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FaceComposer: A Unified Model for Versatile Facial Content Creation
Jiayu Wang, Kang Zhao, Yifeng Ma, Shiwei Zhang, Yingya Zhang, Yujun Shen, Deli Zhao, Jingren Zhou
This work presents FaceComposer, a unified generative model that accomplishes a variety of facial content creation tasks, including text-conditioned face synthesis, text-guided face editing, face animation etc. Based on the latent diffusion framework, FaceComposer follows the paradigm of compositional generation and employs diverse face-specific conditions, e.g., Identity Feature and Projected Normalized Coordinate Code, to release the model creativity at all possible. To support text control and animation, we clean up some existing face image datasets and collect around 500 hours of talking-face videos, forming a high-quality large-scale multi-modal face database. A temporal self-attention module is incorporated into the U-Net structure, which allows learning the denoising process on the mixture of images and videos. Extensive experiments suggest that our approach not only achieves comparable or even better performance than state-of-the-arts on each single task, but also facilitates some combined tasks with one-time forward, demonstrating its potential in serving as a foundation generative model in face domain. We further develop an interface such that users can enjoy our one-step service to create, edit, and animate their own characters. Code, dataset, model, and interface will be made publicly available.
CrossCodeEval: A Diverse and Multilingual Benchmark for Cross-File Code Completion
Yangruibo Ding, Zijian Wang, Wasi Uddin Ahmad, Hantian Ding, Ming Tan, Nihal Jain, Murali Krishna Ramanathan, Ramesh Nallapati, Parminder Bhatia, Dan Roth, Bing Xiang
Code completion models have made significant progress in recent years, yet current popular evaluation datasets, such as HumanEval and MBPP, predominantly focus on code completion tasks within a single file. This over-simplified setting falls short of representing the real-world software development scenario where repositories span multiple files with numerous cross-file dependencies, and accessing and understanding cross-file context is often required to complete the code correctly. To fill in this gap, we propose CrossCodeEval, a diverse and multilingual code completion benchmark that necessitates an in-depth cross-file contextual understanding to complete the code accurately. CrossCodeEval is built on a diverse set of real-world, open-sourced, permissively-licensed repositories in four popular programming languages: Python, Java, TypeScript, and C#. To create examples that strictly require cross-file context for accurate completion, we propose a straightforward yet efficient static-analysis-based approach to pinpoint the use of cross-file context within the current file. Extensive experiments on state-of-the-art code language models like CodeGen and StarCoder demonstrate that CrossCodeEval is extremely challenging when the relevant cross-file context is absent, and we see clear improvements when adding these context into the prompt. However, despite such improvements, the pinnacle of performance remains notably unattained even with the highest-performing model, indicating that CrossCodeEval is also capable of assessing model's capability in leveraging extensive context to make better code completion. Finally, we benchmarked various methods in retrieving cross-file context, and show that CrossCodeEval can also be used to measure the capability of code retrievers.
Language-driven Scene Synthesis using Multi-conditional Diffusion Model
An Dinh Vuong, Minh Nhat VU, Toan Tien Nguyen, Baoru Huang, Dzung Nguyen, Thieu Vo, Anh Nguyen
Scene synthesis is a challenging problem with several industrial applications. Recently, substantial efforts have been directed to synthesize the scene using human motions, room layouts, or spatial graphs as the input. However, few studies have addressed this problem from multiple modalities, especially combining text prompts. In this paper, we propose a language-driven scene synthesis task, which is a new task that integrates text prompts, human motion, and existing objects for scene synthesis. Unlike other single-condition synthesis tasks, our problem involves multiple conditions and requires a strategy for processing and encoding them into a unified space. To address the challenge, we present a multi-conditional diffusion model, which differs from the implicit unification approach of other diffusion literature by explicitly predicting the guiding points for the original data distribution. We demonstrate that our approach is theoretically supportive. The intensive experiment results illustrate that our method outperforms state-of-the-art benchmarks and enables natural scene editing applications. The source code and dataset can be accessed at https://lang-scene-synth.github.io/.
