CVPR 2020 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

1,467papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    33522.8%
  • Poster
    1,13277.2%

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Topic: Video Generation · 2 papers · Reset filters

Local-Global Video-Text Interactions for Temporal Grounding

Jonghwan Mun, Minsu Cho, Bohyung Han

Expand abstract

This paper addresses the problem of text-to-video temporal grounding, which aims to identify the time interval in a video semantically relevant to a text query. We tackle this problem using a novel regression-based model that learns to extract a collection of mid-level features for semantic phrases in a text query, which corresponds to important semantic entities described in the query (e.g., actors, objects, and actions), and reflect bi-modal interactions between the linguistic features of the query and the visual features of the video in multiple levels. The proposed method effectively predicts the target time interval by exploiting contextual information from local to global during bi-modal interactions. Through in-depth ablation studies, we find out that incorporating both local and global context in video and text interactions is crucial to the accurate grounding. Our experiment shows that the proposed method outperforms the state of the arts on Charades-STA and ActivityNet Captions datasets by large margins, 7.44% and 4.61% points at Recall@tIoU=0.5 metric, respectively.

Poster
G3AN: Disentangling Appearance and Motion for Video Generation

Yaohui Wang, Piotr Bilinski, Francois Bremond, Antitza Dantcheva

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Creating realistic human videos entails the challenge of being able to simultaneously generate both appearance, as well as motion. To tackle this challenge, we introduce G3AN, a novel spatio-temporal generative model, which seeks to capture the distribution of high dimensional video data and to model appearance and motion in disentangled manner. The latter is achieved by decomposing appearance and motion in a three-stream Generator, where the main stream aims to model spatio-temporal consistency, whereas the two auxiliary streams augment the main stream with multi-scale appearance and motion features, respectively. An extensive quantitative and qualitative analysis shows that our model systematically and significantly outperforms state-of-the-art methods on the facial expression datasets MUG and UvA-NEMO, as well as the Weizmann and UCF101 datasets on human action. Additional analysis on the learned latent representations confirms the successful decomposition of appearance and motion.

Poster