COLT 2026Accept

Regret Minimization with Adaptive Opponents in Repeated Games

作者: Mingyang Liu, Asuman Ozdaglar, Tiancheng Yu, Kaiqing Zhang

摘要

In this paper, we study regret minimization in repeated games with adaptive opponents whose strategies may depend on the histories of play. The classical online learning metric of external regret does not fully capture such adaptivity, since it compares against decisions while treating the loss sequence as fixed. To account for the counterfactual reasoning of the players, we introduce a new metric, , specific to this game-theoretic setting, which measures the difference between the realized and the best-in-hindsight accumulated utility when all players can respond to the history of play. Compared with existing regret notions in adaptive environments, allows stronger dynamic comparators and less restricted opponents, while still enabling the learning of better equilibria when all players minimize it. We first identify necessary conditions for achieving sublinear . The comparator strategies must have sublinear accumulated variation, and both the comparator and the opponents must have imperfect recall. Without these conditions, sublinear is impossible to achieve in general. We then provide additional sufficient conditions and algorithms for minimizing . A key challenge is that is nonconvex in the strategy space by definition. We address this challenge through three approaches. The first approach uses a nonconvex optimization oracle, as in prior work on online nonconvex learning. The second approach minimizes a convex linearized surrogate at each iteration, which yields the minimization of a local variant of . The third approach directly minimizes when the opponents change their strategies slowly, by reformulating the repeated game as a Markov game and optimizing over occupancy measures. Finally, we show that when all players can run algorithms to minimize the or its linearized variant, certain subgame-perfect equilibria of the repeated game can be learned. We also provide experiments to show that these regret notions can lead to more cooperative outcomes with higher utility in games such as the Stag Hunt.

PDF打开原文