Improving Diffusion-Based Image Synthesis with Context Prediction
Ling Yang, Jingwei Liu, Shenda Hong, Zhilong Zhang, Zhilin Huang, Zheming Cai, Wentao Zhang, Bin Cui
Diffusion models are a new class of generative models, and have dramatically promoted image generation with unprecedented quality and diversity. Existing diffusion models mainly try to reconstruct input image from a corrupted one with a pixel-wise or feature-wise constraint along spatial axes. However, such point-based reconstruction may fail to make each predicted pixel/feature fully preserve its neighborhood context, impairing diffusion-based image synthesis. As a powerful source of automatic supervisory signal, context has been well studied for learning representations. Inspired by this, we for the first time propose ConPreDiff to improve diffusion-based image synthesis with context prediction. We explicitly reinforce each point to predict its neighborhood context (i.e., multi-stride pixels/features) with a context decoder at the end of diffusion denoising blocks in training stage, and remove the decoder for inference. In this way, each point can better reconstruct itself by preserving its semantic connections with neighborhood context. This new paradigm of ConPreDiff can generalize to arbitrary discrete and continuous diffusion backbones without introducing extra parameters in sampling procedure. Extensive experiments are conducted on unconditional image generation, text-to-image generation and image inpainting tasks. Our ConPreDiff consistently outperforms previous methods and achieves new SOTA text-to-image generation results on MS-COCO, with a zero-shot FID score of 6.21.
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion
Shitao Tang, Fuyang Zhang, Jiacheng Chen, Peng Wang, Yasutaka Furukawa
This paper introduces MVDiffusion, a simple yet effective method for generating consistent multi-view images from text prompts given pixel-to-pixel correspondences (e.g., perspective crops from a panorama or multi-view images given depth maps and poses). Unlike prior methods that rely on iterative image warping and inpainting, MVDiffusion simultaneously generates all images with a global awareness, effectively addressing the prevalent error accumulation issue. At its core, MVDiffusion processes perspective images in parallel with a pre-trained text-to-image diffusion model, while integrating novel correspondence-aware attention layers to facilitate cross-view interactions. For panorama generation, while only trained with 10k panoramas, MVDiffusion is able to generate high-resolution photorealistic images for arbitrary texts or extrapolate one perspective image to a 360-degree view. For multi-view depth-to-image generation, MVDiffusion demonstrates state-of-the-art performance for texturing a scene mesh. The project page is at https://mvdiffusion.github.io/.
Amazon-M2: A Multilingual Multi-locale Shopping Session Dataset for Recommendation and Text Generation
Wei Jin, Haitao Mao, Zheng Li, Haoming Jiang, Chen Luo, Hongzhi Wen, Haoyu Han, Hanqing Lu, Zhengyang Wang, Ruirui Li, Zhen Li, Monica Xiao Cheng, Rahul Goutam, Haiyang Zhang, Karthik Subbian, Suhang Wang, Yizhou Sun, Jiliang Tang, Bing Yin, Xianfeng Tang
Modeling customer shopping intentions is a crucial task for e-commerce, as it directly impacts user experience and engagement. Thus, accurately understanding customer preferences is essential for providing personalized recommendations. Session-based recommendation, which utilizes customer session data to predict their next interaction, has become increasingly popular. However, existing session datasets have limitations in terms of item attributes, user diversity, and dataset scale. As a result, they cannot comprehensively capture the spectrum of user behaviors and preferences. To bridge this gap, we present the Amazon Multilingual Multi-locale Shopping Session Dataset, namely Amazon-M2. It is the first multilingual dataset consisting of millions of user sessions from six different locales, where the major languages of products are English, German, Japanese, French, Italian, and Spanish. Remarkably, the dataset can help us enhance personalization and understanding of user preferences, which can benefit various existing tasks as well as enable new tasks. To test the potential of the dataset, we introduce three tasks in this work: (1) next-product recommendation, (2) next-product recommendation with domain shifts, and (3) next-product title generation. With the above tasks, we benchmark a range of algorithms on our proposed dataset, drawing new insights for further research and practice. In addition, based on the proposed dataset and tasks, we hosted a competition in the KDD CUP 2023 https://www.aicrowd.com/challenges/amazon-kdd-cup-23-multilingual-recommendation-challenge and have attracted thousands of users and submissions. The winning solutions and the associated workshop can be accessed at our website~https://kddcup23.github.io/.
SheetCopilot: Bringing Software Productivity to the Next Level through Large Language Models
Hongxin Li, Jingran Su, Yuntao Chen, Qing Li, Zhaoxiang Zhang
Computer end users have spent billions of hours completing daily tasks like tabular data processing and project timeline scheduling. Most of these tasks are repetitive and error-prone, yet most end users lack the skill to automate these burdensome works. With the advent of large language models (LLMs), directing software with natural language user requests become a reachable goal. In this work, we propose a SheetCopilot agent that takes natural language task and control spreadsheet to fulfill the requirements. We propose a set of atomic actions as an abstraction of spreadsheet software functionalities. We further design a state machine-based task planning framework for LLMs to robustly interact with spreadsheets. We curate a representative dataset containing 221 spreadsheet control tasks and establish a fully automated evaluation pipeline for rigorously benchmarking the ability of LLMs in software control tasks. Our SheetCopilot correctly completes 44.3\% of tasks for a single generation, outperforming the strong code generation baseline by a wide margin. Our project page: https://sheetcopilot.github.io/.
