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Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion

Yan Xu, Yixing Wang, Stella X. Yu

Given just a few glimpses of a scene, can you imagine the movie playing out as the camera glides through it? That’s the lens we take on sparse-input novel view synthesis, not only as filling spatial gaps between widely spaced views, but also as completing a natural video unfolding through space. We recast the task as test-time natural video completion, using powerful priors from pretrained video diffusion models to hallucinate plausible in-between views. Our zero-shot, generation-guided framework produces pseudo views at novel camera poses, modulated by an uncertainty-aware mechanism for spatial coherence. These synthesized frames densify supervision for 3D Gaussian Splatting (3D-GS) for scene reconstruction, especially in under-observed regions. An iterative feedback loop lets 3D geometry and 2D view synthesis inform each other, improving both the scene reconstruction and the generated views. The result is coherent, high-fidelity renderings from sparse inputs without any scene-specific training or fine-tuning. On LLFF, DTU, DL3DV, and MipNeRF-360, our method significantly outperforms strong 3D-GS baselines under extreme sparsity. Our project page is at https://decayale.github.io/project/SV2CGS.

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HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene

Jianing Chen, Zehao Li, Yujun Cai, Hao Jiang, Chengxuan Qian, Juyuan Kang, Shuqin Gao, Honglong Zhao, Tianlu Mao, Yucheng Zhang

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.

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ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGS

Weijie Wang, Donny Y. Chen, Zeyu Zhang, Duochao Shi, Akide Liu, Bohan Zhuang

Feed-forward 3D Gaussian Splatting (3DGS) models have recently emerged as a promising solution for novel view synthesis, enabling one-pass inference without the need for per-scene 3DGS optimization. However, their scalability is fundamentally constrained by the limited capacity of their encoders, leading to degraded performance or excessive memory consumption as the number of input views increases. In this work, we analyze feed-forward 3DGS frameworks through the lens of the Information Bottleneck principle and introduce ZPressor, a lightweight architecture-agnostic module that enables efficient compression of multi-view inputs into a compact latent state $Z$ that retains essential scene information while discarding redundancy. Concretely, ZPressor enables existing feed-forward 3DGS models to scale to over 100 input views at 480P resolution on an 80GB GPU, by partitioning the views into anchor and support sets and using cross attention to compress the information from the support views into anchor views, forming the compressed latent state $Z$. We show that integrating ZPressor into several state-of-the-art feed-forward 3DGS models consistently improves performance under moderate input views and enhances robustness under dense view settings on two large-scale benchmarks DL3DV-10K and RealEstate10K.

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OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields

Lisa Weijler, Sebastian Koch, Fabio Poiesi, Timo Ropinski, Pedro Hermosilla

Modeling the inherent hierarchical structure of 3D objects and 3D scenes is highly desirable, as it enables a more holistic understanding of environments for autonomous agents. Accomplishing this with implicit representations, such as Neural Radiance Fields, remains an unexplored challenge. Existing methods that explicitly model hierarchical structures often face significant limitations: they either require multiple rendering passes to capture embeddings at different levels of granularity, significantly increasing inference time, or rely on predefined, closed-set discrete hierarchies that generalize poorly to the diverse and nuanced structures encountered by agents in the real world. To address these challenges, we propose OpenHype, a novel approach that represents scene hierarchies using a continuous hyperbolic latent space. By leveraging the properties of hyperbolic geometry, OpenHype naturally encodes multi-scale relationships and enables smooth traversal of hierarchies through geodesic paths in latent space. Our method outperforms state-of-the-art approaches on standard benchmarks, demonstrating superior efficiency and adaptability in 3D scene understanding.

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BeyondMix: Leveraging Structural Priors and Long-Range Dependencies for Domain-Invariant LiDAR Segmentation

Yujia Chen, Rui Sun, Wangkai Li, Huayu Mai, Si Chen, Zhuoyuan Li, Zhixin Cheng, Tianzhu Zhang

Domain adaptation for LiDAR semantic segmentation remains challenging due to the complex structural properties of point cloud data. While mix-based paradigms have shown promise, they often fail to fully leverage the rich structural priors inherent in 3D LiDAR point clouds. In this paper, we identify three critical yet underexploited structural priors: permutation invariance, local consistency, and geometric consistency. We introduce BeyondMix, a novel framework that harnesses the capabilities of State Space Models (specifically Mamba) to construct and exploit these structural priors while modeling long-range dependencies that transcend the limited receptive fields of conventional voxel-based approaches. By employing space-filling curves to impose sequential ordering on point cloud data and implementing strategic spatial partitioning schemes, BeyondMix effectively captures domain-invariant representations. Extensive experiments on challenging LiDAR semantic segmentation benchmarks demonstrate that our approach consistently outperforms existing state-of-the-art methods, establishing a new paradigm for unsupervised domain adaptation in 3D point cloud understanding.

