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Prefer to Classify: Improving Text Classifiers via Auxiliary Preference Learning
Jaehyung Kim, Jinwoo Shin, Dongyeop Kang
The development of largely human-annotated benchmarks has driven the success of deep neural networks in various NLP tasks. To enhance the effectiveness of existing benchmarks, collecting new additional input-output pairs is often too costly and challenging, particularly considering their marginal impact on improving the current model accuracy. Instead, additional or complementary annotations on the existing input texts in the benchmarks can be preferable as an efficient way to pay the additional human cost. In this paper, we investigate task-specific preferences between pairs of input texts as a new alternative way for such auxiliary data annotation. From pair-wise comparisons with respect to the task, the auxiliary preference learning enables the model to learn an additional informative training signal that cannot be captured with instance-wise task labels. To this end, we propose a novel multi-task learning framework, called prefer-to-classify (P2C), which can enjoy the cooperative effect of learning both the given classification task and the auxiliary preferences. Here, we provide three different ways to collect preference signals in practice: (a) implicitly extracting from annotation records (for free, but often unavailable), (b) collecting explicitly from crowd workers (high paid), or (c) pre-trained large language models such as GPT-3 (low paid). Given existing classification NLP benchmarks, we demonstrate that the proposed auxiliary preference learning via P2C on them is effective in improving text classifiers. Our codes are publicly available.
PromptBoosting: Black-Box Text Classification with Ten Forward Passes
Bairu Hou, Joe O'Connor, Jacob Andreas, Shiyu Chang, Yang Zhang
We describe PromptBoosting, a query-efficient procedure for building a text classifier from a neural language model (LM) without access to the LM's parameters, gradients, or hidden representations. This form of "black-box" classifier training has become increasingly important as the cost of training and inference in large-scale LMs has grown. But existing black-box LM classifier learning approaches are themselves computationally inefficient, typically specializing LMs to the target task by searching in a large space of (discrete or continuous) prompts using zeroth-order optimization methods. Instead of directly optimizing in prompt space, PromptBoosting obtains a small pool of prompts via a gradient-free approach and then constructs a large pool of weak learners by pairing these prompts with different elements of the LM's output distribution. These weak learners are then ensembled using the AdaBoost algorithm. The entire learning process requires only a small number of forward passes and no backward pass. Experiments show that PromptBoosting achieves state-of-the-art performance in multiple black-box few-shot classification tasks, and matches or outperforms full fine-tuning in both few-shot and standard learning paradigms, while training 10x faster than existing black-box methods.
Text Generation with Diffusion Language Models: A Pre-training Approach with Continuous Paragraph Denoise
Zhenghao Lin, Yeyun Gong, Yelong Shen, Tong Wu, Zhihao Fan, Chen Lin, Nan Duan, Weizhu Chen
In this paper, we introduce a novel dIffusion language modEl pre-training framework for text generation, which we call GENIE. GENIE is a large-scale pre-trained diffusion language model that consists of an encoder and a diffusion-based decoder, which can generate text by gradually transforming a random noise sequence into a coherent text sequence. To pre-train GENIE on a large-scale language corpus, we design a new continuous paragraph denoise objective, which encourages the diffusion-decoder to reconstruct a clean text paragraph from a corrupted version, while preserving the semantic and syntactic coherence. We evaluate GENIE on four downstream text generation benchmarks, namely XSum, CNN/DailyMail, Gigaword, and CommonGen. Our experimental results show that GENIE achieves comparable performance with the state-of-the-art autoregressive models on these benchmarks, and generates more diverse text samples. The code and models of GENIE are available at https://github.com/microsoft/ProphetNet/tree/master/GENIE.
