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Trajectory Planning without Trajectory Data: A Manifold-Guided Approach
Silong Yong, Anji Liu, Cunxi Dai, Carl Busart, Guanya Shi, Yilun Du, Katia Sycara, Yaqi Xie
A common way for trajectory planning is to leverage generative models trained on large collections of expert trajectories. At inference time, the model generates executable trajectories by conditioning on task goal constraints. However, trajectory-based methods rely on costly supervision, scale poorly with sequence length, and often generalize poorly to unseen constraints such as novel start-goal pairs. We propose an alternative to learn the underlying state-space manifold and use the geometry of the manifold for trajectory planning. This approach requires only state observations and enables generalization to unseen constraints by constructing trajectories on the learned manifold of the state space. Experiments on classical planning problems in maze demonstrate the effectiveness of our work. We further show that the method can be used in higher dimension space where table-top robot arms are considered. Our method is able to find feasible path given only infeasible straight line reference, and be comparable to State-of-the-Art trajectory-based model without actually learning on trajectory data.
TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control
Omer Sela, Inbar Huberman-Spiegelglas, Michael Rotman, Sagie Benaim, Avi Ben-Cohen
Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51\% reduction in trajectory end point error compared to the strongest baselines. Code will be made publicly available upon publication.
Sparse Planning in Visual World Models via Cost Gradients
Yingchen Xu, Edward Grefenstette
Token-based world models enable fine-grained latent planning, but iterative search inside the predictor is dominated by the number of spatial tokens processed during rollout. We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token. By deriving importance from the downstream control objective, COSTGRAD targets tokens that matter for planning rather than merely for prediction. On AdaLN-conditioned predictors at $50\%$ sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured $2.6\times$ wall-clock speedup per environment planning step. The sparsity dividend can be combined with reduced CEM search, yielding a $\sim5\times$ total speedup while still exceeding the full-token baseline. We also identify an architecture-dependent failure mode: in a matched AdaLN-vs-concat comparison, concat maintains comparable full-token performance but pure COSTGRAD loses its advantage over random selection. This failure tracks action-pathway drift under selected token removal: AdaLN largely preserves how actions affect kept tokens, whereas concat perturbs the action-conditioned computation. Mixing in random anchors partially recovers COSTGRAD's advantage on some matched-concat checkpoints, suggesting selector--architecture compatibility as a design axis for sparse world-model planning.
Risk-Averse Online POMDP Planning via CVaR of the Immediate Cost with Performance Guarantees
Yaacov Pariente, Vadim Indelman
Online POMDP planners optimize the expected cumulative cost, which can mask dangerous states when the belief places significant mass on high-cost states. Existing risk-averse methods apply static or dynamic Conditional Value at Risk (CVaR) to the value function, capturing trajectory-level risk, but share two gaps: (i) by retaining the immediate cost as an expectation of a state-dependent cost over the belief, the risk \emph{within} the belief is left unaddressed; and (ii) by modifying the value function, they require new tailored algorithms rather than reusing existing expectation-based planners. We instead apply CVaR to the immediate cost over the belief at each step, directly targeting per-step uncertainty about the current state. The standard expected cumulative return is retained as the objective, so the resulting problem has a standard MDP structure: any expectation-based POMDP planner can be made risk-sensitive by changing only the cost computation. We inherit finite-time guarantees for policy evaluation and sparse sampling---with estimation error independent of the risk level---and, as our central theoretical result, prove a finite-time bound on the gap between the particle belief MDP surrogate and the original POMDP, which together yield an end-to-end guarantee from the true POMDP value to the algorithmic estimate. In the risk-neutral limit, the formulation recovers standard expectation-based planning.
Refining Compositional Diffusion for Reliable Long-Horizon Planning
Kyowoon Lee, Yunhao Luo, Anh Tong, Jaesik Choi
Compositional diffusion planning generates long-horizon trajectories by stitching together overlapping short-horizon segments through score composition. However, when local plan distributions are multimodal, existing compositional methods suffer from mode-averaging, where averaging incompatible local modes leads to plans that are neither locally feasible nor globally coherent. We propose *Refining Compositional Diffusion* (RCD), a training-free guidance method that steers compositional sampling toward high-density, globally coherent plans. RCD leverages the *self-reconstruction error* of a pretrained diffusion model as a proxy for the log-density of composed plans, combined with an *overlap consistency* term that enforces consistency at segment boundaries. We show that the combined guidance concentrates sampling on high-density plans that mitigate mode-averaging. Experiments on challenging long-horizon tasks from OGBench, including locomotion, object manipulation, and pixel-based observations, demonstrate that RCD consistently outperforms existing methods. Project website at [https://refining-compositional-diffusion.github.io/](https://refining-compositional-diffusion.github.io/).
