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Learning DAGs from Data with Few Root Causes
Panagiotis Misiakos, Chris Wendler, Markus Püschel
We present a novel perspective and algorithm for learning directed acyclic graphs (DAGs) from data generated by a linear structural equation model (SEM). First, we show that a linear SEM can be viewed as a linear transform that, in prior work, computes the data from a dense input vector of random valued root causes (as we will call them) associated with the nodes. Instead, we consider the case of (approximately) few root causes and also introduce noise in the measurement of the data. Intuitively, this means that the DAG data is produced by few data generating events whose effect percolates through the DAG. We prove identifiability in this new setting and show that the true DAG is the global minimizer of the $L^0$-norm of the vector of root causes. For data satisfying the few root causes assumption, we show superior performance compared to prior DAG learning methods.
Online Constrained Meta-Learning: Provable Guarantees for Generalization
Siyuan Xu, Minghui Zhu
Meta-learning has attracted attention due to its strong ability to learn experiences from known tasks, which can speed up and enhance the learning process for new tasks. However, most existing meta-learning approaches only can learn from tasks without any constraint. This paper proposes an online constrained meta-learning framework, which continuously learns meta-knowledge from sequential learning tasks, and the learning tasks are subject to hard constraints. Beyond existing meta-learning analyses, we provide the upper bounds of optimality gaps and constraint violations produced by the proposed framework, which considers the dynamic regret of online learning, as well as the generalization ability of the task-specific models. Moreover, we provide a practical algorithm for the framework, and validate its superior effectiveness through experiments conducted on meta-imitation learning and few-shot image classification.
Focus Your Attention when Few-Shot Classification
Haoqing Wang, Shibo Jie, Zhi-Hong Deng
Since many pre-trained vision transformers emerge and provide strong representation for various downstream tasks, we aim to adapt them to few-shot image classification tasks in this work. The input images typically contain multiple entities. The model may not focus on the class-related entities for the current few-shot task, even with fine-tuning on support samples, and the noise information from the class-independent ones harms performance. To this end, we first propose a method that uses the attention and gradient information to automatically locate the positions of key entities, denoted as position prompts, in the support images. Then we employ the cross-entropy loss between their many-hot presentation and the attention logits to optimize the model to focus its attention on the key entities during fine-tuning. This ability then can generalize to the query samples. Our method is applicable to different vision transformers (e.g., columnar or pyramidal ones), and also to different pre-training ways (e.g., single-modal or vision-language pre-training). Extensive experiments show that our method can improve the performance of full or parameter-efficient fine-tuning methods on few-shot tasks. Code is available at https://github.com/Haoqing-Wang/FORT.
Meta-in-context learning in large language models
Julian Coda-Forno, Marcel Binz, Zeynep Akata, Matthew Botvinick, Jane X Wang, Eric Schulz
Large language models have shown tremendous performance in a variety of tasks. In-context learning -- the ability to improve at a task after being provided with a number of demonstrations -- is seen as one of the main contributors to their success. In the present paper, we demonstrate that the in-context learning abilities of large language models can be recursively improved via in-context learning itself. We coin this phenomenon meta-in-context learning. Looking at two idealized domains, a one-dimensional regression task and a two-armed bandit task, we show that meta-in-context learning adaptively reshapes a large language model's priors over expected tasks. Furthermore, we find that meta-in-context learning modifies the in-context learning strategies of such models. Finally, we broaden the scope of our investigation to encompass two diverse benchmarks: one focusing on real-world regression problems and the other encompassing multiple NLP tasks. In both cases, we observe competitive performance comparable to that of traditional learning algorithms. Taken together, our work improves our understanding of in-context learning and paves the way toward adapting large language models to the environment they are applied purely through meta-in-context learning rather than traditional finetuning.