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Spatially-aware Weights Tokenization for NeRF-Language Models

Andrea Amaduzzi, Pierluigi Zama Ramirez, Giuseppe Lisanti, Samuele Salti, Luigi di Stefano

Neural Radiance Fields (NeRFs) are neural networks -- typically multilayer perceptrons (MLPs) -- that represent the geometry and appearance of objects, with applications in vision, graphics, and robotics. Recent works propose understanding NeRFs with natural language using Multimodal Large Language Models (MLLMs) that directly process the weights of a NeRF's MLP. However, these approaches rely on a global representation of the input object, making them unsuitable for spatial reasoning and fine-grained understanding. In contrast, we propose **weights2space**, a self-supervised framework featuring a novel meta-encoder that can compute a sequence of spatial tokens directly from the weights of a NeRF. Leveraging this representation, we build **Spatial LLaNA**, a novel MLLM for NeRFs, capable of understanding details and spatial relationships in objects represented as NeRFs. We evaluate Spatial LLaNA on NeRF captioning and NeRF Q&A tasks, using both existing benchmarks and our novel **Spatial ObjaNeRF** dataset consisting of $100$ manually-curated language annotations for NeRFs. This dataset features 3D models and descriptions that challenge the spatial reasoning capability of MLLMs. Spatial LLaNA outperforms existing approaches across all tasks.

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GeRaF: Neural Geometry Reconstruction from Radio Frequency Signals

Jiachen Lu, Hailan Shanbhag, Haitham Al Hassanieh

GeRaF is the first method to use neural implicit learning for near-range 3D geometry reconstruction from radio frequency (RF) signals. Unlike RGB or LiDAR-based methods, RF sensing can see through occlusion but suffers from low resolution and noise due to its lens-less imaging nature. While lenses in RGB imaging constrain sampling to 1D rays, RF signals propagate through the entire space, introducing significant noise and leading to cubic complexity in volumetric rendering. Moreover, RF signals interact with surfaces via specular reflections requiring fundamentally different modeling. To address these challenges, GeRaF (1) introduces filter-based rendering to suppress irrelevant signals, (2) implements a physics-based RF volumetric rendering pipeline, and (3) proposes a novel lens-less sampling and lens-less alpha blending strategy that makes full-space sampling feasible during training. By learning signed distance functions, reflectiveness, and signal power through MLPs and trainable parameters, GeRaF takes the first step towards reconstructing millimeter-level geometry from RF signals in real-world settings.

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Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling

Zhihao Li, Yufei Wang, Heliang Zheng, Yihao Luo, Bihan Wen

High-fidelity 3D object synthesis remains significantly more challenging than 2D image generation due to the unstructured nature of mesh data and the cubic complexity of dense volumetric grids. Existing two-stage pipelines—compressing meshes with a VAE (using either 2D or 3D supervision), followed by latent diffusion sampling—often suffer from severe detail loss caused by inefficient representations and modality mismatches introduced in VAE. We introduce Sparc3D, a unified framework that combines a sparse deformable marching cubes representation Sparcubes with a novel encoder Sparconv-VAE. Sparcubes converts raw meshes into high-resolution ($1024^3$) surfaces with arbitrary topology by scattering signed distance and deformation fields onto a sparse cube, allowing differentiable optimization. Sparconv-VAE is the first modality-consistent variational autoencoder built entirely upon sparse convolutional networks, enabling efficient and near-lossless 3D reconstruction suitable for high-resolution generative modeling through latent diffusion. Sparc3D achieves state-of-the-art reconstruction fidelity on challenging inputs, including open surfaces, disconnected components, and intricate geometry. It preserves fine-grained shape details, reduces training and inference cost, and integrates naturally with latent diffusion models for scalable, high-resolution 3D generation.