REINS: A Self-Evolving Agent Harness for Real-Time Trajectory Planning
Zhihong Cui, Hengyu Liu, Haoran Tang, shijun liu, Amir Taherkordi, Tor Skeie
Agent harnesses—runtime scaffolds that wrap an LLM's reasoning loop with tool dispatch, verification, and persistent memory—have become the standard substrate for deploying LLMs as autonomous agents, as demonstrated by Claude Code and Codex in software engineering. In trajectory planning, however, this paradigm has not taken hold: existing LLM-based trajectory planning methods either keep the LLM in the decision loop, exceeding the millisecond-level control budget, or offload it to offline rules or training-time supervision—leaving the runtime planner non-evolving. Intermediate hybrids still lack the verification-and-consolidation loop that makes harnesses reliable. We ask: *what runtime harness would let an LLM planner meet real-time constraints while self-evolving into a deployable one?* We propose **REINS**, a harness built on three LLM–planner couplings: LLM outputs are (i) **grounded** to a learned variable-level dynamics model, (ii) **verified** via calibrated predicates and forward rollout, and (iii) **consolidated** into an indexed skill memory that serves future scenes in $\mathcal{O}(\log n)$ without re-invoking the LLM. The harness closes a self-evolution loop: familiar scenes resolve by memory lookup; novel scenes invoke the LLM, whose verified outputs enrich the memory. Without modifying LLM weights, REINS attains 98%+ compliance, 50%+ collision reduction, and 2–5 ms latency on simulated and real-world benchmarks, with LLM invocation rate monotonically declining as memory matures. Code: https://anonymous.4open.science/r/REINS-1FE3/
Point4D: Long-range 4D Motion Reconstruction
Minsik Jeon, Jay Karhade, Deva Ramanan, Shubham Tulsiani
We introduce Point4D, a feed-forward model for 4D reconstruction of long-range video sequences. Point4D is able to reliably infer dense per-point 3D trajectories across multi-hundred video sequences, unlike existing 4D methods that are limited to short input windows of at most a few dozen frames. A key innovation that enables this is our flexible 3D query-based motion decoder that decouples trajectory prediction from image-plane visibility. The predicted 3D endpoints are then directly re-queried in the next chunk without re-projection or matching. Furthermore, we show that extracting and reusing a visual across an arbitrary frame where the point is visible leads to superior performance than purely relying on the source patch. Overall, Point4D achieves state-of-the-art performance across diverse long-video tracking benchmarks spanning over 200 frames and substantially outperforms previous feed-forward 4D methods.
Ordinal Geometry Complements Reconstruction: Diagnosing Planning with Compressed Value Functions
Shiheng Zhang
Goal-conditioned planning requires compressing value functions into low-dimensional representations, yet which property of the compression best predicts planning quality remains unclear. We show that reconstruction accuracy and ordinal fidelity---how faithfully the ranking of successor states by value is preserved---are two projections of the same approximation error: in smooth geometry they couple tightly and $L^2$ is a sufficient summary; when topology creates dense small-gap regions they decouple, and the ordinal projection carries complementary planning-relevant information beyond $L^2$. Through experiments on gridworld, continuous navigation (640 runs, 8 environments), and Maze2D (240 runs, 3 D4RL layouts), we establish three results. First, neighbor-restricted ordinal fidelity ($\tau^{\mathrm{nbr}}$) adds $\Delta R^2 = 0.106$ of incremental explanatory power beyond $L^2$ after environment fixed effects. Second, monotone recalibration degrades $L^2$ by up to $\sim\!400\times$ while preserving $\tau^{\mathrm{nbr}}$ and planning success. Third, in matched-pair comparisons controlling for $L^2$, higher $\tau^{\mathrm{nbr}}$ predicts better planning 76\% of the time. We provide theoretical grounding via a gap-weighted Bellman-excess decomposition that links reconstruction error, local ordinal inversions, and planning regret.
OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction
Kyungwon Cho, Jeonghyeon Na, Hanbyul Joo
Commercial egocentric devices capture human behavior in everyday settings, yet full-body motion reconstruction must generalize across diverse cameras and mountings. This is challenging because head trajectories under-determine body motion, while hand observations are intermittent and camera-dependent: a hand may disappear simply because it has left the camera's field of view. Existing methods treat such absences as missing data, relying on fixed visibility regimes or post-hoc optimization, and fail to generalize across devices.We present \modelname, a sequence-level diffusion framework for device-agnostic egocentric full-body motion reconstruction. Our key insight is that egocentric videos contain sequence-level evidence about both the wearer and the camera-induced visibility structure, enabling \modelname to infer consistent body shape and coherent motion from sparse head and hand cues. To prevent overfitting to a single camera setup, we further introduce geometry-aware visibility augmentation, which synthesizes visibility patterns from realistic variations in camera geometry. We also present OmniEgoDB, the first mocap benchmark with ground-truth motion captured across multiple consumer egocentric devices. Experiments on synthetic, real-device, and in-the-wild settings demonstrate superior motion reconstruction, robust cross-device generalization, and coherent in-the-wild results.
Offline Inverse Reinforcement Learning with Unified Diffusion Planning
Hongmin Zhao, Jiyuan Yin, Kexi Yan, Qinglai Wei, Jie Zhang
Offline Inverse Reinforcement Learning (IRL) aims to recover a reward function and imitate expert behavior solely from offline demonstrations. While recent Offline IRL approaches employ approximate dynamics to mitigate distribution shift, their performance is constrained by the unstable minimax framework as well as simplified representation and utilization. To address these issues, we propose Offline Inverse Reinforcement Learning with Diffusion Planner (OIDP), which leverages diffusion models to achieve stable Offline IRL. OIDP formulates a model-based conservative Q-optimization through inverse soft Q-learning, which is provably concave in Q-space with a controllable performance gap. Accordingly, we introduce a unified diffusion planner that models dynamics, uncertainty estimator, and policy, it captures multimodal distributions, directly tightens the objective gap bound, and at execution performs trajectory-guided policy sampling using the internalized dynamics knowledge. Experimental results on D4RL benchmarks demonstrate that OIDP outperforms state-of-the-art offline approaches.
Model-Based Online Decision Making via Generative Trajectory Planning
Haldun Balim, Yilun Du, Na Li
Online decision-making faces a tension between efficient inference and long-horizon reasoning. Value-based methods rely on short-horizon bootstrapping that limits the propagation of long-term information, while trajectory optimization methods plan explicitly but must solve a high-dimensional optimization problem at every decision step. We propose Generative Trajectory Planning (GTP), a model-based framework that addresses this tension by learning a generative model as a proposal distribution over action sequences. Instead of optimizing sequences from scratch, GTP samples candidate sequences from a diffusion prior and refines them using learned dynamics, reward, and value models, enabling efficient trajectory-level reasoning. Across continuous control and long-horizon manipulation tasks, GTP matches or exceeds state-of-the-art model-free, diffusion-policy, and model-based baselines, and remains stable in regimes where strong baselines degrade. Our results suggest that generative models are best understood not as policies, but as structured proposal distributions for planning, offering a new perspective on how to integrate generative modeling with model-based decision-making.
MoCAR: Motion-code Coordinate-aware AutoRegression for Continuous Trajectory Forecasting
Yiming Xu, Hao Cheng, Monika Sester
Autoregressive generation is natural for language, where predicted tokens can be directly reused as the next prediction state, but trajectory forecasting lacks such a clean token: motion is continuous, multimodal, and expressed in local coordinate frames that evolve with the predicted trajectory. We present $\textbf{MoCAR}$ ($\textbf{Mo}$tion-code $\textbf{C}$oordinate-aware $\textbf{A}$uto$\textbf{R}$egression), a decoder-only framework that casts trajectory forecasting as next-code prediction in a coordinate-aware continuous latent space. MoCAR learns a continuous motion-code space for endpoint-normalized trajectory segments, where each code jointly captures local trajectory geometry and the reference-frame transition induced by that segment. Historical motion codes are used as a teacher-forced prefix, future codes are generated autoregressively under temporal, map, agent, and mode interactions, and predicted codes persist in latent memory while decoded endpoints update the local scene context. This enables rollout without trajectory-space re-tokenization, trajectory queries, goal candidates, or proposal-and-refinement pipelines. On Argoverse (AV) benchmarks, MoCAR achieves top-tier performance with a simple single-stage architecture, transfers strongly from AV2 to AV1 in zero-shot evaluation, and improves on turn-heavy scenarios. Ablations confirm that the learned continuous motion-code space, latent alignment, weak KL regularization, and joint tokenizer-predictor optimization are essential for stable latent autoregression.
