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Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning
Haoyi Zhu, Yating Wang, Di Huang, Weicai Ye, Wanli Ouyang, Tong He
In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models.
Neural Gaffer: Relighting Any Object via Diffusion
Haian Jin, Yuan Li, Fujun Luan, Yuanbo Xiangli, Sai Bi, Kai Zhang, Zexiang Xu, Jin Sun, Noah Snavely
Single-image relighting is a challenging task that involves reasoning about the complex interplay between geometry, materials, and lighting. Many prior methods either support only specific categories of images, such as portraits, or require special capture conditions, like using a flashlight. Alternatively, some methods explicitly decompose a scene into intrinsic components, such as normals and BRDFs, which can be inaccurate or under-expressive. In this work, we propose a novel end-to-end 2D relighting diffusion model, called Neural Gaffer, that takes a single image of any object and can synthesize an accurate, high-quality relit image under any novel environmental lighting condition, simply by conditioning an image generator on a target environment map, without an explicit scene decomposition. Our method builds on a pre-trained diffusion model, and fine-tunes it on a synthetic relighting dataset, revealing and harnessing the inherent understanding of lighting present in the diffusion model. We evaluate our model on both synthetic and in-the-wild Internet imagery and demonstrate its advantages in terms of generalization and accuracy. Moreover, by combining with other generative methods, our model enables many downstream 2D tasks, such as text-based relighting and object insertion. Our model can also operate as a strong relighting prior for 3D tasks, such as relighting a radiance field.
ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting
Yiqun Mei, Jiacong Xu, Vishal M. Patel
Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.
Large Spatial Model: End-to-end Unposed Images to Semantic 3D
Zhiwen Fan, Jian Zhang, Wenyan Cong, Peihao Wang, Renjie Li, Kairun Wen, Shijie Zhou, Achuta Kadambi, Zhangyang Wang, Danfei Xu, Boris Ivanovic, Marco Pavone, Yue Wang
Reconstructing and understanding 3D structures from a limited number of images is a classical problem in computer vision. Traditional approaches typically decompose this task into multiple subtasks, involving several stages of complex mappings between different data representations. For example, dense reconstruction using Structure-from-Motion (SfM) requires transforming images into key points, optimizing camera parameters, and estimating structures. Following this, accurate sparse reconstructions are necessary for further dense modeling, which is then input into task-specific neural networks. This multi-stage paradigm leads to significant processing times and engineering complexity. In this work, we introduce the Large Spatial Model (LSM), which directly processes unposed RGB images into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward pass and can synthesize versatile label maps by interacting through language at novel views. Built on a general Transformer-based framework, LSM predicts global geometry via pixel-aligned point maps. To improve spatial attribute regression, we adopt local context aggregation with multi-scale fusion, enhancing the accuracy of fine local details. To address the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder parameterizes a set of semantic anisotropic Gaussians, allowing supervised end-to-end learning. Comprehensive experiments on various tasks demonstrate that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.
RobIR: Robust Inverse Rendering for High-Illumination Scenes
Ziyi Yang, Chenyanzhen, Xinyu Gao, YazhenYuan, Wu Yu, Xiaowei Zhou, Xiaogang Jin
Implicit representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and slight reflections. The existence of shadows and reflections can lead to an inaccurate understanding of the scene, making precise factorization difficult. To this end, we present RobIR, an implicit inverse rendering approach that uses ACES tone mapping and regularized visibility estimation to reconstruct accurate BRDF of the object. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to accurately decouple environment lighting and the object's PBR materials without imposing strict constraints on the scene. Even in high-illumination scenes with shadows and specular reflections, our method can recover high-quality albedo and roughness with no shadow interference. RobIR outperforms existing methods in both quantitative and qualitative evaluations.
Toward Approaches to Scalability in 3D Human Pose Estimation
Jun-Hee Kim, Seong-Whan Lee
In the field of 3D Human Pose Estimation (HPE), scalability and generalization across diverse real-world scenarios remain significant challenges. This paper addresses two key bottlenecks to scalability: limited data diversity caused by 'popularity bias' and increased 'one-to-many' depth ambiguity arising from greater pose diversity. We introduce the Biomechanical Pose Generator (BPG), which leverages biomechanical principles, specifically the normal range of motion, to autonomously generate a wide array of plausible 3D poses without relying on a source dataset, thus overcoming the restrictions of popularity bias. To address depth ambiguity, we propose the Binary Depth Coordinates (BDC), which simplifies depth estimation into a binary classification of joint positions (front or back). This method decomposes a 3D pose into three core elements—2D pose, bone length, and binary depth decision—substantially reducing depth ambiguity and enhancing model robustness and accuracy, particularly in complex poses. Our results demonstrate that these approaches increase the diversity and volume of pose data while consistently achieving performance gains, even amid the complexities introduced by increased pose diversity.
