AI 顶会论文

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arXiv

Representation Learning in Diffusion and Flow-based Model: An Application Aspect

Yanchen Xu, Sida Huang, Zhenyu Gu, Ruishu Zhu, Yilan Gao, Hongyuan Zhang

Diffusion models and flow-based models have recently become the dominant paradigms in generative modeling, largely due to their ability to learn rich, multi-level visual representations through large-scale training. This creates a bidirectional relationship between generative models and representation learning: improving representation learning enhances generation quality, while the learned representations can be leveraged for broader understanding tasks. This survey systematically explores this interplay with a focus on applications. We propose a three-tier progressive framework that organizes existing works from three perspectives: using representation learning to improve generative capabilities, exploiting generative models to extract representations for perception tasks, and ultimately moving toward general-purpose unified applications. We systematically categorize representative methods across a wide range of downstream tasks, including image classification, dense visual prediction, instance-level perception, and annotation-scarce scenarios. By providing a unified taxonomy and identifying key challenges, this survey aims to clarify the underlying logic of current research and suggest promising directions for future exploration. We hope this work can serve as a valuable reference for researchers interested in harnessing the representation power of generative models for applications beyond generation.

arXiv

VisCache: Visual KV Cache Pruning for Efficient Vision Large Language Model Inference

Lyuke Wang, Zhuo Li, Guangxu Zhu

While Vision Large Language Models (VLLMs) have achieved remarkable success in multimodal reasoning, their long-context inference remains prohibitively expensive due to the massive computation and memory overhead of visual Key-Value (KV) caches. Existing KV compression methods often apply uniform pruning across visual tokens and layers, leading to substantial information loss and degraded performance.To address this challenge, we propose \textbf{VisCache}, a plug-and-play framework for coarse-to-fine \textbf{Vis}ual KV \textbf{Cache} pruning without training, which consists of two synergistic stages. First, a lightweight VLM filters temporal redundancy by selectively forwarding semantically informative keyframes. Second, we introduce {PruneKV}, a surgical KV compression algorithm tailored to the attention dynamics of VLLMs. Unlike rigid pruning strategies, PruneKV adopts a parabolic layer-wise budget allocation together with an asymmetric update mechanism that selectively prunes keys while fusing values, thereby preserving critical contextual information. Extensive experiments demonstrate that VisCache substantially improves inference efficiency, achieving up to {2.35$\times$ speedup} and significant memory reduction while maintaining competitive performance with only {19--28\%} KV cache retention. VisCache consistently outperforms existing baselines, establishing a new Pareto frontier between efficiency and performance for long-context VLLM inference. Code is available at https://github.com/Wlklk/VisCache

arXiv

ConsensusTAS: Self-Supervised Temporal Action Segmentation for Long-Horizon Construction Videos

Xiaoshan Zhou, Yafei Sun

Recognizing sequential construction activities is important for collaborative human-robot work; for example, robots are able to understand workers' current and upcoming actions and provide timely tool delivery or physical support. However, despite extensive research on construction worker activity recognition, existing studies have been limited to classifying activity categories, such as climbing, lifting, and walking, instead of recognizing fine-grained activity transitions from long-horizon sequences. Addressing this problem is challenging because annotating action temporal boundaries in long construction videos is time-consuming. In this study, we propose ConsensusTAS, a label-free, self-supervised learning approach to segment continuous video streams into distinct activity phases by exploiting the internal consensus of candidate segmentations. We evaluated our algorithm on three public datasets, where it outperformed state-of-the-art methods, achieving an F1@10 of 73.08 on GTEA, an F1@10 of 64.33 on Breakfast, and an F1@50 of 33.50 on static-camera videos from Assembly101. We also tested it on real-world construction videos, where post-hoc evaluation showed that the model successfully recognized and segmented actions within the composite activity of bricklaying, such as spreading mortar on a brick, placing the brick, pressing, and aligning. Compared with other temporal action segmentation models that require computationally intensive large vision-language models, our method can run on a CPU, which provides practical value for video surveillance and human-robot collaboration on mobile robotic platforms.