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Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory

Yuqi Wu, Wenzhao Zheng, Jie Zhou, Jiwen Lu

Dense 3D scene reconstruction from an ordered sequence or unordered image collections is a critical step when bringing research in computer vision into practical scenarios. Following the paradigm introduced by DUSt3R, which unifies an image pair densely into a shared coordinate system, subsequent methods maintain an implicit memory to achieve dense 3D reconstruction from more images. However, such implicit memory is limited in capacity and may suffer from information loss of earlier frames. We propose Point3R, an online framework targeting dense streaming 3D reconstruction. To be specific, we maintain an explicit spatial pointer memory directly associated with the 3D structure of the current scene. Each pointer in this memory is assigned a specific 3D position and aggregates scene information nearby in the global coordinate system into a changing spatial feature. Information extracted from the latest frame interacts explicitly with this pointer memory, enabling dense integration of the current observation into the global coordinate system. We design a 3D hierarchical position embedding to promote this interaction and design a simple yet effective fusion mechanism to ensure that our pointer memory is uniform and efficient. Our method achieves competitive or state-of-the-art performance on various tasks with low training costs. Code: https://github.com/YkiWu/Point3R.

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Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting

Yiren Lu, Yunlai Zhou, Yiran Qiao, Chaoda Song, Tuo Liang, Jing Ma, Huan Wang, Yu Yin

Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction'' by dividing Gaussians into distinct object sets before reconstruction. Once reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This design eliminates both geometric and semantic ambiguities, as well as Gaussian–object misalignment issues in dynamic scenes. It also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments one various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.

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Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

Chuandong Liu, Huijiao Wang, Lei Yu, Gui-Song Xia

Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of global scene information and requires complex parameter tuning due to scene partitioning and local optimization. To address these limitations, we propose MixGS, a novel holistic optimization framework for large-scale 3D scene reconstruction. MixGS models the entire scene holistically by integrating camera pose and Gaussian attributes into a view-aware representation, which is decoded into fine-detailed Gaussians. Furthermore, a novel mixing operation combines decoded and original Gaussians to jointly preserve global coherence and local fidelity. Extensive experiments on large-scale scenes demonstrate that MixGS achieves state-of-the-art rendering quality and competitive speed, while significantly reducing computational requirements, enabling large-scale scene reconstruction training on a single 24GB VRAM GPU.

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Alligat0R: Pre-Training through Covisibility Segmentation for Relative Camera Pose Regression

Thibaut Loiseau, Guillaume Bourmaud, Vincent Lepetit

Pre-training techniques have greatly advanced computer vision, with CroCo’s cross-view completion approach yielding impressive results in tasks like 3D reconstruction and pose regression. However, cross-view completion is ill-posed in non-covisible regions, limiting its effectiveness. We introduce Alligat0R, a novel pre-training approach that replaces cross-view learning with a covisibility segmentation task. Our method predicts whether each pixel in one image is covisible in the second image, occluded, or outside the field of view, making the pre-training effective in both covisible and non-covisible regions, and provides interpretable predictions. To support this, we present Cub3, a large-scale dataset with 5M image pairs and dense covisibility annotations derived from the nuScenes and ScanNet datasets. Cub3 includes diverse scenarios with varying degrees of overlap. The experiments show that our novel pre-training method Alligat0R significantly outperforms CroCo in relative pose regression. Alligat0R and Cub3 will be made publicly available.

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Enhancing Infrared Vision: Progressive Prompt Fusion Network and Benchmark

Jinyuan Liu, Zihang Chen, Zhu Liu, Zhiying Jiang, Long Ma, Xin Fan, Risheng Liu

We engage in the relatively underexplored task named thermal infrared image enhancement. Existing infrared image enhancement methods primarily focus on tackling individual degradations, such as noise, contrast, and blurring, making it difficult to handle coupled degradations. Meanwhile, all-in-one enhancement methods, commonly applied to RGB sensors, often demonstrate limited effectiveness due to the significant differences in imaging models. In sight of this, we first revisit the imaging mechanism and introduce a Recurrent Prompt Fusion Network (RPFN). Specifically, the RPFN initially establishes prompt pairs based on the thermal imaging process. For each type of degradation, we fuse the corresponding prompt pairs to modulate the model's features, providing adaptive guidance that enables the model to better address specific degradations under single or multiple conditions.In addition, a selective recurrent training mechanism is introduced to gradually refine the model's handling of composite cases to align the enhancement process, which not only allows the model to remove camera noise and retain key structural details, but also enhancing the overall contrast of the thermal image. Furthermore, we introduce the most comprehensive high-quality infrared benchmark covering a wide range of scenarios. Extensive experiments substantiate that our approach not only delivers promising visual results under specific degradation but also significantly improves performance on complex degradation scenes, achieving a notable 8.76% improvement.

