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AI Agent
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Impact of Decentralized Learning on Player Utilities in Stackelberg Games
Kate Donahue, Nicole Immorlica, Meena Jagadeesan, Brendan Lucier, Aleksandrs Slivkins
When deployed in the world, a learning agent such as a recommender system or a chatbot often repeatedly interacts with another learning agent (such as a user) over time. In many such two-agent systems, each agent learns separately and the rewards of the two agents are not perfectly aligned. To better understand such cases, we examine the learning dynamics of the two-agent system and the implications for each agent's objective. We model these systems as Stackelberg games with decentralized learning and show that standard regret benchmarks (such as Stackelberg equilibrium payoffs) result in worst-case linear regret for at least one player. To better capture these systems, we construct a relaxed regret benchmark that is tolerant to small learning errors by agents. We show that standard learning algorithms fail to provide sublinear regret, and we develop algorithms to achieve near-optimal $\mathcal{O}(T^{2/3})$ regret for both players with respect to these benchmarks. We further design relaxed environments under which faster learning ($\mathcal{O}(\sqrt{T})$) is possible. Altogether, our results take a step towards assessing how two-agent interactions in sequential and decentralized learning environments affect the utility of both agents.
Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning
Xinran Li, Zifan LIU, Shibo Chen, Jun Zhang
In multi-agent reinforcement learning (MARL), effective exploration is critical, especially in sparse reward environments. Although introducing global intrinsic rewards can foster exploration in such settings, it often complicates credit assignment among agents. To address this difficulty, we propose Individual Contributions as intrinsic Exploration Scaffolds (ICES), a novel approach to motivate exploration by assessing each agent's contribution from a global view. In particular, ICES constructs exploration scaffolds with Bayesian surprise, leveraging global transition information during centralized training. These scaffolds, used only in training, help to guide individual agents towards actions that significantly impact the global latent state transitions. Additionally, ICES separates exploration policies from exploitation policies, enabling the former to utilize privileged global information during training. Extensive experiments on cooperative benchmark tasks with sparse rewards, including Google Research Football (GRF) and StarCraft Multi-agent Challenge (SMAC), demonstrate that ICES exhibits superior exploration capabilities compared with baselines. The code is publicly available at https://github.com/LXXXXR/ICES.
${\rm E}(3)$-Equivariant Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning
Dingyang Chen, Qi Zhang
Identification and analysis of symmetrical patterns in the natural world have led to significant discoveries across various scientific fields, such as the formulation of gravitational laws in physics and advancements in the study of chemical structures. In this paper, we focus on exploiting Euclidean symmetries inherent in certain cooperative multi-agent reinforcement learning (MARL) problems and prevalent in many applications. We begin by formally characterizing a subclass of Markov games with a general notion of symmetries that admits the existence of symmetric optimal values and policies. Motivated by these properties, we design neural network architectures with symmetric constraints embedded as an inductive bias for multi-agent actor-critic methods. This inductive bias results in superior performance in various cooperative MARL benchmarks and impressive generalization capabilities such as zero-shot learning and transfer learning in unseen scenarios with repeated symmetric patterns.
CHAI: Clustered Head Attention for Efficient LLM Inference
Saurabh Agarwal, Bilge Acun, Basil Hosmer, Mostafa Elhoushi, Yejin Lee, Shivaram Venkataraman, Dimitris Papailiopoulos, Carole-Jean Wu
Large Language Models (LLMs) with hundreds of billions of parameters have transformed the field of machine learning. However, serving these models at inference time is both compute and memory intensive, where a single request can require multiple GPUs and tens of Gigabytes of memory. Multi-head attention is one of the key components of LLMs, which can for over 50% of LLMs memory and compute requirement. We observe that there is a high amount of redundancy across heads on which tokens they pay attention to. Based on this insight, we propose Clustered HeadAttention ( CHAI ). CHAI combines heads with a high amount of correlation for self-attention at runtime, thus reducing both memory and compute. In our experiments, we show that CHAI is able to reduce the memory requirements for storing K,V cache by up to 21.4% and inference time latency by up to 1.73× without any fine-tuning required. CHAI achieves this with a maximum 3.2% deviation in accuracy across 3 different models (i.e. OPT-66B, LLAMA-7B, LLAMA-33B) and 5 different evaluation datasets.