arXiv

Phase-Aligned Finite-Fourier Periodic Deformation for 4D Medical Image Interpolation

Haojin Li, Hengzhuo Wang, Zhiheng Ma, Mingyang Ou, Heng Li, Jiang Liu

4D medical image interpolation aims to recover missing volumes from sparsely observed time points and is important for dynamic anatomical analysis in applications such as cardiac MRI and thoracic CT, where motion is often repetitive or near-periodic over clinically relevant intervals. A key challenge is that this structure is not always encoded directly in deformation representations for interpolation. In addition, physiological motion is often non-uniform, so equal temporal intervals do not necessarily correspond to equal amounts of anatomical change. To address these issues, we formulate interpolation as learning a continuous deformation process with a phase-structured prior. Given two endpoint volumes, we parameterize a phase-conditioned velocity field with a finite Fourier basis, which embeds near-periodic motion patterns directly into the deformation space and supports continuous querying at arbitrary target times. We further introduce a phase-aligned temporal reparameterization that maps normalized within-interval time to a latent motion phase according to deformation variation intensity, thereby better modeling non-uniform motion progression. Intermediate volumes are then synthesized by continuously warping both endpoints, followed by bidirectional fusion and lightweight residual refinement. Experiments on ACDC and 4D-Lung show that the proposed method achieves state-of-the-art performance over existing baselines while producing anatomically plausible and coherent intermediate volumes from sparse observations.

arXiv

Low-Rank Velocity Fields as a Structural Prior for Unsupervised 4D Medical Image Interpolation

Haojin Li, Hengzhuo Wang, Chang Liu, Zhiheng Ma, Heng Li, Jiang Liu

Endpoint-only unsupervised 4D medical image interpolation synthesizes intermediate volumes from sparsely sampled sequences with only the start and end volumes available for training; however, this weakly constrained setting often yields intermediates with unstable boundaries and non-physiological motion, limiting interpretability and downstream analysis. We propose low-rank velocity fields as a structural prior, constraining motion to a structured Tucker low-rank velocity field space that decomposes motion into globally shared spatial bases and a compact sample-specific core, thereby encouraging spatially correlated, anatomy-consistent deformation while suppressing voxel-wise high-frequency artifacts. To capture global coordination and local non-rigid details, we model motion in a coarse-to-fine multi-scale scheme and compose scale-wise deformations at inference to synthesize volumes at arbitrary times. We further provide a theoretical analysis showing that, under Tucker parameterization, low-rank parameters control the smoothness energy of the velocity field, explaining why low-rank modeling promotes smoother motion. Experiments on ACDC and 4D-Lung demonstrate state-of-the-art performance, remaining competitive with methods trained with intermediate-frame supervision, and producing intermediates with improved structural coherence and more stable anatomical contours.

arXiv

IterCAD: Iterative Program Repair for CAD Code Generation from Orthographic Views

Yuchuan Wu, Ke Niu, Haiyang Yu, zhuofan chen, Xiangyang Xue, Bin Li

Generating executable parametric CAD code from dimension-annotated orthographic drawings is a challenging task requiring geometric understanding, procedural reasoning, and precise numerical prediction. Existing vision-language approaches typically formulate this problem as one-shot generation, preventing the model from inspecting intermediate CAD results and correcting early mistakes, often leading to non-executable code or geometrically inconsistent outputs. In this paper, we propose IterCAD, an iterative framework that reformulates orthographic-view-to-CAD generation as a progressive program repair process. Instead of predicting the final CAD code in a single pass, IterCAD repeatedly analyzes the current CAD result, reasons about its discrepancy with the target views, and explicitly decides whether to REVISE the code or STOP the refinement process. To make iterative repair learnable, we further construct IterCAD-RS, a structured revise-or-stop supervision set containing both repairable intermediate CAD states and already-correct states, and develop a three-stage training strategy for initial generation, revision learning, and multi-turn RL optimization. By closing the loop between visual understanding, geometric verification, and code refinement, IterCAD progressively corrects structural and parametric errors. Experiments on CADExpert show that IterCAD consistently improves code executability and geometric fidelity over strong one-shot baselines.

