.5 metric, respectively.

Poster
Local Non-Rigid Structure-From-Motion From Diffeomorphic Mappings

Shaifali Parashar, Mathieu Salzmann, Pascal Fua

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We propose a new formulation to non-rigid structure-from-motion that only requires the deforming surface to preserve its differential structure. This is a much weaker assumption than the traditional ones of isometry or conformality. We show that it is nevertheless sufficient to establish local correspondences between the surface in two different images and therefore to perform point-wise reconstruction using only first-order derivatives. To this end, we formulate differential constraints and solve them algebraically using the theory of resultants. We will demonstrate that our approach is more widely applicable, more stable in noisy and sparse imaging conditions and much faster than earlier ones, while delivering similar accuracy. The code is available at https://github.com/cvlab-epfl/diff-nrsfm/.

Poster
Local Implicit Grid Representations for 3D Scenes

Chiyu "Max" Jiang, Avneesh Sud, Ameesh Makadia, Jingwei Huang, Matthias Niessner, Thomas Funkhouser

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Shape priors learned from data are commonly used to reconstruct 3D objects from partial or noisy data. Yet no such shape priors are available for indoor scenes, since typical 3D autoencoders cannot handle their scale, complexity, or diversity. In this paper, we introduce Local Implicit Grid Representations, a new 3D shape representation designed for scalability and generality. The motivating idea is that most 3D surfaces share geometric details at some scale -- i.e., at a scale smaller than an entire object and larger than a small patch. We train an autoencoder to learn an embedding of local crops of 3D shapes at that size. Then, we use the decoder as a component in a shape optimization that solves for a set of latent codes on a regular grid of overlapping crops such that an interpolation of the decoded local shapes matches a partial or noisy observation. We demonstrate the value of this proposed approach for 3D surface reconstruction from sparse point observations, showing significantly better results than alternative approaches.

Poster
Local Deep Implicit Functions for 3D Shape

Kyle Genova, Forrester Cole, Avneesh Sud, Aaron Sarna, Thomas Funkhouser

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The goal of this project is to learn a 3D shape representation that enables accurate surface reconstruction, compact storage, efficient computation, consistency for similar shapes, generalization across diverse shape categories, and inference from depth camera observations. Towards this end, we introduce Local Deep Implicit Functions (LDIF), a 3D shape representation that decomposes space into a structured set of learned implicit functions. We provide networks that infer the space decomposition and local deep implicit functions from a 3D mesh or posed depth image. During experiments, we find that it provides 10.3 points higher surface reconstruction accuracy (F-Score) than the state-of-the-art (OccNet), while requiring fewer than 1% of the network parameters. Experiments on posed depth image completion and generalization to unseen classes show 15.8 and 17.8 point improvements over the state-of-the-art, while producing a structured 3D representation for each input with consistency across diverse shape collections.

Oral
Local Context Normalization: Revisiting Local Normalization

Anthony Ortiz, Caleb Robinson, Dan Morris, Olac Fuentes, Christopher Kiekintveld, Md Mahmudulla Hassan, Nebojsa Jojic

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Normalization layers have been shown to improve convergence in deep neural networks, and even add useful inductive biases. In many vision applications the local spatial context of the features is important, but most common normalization schemes including Group Normalization (GN), Instance Normalization (IN), and Layer Normalization (LN) normalize over the entire spatial dimension of a feature. This can wash out important signals and degrade performance. For example, in applications that use satellite imagery, input images can be arbitrarily large; consequently, it is nonsensical to normalize over the entire area. Positional Normalization (PN), on the other hand, only normalizes over a single spatial position at a time. A natural compromise is to normalize features by local context, while also taking into account group level information. In this pa- per, we propose Local Context Normalization (LCN): a normalization layer where every feature is normalized based on a window around it and the filters in its group. We propose an algorithmic solution to make LCN efficient for arbitrary window sizes, even if every point in the image has a unique window. LCN outperforms its Batch Normalization (BN), GN, IN, and LN counterparts for object detection, semantic segmentation, and instance segmentation applications in several benchmark datasets, while keeping performance in- dependent of the batch size and facilitating transfer learning.

Oral
Local Class-Specific and Global Image-Level Generative Adversarial Networks for Semantic-Guided Scene Generation

Hao Tang, Dan Xu, Yan Yan, Philip H.S. Torr, Nicu Sebe

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In this paper, we address the task of semantic-guided scene generation. One open challenge widely observed in global image-level generation methods is the difficulty of generating small objects and detailed local texture. To tackle this issue, in this work we consider learning the scene generation in a local context, and correspondingly design a local class-specific generative network with semantic maps as a guidance, which separately constructs and learns sub-generators concentrating on the generation of different classes, and is able to provide more scene details. To learn more discriminative class-specific feature representations for the local generation, a novel classification module is also proposed. To combine the advantage of both global image-level and the local class-specific generation, a joint generation network is designed with an attention fusion module and a dual-discriminator structure embedded. Extensive experiments on two scene image generation tasks show superior generation performance of the proposed model. State-of-the-art results are established by large margins on both tasks and on challenging public benchmarks. The source code and trained models are available at https://github.com/Ha0Tang/LGGAN.