Locating and Repairing Domain Shift in VLM Trajectory Planning
Zhihong Cui, Hengyu Liu, Michael A. Riegler, Guandong Xu, Amir Taherkordi, Tor Skeie
Vision-Language Models (VLMs) are increasingly adopted as end-to-end driving planners, yet they suffer from cross-city domain shift. Existing methods treat this shift as a single quantity addressed by uniform alignment or single-site editing. We refute this view on two counts: ***(i) domain shift in VLM trajectory planners is inherently structured across modality and layer, and (ii) a locate-then-repair recipe matched to this structure outperforms every uniform-objective baseline***. We analyze domain shift via activation patching and uncover two regularities. **(F1) Modality axis.** Image and text tokens exhibit distinct shift patterns in each VLM. **(F2) Layer axis.** The layer-wise shift partition is architecture-determined and dataset-stable. These findings recast domain shift as a **two-dimensional tensor** indexed by *modality* (image vs. text tokens) and *layer*, motivating a simple principle: ***locate where shift occurs, and repair only there***. We instantiate this principle in **MoLaRx** (**Mo**dality–**La**yer **R**epair), a locate-then-repair framework. The Causal Importance Score (CIS) estimates the domain shift as a modality–layer tensor and partitions the layers into functional zones. CIS-Guided Selective Repair (CISR) then applies a matched operator (Maximum Mean Discrepancy (MMD) / low-rank adaptation (LoRA) / freezing) to repair each zone, with the composition adapting automatically to each architecture. We evaluate **MoLaRx** on three architecturally distinct VLMs (LFM2-VL-1.6B, Qwen2-VL-2B, and PaliGemma2-3B) across two cross-city benchmarks (nuScenes and Argoverse 2). MoLaRx attains the lowest cross-city trajectory-error gap on every (VLM, dataset) cell, while using $50$–$60\%$ fewer trainable parameters and $8.4$–$10.9$ ms lower inference latency. In contrast, the strongest scalar baseline (MMD-only) collapses on every cell—direct evidence that no scalar objective can repair structured shift. Code: [anonymous.4open.science/r/MoLaRx-E3B4](https://anonymous.4open.science/r/MoLaRx-E3B4/).
Learning Motion-Appearance Coupling Priors for Solving Video Inverse Problems
Anselm Krainovic, Reinhard Heckel
Solving inverse problems on video requires priors over both frame appearance and temporal dynamics. Many recent approaches combine pretrained image diffusion priors with motion guidance, sidestepping the costs of training large video models. Temporal consistency is often enforced via photometric losses or warping-based constraints, which implicitly assume that motion explains frame-to-frame or latent-to-latent changes up to small deviations, an assumption that fails under occlusions, lighting changes, and non-rigid deformation. In this paper, we propose to learn the coupling between motion and frame appearance as a generative prior. We learn the distribution of motion-induced appearance residuals with a conditional diffusion model and use it to regularize reconstruction in video inverse problems. Our motion-appearance prior acts as a plug-in regularizer for diffusion-based video reconstruction, preserving the benefits of image diffusion models while remaining compatible with existing appearance regularization techniques. Experiments on dynamic video inverse problems show that, depending on the task, reconstruction with a learned motion-appearance coupling prior matches or outperforms feature-consistency and noise-warping baselines.