arXiv

Absorbing Gradient Conflicts: Modeling Semantic Variance via Kent Distributions for Cross-Modal Hashing

Hengjie Zhu, Dayan Wu, Zihao Zhang, Xinze Liu, Jingxuan Yu, Peng Fu, Zheng Lin, Weiping Wang

Supervised proxy-based deep cross-modal hashing has become the dominant paradigm for large-scale retrieval. However, prevalent methods model class proxies as deterministic points in the embedding space. This rigid assumption causes severe gradient conflicts in multi-label scenarios, where gradient conflicts arising from label co-occurrence lead to severe gradient contention and optimization collapse. To resolve this, we propose Kent-based Distributional Proxy Hashing (KDPH), a novel framework that shifts proxy representation from static points to flexible anisotropic Kent distributions on the hypersphere. Unlike point proxies that must shift their positions to accommodate conflicting gradients, KDPH absorbs these conflicts by dynamically adjusting its directional variance. This allows the proxy to maintain a stable semantic mean direction while stretching to cover diverse label correlations. Furthermore, to ensure stable training of these geometric parameters, we derive a tailored loss function incorporating the Cayley transform to enforce strict orthogonality. To the best of our knowledge, KDPH is the first framework to successfully introduce the Kent distributions into cross-modal hashing. Experiments on three benchmark datasets demonstrate that KDPH mitigates proxy collapse and chaotic oscillation, significantly outperforms state-of-the-art methods. Code is available at https://github.com/Senmo996/KDPH-official-code.

arXiv

Source-Face Authenticity Detection for 3D Gaussian Heads Reconstructed from a Single Portrait: A Benchmark and Dedicated Detector

Yujie Gao, Zijian Yu, Yan Hong, jun lan, Jianfu Zhang

Recent advances in single-image 3D Gaussian head reconstruction have enabled highly realistic and freely renderable digital heads from a single portrait. However, reconstruction and rendering can weaken the forgery traces in the source portrait, making the resulting 3D face difficult to classify whether its underlying face is real or fake, and thereby posing risks to identity authentication and face privacy. To study this problem, we introduce the first large-scale benchmark for this task by collecting real portraits and fake portraits from multiple sources and evaluate representative existing detectors on this benchmark, revealing their lack of explicit mechanisms for retaining fine-grained information and maintaining feature consistency across rendered views. To directly address these two limitations, we propose a detector trained with a two-stage strategy. In Stage I, masked autoencoding encourages the visual backbone to retain the fine-grained appearance information required for local reconstruction, while multi-view contrastive learning enforces feature consistency across rendered views of the same head. Since CLS tokens at different depths exhibit complementary spatial attention patterns, Stage II freezes the adapted backbone and concatenates low-, middle-, and high-level CLS tokens for classification. Experiments show that our method achieves the highest accuracy and ranks first across all reported metrics among the evaluated detectors.

arXiv

Boot-and-Feedback Framework for Generalist-Expert Model Collaboration in Breast Ultrasound Diagnosis

Ming Cheng, Hongyu Sun, Zhaolin Chen, Jun Liu, Hossein Rahmani, Qiuhong Ke

Breast ultrasound (BUS) is widely used for breast cancer diagnosis yet remains operator-dependent. While deep learning shows promise, ensuring diagnostic reliability and interpretability is challenging. Recent Multimodal Large Language Models (MLLMs) often generate spurious descriptions due to limited domain knowledge, which mislead downstream expert models and compromise clinical validity. To address these challenges, we propose the Boot-and-Feedback (BooF) model collaboration framework for synergistic MLLM-expert interaction. Specifically, in the Boot Stage, the MLLM is guided by the BI-RADS lexicon and preliminary benign-malignant vision-expert predictions, enabling it to transfer general reasoning to BUS analysis while avoiding hallucinations. Subsequently, the Feedback Stage integrates these descriptions with visual features via a lightweight Attention-Gated Cross-Modality Fusion Module. This allows the expert to leverage textual feedback while adaptively filtering noise. Extensive experiments on multiple BUS datasets demonstrate that BooF substantially outperforms state-of-the-art methods in terms of diagnostic accuracy and interpretability.