Rethinking Warm-Starts with Predictions: Learning Predictions Close to Sets of Optimal Solutions for Faster $\text{L}$-/$\text{L}^\natural$-Convex Function Minimization
Shinsaku Sakaue, Taihei Oki
An emerging line of work has shown that machine-learned predictions are useful to warm-start algorithms for discrete optimization problems, such as bipartite matching. Previous studies have shown time complexity bounds proportional to some distance between a prediction and an optimal solution, which we can approximately minimize by learning predictions from past optimal solutions. However, such guarantees may not be meaningful when multiple optimal solutions exist. Indeed, the dual problem of bipartite matching and, more generally, *$\text{L}$-/$\text{L}^\natural$-convex function minimization* have *arbitrarily many* optimal solutions, making such prediction-dependent bounds arbitrarily large. To resolve this theoretically critical issue, we present a new warm-start-with-prediction framework for $\text{L}$-/$\text{L}^\natural$-convex function minimization. Our framework offers time complexity bounds proportional to the distance between a prediction and the *set of all optimal solutions*. The main technical difficulty lies in learning predictions that are provably close to sets of all optimal solutions, for which we present an online-gradient-descent-based method. We thus give the first polynomial-time learnability of predictions that can provably warm-start algorithms regardless of multiple optimal solutions.
Hyperbolic Image-text Representations
Karan Desai, Maximilian Nickel, Tanmay Rajpurohit, Justin Johnson, Shanmukha Ramakrishna Vedantam
Visual and linguistic concepts naturally organize themselves in a hierarchy, where a textual concept "dog" entails all images that contain dogs. Despite being intuitive, current large-scale vision and language models such as CLIP do not explicitly capture such hierarchy. We propose MERU, a contrastive model that yields hyperbolic representations of images and text. Hyperbolic spaces have suitable geometric properties to embed tree-like data, so MERU can better capture the underlying hierarchy in image-text datasets. Our results show that MERU learns a highly interpretable and structured representation space while being competitive with CLIP's performance on standard multi-modal tasks like image classification and image-text retrieval.
Muse: Text-To-Image Generation via Masked Generative Transformers
Huiwen Chang, Han Zhang, Jarred Barber, Aaron Maschinot, Jose Lezama, Lu Jiang, Ming-Hsuan Yang, Kevin Patrick Murphy, William T. Freeman, Michael Rubinstein, Yuanzhen Li, Dilip Krishnan
We present Muse, a text-to-image Transformermodel that achieves state-of-the-art image genera-tion performance while being significantly moreefficient than diffusion or autoregressive models.Muse is trained on a masked modeling task indiscrete token space: given the text embeddingextracted from a pre-trained large language model(LLM), Muse learns to predict randomly maskedimage tokens. Compared to pixel-space diffusionmodels, such as Imagen and DALL-E 2, Muse issignificantly more efficient due to the use of dis-crete tokens and requires fewer sampling itera-tions; compared to autoregressive models such asParti, Muse is more efficient due to the use of par-allel decoding. The use of a pre-trained LLM en-ables fine-grained language understanding, whichtranslates to high-fidelity image generation andthe understanding of visual concepts such as ob-jects, their spatial relationships, pose, cardinalityetc. Our 900M parameter model achieves a newSOTA on CC3M, with an FID score of 6.06. TheMuse 3B parameter model achieves an FID of7.88 on zero-shot COCO evaluation, along with aCLIP score of 0.32. Muse also directly enables anumber of image editing applications without theneed to fine-tune or invert the model: inpainting,outpainting, and mask-free editing. More resultsand videos demonstrating editing are available at https://muse-icml.github.io/
Semi-Offline Reinforcement Learning for Optimized Text Generation
Changyu Chen, Xiting Wang, Yiqiao Jin, Victor Ye Dong, Li Dong, Jie Cao, Yi Liu, Rui Yan
Existing reinforcement learning (RL) mainly utilize online or offline settings. The online methods explore the environment with expensive time cost, and the offline methods efficiently obtain reward signals by sacrificing the exploration capability. We propose semi-offline RL, a novel paradigm that can smoothly transit from the offline setting to the online setting, balances the exploration capability and training cost, and provides a theoretical foundation for comparing different RL settings. Based on the semi-offline MDP formulation, we present the RL setting that is optimal in terms of optimization cost, asymptotic error, and overfitting error bound. Extensive experiments show that our semi-offline RL approach is effective in various text generation tasks and datasets, and yields comparable or usually better performance compared with the state-of-the-art methods.