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TP-MDDN: Task-Preferenced Multi-Demand-Driven Navigation with Autonomous Decision-Making

Shanshan Li, Da Huang, Yu He, Yanwei Fu, Yu-Gang Jiang, Xiangyang Xue

In daily life, people often move through spaces to find objects that meet their needs, posing a key challenge in embodied AI. Traditional Demand-Driven Navigation (DDN) handles one need at a time but does not reflect the complexity of real-world tasks involving multiple needs and personal choices. To bridge this gap, we introduce Task-Preferenced Multi-Demand-Driven Navigation (TP-MDDN), a new benchmark for long-horizon navigation involving multiple sub-demands with explicit task preferences. To solve TP-MDDN, we propose AWMSystem, an autonomous decision-making system composed of three key modules: BreakLLM (instruction decomposition), LocateLLM (goal selection), and StatusMLLM (task monitoring). For spatial memory, we design MASMap, which combines 3D point cloud accumulation with 2D semantic mapping for accurate and efficient environmental understanding. Our Dual-Tempo action generation framework integrates zero-shot planning with policy-based fine control, and is further supported by an Adaptive Error Corrector that handles failure cases in real time. Experiments demonstrate that our approach outperforms state-of-the-art baselines in both perception accuracy and navigation robustness.

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VividFace: A Robost and High-Fidelity Video Face Swapping Framework

Hao Shao, Shulun Wang, Yang Zhou, Guanglu Song, Dailan He, Zhuofan Zong, Shuo Qin, Yu Liu, Hongsheng Li

Video face swapping has seen increasing adoption in diverse applications, yet existing methods primarily trained on static images struggle to address temporal consistency and complex real-world scenarios. To overcome these limitations, we propose the first video face swapping framework, VividFace, a robust and high-fidelity diffusion-based framework. VividFace employs a novel hybrid training strategy that leverages abundant static image data alongside temporal video sequences, enabling it to effectively model temporal coherence and identity consistency in videos. Central to our approach is a carefully designed diffusion model integrated with a specialized VAE, capable of processing image-video hybrid data efficiently. To further enhance identity and pose disentanglement, we introduce and release the Attribute-Identity Disentanglement Triplet (AIDT) dataset, comprising a large-scale collection of triplets where each set contains three face images—two sharing the same pose and two sharing the same identity. Augmented comprehensively with occlusion scenarios, AIDT significantly boosts the robustness of VividFace against occlusions. Moreover, we incorporate advanced 3D reconstruction techniques as conditioning inputs to address significant pose variations effectively. Extensive experiments demonstrate that VividFace achieves state-of-the-art performance in identity preservation, temporal consistency, and visual realism, surpassing existing methods while requiring fewer inference steps. Our framework notably mitigates common challenges such as temporal flickering, identity loss, and sensitivity to occlusions and pose variations. The AIDT dataset, source code, and pre-trained weights will be released to support future research. The code and pretrained weights are available on the [project page](https://hao-shao.com/projects/vividface.html).

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Towards 3D Objectness Learning in an Open World

Taichi Liu, Zhenyu Wang, Ruofeng Liu, Guang Wang, Desheng Zhang

Recent advancements in 3D object detection and novel category detection have made significant progress, yet research on learning generalized 3D objectness remains insufficient. In this paper, we delve into learning open-world 3D objectness, which focuses on detecting all objects in a 3D scene, including novel objects unseen during training. Traditional closed-set 3D detectors struggle to generalize to open-world scenarios, while directly incorporating 3D open-vocabulary models for open-world ability struggles with vocabulary expansion and semantic overlap. To achieve generalized 3D object discovery, We propose OP3Det, a class-agnostic Open-World Prompt-free 3D Detector to detect any objects within 3D scenes without relying on hand-crafted text prompts. We introduce the strong generalization and zero-shot capabilities of 2D foundation models, utilizing both 2D semantic priors and 3D geometric priors for class-agnostic proposals to broaden 3D object discovery. Then, by integrating complementary information from point cloud and RGB image in the cross-modal mixture of experts, OP3Det dynamically routes uni-modal and multi-modal features to learn generalized 3D objectness. Extensive experiments demonstrate the extraordinary performance of OP3Det, which significantly surpasses existing open-world 3D detectors by up to 16.0% in AR and achieves a 13.5% improvement compared to closed-world 3D detectors.