arXiv

Luce: Relightable Gaussians for 3D Asset Generation

Mayank Singh, Michele Stoppa, Alvise Memo, rui yu, Harsha Kalli, Srimanth Gunturi, Muhammad Ahmed Riaz, Behrooz Shahsavari, Waleed Abdulla, David E. Jacobs

High-fidelity image-to-3D generation requires a 3D representation that captures both geometry and appearance. To support relighting and integration into standard rendering pipelines, the representation should include physically based rendering (PBR) modalities such as albedo, metallic-roughness, and surface normals. We propose Luce, a 3D representation that unifies geometry and PBR materials within a voxelized multimodal Gaussian cloud, using dedicated Gaussian primitives for each modality. A variational autoencoder compresses this representation into a unified material-aware latent space. A rectified-flow transformer generates this latent from a single image, conditioned on multi-layer features from a pretrained image encoder that preserve both semantic context and fine spatial detail. The latent then decodes into relightable PBR Gaussians and an optional textured mesh with a tangent-space normal map. On Toys4K, Luce achieves state-of-the-art single-image-to-3D generation, improving FID by 28% over the strongest baseline. We further introduce a benchmark of AI-generated images, on which Luce improves the CLIP image-alignment score over the best baseline (0.8519 vs. 0.8299). Luce generates relightable, geometrically accurate, and materially faithful assets that preserve fine details such as text, logos, and inscriptions.

arXiv

SceneReGen: Generative Reconstruction of 3D Scenes from a Single Image

Zefan Tian, Yuteng Ye, Yiheng Zhang, Yuhang Yang, Xueqiang Lv, Shizhou Zhang, Le Liu, Di Xu

Single-image 3D scene reconstruction must complete partially observed objects and place them coherently in a shared observation-aligned scene frame. Object-level generative priors offer strong completion ability, but their centered, scale-normalized outputs are typically expressed in an object frame, creating a fundamental representation gap between object generation and scene reconstruction. We introduce SceneReGen, a generative reconstruction framework that reinterprets scene reconstruction as the generation and assembly of complete object assets in a shared observation-aligned scene frame. SceneReGen addresses the generation-reconstruction gap through selective pose factorization: each object's observed orientation is encoded directly in the generated mesh, while translation and scale are estimated from instance-level and global scene evidence. Given a scene image and instance masks, a geometry encoder extracts dense cues; learnable shape queries condition a pretrained DiT-based 3D generator to produce complete meshes in their observed orientations, while position queries fuse object and scene features to assemble them in the shared frame. On the 3D-FUTURE evaluation subset, SceneReGen achieves the best scene-level CD, scene-level F-Score, and 3D bounding-box IoU among the evaluated methods, ties the best object-level CD, and ranks second in object-level F-Score. Qualitative outputs in autonomous-driving and embodied-AI scenes further illustrate the potential of asset-centric reconstruction beyond indoor furniture.

arXiv

RefineRank: Joint Box Refinement and Ranking for Surgical Spatio-Temporal Grounding

Linzhe Jiang, Jiayuan Huang, Changhao Zhang, Chunyang Jiang, Zhehua Mao, Mobarak I. Hoque