Long-Term Rhythmic Video Soundtracker
Jiashuo Yu, Yaohui Wang, Xinyuan Chen, Xiao Sun, Yu Qiao
We consider the problem of generating musical soundtracks in sync with rhythmic visual cues. Most existing works rely on pre-defined music representations, leading to the incompetence of generative flexibility and complexity. Other methods directly generating video-conditioned waveforms suffer from limited scenarios, short lengths, and unstable generation quality. To this end, we present Long-Term Rhythmic Video Soundtracker (LORIS), a novel framework to synthesize long-term conditional waveforms. Specifically, our framework consists of a latent conditional diffusion probabilistic model to perform waveform synthesis. Furthermore, a series of context-aware conditioning encoders are proposed to take temporal information into consideration for a long-term generation. Notably, we extend our model's applicability from dances to multiple sports scenarios such as floor exercise and figure skating. To perform comprehensive evaluations, we establish a benchmark for rhythmic video soundtracks including the pre-processed dataset, improved evaluation metrics, and robust generative baselines. Extensive experiments show that our model generates long-term soundtracks with state-of-the-art musical quality and rhythmic correspondence. Codes are available at https://github.com/OpenGVLab/LORIS.
Text-To-4D Dynamic Scene Generation
Uriel Singer, Shelly Sheynin, Adam Polyak, Oron Ashual, Iurii Makarov, Filippos Kokkinos, Naman Goyal, Andrea Vedaldi, Devi Parikh, Justin Johnson, Yaniv Taigman
We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. Generated samples can be viewed at make-a-video3d.github.io
On the Robustness of Text Vectorizers
Rémi Catellier, Samuel Vaiter, Damien Garreau
A fundamental issue in machine learning is the robustness of the model with respect to changes in the input. In natural language processing, models typically contain a first embedding layer, transforming a sequence of tokens into vector representations. While the robustness with respect to changes of continuous inputs is well-understood, the situation is less clear when considering discrete changes, for instance replacing a word by another in an input sentence. Our work formally proves that popular embedding schemes, such as concatenation, TF-IDF, and Paragraph Vector (a.k.a. doc2vec), exhibit robustness in the Hölder or Lipschitz sense with respect to the Hamming distance. We provide quantitative bounds for these schemes and demonstrate how the constants involved are affected by the length of the document. These findings are exemplified through a series of numerical examples.
Temporally Consistent Transformers for Video Generation
Wilson Yan, Danijar Hafner, Stephen James, Pieter Abbeel
To generate accurate videos, algorithms have to understand the spatial and temporal dependencies in the world. Current algorithms enable accurate predictions over short horizons but tend to suffer from temporal inconsistencies. When generated content goes out of view and is later revisited, the model invents different content instead. Despite this severe limitation, no established benchmarks exist for video generation with long temporal dependencies. In this paper, we curate 3 challenging video datasets with long-range dependencies by rendering walks through 3D scenes of procedural mazes, Minecraft worlds, and indoor scans. We perform a comprehensive evaluation of current models and observe their limitations in temporal consistency. Moreover, we introduce the Temporally Consistent Transformer (TECO), a generative model that substantially improves long-term consistency while also reducing sampling time. By compressing its input sequence into fewer embeddings, applying a temporal transformer, and expanding back using a spatial MaskGit, TECO outperforms existing models across many metrics. Videos are available on the website: https://wilson1yan.github.io/teco
Nugget: Neural Agglomerative Embeddings of Text
Guanghui Qin, Benjamin Van Durme
Embedding text sequences is a widespread requirement in modern language understanding. Existing approaches focus largely on constant-size representations. This is problematic, as the amount of information contained in text often varies with the length of the input. We propose a solution called Nugget, which encodes language into a representation based on a dynamically selected subset of input tokens. These nuggets are learned through tasks like autoencoding and machine translation, and intuitively segment language into meaningful units. We demonstrate Nugget outperforms related approaches in tasks involving semantic comparison. Finally, we illustrate these compact units allow for expanding the contextual window of a language model (LM), suggesting new future LMs that can condition on significantly larger amounts of content.
Is Overfitting Necessary for Implicit Video Representation?