FD-Align: Feature Discrimination Alignment for Fine-tuning Pre-Trained Models in Few-Shot Learning
Kun Song, Huimin Ma, Bochao Zou, Huishuai Zhang, Weiran Huang
Due to the limited availability of data, existing few-shot learning methods trained from scratch fail to achieve satisfactory performance. In contrast, large-scale pre-trained models such as CLIP demonstrate remarkable few-shot and zero-shot capabilities. To enhance the performance of pre-trained models for downstream tasks, fine-tuning the model on downstream data is frequently necessary. However, fine-tuning the pre-trained model leads to a decrease in its generalizability in the presence of distribution shift, while the limited number of samples in few-shot learning makes the model highly susceptible to overfitting. Consequently, existing methods for fine-tuning few-shot learning primarily focus on fine-tuning the model's classification head or introducing additional structure. In this paper, we introduce a fine-tuning approach termed Feature Discrimination Alignment (FD-Align). Our method aims to bolster the model's generalizability by preserving the consistency of spurious features across the fine-tuning process. Extensive experimental results validate the efficacy of our approach for both ID and OOD tasks. Once fine-tuned, the model can seamlessly integrate with existing methods, leading to performance improvements. Our code can be found in https://github.com/skingorz/FD-Align.
DäRF: Boosting Radiance Fields from Sparse Input Views with Monocular Depth Adaptation
Jiuhn Song, Seonghoon Park, Honggyu An, Seokju Cho, Min-Seop Kwak, Sungjin Cho, Seungryong Kim
Neural radiance field (NeRF) shows powerful performance in novel view synthesis and 3D geometry reconstruction, but it suffers from critical performance degradation when the number of known viewpoints is drastically reduced. Existing works attempt to overcome this problem by employing external priors, but their success is limited to certain types of scenes or datasets. Employing monocular depth estimation (MDE) networks, pretrained on large-scale RGB-D datasets, with powerful generalization capability may be a key to solving this problem: however, using MDE in conjunction with NeRF comes with a new set of challenges due to various ambiguity problems exhibited by monocular depths. In this light, we propose a novel framework, dubbed DäRF, that achieves robust NeRF reconstruction with a handful of real-world images by combining the strengths of NeRF and monocular depth estimation through online complementary training. Our framework imposes the MDE network's powerful geometry prior to NeRF representation at both seen and unseen viewpoints to enhance its robustness and coherence. In addition, we overcome the ambiguity problems of monocular depths through patch-wise scale-shift fitting and geometry distillation, which adapts the MDE network to produce depths aligned accurately with NeRF geometry. Experiments show our framework achieves state-of-the-art results both quantitatively and qualitatively, demonstrating consistent and reliable performance in both indoor and outdoor real-world datasets.
TexQ: Zero-shot Network Quantization with Texture Feature Distribution Calibration
Xinrui Chen, Yizhi Wang, Renao Yan, Yiqing Liu, Tian Guan, Yonghong He
Quantization is an effective way to compress neural networks. By reducing the bit width of the parameters, the processing efficiency of neural network models at edge devices can be notably improved. Most conventional quantization methods utilize real datasets to optimize quantization parameters and fine-tune. Due to the inevitable privacy and security issues of real samples, the existing real-data-driven methods are no longer applicable. Thus, a natural method is to introduce synthetic samples for zero-shot quantization (ZSQ). However, the conventional synthetic samples fail to retain the detailed texture feature distributions, which severely limits the knowledge transfer and performance of the quantized model. In this paper, a novel ZSQ method, TexQ is proposed to address this issue. We first synthesize a calibration image and extract its calibration center for each class with a texture feature energy distribution calibration method. Then, the calibration centers are used to guide the generator to synthesize samples. Finally, we introduce the mixup knowledge distillation module to diversify synthetic samples for fine-tuning. Extensive experiments on CIFAR10/100 and ImageNet show that TexQ is observed to perform state-of-the-art in ultra-low bit width quantization. For example, when ResNet-18 is quantized to 3-bit, TexQ achieves a 12.18% top-1 accuracy increase on ImageNet compared to state-of-the-art methods. Code at https://github.com/dangsingrue/TexQ.
Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals
Yue Wu, Yewen Fan, Paul Pu Liang, Amos Azaria, Yuanzhi Li, Tom Mitchell
High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction manuals and wiki pages are among the most abundant data that could inform agents of valuable features and policies or task-specific environmental dynamics and reward structures. Therefore, we hypothesize that the ability to utilize human-written instruction manuals to assist learning policies for specific tasks should lead to a more efficient and better-performing agent. We propose the Read and Reward framework. Read and Reward speeds up RL algorithms on Atari games by reading manuals released by the Atari game developers. Our framework consists of a QA Extraction module that extracts and summarizes relevant information from the manual and a Reasoning module that evaluates object-agent interactions based on information from the manual. An auxiliary reward is then provided to a standard A2C RL agent, when interaction is detected. Experimentally, various RL algorithms obtain significant improvement in performance and training speed when assisted by our design. Code at github.com/Holmeswww/RnR
Recurrent Hypernetworks are Surprisingly Strong in Meta-RL
Jacob Beck, Risto Vuorio, Zheng Xiong, Shimon Whiteson
Deep reinforcement learning (RL) is notoriously impractical to deploy due to sample inefficiency. Meta-RL directly addresses this sample inefficiency by learning to perform few-shot learning when a distribution of related tasks is available for meta-training. While many specialized meta-RL methods have been proposed, recent work suggests that end-to-end learning in conjunction with an off-the-shelf sequential model, such as a recurrent network, is a surprisingly strong baseline. However, such claims have been controversial due to limited supporting evidence, particularly in the face of prior work establishing precisely the opposite. In this paper, we conduct an empirical investigation. While we likewise find that a recurrent network can achieve strong performance, we demonstrate that the use of hypernetworks is crucial to maximizing their potential. Surprisingly, when combined with hypernetworks, the recurrent baselines that are far simpler than existing specialized methods actually achieve the strongest performance of all methods evaluated. We provide code at https://github.com/jacooba/hyper.
Shape Non-rigid Kinematics (SNK): A Zero-Shot Method for Non-Rigid Shape Matching via Unsupervised Functional Map Regularized Reconstruction
Souhaib Attaiki, Maks Ovsjanikov
We present Shape Non-rigid Kinematics (SNK), a novel zero-shot method for non-rigid shape matching that eliminates the need for extensive training or ground truth data.SNK operates on a single pair of shapes, and employs a reconstruction-based strategy using an encoder-decoder architecture, which deforms the source shape to closely match the target shape. During the process, an unsupervised functional map is predicted and converted into a point-to-point map, serving as a supervisory mechanism for the reconstruction. To aid in training, we have designed a new decoder architecture that generates smooth, realistic deformations. SNK demonstrates competitive results on traditional benchmarks, simplifying the shape-matching process without compromising accuracy. Our code can be found online: https://github.com/pvnieo/SNK
Hierarchical Gaussian Mixture based Task Generative Model for Robust Meta-Learning
Yizhou Zhang, Jingchao Ni, Wei Cheng, Zhengzhang Chen, Liang Tong, Haifeng Chen, Yan Liu
Meta-learning enables quick adaptation of machine learning models to new tasks with limited data. While tasks could come from varying distributions in reality, most of the existing meta-learning methods consider both training and testing tasks as from the same uni-component distribution, overlooking two critical needs of a practical solution: (1) the various sources of tasks may compose a multi-component mixture distribution, and (2) novel tasks may come from a distribution that is unseen during meta-training. In this paper, we demonstrate these two challenges can be solved jointly by modeling the density of task instances. We develop a meta-training framework underlain by a novel Hierarchical Gaussian Mixture based Task Generative Model (HTGM). HTGM extends the widely used empirical process of sampling tasks to a theoretical model, which learns task embeddings, fits the mixture distribution of tasks, and enables density-based scoring of novel tasks. The framework is agnostic to the encoder and scales well with large backbone networks. The model parameters are learned end-to-end by maximum likelihood estimation via an Expectation-Maximization (EM) algorithm. Extensive experiments on benchmark datasets indicate the effectiveness of our method for both sample classification and novel task detection.