Surgical spatio-temporal grounding (STG) requires locating, at each video time specified by a procedural question, the object that the question asks about. Existing approaches face a trade-off: vision language models understand the question context but produce imprecise coordinates, whereas open-set detectors provide localized candidate boxes whose confidence does not reflect which box answers the question. We introduce RefineRank, which closes this gap at the candidate-box level. A compact trainable module, RefineNet, combines the language and regional features of a frozen medical vision language model with the proposals of a frozen open-set detector: it predicts a bounded coordinate correction and a quality score for every candidate box, and a fixed decoding rule returns the original or refined box with the highest score. On the MedVidBench Official Rankings (Verified), RefineRank records 0.421 STG mIoU, the highest displayed STG score, while its global multi-metric rank is 11. In a controlled evaluation on separate training and evaluation videos, coordinate correction raises the candidate oracle upper bound from 0.6772 to 0.7302, and ranking the joint pool of original and refined candidates by their RefineNet scores improves STG mIoU from 0.2719 to 0.4534, whereas separately trained selectors over the same pool reach at most 0.4186. These results show that a small box-level module can reconcile question understanding with precise localization without retraining either backbone. Code is available at [https://github.com/linzhe001/RefineRank](https://github.com/linzhe001/RefineRank).

arXiv

GlanceWAM: Sparse Test-Time Imagination for World-Action Models

Linhan Wang, Zijian An, Mingyuan Zhang, Chen Dai, Yi Xu, Can Cui, Zichong Yang, Yinlin Chen, Lifeng Zhou, Chang-Tien Lu

Video generative models provide rich physical priors for robot learning, yet existing world-action models (WAMs) face a fundamental trade-off: synchronous video generation at control rate is latency-prohibitive, while abandoning test-time visual imagination sacrifices task success. We show that visual imagination achieves both real-time inference and superior success rates when generated asynchronously off the critical path and consumed directly in latent space. We introduce GlanceWAM, which decouples imagination from control within a single video DiT: an asynchronous proposer glances ahead on a slow clock to imagine a single lookahead frame seconds into the future in the background, while an action head decodes action chunks at control rate (48 ms) purely in latent space without blocking. Enabled by a non-interfering attention mask that isolates video representations and staleness-robust horizon training that accommodates asynchronous lookahead aging, GlanceWAM breaks the speed-success dilemma. Trained purely on demonstrations, it attains 72.2% on the 24-task RoboCasa kitchen benchmark (surpassing synchronous Cosmos Policy at 67.1% and imagination-free co-training at 64.4%) and 99.0% on LIBERO, executing at 48 ms per chunk on an NVIDIA A100 GPU (24x faster than synchronous baselines). Code is available at https://github.com/linhanwang/GlanceWAM.

arXiv

ROI-Gated SAHI: Content-Adaptive Slicing-Based Inference for Efficient Object Detection

Rashid Riyadh, Abd Ullah Khan, Imad Gohar, Muzammil Behzad

Slicing-Aided Hyper Inference (SAHI) improves small object detection in high-resolution images but often spends substantial compute on background tiles. We propose region-of-interest (ROI)-Gated SAHI, an inference-time framework that introduces a lightweight proposer to localize foreground regions and restrict sliced refinement to informative areas. We evaluate the framework in two settings. On the COCO128 full split dataset comprising 128 images, static ROI-gating is slower on average than Full SAHI, achieving a speed ratio of 0.88, and yields a lower mAP@0.5 of 0.6602 compared with 0.7569 for Full SAHI. A simple adaptive routing policy with $τ=$ 0.4 educes the mean latency, achieving a slight gain of 1.02$\times$ over Full SAHI. On a three-image sparse-to-dense case study, ROI-gating achieves speedups ranging from 0.96$\times$ to 6.90$\times$ with a mean speedup of 3.41$\times$. These results show that ROI-gating is most beneficial in sparse scenes and requires policy-based routing for robust average behavior.

arXiv

GeoWAM: Visual Geometry World Action Models for Autonomous Driving

Yiren Lu, Xin Ye, Jiaming Liu, Philip Jacobson, Jin Yao, Yi-Chung Chen, Liam Merino, Dhruva Dixith Kurra, Min Cai, Tom Lampo, Yu Yin, Danhua Guo, Burhan Yaman