FACE: Evaluating Natural Language Generation with Fourier Analysis of Cross-Entropy
Zuhao Yang, Yingfang Yuan, Yang Xu, SHUO ZHAN, Huajun Bai, Kefan Chen
Measuring the distance between machine-produced and human language is a critical open problem. Inspired by empirical findings from psycholinguistics on the periodicity of entropy in language, we propose FACE, a set of metrics based on Fourier Analysis of the estimated Cross-Entropy of language, for measuring the similarity between model-generated and human-written languages. Based on an open-ended generation task and the experimental data from previous studies, we find that FACE can effectively identify the human-model gap, scales with model size, reflects the outcomes of different sampling methods for decoding, correlates well with other evaluation metrics and with human judgment scores.
Beyond MLE: Convex Learning for Text Generation
Chenze Shao, Zhengrui Ma, Min Zhang, Yang Feng
Maximum likelihood estimation (MLE) is a statistical method used to estimate the parameters of a probability distribution that best explain the observed data. In the context of text generation, MLE is often used to train generative language models, which can then be used to generate new text. However, we argue that MLE is not always necessary and optimal, especially for closed-ended text generation tasks like machine translation. In these tasks, the goal of model is to generate the most appropriate response, which does not necessarily require it to estimate the entire data distribution with MLE. To this end, we propose a novel class of training objectives based on convex functions, which enables text generation models to focus on highly probable outputs without having to estimate the entire data distribution. We investigate the theoretical properties of the optimal predicted distribution when applying convex functions to the loss, demonstrating that convex functions can sharpen the optimal distribution, thereby enabling the model to better capture outputs with high probabilities. Experiments on various text generation tasks and models show the effectiveness of our approach. It enables autoregressive models to bridge the gap between greedy and beam search, and facilitates the learning of non-autoregressive models with a maximum improvement of 9+ BLEU points. Moreover, our approach also exhibits significant impact on large language models (LLMs), substantially enhancing their generative capability on various tasks. Source code is available at \url{https://github.com/ictnlp/Convex-Learning}.
Parsel🐍: Algorithmic Reasoning with Language Models by Composing Decompositions
Eric Zelikman, Qian Huang, Gabriel Poesia, Noah Goodman, Nick Haber
Despite recent success in large language model (LLM) reasoning, LLMs struggle with hierarchical multi-step reasoning tasks like generating complex programs. For these tasks, humans often start with a high-level algorithmic design and implement each part gradually. We introduce Parsel, a framework enabling automatic implementation and validation of complex algorithms with code LLMs. With Parsel, we automatically decompose algorithmic tasks into hierarchical natural language function descriptions and then search over combinations of possible function implementations using tests. We show that Parsel can be used across domains requiring hierarchical reasoning, including program synthesis and robotic planning. We find that, using Parsel, LLMs solve more competition-level problems in the APPS dataset, resulting in pass rates over 75\% higher than prior results from directly sampling AlphaCode and Codex, while often using a smaller sample budget. Moreover, with automatically generated tests, we find that Parsel can improve the state-of-the-art pass@1 performance on HumanEval from 67\% to 85\%. We also find that LLM-generated robotic plans using Parsel are more than twice as likely to be considered accurate than directly generated plans. Lastly, we explore how Parsel addresses LLM limitations and discuss how Parsel may be useful for human programmers. We release our code at https://github.com/ezelikman/parsel.
LambdaBeam: Neural Program Search with Higher-Order Functions and Lambdas
Kensen Shi, Hanjun Dai, Wen-Ding Li, Kevin Ellis, Charles Sutton
Search is an important technique in program synthesis that allows for adaptive strategies such as focusing on particular search directions based on execution results. Several prior works have demonstrated that neural models are effective at guiding program synthesis searches. However, a common drawback of those approaches is the inability to handle iterative loops, higher-order functions, or lambda functions, thus limiting prior neural searches from synthesizing longer and more general programs. We address this gap by designing a search algorithm called LambdaBeam that can construct arbitrary lambda functions that compose operations within a given DSL. We create semantic vector representations of the execution behavior of the lambda functions and train a neural policy network to choose which lambdas to construct during search, and pass them as arguments to higher-order functions to perform looping computations. Our experiments show that LambdaBeam outperforms neural, symbolic, and LLM-based techniques in an integer list manipulation domain.