EE-LLM: Large-Scale Training and Inference of Early-Exit Large Language Models with 3D Parallelism
Yanxi Chen, Xuchen Pan, Yaliang Li, Bolin Ding, Jingren Zhou
We present EE-LLM, a framework for large-scale training and inference of early-exit large language models (LLMs). While recent works have shown preliminary evidence for the efficacy of early exiting in accelerating LLM inference, EE-LLM makes a foundational step towards scaling up early-exit LLMs by supporting their training and inference with massive 3D parallelism. Built upon Megatron-LM, EE-LLM implements a variety of algorithmic innovations and performance optimizations tailored to early exiting, including a lightweight method that facilitates backpropagation for the early-exit training objective with pipeline parallelism, techniques of leveraging idle resources in the original pipeline schedule for computation related to early-exit layers, and two approaches of early-exit inference that are compatible with KV caching for autoregressive generation. Our analytical and empirical study shows that EE-LLM achieves great training efficiency with negligible computational overhead compared to standard LLM training, as well as outstanding inference speedup without compromising output quality. To facilitate further research and adoption, we release EE-LLM at https://github.com/pan-x-c/EE-LLM.
CompeteAI: Understanding the Competition Dynamics of Large Language Model-based Agents
Qinlin Zhao, Jindong Wang, Yixuan Zhang, Yiqiao Jin, Kaijie Zhu, Hao Chen, Xing Xie
Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. Although most of the work has focused on cooperation and collaboration between agents, little work explores *competition*, another important mechanism that promotes the development of society and economy. In this paper, we seek to examine the competition dynamics in LLM-based agents. We first propose a general framework for studying the competition between agents. Then, we implement a practical competitive environment using GPT-4 to simulate a virtual town with two types of agents, including restaurant agents and customer agents. Specifically, the restaurant agents compete with each other to attract more customers, where competition encourages them to transform, such as cultivating new operating strategies. Simulation experiments reveal several interesting findings at the micro and macro levels, which align well with existing market and sociological theories. We hope that the framework and environment can be a promising testbed to study the competition that fosters understanding of society. Code is available at: https://github.com/microsoft/competeai.
Lookbehind-SAM: k steps back, 1 step forward
Goncalo Mordido, Pranshu Malviya, Aristide Baratin, Sarath Chandar
Sharpness-aware minimization (SAM) methods have gained increasing popularity by formulating the problem of minimizing both loss value and loss sharpness as a minimax objective. In this work, we increase the efficiency of the maximization and minimization parts of SAM's objective to achieve a better loss-sharpness trade-off. By taking inspiration from the Lookahead optimizer, which uses multiple descent steps ahead, we propose Lookbehind, which performs multiple ascent steps behind to enhance the maximization step of SAM and find a worst-case perturbation with higher loss. Then, to mitigate the variance in the descent step arising from the gathered gradients across the multiple ascent steps, we employ linear interpolation to refine the minimization step. Lookbehind leads to a myriad of benefits across a variety of tasks. Particularly, we show increased generalization performance, greater robustness against noisy weights, as well as improved learning and less catastrophic forgetting in lifelong learning settings. Our code is available at https://github.com/chandar-lab/Lookbehind-SAM.
GPTSwarm: Language Agents as Optimizable Graphs
Mingchen Zhuge, Wenyi Wang, Louis Kirsch, Francesco Faccio, Dmitrii Khizbullin, Jürgen Schmidhuber
Various human-designed prompt engineering techniques have been proposed to improve problem solvers based on Large Language Models (LLMs), yielding many disparate code bases. We unify these approaches by describing LLM-based agents as computational graphs. The nodes implement functions to process multimodal data or query LLMs, and the edges describe the information flow between operations. Graphs can be recursively combined into larger composite graphs representing hierarchies of inter-agent collaboration (where edges connect operations of different agents). Our novel automatic graph optimizers (1) refine node-level LLM prompts (node optimization) and (2) improve agent orchestration by changing graph connectivity (edge optimization). Experiments demonstrate that our framework can be used to efficiently develop, integrate, and automatically improve various LLM agents. Our code is public.