Dynamic 3D Gaussian Fields for Urban Areas
Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200x in rendering speed.
Assembly Fuzzy Representation on Hypergraph for Open-Set 3D Object Retrieval
Yang Xu, Yifan Feng, Jun Zhang, Jun-Hai Yong, Yue Gao
The lack of object-level labels presents a significant challenge for 3D object retrieval in the open-set environment. However, part-level shapes of objects often share commonalities across categories but remain underexploited in existing retrieval methods. In this paper, we introduce the Hypergraph-Based Assembly Fuzzy Representation (HARF) framework, which navigates the intricacies of open-set 3D object retrieval through a bottom-up lens of Part Assembly. To tackle the challenge of assembly isomorphism and unification, we propose the Hypergraph Isomorphism Convolution (HIConv) for smoothing and adopt the Isomorphic Assembly Embedding (IAE) module to generate assembly embeddings with geometric-semantic consistency. To address the challenge of open-set category generalization, our method employs high-order correlations and fuzzy representation to mitigate distribution skew through the Structure Fuzzy Reconstruction (SFR) module, by constructing a leveraged hypergraph based on local certainty and global uncertainty correlations. We construct three open-set retrieval datasets for 3D objects with part-level annotations: OP-SHNP, OP-INTRA, and OP-COSEG. Extensive experiments and ablation studies on these three benchmarks show our method outperforms current state-of-the-art methods.
MeshFormer : High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Minghua Liu, Chong Zeng, Xinyue Wei, Ruoxi Shi, Linghao Chen, Chao Xu, Mengqi Zhang, Zhaoning Wang, Xiaoshuai Zhang, Isabella Liu, Hongzhi Wu, Hao Su
Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In this work, we introduce MeshFormer, a sparse-view reconstruction model that explicitly leverages 3D native structure, input guidance, and training supervision. Specifically, instead of using a triplane representation, we store features in 3D sparse voxels and combine transformers with 3D convolutions to leverage an explicit 3D structure and projective bias. In addition to sparse-view RGB input, we require the network to take input and generate corresponding normal maps. The input normal maps can be predicted by 2D diffusion models, significantly aiding in the guidance and refinement of the geometry's learning. Moreover, by combining Signed Distance Function (SDF) supervision with surface rendering, we directly learn to generate high-quality meshes without the need for complex multi-stage training processes. By incorporating these explicit 3D biases, MeshFormer can be trained efficiently and deliver high-quality textured meshes with fine-grained geometric details. It can also be integrated with 2D diffusion models to enable fast single-image-to-3D and text-to-3D tasks. **Videos are available at https://meshformer3d.github.io/**
Sparse-view Pose Estimation and Reconstruction via Analysis by Generative Synthesis
Qitao Zhao, Shubham Tulsiani
Inferring the 3D structure underlying a set of multi-view images typically requires solving two co-dependent tasks -- accurate 3D reconstruction requires precise camera poses, and predicting camera poses relies on (implicitly or explicitly) modeling the underlying 3D. The classical framework of analysis by synthesis casts this inference as a joint optimization seeking to explain the observed pixels, and recent instantiations learn expressive 3D representations (e.g., Neural Fields) with gradient-descent-based pose refinement of initial pose estimates. However, given a sparse set of observed views, the observations may not provide sufficient direct evidence to obtain complete and accurate 3D. Moreover, large errors in pose estimation may not be easily corrected and can further degrade the inferred 3D. To allow robust 3D reconstruction and pose estimation in this challenging setup, we propose SparseAGS, a method that adapts this analysis-by-synthesis approach by: a) including novel-view-synthesis-based generative priors in conjunction with photometric objectives to improve the quality of the inferred 3D, and b) explicitly reasoning about outliers and using a discrete search with a continuous optimization-based strategy to correct them. We validate our framework across real-world and synthetic datasets in combination with several off-the-shelf pose estimation systems as initialization. We find that it significantly improves the base systems' pose accuracy while yielding high-quality 3D reconstructions that outperform the results from current multi-view reconstruction baselines.
GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
Xiufeng Huang, Ruiqi Li, Yiu-ming Cheung, Ka Chun Cheung, Simon See, Renjie Wan
3D Gaussian Splatting (3DGS) has become a crucial method for acquiring 3D assets. To protect the copyright of these assets, digital watermarking techniques can be applied to embed ownership information discreetly within 3DGS mod- els. However, existing watermarking methods for meshes, point clouds, and implicit radiance fields cannot be directly applied to 3DGS models, as 3DGS models use explicit 3D Gaussians with distinct structures and do not rely on neural networks. Naively embedding the watermark on a pre-trained 3DGS can cause obvious distortion in rendered images. In our work, we propose an uncertainty- based method that constrains the perturbation of model parameters to achieve invisible watermarking for 3DGS. At the message decoding stage, the copyright messages can be reliably extracted from both 3D Gaussians and 2D rendered im- ages even under various forms of 3D and 2D distortions. We conduct extensive experiments on the Blender, LLFF, and MipNeRF-360 datasets to validate the effectiveness of our proposed method, demonstrating state-of-the-art performance on both message decoding accuracy and view synthesis quality.
LiT: Unifying LiDAR "Languages" with LiDAR Translator
Yixing Lao, Tao Tang, Xiaoyang Wu, Peng Chen, Kaicheng Yu, Hengshuang Zhao
LiDAR data exhibits significant domain gaps due to variations in sensors, vehicles, and driving environments, creating “language barriers” that limit the effective use of data across domains and the scalability of LiDAR perception models. To address these challenges, we introduce the LiDAR Translator (LiT), a framework that directly translates LiDAR data across domains, enabling both cross-domain adaptation and multi-domain joint learning. LiT integrates three key components: a scene modeling module for precise foreground and background reconstruction, a LiDAR modeling module that models LiDAR rays statistically and simulates ray-drop, and a fast, hardware-accelerated ray casting engine. LiT enables state-of-the-art zero-shot and unified domain detection across diverse LiDAR datasets, marking a step toward data-driven domain unification for autonomous driving systems. Source code and demos are available at: https://yxlao.github.io/lit.
CRAYM: Neural Field Optimization via Camera RAY Matching
Liqiang Lin, Wenpeng Wu, Chi-Wing Fu, Hao Zhang, Hui Huang
We introduce camera ray matching (CRAYM) into the joint optimization of camera poses and neural fields from multi-view images. The optimized field, referred to as a feature volume, can be “probed” by the camera rays for novel view synthesis (NVS) and 3D geometry reconstruction. One key reason for matching camera rays, instead of pixels as in prior works, is that the camera rays can be parameterized by the feature volume to carry both geometric and photometric information. Multi-view consistencies involving the camera rays and scene rendering can be naturally integrated into the joint optimization and network training, to impose physically meaningful constraints to improve the final quality of both the geometric reconstruction and photorealistic rendering. We formulate our per-ray optimization and matched ray coherence by focusing on camera rays passing through keypoints in the input images to elevate both the efficiency and accuracy of scene correspondences. Accumulated ray features along the feature volume provide a means to discount the coherence constraint amid erroneous ray matching. We demonstrate the effectiveness of CRAYM for both NVS and geometry reconstruction, over dense- or sparse-view settings, with qualitative and quantitative comparisons to state-of-the-art alternatives.
Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
Diwen Wan, Yuxiang Wang, Ruijie Lu, Gang Zeng
While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to automatically discover the associated skeleton model for dynamic objects from videos without the need for object-specific templates. Our approach utilizes 3D Gaussian Splatting and superpoints to reconstruct dynamic objects. Treating superpoints as rigid parts, we can discover the underlying skeleton model through intuitive cues and optimize it using the kinematic model. Besides, an adaptive control strategy is applied to avoid the emergence of redundant superpoints. Extensive experiments demonstrate the effectiveness and efficiency of our method in obtaining re-posable 3D objects. Not only can our approach achieve excellent visual fidelity, but it also allows for the real-time rendering of high-resolution images.