The Rise of AI Language Pathologists: Exploring Two-level Prompt Learning for Few-shot Weakly-supervised Whole Slide Image Classification
Linhao Qu, xiaoyuan Luo, Kexue Fu, Manning Wang, Zhijian Song
This paper introduces the novel concept of few-shot weakly supervised learning for pathology Whole Slide Image (WSI) classification, denoted as FSWC. A solution is proposed based on prompt learning and the utilization of a large language model, GPT-4. Since a WSI is too large and needs to be divided into patches for processing, WSI classification is commonly approached as a Multiple Instance Learning (MIL) problem. In this context, each WSI is considered a bag, and the obtained patches are treated as instances. The objective of FSWC is to classify both bags and instances with only a limited number of labeled bags. Unlike conventional few-shot learning problems, FSWC poses additional challenges due to its weak bag labels within the MIL framework. Drawing inspiration from the recent achievements of vision-language models (V-L models) in downstream few-shot classification tasks, we propose a two-level prompt learning MIL framework tailored for pathology, incorporating language prior knowledge. Specifically, we leverage CLIP to extract instance features for each patch, and introduce a prompt-guided pooling strategy to aggregate these instance features into a bag feature. Subsequently, we employ a small number of labeled bags to facilitate few-shot prompt learning based on the bag features. Our approach incorporates the utilization of GPT-4 in a question-and-answer mode to obtain language prior knowledge at both the instance and bag levels, which are then integrated into the instance and bag level language prompts. Additionally, a learnable component of the language prompts is trained using the available few-shot labeled data. We conduct extensive experiments on three real WSI datasets encompassing breast cancer, lung cancer, and cervical cancer, demonstrating the notable performance of the proposed method in bag and instance classification. All codes will be made publicly accessible.
ProtoDiff: Learning to Learn Prototypical Networks by Task-Guided Diffusion
Yingjun Du, Zehao Xiao, Shengcai Liao, Cees G. M. Snoek
Prototype-based meta-learning has emerged as a powerful technique for addressing few-shot learning challenges. However, estimating a deterministic prototype using a simple average function from a limited number of examples remains a fragile process. To overcome this limitation, we introduce ProtoDiff, a novel framework that leverages a task-guided diffusion model during the meta-training phase to gradually generate prototypes, thereby providing efficient class representations. Specifically, a set of prototypes is optimized to achieve per-task prototype overfitting, enabling accurately obtaining the overfitted prototypes for individual tasks. Furthermore, we introduce a task-guided diffusion process within the prototype space, enabling the meta-learning of a generative process that transitions from a vanilla prototype to an overfitted prototype. ProtoDiff gradually generates task-specific prototypes from random noise during the meta-test stage, conditioned on the limited samples available for the new task. Furthermore, to expedite training and enhance ProtoDiff's performance, we propose the utilization of residual prototype learning, which leverages the sparsity of the residual prototype. We conduct thorough ablation studies to demonstrate its ability to accurately capture the underlying prototype distribution and enhance generalization. The new state-of-the-art performance on within-domain, cross-domain, and few-task few-shot classification further substantiates the benefit of ProtoDiff.