World action models (WAMs) have recently gained increasing attention as a framework for jointly modeling scene evolution and ego actions in autonomous driving. Most existing WAMs learn scene dynamics in pixel space by combining a video-generation backbone for future-observation prediction with an action head for ego-trajectory prediction. Pixels, however, provide only an indirect representation of these dynamics: they entangle geometry and motion with appearance, texture, and illumination, forcing the model to infer three-dimensional transformations from two-dimensional observations. We argue that geometry, represented by point clouds, offers a more natural state space for driving because it explicitly captures spatial structure and the rigid and non-rigid transformations that govern scene evolution while directly aligning with the space in which driving actions are executed. Building on this insight, we introduce \textbf{GeoWAM}, a visual geometry world action model for autonomous driving. Rather than predicting future images, GeoWAM is pretrained to forecast future scene geometry, yielding representations that jointly encode spatial structure and temporal evolution. A geometry-conditioned action head then leverages these learned geometric dynamics to predict future ego trajectories. Extensive open-loop and closed-loop evaluations show that visual geometry world modeling yields substantially stronger driving policies than image-based alternatives, establishing future-geometry prediction as an effective pretraining objective for autonomous driving.

arXiv

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

Nan Duan, Haoyang Huang, Weiyang Jin, Haoran Li, Yaowei Li, Yuming Li, Yijun Liu, Xin Lu, Xiaoxiao Ma, Yanwen Ma, Yaofeng Su, Yilang Sun, Haoyu Wang, Zeyue Xue, Songchun Zhang, Junhao Zhuang

Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended rollouts. We present JoyAI-Echo-1.5, a unified audio-visual generation system with two purpose-built variants. The long-video variant introduces composable cross-shot memory that aggregates visual evidence across multiple prior shots and speaker cues derived from speech-filtered full-shot audio, enabling persistent character appearance and voice identity across flexible combinations of text, image, and memory conditioning. The world-model variant converts heterogeneous navigation inputs into calibrated metric 6-DoF camera trajectories and injects them through a geometry-aware conditioning pathway, enabling controller-agnostic interaction across flexible viewpoints. To support efficient long-horizon generation, we transform a bidirectional audio-visual backbone into a causal few-step generator using progressive teacher forcing and short- and long-horizon Self-Gradient Forcing on self-generated rollouts. Experiments demonstrate strong performance in both settings. JoyAI-Echo-1.5 achieves improvements over existing long-video baselines in cross-shot consistency, visual quality, text alignment, and speech fidelity. Its world-model variant ranks first on WBench, with an average score of 81.7, and achieves leading visual quality and long-horizon persistence on SANA-WM-Bench. Together, these results indicate that memory, geometric control, and rollout-aware training provide a practical foundation for generating coherent stories and continuously evolving interactive worlds. Project page: https://echo-team-joy-future-academy-jd.github.io/Echo-1.5-Page/.

arXiv

Controllable blind deblurring with diffusion models

Imane Si Salah, Emile Cribelier, Thomas Veit, Wolf Hauser, Arthur Leclaire

Image acquisition with a camera involves several degradations due to the optical system, sensor, or low-level processing steps. We address blind deblurring in professional photography: we aim to invert unknown isotropic blur without knowledge of the degradation kernel. For such inverse problems,where some high-frequency information is lost, it is challenging to use generative models to produce details that are both photo-realistic and faithful to the input. We propose SuperSharpen, a diffusion-based blind deblurring method offering explicit control over restoration strength through a blur measure. We compare two conditioning strategies: a ControlNet-style adapter on a frozen backbone, and full finetuning of the diffusion prior. Our experiments show that finetuning achieves better fidelity with fewer hallucinated details. We validate our approach on synthetic and real-world blur, demonstrating improved perceptual quality and controllable restoration strength.

arXiv

Thinking Beyond Videos: Unifying Video Reasoning and Deep Research for Open-World Video Agents

