论文列表
探索利用
展示标题、作者、摘要和链接
主题画像
基于离线统计快照,无需实时查询数据库
会议分布
结果数 18
An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits
Shinji Ito, Kei Takemura
In this paper, we consider how to construct best-of-both-worlds linear bandit algorithms that achieve nearly optimal performance for both stochastic and adversarial environments. For this purpose, we show that a natural approach referred to as exploration by optimization [Lattimore and Szepesvári, 2020] works well. Specifically, an algorithm constructed using this approach achieves $O(d \sqrt{ T \log{T}})$-regret in adversarial environments and $O(\frac{d^2 \log T}{\Delta_{\min}} )$-regret in stochastic environments. Symbols $d$, $T$ and $\Delta_{\min}$ here represent the dimensionality of the action set, the time horizon, and the minimum sub-optimality gap, respectively. We also show that this algorithm has even better theoretical guarantees for important special cases including the multi-armed bandit problem and multitask bandits.
Adaptive Algorithms for Relaxed Pareto Set Identification
Cyrille Kone, Emilie Kaufmann, Laura Richert
In this paper we revisit the fixed-confidence identification of the Pareto optimal set in a multi-objective multi-armed bandit model. As the sample complexity to identify the exact Pareto set can be very large, a relaxation allowing to output some additional near-optimal arms has been studied. In this work we also tackle alternative relaxations that allow instead to identify a relevant \emph{subset} of the Pareto set. Notably, we propose a single sampling strategy, called Adaptive Pareto Exploration, that can be used in conjunction with different stopping rules to take into account different relaxations of the Pareto Set Identification problem. We analyze the sample complexity of these different combinations, quantifying in particular the reduction in sample complexity that occurs when one seeks to identify at most $k$ Pareto optimal arms. We showcase the good practical performance of Adaptive Pareto Exploration on a real-world scenario, in which we adaptively explore several vaccination strategies against Covid-19 in order to find the optimal ones when multiple immunogenicity criteria are taken into account.
Non-Stationary Bandits with Auto-Regressive Temporal Dependency
Qinyi Chen, Negin Golrezaei, Djallel Bouneffouf
Traditional multi-armed bandit (MAB) frameworks, predominantly examined under stochastic or adversarial settings, often overlook the temporal dynamics inherent in many real-world applications such as recommendation systems and online advertising. This paper introduces a novel non-stationary MAB framework that captures the temporal structure of these real-world dynamics through an auto-regressive (AR) reward structure. We propose an algorithm that integrates two key mechanisms: (i) an alternation mechanism adept at leveraging temporal dependencies to dynamically balance exploration and exploitation, and (ii) a restarting mechanism designed to discard out-of-date information. Our algorithm achieves a regret upper bound that nearly matches the lower bound, with regret measured against a robust dynamic benchmark. Finally, via a real-world case study on tourism demand prediction, we demonstrate both the efficacy of our algorithm and the broader applicability of our techniques to more complex, rapidly evolving time series.
ELDEN: Exploration via Local Dependencies
Zizhao Wang, Jiaheng Hu, Peter Stone, Roberto Martín-Martín
Tasks with large state space and sparse rewards present a longstanding challenge to reinforcement learning. In these tasks, an agent needs to explore the state space efficiently until it finds a reward. To deal with this problem, the community has proposed to augment the reward function with intrinsic reward, a bonus signal that encourages the agent to visit interesting states. In this work, we propose a new way of defining interesting states for environments with factored state spaces and complex chained dependencies, where an agent's actions may change the value of one entity that, in order, may affect the value of another entity. Our insight is that, in these environments, interesting states for exploration are states where the agent is uncertain whether (as opposed to how) entities such as the agent or objects have some influence on each other. We present ELDEN, Exploration via Local DepENdencies, a novel intrinsic reward that encourages the discovery of new interactions between entities. ELDEN utilizes a novel scheme --- the partial derivative of the learned dynamics to model the local dependencies between entities accurately and computationally efficiently. The uncertainty of the predicted dependencies is then used as an intrinsic reward to encourage exploration toward new interactions. We evaluate the performance of ELDEN on four different domains with complex dependencies, ranging from 2D grid worlds to 3D robotic tasks. In all domains, ELDEN correctly identifies local dependencies and learns successful policies, significantly outperforming previous state-of-the-art exploration methods.
