AISTATS 2024 Papers

International Conference on Artificial Intelligence and Statistics

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547papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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A Greedy Approximation for k-Determinantal Point Processes

Julia Grosse, Rahel Fischer, Roman Garnett, Philipp Hennig

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Determinantal point processes (DPPs) are an important concept in random matrix theory and combinatorics, and increasingly in machine learning. Samples from these processes exhibit a form of self-avoidance, so they are also helpful in guiding algorithms that explore to reduce uncertainty, such as in active learning, Bayesian optimization, reinforcement learning, and marginalization in graphical models. The best-known algorithms for sampling from DPPs exactly require significant computational expense, which can be unwelcome in machine learning applications when the cost of sampling is relatively low and capturing the precise repulsive nature of the DPP may not be critical. We suggest an inexpensive approximate strategy for sampling a fixed number of points (as would typically be desired in a machine learning setting) from a so-called $k$-DPP based on iterative inverse transform sampling. We prove that our algorithm satisfies a $(1 - 1/\epsilon)$ approximation guarantee relative to exact sampling from the $k$-DPP, and provide an efficient implementation for many common kernels used in machine learning, including the Gaussian and Matérn class. Finally, we compare the empirical runtime of our method to exact and Markov-Chain-Monte-Carlo (MCMC) samplers and investigate the approximation quality in a Bayesian Quadrature (BQ) setting.

Poster
A General Theoretical Paradigm to Understand Learning from Human Preferences

Mohammad Gheshlaghi Azar, Zhaohan Daniel Guo, Bilal Piot, Remi Munos, Mark Rowland, Michal Valko, Daniele Calandriello

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The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards can generalize from collected data to out-of-distribution data sampled by the policy. Recently, Direct Preference Optimisation DPO has been proposed as an approach that bypasses the second approximation and learn directly a policy from collected data without the reward modelling stage. However, this method still heavily relies on the first approximation. In this paper we try to gain a deeper theoretical understanding of these practical algorithms. In particular we derive a new general objective called ${\Psi}$PO for learning from human preferences that is expressed in terms of pairwise preferences and therefore bypasses both approximations. This new general objective allows us to perform an in-depth analysis of the behavior of RLHF and DPO (as special cases of ${\Psi}$PO) and to identify their potential pitfalls. We then consider another special case for ${\Psi}$PO by setting $\Psi$ simply to Identity, for which we can derive an efficient optimisation procedure, prove performance guarantees and demonstrate its empirical superiority to DPO on some illustrative examples.

Poster
A General Algorithm for Solving Rank-one Matrix Sensing

Lianke Qin, Zhao Song, Ruizhe Zhang

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Matrix sensing has many real-world applications in science and engineering, such as system control, distance embedding, and computer vision. The goal of matrix sensing is to recover a matrix $A_\star \in \mathbb{R}^{n \times n}$, based on a sequence of measurements $(u_i,b_i) \in \mathbb{R}^{n} \times \mathbb{R}$ such that $u_i^\top A_\star u_i = b_i$. Previous work (Zhong et al., 2015) focused on the scenario where matrix $A_{\star}$ has a small rank, e.g. rank-$k$. Their analysis heavily relies on the RIP assumption, making it unclear how to generalize to high-rank matrices. In this paper, we relax that rank-$k$ assumption and solve a much more general matrix sensing problem. Given an accuracy parameter $\delta \in (0,1)$, we can compute $A \in \mathbb{R}^{n \times n}$ in $\widetilde{O}(m^{3/2} n^2 \delta^{-1} )$, such that $ |u_i^\top A u_i - b_i| \leq \delta$ for all $i \in [m]$. We design an efficient algorithm with provable convergence guarantees using stochastic gradient descent for this problem.

Poster
A Doubly Robust Approach to Sparse Reinforcement Learning

Wonyoung Kim, Garud Iyengar, assaf zeevi

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We propose a new regret minimization algorithm for episodic sparse linear Markov decision process (SMDP) where the state-transition distribution is a linear function of observed features. The only previously known algorithm for SMDP requires the knowledge of the sparsity parameter and oracle access to an unknown policy. We overcome these limitations by combining the doubly robust method that allows one to use feature vectors of \emph{all} actions with a novel analysis technique that enables the algorithm to use data from all periods in all episodes. The regret of the proposed algorithm is $\tilde{O}(\sigma^{-1}_{\min}s_{\star} H \sqrt{N})$, where $\sigma_{\min}$ denotes the restrictive the minimum eigenvalue of the average Gram matrix of feature vectors, $s_\star$ is the sparsity parameter, $H$ is the length of an episode, and $N$ is the number of rounds. We provide a lower regret bound that matches the upper bound to logarithmic factors on a newly identified subclass of SMDPs. Our numerical experiments support our theoretical results and demonstrate the superior performance of our algorithm.

Poster
A Cubic-regularized Policy Newton Algorithm for Reinforcement Learning

Mizhaan P. Maniyar, Prashanth L A, Akash Mondal, Shalabh Bhatnagar

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We consider the problem of control in the setting of reinforcement learning (RL), where model information is not available. Policy gradient algorithms are a popular solution approach for this problem and are usually shown to converge to a stationary point of the value function. In this paper, we propose two policy Newton algorithms that incorporate cubic regularization. Both algorithms employ the likelihood ratio method to form estimates of the gradient and Hessian of the value function using sample trajectories. The first algorithm requires an exact solution of the cubic regularized problem in each iteration, while the second algorithm employs an efficient gradient descent-based approximation to the cubic regularized problem. We establish convergence of our proposed algorithms to a second-order stationary point (SOSP) of the value function, which results in the avoidance of traps in the form of saddle points. In particular, the sample complexity of our algorithms to find an $\epsilon$-SOSP is $O(\epsilon^{-3.5})$, which is an improvement over the state-of-the-art sample complexity of $O(\epsilon^{-4.5})$.

Poster
A Bayesian Learning Algorithm for Unknown Zero-sum Stochastic Games with an Arbitrary Opponent

Mehdi Jafarnia Jahromi, Rahul A Jain, Ashutosh Nayyar

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In this paper, we propose Posterior Sampling Reinforcement Learning for Zero-sum Stochastic Games (PSRL-ZSG), the first online learning algorithm that achieves Bayesian regret bound of $\tilde\mathcal{O}(HS\sqrt{AT})$ in the infinite-horizon zero-sum stochastic games with average-reward criterion. Here $H$ is an upper bound on the span of the bias function, $S$ is the number of states, $A$ is the number of joint actions and $T$ is the horizon. We consider the online setting where the opponent can not be controlled and can take any arbitrary time-adaptive history-dependent strategy. Our regret bound improves on the best existing regret bound of $\tilde\mathcal{O}(\sqrt[3]{DS^2AT^2})$ by Wei et al., (2017) under the same assumption and matches the theoretical lower bound in $T$.

Poster
A 4-Approximation Algorithm for Min Max Correlation Clustering

Holger S. G. Heidrich, Jannik Irmai, Bjoern Andres

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We introduce a lower bounding technique for the min max correlation clustering problem and, based on this technique, a combinatorial 4-approximation algorithm for complete graphs. This improves upon the previous best known approximation guarantees of 5, using a linear program formulation (Kalhan et al., 2019), and 40, for a combinatorial algorithm (Davies et al., 2023). We extend this algorithm by a greedy joining heuristic and show empirically that it improves the state of the art in solution quality and runtime on several benchmark datasets.

Poster