Poster
Listen to Look: Action Recognition by Previewing Audio

Ruohan Gao, Tae-Hyun Oh, Kristen Grauman, Lorenzo Torresani

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In the face of the video data deluge, today's expensive clip-level classifiers are increasingly impractical. We propose a framework for efficient action recognition in untrimmed video that uses audio as a preview mechanism to eliminate both short-term and long-term visual redundancies. First, we devise an ImgAud2Vid framework that hallucinates clip-level features by distilling from lighter modalities---a single frame and its accompanying audio---reducing short-term temporal redundancy for efficient clip-level recognition. Second, building on ImgAud2Vid, we further propose ImgAud-Skimming, an attention-based long short-term memory network that iteratively selects useful moments in untrimmed videos, reducing long-term temporal redundancy for efficient video-level recognition. Extensive experiments on four action recognition datasets demonstrate that our method achieves the state-of-the-art in terms of both recognition accuracy and speed.

Poster
Lightweight Photometric Stereo for Facial Details Recovery

Xueying Wang, Yudong Guo, Bailin Deng, Juyong Zhang

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Recently, 3D face reconstruction from a single image has achieved great success with the help of deep learning and shape prior knowledge, but they often fail to produce accurate geometry details. On the other hand, photometric stereo methods can recover reliable geometry details, but require dense inputs and need to solve a complex optimization problem. In this paper, we present a lightweight strategy that only requires sparse inputs or even a single image to recover high-fidelity face shapes with images captured under near-field lights. To this end, we construct a dataset containing 84 different subjects with 29 expressions under 3 different lights. Data augmentation is applied to enrich the data in terms of diversity in identity, lighting, expression, etc. With this constructed dataset, we propose a novel neural network specially designed for photometric stereo based 3D face reconstruction. Extensive experiments and comparisons demonstrate that our method can generate high-quality reconstruction results with one to three facial images captured under near-field lights. Our full framework is available at https://github.com/Juyong/FacePSNet.

Poster
Lightweight Multi-View 3D Pose Estimation Through Camera-Disentangled Representation

Edoardo Remelli, Shangchen Han, Sina Honari, Pascal Fua, Robert Wang

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We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate per-view 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.

Poster
Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

Pratul P. Srinivasan, Ben Mildenhall, Matthew Tancik, Jonathan T. Barron, Richard Tucker, Noah Snavely

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We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either predict just a single illumination for the entire scene, or separately estimate the illumination at each 3D location without enforcing that the predictions are consistent with the same 3D scene. Instead, we propose a deep learning model that estimates a 3D volumetric RGBA model of a scene, including content outside the observed field of view, and then uses standard volume rendering to estimate the incident illumination at any 3D location within that volume. Our model is trained without any ground truth 3D data and only requires a held-out perspective view near the input stereo pair and a spherical panorama taken within each scene as supervision, as opposed to prior methods for spatially-varying lighting estimation, which require ground truth scene geometry for training. We demonstrate that our method can predict consistent spatially-varying lighting that is convincing enough to plausibly relight and insert highly specular virtual objects into real images.

Poster
Light-weight Calibrator: A Separable Component for Unsupervised Domain Adaptation

Shaokai Ye, Kailu Wu, Mu Zhou, Yunfei Yang, Sia Huat Tan, Kaidi Xu, Jiebo Song, Chenglong Bao, Kaisheng Ma

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Existing domain adaptation methods aim at learning features that can be generalized among domains. These methods commonly require to update source classifier to adapt to the target domain and do not properly handle the trade-off between the source domain and the target domain. In this work, instead of training a classifier to adapt to the target domain, we use a separable component called data calibrator to help the fixed source classifier recover discrimination power in the target domain, while preserving the source domain's performance. When the difference between two domains is small, the source classifier's representation is sufficient to perform well in the target domain and outperforms GAN-based methods in digits. Otherwise, the proposed method can leverage synthetic images generated by GANs to boost performance and achieve state-of-the-art performance in digits datasets and driving scene semantic segmentation. Our method also empirically suggests the potential connection between domain adaptation and adversarial attacks. Code release is available at https://github.com/yeshaokai/ Calibrator-Domain-Adaptation

Poster
Light Field Spatial Super-Resolution via Deep Combinatorial Geometry Embedding and Structural Consistency Regularization