Successor-Predecessor Intrinsic Exploration
Changmin Yu, Neil Burgess, Maneesh Sahani, Samuel Gershman
Exploration is essential in reinforcement learning, particularly in environments where external rewards are sparse. Here we focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with self-generated intrinsic rewards. Although the study of intrinsic rewards has a long history, existing methods focus on composing the intrinsic reward based on measures of future prospects of states, ignoring the information contained in the retrospective structure of transition sequences. Here we argue that the agent can utilise retrospective information to generate explorative behaviour with structure-awareness, facilitating efficient exploration based on global instead of local information. We propose Successor-Predecessor Intrinsic Exploration (SPIE), an exploration algorithm based on a novel intrinsic reward combining prospective and retrospective information. We show that SPIE yields more efficient and ethologically plausible exploratory behaviour in environments with sparse rewards and bottleneck states than competing methods. We also implement SPIE in deep reinforcement learning agents, and show that the resulting agent achieves stronger empirical performance than existing methods on sparse-reward Atari games.
Maximum Average Randomly Sampled: A Scale Free and Non-parametric Algorithm for Stochastic Bandits
Masoud Moravej Khorasani, Erik Weyer
Upper Confidence Bound (UCB) methods are one of the most effective methods in dealing with the exploration-exploitation trade-off in online decision-making problems. The confidence bounds utilized in UCB methods tend to be constructed based on concentration equalities which are usually dependent on a parameter of scale (e.g. a bound on the payoffs, a variance, or a subgaussian parameter) that must be known in advance. The necessity of knowing a scale parameter a priori and the fact that the confidence bounds only use the tail information can deteriorate the performance of the UCB methods. Here we propose a data-dependent UCB algorithm called MARS (Maximum Average Randomly Sampled) in a non-parametric setup for multi-armed bandits with symmetric rewards. The algorithm does not depend on any scaling, and the data-dependent upper confidence bound is constructed based on the maximum average of randomly sampled rewards inspired by the work of Hartigan in the 1960s and 70s. A regret bound for the multi-armed bandit problem is derived under the same assumptions as for the $\psi$-UCB method without incorporating any correction factors. The method is illustrated and compared with baseline algorithms in numerical experiments.
Anytime Model Selection in Linear Bandits
Parnian Kassraie, Nicolas Emmenegger, Andreas Krause, Aldo Pacchiano
Model selection in the context of bandit optimization is a challenging problem, as it requires balancing exploration and exploitation not only for action selection, but also for model selection. One natural approach is to rely on online learning algorithms that treat different models as experts. Existing methods, however, scale poorly ($\mathrm{poly}M$) with the number of models $M$ in terms of their regret. Our key insight is that, for model selection in linear bandits, we can emulate full-information feedback to the online learner with a favorable bias-variance trade-off. This allows us to develop ALEXP, which has an exponentially improved ($\log M$) dependence on $M$ for its regret. ALEXP has anytime guarantees on its regret, and neither requires knowledge of the horizon $n$, nor relies on an initial purely exploratory stage. Our approach utilizes a novel time-uniform analysis of the Lasso, establishing a new connection between online learning and high-dimensional statistics.