Implicit-Euler Value Iteration: Long-Horizon Planning via Stable Integration of the Bellman Residual Flow
Nimrod De La Vega, Amir-Massoud Farahmand
Value iteration (VI) is the unit-step explicit-Euler discretization of a continuous-time *Bellman residual flow* $\dot V=\operatorname{BR}(V)$, and its standard linear dependence on the effective horizon $1/(1-\gamma)$ can be viewed as reflecting the step-size restriction that explicit integration imposes on stiff dynamics. We propose *Implicit-Euler Value Iteration* (IE-VI): a planning routine equivalent to the implicit-Euler discretization of the same flow, in which each step is unconditionally stable and contracts at rate $1/(1+h(1-\gamma))$ for every step size $h>0$. The implicit step requires solving an equation in the true Bellman operator, which we realize at finite cost by *iterative defect correction*: a short sequence of cheap planning rounds in an approximate model $\hat{\mathcal{P}} \approx \mathcal{P}$ (a simulator or a learned dynamics model), with the true model queried once per round to refresh a residual correction term. For Policy Evaluation and Control, IE-VI converges to the value function of $\mathcal{P}$ for any $\hat{\mathcal{P}}$, however inaccurate---in contrast to model-based planners, which generally converge to a biased fixed point. When the model error shrinks at a sublinear-in-horizon rate, IE-VI attains polylogarithmic iteration complexity in $1/(1-\gamma)$, an exponential improvement over VI; outside this regime its complexity stays within a logarithmic factor of VI. We also give an adaptive variant A-IE-VI, which removes the need to know the model-error scale, and a Dyna-style sample-based variant IE-Dyna for tabular RL.
Geometric Prompt-Trajectory Planning for Test-Time Scaling
Zhengqi Pei, Anran Zhang, Qingming Huang, Shuhui Wang
Test-time scaling (TTS) improves large language model (LLM) reasoning by spending additional inference-time compute, most commonly through width-heavy repeated sampling and aggregation. However, this strategy scales cost almost linearly with the number of calls and can remain brittle when the sampled trajectories share the same failure mode. We introduce Maze, a test-time scaling framework that shifts computation away from repeated target-model calls and toward LLM-free planning over ordered few-shot exemplars. The central idea is to treat an ordered exemplar sequence as a prompt trajectory embedded in a latent geometric space. Instead of asking the LLM for many independent attempts, Maze first ranks candidate prompt trajectories using cached encoder representations and a path scorer, ${\it i.e.}$, a lightweight learnable metric, then spends one call (or a few calls) only on the most promising trajectories. This design preserves black-box deployability, since the planner is decoupled from the target LLM and can be implemented with a separate frozen encoder. Across various challenging reasoning benchmarks, single-call Maze consistently outperforms strong single-call prompt-optimization baselines, and MultiMaze recovers a large fraction of width-heavy TTS gains with substantially fewer computational cost measured by number of LLM calls and latency. We further present a theoretical perspective showing when prompt-path ranking can recover much of the benefit of best-of-$N$ style scaling: if high-utility prompt trajectories are sufficiently rankable and sufficiently covered by the explored pool, a deeper planner-side search can substitute for a substantial amount of width-heavy sampling.
ForceBody: Force-Paired Parametric Body Motion with Torque Uncertainty
Joonwoo Kwon, Yufei Zhang, Xiaoming Liu, Zijun Cui
Forces and torques drive human motion, central to biomechanics, robotics, and physics-aware animation, yet they are often absent from learning-based motion pipelines for body reconstruction and generation. Some motion datasets provide force annotations, but the paired motion sequences are incompatible with the parametric body models used in modern learning pipelines. In addition, existing datasets typically obtain joint torques through inverse dynamics, which is inherently sensitive to the quality of the input kinematics; however, they do not quantify the reliability of these torque estimates. We close this gap with \textbf{ForceBody}, the first dataset to bring ground truth force supervision into a parametric body representation, shipped with per-sample torque uncertainty. ForceBody pairs the SKEL body model with ground reaction forces and inverse-dynamics joint torques across $10{,}389$ motion trials ($9.7$M frames, $27$ hours) from $140$ subjects. Each torque label is paired with a per-frame, per-joint uncertainty annotation obtained by Monte Carlo sampling through the inverse dynamics pipeline. We benchmark six architectures (MLP, Conv1D, LSTM, GRU, Mamba2, Transformer) on ground reaction force and joint torque prediction from SKEL motion. As one example use of the released uncertainty, finetuning a Transformer with per-sample uncertainty weighting reduces the MAE of joint torque estimation by $12\%$.