Multi-Agent Reinforcement Learning Meets Leaf Sequencing in Radiotherapy
Riqiang Gao, Florin-Cristian Ghesu, Simon Arberet, Shahab Basiri, Esa Kuusela, Martin Kraus, Dorin Comaniciu, Ali Kamen
In contemporary radiotherapy planning (RTP), a key module leaf sequencing is predominantly addressed by optimization-based approaches. In this paper, we propose a novel deep reinforcement learning (DRL) model termed as *Reinforced Leaf Sequencer* (RLS) in a multi-agent framework for leaf sequencing. The RLS model offers improvements to time-consuming iterative optimization steps via large-scale training and can control movement patterns through the design of reward mechanisms. We have conducted experiments on four datasets with four metrics and compared our model with a leading optimization sequencer. Our findings reveal that the proposed RLS model can achieve reduced fluence reconstruction errors, and potential faster convergence when integrated in an optimization planner. Additionally, RLS has shown promising results in a full artificial intelligence RTP pipeline. We hope this pioneer multi-agent RL leaf sequencer can foster future research on machine learning for RTP.
From Words to Actions: Unveiling the Theoretical Underpinnings of LLM-Driven Autonomous Systems
Jianliang He, Siyu Chen, Fengzhuo Zhang, Zhuoran Yang
In this work, from a theoretical lens, we aim to understand why large language model (LLM) empowered agents are able to solve decision-making problems in the physical world. To this end, consider a hierarchical reinforcement learning (RL) model where the LLM Planner and the Actor perform high-level task planning and low-level execution, respectively. Under this model, the LLM Planner navigates a partially observable Markov decision process (POMDP) by iteratively generating language-based subgoals via prompting. Under proper assumptions on the pretraining data, we prove that the pretrained LLM Planner effectively performs Bayesian aggregated imitation learning (BAIL) through in-context learning. Additionally, we highlight the necessity for exploration beyond the subgoals derived from BAIL by proving that naively executing the subgoals returned by LLM leads to a linear regret. As a remedy, we introduce an $\epsilon$-greedy exploration strategy to BAIL, which is proven to incur sublinear regret when the pretraining error is small. Finally, we extend our theoretical framework to include scenarios where the LLM Planner serves as a world model for inferring the transition model of the environment and to multi-agent settings, enabling coordination among multiple Actors.
Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning
Matteo Bettini, Ryan Kortvelesy, Amanda Prorok
The study of behavioral diversity in Multi-Agent Reinforcement Learning (MARL) is a nascent yet promising field. In this context, the present work deals with the question of how to control the diversity of a multi-agent system. With no existing approaches to control diversity to a set value, current solutions focus on blindly promoting it via intrinsic rewards or additional loss functions, effectively changing the learning objective and lacking a principled measure for it. To address this, we introduce Diversity Control (DiCo), a method able to control diversity to an exact value of a given metric by representing policies as the sum of a parameter-shared component and dynamically scaled per-agent components. By applying constraints directly to the policy architecture, DiCo leaves the learning objective unchanged, enabling its applicability to any actor-critic MARL algorithm. We theoretically prove that DiCo achieves the desired diversity, and we provide several experiments, both in cooperative and competitive tasks, that show how DiCo can be employed as a novel paradigm to increase performance and sample efficiency in MARL. Multimedia results are available on the paper's website: https://sites.google.com/view/dico-marl
AnyTool: Self-Reflective, Hierarchical Agents for Large-Scale API Calls
Yu Du, Fangyun Wei, Hongyang Zhang
We introduce AnyTool, a large language model agent designed to revolutionize the utilization of a vast array of tools in addressing user queries. We utilize over 16,000 APIs from Rapid API, operating under the assumption that a subset of these APIs could potentially resolve the queries. AnyTool primarily incorporates three elements: an API retriever with a hierarchical structure, a solver aimed at resolving user queries using a selected set of API candidates, and a self-reflection mechanism, which re-activates AnyTool if the initial solution proves impracticable. AnyTool is powered by the function calling feature of GPT-4, eliminating the need for training external modules. We also revisit the evaluation protocol introduced by previous works and identify a limitation in this protocol that leads to an artificially high pass rate. By revising the evaluation protocol to better reflect practical application scenarios, we introduce an additional benchmark, termed AnyToolBench. Experiments across various datasets demonstrate the superiority of our AnyTool over strong baselines such as ToolLLM and a GPT-4 variant tailored for tool utilization. For instance, AnyTool outperforms ToolLLM by +35.5% in terms of average pass rate on ToolBench.
Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty
Laixi Shi, Eric Mazumdar, Yuejie Chi, Adam Wierman
To overcome the sim-to-real gap in reinforcement learning (RL), learned policies must maintain robustness against environmental uncertainties. While robust RL has been widely studied in single-agent regimes, in multi-agent environments, the problem remains understudied---despite the fact that the problems posed by environmental uncertainties are often exacerbated by strategic interactions. This work focuses on learning in distributionally robust Markov games (RMGs), a robust variant of standard Markov games, wherein each agent aims to learn a policy that maximizes its own worst-case performance when the deployed environment deviates within its own prescribed uncertainty set. This results in a set of robust equilibrium strategies for all agents that align with classic notions of game-theoretic equilibria. Assuming a non-adaptive sampling mechanism from a generative model, we propose a sample-efficient model-based algorithm (DRNVI) with finite-sample complexity guarantees for learning robust variants of various notions of game-theoretic equilibria. We also establish an information-theoretic lower bound for solving RMGs, which confirms the near-optimal sample complexity of DRNVI with respect to problem-dependent factors such as the size of the state space, the target accuracy, and the horizon length.
Disentanglement Learning via Topology
Nikita Balabin, Daria Voronkova, Ilya Trofimov, Evgeny Burnaev, Serguei Barannikov
We propose TopDis (Topological Disentanglement), a method for learning disentangled representations via adding a multi-scale topological loss term. Disentanglement is a crucial property of data representations substantial for the explainability and robustness of deep learning models and a step towards high-level cognition. The state-of-the-art methods are based on VAE and encourage the joint distribution of latent variables to be factorized. We take a different perspective on disentanglement by analyzing topological properties of data manifolds. In particular, we optimize the topological similarity for data manifolds traversals. To the best of our knowledge, our paper is the first one to propose a differentiable topological loss for disentanglement learning. Our experiments have shown that the proposed TopDis loss improves disentanglement scores such as MIG, FactorVAE score, SAP score, and DCI disentanglement score with respect to state-of-the-art results while preserving the reconstruction quality. Our method works in an unsupervised manner, permitting us to apply it to problems without labeled factors of variation. The TopDis loss works even when factors of variation are correlated. Additionally, we show how to use the proposed topological loss to find disentangled directions in a trained GAN.
Agent-Specific Effects: A Causal Effect Propagation Analysis in Multi-Agent MDPs
Stelios Triantafyllou, Aleksa Sukovic, Debmalya Mandal, Goran Radanovic
Establishing causal relationships between actions and outcomes is fundamental for accountable multi-agent decision-making. However, interpreting and quantifying agents' contributions to such relationships pose significant challenges. These challenges are particularly prominent in the context of multi-agent sequential decision-making, where the causal effect of an agent's action on the outcome depends on how other agents respond to that action. In this paper, our objective is to present a systematic approach for attributing the causal effects of agents' actions to the influence they exert on other agents. Focusing on multi-agent Markov decision processes, we introduce agent-specific effects (ASE), a novel causal quantity that measures the effect of an agent's action on the outcome that propagates through other agents. We then turn to the counterfactual counterpart of ASE (cf-ASE), provide a sufficient set of conditions for identifying cf-ASE, and propose a practical sampling-based algorithm for estimating it. Finally, we experimentally evaluate the utility of cf-ASE through a simulation-based testbed, which includes a sepsis management environment.