A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondence
Junyi Zhang, Charles Herrmann, Junhwa Hur, Luisa Polania Cabrera, Varun Jampani, Deqing Sun, Ming-Hsuan Yang
Text-to-image diffusion models have made significant advances in generating and editing high-quality images. As a result, numerous approaches have explored the ability of diffusion model features to understand and process single images for downstream tasks, e.g., classification, semantic segmentation, and stylization. However, significantly less is known about what these features reveal across multiple, different images and objects. In this work, we exploit Stable Diffusion (SD) features for semantic and dense correspondence and discover that with simple post-processing, SD features can perform quantitatively similar to SOTA representations. Interestingly, the qualitative analysis reveals that SD features have very different properties compared to existing representation learning features, such as the recently released DINOv2: while DINOv2 provides sparse but accurate matches, SD features provide high-quality spatial information but sometimes inaccurate semantic matches. We demonstrate that a simple fusion of these two features works surprisingly well, and a zero-shot evaluation using nearest neighbors on these fused features provides a significant performance gain over state-of-the-art methods on benchmark datasets, e.g., SPair-71k, PF-Pascal, and TSS. We also show that these correspondences can enable interesting applications such as instance swapping in two images. Project page: https://sd-complements-dino.github.io/.
Extensible Prompts for Language Models on Zero-shot Language Style Customization
Tao Ge, Jing Hu, Li Dong, Shaoguang Mao, Yan Xia, Xun Wang, Si-Qing Chen, Furu Wei
We propose eXtensible Prompt (X-Prompt) for prompting a large language model (LLM) beyond natural language (NL). X-Prompt instructs an LLM with not only NL but also an extensible vocabulary of imaginary words. Registering new imaginary words allows us to instruct the LLM to comprehend concepts that are difficult to describe with NL words, thereby making a prompt more descriptive. Also, these imaginary words are designed to be out-of-distribution (OOD) robust so that they can be (re)used like NL words in various prompts, distinguishing X-Prompt from soft prompt that is for fitting in-distribution data. We propose context-augmented learning (CAL) to learn imaginary words for general usability, enabling them to work properly in OOD (unseen) prompts. We experiment X-Prompt for zero-shot language style customization as a case study. The promising results of X-Prompt demonstrate its potential to facilitate advanced interaction beyond the natural language interface, bridging the communication gap between humans and LLMs.
Interactive Visual Reasoning under Uncertainty
Manjie Xu, Guangyuan Jiang, Wei Liang, Chi Zhang, Yixin Zhu
One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the **IVRE** (pronounced as *"ivory"*) environment for evaluating artificial agents' reasoning ability under uncertainty. **IVRE** is an interactive environment featuring rich scenarios centered around *Blicket* detection. Agents in **IVRE** are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in **IVRE**, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.
Domain Re-Modulation for Few-Shot Generative Domain Adaptation
Yi Wu, Ziqiang Li, Chaoyue Wang, Heliang Zheng, Shanshan Zhao, Bin Li, Dacheng Tao
In this study, we delve into the task of few-shot Generative Domain Adaptation (GDA), which involves transferring a pre-trained generator from one domain to a new domain using only a few reference images. Inspired by the way human brains acquire knowledge in new domains, we present an innovative generator structure called $\textbf{Domain Re-Modulation (DoRM)}$. DoRM not only meets the criteria of $\textit{high quality}$, $\textit{large synthesis diversity}$, and $\textit{cross-domain consistency}$, which were achieved by previous research in GDA, but also incorporates $\textit{memory}$ and $\textit{domain association}$, akin to how human brains operate. Specifically, DoRM freezes the source generator and introduces new mapping and affine modules (M\&A modules) to capture the attributes of the target domain during GDA. This process resembles the formation of new synapses in human brains. Consequently, a linearly combinable domain shift occurs in the style space. By incorporating multiple new M\&A modules, the generator gains the capability to perform high-fidelity multi-domain and hybrid-domain generation. Moreover, to maintain cross-domain consistency more effectively, we introduce a similarity-based structure loss. This loss aligns the auto-correlation map of the target image with its corresponding auto-correlation map of the source image during training. Through extensive experiments, we demonstrate the superior performance of our DoRM and similarity-based structure loss in few-shot GDA, both quantitatively and qualitatively. Code will be available at https://github.com/wuyi2020/DoRM.