Hee Min Choi, Hyoa Kang, Dokwan Oh
Compact representation of multimedia signals using implicit neural representations (INRs) has advanced significantly over the past few years, and recent works address their applications to video. Existing studies on video INR have focused on network architecture design as all video information is contained within network parameters. Here, we propose a new paradigm in efficient INR for videos based on the idea of strong lottery ticket (SLT) hypothesis (Zhou et al., 2019), which demonstrates the possibility of finding an accurate subnetwork mask, called supermask, for a randomly initialized classification network without weight training. Specifically, we train multiple supermasks with a hierarchical structure for a randomly initialized image-wise video representation model without weight updates. Different from a previous approach employing hierarchical supermasks (Okoshi et al., 2022), a trainable scale parameter for each mask is used instead of multiplying by the same fixed scale for all levels. This simple modification widens the parameter search space to sufficiently explore various sparsity patterns, leading the proposed algorithm to find stronger subnetworks. Moreover, extensive experiments on popular UVG benchmark show that random subnetworks obtained from our framework achieve higher reconstruction and visual quality than fully trained models with similar encoding sizes. Our study is the first to demonstrate the existence of SLTs in video INR models and propose an efficient method for finding them.
Controlled Text Generation with Natural Language Instructions
Wangchunshu Zhou, Yuchen Eleanor Jiang, Ethan Wilcox, Ryan Cotterell, Mrinmaya Sachan
Large language models can be prompted to pro- duce fluent output for a wide range of tasks without being specifically trained to do so. Nevertheless, it is notoriously difficult to control their generation in such a way that it satisfies user-specified constraints. In this paper, we present InstructCTG, a simple controlled text generation framework that incorporates different constraints by verbalizing them as natural language instructions. We annotate natural texts through a combination of off-the-shelf NLP tools and simple heuristics with the linguistic and extra-linguistic constraints they satisfy. Then, we verbalize the constraints into natural language instructions to form weakly supervised training data, i.e., we prepend the natural language verbalizations of the constraints in front of their corresponding natural language sentences. Next, we fine-tune a pre-trained language model on the augmented corpus. Compared to existing methods, InstructCTG is more flexible in terms of the types of constraints it allows the practitioner to use. It also does not require any modification of the decoding procedure. Finally, InstructCTG allows the model to adapt to new constraints without re-training through the use of in-context learning.
Text-To-Concept (and Back) via Cross-Model Alignment
Mazda Moayeri, Keivan Rezaei, Maziar Sanjabi, Soheil Feizi
We observe that the mapping between an image's representation in one model to its representation in another can be learned surprisingly well with just a linear layer, even across diverse models. Building on this observation, we propose *text-to-concept*, where features from a fixed pretrained model are aligned linearly to the CLIP space, so that text embeddings from CLIP's text encoder become directly comparable to the aligned features. With text-to-concept, we convert fixed off-the-shelf vision encoders to surprisingly strong zero-shot classifiers for free, with accuracy at times even surpassing that of CLIP, despite being much smaller models and trained on a small fraction of the data compared to CLIP. We show other immediate use-cases of text-to-concept, like building concept bottleneck models with no concept supervision, diagnosing distribution shifts in terms of human concepts, and retrieving images satisfying a set of text-based constraints. Lastly, we demonstrate the feasibility of *concept-to-text*, where vectors in a model's feature space are decoded by first aligning to the CLIP before being fed to a GPT-based generative model. Our work suggests existing deep models, with presumably diverse architectures and training, represent input samples relatively similarly, and a two-way communication across model representation spaces and to humans (through language) is viable.
AudioLDM: Text-to-Audio Generation with Latent Diffusion Models
Haohe Liu, Zehua Chen, Yi Yuan, Xinhao Mei, Xubo Liu, Danilo Mandic, Wenwu Wang, Mark D Plumbley
Text-to-audio (TTA) systems have recently gained attention for their ability to synthesize general audio based on text descriptions. However, previous studies in TTA have limited generation quality with high computational costs. In this study, we propose AudioLDM, a TTA system that is built on a latent space to learn continuous audio representations from contrastive language-audio pretraining (CLAP) embeddings. The pretrained CLAP models enable us to train LDMs with audio embeddings while providing text embeddings as the condition during sampling. By learning the latent representations of audio signals without modelling the cross-modal relationship, AudioLDM improves both generation quality and computational efficiency. Trained on AudioCaps with a single GPU, AudioLDM achieves state-of-the-art TTA performance compared to other open-sourced systems, measured by both objective and subjective metrics. AudioLDM is also the first TTA system that enables various text-guided audio manipulations (e.g., style transfer) in a zero-shot fashion. Our implementation and demos are available at https://audioldm.github.io.
Towards Learning to Imitate from a Single Video Demonstration
Glen Berseth, Florian Golemo, Christopher Pal
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