Interactive Multi-fidelity Learning for Cost-effective Adaptation of Language Model with Sparse Human Supervision
Jiaxin Zhang, Zhuohang Li, Kamalika Das, Sricharan Kumar
Large language models (LLMs) have demonstrated remarkable capabilities in various tasks. However, their suitability for domain-specific tasks, is limited due to their immense scale at deployment, susceptibility to misinformation, and more importantly, high data annotation costs. We propose a novel Interactive Multi-Fidelity Learning (IMFL) framework for cost-effective development of small domain-specific LMs under limited annotation budgets. Our approach formulates the domain-specific fine-tuning process as a multi-fidelity learning problem, focusing on identifying the optimal acquisition strategy that balances between low-fidelity automatic LLM annotations and high-fidelity human annotations to maximize model performance. We further propose an exploration-exploitation query strategy that enhances annotation diversity and informativeness, incorporating two innovative designs: 1) prompt retrieval that selects in-context examples from human-annotated samples to improve LLM annotation, and 2) variable batch size that controls the order for choosing each fidelity to facilitate knowledge distillation, ultimately enhancing annotation quality. Extensive experiments on financial and medical tasks demonstrate that IMFL achieves superior performance compared with single fidelity annotations. Given a limited budget of human annotation, IMFL significantly outperforms the $\bf 3\times$ human annotation baselines in all four tasks and achieves very close performance as $\bf 5\times$ human annotation on two of the tasks. These promising results suggest that the high human annotation costs in domain-specific tasks can be significantly reduced by employing IMFL, which utilizes fewer human annotations, supplemented with cheaper and faster LLM (e.g., GPT-3.5) annotations to achieve comparable performance.
On the Exploration of Local Significant Differences For Two-Sample Test
Zhijian Zhou, Jie Ni, Jia-He Yao, Wei Gao
Recent years have witnessed increasing attentions on two-sample test with diverse real applications, while this work takes one more step on the exploration of local significant differences for two-sample test. We propose the ME$_\text{MaBiD}$, an effective test for two-sample testing, and the basic idea is to exploit local information by multiple Mahalanobis kernels and introduce bi-directional hypothesis for testing. On the exploration of local significant differences, we first partition the embedding space into several rectangle regions via a new splitting criterion, which is relevant to test power and data correlation. We then explore local significant differences based on our bi-directional masked $p$-value together with the ME$_\text{MaBiD}$ test. Theoretically, we present the asymptotic distribution and lower bounds of test power for our ME$_\text{MaBiD}$ test, and control the familywise error rate on the exploration of local significant differences. We finally conduct extensive experiments to validate the effectiveness of our proposed methods on two-sample test and the exploration of local significant differences.
High-dimensional Contextual Bandit Problem without Sparsity
Junpei Komiyama, Masaaki Imaizumi
In this research, we investigate the high-dimensional linear contextual bandit problem where the number of features $p$ is greater than the budget $T$, or it may even be infinite. Differing from the majority of previous works in this field, we do not impose sparsity on the regression coefficients. Instead, we rely on recent findings on overparameterized models, which enables us to analyze the performance of the minimum-norm interpolating estimator when data distributions have small effective ranks. We propose an explore-then-commit (EtC) algorithm to address this problem and examine its performance. Through our analysis, we derive the optimal rate of the ETC algorithm in terms of $T$ and show that this rate can be achieved by balancing exploration and exploitation. Moreover, we introduce an adaptive explore-then-commit (AEtC) algorithm that adaptively finds the optimal balance. We assess the performance of the proposed algorithms through a series of simulations.
Asymptotically Optimal Quantile Pure Exploration for Infinite-Armed Bandits
Xiao-Yue Gong, Mark Sellke
We study pure exploration with infinitely many bandit arms generated \iid from an unknown distribution. Our goal is to efficiently select a single high quality arm whose average reward is, with probability $1-\delta$, within $\varepsilon$ of being with the top $\eta$-fraction of arms; this is a natural adaptation of the classical PAC guarantee for infinite action sets. We consider both the fixed confidence and fixed budget settings, aiming respectively for optimal \emph{expected} and \emph{fixed} sample complexity. For fixed confidence, we give an algorithm with expected sample complexity $O\left(\frac{\log (1/\eta)\log (1/\delta)}{\eta\varepsilon^2}\right)$. This is optimal except for the $\log (1/\eta)$ factor, and the $\delta$-dependence closes a quadratic gap in the literature. For fixed budget, we show the asymptotically optimal sample complexity as $\delta\to 0$ is $c^{-1}\log(1/\delta)\big(\log\log(1/\delta)\big)^2$ to leading order; equivalently, the optimal failure probability with exactly $N$ samples decays as $\exp\big(-(1\pm o(1))\frac{cN}{\log^2 N}\big)$. The value of $c$ depends explicitly on the problem parameters (including the unknown arm distribution) through a certain Fisher information distance. Even the strictly super-linear dependence on $\log(1/\delta)$ was not known and resolves a question of Grossman-Moshkovitz (FOCS 2015).