Geodesic Multi-Modal Mixup for Robust Fine-Tuning
Changdae Oh, Junhyuk So, Hoyoon Byun, YongTaek Lim, Minchul Shin, Jong-June Jeon, Kyungwoo Song
Pre-trained multi-modal models, such as CLIP, provide transferable embeddings and show promising results in diverse applications. However, the analysis of learned multi-modal embeddings is relatively unexplored, and the embedding transferability can be improved. In this work, we observe that CLIP holds separated embedding subspaces for two different modalities, and then we investigate it through the lens of \textit{uniformity-alignment} to measure the quality of learned representation. Both theoretically and empirically, we show that CLIP retains poor uniformity and alignment even after fine-tuning. Such a lack of alignment and uniformity might restrict the transferability and robustness of embeddings. To this end, we devise a new fine-tuning method for robust representation equipping better alignment and uniformity. First, we propose a \textit{Geodesic Multi-Modal Mixup} that mixes the embeddings of image and text to generate hard negative samples on the hypersphere. Then, we fine-tune the model on hard negatives as well as original negatives and positives with contrastive loss. Based on the theoretical analysis about hardness guarantee and limiting behavior, we justify the use of our method. Extensive experiments on retrieval, calibration, few- or zero-shot classification (under distribution shift), embedding arithmetic, and image captioning further show that our method provides transferable representations, enabling robust model adaptation on diverse tasks.
Focus on Query: Adversarial Mining Transformer for Few-Shot Segmentation
Yuan Wang, Naisong Luo, Tianzhu Zhang
Few-shot segmentation (FSS) aims to segment objects of new categories given only a handful of annotated samples. Previous works focus their efforts on exploring the support information while paying less attention to the mining of the critical query branch. In this paper, we rethink the importance of support information and propose a new query-centric FSS model Adversarial Mining Transformer (AMFormer), which achieves accurate query image segmentation with only rough support guidance or even weak support labels. The proposed AMFormer enjoys several merits. First, we design an object mining transformer (G) that can achieve the expansion of incomplete region activated by support clue, and a detail mining transformer (D) to discriminate the detailed local difference between the expanded mask and the ground truth. Second, we propose to train G and D via an adversarial process, where G is optimized to generate more accurate masks approaching ground truth to fool D. We conduct extensive experiments on commonly used Pascal-5i and COCO-20i benchmarks and achieve state-of-the-art results across all settings. In addition, the decent performance with weak support labels in our query-centric paradigm may inspire the development of more general FSS models.
Contrastive Retrospection: honing in on critical steps for rapid learning and generalization in RL
Chen Sun, Wannan Yang, Thomas Jiralerspong, Dane Malenfant, Benjamin Alsbury-Nealy, Yoshua Bengio, Blake Aaron Richards
In real life, success is often contingent upon multiple critical steps that are distant in time from each other and from the final reward. These critical steps are challenging to identify with traditional reinforcement learning (RL) methods that rely on the Bellman equation for credit assignment. Here, we present a new RL algorithm that uses offline contrastive learning to hone in on these critical steps. This algorithm, which we call Contrastive Retrospection (ConSpec), can be added to any existing RL algorithm. ConSpec learns a set of prototypes for the critical steps in a task by a novel contrastive loss and delivers an intrinsic reward when the current state matches one of the prototypes. The prototypes in ConSpec provide two key benefits for credit assignment: (i) They enable rapid identification of all the critical steps. (ii) They do so in a readily interpretable manner, enabling out-of-distribution generalization when sensory features are altered. Distinct from other contemporary RL approaches to credit assignment, ConSpec takes advantage of the fact that it is easier to retrospectively identify the small set of steps that success is contingent upon (and ignoring other states) than it is to prospectively predict reward at every taken step. ConSpec greatly improves learning in a diverse set of RL tasks. The code is available at the link: https://github.com/sunchipsster1/ConSpec