FacEDiT: Talking Head Video Editing via Facial Motion Infilling
Sung-Bin Kim, Joohyun Chang, David Harwath, Tae-Hyun Oh
Editing a local segment in a talking head video without reshooting the entire scene remains challenging and underexplored. Given local edits, such as insertion, deletion, or substitution, talking head video editing must synthesize a replacement segment while leaving the rest unchanged. This requires variable-duration local rewriting while preserving identity, unedited regions, and boundary continuity, which standard speech-driven generation and lip synchronization do not directly address. Moreover, direct supervision is infeasible, as it requires paired videos of the same person and scene differing only in a local spoken segment, which does not exist in the real world. We instead formulate talking head video editing as facial motion infilling, a self-supervised pretext task that recovers masked facial motion from speech and surrounding motion context in ordinary video--speech pairs. The key insight is that local video editing can be simulated during training by masking a motion span and reconstructing it from speech and visible motion context. Based on this formulation, we introduce FacEDiT, a mask-controlled talking head model with local temporal attention bias and temporal smoothness regularization for improved lip--speech alignment and transition continuity. We also introduce FacEDiTBench, the first benchmark for talking head video editing, covering diverse edit types and lengths with dedicated evaluation metrics. Extensive experiments show that FacEDiT produces accurate, speech-aligned edits with strong identity preservation and seamless boundary transitions. Beyond editing, the same facial motion infilling model extends to portrait animation and lip synchronization by simply changing the mask pattern, establishing FacEDiT as a unified framework for talking head video editing and generation. \textit{We will release the code and data upon acceptance.
EgoHMP: Achieving Precise Human Motion Prediction in 3D Scenes via Egocentric Cues
Xin Zhao, Pengzhan Zhou, Ziyi Li, Riheng Jia, Zhida Qin, Yu Liu
The complex interactive dependencies between human behavior and 3D scenes make accurately predicting human intent a major challenge for human motion prediction (HMP). While recent studies use human gaze to infer intent, gaze signals suffer from ambiguity, drift, and a reliance on eye-tracking hardware. Research in cognitive science indicates that egocentric views inherently encode potential interactions, while head motion serves as a crucial precursor in motion planning. Motivated by this, we propose EgoHMP, a novel framework that uses egocentric views and head motions as robust carriers of interaction intent. By translating this intent into an envisioning of future interactions, EgoHMP achieves precise HMP in 3D scenes. EgoHMP first employs a vision-motion alignment encoder to align the visual and motion feature spaces. Based on these aligned features, an egocentric intent predictor with a modality-aware modulation mechanism adaptively suppresses invalid interaction cues to predict an accurate interaction probability map. Furthermore, to enhance the stability and realism of the generated motions, we propose a contact-aware motion decoder. Specifically, inspired by the human cognitive process of planning trajectories prior to action execution, we first predict a global trajectory to serve as a self-prompt, effectively mitigating the optimization conflict in diffusion models. Subsequently, we introduce a multi-stage denoiser, which relieves motion artifacts by incorporating human contact modeling through a multi-stage optimization strategy. Finally, a GCN-based motion decoder is employed to synthesize physically plausible and semantically consistent motions. Extensive experiments demonstrate that EgoHMP achieves state-of-the-art performance.
DiRecT: Safe Diffusion-Based Planning via Receding-Horizon Denoising
Paolo Giaretta, Zeyang Li, Navid Azizan
Diffusion models have emerged as powerful tools for planning and control by learning multimodal distributions over actions and trajectories. Yet reliable inference-time safety enforcement remains a key barrier to their deployment in safety-critical tasks. Existing approaches typically project each denoising iterate onto the feasible set, even though constraints are defined only on the final clean trajectory. Enforcing feasibility on noisy intermediate samples can therefore overconstrain the sampling dynamics, substantially degrading sample quality. To address this limitation, we introduce DiRecT (**Di**ffusion-based planning via **Rec**eding-horizon denoising with **T**erminal constraints), a training-free algorithm for constrained sampling from diffusion models via stochastic optimal control (SOC). DiRecT enforces constraints only on the final clean sample, avoiding unnecessary restrictions on the intermediate denoising dynamics. Inspired by model predictive control, we derive a principled receding-horizon surrogate for the otherwise intractable constrained SOC formulation, yielding an efficient algorithm that cleanly separates stochastic denoising from constraint satisfaction, progressively steering samples toward feasible final trajectories without distorting the learned diffusion dynamics. Furthermore, DiRecT is highly flexible: it can leverage off-the-shelf or domain-specific optimizers, incorporate priors over environment dynamics, and optimize additional soft rewards. Extensive experiments on safe planning benchmarks demonstrate that DiRecT substantially improves deployment safety and task performance over existing diffusion-based planning baselines.