Latent exploration for Reinforcement Learning
Alberto Silvio Chiappa, Alessandro Marin Vargas, Ann Huang, Alexander Mathis
In Reinforcement Learning, agents learn policies by exploring and interacting with the environment. Due to the curse of dimensionality, learning policies that map high-dimensional sensory input to motor output is particularly challenging. During training, state of the art methods (SAC, PPO, etc.) explore the environment by perturbing the actuation with independent Gaussian noise. While this unstructured exploration has proven successful in numerous tasks, it can be suboptimal for overactuated systems. When multiple actuators, such as motors or muscles, drive behavior, uncorrelated perturbations risk diminishing each other's effect, or modifying the behavior in a task-irrelevant way. While solutions to introduce time correlation across action perturbations exist, introducing correlation across actuators has been largely ignored. Here, we propose LATent TIme-Correlated Exploration (Lattice), a method to inject temporally-correlated noise into the latent state of the policy network, which can be seamlessly integrated with on- and off-policy algorithms. We demonstrate that the noisy actions generated by perturbing the network's activations can be modeled as a multivariate Gaussian distribution with a full covariance matrix. In the PyBullet locomotion tasks, Lattice-SAC achieves state of the art results, and reaches 18\% higher reward than unstructured exploration in the Humanoid environment. In the musculoskeletal control environments of MyoSuite, Lattice-PPO achieves higher reward in most reaching and object manipulation tasks, while also finding more energy-efficient policies with reductions of 20-60\%. Overall, we demonstrate the effectiveness of structured action noise in time and actuator space for complex motor control tasks. The code is available at: https://github.com/amathislab/lattice.
Accelerating Exploration with Unlabeled Prior Data
Qiyang Li, Jason Zhang, Dibya Ghosh, Amy Zhang, Sergey Levine
Learning to solve tasks from a sparse reward signal is a major challenge for standard reinforcement learning (RL) algorithms. However, in the real world, agents rarely need to solve sparse reward tasks entirely from scratch. More often, we might possess prior experience to draw on that provides considerable guidance about which actions and outcomes are possible in the world, which we can use to explore more effectively for new tasks. In this work, we study how prior data without reward labels may be used to guide and accelerate exploration for an agent solving a new sparse reward task. We propose a simple approach that learns a reward model from online experience, labels the unlabeled prior data with optimistic rewards, and then uses it concurrently alongside the online data for downstream policy and critic optimization. This general formula leads to rapid exploration in several challenging sparse-reward domains where tabula rasa exploration is insufficient, including the AntMaze domain, Adroit hand manipulation domain, and a visual simulated robotic manipulation domain. Our results highlight the ease of incorporating unlabeled prior data into existing online RL algorithms, and the (perhaps surprising) effectiveness of doing so.
Optimal Rates for Bandit Nonstochastic Control
Y. Jennifer Sun, Stephen Newman, Elad Hazan
Linear Quadratic Regulator (LQR) and Linear Quadratic Gaussian (LQG) control are foundational and extensively researched problems in optimal control. We investigate LQR and LQG problems with semi-adversarial perturbations and time-varying adversarial bandit loss functions. The best-known sublinear regret algorithm~\cite{gradu2020non} has a $T^{\frac{3}{4}}$ time horizon dependence, and its authors posed an open question about whether a tight rate of $\sqrt{T}$ could be achieved. We answer in the affirmative, giving an algorithm for bandit LQR and LQG which attains optimal regret, up to logarithmic factors. A central component of our method is a new scheme for bandit convex optimization with memory, which is of independent interest.