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Normalize Filters! Classical Wisdom for Deep Vision

Gustavo Perez, Stella X. Yu

Classical image filters, such as those for averaging or differencing, are carefully normalized to ensure consistency, interpretability, and to avoid artifacts like intensity shifts, halos, or ringing. In contrast, convolutional filters learned end-to-end in deep networks lack such constraints. Although they may resemble wavelets and blob/edge detectors, they are not normalized in the same or any way. Consequently, when images undergo atmospheric transfer, their responses become distorted, leading to incorrect outcomes. We address this limitation by proposing filter normalization, followed by learnable scaling and shifting, akin to batch normalization. This simple yet effective modification ensures that the filters are atmosphere-equivariant, enabling co-domain symmetry. By integrating classical filtering principles into deep learning (applicable to both convolutional neural networks and convolution-dependent vision transformers), our method achieves significant improvements on artificial and natural intensity variation benchmarks. Our ResNet34 could even outperform CLIP by a large margin. Our analysis reveals that unnormalized filters degrade performance, whereas filter normalization regularizes learning, promotes diversity, and improves robustness and generalization.

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Rig3R: Rig-Aware Conditioning and Discovery for 3D Reconstruction

Samuel Li, Pujith Kachana, Prajwal Chidananda, Saurabh Nair, Yasutaka Furukawa, Matthew Brown

Estimating agent pose and 3D scene structure from multi-camera rigs is a central task in embodied AI applications such as autonomous driving. Recent learned approaches such as DUSt3R have shown impressive performance in multiview settings. However, these models treat images as unstructured collections, limiting effectiveness in scenarios where frames are captured from synchronized rigs with known or inferable structure. To this end, we introduce Rig3R, a generalization of prior multiview reconstruction models that incorporates rig structure when available, and learns to infer it when not. Rig3R conditions on optional rig metadata including camera ID, time, and rig poses to develop a rig-aware latent space that remains robust to missing information. It jointly predicts pointmaps and two types of raymaps: a pose raymap relative to a global frame, and a rig raymap relative to a rig-centric frame consistent across time. Rig raymaps allow the model to infer rig structure directly from input images when metadata is missing. The global pose raymaps allow the model to reason about the agent’s ego-motion, while the rig raymaps allow the model to infer rig structure directly from input images when metadata is missing. Rig3R achieves state-of-the-art performance in 3D reconstruction, camera pose estimation, and rig discovery -- outperforming both traditional and learned methods by 17-45% mAA across diverse real-world rig datasets, all in a single forward pass without post-processing or iterative refinement.

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TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels

Jiahao Lu, Weitao Xiong, Jiacheng Deng, Peng Li, Tianyu Huang, Zhiyang Dou, Cheng Lin, Sai-Kit Yeung, Yuan Liu

Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue that the existing monocular 3D tracking methods still fall short in separating the camera motion from foreground dynamic motion and cannot densely track newly emerging dynamic subjects in the videos. To address these two limitations, we propose TrackingWorld, a novel pipeline for dense 3D tracking of almost all pixels within a world-centric 3D coordinate system. First, we introduce a tracking upsampler that efficiently lifts the arbitrary sparse 2D tracks into dense 2D tracks. Then, to generalize the current tracking methods to newly emerging objects, we apply the upsampler to all frames and reduce the redundancy of 2D tracks by eliminating the tracks in overlapped regions. Finally, we present an efficient optimization-based framework to back-project dense 2D tracks into world-centric 3D trajectories by estimating the camera poses and the 3D coordinates of these 2D tracks. Extensive evaluations on both synthetic and real-world datasets demonstrate that our system achieves accurate and dense 3D tracking in a world-centric coordinate frame.

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3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction

Maria Taktasheva, Lily Goli, Alessandro Fiorini, Zhen Li, Daniel Rebain, Andrea Tagliasacchi

Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less surfaces, creating uneven and semi-transparent reconstructions, due to an ill-conditioned photometric reconstruction objective. Surface reconstruction methods solve this issue but sacrifice visual quality. We propose a novel hybrid 2D/3D representation that jointly optimizes constrained planar (2D) Gaussians for modeling flat surfaces and freeform (3D) Gaussians for the rest of the scene. Our end-to-end approach dynamically detects and refines planar regions, improving both visual fidelity and geometric accuracy. It achieves state-of-the-art depth estimation on ScanNet++ and ScanNetv2, and excels at mesh extraction without overfitting to a specific camera model, showing its effectiveness in producing high-quality reconstruction of indoor scenes.

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