GeoNLF: Geometry guided Pose-Free Neural LiDAR Fields
Weiyi Xue, Zehan Zheng, Fan Lu, Haiyun Wei, Guang Chen, changjun jiang
Although recent efforts have extended Neural Radiance Field (NeRF) into LiDAR point cloud synthesis, the majority of existing works exhibit a strong dependence on precomputed poses. However, point cloud registration methods struggle to achieve precise global pose estimation, whereas previous pose-free NeRFs overlook geometric consistency in global reconstruction. In light of this, we explore the geometric insights of point clouds, which provide explicit registration priors for reconstruction. Based on this, we propose Geometry guided Neural LiDAR Fields (GeoNLF), a hybrid framework performing alternately global neural reconstruction and pure geometric pose optimization. Furthermore, NeRFs tend to overfit individual frames and easily get stuck in local minima under sparse-view inputs. To tackle this issue, we develop a selective-reweighting strategy and introduce geometric constraints for robust optimization. Extensive experiments on NuScenes and KITTI-360 datasets demonstrate the superiority of GeoNLF in both novel view synthesis and multi-view registration of low-frequency large-scale point clouds.
SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
Xuanchi Ren, Yifan Lu, hanxue liang, Jay Zhangjie Wu, Huan Ling, Mike Chen, Sanja Fidler, Francis Williams, Jiahui Huang
We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 10243 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
Yueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng, Li Zhang
Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven effective in creating high-quality renderings using explicit 3D Gaussian models, significantly improving environmental reconstruction fidelity. However, these approaches depend on a static environment assumption and face challenges in dynamic environments due to inconsistent observations of geometry and photometry. To address this problem, we propose DG-SLAM, the first robust dynamic visual SLAM system grounded in 3D Gaussians, which provides precise camera pose estimation alongside high-fidelity reconstructions. Specifically, we propose effective strategies, including motion mask generation, adaptive Gaussian point management, and a hybrid camera tracking algorithm to improve the accuracy and robustness of pose estimation. Extensive experiments demonstrate that DG-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, and novel-view synthesis in dynamic scenes, outperforming existing methods meanwhile preserving real-time rendering ability.
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers
Haifeng Huang, yilun chen, Zehan Wang, Rongjie Huang, Runsen Xu, Tai Wang, Luping Liu, Xize Cheng, Yang Zhao, Jiangmiao Pang, Zhou Zhao
Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.
SfPUEL: Shape from Polarization under Unknown Environment Light
Youwei Lyu, Heng Guo, Kailong Zhang, Si Li, Boxin Shi
Shape from polarization (SfP) benefits from advancements like polarization cameras for single-shot normal estimation, but its performance heavily relies on light conditions. This paper proposes SfPUEL, an end-to-end SfP method to jointly estimate surface normal and material under unknown environment light. To handle this challenging light condition, we design a transformer-based framework for enhancing the perception of global context features. We further propose to integrate photometric stereo (PS) priors from pretrained models to enrich extracted features for high-quality normal predictions. As metallic and dielectric materials exhibit different BRDFs, SfPUEL additionally predicts dielectric and metallic material segmentation to further boost performance. Experimental results on synthetic and our collected real-world dataset demonstrate that SfPUEL significantly outperforms existing SfP and single-shot normal estimation methods. The code and dataset is available at https://github.com/YouweiLyu/SfPUEL.
Multi-scale Consistency for Robust 3D Registration via Hierarchical Sinkhorn Tree
Chengwei Ren, Yifan Feng, Weixiang Zhang, Xiao-Ping Zhang, Yue Gao
We study the problem of retrieving accurate correspondence through multi-scale consistency (MSC) for robust point cloud registration. Existing works in a coarse-to-fine manner either suffer from severe noisy correspondences caused by unreliable coarse matching or struggle to form outlier-free coarse-level correspondence sets. To tackle this, we present Hierarchical Sinkhorn Tree (HST), a pruned tree structure designed to hierarchically measure the local consistency of each coarse correspondence across multiple feature scales, thereby filtering out the local dissimilar ones. In this way, we convert the modeling of MSC for each correspondence into a BFS traversal with pruning of a K-ary tree rooted at the superpoint, with its K nearest neighbors in the feature pyramid serving as child nodes. To achieve efficient pruning and accurate vicinity characterization, we further propose a novel overlap-aware Sinkhorn Distance, which retains only the most likely overlapping points for local measurement and next level exploration. The modeling process essentially involves traversing a pair of HSTs synchronously and aggregating the consistency measures of corresponding tree nodes. Extensive experiments demonstrate HST consistently outperforms the state-of-the-art methods on both indoor and outdoor benchmarks.