Nearest Neighbour with Bandit Feedback
Stephen Pasteris, Chris Hicks, Vasilios Mavroudis
In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. A side result of this paper is that, when applied to the online classification problem with stochastic labels, our algorithm can, under certain conditions, have sublinear regret whilst only finding a single nearest neighbour per trial - in stark contrast to the k-nearest neighbours algorithm.
Cross-Scale MAE: A Tale of Multiscale Exploitation in Remote Sensing
Maofeng Tang, Andrei Liviu Cozma, Konstantinos Georgiou, Hairong Qi
Remote sensing images present unique challenges to image analysis due to the extensive geographic coverage, hardware limitations, and misaligned multi-scale images. This paper revisits the classical multi-scale representation learning prob- lem but under the general framework of self-supervised learning for remote sensing image understanding. We present Cross-Scale MAE, a self-supervised model built upon the Masked Auto-Encoder (MAE). During pre-training, Cross-Scale MAE employs scale augmentation techniques and enforces cross-scale consistency constraints through both contrastive and generative losses to ensure consistent and meaningful representations well-suited for a wide range of downstream tasks. Further, our implementation leverages the xFormers library to accelerate network pre-training on a single GPU while maintaining the quality of learned represen- tations. Experimental evaluations demonstrate that Cross-Scale MAE exhibits superior performance compared to standard MAE and other state-of-the-art remote sensing MAE methods.
Double Auctions with Two-sided Bandit Feedback
Soumya Basu, Abishek Sankararaman
Double Auction enables decentralized transfer of goods between multiple buyers and sellers, thus underpinning functioning of many online marketplaces. Buyers and sellers compete in these markets through bidding, but do not often know their own valuation a-priori. As the allocation and pricing happens through bids, the profitability of participants, hence sustainability of such markets, depends crucially on learning respective valuations through repeated interactions. We initiate the study of Double Auction markets under bandit feedback on both buyers' and sellers' side. We show with confidence bound based bidding, and `Average Pricing' there is an efficient price discovery among the participants. In particular, the regret on combined valuation of the buyers and the sellers -- a.k.a. the social regret -- is $O(\log(T)/\Delta)$ in $T$ rounds, where $\Delta$ is the minimum price gap. Moreover, the buyers and sellers exchanging goods attain $O(\sqrt{T})$ regret, individually. The buyers and sellers who do not benefit from exchange in turn only experience $O(\log{T}/ \Delta)$ regret individually in $T$ rounds. We augment our upper bound by showing that $\omega(\sqrt{T})$ individual regret, and $\omega(\log{T})$ social regret is unattainable in certain Double Auction markets. Our paper is the first to provide decentralized learning algorithms in a two-sided market where \emph{both sides have uncertain preference} that need to be learned.
Cascading Contextual Assortment Bandits
Hyunjun Choi, Rajan Udwani, Min-hwan Oh
We present a new combinatorial bandit model, the \textit{cascading contextual assortment bandit}. This model serves as a generalization of both existing cascading bandits and assortment bandits, broadening their applicability in practice. For this model, we propose our first UCB bandit algorithm, UCB-CCA. We prove that this algorithm achieves a $T$-step regret upper-bound of $\tilde{\mathcal{O}}(\frac{1}{\kappa}d\sqrt{T})$, sharper than existing bounds for cascading contextual bandits by eliminating dependence on cascade length $K$. To improve the dependence on problem-dependent constant $\kappa$, we introduce our second algorithm, UCB-CCA+, which leverages a new Bernstein-type concentration result. This algorithm achieves $\tilde{\mathcal{O}}(d\sqrt{T})$ without dependence on $\kappa$ in the leading term. We substantiate our theoretical claims with numerical experiments, demonstrating the practical efficacy of our proposed methods.