Wenqi Liu, Shijie Ma, Yunxiao Wang, Meng Liu, Qile Su, Han Liu, Bohan Hou, Zeyu Wang, Xuanyu Zheng, Changyi Liu, Tianke Zhang, Haonan fan, Kaiyu Jiang, Yingxin Li, Jiankang Chen, Xu Wang, Hongyi Fu, Jianxiong Wang, Bin Wen, Tingting Gao, Han Li, Jianhua Yin, Yinwei Wei, Xuemeng Song

Open-world video understanding often requires a model to locate sparse visual evidence and acquire external knowledge that is absent from the video and its parametric memory. While Thinking-with-Videos enables active temporal perception and Deep Research supports multi-step information seeking, the two capabilities are typically developed in isolation. We introduce VideoRover, a unified Video Deep Research framework that iteratively coordinates video cropping, multimodal search, and webpage browsing. Given a video-question pair, VideoRover uses each tool result to select the next action, so localized video clips guide external retrieval and retrieved evidence triggers further video inspection and verification. To develop this capability, we construct an automated data curation pipeline, producing 26K verified SFT trajectories and 3K challenging RL instances. We also introduce VideoRover-Bench, a benchmark stratified by video duration and research difficulty. Experiments on VideoDR and VideoRover-Bench show that our VideoRover-8B-RL achieves performance comparable to proprietary models in the direct-answer setting without tool use while outperforming larger open-source models equipped with the same tool suite. Ablation studies and training dynamics further validate the complementary roles of active video grounding, external retrieval, and long-horizon reinforcement learning.

arXiv

Learning Spherical Occupancy Profiles for Multi-View 3D Reconstruction and Generation

YiHsuan Tsai

We study spherical occupancy profiles-the ray-wise occupancy probability profiles P(r) = T(r) o(r) distilled from multi-view 3D Gaussian reconstructions-as a unified intermediate representation for both discriminative and generative 3D reconstruction from images. On a 999-object subset of Google Scanned Objects with 48 turntable views each, we train (i) a discriminative per-ray decoder that injects global view-averaged and ray-specific image evidence into a FiLM-conditioned profile head, reaching median soft depth error 0.035 (normalized) on an independent 90-object test split, and (ii) a generative pipeline built on a profile VAE and a latent diffusion model, which supports unconditional sampling that matches the reconstruction manifold and image-conditioned multi-solution reconstruction whose per-object solution spread is quantifiable and tunable via classifier-free guidance. We further analyze the morphology of predicted profiles: post-hoc power sharpening and a learned sharpening target both recover ground-truth profile width without degrading depth, exposing a monotonic width-peak frontier in the L1-per-ray loss family and motivating a principled redefinition of morphology gates. Real-photo validation on two DTU scenes confirms the pipeline transfers to non-synthetic input. Our results suggest that ray-wise occupancy profiles offer a compact, learned, and uncertainty-aware interface between multi-view reconstruction and generative priors.

arXiv

NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu, Hanwen Zhang, Huajian Huang, Sai-Kit Yeung

Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Recent feed-forward visual foundation models have demonstrated remarkable capabilities in generalized novel view synthesis and tracking. However, when directly applied to aquatic videos, optical attenuation and motion interference fatally corrupt their feature aggregation, leading to severe tracking and reconstruction failures. To overcome these limitations, we present NemoSplat, the first feed-forward 4D Gaussian Splatting framework tailored for media-aware dynamic reconstruction directly from uncalibrated marine videos. Beyond providing robust estimations of camera poses and dense scene depth, we devise a Promptable Dynamic Disentangler that utilizes a confidence-aware fusion strategy of learned dynamic probabilities and optional semantic text priors, effectively isolating massive transient entities. Furthermore, to counteract visual degradation, a Media-Aware Gaussian Predictor is formulated to jointly estimate intrinsic 3D Gaussian attributes alongside physical media parameters, rendering pristine scene appearance in a single forward pass. Additionally, we introduce a large-scale underwater dataset with massive dynamic elements to facilitate training and evaluation. Extensive experiments on our dataset demonstrate that NemoSplat achieves state-of-the-art tracking accuracy and high-fidelity rendering. Homepage: https://nemosplat.hkustvgd.com

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