Jing Jin, Junhui Hou, Jie Chen, Sam Kwong

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Light field (LF) images acquired by hand-held devices usually suffer from low spatial resolution as the limited sampling resources have to be shared with the angular dimension. LF spatial super-resolution (SR) thus becomes an indispensable part of the LF camera processing pipeline. The high-dimensionality characteristic and complex geometrical structure of LF images makes the problem more challenging than traditional single-image SR. The performance of existing methods are still limited as they fail to thoroughly explore the coherence among LF views and are insufficient in accurately preserving the parallax structure of the scene. In this paper, we propose a novel learning-based LF spatial SR framework, in which each view of an LF image is first individually super-resolved by exploring the complementary information among views with combinatorial geometry embedding. For accurate preservation of the parallax structure among the reconstructed views, a regularization network trained over a structure-aware loss function is subsequently appended to enforce correct parallax relationships over the intermediate estimation. Our proposed approach is evaluated over datasets with a large number of testing images including both synthetic and real-world scenes. Experimental results demonstrate the advantage of our approach over state-of-the-art methods, i.e., our method not only improves the average PSNR by more than 1.0 dB but also preserves more accurate parallax details, at a lower computation cost.

Poster
LiDARsim: Realistic LiDAR Simulation by Leveraging the Real World

Sivabalan Manivasagam, Shenlong Wang, Kelvin Wong, Wenyuan Zeng, Mikita Sazanovich, Shuhan Tan, Bin Yang, Wei-Chiu Ma, Raquel Urtasun

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We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared to employing virtual worlds built from CAD/procedural models. Towards this goal, we first build a large catalog of 3D static maps and 3D dynamic objects by driving around several cities with our self-driving fleet. We can then generate scenarios by selecting a scene from our catalog and "virtually" placing the self-driving vehicle (SDV) and a set of dynamic objects from the catalog in plausible locations in the scene. To produce realistic simulations, we develop a novel simulator that captures both the power of physics-based and learning-based simulation. We first utilize raycasting over the 3D scene and then use a deep neural network to produce deviations from the physics-based simulation, producing realistic LiDAR point clouds. We showcase LiDARsim's usefulness for perception algorithms-testing on long-tail events and end-to-end closed-loop evaluation on safety-critical scenarios.

Oral
LiDAR-Based Online 3D Video Object Detection With Graph-Based Message Passing and Spatiotemporal Transformer Attention

Junbo Yin, Jianbing Shen, Chenye Guan, Dingfu Zhou, Ruigang Yang

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Existing LiDAR-based 3D object detectors usually focus on the single-frame detection, while ignoring the spatiotemporal information in consecutive point cloud frames. In this paper, we propose an end-to-end online 3D video object detector that operates on point cloud sequences. The proposed model comprises a spatial feature encoding component and a spatiotemporal feature aggregation component. In the former component, a novel Pillar Message Passing Network (PMPNet) is proposed to encode each discrete point cloud frame. It adaptively collects information for a pillar node from its neighbors by iterative message passing, which effectively enlarges the receptive field of the pillar feature. In the latter component, we propose an Attentive Spatiotemporal Transformer GRU (AST-GRU) to aggregate the spatiotemporal information, which enhances the conventional ConvGRU with an attentive memory gating mechanism. AST-GRU contains a Spatial Transformer Attention (STA) module and a Temporal Transformer Attention (TTA) module, which can emphasize the foreground objects and align the dynamic objects, respectively. Experimental results demonstrate that the proposed 3D video object detector achieves state-of-the-art performance on the large-scale nuScenes benchmark.

Poster
Leveraging Photometric Consistency Over Time for Sparsely Supervised Hand-Object Reconstruction

Yana Hasson, Bugra Tekin, Federica Bogo, Ivan Laptev, Marc Pollefeys, Cordelia Schmid

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Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual occlusions that occur during manipulation. Recent efforts have been directed towards fully-supervised methods that require large amounts of labeled training samples. Collecting 3D ground-truth data for hand-object interactions, however, is costly, tedious, and error-prone. To overcome this challenge we present a method to leverage photometric consistency across time when annotations are only available for a sparse subset of frames in a video. Our model is trained end-to-end on color images to jointly reconstruct hands and objects in 3D by inferring their poses. Given our estimated reconstructions, we differentiably render the optical flow between pairs of adjacent images and use it within the network to warp one frame to another. We then apply a self-supervised photometric loss that relies on the visual consistency between nearby images. We achieve state-of-the-art results on 3D hand-object reconstruction benchmarks and demonstrate that our approach allows us to improve the pose estimation accuracy by leveraging information from neighboring frames in low-data regimes.

Poster
Leveraging 2D Data to Learn Textured 3D Mesh Generation

Paul Henderson, Vagia Tsiminaki, Christoph H. Lampert

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Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.

Oral
Learning to Transfer Texture From Clothing Images to 3D Humans

Aymen Mir, Thiemo Alldieck, Gerard Pons-Moll

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In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows us to generalize to the wide range of web images. Several experiments demonstrate that our model is more accurate than widely used baselines such as thin-plate-spline warping and image-to-image translation networks while being orders of magnitude faster. Our model opens the door for applications such as virtual try-on, and allows for generation of 3D humans with varied textures which is necessary for learning. Code will be available at https://virtualhumans.mpi-inf.mpg.de/pix2surf/.

Poster