Monitor-Guided Decoding of Code LMs with Static Analysis of Repository Context
Lakshya Agrawal, Aditya Kanade, Navin Goyal, Shuvendu K Lahiri, Sriram Rajamani
Language models of code (LMs) work well when the surrounding code provides sufficient context. This is not true when it becomes necessary to use types, functionality or APIs defined elsewhere in the repository or a linked library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating. Integrated development environments (IDEs) assist developers in understanding repository context using static analysis. We extend this assistance, enjoyed by developers, to LMs. We propose monitor-guided decoding (MGD) where a monitor uses static analysis to guide the decoding. We construct a repository-level dataset PragmaticCode for method-completion in Java and evaluate MGD on it. On models of varying parameter scale, by monitoring for type-consistent object dereferences, MGD consistently improves compilation rates and agreement with ground truth. Further, LMs with fewer parameters, when augmented with MGD, can outperform larger LMs. With MGD, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. We also conduct a generalizability study to evaluate the ability of MGD to generalize to multiple programming languages (Java, C# and Rust), coding scenarios (e.g., correct number of arguments to method calls), and to enforce richer semantic constraints (e.g., stateful API protocols). Our data and implementation are available at https://github.com/microsoft/monitors4codegen.
Enhancing Robot Program Synthesis Through Environmental Context
Tianyi Chen, Qidi Wang, Zhen Dong, Liwei Shen, Xin Peng
Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics. For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve. In this work, we present a framework that learns to synthesize a program by rectifying potentially erroneous code segments, with the aid of partially observed environments. To tackle the issue of inadequate attention to partial observations, we propose to first learn an environment embedding space that can implicitly evaluate the impacts of each program token based on the precondition. Furthermore, by employing a graph structure, the model can aggregate both environmental and syntactic information flow and furnish smooth program rectification guidance. Extensive experimental evaluations and ablation studies on the partially observed VizDoom domain authenticate that our method offers superior generalization capability across various tasks and greater robustness when encountering noises.
MIMONets: Multiple-Input-Multiple-Output Neural Networks Exploiting Computation in Superposition
Nicolas Menet, Michael Hersche, Geethan Karunaratne, Luca Benini, Abu Sebastian, Abbas Rahimi
With the advent of deep learning, progressively larger neural networks have been designed to solve complex tasks. We take advantage of these capacity-rich models to lower the cost of inference by exploiting computation in superposition. To reduce the computational burden per input, we propose Multiple-Input-Multiple-Output Neural Networks (MIMONets) capable of handling many inputs at once. MIMONets augment various deep neural network architectures with variable binding mechanisms to represent an arbitrary number of inputs in a compositional data structure via fixed-width distributed representations. Accordingly, MIMONets adapt nonlinear neural transformations to process the data structure holistically, leading to a speedup nearly proportional to the number of superposed input items in the data structure. After processing in superposition, an unbinding mechanism recovers each transformed input of interest. MIMONets also provide a dynamic trade-off between accuracy and throughput by an instantaneous on-demand switching between a set of accuracy-throughput operating points, yet within a single set of fixed parameters. We apply the concept of MIMONets to both CNN and Transformer architectures resulting in MIMOConv and MIMOFormer, respectively. Empirical evaluations show that MIMOConv achieves $\approx 2$–$4\times$ speedup at an accuracy delta within [+0.68, -3.18]% compared to WideResNet CNNs on CIFAR10 and CIFAR100. Similarly, MIMOFormer can handle $2$–$4$ inputs at once while maintaining a high average accuracy within a [-1.07, -3.43]% delta on the long range arena benchmark. Finally, we provide mathematical bounds on the interference between superposition channels in MIMOFormer. Our code is available at https://github.com/IBM/multiple-input-multiple-output-nets.
Arbitrarily Scalable Environment Generators via Neural Cellular Automata
Yulun Zhang, Matthew Christopher Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li
We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The challenge arises from the exponential increase in the search space as the environment size increases. Additionally, the previous methods have only been tested with up to 350 robots in simulations, while practical warehouses could host thousands of robots. In this paper, instead of optimizing environments, we propose to optimize Neural Cellular Automata (NCA) environment generators via QD algorithms. We train a collection of NCA generators with QD algorithms in small environments and then generate arbitrarily large environments from the generators at test time. We show that NCA environment generators maintain consistent, regularized patterns regardless of environment size, significantly enhancing the scalability of multi-robot systems in two different domains with up to 2,350 robots. Additionally, we demonstrate that our method scales a single-agent reinforcement learning policy to arbitrarily large environments with similar patterns. We include the source code at https://github.com/lunjohnzhang/warehouse_env_gen_nca_public.