GPT-4V(ision) is a Generalist Web Agent, if Grounded
Boyuan Zheng, Boyu Gou, Jihyung Kil, Huan Sun, Yu Su
The recent development on large multimodal models (LMMs), especially GPT-4V(ision) and Gemini, has been quickly expanding the capability boundaries of multimodal models beyond traditional tasks like image captioning and visual question answering. In this work, we explore the potential of LMMs like GPT-4V as a generalist web agent that can follow natural language instructions to complete tasks on any given website. We propose SEEACT, a generalist web agent that harnesses the power of LMMs for integrated visual understanding and acting on the web. We evaluate on the recent MIND2WEB benchmark. In addition to standard offline evaluation on cached websites, we enable a new online evaluation setting by developing a tool that allows running web agents on live websites. We show that GPT-4V presents a great potential for web agents---it can successfully complete 51.1% of the tasks on live websites if we manually ground its textual plans into actions on the websites. This substantially outperforms text-only LLMs like GPT-4 or smaller models (FLAN-T5 and BLIP-2) specifically fine-tuned for web agents. However, grounding still remains a major challenge. Existing LMM grounding strategies like set-of-mark prompting turns out to be not effective for web agents, and the best grounding strategy we develop in this paper leverages both the HTML structure and visuals. Yet, there is still a substantial gap with oracle grounding, leaving ample room for further improvement. All code, data, and evaluation tools are available at https://github.com/OSU-NLP-Group/SeeAct.
Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints
Dan Qiao, Yu-Xiang Wang
We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints --- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $\Omega(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.
Can Looped Transformers Learn to Implement Multi-step Gradient Descent for In-context Learning?
Khashayar Gatmiry, Nikunj Saunshi, Sashank J. Reddi, Stefanie Jegelka, Sanjiv Kumar
Transformers to do reasoning and few-shot learning, without any fine-tuning, is widely conjectured to stem from their ability to implicitly simulate a multi-step algorithms -- such as gradient descent -- with their weights in a single forward pass. Recently, there has been progress in understanding this complex phenomenon from an expressivity point of view, by demonstrating that Transformers can express such multi-step algorithms. However, our knowledge about the more fundamental aspect of its learnability, beyond single layer models, is very limited. In particular, *can training Transformers enable convergence to algorithmic solutions*? In this work we resolve this for in context linear regression with linear looped Transformers -- a multi-layer model with weight sharing that is conjectured to have an inductive bias to learn fix-point iterative algorithms. More specifically, for this setting we show that the global minimizer of the population training loss implements multi-step preconditioned gradient descent, with a preconditioner that adapts to the data distribution. Furthermore, we show a fast convergence for gradient flow on the regression loss, despite the non-convexity of the landscape, by proving a novel gradient dominance condition. To our knowledge, this is the first theoretical analysis for multi-layer Transformer in this setting. We further validate our theoretical findings through synthetic experiments.
Double-Step Alternating Extragradient with Increasing Timescale Separation for Finding Local Minimax Points: Provable Improvements
Kyuwon Kim, Donghwan Kim
In nonconvex-nonconcave minimax optimization, two-timescale gradient methods have shown their potential to find local minimax (optimal) points, provided that the timescale separation between the min and the max player is sufficiently large. However, existing two-timescale variants of gradient descent ascent and extragradient methods face two shortcomings, especially when we search for non-strict local minimax points that are prevalent in modern overparameterized setting. In specific, (1) these methods can be unstable at some non-strict local minimax points even with sufficiently large timescale separation, and even (2) computing a proper amount of timescale separation is infeasible in practice. To remedy these two issues, we propose to incorporate two simple but provably effective schemes, double-step alternating update and increasing timescale separation, into the two-timescale extragradient method, respectively. Under mild conditions, we show that the proposed methods converge to non-strict local minimax points that all existing two-timescale methods fail to converge.
STEER: Assessing the Economic Rationality of Large Language Models
Narun Krishnamurthi Raman, Taylor Lundy, Samuel Joseph Amouyal, Yoav Levine, Kevin Leyton-Brown, Moshe Tennenholtz
There is increasing interest in using LLMs as decision-making "agents". Doing so includes many degrees of freedom: which model should be used; how should it be prompted; should it be asked to introspect, conduct chain-of-thought reasoning, etc? Settling these questions---and more broadly, determining whether an LLM agent is reliable enough to be trusted---requires a methodology for assessing such an agent's economic rationality. In this paper, we provide one. We begin by surveying the economic literature on rational decision making, taxonomizing a large set of fine-grained "elements" that an agent should exhibit, along with dependencies between them. We then propose a benchmark distribution that quantitatively scores an LLMs performance on these elements and, combined with a user-provided rubric, produces a "rationality report card". Finally, we describe the results of a large-scale empirical experiment with 14 different LLMs, characterizing the both current state of the art and the impact of different model sizes on models' ability to exhibit rational behavior.