Simple and Controllable Music Generation
Jade Copet, Felix Kreuk, Itai Gat, Tal Remez, David Kant, Gabriel Synnaeve, Yossi Adi, Alexandre Défossez
We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised of a single-stage transformer LM together with efficient token interleaving patterns, which eliminates the need for cascading several models, e.g., hierarchically or upsampling. Following this approach, we demonstrate how MusicGen can generate high-quality samples, both mono and stereo, while being conditioned on textual description or melodic features, allowing better controls over the generated output. We conduct extensive empirical evaluation, considering both automatic and human studies, showing the proposed approach is superior to the evaluated baselines on a standard text-to-music benchmark. Through ablation studies, we shed light over the importance of each of the components comprising MusicGen. Music samples, code, and models are available at https://github.com/facebookresearch/audiocraft
Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation
Susung Hong, Donghoon Ahn, Seungryong Kim
Existing score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (\textit{e.g}., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem---the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~\url{https://susunghong.github.io/Debiased-Score-Distillation-Sampling/}.
EvoPrompting: Language Models for Code-Level Neural Architecture Search
Angelica Chen, David Dohan, David So
Given the recent impressive accomplishments of language models (LMs) for code generation, we explore the use of LMs as general adaptive mutation and crossover operators for an evolutionary neural architecture search (NAS) algorithm. While NAS still proves too difficult a task for LMs to succeed at solely through prompting, we find that the combination of evolutionary prompt engineering with soft prompt-tuning, a method we term EvoPrompting, consistently finds diverse and high performing models. We first demonstrate that EvoPrompting is effective on the computationally efficient MNIST-1D dataset, where EvoPrompting produces convolutional architecture variants that outperform both those designed by human experts and naive few-shot prompting in terms of accuracy and model size. We then apply our method to searching for graph neural networks on the CLRS Algorithmic Reasoning Benchmark, where EvoPrompting is able to design *novel* architectures that outperform current state-of-the-art models on 21 out of 30 algorithmic reasoning tasks while maintaining similar model size. EvoPrompting is successful at designing accurate and efficient neural network architectures across a variety of machine learning tasks, while also being general enough for easy adaptation to other tasks beyond neural network design.
InterCode: Standardizing and Benchmarking Interactive Coding with Execution Feedback
John Yang, Akshara Prabhakar, Karthik R Narasimhan, Shunyu Yao
Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding benchmarks mostly consider a static instruction-to-code sequence transduction process, which has the potential for error propagation and a disconnect between the generated code and its final execution environment. To address this gap, we introduce InterCode, a lightweight, flexible, and easy-to-use framework of interactive coding as a standard reinforcement learning (RL) environment, with code as actions and execution feedback as observations. Our framework is language and platform agnostic, uses self-contained Docker environments to provide safe and reproducible execution, and is compatible out-of-the-box with traditional seq2seq coding methods, while enabling the development of new methods for interactive code generation. We use InterCode to create three interactive code environments with Bash, SQL, and Python as action spaces, leveraging data from the static NL2Bash, Spider, and MBPP datasets. We demonstrate InterCode’s viability as a testbed by evaluating multiple state-of-the-art LLMs configured with different prompting strategies such as ReAct and Plan & Solve. Our results showcase the benefits of interactive code generation and demonstrate that InterCode can serve as a challenging benchmark for advancing code understanding and generation capabilities. InterCode is designed to be easily extensible and can even be used to create new tasks such as Capture the Flag, a popular coding puzzle that is inherently multi-step and involves multiple programming languages.
Demo2Code: From Summarizing Demonstrations to Synthesizing Code via Extended Chain-of-Thought
Huaxiaoyue Wang, Gonzalo Gonzalez-Pumariega, Yash Sharma, Sanjiban Choudhury
Language instructions and demonstrations are two natural ways for users to teach robots personalized tasks. Recent progress in Large Language Models (LLMs) has shown impressive performance in translating language instructions into code for robotic tasks. However, translating demonstrations into task code continues to be a challenge due to the length and complexity of both demonstrations and code, making learning a direct mapping intractable. This paper presents Demo2Code, a novel framework that generates robot task code from demonstrations via an extended chain-of-thought and defines a common latent specification to connect the two. Our framework employs a robust two-stage process: (1) a recursive summarization technique that condenses demonstrations into concise specifications, and (2) a code synthesis approach that expands each function recursively from the generated specifications. We conduct extensive evaluation on various robot task benchmarks, including a novel game benchmark Robotouille, designed to simulate diverse cooking tasks in a kitchen environment.